Lightning Strike: Difference between revisions
>Philistine (added interaction for ancestral call) |
>BotK2 (PyPoE/ExporterBot/1.0.0a0: Item exporter) |
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|item_class_restriction = Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | |item_class_restriction = Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | ||
|skill_id = LightningStrike | |skill_id = LightningStrike | ||
|required_level = 12 | |required_level = 12 | ||
|static_mana_cost = 6 | |static_mana_cost = 6 | ||
Line 32: | Line 31: | ||
|static_stat5_id = show_number_of_projectiles | |static_stat5_id = show_number_of_projectiles | ||
|static_stat5_value = 1 | |static_stat5_value = 1 | ||
|stat_text = Deals (130-175.6)% of Base Damage<br>50% of Physical Damage Converted to Lightning Damage<br>(4-7) additional Projectiles<br>Projectiles deal 25% less Damage<br>Damage over time caused by Projectiles deals 25% less Damage | |stat_text = Deals (130-175.6)% of Base Damage<br>50% of Physical Damage Converted to Lightning Damage<br>Fires (4-7) additional Projectiles<br>Projectiles deal 25% less Damage<br>Damage over time caused by Projectiles deals 25% less Damage | ||
|quality_stat_text = 1% increased Lightning Damage | |quality_stat_text = 1% increased Lightning Damage | ||
|static_quality_stat1_id = lightning_damage_+% | |static_quality_stat1_id = lightning_damage_+% | ||
Line 42: | Line 41: | ||
|level1_damage_effectiveness = 130 | |level1_damage_effectiveness = 130 | ||
|level1_damage_multiplier = 130 | |level1_damage_multiplier = 130 | ||
|level1_stat_text = 4 additional Projectiles | |level1_stat_text = Fires 4 additional Projectiles | ||
|level1_stat1_id = number_of_additional_projectiles | |level1_stat1_id = number_of_additional_projectiles | ||
|level1_stat1_value = 4 | |level1_stat1_value = 4 | ||
Line 52: | Line 51: | ||
|level2_damage_effectiveness = 132 | |level2_damage_effectiveness = 132 | ||
|level2_damage_multiplier = 132.4 | |level2_damage_multiplier = 132.4 | ||
|level2_stat_text = 4 additional Projectiles | |level2_stat_text = Fires 4 additional Projectiles | ||
|level2_stat1_id = number_of_additional_projectiles | |level2_stat1_id = number_of_additional_projectiles | ||
|level2_stat1_value = 4 | |level2_stat1_value = 4 | ||
Line 62: | Line 61: | ||
|level3_damage_effectiveness = 135 | |level3_damage_effectiveness = 135 | ||
|level3_damage_multiplier = 134.8 | |level3_damage_multiplier = 134.8 | ||
|level3_stat_text = 4 additional Projectiles | |level3_stat_text = Fires 4 additional Projectiles | ||
|level3_stat1_id = number_of_additional_projectiles | |level3_stat1_id = number_of_additional_projectiles | ||
|level3_stat1_value = 4 | |level3_stat1_value = 4 | ||
Line 72: | Line 71: | ||
|level4_damage_effectiveness = 137 | |level4_damage_effectiveness = 137 | ||
|level4_damage_multiplier = 137.2 | |level4_damage_multiplier = 137.2 | ||
|level4_stat_text = 4 additional Projectiles | |level4_stat_text = Fires 4 additional Projectiles | ||
|level4_stat1_id = number_of_additional_projectiles | |level4_stat1_id = number_of_additional_projectiles | ||
|level4_stat1_value = 4 | |level4_stat1_value = 4 | ||
Line 82: | Line 81: | ||
|level5_damage_effectiveness = 140 | |level5_damage_effectiveness = 140 | ||
|level5_damage_multiplier = 139.6 | |level5_damage_multiplier = 139.6 | ||
|level5_stat_text = 4 additional Projectiles | |level5_stat_text = Fires 4 additional Projectiles | ||
|level5_stat1_id = number_of_additional_projectiles | |level5_stat1_id = number_of_additional_projectiles | ||
|level5_stat1_value = 4 | |level5_stat1_value = 4 | ||
Line 92: | Line 91: | ||
|level6_damage_effectiveness = 142 | |level6_damage_effectiveness = 142 | ||
|level6_damage_multiplier = 142 | |level6_damage_multiplier = 142 | ||
|level6_stat_text = 5 additional Projectiles | |level6_stat_text = Fires 5 additional Projectiles | ||
|level6_stat1_id = number_of_additional_projectiles | |level6_stat1_id = number_of_additional_projectiles | ||
|level6_stat1_value = 5 | |level6_stat1_value = 5 | ||
Line 102: | Line 101: | ||
|level7_damage_effectiveness = 144 | |level7_damage_effectiveness = 144 | ||
|level7_damage_multiplier = 144.4 | |level7_damage_multiplier = 144.4 | ||
|level7_stat_text = 5 additional Projectiles | |level7_stat_text = Fires 5 additional Projectiles | ||
|level7_stat1_id = number_of_additional_projectiles | |level7_stat1_id = number_of_additional_projectiles | ||
|level7_stat1_value = 5 | |level7_stat1_value = 5 | ||
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|level8_damage_effectiveness = 147 | |level8_damage_effectiveness = 147 | ||
|level8_damage_multiplier = 146.8 | |level8_damage_multiplier = 146.8 | ||
|level8_stat_text = 5 additional Projectiles | |level8_stat_text = Fires 5 additional Projectiles | ||
|level8_stat1_id = number_of_additional_projectiles | |level8_stat1_id = number_of_additional_projectiles | ||
|level8_stat1_value = 5 | |level8_stat1_value = 5 | ||
Line 122: | Line 121: | ||
|level9_damage_effectiveness = 149 | |level9_damage_effectiveness = 149 | ||
|level9_damage_multiplier = 149.2 | |level9_damage_multiplier = 149.2 | ||
|level9_stat_text = 5 additional Projectiles | |level9_stat_text = Fires 5 additional Projectiles | ||
|level9_stat1_id = number_of_additional_projectiles | |level9_stat1_id = number_of_additional_projectiles | ||
|level9_stat1_value = 5 | |level9_stat1_value = 5 | ||
Line 132: | Line 131: | ||
|level10_damage_effectiveness = 152 | |level10_damage_effectiveness = 152 | ||
|level10_damage_multiplier = 151.6 | |level10_damage_multiplier = 151.6 | ||
|level10_stat_text = 5 additional Projectiles | |level10_stat_text = Fires 5 additional Projectiles | ||
|level10_stat1_id = number_of_additional_projectiles | |level10_stat1_id = number_of_additional_projectiles | ||
|level10_stat1_value = 5 | |level10_stat1_value = 5 | ||
Line 142: | Line 141: | ||
|level11_damage_effectiveness = 154 | |level11_damage_effectiveness = 154 | ||
|level11_damage_multiplier = 154 | |level11_damage_multiplier = 154 | ||
|level11_stat_text = 6 additional Projectiles | |level11_stat_text = Fires 6 additional Projectiles | ||
|level11_stat1_id = number_of_additional_projectiles | |level11_stat1_id = number_of_additional_projectiles | ||
|level11_stat1_value = 6 | |level11_stat1_value = 6 | ||
Line 152: | Line 151: | ||
|level12_damage_effectiveness = 156 | |level12_damage_effectiveness = 156 | ||
|level12_damage_multiplier = 156.4 | |level12_damage_multiplier = 156.4 | ||
|level12_stat_text = 6 additional Projectiles | |level12_stat_text = Fires 6 additional Projectiles | ||
|level12_stat1_id = number_of_additional_projectiles | |level12_stat1_id = number_of_additional_projectiles | ||
|level12_stat1_value = 6 | |level12_stat1_value = 6 | ||
Line 162: | Line 161: | ||
|level13_damage_effectiveness = 159 | |level13_damage_effectiveness = 159 | ||
|level13_damage_multiplier = 158.8 | |level13_damage_multiplier = 158.8 | ||
|level13_stat_text = 6 additional Projectiles | |level13_stat_text = Fires 6 additional Projectiles | ||
|level13_stat1_id = number_of_additional_projectiles | |level13_stat1_id = number_of_additional_projectiles | ||
|level13_stat1_value = 6 | |level13_stat1_value = 6 | ||
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|level14_damage_effectiveness = 161 | |level14_damage_effectiveness = 161 | ||
|level14_damage_multiplier = 161.2 | |level14_damage_multiplier = 161.2 | ||
|level14_stat_text = 6 additional Projectiles | |level14_stat_text = Fires 6 additional Projectiles | ||
|level14_stat1_id = number_of_additional_projectiles | |level14_stat1_id = number_of_additional_projectiles | ||
|level14_stat1_value = 6 | |level14_stat1_value = 6 | ||
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|level15_damage_effectiveness = 164 | |level15_damage_effectiveness = 164 | ||
|level15_damage_multiplier = 163.6 | |level15_damage_multiplier = 163.6 | ||
|level15_stat_text = 6 additional Projectiles | |level15_stat_text = Fires 6 additional Projectiles | ||
|level15_stat1_id = number_of_additional_projectiles | |level15_stat1_id = number_of_additional_projectiles | ||
|level15_stat1_value = 6 | |level15_stat1_value = 6 | ||
Line 192: | Line 191: | ||
|level16_damage_effectiveness = 166 | |level16_damage_effectiveness = 166 | ||
|level16_damage_multiplier = 166 | |level16_damage_multiplier = 166 | ||
|level16_stat_text = 7 additional Projectiles | |level16_stat_text = Fires 7 additional Projectiles | ||
|level16_stat1_id = number_of_additional_projectiles | |level16_stat1_id = number_of_additional_projectiles | ||
|level16_stat1_value = 7 | |level16_stat1_value = 7 | ||
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|level17_damage_effectiveness = 168 | |level17_damage_effectiveness = 168 | ||
|level17_damage_multiplier = 168.4 | |level17_damage_multiplier = 168.4 | ||
|level17_stat_text = 7 additional Projectiles | |level17_stat_text = Fires 7 additional Projectiles | ||
|level17_stat1_id = number_of_additional_projectiles | |level17_stat1_id = number_of_additional_projectiles | ||
|level17_stat1_value = 7 | |level17_stat1_value = 7 | ||
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|level18_damage_effectiveness = 171 | |level18_damage_effectiveness = 171 | ||
|level18_damage_multiplier = 170.8 | |level18_damage_multiplier = 170.8 | ||
|level18_stat_text = 7 additional Projectiles | |level18_stat_text = Fires 7 additional Projectiles | ||
|level18_stat1_id = number_of_additional_projectiles | |level18_stat1_id = number_of_additional_projectiles | ||
|level18_stat1_value = 7 | |level18_stat1_value = 7 | ||
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|level19_damage_effectiveness = 173 | |level19_damage_effectiveness = 173 | ||
|level19_damage_multiplier = 173.2 | |level19_damage_multiplier = 173.2 | ||
|level19_stat_text = 7 additional Projectiles | |level19_stat_text = Fires 7 additional Projectiles | ||
|level19_stat1_id = number_of_additional_projectiles | |level19_stat1_id = number_of_additional_projectiles | ||
|level19_stat1_value = 7 | |level19_stat1_value = 7 | ||
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|level20_damage_effectiveness = 176 | |level20_damage_effectiveness = 176 | ||
|level20_damage_multiplier = 175.6 | |level20_damage_multiplier = 175.6 | ||
|level20_stat_text = 7 additional Projectiles | |level20_stat_text = Fires 7 additional Projectiles | ||
|level20_stat1_id = number_of_additional_projectiles | |level20_stat1_id = number_of_additional_projectiles | ||
|level20_stat1_value = 7 | |level20_stat1_value = 7 | ||
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|level21_damage_effectiveness = 178 | |level21_damage_effectiveness = 178 | ||
|level21_damage_multiplier = 178 | |level21_damage_multiplier = 178 | ||
|level21_stat_text = 8 additional Projectiles | |level21_stat_text = Fires 8 additional Projectiles | ||
|level21_stat1_id = number_of_additional_projectiles | |level21_stat1_id = number_of_additional_projectiles | ||
|level21_stat1_value = 8 | |level21_stat1_value = 8 | ||
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|level22_damage_effectiveness = 180 | |level22_damage_effectiveness = 180 | ||
|level22_damage_multiplier = 180.4 | |level22_damage_multiplier = 180.4 | ||
|level22_stat_text = 8 additional Projectiles | |level22_stat_text = Fires 8 additional Projectiles | ||
|level22_stat1_id = number_of_additional_projectiles | |level22_stat1_id = number_of_additional_projectiles | ||
|level22_stat1_value = 8 | |level22_stat1_value = 8 | ||
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|level23_damage_effectiveness = 183 | |level23_damage_effectiveness = 183 | ||
|level23_damage_multiplier = 182.8 | |level23_damage_multiplier = 182.8 | ||
|level23_stat_text = 8 additional Projectiles | |level23_stat_text = Fires 8 additional Projectiles | ||
|level23_stat1_id = number_of_additional_projectiles | |level23_stat1_id = number_of_additional_projectiles | ||
|level23_stat1_value = 8 | |level23_stat1_value = 8 | ||
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|level24_damage_effectiveness = 185 | |level24_damage_effectiveness = 185 | ||
|level24_damage_multiplier = 185.2 | |level24_damage_multiplier = 185.2 | ||
|level24_stat_text = 8 additional Projectiles | |level24_stat_text = Fires 8 additional Projectiles | ||
|level24_stat1_id = number_of_additional_projectiles | |level24_stat1_id = number_of_additional_projectiles | ||
|level24_stat1_value = 8 | |level24_stat1_value = 8 | ||
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|level25_damage_effectiveness = 188 | |level25_damage_effectiveness = 188 | ||
|level25_damage_multiplier = 187.6 | |level25_damage_multiplier = 187.6 | ||
|level25_stat_text = 8 additional Projectiles | |level25_stat_text = Fires 8 additional Projectiles | ||
|level25_stat1_id = number_of_additional_projectiles | |level25_stat1_id = number_of_additional_projectiles | ||
|level25_stat1_value = 8 | |level25_stat1_value = 8 | ||
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|level26_damage_effectiveness = 190 | |level26_damage_effectiveness = 190 | ||
|level26_damage_multiplier = 190 | |level26_damage_multiplier = 190 | ||
|level26_stat_text = 9 additional Projectiles | |level26_stat_text = Fires 9 additional Projectiles | ||
|level26_stat1_id = number_of_additional_projectiles | |level26_stat1_id = number_of_additional_projectiles | ||
|level26_stat1_value = 9 | |level26_stat1_value = 9 | ||
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|level27_damage_effectiveness = 192 | |level27_damage_effectiveness = 192 | ||
|level27_damage_multiplier = 192.4 | |level27_damage_multiplier = 192.4 | ||
|level27_stat_text = 9 additional Projectiles | |level27_stat_text = Fires 9 additional Projectiles | ||
|level27_stat1_id = number_of_additional_projectiles | |level27_stat1_id = number_of_additional_projectiles | ||
|level27_stat1_value = 9 | |level27_stat1_value = 9 | ||
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|level28_damage_effectiveness = 195 | |level28_damage_effectiveness = 195 | ||
|level28_damage_multiplier = 194.8 | |level28_damage_multiplier = 194.8 | ||
|level28_stat_text = 9 additional Projectiles | |level28_stat_text = Fires 9 additional Projectiles | ||
|level28_stat1_id = number_of_additional_projectiles | |level28_stat1_id = number_of_additional_projectiles | ||
|level28_stat1_value = 9 | |level28_stat1_value = 9 | ||
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|level29_damage_effectiveness = 197 | |level29_damage_effectiveness = 197 | ||
|level29_damage_multiplier = 197.2 | |level29_damage_multiplier = 197.2 | ||
|level29_stat_text = 9 additional Projectiles | |level29_stat_text = Fires 9 additional Projectiles | ||
|level29_stat1_id = number_of_additional_projectiles | |level29_stat1_id = number_of_additional_projectiles | ||
|level29_stat1_value = 9 | |level29_stat1_value = 9 | ||
Line 305: | Line 304: | ||
|level30_damage_effectiveness = 200 | |level30_damage_effectiveness = 200 | ||
|level30_damage_multiplier = 199.6 | |level30_damage_multiplier = 199.6 | ||
|level30_stat_text = 9 additional Projectiles | |level30_stat_text = Fires 9 additional Projectiles | ||
|level30_stat1_id = number_of_additional_projectiles | |level30_stat1_id = number_of_additional_projectiles | ||
|level30_stat1_value = 9 | |level30_stat1_value = 9 |
Revision as of 19:26, 2 March 2018
Lua error in Module:Item2/core at line 500: The "class_id" parameter is required..
Lightning Strike is a melee attack, but one that has the secondary effect of launching projectiles which deal damage based on the player's weapon damage.
Skill functions
An attack with Lightning Strike consists of two parts:
- An initial melee hit with the keywords Lightning, Attack, Melee
- A projectile attack with the keywords Lightning, Attack, Projectile
When the melee attack is made, a number of lightning projectiles (five at level one, increasing with gem level) will shoot out in a ~85 degree arc, traveling in a straight line untill they strike an enemy. Unmodified projectiles will do 75% of full weapon damage, of which 50% of physical damage is converted to lightning damage (the bolts benefit from added damage, e.g. as from aura's), against any target struck. Linking a Module Error: No skills found with q_where = skill.active_skill_name="Lesser Multiple Projectiles" or Module Error: No skills found with q_where = skill.active_skill_name="Greater Multiple Projectiles" support gem will multiplicatively reduce the damage of each projectile and spread further projectiles out within the 85 degree arc.
Cannot Miss: This applies only to the projectiles launched after you initiated the strike. Swinging in enemies' general direction will result in projectiles with a hit/miss chance equal to that of the skill itself. Projectiles that miss will be dissipated without doing damage.
Damage conversion: Like all converted damage, the lightning portion of Lightning Strike's damage will be modified by both lightning damage and physical damage increases. Furthermore, the damage done by the lightning bolts is considered projectile damage (instead of melee), therefore any Strength bonus does not apply.
It is important to note that despite the confusing wording of this skill, the projectile portion of this attack in no way scales off the melee portion of the attack - in essence, the Lightning Strike skill does two completely separate things simultaneously, a melee attack (which deals x% of the base damage, and of which 50% of the physical damage is converted to lightning damage), and a ranged attack (which shoots projectiles, which deal 75% of the attack damage of the attack each, and of which 50% of the physical damage is converted to lightning damage).
This means that increasing the melee portion of the hit through melee-exclusive means such as Module Error: No skills found with q_where = skill.active_skill_name="Melee Physical Damage" will not actually increase the projectile damage; the projectile damage is not "converted melee damage", a common misconception. Do not be deceived by the tooltip DPS of this skill which will change if you apply a melee-exclusive modifier; the tooltip DPS only shows the DPS of the melee portion of the attack and things that modify that, but not the projectile part of the attack.
That said, passive points that grant Increased damage with one-handed melee weapons for example will in fact affect the projectile attack as well if one is using a one-handed weapon, since it is still an attack that is dealt with a melee weapon (though the damage you're dealing is not actually melee damage). However, Increased melee damage with one-handed weapons would only apply to the melee portion of the attack, as it increases melee damage.
Any flat elemental damage gains from gear, auras, weapons or any other source will apply to both the projectile and the melee portion of the attack.
Skill interactions
- Dual Wielding: Dual wielding attacks with Lightning Strike will alternate the weapon being swung.
- Life on Hit: The stated amount of life on hit will be restored for the initial hit and each time a projectile strikes an enemy.
- Piercing Projectiles: Lightning Strike projectiles which pierce an enemy and strike another will do the usual projectile damage to all enemies struck.
- Point Blank: Projectiles are affected by Point Blank even though the melee attack is not.[1]
- Iron Grip: Taking iron grip will apply Strength damage bonus to projectile portion of attack. Without iron grip only the melee portion of attack receives damage bonus from Strength. [2]
- Reflect: Reflected attack damage (whether physical or elemental) can be evaded, blocked and dodged.[3]
- Chain: Projectiles can chain (for example if linked with Module Error: id, page or name must be specified), however they won't chain if they pierce.
- The modifier x% of Physical Damage added as from things like Hatred and Added Fire Damage is based on physical damage before conversions. So it will be based on the full base damage, not just the 50% physical part. This applies to both - melee damage and projectile damage.
- Ancestral Call Support: If there are additional targets within range, Ancestral Call will target and attempt to strike additional enemies; these strikes will release projectiles in the direction of the target struck. Without additional targets, Lightning Strike will not swing aside from the main strike and thus not produce extra projectiles.
Gem level progression
Level | Damage Effectiveness | Attack Damage | # Projectiles | Exp. | Total Exp. | |||
---|---|---|---|---|---|---|---|---|
1 | 12 | 21 | 14 | 135% | 135% | N/A | 0 | 0 |
2 | 15 | 25 | 17 | 140% | 139.7% | N/A | 15249 | 15249 |
3 | 19 | 30 | 21 | 144% | 144.5% | N/A | 41517 | 56766 |
4 | 23 | 35 | 24 | 149% | 149.2% | N/A | 81983 | 138749 |
5 | 27 | 41 | 28 | 154% | 153.9% | N/A | 147968 | 286717 |
6 | 31 | 46 | 32 | 159% | 158.7% | N/A | 250557 | 537274 |
7 | 35 | 51 | 36 | 163% | 163.4% | N/A | 405086 | 942360 |
8 | 38 | 55 | 38 | 168% | 168.2% | N/A | 447718 | 1390078 |
9 | 41 | 59 | 41 | 173% | 172.9% | N/A | 615318 | 2005396 |
10 | 44 | 63 | 44 | 178% | 177.6% | N/A | 834639 | 2840035 |
11 | 47 | 67 | 47 | 182% | 182.4% | N/A | 1570760 | 4410795 |
12 | 50 | 71 | 49 | 187% | 187.1% | N/A | 1633987 | 6044782 |
13 | 53 | 75 | 52 | 192% | 191.8% | N/A | 2151030 | 8195812 |
14 | 56 | 79 | 55 | 197% | 196.6% | N/A | 2812189 | 11008001 |
15 | 59 | 83 | 58 | 201% | 201.3% | N/A | 5099360 | 16107361 |
16 | 62 | 87 | 60 | 206% | 206.1% | N/A | 9400731 | 25508092 |
17 | 64 | 90 | 62 | 211% | 210.8% | N/A | 15273366 | 40781458 |
18 | 66 | 92 | 64 | 216% | 215.5% | N/A | 26286582 | 67068040 |
19 | 68 | 95 | 66 | 220% | 220.3% | N/A | 62890590 | 129958630 |
20 | 70 | 98 | 68 | 225% | 225% | N/A | 212046017 | 342004647 |
21 | 72 | 100 | 70 | 230% | 229.7% | N/A | N/A | N/A |
22 | 74 | N/A | N/A | 234% | 234.5% | N/A | N/A | N/A |
23 | 76 | N/A | N/A | 239% | 239.2% | N/A | N/A | N/A |
24 | 78 | N/A | N/A | 244% | 243.9% | N/A | N/A | N/A |
25 | 80 | N/A | N/A | 249% | 248.7% | N/A | N/A | N/A |
26 | 82 | N/A | N/A | 253% | 253.4% | N/A | N/A | N/A |
27 | 84 | N/A | N/A | 258% | 258.2% | N/A | N/A | N/A |
28 | 86 | N/A | N/A | 263% | 262.9% | N/A | N/A | N/A |
29 | 88 | N/A | N/A | 268% | 267.6% | N/A | N/A | N/A |
30 | 90 | N/A | N/A | 272% | 272.4% | N/A | N/A | N/A |
31 | 91 | N/A | N/A | 275% | 274.7% | N/A | N/A | N/A |
32 | 92 | N/A | N/A | 277% | 277.1% | N/A | N/A | N/A |
33 | 93 | N/A | N/A | 279% | 279.5% | N/A | N/A | N/A |
34 | 94 | N/A | N/A | 282% | 281.8% | N/A | N/A | N/A |
35 | 95 | N/A | N/A | 284% | 284.2% | N/A | N/A | N/A |
36 | 96 | N/A | N/A | 287% | 286.6% | N/A | N/A | N/A |
37 | 97 | N/A | N/A | 289% | 288.9% | N/A | N/A | N/A |
38 | 98 | N/A | N/A | 291% | 291.3% | N/A | N/A | N/A |
39 | 99 | N/A | N/A | 294% | 293.7% | N/A | N/A | N/A |
40 | 100 | N/A | N/A | 296% | 296.1% | N/A | N/A | N/A |
Quest reward
Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.
Vendor reward
Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.
Related helmet enchantments
The following helmet enchantments affect Lightning Strike.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Lightning Strike Additional Pierce 1 | 66 | Merciless Labyrinth | Lightning Strike pierces 2 additional Targets | helmet 100 |
Enchantment Lightning Strike Additional Pierce 2 | 75 | Eternal Labyrinth | Lightning Strike pierces 3 additional Targets | helmet 100 |
Enchantment Lightning Strike Damage 1 | 66 | Merciless Labyrinth | 25% increased Lightning Strike Damage | helmet 100 |
Enchantment Lightning Strike Damage 2 | 75 | Eternal Labyrinth | 40% increased Lightning Strike Damage | helmet 100 |
Enchantment Lightning Strike Num Of Additional Projectiles 1 | 66 | Merciless Labyrinth | Lightning Strike fires an additional Projectile | helmet 100 |
Enchantment Lightning Strike Num Of Additional Projectiles 2 | 75 | Eternal Labyrinth | Lightning Strike fires 2 additional Projectiles | helmet 100 |
Version history
Version | Changes |
---|---|
3.1.2 |
|
2.4.0 |
|
2.1.0 |
|
2.0.0 |
|
1.3.0 |
|
1.2.0 |
|
0.10.0 |
|
0.9.12h |
|
0.9.12b |
|
0.9.11 |
|
0.9.10b |
|
0.9.10 |
|
0.9.9 |
|
0.9.6e |
|
0.9.6c |
|
0.9.6 |
|
References
- ↑ Mark_GGG (December 3, 2012). "Mechanics Thread". Path of Exile Forum. Retrieved October 21, 2013.
- ↑ Mark_GGG (December 4, 2012). "Mechanics Thread". Path of Exile Forum. Retrieved December 29, 2015.
- ↑ Mark_GGG (December 4, 2012). "Mechanics Thread". Path of Exile Forum. Retrieved December 29, 2015.