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[[File:the new masters.jpg|thumb|right|The masters [[Zana]], [[Alva]], [[Niko]], [[Jun]] and [[Einhar]].|350px]]
[[File:the new masters.jpg|thumb|right|The masters (before 3.17 patch): [[Zana]], [[Alva]], [[Niko]], [[Jun]] and [[Einhar]].|500px]]


{{about|the NPCs|the divination card|The Master}}
{{about|the NPCs|the divination card|The Master}}
{{for|the legacy master system that retired in [[version 3.5.0]]|Master (Forsaken Masters)}}
'''Masters''' are five special [[NPC]]s who are allied with the player and offer special [[#Missions|missions]] inside a map or storyline area ([[Wraeclast]]).


'''Masters''' are five special [[NPC]]s that randomly spawn in [[Wraeclast]] and offer the player [[#Missions|missions]]. Each master offers unique mechanics and rewards to reap. In exchange for completing these missions, players can unlock crafting recipes on the [[crafting bench]] and gain Favour to buy decorations for their [[hideout]].
Four of them can have a chance to spawn in the [[act]]s or [[map]]s and are considered [[Extra Content]], while the last one, [[Commander Kirac]] (sharing a similar role to former master [[Zana]]) can only be found in the epilogue town [[Karui Shores]].
 
Each master offers unique mechanics and rewards to reap, and can be invited to your hideout to interact with. Additionally, the masters also have a related item known as a [[memory]] which provides further lore about each NPC.


==Overview==
==Overview==
Masters must be encountered in the wild before they start appearing in various towns in Wraeclast.
Masters appear in the town where the area level is appropriate and offer tutorial quests to players. They can still be spawn in the wild in the map (except Kirac) despite the quest is not yet completed.
{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
! Master !! Location !! Overview !! Rewards
! Master !! Location !! Overview !! Rewards
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| [[Act 4]]
| [[Act 4]]
| Find caches of Voltaxic Sulphite in the area; Sulphite is used for [[delve]]s in the [[Azurite Mine]]
| Find caches of Voltaxic Sulphite in the area; Sulphite is used for [[delve]]s in the [[Azurite Mine]]
| Access to the [[Mine Encampment]], loot from Azurite Mines, including [[fossil]]s, [[resonator]]s, and socket crafting recipes
| Access to the [[Mine Encampment]], loot from Azurite Mines, including [[fossil]]s and [[resonator]]s
|-
|-
! [[Alva, Master Explorer]]
! [[Alva, Master Explorer]]
| [[Act 7]]
| [[Act 7]]
| Open [[incursion]]s into the past; open doors and slay architects to improve the rewards in [[the Temple of Atzoatl]]
| Open [[incursion]]s into the past; open doors and slay architects to improve the rewards in [[the Temple of Atzoatl]]
| Loot & crafting recipes from [[the Temple of Atzoatl]], chance for special item [[corrupted|corruption]]
| Extra monster spawns in areas, loot from [[the Temple of Atzoatl]], chance for special [[corrupted|corruptions]]
|-
|-
! [[Jun, Veiled Master]]
! [[Jun, Veiled Master]]
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| [[Veiled mod|Veiled]] items and [[Scarab]]s, veiled mod crafting recipes, loot & crafting from safehouses
| [[Veiled mod|Veiled]] items and [[Scarab]]s, veiled mod crafting recipes, loot & crafting from safehouses
|-
|-
! [[Zana, Master Cartographer]]
! [[Commander Kirac]]
| [[Epilogue]]
| [[Epilogue]]
| Choose a [[map]] and complete the task assigned to it
| Choose a [[map]] and complete the task assigned to it
| Atlas completion marks, previous [[challenge league]] items
| Atlas completion, purchasable special maps and additional [[Extra Content]] encounters
|}
|}


==Missions==
Additionally, [[Sister Cassia]] (and formerly [[Tane Octavius]]) have their own quests in [[map]]s. However, they are not considered masters.
Masters can be encountered in most zones, where they will offer a mission. Zana can only be encountered in Maps. If not spending accumulated master mission from map device, the chance to spawn a "wild" master in map is 10% (2% for each masters).<ref>https://www.pathofexile.com/forum/view-thread/2834378</ref>
===Atlas Mission===
{{See also|Atlas of Worlds#Atlas Mission}}
[[File:Atlas of Worlds 3.10 spawning Conquerors.png|thumb|3.10 Atlas. On the right are counter for accumulated Master mission to be spend]]
Each day five new master missions (1 for each masters) will be added to the player's accumulation<ref>Version 3.8.0 patch note</ref> after the reset at 0:00am (GMT+0) based on the player's last completed map tier.
 
There is 35% chance (on average 7% per master) to have additional master mission from completing the map . This will increase with atlas Awakening Bonus completion.<ref>Patch note 3.10.0</ref>
 
You can use Atlas Missions (option can be find by talking to the master or on the Map Device directly) to guarantee a master to spawn in your next non-unique map. Your Atlas Mission counters are tracked for each set of map tier colors: white, yellow, and red; which one you receive is the same as the tier color of the map you received it in. Your accumulated number of Atlas Missions can be seen in the Atlas layout screen. There is no limit to how many Atlas Missions you can store. You can redeem an Atlas mission by speaking to a master then running the map from that screen, or clicking the master of choice in the map device.<ref>Version 3.10.1 patch note</ref>
 
==Favour==
Successfully completing missions for Masters grants Favour. Favour is used to purchase [[hideout]] decorations.
 
Each master has a Favour level, which goes up to 7. Favour level increases based on the specified mission objectives completed. Each Favour level unlocks new decorations to purchase.
 
==Crafting==
{{Out of date}}
{{main|Crafting Bench}}
{{for|a more in-depth look at master crafting techniques|Crafting#Master crafting}}
[[File:Mastercrafted item.png|thumb|A rare item with a master crafted mod.]]
 
Using the crafting bench in your hideout, you can add a master crafted mod into an item. Crafting recipes are unlocked as you play the game and complete missions for masters. Unlocked recipes are retained league-wide.
 
===Adding crafted mods===
The crafting bench offers a list of mods that can be crafted onto items of certain types for a cost. Usually, only one crafted mod may be added to an item; the crafted mod is shown in a brighter color than normal mods. Crafting a mod follows the normal affix rules. Specifically:
 
* The item cannot already have a mod of that type.
* The item must have a prefix or suffix slot open as appropriate. This means that a second prefix or suffix cannot be crafted onto a magic item, nor a fourth prefix or suffix onto a rare item.
 
Likewise, the existence of a crafted mod on an item prevents a mod of the same type from being added via an {{il|Exalted Orb}}.


===Meta-crafting mods===
==Mechanics==
Players can unlock crafting recipes to a special mod which doesn't grant stats or bonuses, but affects other mods and may override regular crafting rules.<ref name="1.2.1 Patch Notes"/> These meta-crafting mods are treated as regular master crafted mods; they take up either a prefix or suffix spot but, like any other crafting mod, only one can be added at a time. This can be bypassed with the {{c|craft|Can have up to 3 Crafted Modifiers}} mod.  
Other than Kirac, each master has a chance to be encountered in most story or map areas after reaching the point in the story where their missions are unlocked. Masters have an increased encounter rate in the [[act]]s{{confirm}}. When spawned, they will offer a mission. More than one master can be encountered in the same area. The chance to meet a specific master can be modified through the [[Atlas Passive Tree]].


Using an {{il|Orb of Scouring}} on an item with the "{{c|craft|Prefixes/Suffixes Cannot be Changed}}" meta-crafting mod will not remove prefixes/suffixes.<ref name="Development Manifesto" />
The last published wild master spawn chance was 2% per master.  


===Removing crafted mods===
Kirac instead has a chance to accumulate a master mission by clearing maps. These missions can be redeemed through the {{il|Map Device}}, opening a special map for you from a selection.
Crafted mods may not be directly exchanged. They are removed if the item is randomly rerolled using an {{il|Orb of Alteration}} or {{il|Chaos Orb}}, or [[Resonators]] (socketed with [[Fossil]]) or when the crafted modifier is deleted through an {{il|Orb of Scouring}} or {{il|Orb of Annulment}}. Alternatively, they may be removed for the cost of one {{il|Orb of Scouring}} if you have the crafting recipe.


This does not apply to mods protected by the "{{c|craft|Prefixes/Suffixes Cannot be Changed}}" meta-crafting mods.
==Miscellaneous==
Holding control and left-clicking on a master acts as shortcut to a master's relevant interface:
* Einhar: The [[Bestiary]] menu screen
* Niko: the [[Subterranean Chart]] screen
* Alva: the [[Temple of Atzoatl]] construction interface
* Jun: The [[veiled modifier|"Unveil Items"]] interface
* Kirac: Kirac's vendor inventory (purchase)
* Sister Cassia: [[Anointment|Anointing]] interface


==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|3.10.1}}
{{Version history table row|3.24.0|
*You can no longer earn Einhar, Alva, Jun or Niko Master Missions, and the accessibility to these Masters has been significantly increased with changes to the Atlas Passive Tree. Kirac still has Missions available for you, though you no longer earn one Kirac Mission each day after unlocking the Atlas.
*You can now encounter multiple Masters in a single zone.
* {{Ruthless}} Einhar, Alva, Jun and Niko missions are now part of the pool of available outcomes for extra content individually.
}}
{{Version history table row|3.17.1|
* The completion of Unique Maps no longer counts towards your highest-completed Map tier for Atlas and Kirac Missions.
}}
{{Version history table row|3.16.0|
* The Master Level and Favour systems have been removed entirely.
* You now have unlimited access to a range of Hideout Decorations through the Decorations Tab in both Personal and Guild Hideouts (excluding purchased Microtransaction Hideout Decorations).
}}
{{Version history table row|3.10.1|
* You are now able to select an Atlas Mission via the Map Device.
* You are now able to select an Atlas Mission via the Map Device.
{{VersionHistoryRow|3.10.0}}
}}
{{Version history table row|3.10.0|
* The base chance to gain an Atlas Mission upon map completion is now 35% (from 40%).
* The base chance to gain an Atlas Mission upon map completion is now 35% (from 40%).
* You will now gain 1% chance to gain an Atlas Mission upon map completion per 15 maps with the Awakening Bonus Objective complete.
* You will now gain 1% chance to gain an Atlas Mission upon map completion per 15 maps with the Awakening Bonus Objective complete.
{{VersionHistoryRow|3.8.0}}
* The chance to spawn wild master has also changed to 10% chance to spawn any one of the masters, (2% for specific master), <ref>https://www.pathofexile.com/forum/view-thread/2834378/filter-account-type/staff</ref> down from 20%. {{Undocumented}}
}}
{{Version history table row|3.8.0|
* The way daily Atlas Missions are handled has been reworked.
* The way daily Atlas Missions are handled has been reworked.
* Once you have unlocked the Atlas, you will now earn one Atlas Missions for each Master per day. These are not assigned to a specific map, but are assigned to a specific map tier-colour (white, yellow or red). You must log into your account to receive these missions.
* Once you have unlocked the Atlas, you will now earn one Atlas Missions for each Master per day. These are not assigned to a specific map, but are assigned to a specific map tier-colour (white, yellow or red). You must log into your account to receive these missions.
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* More Missions can be earned by completing maps. Each time you complete a map (typically by killing the map boss), you'll have a chance to earn an Atlas Mission. The chance to earn Missions this way has been significantly raised.
* More Missions can be earned by completing maps. Each time you complete a map (typically by killing the map boss), you'll have a chance to earn an Atlas Mission. The chance to earn Missions this way has been significantly raised.
* You'll encounter random Masters in maps less frequently, with this chance moved to the map-completion mechanic.
* You'll encounter random Masters in maps less frequently, with this chance moved to the map-completion mechanic.
** The chance to gain mission from completing map is increased from 20% to 40%, while the chance to encounter wild master has changed from 40% to 20%. {{Undocumented}}
* To use accumulated Atlas Missions, simply talk to the associated Master in your Hideout, select the Atlas Mission option, and place the map you wish to do the mission on in the Map Device screen that opens up. You can add a Zana map modifier from this screen if you wish.
* To use accumulated Atlas Missions, simply talk to the associated Master in your Hideout, select the Atlas Mission option, and place the map you wish to do the mission on in the Map Device screen that opens up. You can add a Zana map modifier from this screen if you wish.
* There's no limit to the number of Atlas Missions that can accumulate, so there's no pressure to run the missions as you get them. Run them at your own pace!
* There's no limit to the number of Atlas Missions that can accumulate, so there's no pressure to run the missions as you get them. Run them at your own pace!
* Your Atlas Missions are now tracked on the quest tracker as soon as you enter the map.
* Your Atlas Missions are now tracked on the quest tracker as soon as you enter the map.
{{VersionHistoryRow|3.5.0}}
}}
{{Version history table row|3.6.0|
* Jun Ortoi is now a master. Jun now sells hideout decorations.
* Chance to encounter any masters has changed from 33% to 40%, due to the addition of Jun. (from 8.25% per specific master to 8% per specific master)<ref name=Manifesto/>
* Chance to gain master missions from completing map has changed from 16% to 20% (4% per specific master). <ref name=Manifesto>https://www.pathofexile.com/forum/view-thread/2330305</ref>
}}
{{Version history table row|3.5.0|
* Haku, Elreon, Tora, Catarina, Vagan, Leo and Vorici are no longer Forsaken Masters. In fact, they've disappeared entirely, and we're worried about them.
* Haku, Elreon, Tora, Catarina, Vagan, Leo and Vorici are no longer Forsaken Masters. In fact, they've disappeared entirely, and we're worried about them.
* There's a new roster of Masters! Alva, Niko and Einhar have returned and have brought their respective League features with them. They, along with Zana and the Betrayal League's Jun Ortoi, make up the new roster of Masters.
* There's a new roster of Masters! Alva, Niko and Einhar have returned and have brought their respective League features with them. They, along with Zana and the Betrayal League's Jun Ortoi, make up the new roster of Masters.
Line 103: Line 104:
* Completing Master missions still earns you Favour, and Masters now have Favour levels that cap out at level 7. These levels only unlock Hideout decorations, and are account-wide (because favour, decorations and Hideouts are purely cosmetic).
* Completing Master missions still earns you Favour, and Masters now have Favour levels that cap out at level 7. These levels only unlock Hideout decorations, and are account-wide (because favour, decorations and Hideouts are purely cosmetic).
* Masters now have a different exclamation mark colour. It's orange!
* Masters now have a different exclamation mark colour. It's orange!
{{VersionHistoryRow|2.6.3}}
}}
{{Version history table row|2.6.3|
* The {{code|/claim_crafting_benches}} command has been removed. You can now place crafting benches from previous leagues in your challenge league hideout, but must level the masters up as usual to unlock various crafting functions.
* The {{code|/claim_crafting_benches}} command has been removed. You can now place crafting benches from previous leagues in your challenge league hideout, but must level the masters up as usual to unlock various crafting functions.
{{VersionHistoryRow|2.4.0}}
}}
{{Version history table row|2.4.0|
* Forsaken Masters that point to their objective now also have an arrow on the ground in that direction.
* Forsaken Masters that point to their objective now also have an arrow on the ground in that direction.
* Medium-size hideouts can now hold four Forsaken Masters rather than three. Large-size hideouts can now hold seven Forsaken Masters rather than four. Navali and Leo both bypass these limits.
* Medium-size hideouts can now hold four Forsaken Masters rather than three. Large-size hideouts can now hold seven Forsaken Masters rather than four. Navali and Leo both bypass these limits.
{{VersionHistoryRow|2.2.2}}
}}
{{Version history table row|2.2.2|
* Daily master missions will now always generate at a difficulty which will allow the player entry. The level will not change, however. If the player is at too low a level to enter, the difficulty of the daily mission will be lowered.
* Daily master missions will now always generate at a difficulty which will allow the player entry. The level will not change, however. If the player is at too low a level to enter, the difficulty of the daily mission will be lowered.
{{VersionHistoryRow|1.2.0}}
}}
{{Version history table row|1.2.0|
* Introduced to the game
* Introduced to the game
|}
}}
{{Version history table end}}


==References==
==References==
{{reflist|refs=
{{reflist}}
<ref name="1.2.1 Patch Notes">{{cite web|author=Qarl|date=August 28, 2014|title=1.2.1 Patch Notes|url=http://www.pathofexile.com/forum/view-thread/1024044#p8593906|publisher=Official Path of Exile Forums|accessdate=August 22, 2015}}</ref>
<ref name="Development Manifesto">{{cite web|author=Chris|date=August 20, 2015|title=Master Crafting Metamods|url=https://www.pathofexile.com/forum/view-thread/1401804|publisher=Official Path of Exile Forums|accessdate=August 22, 2015}}</ref>
}}


[[Category:Masters]]
[[Category:Masters]]

Latest revision as of 03:25, 6 April 2024

The masters (before 3.17 patch): Zana, Alva, Niko, Jun and Einhar.
This page is about the NPCs. For the divination card, see The Master.
For the legacy master system that retired in version 3.5.0, see Master (Forsaken Masters).

Masters are five special NPCs who are allied with the player and offer special missions inside a map or storyline area (Wraeclast).

Four of them can have a chance to spawn in the acts or maps and are considered Extra Content, while the last one, Commander Kirac (sharing a similar role to former master Zana) can only be found in the epilogue town Karui Shores.

Each master offers unique mechanics and rewards to reap, and can be invited to your hideout to interact with. Additionally, the masters also have a related item known as a memory which provides further lore about each NPC.

Overview

Masters appear in the town where the area level is appropriate and offer tutorial quests to players. They can still be spawn in the wild in the map (except Kirac) despite the quest is not yet completed.

Master Location Overview Rewards
Einhar, Beastmaster Act 2 Hunt beasts with Einhar; player must weaken yellow or red beasts to be captured by Einhar's net Access to the Menagerie, Beastcrafting recipes and components, the Bestiary
Niko, Master of the Depths Act 4 Find caches of Voltaxic Sulphite in the area; Sulphite is used for delves in the Azurite Mine Access to the Mine Encampment, loot from Azurite Mines, including fossils and resonators
Alva, Master Explorer Act 7 Open incursions into the past; open doors and slay architects to improve the rewards in the Temple of Atzoatl Extra monster spawns in areas, loot from the Temple of Atzoatl, chance for special corruptions
Jun, Veiled Master Act 9 Dispatch members of the Immortal Syndicate; interrogate or negotiate with them to find its leader Veiled items and Scarabs, veiled mod crafting recipes, loot & crafting from safehouses
Commander Kirac Epilogue Choose a map and complete the task assigned to it Atlas completion, purchasable special maps and additional Extra Content encounters

Additionally, Sister Cassia (and formerly Tane Octavius) have their own quests in maps. However, they are not considered masters.

Mechanics

Other than Kirac, each master has a chance to be encountered in most story or map areas after reaching the point in the story where their missions are unlocked. Masters have an increased encounter rate in the acts[confirmation needed]. When spawned, they will offer a mission. More than one master can be encountered in the same area. The chance to meet a specific master can be modified through the Atlas Passive Tree.

The last published wild master spawn chance was 2% per master.

Kirac instead has a chance to accumulate a master mission by clearing maps. These missions can be redeemed through the Map DeviceMap DeviceHideout ItemCreates an object in your hideout2 Variations, opening a special map for you from a selection.

Miscellaneous

Holding control and left-clicking on a master acts as shortcut to a master's relevant interface:

Version history

Version Changes
3.24.0
  • You can no longer earn Einhar, Alva, Jun or Niko Master Missions, and the accessibility to these Masters has been significantly increased with changes to the Atlas Passive Tree. Kirac still has Missions available for you, though you no longer earn one Kirac Mission each day after unlocking the Atlas.
  • You can now encounter multiple Masters in a single zone.
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] Einhar, Alva, Jun and Niko missions are now part of the pool of available outcomes for extra content individually.
3.17.1
  • The completion of Unique Maps no longer counts towards your highest-completed Map tier for Atlas and Kirac Missions.
3.16.0
  • The Master Level and Favour systems have been removed entirely.
  • You now have unlimited access to a range of Hideout Decorations through the Decorations Tab in both Personal and Guild Hideouts (excluding purchased Microtransaction Hideout Decorations).
3.10.1
  • You are now able to select an Atlas Mission via the Map Device.
3.10.0
  • The base chance to gain an Atlas Mission upon map completion is now 35% (from 40%).
  • You will now gain 1% chance to gain an Atlas Mission upon map completion per 15 maps with the Awakening Bonus Objective complete.
  • The chance to spawn wild master has also changed to 10% chance to spawn any one of the masters, (2% for specific master), [1] down from 20%. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.8.0
  • The way daily Atlas Missions are handled has been reworked.
  • Once you have unlocked the Atlas, you will now earn one Atlas Missions for each Master per day. These are not assigned to a specific map, but are assigned to a specific map tier-colour (white, yellow or red). You must log into your account to receive these missions.
  • These missions are accumulated and tracked on the right side of the Atlas panel.
  • More Missions can be earned by completing maps. Each time you complete a map (typically by killing the map boss), you'll have a chance to earn an Atlas Mission. The chance to earn Missions this way has been significantly raised.
  • You'll encounter random Masters in maps less frequently, with this chance moved to the map-completion mechanic.
    • The chance to gain mission from completing map is increased from 20% to 40%, while the chance to encounter wild master has changed from 40% to 20%. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
  • To use accumulated Atlas Missions, simply talk to the associated Master in your Hideout, select the Atlas Mission option, and place the map you wish to do the mission on in the Map Device screen that opens up. You can add a Zana map modifier from this screen if you wish.
  • There's no limit to the number of Atlas Missions that can accumulate, so there's no pressure to run the missions as you get them. Run them at your own pace!
  • Your Atlas Missions are now tracked on the quest tracker as soon as you enter the map.
3.6.0
  • Jun Ortoi is now a master. Jun now sells hideout decorations.
  • Chance to encounter any masters has changed from 33% to 40%, due to the addition of Jun. (from 8.25% per specific master to 8% per specific master)[2]
  • Chance to gain master missions from completing map has changed from 16% to 20% (4% per specific master). [2]
3.5.0
  • Haku, Elreon, Tora, Catarina, Vagan, Leo and Vorici are no longer Forsaken Masters. In fact, they've disappeared entirely, and we're worried about them.
  • There's a new roster of Masters! Alva, Niko and Einhar have returned and have brought their respective League features with them. They, along with Zana and the Betrayal League's Jun Ortoi, make up the new roster of Masters.
  • Overhauled Mastercrafting: You now have a single Crafting Bench in your Hideout that covers all item types and crafting mods. You now gain new crafting mods from a variety of different sources, including through exploration and helping the new Masters. You can also overwrite previously crafted mods at the cost of an Orb of Scouring.
  • Masters, including Zana, no longer have Reputation levels. Features such as crafting bench options are, as a result, no longer unlocked by grinding master missions, and are instead unlocked by encountering specific locations, situations or completing specific objectives.
  • Hideouts are also no longer unlocked or improved through master grinding. Instead, Helena will help you unlock new hideouts found throughout the campaign and (very rarely) within the Atlas. Newly obtained hideouts are automatically at their maximum size and hold all masters without being upgraded.
  • Completing Master missions still earns you Favour, and Masters now have Favour levels that cap out at level 7. These levels only unlock Hideout decorations, and are account-wide (because favour, decorations and Hideouts are purely cosmetic).
  • Masters now have a different exclamation mark colour. It's orange!
2.6.3
  • The /claim_crafting_benches command has been removed. You can now place crafting benches from previous leagues in your challenge league hideout, but must level the masters up as usual to unlock various crafting functions.
2.4.0
  • Forsaken Masters that point to their objective now also have an arrow on the ground in that direction.
  • Medium-size hideouts can now hold four Forsaken Masters rather than three. Large-size hideouts can now hold seven Forsaken Masters rather than four. Navali and Leo both bypass these limits.
2.2.2
  • Daily master missions will now always generate at a difficulty which will allow the player entry. The level will not change, however. If the player is at too low a level to enter, the difficulty of the daily mission will be lowered.
1.2.0
  • Introduced to the game

References

de:Meister ru:Мастера