Endurance charge

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Revision as of 22:23, 21 November 2015 by >Illviljan
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File:Status endurance charge.png
Endurance charge

Endurance charges are associated with strength and represent a temporary increase to the ability to endure pain during combat. They are visualized as glowing red orbs surrounding the character.

Bonuses granted by endurance charges:

The physical damage reduction stacks with the damage reduction from Armour, so that they are both applied at the Damage calculation. For example, if a monster deals 100 damage, and you have 8% Damage Reduction from two endurance charges, and enough armour to prevent 30 of the 100 damage, the incoming damage would be reduced by 38. [citation needed]

Skills

There are skills that make use of endurance charges in various ways. Skills can generate charges or consume them to produce a beneficial effect.

Generate Charges

  • Module Error: No skills found with q_where = skill.active_skill_name="Endurance Charge on Melee Stun"
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Enduring Cry". Please choose only one of the following ids:
    MonsterEnduringCry - Base duration is 1.00 seconds, Regenerate 10% of Life per second, Grants 2 additional Endurance Charges (page)
    ExileEnduringCry - Base duration is 1.00 seconds, Regenerate 10% of Life per second, Grants 2 additional Endurance Charges (page)
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Warlord's Mark". Please choose only one of the following ids:
    MonsterWarlordsMark - Base duration is 4.00 seconds, Cursed enemies grant 2% Life Leech when Hit by Attacks, Cursed enemies grant 2% Mana Leech when Hit by Attacks, Cursed enemies have a 100% chance to grant an Endurance Charge when slain, Hits against Cursed Enemies have 40% chance to double Stun Duration (page)
    ArchnemesisWarlordsMark - Base duration is 4.00 seconds, Cursed enemies grant 2% Life Leech when Hit by Attacks, Cursed enemies grant 2% Mana Leech when Hit by Attacks, Cursed enemies have a 100% chance to grant an Endurance Charge when slain, Hits against Cursed Enemies have 40% chance to double Stun Duration (page)

Consume Charges

  • Discharge
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Immortal Call". Please choose only one of the following ids:
    ExileImmortalCall - Base duration is (2.80-5.00) seconds (page)
    WbImmortalCall - Base duration is (2.80-5.00) seconds (page)
  • Vaal Immortal Call
  • Vigilant Strike

Equipment

This equipment provides bonuses to endurance charges or gives the possibility of obtaining endurance charges:

Quest Reward

On the merciless difficulty setting you can receive a permanent +1 maximum Endurance Charge as a quest reward for aiding Oak in the quest Deal with the Bandits.

Passives

There are passive skill nodes that provide bonuses to endurance charges.

Template:Passive table

See also