Blade Blast: Difference between revisions

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m (→‎top: Switched to new skill cost parameters)
>Shalq
(3.15)
Line 40: Line 40:
|static_attack_speed_multiplier          = 100
|static_attack_speed_multiplier          = 100
|static_stat1_id                        = blade_burst_area_of_effect_+%_final_per_blade_vortex_blade_detonated
|static_stat1_id                        = blade_burst_area_of_effect_+%_final_per_blade_vortex_blade_detonated
|static_stat1_value                      = 35
|static_stat1_value                      = 80
|static_stat2_id                        = chance_to_unnerve_on_hit_%
|static_stat2_id                        = chance_to_unnerve_on_hit_%
|static_stat2_value                      = 100
|static_stat2_value                      = 0
|static_stat3_id                        = is_area_damage
|static_stat3_id                        = is_area_damage
|static_stat3_value                      = 1
|static_stat3_value                      = 1
|stat_text                              = Deals (11-210) to (17-315) Physical Damage<br>35% more Area of Effect per Blade Vortex blade detonated<br>Unnerve Enemies for 4 seconds on Hit<br>+(0-2) to radius
|stat_text                              = Deals (11-210) to (17-315) Physical Damage<br>80% more Area of Effect per Blade Vortex blade detonated
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 16
|level1_level_requirement                = 16
Line 73: Line 73:
|level4_level_requirement                = 28
|level4_level_requirement                = 28
|level4_cost1_amount                    = 8
|level4_cost1_amount                    = 8
|level4_stat_text                        = Deals 30 to 45 Physical Damage<br>+1 to radius
|level4_stat_text                        = Deals 30 to 45 Physical Damage
|level4_stat1_id                        = spell_minimum_base_physical_damage
|level4_stat1_id                        = spell_minimum_base_physical_damage
|level4_stat1_value                      = 30
|level4_stat1_value                      = 30
Line 79: Line 79:
|level4_stat2_value                      = 45
|level4_stat2_value                      = 45
|level4_stat3_id                        = active_skill_base_radius_+
|level4_stat3_id                        = active_skill_base_radius_+
|level4_stat3_value                      = 1
|level4_stat3_value                      = 0
|level5                                  = True
|level5                                  = True
|level5_level_requirement                = 31
|level5_level_requirement                = 31
|level5_cost1_amount                    = 9
|level5_cost1_amount                    = 9
|level5_stat_text                        = Deals 36 to 54 Physical Damage<br>+1 to radius
|level5_stat_text                        = Deals 36 to 54 Physical Damage
|level5_stat1_id                        = spell_minimum_base_physical_damage
|level5_stat1_id                        = spell_minimum_base_physical_damage
|level5_stat1_value                      = 36
|level5_stat1_value                      = 36
Line 89: Line 89:
|level5_stat2_value                      = 54
|level5_stat2_value                      = 54
|level5_stat3_id                        = active_skill_base_radius_+
|level5_stat3_id                        = active_skill_base_radius_+
|level5_stat3_value                      = 1
|level5_stat3_value                      = 0
|level6                                  = True
|level6                                  = True
|level6_level_requirement                = 34
|level6_level_requirement                = 34
|level6_cost1_amount                    = 9
|level6_cost1_amount                    = 9
|level6_stat_text                        = Deals 43 to 64 Physical Damage<br>+1 to radius
|level6_stat_text                        = Deals 43 to 64 Physical Damage
|level6_stat1_id                        = spell_minimum_base_physical_damage
|level6_stat1_id                        = spell_minimum_base_physical_damage
|level6_stat1_value                      = 43
|level6_stat1_value                      = 43
Line 99: Line 99:
|level6_stat2_value                      = 64
|level6_stat2_value                      = 64
|level6_stat3_id                        = active_skill_base_radius_+
|level6_stat3_id                        = active_skill_base_radius_+
|level6_stat3_value                      = 1
|level6_stat3_value                      = 0
|level7                                  = True
|level7                                  = True
|level7_level_requirement                = 37
|level7_level_requirement                = 37
|level7_cost1_amount                    = 10
|level7_cost1_amount                    = 10
|level7_stat_text                        = Deals 51 to 76 Physical Damage<br>+1 to radius
|level7_stat_text                        = Deals 51 to 76 Physical Damage
|level7_stat1_id                        = spell_minimum_base_physical_damage
|level7_stat1_id                        = spell_minimum_base_physical_damage
|level7_stat1_value                      = 51
|level7_stat1_value                      = 51
Line 109: Line 109:
|level7_stat2_value                      = 76
|level7_stat2_value                      = 76
|level7_stat3_id                        = active_skill_base_radius_+
|level7_stat3_id                        = active_skill_base_radius_+
|level7_stat3_value                      = 1
|level7_stat3_value                      = 0
|level8                                  = True
|level8                                  = True
|level8_level_requirement                = 40
|level8_level_requirement                = 40
|level8_cost1_amount                    = 11
|level8_cost1_amount                    = 11
|level8_stat_text                        = Deals 60 to 90 Physical Damage<br>+1 to radius
|level8_stat_text                        = Deals 60 to 90 Physical Damage
|level8_stat1_id                        = spell_minimum_base_physical_damage
|level8_stat1_id                        = spell_minimum_base_physical_damage
|level8_stat1_value                      = 60
|level8_stat1_value                      = 60
Line 119: Line 119:
|level8_stat2_value                      = 90
|level8_stat2_value                      = 90
|level8_stat3_id                        = active_skill_base_radius_+
|level8_stat3_id                        = active_skill_base_radius_+
|level8_stat3_value                      = 1
|level8_stat3_value                      = 0
|level9                                  = True
|level9                                  = True
|level9_level_requirement                = 43
|level9_level_requirement                = 43
|level9_cost1_amount                    = 11
|level9_cost1_amount                    = 11
|level9_stat_text                        = Deals 71 to 106 Physical Damage<br>+1 to radius
|level9_stat_text                        = Deals 71 to 106 Physical Damage
|level9_stat1_id                        = spell_minimum_base_physical_damage
|level9_stat1_id                        = spell_minimum_base_physical_damage
|level9_stat1_value                      = 71
|level9_stat1_value                      = 71
Line 129: Line 129:
|level9_stat2_value                      = 106
|level9_stat2_value                      = 106
|level9_stat3_id                        = active_skill_base_radius_+
|level9_stat3_id                        = active_skill_base_radius_+
|level9_stat3_value                      = 1
|level9_stat3_value                      = 0
|level10                                = True
|level10                                = True
|level10_level_requirement              = 46
|level10_level_requirement              = 46
|level10_cost1_amount                    = 12
|level10_cost1_amount                    = 12
|level10_stat_text                      = Deals 83 to 125 Physical Damage<br>+1 to radius
|level10_stat_text                      = Deals 83 to 125 Physical Damage
|level10_stat1_id                        = spell_minimum_base_physical_damage
|level10_stat1_id                        = spell_minimum_base_physical_damage
|level10_stat1_value                    = 83
|level10_stat1_value                    = 83
Line 139: Line 139:
|level10_stat2_value                    = 125
|level10_stat2_value                    = 125
|level10_stat3_id                        = active_skill_base_radius_+
|level10_stat3_id                        = active_skill_base_radius_+
|level10_stat3_value                    = 1
|level10_stat3_value                    = 0
|level11                                = True
|level11                                = True
|level11_level_requirement              = 49
|level11_level_requirement              = 49
|level11_cost1_amount                    = 12
|level11_cost1_amount                    = 12
|level11_stat_text                      = Deals 98 to 146 Physical Damage<br>+1 to radius
|level11_stat_text                      = Deals 98 to 146 Physical Damage
|level11_stat1_id                        = spell_minimum_base_physical_damage
|level11_stat1_id                        = spell_minimum_base_physical_damage
|level11_stat1_value                    = 98
|level11_stat1_value                    = 98
Line 149: Line 149:
|level11_stat2_value                    = 146
|level11_stat2_value                    = 146
|level11_stat3_id                        = active_skill_base_radius_+
|level11_stat3_id                        = active_skill_base_radius_+
|level11_stat3_value                    = 1
|level11_stat3_value                    = 0
|level12                                = True
|level12                                = True
|level12_level_requirement              = 52
|level12_level_requirement              = 52
|level12_cost1_amount                    = 13
|level12_cost1_amount                    = 13
|level12_stat_text                      = Deals 114 to 171 Physical Damage<br>+1 to radius
|level12_stat_text                      = Deals 114 to 171 Physical Damage
|level12_stat1_id                        = spell_minimum_base_physical_damage
|level12_stat1_id                        = spell_minimum_base_physical_damage
|level12_stat1_value                    = 114
|level12_stat1_value                    = 114
Line 159: Line 159:
|level12_stat2_value                    = 171
|level12_stat2_value                    = 171
|level12_stat3_id                        = active_skill_base_radius_+
|level12_stat3_id                        = active_skill_base_radius_+
|level12_stat3_value                    = 1
|level12_stat3_value                    = 0
|level13                                = True
|level13                                = True
|level13_level_requirement              = 55
|level13_level_requirement              = 55
|level13_cost1_amount                    = 13
|level13_cost1_amount                    = 13
|level13_stat_text                      = Deals 133 to 200 Physical Damage<br>+2 to radius
|level13_stat_text                      = Deals 133 to 200 Physical Damage
|level13_stat1_id                        = spell_minimum_base_physical_damage
|level13_stat1_id                        = spell_minimum_base_physical_damage
|level13_stat1_value                    = 133
|level13_stat1_value                    = 133
Line 169: Line 169:
|level13_stat2_value                    = 200
|level13_stat2_value                    = 200
|level13_stat3_id                        = active_skill_base_radius_+
|level13_stat3_id                        = active_skill_base_radius_+
|level13_stat3_value                    = 2
|level13_stat3_value                    = 0
|level14                                = True
|level14                                = True
|level14_level_requirement              = 58
|level14_level_requirement              = 58
|level14_cost1_amount                    = 14
|level14_cost1_amount                    = 14
|level14_stat_text                      = Deals 155 to 232 Physical Damage<br>+2 to radius
|level14_stat_text                      = Deals 155 to 232 Physical Damage
|level14_stat1_id                        = spell_minimum_base_physical_damage
|level14_stat1_id                        = spell_minimum_base_physical_damage
|level14_stat1_value                    = 155
|level14_stat1_value                    = 155
Line 179: Line 179:
|level14_stat2_value                    = 232
|level14_stat2_value                    = 232
|level14_stat3_id                        = active_skill_base_radius_+
|level14_stat3_id                        = active_skill_base_radius_+
|level14_stat3_value                    = 2
|level14_stat3_value                    = 0
|level15                                = True
|level15                                = True
|level15_level_requirement              = 60
|level15_level_requirement              = 60
|level15_cost1_amount                    = 14
|level15_cost1_amount                    = 14
|level15_stat_text                      = Deals 171 to 257 Physical Damage<br>+2 to radius
|level15_stat_text                      = Deals 171 to 257 Physical Damage
|level15_stat1_id                        = spell_minimum_base_physical_damage
|level15_stat1_id                        = spell_minimum_base_physical_damage
|level15_stat1_value                    = 171
|level15_stat1_value                    = 171
Line 189: Line 189:
|level15_stat2_value                    = 257
|level15_stat2_value                    = 257
|level15_stat3_id                        = active_skill_base_radius_+
|level15_stat3_id                        = active_skill_base_radius_+
|level15_stat3_value                    = 2
|level15_stat3_value                    = 0
|level16                                = True
|level16                                = True
|level16_level_requirement              = 62
|level16_level_requirement              = 62
|level16_cost1_amount                    = 15
|level16_cost1_amount                    = 15
|level16_stat_text                      = Deals 189 to 283 Physical Damage<br>+2 to radius
|level16_stat_text                      = Deals 189 to 283 Physical Damage
|level16_stat1_id                        = spell_minimum_base_physical_damage
|level16_stat1_id                        = spell_minimum_base_physical_damage
|level16_stat1_value                    = 189
|level16_stat1_value                    = 189
Line 199: Line 199:
|level16_stat2_value                    = 283
|level16_stat2_value                    = 283
|level16_stat3_id                        = active_skill_base_radius_+
|level16_stat3_id                        = active_skill_base_radius_+
|level16_stat3_value                    = 2
|level16_stat3_value                    = 0
|level17                                = True
|level17                                = True
|level17_level_requirement              = 64
|level17_level_requirement              = 64
|level17_cost1_amount                    = 15
|level17_cost1_amount                    = 15
|level17_stat_text                      = Deals 209 to 313 Physical Damage<br>+2 to radius
|level17_stat_text                      = Deals 209 to 313 Physical Damage
|level17_stat1_id                        = spell_minimum_base_physical_damage
|level17_stat1_id                        = spell_minimum_base_physical_damage
|level17_stat1_value                    = 209
|level17_stat1_value                    = 209
Line 209: Line 209:
|level17_stat2_value                    = 313
|level17_stat2_value                    = 313
|level17_stat3_id                        = active_skill_base_radius_+
|level17_stat3_id                        = active_skill_base_radius_+
|level17_stat3_value                    = 2
|level17_stat3_value                    = 0
|level18                                = True
|level18                                = True
|level18_level_requirement              = 66
|level18_level_requirement              = 66
|level18_cost1_amount                    = 16
|level18_cost1_amount                    = 16
|level18_stat_text                      = Deals 230 to 345 Physical Damage<br>+2 to radius
|level18_stat_text                      = Deals 230 to 345 Physical Damage
|level18_stat1_id                        = spell_minimum_base_physical_damage
|level18_stat1_id                        = spell_minimum_base_physical_damage
|level18_stat1_value                    = 230
|level18_stat1_value                    = 230
Line 219: Line 219:
|level18_stat2_value                    = 345
|level18_stat2_value                    = 345
|level18_stat3_id                        = active_skill_base_radius_+
|level18_stat3_id                        = active_skill_base_radius_+
|level18_stat3_value                    = 2
|level18_stat3_value                    = 0
|level19                                = True
|level19                                = True
|level19_level_requirement              = 68
|level19_level_requirement              = 68
|level19_cost1_amount                    = 16
|level19_cost1_amount                    = 16
|level19_stat_text                      = Deals 253 to 380 Physical Damage<br>+2 to radius
|level19_stat_text                      = Deals 253 to 380 Physical Damage
|level19_stat1_id                        = spell_minimum_base_physical_damage
|level19_stat1_id                        = spell_minimum_base_physical_damage
|level19_stat1_value                    = 253
|level19_stat1_value                    = 253
Line 229: Line 229:
|level19_stat2_value                    = 380
|level19_stat2_value                    = 380
|level19_stat3_id                        = active_skill_base_radius_+
|level19_stat3_id                        = active_skill_base_radius_+
|level19_stat3_value                    = 2
|level19_stat3_value                    = 0
|level20                                = True
|level20                                = True
|level20_level_requirement              = 70
|level20_level_requirement              = 70
|level20_cost1_amount                    = 16
|level20_cost1_amount                    = 16
|level20_stat_text                      = Deals 279 to 418 Physical Damage<br>+2 to radius
|level20_stat_text                      = Deals 279 to 418 Physical Damage
|level20_stat1_id                        = spell_minimum_base_physical_damage
|level20_stat1_id                        = spell_minimum_base_physical_damage
|level20_stat1_value                    = 279
|level20_stat1_value                    = 279
Line 239: Line 239:
|level20_stat2_value                    = 418
|level20_stat2_value                    = 418
|level20_stat3_id                        = active_skill_base_radius_+
|level20_stat3_id                        = active_skill_base_radius_+
|level20_stat3_value                    = 2
|level20_stat3_value                    = 0
|level21                                = True
|level21                                = True
|level21_level_requirement              = 72
|level21_level_requirement              = 72
|level21_cost1_amount                    = 17
|level21_cost1_amount                    = 17
|level21_stat_text                      = Deals 307 to 460 Physical Damage<br>+3 to radius
|level21_stat_text                      = Deals 307 to 460 Physical Damage
|level21_stat1_id                        = spell_minimum_base_physical_damage
|level21_stat1_id                        = spell_minimum_base_physical_damage
|level21_stat1_value                    = 307
|level21_stat1_value                    = 307
Line 249: Line 249:
|level21_stat2_value                    = 460
|level21_stat2_value                    = 460
|level21_stat3_id                        = active_skill_base_radius_+
|level21_stat3_id                        = active_skill_base_radius_+
|level21_stat3_value                    = 3
|level21_stat3_value                    = 0
|level22                                = True
|level22                                = True
|level22_level_requirement              = 74
|level22_level_requirement              = 74
|level22_cost1_amount                    = 17
|level22_cost1_amount                    = 17
|level22_stat_text                      = Deals 338 to 506 Physical Damage<br>+3 to radius
|level22_stat_text                      = Deals 338 to 506 Physical Damage
|level22_stat1_id                        = spell_minimum_base_physical_damage
|level22_stat1_id                        = spell_minimum_base_physical_damage
|level22_stat1_value                    = 338
|level22_stat1_value                    = 338
Line 259: Line 259:
|level22_stat2_value                    = 506
|level22_stat2_value                    = 506
|level22_stat3_id                        = active_skill_base_radius_+
|level22_stat3_id                        = active_skill_base_radius_+
|level22_stat3_value                    = 3
|level22_stat3_value                    = 0
|level23                                = True
|level23                                = True
|level23_level_requirement              = 76
|level23_level_requirement              = 76
|level23_cost1_amount                    = 18
|level23_cost1_amount                    = 18
|level23_stat_text                      = Deals 371 to 557 Physical Damage<br>+3 to radius
|level23_stat_text                      = Deals 371 to 557 Physical Damage
|level23_stat1_id                        = spell_minimum_base_physical_damage
|level23_stat1_id                        = spell_minimum_base_physical_damage
|level23_stat1_value                    = 371
|level23_stat1_value                    = 371
Line 269: Line 269:
|level23_stat2_value                    = 557
|level23_stat2_value                    = 557
|level23_stat3_id                        = active_skill_base_radius_+
|level23_stat3_id                        = active_skill_base_radius_+
|level23_stat3_value                    = 3
|level23_stat3_value                    = 0
|level24                                = True
|level24                                = True
|level24_level_requirement              = 78
|level24_level_requirement              = 78
|level24_cost1_amount                    = 18
|level24_cost1_amount                    = 18
|level24_stat_text                      = Deals 408 to 611 Physical Damage<br>+3 to radius
|level24_stat_text                      = Deals 408 to 611 Physical Damage
|level24_stat1_id                        = spell_minimum_base_physical_damage
|level24_stat1_id                        = spell_minimum_base_physical_damage
|level24_stat1_value                    = 408
|level24_stat1_value                    = 408
Line 279: Line 279:
|level24_stat2_value                    = 611
|level24_stat2_value                    = 611
|level24_stat3_id                        = active_skill_base_radius_+
|level24_stat3_id                        = active_skill_base_radius_+
|level24_stat3_value                    = 3
|level24_stat3_value                    = 0
|level25                                = True
|level25                                = True
|level25_level_requirement              = 80
|level25_level_requirement              = 80
|level25_cost1_amount                    = 18
|level25_cost1_amount                    = 18
|level25_stat_text                      = Deals 448 to 671 Physical Damage<br>+3 to radius
|level25_stat_text                      = Deals 448 to 671 Physical Damage
|level25_stat1_id                        = spell_minimum_base_physical_damage
|level25_stat1_id                        = spell_minimum_base_physical_damage
|level25_stat1_value                    = 448
|level25_stat1_value                    = 448
Line 289: Line 289:
|level25_stat2_value                    = 671
|level25_stat2_value                    = 671
|level25_stat3_id                        = active_skill_base_radius_+
|level25_stat3_id                        = active_skill_base_radius_+
|level25_stat3_value                    = 3
|level25_stat3_value                    = 0
|level26                                = True
|level26                                = True
|level26_level_requirement              = 82
|level26_level_requirement              = 82
|level26_cost1_amount                    = 19
|level26_cost1_amount                    = 19
|level26_stat_text                      = Deals 491 to 737 Physical Damage<br>+3 to radius
|level26_stat_text                      = Deals 491 to 737 Physical Damage
|level26_stat1_id                        = spell_minimum_base_physical_damage
|level26_stat1_id                        = spell_minimum_base_physical_damage
|level26_stat1_value                    = 491
|level26_stat1_value                    = 491
Line 299: Line 299:
|level26_stat2_value                    = 737
|level26_stat2_value                    = 737
|level26_stat3_id                        = active_skill_base_radius_+
|level26_stat3_id                        = active_skill_base_radius_+
|level26_stat3_value                    = 3
|level26_stat3_value                    = 0
|level27                                = True
|level27                                = True
|level27_level_requirement              = 84
|level27_level_requirement              = 84
|level27_cost1_amount                    = 19
|level27_cost1_amount                    = 19
|level27_stat_text                      = Deals 539 to 808 Physical Damage<br>+3 to radius
|level27_stat_text                      = Deals 539 to 808 Physical Damage
|level27_stat1_id                        = spell_minimum_base_physical_damage
|level27_stat1_id                        = spell_minimum_base_physical_damage
|level27_stat1_value                    = 539
|level27_stat1_value                    = 539
Line 309: Line 309:
|level27_stat2_value                    = 808
|level27_stat2_value                    = 808
|level27_stat3_id                        = active_skill_base_radius_+
|level27_stat3_id                        = active_skill_base_radius_+
|level27_stat3_value                    = 3
|level27_stat3_value                    = 0
|level28                                = True
|level28                                = True
|level28_level_requirement              = 86
|level28_level_requirement              = 86
|level28_cost1_amount                    = 19
|level28_cost1_amount                    = 19
|level28_stat_text                      = Deals 591 to 886 Physical Damage<br>+3 to radius
|level28_stat_text                      = Deals 591 to 886 Physical Damage
|level28_stat1_id                        = spell_minimum_base_physical_damage
|level28_stat1_id                        = spell_minimum_base_physical_damage
|level28_stat1_value                    = 591
|level28_stat1_value                    = 591
Line 319: Line 319:
|level28_stat2_value                    = 886
|level28_stat2_value                    = 886
|level28_stat3_id                        = active_skill_base_radius_+
|level28_stat3_id                        = active_skill_base_radius_+
|level28_stat3_value                    = 3
|level28_stat3_value                    = 0
|level29                                = True
|level29                                = True
|level29_level_requirement              = 88
|level29_level_requirement              = 88
|level29_cost1_amount                    = 20
|level29_cost1_amount                    = 20
|level29_stat_text                      = Deals 647 to 971 Physical Damage<br>+3 to radius
|level29_stat_text                      = Deals 647 to 971 Physical Damage
|level29_stat1_id                        = spell_minimum_base_physical_damage
|level29_stat1_id                        = spell_minimum_base_physical_damage
|level29_stat1_value                    = 647
|level29_stat1_value                    = 647
Line 329: Line 329:
|level29_stat2_value                    = 971
|level29_stat2_value                    = 971
|level29_stat3_id                        = active_skill_base_radius_+
|level29_stat3_id                        = active_skill_base_radius_+
|level29_stat3_value                    = 3
|level29_stat3_value                    = 0
|level30                                = True
|level30                                = True
|level30_level_requirement              = 90
|level30_level_requirement              = 90
|level30_cost1_amount                    = 20
|level30_cost1_amount                    = 20
|level30_stat_text                      = Deals 709 to 1064 Physical Damage<br>+4 to radius
|level30_stat_text                      = Deals 709 to 1064 Physical Damage
|level30_stat1_id                        = spell_minimum_base_physical_damage
|level30_stat1_id                        = spell_minimum_base_physical_damage
|level30_stat1_value                    = 709
|level30_stat1_value                    = 709
Line 339: Line 339:
|level30_stat2_value                    = 1064
|level30_stat2_value                    = 1064
|level30_stat3_id                        = active_skill_base_radius_+
|level30_stat3_id                        = active_skill_base_radius_+
|level30_stat3_value                    = 4
|level30_stat3_value                    = 0
|level31                                = True
|level31                                = True
|level31_level_requirement              = 91
|level31_level_requirement              = 91
|level31_cost1_amount                    = 20
|level31_cost1_amount                    = 20
|level31_stat_text                      = Deals 742 to 1113 Physical Damage<br>+4 to radius
|level31_stat_text                      = Deals 742 to 1113 Physical Damage
|level31_stat1_id                        = spell_minimum_base_physical_damage
|level31_stat1_id                        = spell_minimum_base_physical_damage
|level31_stat1_value                    = 742
|level31_stat1_value                    = 742
Line 349: Line 349:
|level31_stat2_value                    = 1113
|level31_stat2_value                    = 1113
|level31_stat3_id                        = active_skill_base_radius_+
|level31_stat3_id                        = active_skill_base_radius_+
|level31_stat3_value                    = 4
|level31_stat3_value                    = 0
|level32                                = True
|level32                                = True
|level32_level_requirement              = 92
|level32_level_requirement              = 92
|level32_cost1_amount                    = 20
|level32_cost1_amount                    = 20
|level32_stat_text                      = Deals 776 to 1165 Physical Damage<br>+4 to radius
|level32_stat_text                      = Deals 776 to 1165 Physical Damage
|level32_stat1_id                        = spell_minimum_base_physical_damage
|level32_stat1_id                        = spell_minimum_base_physical_damage
|level32_stat1_value                    = 776
|level32_stat1_value                    = 776
Line 359: Line 359:
|level32_stat2_value                    = 1165
|level32_stat2_value                    = 1165
|level32_stat3_id                        = active_skill_base_radius_+
|level32_stat3_id                        = active_skill_base_radius_+
|level32_stat3_value                    = 4
|level32_stat3_value                    = 0
|level33                                = True
|level33                                = True
|level33_level_requirement              = 93
|level33_level_requirement              = 93
|level33_cost1_amount                    = 21
|level33_cost1_amount                    = 21
|level33_stat_text                      = Deals 812 to 1219 Physical Damage<br>+4 to radius
|level33_stat_text                      = Deals 812 to 1219 Physical Damage
|level33_stat1_id                        = spell_minimum_base_physical_damage
|level33_stat1_id                        = spell_minimum_base_physical_damage
|level33_stat1_value                    = 812
|level33_stat1_value                    = 812
Line 369: Line 369:
|level33_stat2_value                    = 1219
|level33_stat2_value                    = 1219
|level33_stat3_id                        = active_skill_base_radius_+
|level33_stat3_id                        = active_skill_base_radius_+
|level33_stat3_value                    = 4
|level33_stat3_value                    = 0
|level34                                = True
|level34                                = True
|level34_level_requirement              = 94
|level34_level_requirement              = 94
|level34_cost1_amount                    = 21
|level34_cost1_amount                    = 21
|level34_stat_text                      = Deals 850 to 1275 Physical Damage<br>+4 to radius
|level34_stat_text                      = Deals 850 to 1275 Physical Damage
|level34_stat1_id                        = spell_minimum_base_physical_damage
|level34_stat1_id                        = spell_minimum_base_physical_damage
|level34_stat1_value                    = 850
|level34_stat1_value                    = 850
Line 379: Line 379:
|level34_stat2_value                    = 1275
|level34_stat2_value                    = 1275
|level34_stat3_id                        = active_skill_base_radius_+
|level34_stat3_id                        = active_skill_base_radius_+
|level34_stat3_value                    = 4
|level34_stat3_value                    = 0
|level35                                = True
|level35                                = True
|level35_level_requirement              = 95
|level35_level_requirement              = 95
|level35_cost1_amount                    = 21
|level35_cost1_amount                    = 21
|level35_stat_text                      = Deals 889 to 1334 Physical Damage<br>+4 to radius
|level35_stat_text                      = Deals 889 to 1334 Physical Damage
|level35_stat1_id                        = spell_minimum_base_physical_damage
|level35_stat1_id                        = spell_minimum_base_physical_damage
|level35_stat1_value                    = 889
|level35_stat1_value                    = 889
Line 389: Line 389:
|level35_stat2_value                    = 1334
|level35_stat2_value                    = 1334
|level35_stat3_id                        = active_skill_base_radius_+
|level35_stat3_id                        = active_skill_base_radius_+
|level35_stat3_value                    = 4
|level35_stat3_value                    = 0
|level36                                = True
|level36                                = True
|level36_level_requirement              = 96
|level36_level_requirement              = 96
|level36_cost1_amount                    = 21
|level36_cost1_amount                    = 21
|level36_stat_text                      = Deals 930 to 1395 Physical Damage<br>+4 to radius
|level36_stat_text                      = Deals 930 to 1395 Physical Damage
|level36_stat1_id                        = spell_minimum_base_physical_damage
|level36_stat1_id                        = spell_minimum_base_physical_damage
|level36_stat1_value                    = 930
|level36_stat1_value                    = 930
Line 399: Line 399:
|level36_stat2_value                    = 1395
|level36_stat2_value                    = 1395
|level36_stat3_id                        = active_skill_base_radius_+
|level36_stat3_id                        = active_skill_base_radius_+
|level36_stat3_value                    = 4
|level36_stat3_value                    = 0
|level37                                = True
|level37                                = True
|level37_level_requirement              = 97
|level37_level_requirement              = 97
|level37_cost1_amount                    = 21
|level37_cost1_amount                    = 21
|level37_stat_text                      = Deals 973 to 1459 Physical Damage<br>+4 to radius
|level37_stat_text                      = Deals 973 to 1459 Physical Damage
|level37_stat1_id                        = spell_minimum_base_physical_damage
|level37_stat1_id                        = spell_minimum_base_physical_damage
|level37_stat1_value                    = 973
|level37_stat1_value                    = 973
Line 409: Line 409:
|level37_stat2_value                    = 1459
|level37_stat2_value                    = 1459
|level37_stat3_id                        = active_skill_base_radius_+
|level37_stat3_id                        = active_skill_base_radius_+
|level37_stat3_value                    = 4
|level37_stat3_value                    = 0
|level38                                = True
|level38                                = True
|level38_level_requirement              = 98
|level38_level_requirement              = 98
|level38_cost1_amount                    = 22
|level38_cost1_amount                    = 22
|level38_stat_text                      = Deals 1017 to 1526 Physical Damage<br>+4 to radius
|level38_stat_text                      = Deals 1017 to 1526 Physical Damage
|level38_stat1_id                        = spell_minimum_base_physical_damage
|level38_stat1_id                        = spell_minimum_base_physical_damage
|level38_stat1_value                    = 1017
|level38_stat1_value                    = 1017
Line 419: Line 419:
|level38_stat2_value                    = 1526
|level38_stat2_value                    = 1526
|level38_stat3_id                        = active_skill_base_radius_+
|level38_stat3_id                        = active_skill_base_radius_+
|level38_stat3_value                    = 4
|level38_stat3_value                    = 0
|level39                                = True
|level39                                = True
|level39_level_requirement              = 99
|level39_level_requirement              = 99
|level39_cost1_amount                    = 22
|level39_cost1_amount                    = 22
|level39_stat_text                      = Deals 1064 to 1596 Physical Damage<br>+4 to radius
|level39_stat_text                      = Deals 1064 to 1596 Physical Damage
|level39_stat1_id                        = spell_minimum_base_physical_damage
|level39_stat1_id                        = spell_minimum_base_physical_damage
|level39_stat1_value                    = 1064
|level39_stat1_value                    = 1064
Line 429: Line 429:
|level39_stat2_value                    = 1596
|level39_stat2_value                    = 1596
|level39_stat3_id                        = active_skill_base_radius_+
|level39_stat3_id                        = active_skill_base_radius_+
|level39_stat3_value                    = 4
|level39_stat3_value                    = 0
|level40                                = True
|level40                                = True
|level40_level_requirement              = 100
|level40_level_requirement              = 100
|level40_cost1_amount                    = 22
|level40_cost1_amount                    = 22
|level40_stat_text                      = Deals 1112 to 1668 Physical Damage<br>+4 to radius
|level40_stat_text                      = Deals 1112 to 1668 Physical Damage
|level40_stat1_id                        = spell_minimum_base_physical_damage
|level40_stat1_id                        = spell_minimum_base_physical_damage
|level40_stat1_value                    = 1112
|level40_stat1_value                    = 1112
Line 439: Line 439:
|level40_stat2_value                    = 1668
|level40_stat2_value                    = 1668
|level40_stat3_id                        = active_skill_base_radius_+
|level40_stat3_id                        = active_skill_base_radius_+
|level40_stat3_value                    = 4
|level40_stat3_value                    = 0
|level1_dexterity_requirement            = 41
|level1_dexterity_requirement            = 41
|level1_experience                      = 0
|level1_experience                      = 0
Line 505: Line 505:
}}
}}


'''Blade Blast''' is a [[spell]] that creates an [[area of effect]] explosion that deals [[physical damage]] and [[unnerve]]s enemy targets. The explosion chains to any Lingering Blades left on the ground by {{il|Bladefall}} and {{il|Ethereal Knives}}, and blades created by {{il|Blade Vortex}}. All blades are consumed by '''Blade Blast''', causing you to lose all stacks of Blade Vortex after activating '''Blade Blast'''.
'''Blade Blast''' is a [[spell]] that creates an [[area of effect]] explosion that deals [[physical damage]]. The explosion chains to any Lingering Blades left on the ground by {{il|Bladefall}} and {{il|Ethereal Knives}}, and blades created by {{il|Blade Vortex}}. If used with Blade Vortex, all stacks of it will be consumed immediately, creating an expanding ring around the player.


==Skill functions and interactions==
==Skill functions and interactions==
Line 531: Line 531:
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.15.0}}
* Now has “80% more Area of Effect per Blade Vortex blade detonated” (previously 35%).
* No longer Unnerves Enemies for 4 seconds on Hit.
* No longer has radius scaling with gem level.
* Now has a base radius of 14 (previously 18).
{{Version history table row|3.14.0}}
{{Version history table row|3.14.0}}
* Now deals 11-17 Physical Damage at gem level 1 (previously 13-20) and 210-315 Physical Damage (previously 279-418) at gem level 20.
* Now deals 11-17 Physical Damage at gem level 1 (previously 13-20) and 210-315 Physical Damage (previously 279-418) at gem level 20.

Revision as of 19:11, 21 July 2021

Blade BlastBlade Blast of UnloadingBlade Blast of Dagger Detonation
Blade BlastSpell, AoE, Physical
Level: (1-20)
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 50%
Requires Level 16Deals spell damage in a targeted area. When this spell deals damage, if your Lingering Blades or Blade Vortex blades are nearby, it will detonate them, dealing damage again in an area around them. Up to 50 Blades can be detonated this way.Deals (11-210) to (17-315) Physical Damage
80% more Area of Effect per Blade Vortex blade detonated

Additional Effects From 1-20% Quality:
0.5% increased Area of Effect+0.5% to Chaos Damage over Time Multiplier0.5% chance to Impale on Spell Hit0.5% increased Cast Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 16
Vendor Prices
Normal1x Orb of Alteration
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemBladeBlast

Blade Blast is a spell that creates an area of effect explosion that deals physical damage. The explosion chains to any Lingering Blades left on the ground by BladefallBladefallSpell, AoE, Physical, Duration
Level: (1-20)
Cost: (12-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 140%
AoE Radius: 12
Requires Level 28Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.Deals (43-595) to (65-893) Physical Damage
Base duration is 6.00 seconds
Leaves a Lingering Blade in the ground for every Volley
5 Volleys
Maximum 40 Lingering Blades can be left in the ground at a time

Additional Effects From 1-20% Quality:
+(0.05-1) Volleys
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
and Ethereal KnivesEthereal KnivesSpell, Projectile, Physical
Level: (1-20)
Cost: (5-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 220%
Projectile Speed: 1300
Fires an arc of knives outwards in front of the caster which deal physical damage.Deals (7-949) to (10-1423) Physical Damage
Fires (10-13) Projectiles

Additional Effects From 1-20% Quality:
Fires +(0.1-2) Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
, and blades created by Blade VortexBlade VortexSpell, AoE, Duration, Physical
Level: (1-20)
Cost: (6-16) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 30%
Requires Level 12This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Deals (3-140) to (5-211) Physical Damage
Base duration is 4.00 seconds
+(0-0.2) metres to radius
35% increased Hit Rate for each blade
35% more Damage for each blade
Can have up to 10 active spinning blades

Additional Effects From 1-20% Quality:
+(0.25-5)% increased Hit Rate for each blade
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
. If used with Blade Vortex, all stacks of it will be consumed immediately, creating an expanding ring around the player.

Skill functions and interactions

The damage and level of the skill that leaves lingering blades on the ground is not calculated in the blade blast damage. Lower level skills can create more blades in certain situations. For example:

  • Keeping skills low enough to support a level one Cast when Damage Taken SupportCast when Damage Taken SupportSupport, Spell, Trigger
    Icon: !
    Level: (1-20)
    Cost & Reservation Multiplier: 250%
    Cooldown Time: 0.25 sec
    Can Store 1 Use(s)
    Requires Level 38Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.This Gem can only Support Skill Gems requiring Level (38-70) or lower
    Supported Skills deal (65-27)% less Damage
    Trigger Supported Spells when you take (528-3272) total Damage from Hits

    Additional Effects From 1-20% Quality:
    Supported Skills require (0.5-10)% reduced amount of Damage taken to Trigger
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    , will give the best chance to create maximum blades from damage taken.

Lingering blades from Ethereal KnivesEthereal KnivesSpell, Projectile, Physical
Level: (1-20)
Cost: (5-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 220%
Projectile Speed: 1300
Fires an arc of knives outwards in front of the caster which deal physical damage.Deals (7-949) to (10-1423) Physical Damage
Fires (10-13) Projectiles

Additional Effects From 1-20% Quality:
Fires +(0.1-2) Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
and BladefallBladefallSpell, AoE, Physical, Duration
Level: (1-20)
Cost: (12-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 140%
AoE Radius: 12
Requires Level 28Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.Deals (43-595) to (65-893) Physical Damage
Base duration is 6.00 seconds
Leaves a Lingering Blade in the ground for every Volley
5 Volleys
Maximum 40 Lingering Blades can be left in the ground at a time

Additional Effects From 1-20% Quality:
+(0.05-1) Volleys
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
will persist after unequipping them. Therefore using said skills on a weapon swap and then swapping back to blade blast will save gem slots.

Gem level progression

LevelRequired LevelRequired DexterityMana
Cost
Physical
Damage
RadiusExp.Total Exp.
11641611 to 17N/A00
22050615 to 23N/A4972549725
32458720 to 31N/A95714145439
42867827 to 40N/A169595315034
53173933 to 49N/A199345514379
63479940 to 59N/A285815800194
737851048 to 71N/A4013441201538
840921157 to 86N/A5543791755917
943981169 to 103N/A7550492510966
10461041282 to 123N/A10165333527499
11491111297 to 146N/A18986025426101
125211713116 to 173N/A19640197390120
135512313137 to 205N/A25737319963851
145813014162 to 242N/A467643914640290
156013414180 to 271N/A301732717657617
166213815201 to 302N/A782300125480618
176414215224 to 336N/A1526420840744826
186614616250 to 375N/A2627284567017671
196815116278 to 417N/A62872274129889945
207015516309 to 464N/A212023122341913067
217215917343 to 515N/AN/AN/A
2274N/A17382 to 572N/AN/AN/A
2376N/A18424 to 635N/AN/AN/A
2478N/A18470 to 705N/AN/AN/A
2580N/A18521 to 782N/AN/AN/A
2682N/A19578 to 867N/AN/AN/A
2784N/A19640 to 960N/AN/AN/A
2886N/A19709 to 1063N/AN/AN/A
2988N/A20785 to 1177N/AN/AN/A
3090N/A20868 to 1302N/AN/AN/A
3191N/A20913 to 1370N/AN/AN/A
3292N/A20960 to 1441N/AN/AN/A
3393N/A211010 to 1515N/AN/AN/A
3494N/A211062 to 1593N/AN/AN/A
3595N/A211116 to 1674N/AN/AN/A
3696N/A211174 to 1760N/AN/AN/A
3797N/A211234 to 1850N/AN/AN/A
3898N/A221296 to 1945N/AN/AN/A
3999N/A221363 to 2044N/AN/AN/A
40100N/A221432 to 2148N/AN/AN/A

Item acquisition

Blade Blast can drop anywhere.

Recipes

Blade Blast can be created from the following recipes:

AmountPartDescriptionMeta
13The CataclysmThe Cataclysm13Level 21 Spell Gem
Corrupted
The mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
Random corrupted level 21 Spell gemA
6The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
Random level 20 gemA
3Gemcutter's PromiseGemcutter's Promise3Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% qualityA
1Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Quest reward

This item is given as a quest reward for the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Intruders in Black
Act 2

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Intruders in Black
Act 2
Yeena
A Fixture of Fate
Act 3
Siosa
Fallen from Grace
Act 6
Lilly Roth

Threshold jewels

The following threshold jewels augment Blade Blast:

Note that the jewels may be drop disabled and only be found in the permanent leagues as legacy items.

ItemLimitRadiusStatsDrop
Enabled

Related helmet enchantments

The following helmet enchantments affect Blade Blast.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Blade Blast Area of Effect 166Merciless LabyrinthBlade Blast has 16% increased Area of Effecthelmet 100
Enchantment Blade Blast Area of Effect 275Eternal LabyrinthBlade Blast has 24% increased Area of Effecthelmet 100
Enchantment Blade Blast Damage 166Merciless LabyrinthBlade Blast deals 25% increased Damagehelmet 100
Enchantment Blade Blast Damage 275Eternal LabyrinthBlade Blast deals 40% increased Damagehelmet 100
Enchantment Blade Blast Detonation Area 166Merciless LabyrinthBlade Blast detonates other Lingering Blades within an 50% increased Areahelmet 100
Enchantment Blade Blast Detonation Area 275Eternal LabyrinthBlade Blast detonates other Lingering Blades within an 75% increased Areahelmet 100

Alternate skill effects

Blade Blast has the following alternate skill effects:

ItemEffect(s)
Illusionist Blade Blast EffectIllusionist Blade Blast EffectSkill Gem EffectYour Blade Blast becomes an Illusionist Effect.Your Blade Blast becomes an Illusionist Effect.
Sawblade Blast EffectSawblade Blast EffectSkill Gem EffectYour Blade Blast becomes a Sawblade Effect.Your Blade Blast becomes a Sawblade Effect.
Void Emperor Blade Blast EffectVoid Emperor Blade Blast EffectSkill Gem EffectYour Blade Blast becomes a Void Emperor Effect.Your Blade Blast becomes a Void Emperor Effect.

Version history

Version Changes
3.15.0
  • Now has “80% more Area of Effect per Blade Vortex blade detonated” (previously 35%).
  • No longer Unnerves Enemies for 4 seconds on Hit.
  • No longer has radius scaling with gem level.
  • Now has a base radius of 14 (previously 18).
3.14.0
  • Now deals 11-17 Physical Damage at gem level 1 (previously 13-20) and 210-315 Physical Damage (previously 279-418) at gem level 20.
  • Now has added damage effectiveness of 50% (previously 60%).
3.13.0
  • Now has 35% more area of effect per Blade Vortex blade detonated (from 20%).
3.11.0
  • Made improvements to Totem AI for skills that have some sort of prerequisite for use (such as blades for Blade Blast, or corpses for Detonate Dead).
3.10.1d
  • Fixed a bug where Shock Nova and Blade Blast’s skill effects were not the correct visual size when cast with 9 or more stacks of Intensity.
3.10.1c
  • Fixed an instance crash that could occur when using Blade Blast.
3.10.0
  • Blade Blast has been added to the game.

References

ru:Взрыв клинков