Ignite: Difference between revisions
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A [[hit]] of damage that has a ''chance to ignite'' is capable of inflicting ignite. [[Critical strike]]s inherently have a 100% chance to ignite. By default, only [[fire damage]] is able to inflict ignite, but certain equipment such as {{il|The Three Dragons}} can change which damage types are able to inflict ignite. Damage over time effects, such as {{sl|Searing Bond}}, do not hit and therefore cannot inflict ignite. | A [[hit]] of damage that has a ''chance to ignite'' is capable of inflicting ignite. [[Critical strike]]s inherently have a 100% chance to ignite. By default, only [[fire damage]] is able to inflict ignite, but certain equipment such as {{il|The Three Dragons}} can change which damage types are able to inflict ignite. Damage over time effects, such as {{sl|Searing Bond}}, do not hit and therefore cannot inflict ignite. | ||
The base duration of ignite is 4 seconds. The burning damage over time is 20% of the initial hit of fire damage, per second. Therefore, over the base duration the target will take 80% of the damage dealt by the original hit. Increasing the duration of the Ignite, either via {{sl|Temporal Chains}} or the {{c|mod|% increased Ignite duration}} modifier, causes the ignite to deal the same damage per second | The base duration of ignite is 4 seconds. The burning damage over time is 20% of the initial hit of fire damage, per second. Therefore, over the base duration the target will take 80% of the damage dealt by the original hit. Increasing the duration of the Ignite, either via {{sl|Temporal Chains}} or the {{c|mod|% increased Ignite duration}} modifier, causes the ignite to deal the same damage per second for a greater period of time. | ||
Separate applications of ignite do not stack cumulatively. Each ignite effect remains present on the target until it runs its course, but only the one with the highest damage per second will cause damage at any given moment.<ref name=mechanics /> For example, assume an enemy is inflicted with ignite for 100 damage per second, then after 2 seconds it is inflicted with ignite for 50 damage per second. The outcome will be 400 damage over 4 seconds followed by 100 damage over 2 seconds. | Separate applications of ignite do not stack cumulatively. Each ignite effect remains present on the target until it runs its course, but only the one with the highest damage per second will cause damage at any given moment.<ref name=mechanics /> For example, assume an enemy is inflicted with ignite for 100 damage per second, then after 2 seconds it is inflicted with ignite for 50 damage per second. The outcome will be 400 damage over 4 seconds followed by 100 damage over 2 seconds. |
Revision as of 21:46, 21 February 2015
Ignite is an elemental status ailment associated with fire that causes the affected target to take burning damage (fire damage over time).
Mechanics
A hit of damage that has a chance to ignite is capable of inflicting ignite. Critical strikes inherently have a 100% chance to ignite. By default, only fire damage is able to inflict ignite, but certain equipment such as The Three DragonsThe Three Dragons
Golden MaskEvasion: (96-103)
Energy Shield: (20-22)Requires Level 35, 40 Dex, 40 Int+(26-30)% to all Elemental Resistances
Your Fire Damage can Shock but not Ignite
Your Cold Damage can Ignite but not Freeze or Chill
Your Lightning Damage can Freeze but not Shock"The ice seared his naked feet
As the lightning stilled his heart,
But it was the flames upon his lover's face
That roused him to vengeance."
- From 'The Three Dragons' by Victario of Sarn can change which damage types are able to inflict ignite. Damage over time effects, such as Module Error: Too many skills found with q_where = skill.active_skill_name="Searing Bond". Please choose only one of the following ids:
SearingBondRoyale - +1 to maximum number of Summoned Totems, Totem lasts 8 seconds, Deals (21.4-399.6) Base Fire Damage per second, Modifiers to Spell Damage apply to this Skill's Damage Over Time effect, Summons a Totem which uses this Skill (page)
SearingBond - +1 to maximum number of Summoned Totems, Totem lasts 8 seconds, Deals (32.1-3899.6) Base Fire Damage per second, Modifiers to Spell Damage apply to this Skill's Damage Over Time effect, Summons a Totem which uses this Skill (page), do not hit and therefore cannot inflict ignite.
The base duration of ignite is 4 seconds. The burning damage over time is 20% of the initial hit of fire damage, per second. Therefore, over the base duration the target will take 80% of the damage dealt by the original hit. Increasing the duration of the Ignite, either via Module Error: Too many skills found with q_where = skill.active_skill_name="Temporal Chains". Please choose only one of the following ids:
IzaroTemporalChains - Base duration is (5.00-6.45) seconds, 40% reduced Effect of Curse against Players, Cursed Normal and Magic Enemies have (15-25)% less Action Speed, Other effects on Cursed enemies expire 25% slower, Cursed Rare and Unique Enemies have 7% less Action Speed (page)
TemporalChains - Base duration is (5.00-8.80) seconds, +(0-1) metre to radius, 50% less Effect of Curse against Players, Cursed Normal and Magic Enemies have (15-29)% less Action Speed, Other effects on Cursed enemies expire 25% slower, Cursed Rare and Unique Enemies have (9-18)% less Action Speed (page) or the % increased Ignite duration modifier, causes the ignite to deal the same damage per second for a greater period of time.
Separate applications of ignite do not stack cumulatively. Each ignite effect remains present on the target until it runs its course, but only the one with the highest damage per second will cause damage at any given moment.[1] For example, assume an enemy is inflicted with ignite for 100 damage per second, then after 2 seconds it is inflicted with ignite for 50 damage per second. The outcome will be 400 damage over 4 seconds followed by 100 damage over 2 seconds.
As a damage over time effect, Ignite's damage can be affected positively or negatively by some damage modifiers. Notably, modifiers to spell damage and attack damage (also often referred to as damage with x weapon) do not apply to Ignite as Ignite is not a spell or attack.[2] The following modifiers will directly affect the damage of Ignite; note that some of these modifiers apply only to the Ignite whereas some may also apply to the skill that triggered it:
- Damage over Time modifiers
- Burning Damage modifiers
- Damage modifiers
- Fire Damage modifiers
- Elemental Damage modifiers
- Area Damage modifiers if applied by an Area skill
- Projectile Damage modifiers if applied by a Projectile skill
- Trap Damage modifiers if applied by a Trap
- Mine Damage modifiers if applied by a Mine
- Totem Damage modifiers if applied by a Totem
- Minion Damage modifiers if applied by a Minion
Related items
- AshrendAshrend
Buckskin TunicEvasion: (316-442)
Movement Speed: -3%Requires Level 17, 53 Dex(80-100)% increased Evasion Rating
+(40-50)% to Fire Resistance
Cannot be Ignited
(75-150)% increased Physical Damage with Ranged Weapons
-(60-30) Physical Damage taken from Attack HitsThe blasted oak stands forever., Rise of the PhoenixRise of the Phoenix
Mosaic Kite ShieldChance to Block: 24%
Armour: (499-676)
Energy Shield: (102-136)
Movement Speed: -3%Requires Level 65, 85 Str, 85 Int+8% to all Elemental Resistances(240-300)% increased Armour and Energy Shield
Regenerate (100-200) Life per second
+5% to maximum Fire Resistance
+(20-25)% to Fire Resistance
+25% to Fire Resistance while on Low Life
10% increased Movement Speed when on Low Life
100% chance to Avoid being Ignited while on Low LifeMy bearer shall be guarded by flame,
for I am the phoenix, forever radiant in glory., and The Goddess ScornedThe Goddess Scorned
Elegant SwordOne Handed Sword
Physical Damage: (70-80) to (115.5-132)
Critical Strike Chance: (9.50-10.50)%
Attacks per Second: 1.50
Weapon Range: 1.1 metresRequires Level 28, 46 Str, 55 Dex+190 to Accuracy RatingUses both hand slots
(250-300)% increased Physical Damage
(90-110)% increased Critical Strike Chance
+(20-30)% to Global Critical Strike Multiplier
+(40-50)% to Fire Resistance
Cannot be Ignited
100% of Physical Damage Converted to Fire Damage
Ignites you inflict deal Damage 50% faster
You can only deal Damage with this Weapon or IgniteHer purpose seems done; the oath is fulfilled.
Rust dulls her smirk with the last demon killed.
The embers grow dim and yet hope burns her lips:
"An old flame renewed can define our eclipse!" prevent the player from being ignited. - The Goddess ScornedThe Goddess Scorned
Elegant SwordOne Handed Sword
Physical Damage: (70-80) to (115.5-132)
Critical Strike Chance: (9.50-10.50)%
Attacks per Second: 1.50
Weapon Range: 1.1 metresRequires Level 28, 46 Str, 55 Dex+190 to Accuracy RatingUses both hand slots
(250-300)% increased Physical Damage
(90-110)% increased Critical Strike Chance
+(20-30)% to Global Critical Strike Multiplier
+(40-50)% to Fire Resistance
Cannot be Ignited
100% of Physical Damage Converted to Fire Damage
Ignites you inflict deal Damage 50% faster
You can only deal Damage with this Weapon or IgniteHer purpose seems done; the oath is fulfilled.
Rust dulls her smirk with the last demon killed.
The embers grow dim and yet hope burns her lips:
"An old flame renewed can define our eclipse!" increasing the burning speed of ignites you inflict - Cloak of FlameCloak of Flame
Scholar's RobeEnergy Shield: (43-53)
Movement Speed: -3%Requires Level 18, 55 Int+(50-75)% to Fire Resistance
(40-75)% increased Ignite Duration on Enemies
Reflects 100 Fire Damage to Melee Attackers
40% of Physical Damage taken as Fire DamageHe who sows an ember shall reap an inferno. grants a 10% chance to Ignite the enemy on hit with Fire Damage. Also, the converted component of physical damage can ignite you while the cloak is equipped. - Critical hits with cold damage, rather than fire damage, cause ignite while The Three DragonsThe Three Dragons
Golden MaskEvasion: (96-103)
Energy Shield: (20-22)Requires Level 35, 40 Dex, 40 Int+(26-30)% to all Elemental Resistances
Your Fire Damage can Shock but not Ignite
Your Cold Damage can Ignite but not Freeze or Chill
Your Lightning Damage can Freeze but not Shock"The ice seared his naked feet
As the lightning stilled his heart,
But it was the flames upon his lover's face
That roused him to vengeance."
- From 'The Three Dragons' by Victario of Sarn is equipped. - Module Error: More than one result found for item using search term "item_name = Doryani's Invitation". Try using the page parameter instead (Fire variant) - your Flasks grant 10% chance to Ignite during flask effect.
- Mokou's EmbraceMokou's Embrace
Ruby RingRequires Level 16+(20-30)% to Fire Resistance+(25-40)% to Cold Resistance
(25-40)% increased Attack Speed while Ignited
(25-40)% increased Cast Speed while Ignited
+25% chance to be Ignited
All Damage Taken from Hits can Ignite youFire makes the perfect blossom in the endless night. grants a 5 to 10% chance to Ignite, increases the chance of becoming ignited by 25% and grants 20% increased Attack Speed and Cast Speed while ignited. - Gang's MomentumGang's Momentum
Legion BootsArmour: (270-336)
Energy Shield: (54-70)Requires Level 58, 54 Str, 54 Int(160-180)% increased Armour and Energy Shield
+(50-60)% to Fire Resistance
25% increased Movement Speed
(10-15)% chance to Ignite
(25-40)% increased Damage with Hits and Ailments against Ignited EnemiesBecome one with the unstoppable flame. grants a 5 to 7% chance to Ignite, increases damage against ignited enemies by 15%. - Berek's PassBerek's Pass
Two-Stone RingRequires Level 20+(12-16)% to Fire and Cold Resistances(25-30)% increased Fire Damage
Adds (20-25) to (30-50) Cold Damage to Spells and Attacks
+(30-40) to maximum Energy Shield
30% increased Damage while Ignited
+5000 to Armour while Frozen"From Frost's ice-bound pass
Berek taunted and jeered
Until furious Flame scaled the mountain
Berek escaped through the thaw
And Frost's tortured moans."
- Berek and the Untamed increases Damage by 30% while Ignited. - Burning Enemies take 10% increased Damage while using The TamingThe Taming
Prismatic RingRequires Level 30+(8-10)% to all Elemental Resistances20% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy
+(20-30)% to all Elemental Resistances
30% increased Elemental Damage
10% chance to Freeze, Shock and Ignite
30% increased Elemental Damage with Attack Skills"Moon after moon did Berek make fools
Of the great and Untamed Three
Until malice for a Brother
Slew the hatred of the Other
And Berek did hunt
Alone and free."
- Berek and the Untamed.
Ignite Passives
Passives related to Ignite include: Template:Passive table
Version history
Version | Changes |
---|---|
1.0.2 |
|
References
- ↑ Malice (November 13, 2011). "Mechanics thread". Official Path of Exile Forums. Retrieved July 5, 2013.
- ↑ Mark_GGG (August 4, 2014). "Minion damage + ignite double scale?". Official Path of Exile Forums. Retrieved September 29, 2014.