Passive skill: Difference between revisions

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*[[Charge Skills|Charges]]
*[[Charge Skills|Charges]]
*[[Claws]]
*[[Claws]]
*[[Damage Types#Cold Damage|Cold Damage]]
*[[Cold Damage]]
*[[Critical Strike]]
*[[Critical Strike]]
*[[Critical Strike for Spells]]
*[[Critical Strike for Spells]]
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*[[Daggers]]
*[[Daggers]]
*[[Dual Wielding]]
*[[Dual Wielding]]
*[[Damage Types#Fire Damage|Fire Damage]]
*[[Fire Damage]]
*[[Damage Types#Elemental Damage|Elemental Damage]]
*[[Elemental Damage]]
*[[Energy Shield]]
*[[Energy Shield]]
*[[Evasion]]
*[[Evasion]]
*[[Flasks]]
*[[Flasks]]
*[[Life]]
*[[Life]]
*[[Damage Types#Lightning Damage|Lightning Damage]]
*[[Lightning Damage]]
*[[Maces]]
*[[Maces]]
*[[Mana]]
*[[Mana]]

Revision as of 04:31, 1 November 2013

File:1.0passivetree.jpg
Passive Skill Tree as of Version 1.0.0

Every character in Path of Exile has access to the passive skill tree [1]. The Passive Skill 'Tree' is a large network of passive Buffs and raw Attributes increases for your character. All classes are on the same tree, but start in different places. When you level up or complete certain quests, you gain one skill point. You can use that point to activate a node, but you must be connected to that node. This is how the character's passive 'path' is formed.

While the passive tree (sometimes referred to in-game as the Skilldrasil or Skill Web) may seem complicated, it actually only has two parts. It can be thought of as a map, with suburbs and roads.

The clusters of related passive nodes that boost a specific area (Swords, Hammers, Archery, Fire Damage, Evasion, and so on) are like suburbs. These will form the bulk of your character's build. The pathways between these clusters, comprised entirely of nodes that give +10 to a certain Attributes, are like roads. Some of these roads can cover a great distance much quicker than if you detour through the suburbs: what may look like a short path with passive boosts could in fact be much longer than taking the +10 to attribute path.

You can see what these attributes do by pressing 'c' in-game and hovering your mouse over each of the three. Anything the attributes don't do, such as increase ranged damage or attack speed, will likely be handled by passive nodes on the skill 'tree'.

Making builds

There is also an offline-ish skill-tree that can be downloaded from the forums, which allows players to refine their intended builds more easily. This program needs internet access to download the skill tree from pathofexile.com, but you only need to do this once (and whenever the skill tree is changed by patches).

Passive Nodes

Basic Passives

Icon Name Bonus
File:Passive-strength.png Strength +10 to Strength
File:Passive-dexterity.png Dexterity +10 to Dexterity
File:Passive-intelligence.png Intelligence +10 to Intelligence

Notable Passives

Keystone Passives