|help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|purchase_cost_normal1_name = Scroll of Wisdom
|purchase_cost_normal1_amount = 1
|dexterity_percent = 60
|dexterity_percent = 60
|intelligence_percent = 40
|intelligence_percent = 40
|gem_tags = Trap, Spell, AoE, Fire, Physical
|gem_tags = Trap, Spell, AoE, Fire, Physical
|gem_description = Throws a trap that creates a large explosion when triggered, dealing spell damage in an area. A number of smaller explosions occur around this area in quick succession after the first.
|gem_description = Throws a trap that creates an explosion when triggered, dealing spell damage in an area around it. A number of smaller explosions occur within a secondary area around the trap in quick succession after the first.
|stat_text = Trap lasts 4 seconds<br>Deals (4-309) to (6-464) Physical Damage<br>50% of Physical Damage Converted to Fire Damage<br>Causes (4-7) smaller explosions<br>+(0-6) to radius
|stat_text = Deals (4-437) to (6-655) Physical Damage<br>Trap lasts 4 seconds<br>50% of Physical Damage Converted to Fire Damage<br>Base explosion radius is (1.2-1.8) metres<br>Base secondary radius is (1.2-1.8) metres<br>Base smaller explosion radius is (0.7-1.3) metres<br>Causes (3-7) smaller explosions<br>Smaller explosions have between 30% reduced and 30% increased base radius at random
|level1_stat_text = Deals 4 to 6 Physical Damage<br>Base explosion radius is 1.2 metres<br>Base secondary radius is 1.2 metres<br>Base smaller explosion radius is 0.7 metres<br>Causes 3 smaller explosions<br>Smaller explosions have between 30% reduced and 30% increased base radius at random
|level2_stat_text = Deals 5 to 7 Physical Damage<br>Base explosion radius is 1.2 metres<br>Base secondary radius is 1.2 metres<br>Base smaller explosion radius is 0.7 metres<br>Causes 3 smaller explosions<br>Smaller explosions have between 30% reduced and 30% increased base radius at random
|level3_stat_text = Deals 7 to 10 Physical Damage<br>Causes 4 smaller explosions<br>+1 to radius
|level3_stat_text = Deals 7 to 10 Physical Damage<br>Base explosion radius is 1.3 metres<br>Base secondary radius is 1.3 metres<br>Base smaller explosion radius is 0.8 metres<br>Causes 3 smaller explosions<br>Smaller explosions have between 30% reduced and 30% increased base radius at random
|level4_stat_text = Deals 10 to 15 Physical Damage<br>Causes 4 smaller explosions<br>+1 to radius
|level4_stat_text = Deals 10 to 15 Physical Damage<br>Base explosion radius is 1.3 metres<br>Base secondary radius is 1.3 metres<br>Base smaller explosion radius is 0.8 metres<br>Causes 3 smaller explosions<br>Smaller explosions have between 30% reduced and 30% increased base radius at random
|level5_stat_text = Deals 14 to 21 Physical Damage<br>Causes 4 smaller explosions<br>+1 to radius
|level5_stat_text = Deals 14 to 22 Physical Damage<br>Base explosion radius is 1.3 metres<br>Base secondary radius is 1.3 metres<br>Base smaller explosion radius is 0.8 metres<br>Causes 4 smaller explosions<br>Smaller explosions have between 30% reduced and 30% increased base radius at random
|level6_stat_text = Deals 20 to 31 Physical Damage<br>Causes 5 smaller explosions<br>+2 to radius
|level6_stat_text = Deals 21 to 32 Physical Damage<br>Base explosion radius is 1.4 metres<br>Base secondary radius is 1.4 metres<br>Base smaller explosion radius is 0.9 metres<br>Causes 4 smaller explosions<br>Smaller explosions have between 30% reduced and 30% increased base radius at random
|level7_stat_text = Deals 26 to 40 Physical Damage<br>Causes 5 smaller explosions<br>+2 to radius
|level7_stat_text = Deals 28 to 43 Physical Damage<br>Base explosion radius is 1.4 metres<br>Base secondary radius is 1.4 metres<br>Base smaller explosion radius is 0.9 metres<br>Causes 4 smaller explosions<br>Smaller explosions have between 30% reduced and 30% increased base radius at random
|level8_stat_text = Deals 34 to 51 Physical Damage<br>Causes 5 smaller explosions<br>+2 to radius
|level8_stat_text = Deals 37 to 55 Physical Damage<br>Base explosion radius is 1.4 metres<br>Base secondary radius is 1.4 metres<br>Base smaller explosion radius is 0.9 metres<br>Causes 4 smaller explosions<br>Smaller explosions have between 30% reduced and 30% increased base radius at random
|level9_stat_text = Deals 43 to 64 Physical Damage<br>Causes 5 smaller explosions<br>+3 to radius
|level9_stat_text = Deals 48 to 71 Physical Damage<br>Base explosion radius is 1.5 metres<br>Base secondary radius is 1.5 metres<br>Base smaller explosion radius is 1 metre<br>Causes 5 smaller explosions<br>Smaller explosions have between 30% reduced and 30% increased base radius at random
|level10_stat_text = Deals 53 to 79 Physical Damage<br>Causes 5 smaller explosions<br>+3 to radius
|level10_stat_text = Deals 61 to 91 Physical Damage<br>Base explosion radius is 1.5 metres<br>Base secondary radius is 1.5 metres<br>Base smaller explosion radius is 1 metre<br>Causes 5 smaller explosions<br>Smaller explosions have between 30% reduced and 30% increased base radius at random
|level11_stat_text = Deals 65 to 98 Physical Damage<br>Causes 6 smaller explosions<br>+3 to radius
|level11_stat_text = Deals 76 to 114 Physical Damage<br>Base explosion radius is 1.5 metres<br>Base secondary radius is 1.5 metres<br>Base smaller explosion radius is 1 metre<br>Causes 5 smaller explosions<br>Smaller explosions have between 30% reduced and 30% increased base radius at random
|level12_stat_text = Deals 80 to 120 Physical Damage<br>Causes 6 smaller explosions<br>+4 to radius
|level12_stat_text = Deals 95 to 143 Physical Damage<br>Base explosion radius is 1.6 metres<br>Base secondary radius is 1.6 metres<br>Base smaller explosion radius is 1.1 metres<br>Causes 5 smaller explosions<br>Smaller explosions have between 30% reduced and 30% increased base radius at random
|level13_stat_text = Deals 97 to 145 Physical Damage<br>Causes 6 smaller explosions<br>+4 to radius
|level13_stat_text = Deals 119 to 178 Physical Damage<br>Base explosion radius is 1.6 metres<br>Base secondary radius is 1.6 metres<br>Base smaller explosion radius is 1.1 metres<br>Causes 6 smaller explosions<br>Smaller explosions have between 30% reduced and 30% increased base radius at random
|level14_stat_text = Deals 117 to 176 Physical Damage<br>Causes 6 smaller explosions<br>+4 to radius
|level14_stat_text = Deals 146 to 220 Physical Damage<br>Base explosion radius is 1.6 metres<br>Base secondary radius is 1.6 metres<br>Base smaller explosion radius is 1.1 metres<br>Causes 6 smaller explosions<br>Smaller explosions have between 30% reduced and 30% increased base radius at random
|level15_stat_text = Deals 141 to 211 Physical Damage<br>Causes 6 smaller explosions<br>+5 to radius
|level15_stat_text = Deals 180 to 270 Physical Damage<br>Base explosion radius is 1.7 metres<br>Base secondary radius is 1.7 metres<br>Base smaller explosion radius is 1.2 metres<br>Causes 6 smaller explosions<br>Smaller explosions have between 30% reduced and 30% increased base radius at random
|level16_stat_text = Deals 169 to 253 Physical Damage<br>Causes 7 smaller explosions<br>+5 to radius
|level16_stat_text = Deals 221 to 331 Physical Damage<br>Base explosion radius is 1.7 metres<br>Base secondary radius is 1.7 metres<br>Base smaller explosion radius is 1.2 metres<br>Causes 6 smaller explosions<br>Smaller explosions have between 30% reduced and 30% increased base radius at random
|level17_stat_text = Deals 202 to 302 Physical Damage<br>Causes 7 smaller explosions<br>+5 to radius
|level17_stat_text = Deals 269 to 404 Physical Damage<br>Base explosion radius is 1.7 metres<br>Base secondary radius is 1.7 metres<br>Base smaller explosion radius is 1.2 metres<br>Causes 7 smaller explosions<br>Smaller explosions have between 30% reduced and 30% increased base radius at random
|level18_stat_text = Deals 240 to 360 Physical Damage<br>Causes 7 smaller explosions<br>+6 to radius
|level18_stat_text = Deals 327 to 491 Physical Damage<br>Base explosion radius is 1.8 metres<br>Base secondary radius is 1.8 metres<br>Base smaller explosion radius is 1.3 metres<br>Causes 7 smaller explosions<br>Smaller explosions have between 30% reduced and 30% increased base radius at random
|level19_stat_text = Deals 273 to 409 Physical Damage<br>Causes 7 smaller explosions<br>+6 to radius
|level19_stat_text = Deals 378 to 567 Physical Damage<br>Base explosion radius is 1.8 metres<br>Base secondary radius is 1.8 metres<br>Base smaller explosion radius is 1.3 metres<br>Causes 7 smaller explosions<br>Smaller explosions have between 30% reduced and 30% increased base radius at random
|level20_stat_text = Deals 309 to 464 Physical Damage<br>Causes 7 smaller explosions<br>+6 to radius
|level20_stat_text = Deals 437 to 655 Physical Damage<br>Base explosion radius is 1.8 metres<br>Base secondary radius is 1.8 metres<br>Base smaller explosion radius is 1.3 metres<br>Causes 7 smaller explosions<br>Smaller explosions have between 30% reduced and 30% increased base radius at random
|level21_stat_text = Deals 336 to 505 Physical Damage<br>Causes 8 smaller explosions<br>+7 to radius
|level21_stat_text = Deals 480 to 720 Physical Damage<br>Base explosion radius is 1.9 metres<br>Base secondary radius is 1.9 metres<br>Base smaller explosion radius is 1.4 metres<br>Causes 8 smaller explosions<br>Smaller explosions have between 30% reduced and 30% increased base radius at random
|level22_stat_text = Deals 366 to 548 Physical Damage<br>Causes 8 smaller explosions<br>+7 to radius
|level22_stat_text = Deals 527 to 791 Physical Damage<br>Base explosion radius is 1.9 metres<br>Base secondary radius is 1.9 metres<br>Base smaller explosion radius is 1.4 metres<br>Causes 8 smaller explosions<br>Smaller explosions have between 30% reduced and 30% increased base radius at random
|level23_stat_text = Deals 397 to 595 Physical Damage<br>Causes 8 smaller explosions<br>+7 to radius
|level23_stat_text = Deals 579 to 869 Physical Damage<br>Base explosion radius is 1.9 metres<br>Base secondary radius is 1.9 metres<br>Base smaller explosion radius is 1.4 metres<br>Causes 8 smaller explosions<br>Smaller explosions have between 30% reduced and 30% increased base radius at random
|level24_stat_text = Deals 431 to 646 Physical Damage<br>Causes 8 smaller explosions<br>+8 to radius
|level24_stat_text = Deals 635 to 953 Physical Damage<br>Base explosion radius is 2 metres<br>Base secondary radius is 2 metres<br>Base smaller explosion radius is 1.5 metres<br>Causes 8 smaller explosions<br>Smaller explosions have between 30% reduced and 30% increased base radius at random
|level25_stat_text = Deals 467 to 701 Physical Damage<br>Causes 8 smaller explosions<br>+8 to radius
|level25_stat_text = Deals 697 to 1046 Physical Damage<br>Base explosion radius is 2 metres<br>Base secondary radius is 2 metres<br>Base smaller explosion radius is 1.5 metres<br>Causes 8 smaller explosions<br>Smaller explosions have between 30% reduced and 30% increased base radius at random
|level26_stat_text = Deals 507 to 760 Physical Damage<br>Causes 9 smaller explosions<br>+8 to radius
|level26_stat_text = Deals 764 to 1146 Physical Damage<br>Base explosion radius is 2 metres<br>Base secondary radius is 2 metres<br>Base smaller explosion radius is 1.5 metres<br>Causes 9 smaller explosions<br>Smaller explosions have between 30% reduced and 30% increased base radius at random
|level27_stat_text = Deals 549 to 824 Physical Damage<br>Causes 9 smaller explosions<br>+9 to radius
|level27_stat_text = Deals 837 to 1256 Physical Damage<br>Base explosion radius is 2.1 metres<br>Base secondary radius is 2.1 metres<br>Base smaller explosion radius is 1.6 metres<br>Causes 9 smaller explosions<br>Smaller explosions have between 30% reduced and 30% increased base radius at random
|level28_stat_text = Deals 595 to 893 Physical Damage<br>Causes 9 smaller explosions<br>+9 to radius
|level28_stat_text = Deals 917 to 1376 Physical Damage<br>Base explosion radius is 2.1 metres<br>Base secondary radius is 2.1 metres<br>Base smaller explosion radius is 1.6 metres<br>Causes 9 smaller explosions<br>Smaller explosions have between 30% reduced and 30% increased base radius at random
|level29_stat_text = Deals 644 to 967 Physical Damage<br>Causes 9 smaller explosions<br>+9 to radius
|level29_stat_text = Deals 1004 to 1506 Physical Damage<br>Base explosion radius is 2.1 metres<br>Base secondary radius is 2.1 metres<br>Base smaller explosion radius is 1.6 metres<br>Causes 9 smaller explosions<br>Smaller explosions have between 30% reduced and 30% increased base radius at random
|level30_stat_text = Deals 698 to 1046 Physical Damage<br>Causes 9 smaller explosions<br>+10 to radius
|level30_stat_text = Deals 1099 to 1649 Physical Damage<br>Base explosion radius is 2.2 metres<br>Base secondary radius is 2.2 metres<br>Base smaller explosion radius is 1.7 metres<br>Causes 9 smaller explosions<br>Smaller explosions have between 30% reduced and 30% increased base radius at random
|level31_stat_text = Deals 726 to 1088 Physical Damage<br>Causes 9 smaller explosions<br>+10 to radius
|level31_stat_text = Deals 1150 to 1724 Physical Damage<br>Base explosion radius is 2.2 metres<br>Base secondary radius is 2.2 metres<br>Base smaller explosion radius is 1.7 metres<br>Causes 9 smaller explosions<br>Smaller explosions have between 30% reduced and 30% increased base radius at random
|level32_stat_text = Deals 755 to 1132 Physical Damage<br>Causes 10 smaller explosions<br>+10 to radius
|level32_stat_text = Deals 1202 to 1804 Physical Damage<br>Base explosion radius is 2.2 metres<br>Base secondary radius is 2.2 metres<br>Base smaller explosion radius is 1.7 metres<br>Causes 10 smaller explosions<br>Smaller explosions have between 30% reduced and 30% increased base radius at random
|level33_stat_text = Deals 785 to 1177 Physical Damage<br>Causes 10 smaller explosions<br>+10 to radius
|level33_stat_text = Deals 1257 to 1886 Physical Damage<br>Base explosion radius is 2.2 metres<br>Base secondary radius is 2.2 metres<br>Base smaller explosion radius is 1.7 metres<br>Causes 10 smaller explosions<br>Smaller explosions have between 30% reduced and 30% increased base radius at random
|level34_stat_text = Deals 816 to 1224 Physical Damage<br>Causes 10 smaller explosions<br>+10 to radius
|level34_stat_text = Deals 1315 to 1972 Physical Damage<br>Base explosion radius is 2.2 metres<br>Base secondary radius is 2.2 metres<br>Base smaller explosion radius is 1.7 metres<br>Causes 10 smaller explosions<br>Smaller explosions have between 30% reduced and 30% increased base radius at random
|level35_stat_text = Deals 849 to 1273 Physical Damage<br>Causes 10 smaller explosions<br>+11 to radius
|level35_stat_text = Deals 1375 to 2062 Physical Damage<br>Base explosion radius is 2.3 metres<br>Base secondary radius is 2.3 metres<br>Base smaller explosion radius is 1.8 metres<br>Causes 10 smaller explosions<br>Smaller explosions have between 30% reduced and 30% increased base radius at random
|level36_stat_text = Deals 882 to 1324 Physical Damage<br>Causes 10 smaller explosions<br>+11 to radius
|level36_stat_text = Deals 1437 to 2156 Physical Damage<br>Base explosion radius is 2.3 metres<br>Base secondary radius is 2.3 metres<br>Base smaller explosion radius is 1.8 metres<br>Causes 10 smaller explosions<br>Smaller explosions have between 30% reduced and 30% increased base radius at random
|level37_stat_text = Deals 917 to 1376 Physical Damage<br>Causes 10 smaller explosions<br>+11 to radius
|level37_stat_text = Deals 1503 to 2254 Physical Damage<br>Base explosion radius is 2.3 metres<br>Base secondary radius is 2.3 metres<br>Base smaller explosion radius is 1.8 metres<br>Causes 10 smaller explosions<br>Smaller explosions have between 30% reduced and 30% increased base radius at random
|level38_stat_text = Deals 954 to 1431 Physical Damage<br>Causes 10 smaller explosions<br>+11 to radius
|level38_stat_text = Deals 1571 to 2356 Physical Damage<br>Base explosion radius is 2.3 metres<br>Base secondary radius is 2.3 metres<br>Base smaller explosion radius is 1.8 metres<br>Causes 10 smaller explosions<br>Smaller explosions have between 30% reduced and 30% increased base radius at random
|level39_stat_text = Deals 991 to 1487 Physical Damage<br>Causes 10 smaller explosions<br>+11 to radius
|level39_stat_text = Deals 1642 to 2462 Physical Damage<br>Base explosion radius is 2.3 metres<br>Base secondary radius is 2.3 metres<br>Base smaller explosion radius is 1.8 metres<br>Causes 10 smaller explosions<br>Smaller explosions have between 30% reduced and 30% increased base radius at random
|level40_stat_text = Deals 1030 to 1546 Physical Damage<br>Causes 10 smaller explosions<br>+11 to radius
|level40_stat_text = Deals 1716 to 2574 Physical Damage<br>Base explosion radius is 2.3 metres<br>Base secondary radius is 2.3 metres<br>Base smaller explosion radius is 1.8 metres<br>Causes 10 smaller explosions<br>Smaller explosions have between 30% reduced and 30% increased base radius at random
The base radius of the large explosion is 1.2m, and the base radius of the small explosions is 0.7m, with the default size having a radius of 1.0m. Both of these radii are increased by the {{c|mod|+x metres to radius}} gained from gem levels and by modifiers to [[Area of Effect]]. The chance that a small explosion will hit a targeted enemy can be calculated as {{Math|(r_{small} + r_{enemy} - 0.1m)^2/(r_{large})^2}}. Increases to radius improve the overlap chance of small explosions on the targeted enemy by increasing the ratio of the small radius to the large radius, while {{c|mod|increased area of effect}} may either increase or decrease the overlap chance, as different breakpoints in the calculation of the large and small radius are reached.<ref>{{cite web|url=https://www.pathofexile.com/forum/view-thread/3452002#22|title=Path of Exile 2 and Path of Exile: Affliction Recently Asked Questions|date=December 4, 2023|accessdate=December 4, 2023}}</ref>
|c3_pattern_extract = Base explosion radius is (%d+%.*%d*) metres
|c3_pattern_value = %d
|c3_pattern_value = %sm
|c4_abbr = Radius<br>(Secondary)
|c4_header = Base secondary radius is x metres
|c4_pattern_extract = Base secondary radius is (%d+%.*%d*) metres
|c4_pattern_value = %sm
|c5_abbr = Radius<br>(Smaller)
|c5_header = Base smaller explosion radius is x metres
|c5_pattern_extract = Base smaller explosion radius is (%d+%.*%d*) metres
|c5_pattern_value = %sm
}}
}}
==Gem quality==
{{Skill quality}}
{{Item acquisition}}
{{Item acquisition}}
{{Skill threshold jewel list}}
{{Skill enchantment modifier list}}
{{Skill enchantment modifier list}}
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.6.0}}
{{Version history table row|3.23.0|
* Quality now causes +0-2 smaller explosions, instead of providing 0-10% increased Area of Effect.
}}
{{Version history table row|3.21.0|
* Explosive Trap now causes 3 smaller explosions at gem level 1 (previously 4), scaling up to 7 at gem level 20 (unchanged).
}}
{{Version history table row|3.17.0|
* Explosive Trap now deals 437 to 655 Physical Damage at gem level 20 (previously 309 to 464).
* Now has 100% Effectiveness of Added Damage at all gem levels (previously 60%).
}}
{{Version history table row|3.6.0|
* Modifiers to Explosive Trap's radius now also affect the spread of its explosions.
* Modifiers to Explosive Trap's radius now also affect the spread of its explosions.
* Now deals 4 to 6 Physical damage at gem level 1 (from 4 to 7) and 280 to 420 Physical damage at gem level 20 (from 303 to 455)
* Now deals 4 to 6 Physical damage at gem level 1 (from 4 to 7) and 280 to 420 Physical damage at gem level 20 (from 303 to 455)
* Now gains radius as the gem levels, up to +4 radius at gem level 20.
* Now gains radius as the gem levels, up to +4 radius at gem level 20.
* Now has an added damage effectiveness of 60% (from 50%).
* Now has an added damage effectiveness of 60% (from 50%).
{{Version history table row|3.4.0}}
}}
{{Version history table row|3.4.0|
* Base damage increased by 40% at gem levels 4 and up. At gem levels 1 to 4, the damage has been increased, slightly more at each level up to level 4.
* Base damage increased by 40% at gem levels 4 and up. At gem levels 1 to 4, the damage has been increased, slightly more at each level up to level 4.
{{Version history table row|3.3.0}}
}}
{{Version history table row|3.3.0|
* Explosive Trap has been added to the game.
* Explosive Trap has been added to the game.
|}
}}
{{Version history table end}}
==References==
==References==
Revision as of 20:00, 26 December 2023
Explosive TrapTrap, Spell, AoE, Fire, Physical Level: (1-20) Cost: (6-20) Mana Cast Time: 1.00 sec Critical Strike Chance: 6.00%Throws a trap that creates an explosion when triggered, dealing spell damage in an area around it. A number of smaller explosions occur within a secondary area around the trap in quick succession after the first.Deals (4-437) to (6-655) Physical Damage Trap lasts 4 seconds 50% of Physical Damage Converted to Fire Damage Base explosion radius is (1.2-1.8) metres Base secondary radius is (1.2-1.8) metres Base smaller explosion radius is (0.7-1.3) metres Causes (3-7) smaller explosions Smaller explosions have between 30% reduced and 30% increased base radius at random
Additional Effects From 1-20% Quality: Causes +(0.1-2) smaller explosionsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Explosive Trap is a spell that throws a trap that creates multiple explosions when triggered. It deals physical damage that's converted to fire damage.
The base radius of the large explosion is 1.2m, and the base radius of the small explosions is 0.7m, with the default size having a radius of 1.0m. Both of these radii are increased by the +x metres to radius gained from gem levels and by modifiers to Area of Effect. The chance that a small explosion will hit a targeted enemy can be calculated as . Increases to radius improve the overlap chance of small explosions on the targeted enemy by increasing the ratio of the small radius to the large radius, while increased area of effect may either increase or decrease the overlap chance, as different breakpoints in the calculation of the large and small radius are reached.[1]
Gem level progression
Level
Mana Cost
Physical Damage
# Explosions
Radius (Base)
Radius (Secondary)
Radius (Smaller)
Exp.
Total Exp.
1
1
0
0
6
4 to 6
3
1.2m
1.2m
0.7m
0
0
2
2
0
0
6
5 to 7
3
1.2m
1.2m
0.7m
70
70
3
4
0
0
7
7 to 10
3
1.3m
1.3m
0.8m
308
378
4
7
14
0
8
10 to 15
3
1.3m
1.3m
0.8m
1554
1932
5
11
19
0
9
14 to 22
4
1.3m
1.3m
0.8m
6667
8599
6
16
26
18
10
21 to 32
4
1.4m
1.4m
0.9m
26047
34646
7
20
31
22
11
28 to 43
4
1.4m
1.4m
0.9m
49725
84371
8
24
37
25
12
37 to 55
4
1.4m
1.4m
0.9m
95714
180085
9
28
42
29
13
48 to 71
5
1.5m
1.5m
N/A
169595
349680
10
32
47
33
14
61 to 91
5
1.5m
1.5m
N/A
283759
633439
11
36
52
36
14
76 to 114
5
1.5m
1.5m
N/A
453996
1087435
12
40
58
40
15
95 to 143
5
1.6m
1.6m
1.1m
703128
1790563
13
44
63
44
16
119 to 178
6
1.6m
1.6m
1.1m
1061223
2851786
14
48
68
48
16
146 to 220
6
1.6m
1.6m
1.1m
2065870
4917656
15
52
74
51
17
180 to 270
6
1.7m
1.7m
1.2m
2507110
7424766
16
56
79
55
18
221 to 331
6
1.7m
1.7m
1.2m
5798936
13223702
17
60
84
59
18
269 to 404
7
1.7m
1.7m
1.2m
15083919
28307621
18
64
90
62
19
327 to 491
7
1.8m
1.8m
1.3m
27792735
56100356
19
67
94
65
19
378 to 567
7
1.8m
1.8m
1.3m
43869739
99970095
20
70
98
68
20
437 to 655
7
1.8m
1.8m
1.3m
242081556
342051651
21
72
100
70
20
480 to 720
8
1.9m
1.9m
1.4m
N/A
N/A
22
74
N/A
N/A
21
527 to 791
8
1.9m
1.9m
1.4m
N/A
N/A
23
76
N/A
N/A
21
579 to 869
8
1.9m
1.9m
1.4m
N/A
N/A
24
78
N/A
N/A
21
635 to 953
8
2m
2m
1.5m
N/A
N/A
25
80
N/A
N/A
22
697 to 1046
8
2m
2m
1.5m
N/A
N/A
26
82
N/A
N/A
23
764 to 1146
9
2m
2m
1.5m
N/A
N/A
27
84
N/A
N/A
23
837 to 1256
9
2.1m
2.1m
1.6m
N/A
N/A
28
86
N/A
N/A
23
917 to 1376
9
2.1m
2.1m
1.6m
N/A
N/A
29
88
N/A
N/A
24
1004 to 1506
9
2.1m
2.1m
1.6m
N/A
N/A
30
90
N/A
N/A
24
1099 to 1649
9
2.2m
2.2m
1.7m
N/A
N/A
31
91
N/A
N/A
25
1150 to 1724
9
2.2m
2.2m
1.7m
N/A
N/A
32
92
N/A
N/A
25
1202 to 1804
10
2.2m
2.2m
1.7m
N/A
N/A
33
93
N/A
N/A
25
1257 to 1886
10
2.2m
2.2m
1.7m
N/A
N/A
34
94
N/A
N/A
26
1315 to 1972
10
2.2m
2.2m
1.7m
N/A
N/A
35
95
N/A
N/A
27
1375 to 2062
10
2.3m
2.3m
1.8m
N/A
N/A
36
96
N/A
N/A
27
1437 to 2156
10
2.3m
2.3m
1.8m
N/A
N/A
37
97
N/A
N/A
27
1503 to 2254
10
2.3m
2.3m
1.8m
N/A
N/A
38
98
N/A
N/A
28
1571 to 2356
10
2.3m
2.3m
1.8m
N/A
N/A
39
99
N/A
N/A
28
1642 to 2462
10
2.3m
2.3m
1.8m
N/A
N/A
40
100
N/A
N/A
29
1716 to 2574
10
2.3m
2.3m
1.8m
N/A
N/A
Gem quality
Type
Additional Effects per 1-20% Quality
Weight
Superior
Causes +(0.1-2) smaller explosions
1
Item acquisition
Explosive Trap can drop anywhere.
Recipes
Explosive Trap can be created from the following recipes:
Amount
Part
Description
Meta
7
Deathly DesignsDeathly Designs7Level 21 Trap Gem Quality:+23% Corrupted"The Karui was correct; there is virtue in honouring my ancestors."
Random corruptedlevel 21 Trap gem with 23% quality
A
13
The CataclysmThe Cataclysm13Level 21 Spell Gem CorruptedThe mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
Random corruptedlevel 21 Spell gem
A
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Quest reward
This item is given as a quest reward for the following quests:
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.