User:LordBlick/Sandbox/Regeneration Bases
< User:LordBlick | Sandbox
Regeneration Base items
Life regeneration
Base items that affect or grant life regeneration.
Item | ![]() | Stats | ||
---|---|---|---|---|
Coral Amulet![]() ![]() | 1 | Regenerate (2-4) Life per second | ||
Greatwolf Talisman![]() In the light of the harvest moon. The wolf offered the strength of the wild, And the king paid for it in blood. ![]() | 1 |
| ||
Marble Amulet![]() ![]() | 74 | Regenerate (1.2-1.6)% of Life per second | ||
Primal Skull Talisman![]() we shall tear down the walls of Sarn. Yet as is the way of the wildlands, Only the strong may grow stronger. - The Wolven King ![]() | 1 | Regenerate 2% of Life per secondCorrupted | ||
Unrelenting Timeless Karui Emblem![]() Monsters Regenerate 1% of Life per second for each time they have been Revived Monsters gain +20% chance to Avoid being Stunned for each time they are Revived 10% increased Experience Gain 10% improved RewardsPlace two or more different Emblems in a Map Device to access the Domain of Timeless Conflict. Can only be used once. ![]() | 1 | N/A |
Mana regeneration
Base items that affect or grant mana regeneration.
Item | ![]() | Stats |
---|---|---|
Blue Pearl Amulet![]() ![]() | 77 | (48-56)% increased Mana Regeneration Rate |
Paua Amulet![]() ![]() | 1 | (20-30)% increased Mana Regeneration Rate |
Alternative List
Item | ![]() | Stats |
---|
Item | ![]() | Phys % |
---|---|---|
![]() Prismatic JewelLimited to: 1(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers>One by one, they stood their ground against a creature they had no hope of understanding, let alone defeating, and one by one, they became a part of it.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | 1 | 0% |
![]() Mesh GlovesArmour: (104-147) Energy Shield: (21-30)Requires Level 32, 26 Str, 26 Int(80-120)% increased Armour and Energy Shield Minions convert 25% of Physical Damage to Fire Damage per Red Socket Minions convert 25% of Physical Damage to Cold Damage per Green Socket Minions convert 25% of Physical Damage to Lightning Damage per Blue Socket Minions convert 25% of Physical Damage to Chaos Damage per White Socket Minions have (5-10)% chance to Freeze, Shock and IgniteThe secret of the elements lies within a square triangle. ![]() | 32 | 0% |
![]() Ezomyte StaffWarstaff Physical Damage: (127.2-148.4) to (384-448) Critical Strike Chance: 7.30% Attacks per Second: 1.25 Weapon Range: 1.3 metresRequires Level 60, 113 Str, 113 Int+20% Chance to Block Attack Damage while wielding a Staff(140-180)% increased Physical Damage (0-50)% of Physical Damage Converted to Fire Damage (0-50)% of Physical Damage Converted to Cold Damage (0-50)% of Physical Damage Converted to Lightning Damage Elemental Ailments you inflict are Reflected to you Elemental Damage with Hits is Lucky while you are Shocked Damage Penetrates (8-10)% Elemental Resistances while you are Chilled Gain (30-40)% of Physical Damage as Extra Damage of a random Element while you are IgnitedTo stand at the confluence of the elements, the master must achieve perfect balance. ![]() | 60 | (0-50)% |
![]() MeatgrinderTwo Hand Mace Physical Damage: (134-154) to (408-458) Critical Strike Chance: 5.00% Attacks per Second: 1.25 Weapon Range: 1.3 metresRequires Level 63, 212 Str5% chance to deal Double DamageAdds (60-80) to (270-320) Physical Damage 50% of Physical Damage Converted to Lightning Damage 50% chance to Shock Hits with this Weapon Shock Enemies as though dealing 300% more Damage Damage Penetrates 20% Lightning Resistance Enemies you Shock have 30% reduced Cast Speed Enemies you Shock have 20% reduced Movement SpeedThe mind may have no limits, but the skull sure does. ![]() | 63 | 50% |
![]() Void SceptreSceptre Physical Damage: (140-160) to (212.8-243.2) Critical Strike Chance: (11.16-12.40)% Attacks per Second: (1.38-1.44) Weapon Range: 1.1 metresRequires Level 68, 104 Str, 122 Int40% increased Elemental Damage(180-220)% increased Physical Damage (10-15)% increased Attack Speed (80-100)% increased Critical Strike Chance 50% of Physical Damage Converted to Lightning Damage Every 16 seconds you gain Elemental Overload for 8 seconds You have Resolute Technique while you do not have Elemental Overload 100% increased Physical Damage while you have Resolute TechniqueWhen the world spins out of control, the safest place to be is in the centre. ![]() | 68 | 50% |
![]() Runic SabatonsWard: (102-117)Requires Level 69, 46 Str, 46 Dex, 46 IntHas no Sockets Triggers Level 20 Summon Arbalists when Equipped 25% increased Movement Speed <Four random Summoned Arbalists modifiers>In their hour of desperate need, the Knights of the Sun called out for aid... and the Black Scythe answered. ![]() | 69 | 0% |