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Showing below up to 50 results in range #301 to #350.

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Page active skill name cast time description html item class id restriction item class restriction max level projectile speed radius radius description radius secondary radius secondary description radius tertiary radius tertiary description skill icon skill id skill screenshot stat text
Frost Blades (edit) Frost Blades 1.0 Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Frost Blades</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Frost Blades|FrostBlades]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Frost Blades skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Claw]]<br>[[Dagger]]<br>[[One-Handed Sword]]<br>[[Thrusting One-Handed Sword]]<br>[[One-Handed Axe]]<br>[[One-Handed Mace]]<br>[[Sceptre]]<br>[[Staff]]<br>[[Two-Handed Sword]]<br>[[Two-Handed Axe]]<br>[[Two-Handed Mace]]<br>[[Warstaff]]<br>[[Rune Dagger]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost</th><td class="tc -value">6 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(110%-225%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(110%-225%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.</td></tr><tr><td class="tc -mod" colspan="2">(2-75) to (3-113) Added Cold Damage<br>Fires (5-8) Projectiles<br>60% of Physical Damage Converted to Cold Damage<br>+(1.8-2.1) metres to Melee Strike Range</td></tr></table></span> Claw Dagger One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Staff Two Hand Sword Two Hand Axe Two Hand Mace Warstaff Rune Dagger Claw Dagger One-Handed Sword Thrusting One-Handed Sword One-Handed Axe One-Handed Mace Sceptre Staff Two-Handed Sword Two-Handed Axe Two-Handed Mace Warstaff Rune Dagger 20 2,250 Frost Blades skill icon.png FrostBlades Frost Blades skill screenshot.jpg (2-75) to (3-113) Added Cold Damage<br>Fires (5-8) Projectiles<br>60% of Physical Damage Converted to Cold Damage<br>+(1.8-2.1) metres to Melee Strike Range
Frost Blades of Katabasis (edit) Frost Blades of Katabasis 1.0 Attack enemies with greatly increased range, creating a chilling area that deals cold damage over time if it hits. Requires a Melee Weapon. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Frost Blades of Katabasis</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Frost Blades of Katabasis|FrostBladesAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Frost Blades skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Claw]]<br>[[Dagger]]<br>[[One-Handed Sword]]<br>[[Thrusting One-Handed Sword]]<br>[[One-Handed Axe]]<br>[[One-Handed Mace]]<br>[[Sceptre]]<br>[[Staff]]<br>[[Two-Handed Sword]]<br>[[Two-Handed Axe]]<br>[[Two-Handed Mace]]<br>[[Warstaff]]<br>[[Rune Dagger]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost</th><td class="tc -value">6 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(110%-225%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(110%-225%)</td></tr><tr><th>Base duration</th><td class="tc -value">3.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Attack enemies with greatly increased range, creating a chilling area that deals cold damage over time if it hits. Requires a Melee Weapon.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 3.00 seconds<br>Deals (9.6-3344.4) Base Cold Damage per second<br>This Skill's Area of Effect cannot be modified<br>60% of Physical Damage Converted to Cold Damage<br>+5 metres to Melee Strike Range</td></tr></table></span> Claw Dagger One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Staff Two Hand Sword Two Hand Axe Two Hand Mace Warstaff Rune Dagger Claw Dagger One-Handed Sword Thrusting One-Handed Sword One-Handed Axe One-Handed Mace Sceptre Staff Two-Handed Sword Two-Handed Axe Two-Handed Mace Warstaff Rune Dagger 20 Frost Blades skill icon.png FrostBladesAltX Base duration is 3.00 seconds<br>Deals (9.6-3344.4) Base Cold Damage per second<br>This Skill's Area of Effect cannot be modified<br>60% of Physical Damage Converted to Cold Damage<br>+5 metres to Melee Strike Range
Frost Bomb (edit) Frost Bomb 0.5 Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Frost Bomb</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Frost Bomb|FrostBomb]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Frost Bomb skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.50 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(4-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(4-16) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">310%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">2.50 sec</td></tr><tr><th>Base duration</th><td class="tc -value">2.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.</td></tr><tr><td class="tc -mod" colspan="2">Deals (9-1391) to (13-2086) Cold Damage<br>Base duration is 2.00 seconds<br>Base secondary duration is 5.00 seconds<br>75% reduced Life Regeneration rate<br>Base radius is (2.4-3.1) metres<br>Cold Exposure applies -15% to Cold Resistance</td></tr></table></span> 20 Frost Bomb skill icon.png FrostBomb Frost Bomb skill screenshot.jpg Deals (9-1391) to (13-2086) Cold Damage<br>Base duration is 2.00 seconds<br>Base secondary duration is 5.00 seconds<br>75% reduced Life Regeneration rate<br>Base radius is (2.4-3.1) metres<br>Cold Exposure applies -15% to Cold Resistance
Frost Bomb of Forthcoming (edit) Frost Bomb of Forthcoming 0.5 Creates a crystal which lasts for a duration. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Frost Bomb of Forthcoming</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Frost Bomb of Forthcoming|FrostBombAltY]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Frost Bomb skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.50 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(4-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(4-16) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">310%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">4.00 sec</td></tr><tr><th>Base duration</th><td class="tc -value">2.50 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Creates a crystal which lasts for a duration. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.</td></tr><tr><td class="tc -mod" colspan="2">Deals (9-1391) to (13-2086) Cold Damage<br>Base duration is 2.50 seconds<br>Deals 10% more Damage with Hits per 0.1 seconds Duration<br>Deals 3% more Damage with Ailments per 0.1 seconds Duration<br>Base radius is (2.6-3.3) metres</td></tr></table></span> 20 Frost Bomb skill icon.png FrostBombAltY Deals (9-1391) to (13-2086) Cold Damage<br>Base duration is 2.50 seconds<br>Deals 10% more Damage with Hits per 0.1 seconds Duration<br>Deals 3% more Damage with Ailments per 0.1 seconds Duration<br>Base radius is (2.6-3.3) metres
Frost Bomb of Instability (edit) Frost Bomb of Instability 0.7 Creates a crystal which lasts for a duration. When the crystal's duration ends, it explodes, dealing cold damage to enemies around it. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Frost Bomb of Instability</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Frost Bomb of Instability|FrostBombAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Frost Bomb skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.70 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(4-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(7-24) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">260%</td></tr><tr><th>Base duration</th><td class="tc -value">1.50 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Creates a crystal which lasts for a duration. When the crystal's duration ends, it explodes, dealing cold damage to enemies around it.</td></tr><tr><td class="tc -mod" colspan="2">Deals (7-1178) to (11-1766) Cold Damage<br>Base duration is 1.50 seconds<br>Base radius is (2-2.4) metres</td></tr></table></span> 20 Frost Bomb skill icon.png FrostBombAltX Deals (7-1178) to (11-1766) Cold Damage<br>Base duration is 1.50 seconds<br>Base radius is (2-2.4) metres
Frost Shield (edit) Frost Shield 0.5 Place a Frost Shield that drains your energy shield for one second or until you run out, gaining stages while this drain occurs. The Frost Shield takes some damage from hits in place of you and allies while in its area. Enemies in the area are Chilled. You can only have one Frost Shield active at once. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Frost Shield</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Frost Shield|FrostGlobe]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Frost Shield skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.50 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(34-70)</td></tr><tr><th>Cost</th><td class="tc -value">(30-54) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">5.00 sec</td></tr><tr><th>Base duration</th><td class="tc -value">10.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Place a Frost Shield that drains your energy shield for one second or until you run out, gaining stages while this drain occurs. The Frost Shield takes some damage from hits in place of you and allies while in its area. Enemies in the area are Chilled. You can only have one Frost Shield active at once.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 10.00 seconds<br>20% of Damage dealt to you or Allies in Area with Hits by Enemies in Area is taken from Frost Shield's Life before your Life or Energy Shield<br>60% of Damage dealt to you or Allies in Area with Hits by Enemies outside Area is taken from Frost Shield's Life before your Life or Energy Shield<br>You gain +(0.1-0.38)% to Spell Critical Strike Chance per Stage while in Area<br>Frost Shield has (190-910) maximum Life per Stage<br>Maximum 4 Stages<br>Gains 1 Stage every 0.3 seconds while you are losing Energy Shield<br>You lose (150-730) Energy Shield per second</td></tr></table></span> 20 Frost Shield skill icon.png FrostGlobe Base duration is 10.00 seconds<br>20% of Damage dealt to you or Allies in Area with Hits by Enemies in Area is taken from Frost Shield's Life before your Life or Energy Shield<br>60% of Damage dealt to you or Allies in Area with Hits by Enemies outside Area is taken from Frost Shield's Life before your Life or Energy Shield<br>You gain +(0.1-0.38)% to Spell Critical Strike Chance per Stage while in Area<br>Frost Shield has (190-910) maximum Life per Stage<br>Maximum 4 Stages<br>Gains 1 Stage every 0.3 seconds while you are losing Energy Shield<br>You lose (150-730) Energy Shield per second
Frost Wall (edit) Frost Wall 0.5 Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Frost Wall</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Frost Wall|FrostWall]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Frost Wall skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.50 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(4-70)</td></tr><tr><th>Cost</th><td class="tc -value">(9-33) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">3</td></tr><tr><th>Cooldown</th><td class="tc -value">3.00 sec</td></tr><tr><th>Base duration</th><td class="tc -value">(3.00 sec-4.90 sec)</td></tr><tr><td class="tc -gemdesc" colspan="2">Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.</td></tr><tr><td class="tc -mod" colspan="2">Deals (8-462) to (12-693) Cold Damage<br>Base duration is (3.00-4.90) seconds<br>0.15 seconds between appearance of Wall sections<br>Wall will be (2.8-5.6) meters long</td></tr></table></span> 20 Frost Wall skill icon.png FrostWall Frost Wall skill screenshot.jpg Deals (8-462) to (12-693) Cold Damage<br>Base duration is (3.00-4.90) seconds<br>0.15 seconds between appearance of Wall sections<br>Wall will be (2.8-5.6) meters long
Frostbite (edit) Frostbite 0.5 Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Frostbite</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Frostbite|Frostbite]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Frostbite skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.50 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(24-70)</td></tr><tr><th>Cost</th><td class="tc -value">(24-50) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Base duration</th><td class="tc -value">(8.00 sec-11.80 sec)</td></tr><tr><td class="tc -gemdesc" colspan="2">Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is (8.00-11.80) seconds<br>+(0-1) metre to radius<br>Cursed enemies have -(17-36)% to Cold Resistance<br>Hits against Cursed Enemies have +25% chance to Freeze</td></tr></table></span> 20 22 Frostbite skill icon.png Frostbite Frostbite skill screenshot.jpg Base duration is (8.00-11.80) seconds<br>+(0-1) metre to radius<br>Cursed enemies have -(17-36)% to Cold Resistance<br>Hits against Cursed Enemies have +25% chance to Freeze
Frostblink (edit) Frostblink 0.0 Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Frostblink</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Frostblink|IceDash]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Frostblink skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(4-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">5%</td></tr><tr><th>Cost</th><td class="tc -value">(12-22) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">250%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">(3.00 sec-2.60 sec)</td></tr><tr><th>Base duration</th><td class="tc -value">3.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.</td></tr><tr><td class="tc -mod" colspan="2">Deals (9-1144) to (14-1716) Cold Damage<br>Base duration is 3.00 seconds<br>+(0-0.3) metres to radius<br>(15-19)% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area<br>(80-99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area<br>(0-38)% increased maximum travel distance</td></tr></table></span> 20 Frostblink skill icon.png IceDash Deals (9-1144) to (14-1716) Cold Damage<br>Base duration is 3.00 seconds<br>+(0-0.3) metres to radius<br>(15-19)% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area<br>(80-99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area<br>(0-38)% increased maximum travel distance
Frostblink of Wintry Blast (edit) Frostblink of Wintry Blast 0.85 Teleport to a location, damaging enemies in an area at both ends of the teleport. Deals higher damage to chilled enemies, then removes chill from them. Cannot be supported by Unleash. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Frostblink of Wintry Blast</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Frostblink of Wintry Blast|IceDashAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Frostblink skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.85 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(4-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">5%</td></tr><tr><th>Cost</th><td class="tc -value">(12-30) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">200%</td></tr><tr><td class="tc -gemdesc" colspan="2">Teleport to a location, damaging enemies in an area at both ends of the teleport. Deals higher damage to chilled enemies, then removes chill from them. Cannot be supported by Unleash.</td></tr><tr><td class="tc -mod" colspan="2">Deals (7-916) to (11-1374) Cold Damage<br>+(0-0.3) metres to radius<br>This Spell's Cast Time is added to its Cooldown if Triggered<br>Cannot inflict Chill<br>15% more Damage with Hits per 5% Chill Effect on Enemy<br>Removes Chill after Damaging</td></tr></table></span> 20 Frostblink skill icon.png IceDashAltX Deals (7-916) to (11-1374) Cold Damage<br>+(0-0.3) metres to radius<br>This Spell's Cast Time is added to its Cooldown if Triggered<br>Cannot inflict Chill<br>15% more Damage with Hits per 5% Chill Effect on Enemy<br>Removes Chill after Damaging
Frostbolt (edit) Frostbolt 0.75 Fires a slow-moving projectile that pierces through enemies, dealing cold damage. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Frostbolt</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Frostbolt|FrostBolt]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Frostbolt skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.75 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">5%</td></tr><tr><th>Cost</th><td class="tc -value">(6-25) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">360%</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires a slow-moving projectile that pierces through enemies, dealing cold damage.</td></tr><tr><td class="tc -mod" colspan="2">Deals (9-1594) to (13-2392) Cold Damage<br>Projectiles Pierce all Targets</td></tr></table></span> 20 375 Frostbolt skill icon.png FrostBolt Frostbolt skill screenshot.jpg Deals (9-1594) to (13-2392) Cold Damage<br>Projectiles Pierce all Targets
Frozen Legion (edit) Frozen Legion 0.7 This spell consumes multiple cooldown uses to summon icy Statues in a ring. Each Statue uses your Frozen Sweep attack once before vanishing. Requires an Axe, Mace, Sceptre, or Staff. This skill cannot be triggered, supported by Spell Echo or Unleash, or used by Totems, Traps, or Mines. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Frozen Legion</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Frozen Legion|FrozenLegion]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Frozen Legion skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.70 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Staff]]<br>[[One-Handed Mace]]<br>[[Two-Handed Mace]]<br>[[One-Handed Axe]]<br>[[Two-Handed Axe]]<br>[[Warstaff]]<br>[[Sceptre]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(34-70)</td></tr><tr><th>Cost</th><td class="tc -value">(12-23) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">6</td></tr><tr><th>Cooldown</th><td class="tc -value">0.80 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">This spell consumes multiple cooldown uses to summon icy Statues in a ring. Each Statue uses your Frozen Sweep attack once before vanishing. Requires an Axe, Mace, Sceptre, or Staff. This skill cannot be triggered, supported by Spell Echo or Unleash, or used by Totems, Traps, or Mines.</td></tr><tr><td class="tc -mod" colspan="2">Consumes one Cooldown Use per Statue Summoned<br>You cannot use this Skill yourself, your Statues will use this Skill for you<br>100% of Physical Damage Converted to Cold Damage</td></tr></table></span> Staff One Hand Mace Two Hand Mace One Hand Axe Two Hand Axe Warstaff Sceptre Staff One-Handed Mace Two-Handed Mace One-Handed Axe Two-Handed Axe Warstaff Sceptre 20 Frozen Legion skill icon.png FrozenLegion Frozen Legion skill screenshot.jpg Consumes one Cooldown Use per Statue Summoned<br>You cannot use this Skill yourself, your Statues will use this Skill for you<br>100% of Physical Damage Converted to Cold Damage
Frozen Legion of Rallying (edit) Frozen Legion of Rallying 0.7 This spell consumes multiple cooldown uses to summon icy Statues in a ring. Each Statue uses your Frozen Sweep attack once before vanishing. Requires an Axe, Mace, Sceptre, or Staff. This skill cannot be triggered, supported by Spell Echo or Unleash, or used by Totems, Traps, or Mines. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Frozen Legion of Rallying</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Frozen Legion of Rallying|FrozenLegionAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Frozen Legion of Rallying skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.70 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Staff]]<br>[[One-Handed Mace]]<br>[[Two-Handed Mace]]<br>[[One-Handed Axe]]<br>[[Two-Handed Axe]]<br>[[Warstaff]]<br>[[Sceptre]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(34-70)</td></tr><tr><th>Cost</th><td class="tc -value">(12-23) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">5</td></tr><tr><th>Cooldown</th><td class="tc -value">0.30 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">This spell consumes multiple cooldown uses to summon icy Statues in a ring. Each Statue uses your Frozen Sweep attack once before vanishing. Requires an Axe, Mace, Sceptre, or Staff. This skill cannot be triggered, supported by Spell Echo or Unleash, or used by Totems, Traps, or Mines.</td></tr><tr><td class="tc -mod" colspan="2">Consumes one Cooldown Use per Statue Summoned<br>You cannot use this Skill yourself, your Statues will use this Skill for you<br>100% of Physical Damage Converted to Cold Damage</td></tr></table></span> Staff One Hand Mace Two Hand Mace One Hand Axe Two Hand Axe Warstaff Sceptre Staff One-Handed Mace Two-Handed Mace One-Handed Axe Two-Handed Axe Warstaff Sceptre 20 Frozen Legion of Rallying skill icon.png FrozenLegionAltX Consumes one Cooldown Use per Statue Summoned<br>You cannot use this Skill yourself, your Statues will use this Skill for you<br>100% of Physical Damage Converted to Cold Damage
Galvanic Arrow (edit) Galvanic Arrow 1.0 Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. The arrows are fired with such force that they create a burst of lightning, damaging enemies in a cone in front of you. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Galvanic Arrow</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Galvanic Arrow|ShrapnelShot]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Galvanic Arrow skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Bow]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost</th><td class="tc -value">(6-10) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(80%-99%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(80%-99%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. The arrows are fired with such force that they create a burst of lightning, damaging enemies in a cone in front of you.</td></tr><tr><td class="tc -mod" colspan="2">50% of Physical Damage Converted to Lightning Damage<br>(1-9) to (5-179) Added Lightning Damage<br>Fires 3 Arrows<br>+(0-0.5) metres to radius<br>Increases and Reductions to Projectile Speed also apply to<br>this Skill's Area of Effect</td></tr></table></span> Bow Bow 20 3,260 Galvanic Arrow skill icon.png ShrapnelShot Galvanic Arrow skill screenshot.jpg 50% of Physical Damage Converted to Lightning Damage<br>(1-9) to (5-179) Added Lightning Damage<br>Fires 3 Arrows<br>+(0-0.5) metres to radius<br>Increases and Reductions to Projectile Speed also apply to<br>this Skill's Area of Effect
Galvanic Arrow of Energy (edit) Galvanic Arrow of Energy 1.0 Create a burst of lightning from your Bow, firing no arrows but damaging enemies in a cone in front of you. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Galvanic Arrow of Energy</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Galvanic Arrow of Energy|ShrapnelShotAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Galvanic Arrow skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Bow]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost</th><td class="tc -value">(6-10) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(175%-210%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(175%-210%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Create a burst of lightning from your Bow, firing no arrows but damaging enemies in a cone in front of you.</td></tr><tr><td class="tc -mod" colspan="2">50% of Physical Damage Converted to Lightning Damage<br>(1-9) to (5-179) Added Lightning Damage<br>+(0.8-1.3) metres to radius</td></tr></table></span> Bow Bow 20 Galvanic Arrow skill icon.png ShrapnelShotAltX 50% of Physical Damage Converted to Lightning Damage<br>(1-9) to (5-179) Added Lightning Damage<br>+(0.8-1.3) metres to radius
Galvanic Arrow of Surging (edit) Galvanic Arrow of Surging 1.0 Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. If the arrows' flight is stopped by colliding with a target, they create a burst of lightning, damaging enemies in a cone behind the target <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Galvanic Arrow of Surging</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Galvanic Arrow of Surging|ShrapnelShotAltY]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Galvanic Arrow skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Bow]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost</th><td class="tc -value">(6-10) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(80%-99%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(80%-99%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. If the arrows' flight is stopped by colliding with a target, they create a burst of lightning, damaging enemies in a cone behind the target</td></tr><tr><td class="tc -mod" colspan="2">50% of Physical Damage Converted to Lightning Damage<br>(1-9) to (5-179) Added Lightning Damage<br>Fires 3 Arrows</td></tr></table></span> Bow Bow 20 Galvanic Arrow skill icon.png ShrapnelShotAltY 50% of Physical Damage Converted to Lightning Damage<br>(1-9) to (5-179) Added Lightning Damage<br>Fires 3 Arrows
Galvanic Field (edit) Galvanic Field 0.5 Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning. The strength of the field depends on the magnitude of shock affecting the enemy when it is created. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Galvanic Field</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Galvanic Field|GalvanicField]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Galvanic Field skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.50 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(16-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(9-18) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Base duration</th><td class="tc -value">6.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning. The strength of the field depends on the magnitude of shock affecting the enemy when it is created.</td></tr><tr><td class="tc -mod" colspan="2">Deals (1-56) to (23-1067) Lightning Damage<br>Cannot inflict Shock<br>Base duration is 6.00 seconds<br>Fires a beam every 0.10 seconds<br>Can target each enemy only once every (0.70-0.50) seconds<br>Field gains (10-15)% more Damage with Hits per 5% Shock Effect on Enemy when created<br>Field gains +0.1 metres to radius per 10% Shock Effect on Enemy when created<br>Buff Grants 20% chance to Shock enemies<br>Maximum 1 Field</td></tr></table></span> 20 Galvanic Field skill icon.png GalvanicField Deals (1-56) to (23-1067) Lightning Damage<br>Cannot inflict Shock<br>Base duration is 6.00 seconds<br>Fires a beam every 0.10 seconds<br>Can target each enemy only once every (0.70-0.50) seconds<br>Field gains (10-15)% more Damage with Hits per 5% Shock Effect on Enemy when created<br>Field gains +0.1 metres to radius per 10% Shock Effect on Enemy when created<br>Buff Grants 20% chance to Shock enemies<br>Maximum 1 Field
Galvanic Field of Intensity (edit) Galvanic Field of Intensity 0.5 Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Galvanic Field of Intensity</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Galvanic Field of Intensity|GalvanicFieldAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Galvanic Field skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.50 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(16-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(9-18) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">320%</td></tr><tr><th>Base duration</th><td class="tc -value">6.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning.</td></tr><tr><td class="tc -mod" colspan="2">Deals (4-176) to (72-3350) Lightning Damage<br>Cannot inflict Shock<br>Base duration is 6.00 seconds<br>Fires a beam every 0.30 seconds<br>Can target each enemy only once every 0.80 seconds<br>Buff Grants 20% chance to Shock enemies<br>Maximum 1 Field</td></tr></table></span> 20 Galvanic Field skill icon.png GalvanicFieldAltX Deals (4-176) to (72-3350) Lightning Damage<br>Cannot inflict Shock<br>Base duration is 6.00 seconds<br>Fires a beam every 0.30 seconds<br>Can target each enemy only once every 0.80 seconds<br>Buff Grants 20% chance to Shock enemies<br>Maximum 1 Field
General's Cry (edit) General's Cry 0.8 Performs a warcry, taunting nearby enemies to attack the user, and summoning Mirage Warriors from nearby corpses. The Mirage Warriors each use a linked attack skill once before dissipating. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">General's Cry</td></tr><tr><th>Skill Id</th><td class="tc -value">[[General's Cry|GeneralsCry]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:General's Cry skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.80 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(24-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Cost</th><td class="tc -value">(15-19) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">3.00 sec</td></tr><tr><th>Base duration</th><td class="tc -value">(4.00 sec-4.90 sec)</td></tr><tr><td class="tc -gemdesc" colspan="2">Performs a warcry, taunting nearby enemies to attack the user, and summoning Mirage Warriors from nearby corpses. The Mirage Warriors each use a linked attack skill once before dissipating.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is (4.00-4.90) seconds<br>(0-38)% increased Warcry Speed<br>Maximum 5 Summoned Mirage Warriors<br>Counts total Power of Enemies and Corpses in Range<br>Summons Mirage Warriors from 2 corpses per 5 Power, minimum 1 corpse<br>Supported Strike Skills cannot target additional Enemies<br>Attacks with Supported Skills count as Exerted<br>Supported Skills deal (45-36)% less Damage<br>Supported Skills are used by Mirage Warriors Summoned by General's Cry<br>Supported Skills count as Triggered</td></tr></table></span> 20 60 General's Cry skill icon.png GeneralsCry Base duration is (4.00-4.90) seconds<br>(0-38)% increased Warcry Speed<br>Maximum 5 Summoned Mirage Warriors<br>Counts total Power of Enemies and Corpses in Range<br>Summons Mirage Warriors from 2 corpses per 5 Power, minimum 1 corpse<br>Supported Strike Skills cannot target additional Enemies<br>Attacks with Supported Skills count as Exerted<br>Supported Skills deal (45-36)% less Damage<br>Supported Skills are used by Mirage Warriors Summoned by General's Cry<br>Supported Skills count as Triggered
Generosity Support (edit) Supports aura skills that affect you and allies, increasing the aura's effect on allies, but preventing it from affecting you at all. Cannot support curse auras, or other auras that only affect enemies. Cannot support skills used by totems. Cannot modify the skills of minions. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Generosity Support|SupportGenerosity]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports aura skills that affect you and allies, increasing the aura's effect on allies, but preventing it from affecting you at all. Cannot support curse auras, or other auras that only affect enemies. Cannot support skills used by totems. Cannot modify the skills of minions.</td></tr><tr><td class="tc -mod" colspan="2">Supported Auras do not affect you<br>Non-Curse Auras from Supported Skills have (20-39)% increased Effect</td></tr></table></span> 20 SupportGenerosity Supported Auras do not affect you<br>Non-Curse Auras from Supported Skills have (20-39)% increased Effect
Glacial Cascade (edit) Glacial Cascade 0.6 Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Glacial Cascade</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Glacial Cascade|GlacialCascade]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Glacial Cascade skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.60 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">5%</td></tr><tr><th>Cost</th><td class="tc -value">(10-20) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">65%</td></tr><tr><td class="tc -gemdesc" colspan="2">Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst.</td></tr><tr><td class="tc -mod" colspan="2">Deals (21-300) to (32-450) Physical Damage<br>Knocks Enemies Back on Hit<br>100% of Physical Damage Converted to Cold Damage<br>Cannot Knockback Unique Enemies more than once per second<br>Final Burst Deals 200% more Damage<br>Final Burst has 100% more Area of Effect<br>Final Burst cannot Knockback<br>Causes 4 Bursts</td></tr></table></span> 20 Glacial Cascade skill icon.png GlacialCascade Glacial Cascade skill screenshot.jpg Deals (21-300) to (32-450) Physical Damage<br>Knocks Enemies Back on Hit<br>100% of Physical Damage Converted to Cold Damage<br>Cannot Knockback Unique Enemies more than once per second<br>Final Burst Deals 200% more Damage<br>Final Burst has 100% more Area of Effect<br>Final Burst cannot Knockback<br>Causes 4 Bursts
Glacial Cascade of the Fissure (edit) Glacial Cascade of the Fissure 0.6 Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Glacial Cascade of the Fissure</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Glacial Cascade of the Fissure|GlacialCascadeAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Glacial Cascade skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.60 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">5%</td></tr><tr><th>Cost</th><td class="tc -value">(10-20) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">130%</td></tr><tr><td class="tc -gemdesc" colspan="2">Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.</td></tr><tr><td class="tc -mod" colspan="2">Deals (40-568) to (60-852) Physical Damage<br>100% of Physical Damage Converted to Cold Damage<br>Causes 6 Bursts</td></tr></table></span> 20 Glacial Cascade skill icon.png GlacialCascadeAltX Deals (40-568) to (60-852) Physical Damage<br>100% of Physical Damage Converted to Cold Damage<br>Causes 6 Bursts
Glacial Hammer (edit) Glacial Hammer 1.0 Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Glacial Hammer</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Glacial Hammer|GlacialHammer]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Glacial Hammer skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One-Handed Mace]]<br>[[Sceptre]]<br>[[Two-Handed Mace]]<br>[[Staff]]<br>[[Warstaff]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost</th><td class="tc -value">5 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(165%-269%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(165%-269%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.</td></tr><tr><td class="tc -mod" colspan="2">25% chance to Freeze enemies<br>100% of Physical Damage Converted to Cold Damage<br>Every third successive strike Freezes enemies as though dealing (200-390)% more Damage<br>+0.2 metres to Melee Strike Range<br>35% increased Duration of Cold Ailments<br>(10-29)% increased Effect of Cold Ailments<br>Adds (2-75) to (3-113) Cold Damage against Chilled Enemies</td></tr></table></span> One Hand Mace Sceptre Two Hand Mace Staff Warstaff One-Handed Mace Sceptre Two-Handed Mace Staff Warstaff 20 Glacial Hammer skill icon.png GlacialHammer Glacial Hammer skill screenshot.jpg 25% chance to Freeze enemies<br>100% of Physical Damage Converted to Cold Damage<br>Every third successive strike Freezes enemies as though dealing (200-390)% more Damage<br>+0.2 metres to Melee Strike Range<br>35% increased Duration of Cold Ailments<br>(10-29)% increased Effect of Cold Ailments<br>Adds (2-75) to (3-113) Cold Damage against Chilled Enemies
Glacial Hammer of Shattering (edit) Glacial Hammer of Shattering 1.0 Hits enemies, converting some of your physical damage to cold damage. If striking three times in a row, the third strike will be a critical strike. Requires a Mace, Sceptre or Staff. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Glacial Hammer of Shattering</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Glacial Hammer of Shattering|GlacialHammerAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Glacial Hammer skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One-Handed Mace]]<br>[[Sceptre]]<br>[[Two-Handed Mace]]<br>[[Staff]]<br>[[Warstaff]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost</th><td class="tc -value">5 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(165%-269%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(165%-269%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Hits enemies, converting some of your physical damage to cold damage. If striking three times in a row, the third strike will be a critical strike. Requires a Mace, Sceptre or Staff.</td></tr><tr><td class="tc -mod" colspan="2">100% of Physical Damage Converted to Cold Damage<br>Every third successive strike is a Critical Strike<br>+0.2 metres to Melee Strike Range<br>Adds (2-75) to (3-113) Cold Damage against Chilled Enemies</td></tr></table></span> One Hand Mace Sceptre Two Hand Mace Staff Warstaff One-Handed Mace Sceptre Two-Handed Mace Staff Warstaff 20 Glacial Hammer skill icon.png GlacialHammerAltX 100% of Physical Damage Converted to Cold Damage<br>Every third successive strike is a Critical Strike<br>+0.2 metres to Melee Strike Range<br>Adds (2-75) to (3-113) Cold Damage against Chilled Enemies
Grace (edit) Grace 0.0 Casts an aura that grants evasion to you and your allies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Grace</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Grace|Grace]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Grace skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(24-70)</td></tr><tr><th>Reservation</th><td class="tc -value">50% mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">1.20 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Casts an aura that grants evasion to you and your allies.</td></tr><tr><td class="tc -mod" colspan="2">+(0-1.9) metres to radius<br>You and nearby allies gain (227-2575) additional Evasion Rating<br>You and nearby allies gain (20-29)% more Evasion rating</td></tr></table></span> 20 36 Grace skill icon.png Grace Grace skill screenshot.jpg +(0-1.9) metres to radius<br>You and nearby allies gain (227-2575) additional Evasion Rating<br>You and nearby allies gain (20-29)% more Evasion rating
Greater Multiple Projectiles Support (edit) Supports projectile skills. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Greater Multiple Projectiles Support|SupportGreaterMultipleProjectiles]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(38-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">150%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports projectile skills.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal (35-26)% less Projectile Damage<br>Supported Skills fire 4 additional Projectiles</td></tr></table></span> 20 SupportGreaterMultipleProjectiles Supported Skills deal (35-26)% less Projectile Damage<br>Supported Skills fire 4 additional Projectiles
Greater Volley Support (edit) Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Greater Volley Support|SupportGreaterVolley]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(38-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">150%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills fire 4 additional Projectiles<br>Supported Skills also fire Projectiles from up to 4 points on each side of you<br>Supported Skills deal (30-21)% less Projectile Damage</td></tr></table></span> 20 SupportGreaterVolley Supported Skills fire 4 additional Projectiles<br>Supported Skills also fire Projectiles from up to 4 points on each side of you<br>Supported Skills deal (30-21)% less Projectile Damage
Ground Slam (edit) Ground Slam 1.0 Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Ground Slam</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Ground Slam|GroundSlam]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Ground Slam skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One-Handed Mace]]<br>[[Sceptre]]<br>[[Staff]]<br>[[Two-Handed Mace]]<br>[[One-Handed Axe]]<br>[[Two-Handed Axe]]<br>[[Warstaff]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost</th><td class="tc -value">6 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">90% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(115%-188%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(115%-188%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.</td></tr><tr><td class="tc -mod" colspan="2">25% reduced Enemy Stun Threshold<br>+(0-1) metre to radius<br>Deals up to (40-49)% more Damage with Hits to closer targets</td></tr></table></span> One Hand Mace Sceptre Staff Two Hand Mace One Hand Axe Two Hand Axe Unarmed Warstaff One-Handed Mace Sceptre Staff Two-Handed Mace One-Handed Axe Two-Handed Axe Warstaff 20 35 Ground Slam skill icon.png GroundSlam Ground Slam skill screenshot.jpg 25% reduced Enemy Stun Threshold<br>+(0-1) metre to radius<br>Deals up to (40-49)% more Damage with Hits to closer targets
Ground Slam of Earthshaking (edit) Ground Slam of Earthshaking 1.0 Slams the ground in front of you, creating a wide wave that travels forward and damages enemies with an increased chance to stun. Requires a Two Handed Axe, Two Handed Mace, or Staff. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Ground Slam of Earthshaking</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Ground Slam of Earthshaking|GroundSlamAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Ground Slam skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Staff]]<br>[[Two-Handed Mace]]<br>[[Two-Handed Axe]]<br>[[Warstaff]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost</th><td class="tc -value">8 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">70% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(210%-340%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(210%-340%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Slams the ground in front of you, creating a wide wave that travels forward and damages enemies with an increased chance to stun. Requires a Two Handed Axe, Two Handed Mace, or Staff.</td></tr><tr><td class="tc -mod" colspan="2">25% reduced Enemy Stun Threshold<br>+(0-1) metre to radius<br>100% increased angle</td></tr></table></span> Staff Two Hand Mace Two Hand Axe Warstaff Staff Two-Handed Mace Two-Handed Axe Warstaff 20 Ground Slam skill icon.png GroundSlamAltX 25% reduced Enemy Stun Threshold<br>+(0-1) metre to radius<br>100% increased angle
Guardian's Blessing Support (edit) Must support both a skill that creates minions which can be damaged, and<br> an aura skill that creates permanent auras around you.<br>Cannot support triggered skills, banner skills or stance skills. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Guardian's Blessing Support|SupportGuardiansBlessing]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">200%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Must support both a skill that creates minions which can be damaged, and<br> an aura skill that creates permanent auras around you.<br>Cannot support triggered skills, banner skills or stance skills.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have (-30-27)% increased Aura effect<br>Supported Aura Skills have no Reservation<br>Supported Skills also count as Blessing Skills<br>You can only have one Aura on you from your Blessing Skills<br>Supported Skills cannot apply Auras on you unless you have Minions from a Supported Skill<br>Minions from Supported Skills take (8-14.3)% of their total Maximum Life and Energy Shield as Physical Damage per second while you have an Aura from a Supported Skill on you</td></tr></table></span> 20 SupportGuardiansBlessing Supported Skills have (-30-27)% increased Aura effect<br>Supported Aura Skills have no Reservation<br>Supported Skills also count as Blessing Skills<br>You can only have one Aura on you from your Blessing Skills<br>Supported Skills cannot apply Auras on you unless you have Minions from a Supported Skill<br>Minions from Supported Skills take (8-14.3)% of their total Maximum Life and Energy Shield as Physical Damage per second while you have an Aura from a Supported Skill on you
Haste (edit) Haste 0.0 Casts an aura that increases the movement speed, attack speed and cast speed of you and your allies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Haste</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Haste|Haste]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Haste skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(24-70)</td></tr><tr><th>Reservation</th><td class="tc -value">50% mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">1.20 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Casts an aura that increases the movement speed, attack speed and cast speed of you and your allies.</td></tr><tr><td class="tc -mod" colspan="2">+(0-1.9) metres to radius<br>You and nearby allies gain (10-16)% increased Movement Speed<br>You and nearby allies gain (15-24)% increased Attack Speed<br>You and nearby allies gain (15-24)% increased Cast Speed</td></tr></table></span> 20 36 Haste skill icon.png Haste Haste skill screenshot.jpg +(0-1.9) metres to radius<br>You and nearby allies gain (10-16)% increased Movement Speed<br>You and nearby allies gain (15-24)% increased Attack Speed<br>You and nearby allies gain (15-24)% increased Cast Speed
Hatred (edit) Hatred 0.0 Casts an aura that grants extra cold damage based on physical damage to you and your allies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Hatred</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Hatred|Hatred]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Hatred skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(24-70)</td></tr><tr><th>Reservation</th><td class="tc -value">50% mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">1.20 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Casts an aura that grants extra cold damage based on physical damage to you and your allies.</td></tr><tr><td class="tc -mod" colspan="2">+(0-1.9) metres to radius<br>You and nearby allies gain (16-25)% of Physical Damage as Extra Cold Damage<br>You and nearby allies deal (14-18)% more Cold Damage</td></tr></table></span> 20 36 Hatred skill icon.png Hatred Hatred skill screenshot.jpg +(0-1.9) metres to radius<br>You and nearby allies gain (16-25)% of Physical Damage as Extra Cold Damage<br>You and nearby allies deal (14-18)% more Cold Damage
Heavy Strike (edit) Heavy Strike 1.0 Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Heavy Strike</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Heavy Strike|HeavyStrike]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Heavy Strike skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One-Handed Axe]]<br>[[One-Handed Mace]]<br>[[Sceptre]]<br>[[Staff]]<br>[[Two-Handed Sword]]<br>[[Two-Handed Axe]]<br>[[Two-Handed Mace]]<br>[[One-Handed Sword]]<br>[[Thrusting One-Handed Sword]]<br>[[Warstaff]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost</th><td class="tc -value">5 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">85% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(195%-313%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(195%-313%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.</td></tr><tr><td class="tc -mod" colspan="2">Knocks Enemies Back on Hit<br>25% reduced Enemy Stun Threshold<br>+0.2 metres to Melee Strike Range<br>(20-39)% chance to deal Double Damage</td></tr></table></span> One Hand Axe One Hand Mace Sceptre Staff Two Hand Sword Two Hand Axe Two Hand Mace One Hand Sword Thrusting One Hand Sword Warstaff One-Handed Axe One-Handed Mace Sceptre Staff Two-Handed Sword Two-Handed Axe Two-Handed Mace One-Handed Sword Thrusting One-Handed Sword Warstaff 20 Heavy Strike skill icon.png HeavyStrike Heavy Strike skill screenshot.jpg Knocks Enemies Back on Hit<br>25% reduced Enemy Stun Threshold<br>+0.2 metres to Melee Strike Range<br>(20-39)% chance to deal Double Damage
Herald of Agony (edit) Herald of Agony 0.0 Grants a buff giving more poison damage and a chance to inflict poison. When you poison an enemy while you have this buff, you gain Virulence, and summon an Agony Crawler minion that uses projectile and area attacks. You will lose Virulence over time, at a rate which increases the more Virulence you have. The minion will die when you have no Virulence. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Herald of Agony</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Herald of Agony|HeraldOfAgony]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Herald of Agony skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(16-70)</td></tr><tr><th>Reservation</th><td class="tc -value">25% mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">1.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Grants a buff giving more poison damage and a chance to inflict poison. When you poison an enemy while you have this buff, you gain Virulence, and summon an Agony Crawler minion that uses projectile and area attacks. You will lose Virulence over time, at a rate which increases the more Virulence you have. The minion will die when you have no Virulence.</td></tr><tr><td class="tc -mod" colspan="2">Maximum 1 Summoned Agony Crawler<br>Buff grants 20% chance to Poison on Hit<br>Grants Virulence when you Poison an Enemy<br>Buff grants 10% more Damage with Poison<br>40 Maximum Virulence<br>Minions cannot Taunt Enemies<br>Agony Crawler has (2-4)% increased Attack Speed per Virulence you have<br>Agony Crawler deals (5-9)% increased Physical Damage per Virulence you have<br>Agony Crawler has (1-45) to (3-84) Added Physical Damage per Virulence you have</td></tr></table></span> 20 Herald of Agony skill icon.png HeraldOfAgony Herald of Agony skill screenshot.jpg Maximum 1 Summoned Agony Crawler<br>Buff grants 20% chance to Poison on Hit<br>Grants Virulence when you Poison an Enemy<br>Buff grants 10% more Damage with Poison<br>40 Maximum Virulence<br>Minions cannot Taunt Enemies<br>Agony Crawler has (2-4)% increased Attack Speed per Virulence you have<br>Agony Crawler deals (5-9)% increased Physical Damage per Virulence you have<br>Agony Crawler has (1-45) to (3-84) Added Physical Damage per Virulence you have
Herald of Ash (edit) Herald of Ash 0.0 Grants a buff providing fire damage based on your physical damage. While you have this buff, if you kill an enemy, other enemies near them will be burned based on the overkill damage. The burn inflicted by this skill can only be affected by modifiers to damage over time (burning damage is damage over time). <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Herald of Ash</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Herald of Ash|HeraldOfAsh]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Herald of Ash skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(16-70)</td></tr><tr><th>Reservation</th><td class="tc -value">25% mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">1.00 sec</td></tr><tr><th>Base duration</th><td class="tc -value">4.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Grants a buff providing fire damage based on your physical damage. While you have this buff, if you kill an enemy, other enemies near them will be burned based on the overkill damage. The burn inflicted by this skill can only be affected by modifiers to damage over time (burning damage is damage over time).</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 4.00 seconds<br>(0-38)% more Burning Damage<br>Buff grants 15% of your Physical Damage as Extra Fire Damage<br>Buff grants (9-12)% more Spell Fire Damage<br>Base Burning Damage is 25% of Overkill Damage</td></tr></table></span> 20 10 Herald of Ash skill icon.png HeraldOfAsh Herald of Ash skill screenshot.jpg Base duration is 4.00 seconds<br>(0-38)% more Burning Damage<br>Buff grants 15% of your Physical Damage as Extra Fire Damage<br>Buff grants (9-12)% more Spell Fire Damage<br>Base Burning Damage is 25% of Overkill Damage
Herald of Ice (edit) Herald of Ice 0.0 Grants a buff adding cold damage to spells and attacks. If you shatter an enemy, this skill will cause them to explode and deal AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Herald of Ice</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Herald of Ice|HeraldOfIce]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Herald of Ice skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(16-70)</td></tr><tr><th>Reservation</th><td class="tc -value">25% mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">80%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">1.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Grants a buff adding cold damage to spells and attacks. If you shatter an enemy, this skill will cause them to explode and deal AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.</td></tr><tr><td class="tc -mod" colspan="2">Deals (18-308) to (26-462) Cold Damage<br>Damage cannot be Reflected<br>Base radius is 1.2 metres<br>Buff grants (4-38) to (5-56) Added Attack Cold Damage<br>Buff grants (4-38) to (5-56) Added Spell Cold Damage</td></tr></table></span> 20 Herald of Ice skill icon.png HeraldOfIce Herald of Ice skill screenshot.jpg Deals (18-308) to (26-462) Cold Damage<br>Damage cannot be Reflected<br>Base radius is 1.2 metres<br>Buff grants (4-38) to (5-56) Added Attack Cold Damage<br>Buff grants (4-38) to (5-56) Added Spell Cold Damage
Herald of Purity (edit) Herald of Purity 0.0 Grants a buff which lets you deal more physical damage. When you kill an enemy while you have this buff, this skill will summon a Sentinel of Purity, or refresh the duration and life of an existing one instead if you have the maximum number of them. The Sentinels of Purity have a single-target melee attack and an area melee attack. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Herald of Purity</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Herald of Purity|HeraldOfPurity]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Herald of Purity skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(16-70)</td></tr><tr><th>Reservation</th><td class="tc -value">25% mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">1.00 sec</td></tr><tr><th>Base duration</th><td class="tc -value">12.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Grants a buff which lets you deal more physical damage. When you kill an enemy while you have this buff, this skill will summon a Sentinel of Purity, or refresh the duration and life of an existing one instead if you have the maximum number of them. The Sentinels of Purity have a single-target melee attack and an area melee attack.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 12.00 seconds<br>Maximum 4 Summoned Sentinels of Purity<br>Minions have (0-38)% more Maximum Life<br>Summon a Sentinel of Purity when you Kill an Enemy<br>20% chance to Summon a Sentinel of Purity when you Hit a Rare or Unique Enemy<br>Buff grants (9-12)% more Physical Damage<br>Minions deal (0-95)% more Physical Damage</td></tr></table></span> 20 Herald of Purity skill icon.png HeraldOfPurity Herald of Purity skill screenshot.jpg Base duration is 12.00 seconds<br>Maximum 4 Summoned Sentinels of Purity<br>Minions have (0-38)% more Maximum Life<br>Summon a Sentinel of Purity when you Kill an Enemy<br>20% chance to Summon a Sentinel of Purity when you Hit a Rare or Unique Enemy<br>Buff grants (9-12)% more Physical Damage<br>Minions deal (0-95)% more Physical Damage
Herald of Thunder (edit) Herald of Thunder 0.0 Grants a buff which adds lightning damage to spells and attacks. If you kill a shocked enemy, this skill will create a storm, causing lightning bolts to strike enemies around you for a duration. The damage inflicted by this skill is not affected by modifiers to spell damage. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Herald of Thunder</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Herald of Thunder|HeraldOfThunder]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Herald of Thunder skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(16-70)</td></tr><tr><th>Reservation</th><td class="tc -value">25% mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">1.00 sec</td></tr><tr><th>Base duration</th><td class="tc -value">6.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Grants a buff which adds lightning damage to spells and attacks. If you kill a shocked enemy, this skill will create a storm, causing lightning bolts to strike enemies around you for a duration. The damage inflicted by this skill is not affected by modifiers to spell damage.</td></tr><tr><td class="tc -mod" colspan="2">Deals (1-23) to (31-1108) Lightning Damage<br>Cannot inflict Shock<br>Base duration is 6.00 seconds<br>Storm Hits an Enemy every 0.25 Seconds<br>Creates a storm when you Kill a Shocked Enemy<br>Buff grants (2-19) to (7-76) Added Attack Lightning Damage<br>Buff grants (2-19) to (7-76) Added Spell Lightning Damage</td></tr></table></span> 20 32 Herald of Thunder skill icon.png HeraldOfThunder Herald of Thunder skill screenshot.jpg Deals (1-23) to (31-1108) Lightning Damage<br>Cannot inflict Shock<br>Base duration is 6.00 seconds<br>Storm Hits an Enemy every 0.25 Seconds<br>Creates a storm when you Kill a Shocked Enemy<br>Buff grants (2-19) to (7-76) Added Attack Lightning Damage<br>Buff grants (2-19) to (7-76) Added Spell Lightning Damage
Hex Bloom Support (edit) Supports hex curse skills. Hexes from auras or cursed ground cannot transfer. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Hex Bloom Support|SupportHexBloom]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(38-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">140%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports hex curse skills. Hexes from auras or cursed ground cannot transfer.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have (0-28)% increased Hex Transfer range<br>Hexes from Supported Skills Transfer to all Enemies within 3 metres when Hexed Enemy dies</td></tr></table></span> 20 SupportHexBloom Supported Skills have (0-28)% increased Hex Transfer range<br>Hexes from Supported Skills Transfer to all Enemies within 3 metres when Hexed Enemy dies
Hexblast (edit) Hexblast 1.0 Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Hexblast</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Hexblast|DoomBlast]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Hexblast skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">4%</td></tr><tr><th>Cost</th><td class="tc -value">(16-30) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">340%</td></tr><tr><td class="tc -gemdesc" colspan="2">Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.</td></tr><tr><td class="tc -mod" colspan="2">Deals (111-1514) to (166-2271) Chaos Damage<br>This Spell's Cast Time is added to its Cooldown if Triggered<br>Base radius is 2.8 metres<br>All Damage can Ignite, Freeze, and Shock<br>Chaos Damage with Hits is Resisted by lowest Resistance instead<br>40% more Damage with Ailments if Enemy is Hexed<br>100% more Damage with Hits if Enemy is Hexed<br>100% chance to remove a Hex after Damaging</td></tr></table></span> 20 Hexblast skill icon.png DoomBlast Deals (111-1514) to (166-2271) Chaos Damage<br>This Spell's Cast Time is added to its Cooldown if Triggered<br>Base radius is 2.8 metres<br>All Damage can Ignite, Freeze, and Shock<br>Chaos Damage with Hits is Resisted by lowest Resistance instead<br>40% more Damage with Ailments if Enemy is Hexed<br>100% more Damage with Hits if Enemy is Hexed<br>100% chance to remove a Hex after Damaging
Hexblast of Contradiction (edit) Hexblast of Contradiction 1.0 Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Hexblast of Contradiction</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Hexblast of Contradiction|DoomBlastAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Hexblast skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(16-30) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">340%</td></tr><tr><td class="tc -gemdesc" colspan="2">Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.</td></tr><tr><td class="tc -mod" colspan="2">Deals (111-1514) to (166-2271) Chaos Damage<br>This Spell's Cast Time is added to its Cooldown if Triggered<br>Base radius is 2.8 metres<br>All Damage can Ignite, Freeze, and Shock<br>Chaos Damage with Hits is Resisted by highest Resistance instead<br>40% more Damage with Ailments if Enemy is Hexed<br>150% more Damage with Hits if Enemy is Hexed<br>100% chance to remove a Hex after Damaging</td></tr></table></span> 20 Hexblast skill icon.png DoomBlastAltX Deals (111-1514) to (166-2271) Chaos Damage<br>This Spell's Cast Time is added to its Cooldown if Triggered<br>Base radius is 2.8 metres<br>All Damage can Ignite, Freeze, and Shock<br>Chaos Damage with Hits is Resisted by highest Resistance instead<br>40% more Damage with Ailments if Enemy is Hexed<br>150% more Damage with Hits if Enemy is Hexed<br>100% chance to remove a Hex after Damaging
Hexblast of Havoc (edit) Hexblast of Havoc 0.6 Deals chaos damage to a single enemy. If the enemy was Hexed, also deals area damage to other enemies around the target. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Hexblast of Havoc</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Hexblast of Havoc|DoomBlastAltY]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Hexblast skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.60 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(10-20) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">310%</td></tr><tr><td class="tc -gemdesc" colspan="2">Deals chaos damage to a single enemy. If the enemy was Hexed, also deals area damage to other enemies around the target.</td></tr><tr><td class="tc -mod" colspan="2">Deals (100-1362) to (149-2044) Chaos Damage<br>Base radius is 2.8 metres</td></tr></table></span> 20 Hexblast skill icon.png DoomBlastAltY Deals (100-1362) to (149-2044) Chaos Damage<br>Base radius is 2.8 metres
Hextouch Support (edit) Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Hextouch Support|SupportCurseOnHit]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(38-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills apply supported Curses on Hit<br>You cannot Cast Supported Curse Spells<br>35% less Effect of Supported Curses<br>Supported Skills have (50-31)% reduced Curse Duration</td></tr></table></span> 20 SupportCurseOnHit Supported Skills apply supported Curses on Hit<br>You cannot Cast Supported Curse Spells<br>35% less Effect of Supported Curses<br>Supported Skills have (50-31)% reduced Curse Duration
High-Impact Mine Support (edit) Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[High-Impact Mine Support|SupportRemoteMine2]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">50%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.</td></tr><tr><td class="tc -mod" colspan="2">Supported Attack Skills cannot be used with Melee Weapons<br>Mine lasts 5 seconds<br>Supported Skills gain a Base Reservation equal to Base Mana and Life Cost<br>Supported Skills have a Base Mine Detonation Time of 0.25 seconds<br>Supported Skills deal (56-50)% less Damage<br>Each Mine from Supported Skills applies 2% chance to deal Double Damage to Hits against Enemies near it, up to a maximum of 100%</td></tr></table></span> 20 SupportRemoteMine2 Supported Attack Skills cannot be used with Melee Weapons<br>Mine lasts 5 seconds<br>Supported Skills gain a Base Reservation equal to Base Mana and Life Cost<br>Supported Skills have a Base Mine Detonation Time of 0.25 seconds<br>Supported Skills deal (56-50)% less Damage<br>Each Mine from Supported Skills applies 2% chance to deal Double Damage to Hits against Enemies near it, up to a maximum of 100%
Holy Flame Totem (edit) Holy Flame Totem 0.25 Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Holy Flame Totem</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Holy Flame Totem|FlameTotem]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Holy Flame Totem skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.25 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(4-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">5%</td></tr><tr><th>Cost</th><td class="tc -value">(11-39) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">35%</td></tr><tr><td class="tc -gemdesc" colspan="2">Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.</td></tr><tr><td class="tc -mod" colspan="2">Deals (2-153) to (5-230) Physical Damage<br>Projectiles Pierce all Targets<br>Totem lasts 8 seconds<br>Fires 3 Projectiles<br>Summons a Totem which uses this Skill<br>50% of Physical Damage Converted to Fire Damage<br>Consecrated Ground grants Immunity to Curses to you and Allies</td></tr></table></span> 20 750 Holy Flame Totem skill icon.png FlameTotem Deals (2-153) to (5-230) Physical Damage<br>Projectiles Pierce all Targets<br>Totem lasts 8 seconds<br>Fires 3 Projectiles<br>Summons a Totem which uses this Skill<br>50% of Physical Damage Converted to Fire Damage<br>Consecrated Ground grants Immunity to Curses to you and Allies
Holy Flame Totem of Ire (edit) Holy Flame Totem of Ire 0.18 Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Holy Flame Totem of Ire</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Holy Flame Totem of Ire|FlameTotemAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Holy Flame Totem skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.18 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(4-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">5%</td></tr><tr><th>Cost</th><td class="tc -value">(11-39) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">35%</td></tr><tr><td class="tc -gemdesc" colspan="2">Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.</td></tr><tr><td class="tc -mod" colspan="2">Deals (2-153) to (5-230) Physical Damage<br>Projectiles Pierce all Targets<br>Totem lasts 8 seconds<br>Summons a Totem which uses this Skill<br>Modifiers to number of Projectiles do not apply to this Skill<br>50% of Physical Damage Converted to Fire Damage<br>(50-88)% more Projectile Speed<br>Consecrated Ground grants Immunity to Curses to you and Allies</td></tr></table></span> 20 Holy Flame Totem skill icon.png FlameTotemAltX Deals (2-153) to (5-230) Physical Damage<br>Projectiles Pierce all Targets<br>Totem lasts 8 seconds<br>Summons a Totem which uses this Skill<br>Modifiers to number of Projectiles do not apply to this Skill<br>50% of Physical Damage Converted to Fire Damage<br>(50-88)% more Projectile Speed<br>Consecrated Ground grants Immunity to Curses to you and Allies
Hydrosphere (edit) Hydrosphere 0.6 Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Hydrosphere</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Hydrosphere|WaterSphere]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Hydrosphere skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.60 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(34-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">5%</td></tr><tr><th>Cost</th><td class="tc -value">(12-20) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">110%</td></tr><tr><th>Base duration</th><td class="tc -value">8.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.</td></tr><tr><td class="tc -mod" colspan="2">Deals (37-510) to (56-765) Physical Damage<br>Base duration is 8.00 seconds<br>Base secondary duration is 4.00 seconds<br>Pulses every 0.4 seconds while Frozen, Shocked, Brittle or Sapped<br>Can only be Hit once every 1 second<br>Drenched Enemies have Cold and Lightning Exposure, applying -10% to Resistances<br>100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments<br>100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped<br>100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or Brittle</td></tr></table></span> 20 Hydrosphere skill icon.png WaterSphere Deals (37-510) to (56-765) Physical Damage<br>Base duration is 8.00 seconds<br>Base secondary duration is 4.00 seconds<br>Pulses every 0.4 seconds while Frozen, Shocked, Brittle or Sapped<br>Can only be Hit once every 1 second<br>Drenched Enemies have Cold and Lightning Exposure, applying -10% to Resistances<br>100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments<br>100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped<br>100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or Brittle
Hypothermia Support (edit) Supports any skill that deals damage. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Hypothermia Support|SupportDamageAgainstChilled]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that deals damage.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have +20% chance to Freeze Enemies which are Chilled<br>Supported Skills deal (20-29)% more Cold Damage Over Time<br>Supported Skills deal (20-29)% more Damage with Hits and Ailments against Chilled Enemies</td></tr></table></span> 20 SupportDamageAgainstChilled Supported Skills have +20% chance to Freeze Enemies which are Chilled<br>Supported Skills deal (20-29)% more Cold Damage Over Time<br>Supported Skills deal (20-29)% more Damage with Hits and Ailments against Chilled Enemies
Ice Bite Support (edit) Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Ice Bite Support|SupportFrenzyChargeOnSlayingFrozenEnemy]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have 15% chance to Freeze<br>Supported Skills have (50-69)% chance to gain a Frenzy Charge on Killing a Frozen Enemy<br>Supported Skills have (8-69) to (12-103) added Cold Damage<br>Supported Skills have (2-15) to (3-23) added Cold Damage per Frenzy Charge</td></tr></table></span> 20 SupportFrenzyChargeOnSlayingFrozenEnemy Supported Skills have 15% chance to Freeze<br>Supported Skills have (50-69)% chance to gain a Frenzy Charge on Killing a Frozen Enemy<br>Supported Skills have (8-69) to (12-103) added Cold Damage<br>Supported Skills have (2-15) to (3-23) added Cold Damage per Frenzy Charge
Ice Crash (edit) Ice Crash 1.0 Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Ice Crash</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Ice Crash|IceCrash]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Ice Crash skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One-Handed Sword]]<br>[[Thrusting One-Handed Sword]]<br>[[One-Handed Axe]]<br>[[One-Handed Mace]]<br>[[Sceptre]]<br>[[Staff]]<br>[[Two-Handed Sword]]<br>[[Two-Handed Axe]]<br>[[Two-Handed Mace]]<br>[[Warstaff]]</td></tr><tr><th>Radius</th><td class="tc -value"><abbr title="8 per stage">26</abbr></td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">8 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">70% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(230%-350%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(230%-350%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.</td></tr><tr><td class="tc -mod" colspan="2">100% of Physical Damage Converted to Cold Damage<br>Second Stage deals 15% less Damage<br>Third Stage deals 30% less Damage<br>Base radius is 1.1 metres<br>Base secondary radius is 2.1 metres<br>Base tertiary radius is 3.1 metres</td></tr></table></span> One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Staff Two Hand Sword Two Hand Axe Two Hand Mace Unarmed Warstaff One-Handed Sword Thrusting One-Handed Sword One-Handed Axe One-Handed Mace Sceptre Staff Two-Handed Sword Two-Handed Axe Two-Handed Mace Warstaff 20 26 8 per stage Ice Crash skill icon.png IceCrash Ice Crash skill screenshot.jpg 100% of Physical Damage Converted to Cold Damage<br>Second Stage deals 15% less Damage<br>Third Stage deals 30% less Damage<br>Base radius is 1.1 metres<br>Base secondary radius is 2.1 metres<br>Base tertiary radius is 3.1 metres

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