Deadeye
Deadeye
This page is about the Ascendancy class. For the Ascendant passive, see Deadeye (Ascendant passive).
The Deadeye is an Ascendancy class for Rangers.
Overview
The Deadeye is an offense-oriented class that focuses on projectile damage and utility, gaining access to passive projectile modifiers like extra projectiles, pierce, chain, anf area of effect. This class is obviously suited for bow attacks but most of its modifiers apply to any sort of projectile, meaning most projectile attacks (such as those fired from Wands) and some spell projectiles also benefit from them.
Passive skills
Minor skills
This class has the following minor passive skills:
Name | Stats |
---|---|
Projectile Damage, Accuracy | 10% increased Projectile Damage 10% increased Global Accuracy Rating [1] [2] |
Projectile Damage, Attack Speed | 10% increased Projectile Damage 5% increased Attack Speed [1] [2] |
Projectile Damage, Critical Strike Chance | 10% increased Projectile Damage 10% increased Critical Strike Chance [1] [2] |
Projectile Damage, Mark Cast Speed | 10% increased Projectile Damage Mark Skills have 25% increased Cast Speed [1] |
Projectile Damage, Mirage Archer Duration | 10% increased Projectile Damage 15% increased Mirage Archer Duration [1] [2] |
Projectile Damage, Projectile Speed | 10% increased Projectile Damage 10% increased Projectile Speed [1] [2] |
Notable skills
The class has the following notable passive skills:
Module Error: No passives found with q_where = passive_skills.id="AscendancyDeadeye12"Skill | Modifiers | Prerequisite | Preceding Passive |
---|---|---|---|
Projectile Damage, Critical Strike Chance | |||
Focal Point | 75% increased Effect of your Marks 25% less Damage taken from other Enemies near your Marked Enemy Your Mark Transfers to another Enemy when Marked Enemy dies |
Projectile Damage, Attack Speed | |
Far Shot | Far Shot Projectile Barrages have no spread |
Projectile Damage, Accuracy | |
Endless Munitions | Skills fire 2 additional Projectiles | Far Shot | Projectile Damage, Accuracy |
Ricochet | Skills Chain +1 times Projectiles have 30% chance to be able to Chain when colliding with terrain |
Far Shot | Projectile Damage, Attack Speed |
Rupturing | Critical Strikes which inflict Bleeding also inflict Rupture | Projectile Damage, Critical Strike Chance | |
Gathering Winds | Gain 1 Gale Force when you use a Skill 15% increased Effect of Tailwind on you per Gale Force You and nearby Allies have Tailwind |
Projectile Damage, Attack Speed |
Version history
Version | Changes |
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3.2.0 |
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2.3.0 |
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