Blood and SandSpell Level: (1-6) Cooldown Time: 2.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 4Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Melee Skills have 5% less Area of Effect while in Blood Stance Melee Skills deal (10-15)% more Area Damage while in Blood Stance Melee Skills have (10-15)% more Area of Effect while in Sand Stance Melee Skills deal 5% less Area Damage while in Sand Stance (0-50)% increased Cooldown Recovery SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blood and Sandreserves mana to activate Blood or Sand Stance. In Sand Stance, you have more area of effect, but less area damage. In Blood Stance, you have more area damage, but less area of effect. Activating the skill while it's toggled on will alternate between stances. Certain skills also behave differently based on the stance you are currently on.
Stance setting is shared with Flesh and StoneFlesh and StoneSpell, Aura, AoE, Stance Level: (1-20) Reservation: 25% Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Casts an aura that affects you and nearby enemies differently depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Nearby Enemies are Blinded while in Sand Stance You take (11-15)% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance Nearby Enemies are Maimed while in Blood Stance (0-50)% increased Cooldown Recovery Rate Enemies Maimed by this Skill take (8-11)% increased Physical Damage
Additional Effects From 1-20% Quality: (0.5-10)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and toggling one will toggle both.
Gem level progression
Level
Blood Stance Area Damage
Sand Stance Area of Effect
Cooldown Recovery Speed
Exp.
Total Exp.
1
4
0
0
10%
10%
N/A
0
0
2
12
14
21
11%
11%
N/A
16154
16154
3
28
29
42
12%
12%
N/A
631116
647270
4
44
44
63
13%
13%
N/A
5714441
6361711
5
58
57
82
14%
14%
N/A
33587544
39949255
6
70
68
98
15%
15%
N/A
489216748
529166003
7
72
70
100
16%
16%
N/A
N/A
N/A
8
74
N/A
N/A
17%
17%
N/A
N/A
N/A
9
76
N/A
N/A
18%
18%
N/A
N/A
N/A
10
78
N/A
N/A
19%
19%
N/A
N/A
N/A
11
80
N/A
N/A
20%
20%
N/A
N/A
N/A
12
82
N/A
N/A
21%
21%
N/A
N/A
N/A
13
84
N/A
N/A
22%
22%
N/A
N/A
N/A
14
86
N/A
N/A
23%
23%
N/A
N/A
N/A
15
88
N/A
N/A
24%
24%
N/A
N/A
N/A
16
90
N/A
N/A
25%
25%
N/A
N/A
N/A
17
91
N/A
N/A
25%
25%
N/A
N/A
N/A
18
92
N/A
N/A
26%
26%
N/A
N/A
N/A
19
93
N/A
N/A
26%
26%
N/A
N/A
N/A
20
94
N/A
N/A
27%
27%
N/A
N/A
N/A
21
95
N/A
N/A
27%
27%
N/A
N/A
N/A
22
96
N/A
N/A
28%
28%
N/A
N/A
N/A
23
97
N/A
N/A
28%
28%
N/A
N/A
N/A
24
98
N/A
N/A
29%
29%
N/A
N/A
N/A
25
99
N/A
N/A
29%
29%
N/A
N/A
N/A
26
100
N/A
N/A
30%
30%
N/A
N/A
N/A
Item acquisition
Blood and Sand can drop anywhere.
Recipes
Blood and Sand can be created from the following recipes:
Amount
Part
Description
Meta
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Quest reward
This item is given as a quest reward for the following quests:
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
+10 to Maximum Challenger Charges 2% more Attack and Movement Speed per Challenger Charge 25% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance Gain a Challenger Charge when you Kill an Enemy while in Sand Stance [1]
See Also
Flesh and StoneFlesh and StoneSpell, Aura, AoE, Stance Level: (1-20) Reservation: 25% Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Casts an aura that affects you and nearby enemies differently depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Nearby Enemies are Blinded while in Sand Stance You take (11-15)% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance Nearby Enemies are Maimed while in Blood Stance (0-50)% increased Cooldown Recovery Rate Enemies Maimed by this Skill take (8-11)% increased Physical Damage
Additional Effects From 1-20% Quality: (0.5-10)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.