Endless Delve

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Endless Delve is a special game mode for race event, which, as the name suggests, the race is focused on delving in the Azurite Mine.

The most recent event awards the winning players Demigod's AuthorityDemigod's Authority
Golden Blade
One Handed Sword
Physical Damage: 3-23
Critical Strike Chance: 5.00%
Attacks per Second: 1.10
Weapon Range: 1.1 metres
+(16-24) to all AttributesYou and Nearby 6.0m radius

Allies have 30% increased Item Rarity
5% increased Character SizeStories of Heroism by the victor persist,
for no one survives to contest them.
.

Starting weapons

The starting weapons are class specific: [1]

Caption text
Starter Unique item Marauder Templar Witch Shadow Ranger Duelist Scion
Ashes of the SunAshes of the Sun
Driftwood Club
One Handed Mace
Physical Damage: 6-8
Elemental Damage: 3-6
Critical Strike Chance: 5.00%
Attacks per Second: 1.74
Weapon Range: 1.1 metres
10% reduced Enemy Stun ThresholdAdds 3 to 6 Fire Damage
20% increased Attack Speed
500% increased Ignite Duration on Enemies
25% increased Burning Damage
30% chance to Ignite
Into darkness, horror, madness...
So goes the descent.
✔️ ✔️ ✔️
Blood of SummerBlood of Summer
Rusted Sword
One Handed Sword
Physical Damage: 6-15
Critical Strike Chance: 5.00%
Attacks per Second: 1.55
Weapon Range: 1.1 metres
40% increased Global Accuracy RatingAdds 2 to 6 Physical Damage
2% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
20% increased Area of Effect
33% chance to gain a Frenzy Charge on Kill
Into darkness, horror, madness...
So goes the descent.
✔️ ✔️ ✔️ ✔️ ✔️
Fragment of EternityFragment of Eternity
Glass Shank
Dagger
Physical Damage: 7-14
Critical Strike Chance: 12.00%
Attacks per Second: 1.65
Weapon Range: 1.0 metres
30% increased Global Critical Strike ChanceAdds 1 to 4 Physical Damage
10% increased Attack Speed
100% increased Critical Strike Chance
+45% to Global Critical Strike Multiplier
15% chance to gain a Power Charge on Kill
Into darkness, horror, madness...
So goes the descent.
✔️ ✔️ ✔️
Relic of the CycleRelic of the Cycle
Crude Bow
Bow
Physical Damage: 10-26
Critical Strike Chance: 5.00%
Attacks per Second: 1.54
100% increased Physical Damage
10% increased Attack Speed
+30 to Accuracy Rating
Projectiles Return to you
Into darkness, horror, madness...
So goes the descent.
✔️ ✔️ ✔️
Remnant of EmpiresRemnant of Empires
Goathide Buckler
Chance to Block: 28%
Evasion: (14-20)
Movement Speed: -3%
3% increased Movement Speed30% Chance to Block Spell Damage
+15 to maximum Life
+3% to all Elemental Resistances per Endurance Charge
50% chance to gain an Endurance Charge when you Block
+3% Chance to Block
Reflects 4 to 8 Physical Damage to Attackers on Block
Into darkness, horror, madness...
So goes the descent.
✔️ ✔️ ✔️ ✔️ ✔️ ✔️
Rust of WinterRust of Winter
Rusted Hatchet
One Handed Axe
Physical Damage: 8-15
Elemental Damage: 2-4
Critical Strike Chance: 5.00%
Attacks per Second: 1.50
Weapon Range: 1.1 metres
Adds 2 to 4 Physical Damage
Adds 2 to 4 Cold Damage
50% chance to Avoid being Chilled
Your Physical Damage can Chill
Into darkness, horror, madness...
So goes the descent.
✔️ ✔️
Scar of FateScar of Fate
Nailed Fist
Claw
Physical Damage: 6-17
Critical Strike Chance: 6.20%
Attacks per Second: 1.60
Weapon Range: 1.1 metres
Grants 3 Life per Enemy HitSocketed Gems have 50% reduced Mana Cost
Grants Level 20 Hatred Skill
Adds 2 to 6 Physical Damage
Gain 3 Life per Enemy Hit with Spells
Into darkness, horror, madness...
So goes the descent.
✔️ ✔️ ✔️ ✔️
Splinter of the MoonSplinter of the Moon
Driftwood Wand
Wand
Physical Damage: 5-9
Critical Strike Chance: 7.00%
Attacks per Second: 1.40
(8-12)% increased Spell Damage20% increased Spell Damage
12% increased Cast Speed
Regenerate 2 Mana per second
4% chance to Freeze, Shock and Ignite
Into darkness, horror, madness...
So goes the descent.
✔️ ✔️ ✔️ ✔️
Slivers of ProvidenceSlivers of Providence
Serrated Arrow Quiver
1 to 4 Added Physical Damage with Bow Attacks+10% to all Elemental Resistances
50% increased Duration of Elemental Ailments on Enemies
10% chance to Freeze, Shock and Ignite
Gain 25% of Weapon Physical Damage as Extra Damage of a random Element
Into darkness, horror, madness...
So goes the descent.
✔️ ✔️ ✔️
Thunder of the DawnThunder of the Dawn
Corroded Blade
Two Hand Sword
Physical Damage: 8-16
Elemental Damage: 1-9
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 1.3 metres
40% increased Global Accuracy RatingAdds 1 to 9 Lightning Damage
+40% to Lightning Resistance
9% chance to Shock
50% of Physical Damage from Hits taken as Lightning Damage
When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy
Into darkness, horror, madness...
So goes the descent.
✔️ ✔️
Vestige of DivinityVestige of Divinity
Gnarled Branch
Staff
Physical Damage: 11-23
Critical Strike Chance: 6.00%
Attacks per Second: 1.30
Weapon Range: 1.5 metres
+18% Chance to Block Attack Damage while wielding a Staff16% Chance to Block Attack Damage
Adds 2 to 4 Physical Damage
15% increased Area of Effect
Reflects 8 to 14 Physical Damage to Attackers on Block
+0.2 metres to Weapon Range
Into darkness, horror, madness...
So goes the descent.
✔️ ✔️

Areas

Azurite Mine Encampment
area
No Waypoint
IdDelve_Endless
Act0
Area level1
Area type tagscavern
Tagsindoors_area

The Endless Delve uses the nodes of a normal Azurite Mine.

The player character start at the Azurite Mine Encampment, which has Niko and Lilly Roth as vendor NPCs.

Through levelling to certain character levels, the player character earns passive skill points that normally from side quests, as well as earns the rights to choose Ascendancy class that normally unlock via The Lord's Labyrinth.[1]

Version history

Version Changes
3.12.5b
  • Introduced to the game.

References

  1. 1.0 1.1 Bex_GGG (December 8, 2020). "The Endless Delve FAQ". Path of Exile Forums. Retrieved December 11, 2020.