Distance: Difference between revisions

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(→‎Common distances: Farshot's minimum is 17.5. I rounded up here to avoid decimal places.)
(Occupying Force)
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:The definition of "nearby" on unique item {{il|Singularity}}.<ref>https://www.pathofexile.com/forum/view-thread/2784310#uniqueitembalance</ref>
:The definition of "nearby" on unique item {{il|Singularity}}.<ref>https://www.pathofexile.com/forum/view-thread/2784310#uniqueitembalance</ref>
:The definition of "nearby" on unique item {{il|Bear's Girdle}}.<ref>[[File:RadiusOfCrush.png|thumb]]</ref>
:The definition of "nearby" on unique item {{il|Bear's Girdle}}.<ref>[[File:RadiusOfCrush.png|thumb]]</ref>
:The definition of "nearby" on [[Occupying Force]].


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:The definition of "nearby" on Ascendancy notables<ref>https://www.pathofexile.com/forum/view-thread/1676002/page/198#p13977939</ref>, and [[Fossil]]-crafted [[Delve league|Delve League]] helmet suffixes.<ref>[[Modifier:DelveHelmetEnemyPhysicalDamageTakenAura1]]</ref><ref>[[Modifier:DelveHelmetEnemyLightningResistanceAura1]]</ref><ref>[[Modifier:DelveHelmetEnemyColdResistanceAura1]]</ref><ref>[[Modifier:DelveHelmetEnemyFireResistanceAura1]]</ref><ref>[[Modifier:DelveHelmetEnemyChaosResistanceAura1]]</ref>
:The definition of "nearby" on Ascendancy notables<ref>https://www.pathofexile.com/forum/view-thread/1676002/page/198#p13977939</ref> other than Occupying Force, and [[Fossil]]-crafted [[Delve league|Delve League]] helmet suffixes.<ref>[[Modifier:DelveHelmetEnemyPhysicalDamageTakenAura1]]</ref><ref>[[Modifier:DelveHelmetEnemyLightningResistanceAura1]]</ref><ref>[[Modifier:DelveHelmetEnemyColdResistanceAura1]]</ref><ref>[[Modifier:DelveHelmetEnemyFireResistanceAura1]]</ref><ref>[[Modifier:DelveHelmetEnemyChaosResistanceAura1]]</ref>


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Revision as of 19:23, 30 March 2022

Distance in Path of Exile is measured in units. This unit is not analogous to feet, nor meters. Most character models are in the range of 15-20 units tall.

Unit Distance / Radius Visualized.[1]
Transparent unit visualizer, for 1920x1080.[1]

A measure of distance is sometimes given in skill descriptions, such as Elemental Proliferation SupportElemental Proliferation SupportCold, Fire, Lightning, Support, AoE
Icon: S
Level: (1-20)
Cost & Reservation Multiplier: 110%
Supports any skill that hits enemies, or could otherwise apply elemental ailments.(0-19)% increased Duration of Elemental Ailments on Enemies
Elemental Ailments inflicted by Supported Skills spread to other enemies within (1.2-1.5) metres
Supported Skills have 20% chance to Freeze, Shock and Ignite

Additional Effects From 1-20% Quality:
(0.5-10)% increased Duration of Elemental Ailments on Enemies
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
which lists the radius of its area of effect in units of distance.

For information about radius of skills and attack range see area of effect and range.

Common distances

1 unit
Hideout placeables are moved in increments of one unit.
2 units
Radius (hitboxes) of Humanoids (such as player-controlled characters).
4 units
Default knockback distance.[2]
4 to 7 units
Range of melee attacks.[3]
10 units
Projectiles up to this distance get the full 30% more damage from Point Blank.
12 units
The tiles in Enlightened Hideout are 12 units wide.[confirmation needed because of 3.9.0 changes]
18 units
Near 0% more damage from Far Shot at this range.
22 units
Minion Instability explosion radius.[4]
25 units
The definition of "nearby" on unique item Belt of the DeceiverBelt of the Deceiver
Heavy Belt
Requires Level 20+(25-35) to Strength(15-25)% increased Global Physical Damage
You take 30% reduced Extra Damage from Critical Strikes
+(30-40) to maximum Life
+(10-15)% to all Elemental Resistances
Nearby Enemies are Intimidated
In battle, virtue matters not.
Only victory.
[5].
28 units
The definition of "nearby" for Flesh and Stone and Blood and Sand auras.[6]
30 units
The definition of "nearby" for the Chilling Presence notable.
35 units
0% more damage from Point Blank at this range.
The definition of "nearby" on Redeemer-influenced body armour mod "Nearby Enemies are Blinded"[7][8]
The definition of "nearby" on unique item SingularitySingularity
Platinum Sceptre
Sceptre
Physical Damage: 51-76
Critical Strike Chance: 6.00%
Attacks per Second: 1.25
Weapon Range: 1.1 metres
Requires Level 62, 113 Str, 113 Int30% increased Elemental DamageAdds (1-10) to (150-200) Lightning Damage to Spells
(14-18)% increased Cast Speed
(6-8)% reduced Mana Cost of Skills
Nearby Enemies are Hindered, with 25% reduced Movement Speed
100% increased Damage with Hits and Ailments against Hindered Enemies
In time, all becomes nothing.
We just expedite the process.
.[9]
The definition of "nearby" on unique item Bear's GirdleBear's Girdle
Leather Belt
Requires Level 68+(25-40) to maximum LifeAdds (5-7) to (11-12) Physical Damage to Attacks
(20-30)% increased Stun Duration on Enemies
Nearby Enemies are Crushed while you have at least 25 Rage
(4-6)% increased Physical Damage per 10 Rage
+20 to Maximum Rage
Simple. Deadly. Unstoppable
.[10]
The definition of "nearby" on Occupying Force.
40 units
The definition of "nearby" on unique item Victario's CharityVictario's Charity
Laminated Kite Shield
Chance to Block: 24%
Armour: (113-133)
Energy Shield: (23-27)
Movement Speed: -3%
Requires Level 50, 65 Str, 65 Int+8% to all Elemental Resistances+(50-70) to maximum Life
+(20-30)% to Lightning Resistance
+11% to Chaos Resistance
20% increased Area of Effect of Aura Skills
10% chance to grant a Power Charge to nearby Allies on Kill
5% chance to grant a Frenzy Charge to nearby Allies on Hit
A man's life is the greatest gift he can give.
[11] and previously for Ascendancy notables.[12]
46 units
The definition of "nearby" for War Banner and Dread Banner auras.[6]
50 units
The aura radius on unique item Victario's FlightVictario's Flight
Goathide Boots
Evasion: (84-135)Requires Level 12, 26 Dex+15 to Dexterity
+15 to Intelligence
(100-150)% increased Evasion Rating
(10-20)% increased Movement Speed
(10-20)% increased Movement Speed when on Low Life
Quicksilver Flasks you Use also apply to nearby Allies
Alive but not unscathed, Victario fled
as slaughter blossomed at the gates.
and definition of "nearby" on unique item Perquil's ToePerquil's Toe
Gold Amulet
Requires Level 29(12-20)% increased Rarity of Items found+(40-50) to Dexterity
(5-8)% increased Movement Speed
Lightning Damage of Enemies Hitting you is Lucky
Nearby Allies' Damage with Hits is Lucky
He was a lot luckier before he lost this.
.[13]
60 units
The definition of "nearby" on Ascendancy notables[14] other than Occupying Force, and Fossil-crafted Delve League helmet suffixes.[15][16][17][18][19]
70 units
The definition of the "nearby" in "while a Rare or Unique enemy is nearby" crafted modifiers.
Projectiles at and beyond this distance get the full 60% more damage from Far Shot.
75 units
The definition of "nearby" on unique items Leer CastLeer Cast
Festival Mask
Evasion: (77-88)
Energy Shield: (17-19)
Requires Level 28, 33 Dex, 33 Int+(20-30) to Dexterity
25% reduced Damage
+(60-100) to maximum Life
+(60-100) to maximum Mana
You and nearby allies gain 50% increased Damage
For none of us are as cruel as all of us.
and Dying BreathDying Breath
Iron Staff
Warstaff
Physical Damage: 14-42
Critical Strike Chance: 6.40%
Attacks per Second: 1.30
Weapon Range: 1.3 metres
Requires Level 13, 27 Str, 27 Int+18% Chance to Block Attack Damage while wielding a Staff18% increased Cast Speed
18% increased maximum Mana
18% increased Area of Effect of Aura Skills
18% increased Area of Effect of Hex Skills
Nearby Enemies have 18% increased Effect of Curses on them
Nearby allies gain 18% increased Damage
18% increased effect of Non-Curse Auras from your Skills
The whispers of the dead
Carry wisdom for the living,
If you are willing to give your life
To listen.
.[20]
85 units
Approximate horizontal distance from your character to the edge of the screen on a 1920 pixel wide resolution.
120 units
The definition of "nearby" on passive keystone Conduit.[11]
150 units
Maximum distance a projectile can travel.[4]
−30% damage from Point Blank at maximum range.

References

  1. 1.0 1.1 rkiga (January 2, 2016). "[mechanics] Unit Distance / Radius Visualized". Official Path of Exile subreddit. Retrieved July 19, 2016.
  2. Mark_GGG (January 9, 2012). "Sweep". Official Path of Exile Forums. Retrieved July 19, 2016.
  3. Mark_GGG (October 30, 2013). "Mechanics thread". Official Path of Exile Forums. Retrieved July 19, 2016.
  4. 4.0 4.1 Mark_GGG (July 19, 2016). "Mechanical Questions Thread". Official Path of Exile Forums. Retrieved July 19, 2016.
  5. Modifier:NearbyEnemiesAreIntimidatedUnique~~1
  6. 6.0 6.1 https://www.pathofexile.com/forum/view-thread/2627574
  7. Modifier:NearbyEnemiesAreBlindedInfluence1~
  8. https://www.reddit.com/r/pathofexile/comments/f8kjq4/psa_redeemers_nearby_enemies_are_blinded_chest/
  9. https://www.pathofexile.com/forum/view-thread/2784310#uniqueitembalance
  10. 11.0 11.1 https://www.reddit.com/r/pathofexile/comments/587sn2/rip_victarios_charity_necro_aegis/d8zjb2l/
  11. https://www.pathofexile.com/forum/view-thread/1586914#p12840908
  12. https://www.reddit.com/r/pathofexile/comments/9bgbrj/im_toetally_excited_for_my_supporter_unique/e52umkv/
  13. https://www.pathofexile.com/forum/view-thread/1676002/page/198#p13977939
  14. Modifier:DelveHelmetEnemyPhysicalDamageTakenAura1
  15. Modifier:DelveHelmetEnemyLightningResistanceAura1
  16. Modifier:DelveHelmetEnemyColdResistanceAura1
  17. Modifier:DelveHelmetEnemyFireResistanceAura1
  18. Modifier:DelveHelmetEnemyChaosResistanceAura1
  19. https://www.pathofexile.com/forum/view-thread/1304441#p10919494

ru:Дистанция