Talisman: Difference between revisions
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Revision as of 00:18, 31 December 2015
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Talismans are a type of amulet featured only in the Talisman challenge league. All talismans are corrupted when dropped, so they cannot be modified. They have special implicit modifiers more powerful than ordinary amulets and can be normal, magic, rare, or unique.
Obtaining a talisman
Talismans are encountered in the wild as a monster 'possessed' by a Talisman, visually similar to possession by a Tormented Spirit. Talismans can possess any rarity of enemy and will always spawn possessing one. When the monster is killed, the Talisman drops as an item – but if it is not picked up quickly by the player, it will attract another enemy and possess that enemy instead. Each type of Talisman grants the monster it possesses extra combat abilities related to its implicit modifier.
There are four tiers of talismans. A talisman's tier level can be determined by the colour of the string in the item graphic: tier 1 talismans have a white string, tier 2 talismans have a black string, tier 3 talismans have a red string and tier 4 talismans have a blue string. Only tier 1 talismans are found in the wild; upgrading to a next tier can be done with placing five of them them into a Stone Circle. Tier 2 talismans are obtained by sacrificing tier 1 talismans, tier 3 talismans are obtained by sacrificing tier 2 talismans, and tier 4 talismans are obtained by sacrificing tier 3 talismans and then fighting the boss, Rigwald, the Wolven King.
The Wereclaw and Monkey Twins Talismans can only spawn in the standard version of Talisman League. The Clutching and Longtooth Talismans can only spawn in the hardcore version of Talisman League.
Talismans obtained in the world follow the normal item drop rules. From normal monsters they are the same item level as the area, +1 level from magic monsters, and +2 from rares and uniques.
When sacrificing 5 Talismans, each Talisman adds a 20% chance of a Talisman of its rarity being the resultant one. So if you sacrifice one white, one magic, two rare and one unique, your odds are a 20% chance of a white talisman, 20% chance of a magic, 40% chance of a rare, and 20% chance of a unique.[1]
Talismans obtained from Stone Circles are an average of the talismans used,[2] where
- The highest-level talisman is counted three times, H.
- The middle three talismans are counted twice, [M1, M2, M3].
- The lowest-level talisman is counted once, L.
The obtained item level can be expressed as:
- R = (3*H + 2*(M1 + M2 + M3) + L) / 10
Example: Talismans with multiple highest/lowest item levels |
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ilvl = [78, 78, 45, 31, 31] Find the highest-level talisman: H = 78 Find the lowest-level talisman: L = 31 The talismans in the middle of these extremes are: M1 = 78 M2 = 45 M3 = 31 The resulting ilvl from the possessed monster is: R = (3*H + 2*(M1 + M2 + M3) + L) / 10 = (3*78 + 2*(78 + 45 + 31) + 31) / 10 = 57.3 This will be rounded up or down to nearest integer. In this case it is rounded down to 57. |
Talisman Base Types
Tier 1
Talisman | Possession Effect |
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Ashscale TalismanAshscale TalismanTalisman Tier: 1(20-30)% increased Fire DamageCorruptedThe fire of the hearth is a docile dog, leashed and tamed. The fire of the First Ones is a ravening wolf, wild and free. - The Wolven King |
Possessed monster summons raging spirits |
Black Maw TalismanBlack Maw TalismanTalisman Tier: 1Has 1 SocketCorruptedThe First Ones stalk with us upon this lifelong hunt, and cast their contempt upon those that would make us their prey. - The Wolven King |
Possessed monster consumes corpses and summons skeletons when a corpse is consumed. |
Bonespire TalismanBonespire TalismanTalisman Tier: 1(20-30)% increased maximum ManaCorruptedThe civilised man must wrestle with the demands of heart and mind. The First Ones share no such struggle. For their Spirit is swift and deadly certain. - The Wolven King |
Possessed monster spawns patches of spiking ground that deals damage over time(?) It also inflicts Bone Roil: a stacking damage over time effect (similar to bleeding) |
Breakrib TalismanBreakrib TalismanTalisman Tier: 1(20-30)% increased Global Physical DamageCorruptedI stood among the stones And called out to the First Ones; That with tooth and mighty claw, They should tear our enemies asunder. - The Wolven King |
Possessed monster emits shockwaves (similar to a shockwave totem) which cause knockback and deals physical damage(?) |
Deadhand TalismanDeadhand TalismanTalisman Tier: 1(19-31)% increased Chaos DamageCorruptedThe Empire poisons our blood with sweet wine. Poisons our flesh with silk. Poisons our minds with civil lies. Poisons our children with servitude. - The Wolven King |
Possessed monster spawns leeches when being damaged, which explode after a short delay on death, dealing chaos damage. Monster itself also explodes on death, dealing chaos damage. |
Deep One TalismanDeep One TalismanTalisman Tier: 1(20-30)% increased Cold DamageCorruptedWe have basked in the cloying warmth of servitude. Now the First Ones harden us against the numbing chill of despair so that freedom will not slip through our trembling fingers. - The Wolven King |
Ice storm calls randomly strike around the possessed monster. |
Lone Antler TalismanLone Antler TalismanTalisman Tier: 1(20-30)% increased Lightning DamageCorruptedThe First Ones thundered over Ezomyr upon hooves of grey and black. The people felt their stamping rage and cowered as the fury rained down. - The Wolven King |
Lightning strikes randomly around the possessed monster (similar to storm call) |
Mandible TalismanMandible TalismanTalisman Tier: 1(6-10)% increased Attack and Cast SpeedCorruptedThe First Ones hold us between two sharpened blades. That should we stray too far from the path, we find ourselves severed. - The Wolven King |
Possessed monster spawns moving curse zones that inflict temporal chains and moving zones that apply speed aura. |
Rot Head TalismanRot Head TalismanTalisman Tier: 1(30-40)% increased Fish Bite SensitivityCorruptedTo catch a big fish you need tempting bait. And there is no fish bigger than the Empire, and no bait as tempting as Ezomyr. - The Wolven King |
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Undying Flesh TalismanUndying Flesh TalismanTalisman Tier: 1+1 to maximum number of Raised ZombiesCorrupted'Sleep when you are weary,' our mothers told us. 'Sleep when you are dead,' our fathers told us. To the First Ones, the slumbering and the corpse are one and the same. - The Wolven King |
Possessed monster spawns desecrated ground and summons zombies |
Writhing TalismanWrithing TalismanTalisman Tier: 1(20-30)% increased Attack DamageCorruptedFor too long we have crawled in darkness, scavenging through rotten scraps. The First Ones teach us to scavenge until we can hunt, and then never crawl again. - The Wolven King |
Tier 2
Talisman | Possession Effect |
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Module Error: More than one result found for item using search term "item_name = Avian Twins Talisman". Try using the page parameter instead | Possessed monster summons 2 Thundering Locustcaller that casts a moving lightning aoe. |
Clutching TalismanClutching TalismanTalisman Tier: 2(15-25)% increased Global DefencesCorruptedFear the children of the First Ones. Let fear shield your back. And let the dullard speak of bravery when the First Ones come for him. - The Wolven King |
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Fangjaw TalismanFangjaw TalismanTalisman Tier: 2(8-12)% increased maximum LifeCorruptedThe First Ones are the forever ones. There is no dust of the hourglass in their blood. No fissures of weariness in their faces. To drink of their blood is to drink of time itself. - The Wolven King |
Possessed monster summons 1 Regenerative Golem that casts "Vaal Vitality" |
Hexclaw TalismanHexclaw TalismanTalisman Tier: 2(40-50)% increased Global Critical Strike ChanceCorruptedThe Hunter faced the First One and notched his final arrow. The First One bared its fangs and savoured its final breath. - The Wolven King |
Possessed monster spawns areas of blade vortexes and "ethereal knives novas" |
Primal Skull TalismanPrimal Skull TalismanTalisman Tier: 2Regenerate 2% of Life per secondCorruptedWith the will of the first ones in our sinews we shall tear down the walls of Sarn. Yet as is the way of the wildlands, Only the strong may grow stronger. - The Wolven King |
Possessed monster summons multiple Meteor Golems that use a magma orb like skill and die after a few shots |
Splitnewt TalismanSplitnewt TalismanTalisman Tier: 2(4-6)% chance to Freeze, Shock and IgniteCorruptedFrom flesh and ferocity, the First Ones roamed through the realm of Spirit, and into the darkness beyond. - The Wolven King |
Possessed monster summons Static Eyes (wandering eye variation) that use lightning tendrils |
Wereclaw TalismanWereclaw TalismanTalisman Tier: 2+(24-36)% to Global Critical Strike MultiplierCorruptedIt's said to be noble to stand one's ground. To soak the earth in stalwart blood. While the First Ones chose to laugh and run and caper with untamed glee. - The Wolven King |
Possessed monster spawns moving curse zones that inflict enfeeble, chilled, and galvanic frost which deals cold damage over time |
Tier 3
Talisman | Possession Effect |
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Longtooth TalismanLongtooth TalismanTalisman Tier: 3(4-6)% additional Physical Damage ReductionCorruptedWe grew contemptuous of our past. Dismissed the first ones as ignorant and wild. We were fools and naive children to turn our backs on our inheritance. - The Wolven King |
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Module Error: More than one result found for item using search term "item_name = Monkey Paw Talisman". Try using the page parameter instead | Possessed monster raises Relentless Rhoas that explodes on death |
Monkey Twins TalismanMonkey Twins TalismanTalisman Tier: 3(5-8)% increased Area of EffectCorruptedThe first ones marked their hunting grounds with blood and piss. We have tried to paint our future in words. Now we shall paint with inks of savagery. - The Wolven King |
Possessed monster spawn two unique version of Apes, that's Soul of Summer and Soul of Winter |
Rotfeather TalismanRotfeather TalismanTalisman Tier: 3(25-35)% increased DamageCorruptedDeath met with the First Ones and demanded they hunt with mercy. For while pain might delight the mind, it does not fill the belly. - The Wolven King |
Possessed monster creates a green cloud that continually shrinks player characters, resulting in less damage dealt (and increased taken?) |
Spinefuse TalismanSpinefuse TalismanTalisman Tier: 3(6-10)% increased Quantity of Items foundCorruptedWe Ezomytes are beasts of burden bearing wealth of an empire on our backs, growing lean and strong while our masters grow fat and weak. - The Wolven King |
Possessed monster spawns small invincible Voidbearers that don't move or rotate and constantly use Incinerate for 20 seconds. Also spawns for 2 seconds raging-spirit-like heads that don't move but attack in close range |
Three Hands TalismanThree Hands TalismanTalisman Tier: 3Gain (6-12)% of Physical Damage as Extra Damage of a random ElementCorruptedWe breed thoughts of single mind, fashion tools of single purpose. While the First Ones bring to bear anything that the wildlands provide. - The Wolven King |
Possessed monster creates exploding orbs which is similar to the Flame/Frost/Stormbearer Bloodline mod |
Three Rat TalismanThree Rat TalismanTalisman Tier: 3(12-16)% increased AttributesCorruptedWhen we free ourselves from the shackles of civilised existence we learn to feed and run and breathe as the First Ones have always done. - The Wolven King |
Possessed monster summons Plague Totem that create Poisonous Rat. Those rat does poison on hit |
Tier 4
Talisman | Possession Effect |
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Greatwolf TalismanGreatwolf TalismanTalisman Tier: 4<Two random talisman implicit modifiers>CorruptedThe wolf greeted the king, In the light of the harvest moon. The wolf offered the strength of the wild, And the king paid for it in blood. |
Unique Bosses
When using Tier 2 talismans, one of unique bosses spawns, possessed by a random Tier 3 talisman
- Great Webmother: spider similar to Weaver that spawns spiderlings and casts chaos projectiles
- The Scourge of the Wilds: Plummeting Ursa that uses Viper Strike and Module Error: Too many skills found with q_where = skill.active_skill_name="Wither". Please choose only one of the following ids:
DropBearBossWither - Base duration is 0.50 seconds, Base secondary duration is 4.00 seconds, (20-28)% reduced Movement Speed, 15% increased Chaos Damage taken (page)
LunarisGuardGloomElementalWither - Base duration is 0.50 seconds, Base secondary duration is 4.00 seconds, (20-28)% reduced Movement Speed, 5% increased Chaos Damage taken (page) - Sire of the Falling Skies: Birdman with the projectile effect of Sire of ShardsSire of Shards
Serpentine StaffWarstaff
Physical Damage: 56-117
Critical Strike Chance: 6.30%
Attacks per Second: 1.25
Weapon Range: 1.3 metresRequires Level 49, 85 Str, 85 Int+20% Chance to Block Attack Damage while wielding a StaffSocketed Gems fire 4 additional Projectiles
Socketed Gems fire Projectiles in a circle
+(15-20) to all Attributes
+(5-7)% to all Elemental Resistances
(60-100)% increased Projectile Damage
20% increased Light RadiusThat which was broken may yet break. - Legion of Lost Souls: Maelström that shoots a cold version of Ball Lightning and splits into two when killed (?)
- Primordious: Beast that has effect similar to Breakrib TalismanBreakrib TalismanTalisman Tier: 1(20-30)% increased Global Physical DamageCorruptedI stood among the stones
And called out to the First Ones;
That with tooth and mighty claw,
They should tear our enemies asunder.
- The Wolven King and casts LMP Fireballs or Ground Slam - Death Blossom:
- Ululat, Maggot-Bearer
Unique Talismans
Lua error in Module:Item_table at line 1971: bad argument #2 to 'format' (string expected, got nil).
References
- ↑ Bex_GGG (December 22, 2015). "Recent Community Questions Answered!". Official Path of Exile Forums. Retrieved December 23, 2015.
- ↑ Bex_GGG (December 15, 2015). "Talisman and Poison Questions and Answers". Official Path of Exile Forums. Retrieved December 15, 2015.