Wintertide Brand: Difference between revisions

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|cast_time                              = 0.7
|cast_time                              = 0.7
|required_level                          = 12
|required_level                          = 12
|quality_type1_weight                    = 50
|quality_type1_weight                    = 1
|quality_type1_stat_text                = +0.5% to Cold Damage over Time Multiplier
|quality_type1_stat_text                = Debuff deals +(0.25-5)% more Damage per Stage
|quality_type1_stat1_id                  = cold_dot_multiplier_+
|quality_type1_breakpoints               = 4.0
|quality_type1_stat1_value               = 500
|quality_type1_stat1_id                 = immolation_brand_burn_damage_+%_final_per_stage
|quality_type2_weight                    = 100
|quality_type1_stat1_value               = 250
|quality_type2_stat_text                = 0.5% increased Area of Effect
|quality_type2_stat1_id                 = base_skill_area_of_effect_+%
|quality_type2_stat1_value               = 500
|quality_type3_weight                    = 100
|quality_type3_stat_text                = 2% increased Skill Effect Duration<br>2% reduced Cast Speed
|quality_type3_stat1_id                  = skill_effect_duration_+%
|quality_type3_stat1_value              = 2000
|quality_type3_stat2_id                  = base_cast_speed_+%
|quality_type3_stat2_value              = -2000
|static_cost_types                      = Mana
|static_cost_types                      = Mana
|static_damage_effectiveness            = 100
|static_damage_effectiveness            = 100
Line 37: Line 28:
|static_stat1_id                        = base_number_of_sigils_allowed_per_target
|static_stat1_id                        = base_number_of_sigils_allowed_per_target
|static_stat1_value                      = 1
|static_stat1_value                      = 1
|static_stat2_id                        = base_secondary_skill_effect_duration
|static_stat2_id                        = console_skill_dont_chase
|static_stat2_value                      = 6000
|static_stat2_value                      = 1
|static_stat3_id                        = base_tertiary_skill_effect_duration
|static_stat3_id                        = is_area_damage
|static_stat3_value                      = 1000
|static_stat3_value                      = 1
|static_stat4_id                        = base_sigil_repeat_frequency_ms
|static_stat4_id                        = skill_can_add_multiple_charges_per_action
|static_stat4_value                      = 250
|static_stat4_value                      = 1
|static_stat5_id                        = immolation_brand_burn_damage_+%_final_per_stage
|static_stat5_id                        = base_sigil_repeat_frequency_ms
|static_stat5_value                      = 20
|static_stat5_value                      = 250
|static_stat6_id                        = winter_brand_max_number_of_stages
|static_stat6_id                        = additive_cast_speed_modifiers_apply_to_sigil_repeat_frequency
|static_stat6_value                      = 20
|static_stat6_value                      = 1
|static_stat7_id                        = active_skill_brands_allowed_on_enemy_+
|static_stat7_id                        = active_skill_brands_allowed_on_enemy_+
|static_stat7_value                      = 1
|static_stat7_value                      = 1
|static_stat8_id                        = additive_cast_speed_modifiers_apply_to_sigil_repeat_frequency
|static_stat8_id                        = spell_damage_modifiers_apply_to_skill_dot
|static_stat8_value                      = 1
|static_stat8_value                      = 1
|static_stat9_id                        = spell_damage_modifiers_apply_to_skill_dot
|static_stat9_id                        = base_secondary_skill_effect_duration
|static_stat9_value                      = 1
|static_stat9_value                      = 6000
|static_stat10_id                        = is_area_damage
|static_stat10_id                        = base_skill_effect_duration
|static_stat10_value                    = 1
|static_stat10_value                    = 2000
|static_stat11_id                        = skill_can_add_multiple_charges_per_action
|static_stat11_id                        = base_tertiary_skill_effect_duration
|static_stat11_value                    = 1
|static_stat11_value                    = 1000
|static_stat12_id                        = console_skill_dont_chase
|static_stat12_id                        = immolation_brand_burn_damage_+%_final_per_stage
|static_stat12_value                    = 1
|static_stat12_value                     = 20
|stat_text                              = Can be Attached for a total Duration of 2 seconds<br>Your Skills can have an additional Brand Attached to an Enemy<br>Can be Detached for a total Duration of 6 seconds<br>Deals (13.7-261.2) Base Cold Damage per second<br>Base Debuff Duration is 1 seconds<br>Activates every 0.25 seconds while Attached<br>Debuff deals 20% more Damage per Stage<br>Maximum 20 Stages<br>Can have an additional Brand Attached to an Enemy<br>Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
|static_stat13_id                        = quality_display_wintertide_brand_is_gem
|static_stat13_value                     = 1
|static_stat14_id                        = winter_brand_max_number_of_stages
|static_stat14_value                    = 20
|stat_text                              = Activates every 0.25 seconds while Attached<br>Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency<br>Deals (13.7-261.2) Base Cold Damage per second<br>Can have an additional Brand Attached to an Enemy<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>Can be Detached for a total Duration of 6.00 seconds<br>Can be Attached for a total Duration of 2.00 seconds<br>Base Debuff Duration is 1.00 seconds<br>Debuff deals 20% more Damage per Stage<br>Maximum 20 Stages
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 12
|level1_level_requirement                = 12
Line 366: Line 361:




'''Wintertide Brand''' is a [[spell]] that creates a [[brand]] at the target position. While attached, the brands deals [[cold damage|cold]] [[damage over time]] to the attached target and [[chill]]s them. When the enemies it attached to die or the attached duration end, it creates an [[area of effect]] that applies the total amount of [[Damage over time|DoT]] that it has dealt to the enemy it attached to to the surrounding enemies.
'''Wintertide Brand''' is a [[spell]] that creates a [[brand]] at the target position. While attached, the brands deals [[cold damage|cold]] [[damage over time]] to the attached target and [[chill]]s them. When the enemies it attached to die or the attached duration end, it creates an [[area of effect]] that applies the total amount of [[Damage over time|DoT]] that it has dealt to the enemy it attached to the surrounding enemies.


==Skill functions and interactions==
==Skill functions and interactions==


* '''Debuffs''': This skill has two debuffs: "Wintertide" and "Wintertide's End".
* '''Debuffs''': Wintertide Brand applies two separate debuffs: '''Wintertide''' and '''Wintertide's End'''.
**'''Wintertide''': While a Wintertide Brand is attached to an enemy, it continuously applies a durationless '''Wintertide''' debuff. This debuff [[Chill|chills]] and applies [[Cold]] [[Damage over Time]] based on the brand's current stage.
***The '''Wintertide''' debuff's cold damage over time scales with number of times the Wintertide Brand has activated, up to 20 stages by default.
***Multiple instances of this debuff stack and will each deal damage. This means that multiple wintertide brands applied to the same enemy will each deal damage. Each brand will keep track of its own stages and each '''Wintertide''' debuff will apply damage accordingly.<ref>https://www.reddit.com/r/pathofexile/comments/hb56kp/path_of_exile_harvest_gem_information/fv75evl/?context=10</ref>
***This debuff has no duration and will be removed immediately when the brand detaches from the enemy.<ref>https://www.reddit.com/r/pathofexile/comments/hb56kp/path_of_exile_harvest_gem_information/fv75evl/?context=10</ref>
**'''Wintertide's End''': When a Wintertide Brand is removed from an enemy, a '''Wintertide's End''' debuff is applied to all enemies in an area centered on the previously branded enemy.
***This debuff chills and deals Cold Damage over Time equal to the previously applied '''Wintertide''' debuff damage, including the stacking damage from the modifier {{c|mod|Debuff deals % more Damage per Stage}}.
***This debuff will be applied to the previously branded enemy, if it is still alive.
***This debuff has a base duration of 1 second and can be modified by {{c|mod|Increased Skill Effect Duration}} and {{c|mod|Brand Skills Have Increased Duration}}.
***Multiple instances of this debuff can be applied to an enemy at the same time, but only the strongest instance of '''Wintertide's End''' will deal damage at any given moment.<ref>https://www.reddit.com/r/pathofexile/comments/hb56kp/path_of_exile_harvest_gem_information/fv75evl/?context=10</ref>
***An enemy can be affected by both '''Wintertide''' and '''Wintertide's End''' at the same time and will take damage from both.
***Brands can be removed from an enemy by being overwritten by a freshly cast brand, the branded enemy dying, [[Brand Recall]], or the brand attaching to a new target by [[Brand Mastery]].


** '''Wintertide''': While a Wintertide Brand is attached to an enemy, it has the "Wintertide" debuff, which deals [[Cold]] [[Damage over Time]], and causes the enemy to be [[chilled]]. If any enemy has more than one Wintertide Brand attached to it, each brand applies a separate stack of the "Wintertide" debuff. This debuff does not have any duration as it only exists while the Brand is attached.
*'''Stages''': Each brand separately tracks its own stage, independent of other Brands.<ref>https://www.reddit.com/r/pathofexile/comments/hb56kp/comment/fv71dio/</ref>
** '''Wintertide's End''': When a Wintertide Brand is removed (either by attachment duration or Brand duration expiring, the Brand being recalled or overwritten, the enemy dying, or attaching to a new target e.g. via [[Brand Mastery]]), the enemy is no longer affected by that Brand's "Wintertide" debuff, and instead applies the "Wintertide's End" debuff to all enemies in an AOE (including the previously branded enemy, if it is still alive). "Wintertide's End" deals Cold Damage over Time equivalent to the "Wintertide" debuff at time of removal including the "More Damage per Stage", as well as causing the enemy to be chilled. It lasts for a base duration of 1 second, modified by Skill Duration, and multiple instances of the debuff cannot stack; only the strongest instance of "Wintertide's End" will apply.  
**With each brand activation the brand gains a stage, scaling its debuff damage.
**The brand keeps its stages while detached.


* '''Activation Frequency''': While attached, each Brand gains one stages every time it activates.
**The activation rate (and hence the stage-gaining rate) can be affected by modifiers such as {{c|mod|Activation Frequency}} or {{c|mod|cast speed}} and {{il|Swiftbrand Support}} or {{sl|Brandsurge}}.
**By default, with a 0.25 second activation frequency and 2 second attached duration, Wintertide Brand will only reach 8 stages. Investment into {{c|mod|Activation Frequency}}, {{c|mod|cast speed}}, {{c|mod|Increased Skill Effect Duration}}, and {{c|mod|Brand Skills Have Increased Duration}} is needed to reach maximum stage.
**Notably, merely reaching maximum stages before the brand expires does not maximize Wintertide brand's damage. This is due to the brand's stages resetting with each recast/brand expiration. Increased duration and activation frequency will continue to scale the ability's average damage.


* '''Cold DOT''': The skill has two debuffs.
*'''Hit''': Wintertide Brand does not hit. This prevents it from being supported by support gems such as {{il|Hextouch Support}}, triggering [[Elemental Equilibrium]], or having its damage reflected back to the player.
** While a Wintertide Brand is attached to an enemy, it has the "Wintertide" debuff, which deals cold damage over time and chills. Multiple instances of this debuff stack when there are multiple brands attached to the enemy. This debuff has no duration.<ref>https://www.reddit.com/r/pathofexile/comments/hb56kp/path_of_exile_harvest_gem_information/fv75evl/?context=10</ref>
 
** When a Wintertide Brand is removed, it removes its "Wintertide" debuff from the enemy it detached from, and applies "Wintertide's End" debuff to each enemy in range (may include the previously-branded enemy if that's still alive). It also deals cold damage over time (value copied from the removed "Wintertide" debuff) and chills. It lasts for a a base duration of 1 second. This debuff cannot stack, and only the strongest instance will apply at a time.
* '''Area''': Neither '''Wintertide''' nor '''Wintertide's End''' apply area damage and {{c|mod|increased Area Damage}} will not scale this skill's damage. However, modifiers to {{c|mod|Increased Area of Effect}} will modify the application area of '''Wintertide's End'''.
** An enemy can be affected by both "Wintertide" and "Wintertide's End" debuffs at the same time and will take damage from both (e.g. if an enemy is having a brand attached while receiving "Wintertide's End" from a removed brand).
 
* '''Area''': Neither "Wintertide" nor "Wintertide's End" are considered area damage, due to being debuffs applied by the skill. Unlike other Cold Damage over Time skills, Wintertide Brand does not create a chilling area. However, modifiers to Area of Effect will affect the area the brand can apply the "Wintertide's End" debuff on.<ref>https://www.reddit.com/r/pathofexile/comments/hb56kp/path_of_exile_harvest_gem_information/fv6zrdt/?context=10</ref>
*'''Chill''': Both '''Wintertide''' and '''Wintertide's End''' cause the enemy to be chilled.  
* '''Activation''': While attached, the Brand gains stages every time it activates, which increases its damage. The activation rate (and hence the stage-gaining rate) can be modified by modifiers to Brand activation frequency such as cast speed, or {{il|Swiftbrand Support}} or {{sl|Brandsurge}}.
**By default, both debuffs cause a typical base chill of 10% reduced action speed.  
**By default, with a 0.25s activation frequency, a brand needs to be attached for 5s minimum to reach the final stage of 20, and will only be able to reach 8 stages without investment into duration or activation frequency.
**This chill can be scaled with {{c|mod|Increased Effect of Cold Ailments}} and {{c|mod|Increased Effect of Non-Damaging Ailments}}.
*'''Stages''': Stages are a property of the brand which increases with each activation. Stages are stored separately per Brand and are not shared between Brands.<ref>https://www.reddit.com/r/pathofexile/comments/hb56kp/comment/fv71dio/</ref> Stages gained while attached are maintained until the brand expires, regardless if the brand is detached during its lifespan.
**This skill does not create a chilling area.
*'''Hit''': Wintertide Brand does not have any components which hit. This prevents it from being supported by {{il|Hextouch Support}}, triggering [[Elemental Equilibrium]], or being reflected back to the player.
**After an undocumented change in [[Version 3.15.0]], when supported by {{il|Elemental Focus Support}}, the debuffs no longer chill enemies.
*'''Chill''': Both "Wintertide" and "Wintertide's End" cause the enemy to be chilled while affected by the debuff. By default, it has a base chill of 10% reduced action speed. It is not a chilling area. After an undocumented change in [[Version 3.15.0]], when supported by {{il|Elemental Focus Support}}, the debuffs no longer chill enemies.
 
*'''Duration''': Modifiers to [[skill effect duration]] and brand's duration will affect the following properties of the skill: total attached duration, total detached duration, and "Wintertide's End" debuff duration.
*'''Duration''': {{c|mod|Increased Skill Effect Duration}} and {{c|mod|Brand Skills Have Increased Duration}} will affect Wintertide brand's total attached duration, total detached duration, and '''Wintertide's End''' debuff duration.


==Gem level progression==
==Gem level progression==
Line 400: Line 411:


{{Item acquisition}}
{{Item acquisition}}
{{Skill threshold jewel list}}
{{Skill enchantment modifier list}}
{{Skill enchantment modifier list}}


Line 429: Line 437:
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.23.0|
* Quality now causes the Debuff to deal +0-5% more Damage per Stage, instead of providing +0-10% to Cold Damage over Time Multiplier.
}}
{{Version history table row|3.16.0|
{{Version history table row|3.16.0|
* Now deals 13.7 Base Cold Damage per second at gem level 1 (previously 12.5), up to 261.2 at gem level 20 (previously 164.6).
* Now deals 13.7 Base Cold Damage per second at gem level 1 (previously 12.5), up to 261.2 at gem level 20 (previously 164.6).
}}
}}
{{Version history table row|3.15.0|
{{Version history table row|3.15.0|
* (Undocumented) When supported by {{il|Elemental Focus}}, debuffs no longer apply chill.
* When supported by {{il|Elemental Focus}}, debuffs no longer apply chill. {{Undocumented}}
}}
}}
{{Version history table row|3.11.0|
{{Version history table row|3.11.0|

Latest revision as of 12:46, 15 December 2023

Wintertide BrandSpell, AoE, Cold, Duration, Brand
Level: (1-20)
Cost: (6-16) Mana
Cast Time: 0.70 sec
Requires Level 12Creates a magical brand which can attach to a nearby enemy, dealing cold damage over time and chilling them. It periodically activates while attached, gaining stages that raise the damage. When removed, a short-duration debuff dealing the same damage over time and chill is applied to each nearby enemy. The brand keeps its charges while detached.Activates every 0.25 seconds while Attached
Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
Deals (13.7-261.2) Base Cold Damage per second
Can have an additional Brand Attached to an Enemy
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Can be Detached for a total Duration of 6.00 seconds
Can be Attached for a total Duration of 2.00 seconds
Base Debuff Duration is 1.00 seconds
Debuff deals 20% more Damage per Stage
Maximum 20 Stages

Additional Effects From 1-20% Quality:
Debuff deals +(0.25-5)% more Damage per Stage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 12
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemWintertideBrand


Wintertide Brand is a spell that creates a brand at the target position. While attached, the brands deals cold damage over time to the attached target and chills them. When the enemies it attached to die or the attached duration end, it creates an area of effect that applies the total amount of DoT that it has dealt to the enemy it attached to the surrounding enemies.

Skill functions and interactions

  • Debuffs: Wintertide Brand applies two separate debuffs: Wintertide and Wintertide's End.
    • Wintertide: While a Wintertide Brand is attached to an enemy, it continuously applies a durationless Wintertide debuff. This debuff chills and applies Cold Damage over Time based on the brand's current stage.
      • The Wintertide debuff's cold damage over time scales with number of times the Wintertide Brand has activated, up to 20 stages by default.
      • Multiple instances of this debuff stack and will each deal damage. This means that multiple wintertide brands applied to the same enemy will each deal damage. Each brand will keep track of its own stages and each Wintertide debuff will apply damage accordingly.[1]
      • This debuff has no duration and will be removed immediately when the brand detaches from the enemy.[2]
    • Wintertide's End: When a Wintertide Brand is removed from an enemy, a Wintertide's End debuff is applied to all enemies in an area centered on the previously branded enemy.
      • This debuff chills and deals Cold Damage over Time equal to the previously applied Wintertide debuff damage, including the stacking damage from the modifier Debuff deals % more Damage per Stage.
      • This debuff will be applied to the previously branded enemy, if it is still alive.
      • This debuff has a base duration of 1 second and can be modified by Increased Skill Effect Duration and Brand Skills Have Increased Duration.
      • Multiple instances of this debuff can be applied to an enemy at the same time, but only the strongest instance of Wintertide's End will deal damage at any given moment.[3]
      • An enemy can be affected by both Wintertide and Wintertide's End at the same time and will take damage from both.
      • Brands can be removed from an enemy by being overwritten by a freshly cast brand, the branded enemy dying, Brand Recall, or the brand attaching to a new target by Brand Mastery.
  • Stages: Each brand separately tracks its own stage, independent of other Brands.[4]
    • With each brand activation the brand gains a stage, scaling its debuff damage.
    • The brand keeps its stages while detached.
  • Activation Frequency: While attached, each Brand gains one stages every time it activates.
    • The activation rate (and hence the stage-gaining rate) can be affected by modifiers such as Activation Frequency or cast speed and Swiftbrand SupportSwiftbrand SupportBrand, Support
      Icon: t
      Level: (1-20)
      Cost & Reservation Multiplier: 130%
      Requires Level 31Supports skills which create brands.Supported Skills have 65% less Attached Duration
      Supported Skills have 65% less Detached Duration
      Supported Skills have (30-44)% more Activation frequency

      Additional Effects From 1-20% Quality:
      Supported Skills have (0.25-5)% more Activation frequency
      This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
      or Brandsurge.
    • By default, with a 0.25 second activation frequency and 2 second attached duration, Wintertide Brand will only reach 8 stages. Investment into Activation Frequency, cast speed, Increased Skill Effect Duration, and Brand Skills Have Increased Duration is needed to reach maximum stage.
    • Notably, merely reaching maximum stages before the brand expires does not maximize Wintertide brand's damage. This is due to the brand's stages resetting with each recast/brand expiration. Increased duration and activation frequency will continue to scale the ability's average damage.
  • Hit: Wintertide Brand does not hit. This prevents it from being supported by support gems such as Hextouch SupportHextouch SupportSupport, Hex, Trigger
    Icon: &
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 38Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.Supported Skills apply supported Curses on Hit
    You cannot Cast Supported Curse Spells
    35% less Effect of Supported Curses
    Supported Skills have (50-31)% reduced Curse Duration

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.5-10)% increased Curse Duration
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    , triggering Elemental Equilibrium, or having its damage reflected back to the player.
  • Area: Neither Wintertide nor Wintertide's End apply area damage and increased Area Damage will not scale this skill's damage. However, modifiers to Increased Area of Effect will modify the application area of Wintertide's End.
  • Chill: Both Wintertide and Wintertide's End cause the enemy to be chilled.
    • By default, both debuffs cause a typical base chill of 10% reduced action speed.
    • This chill can be scaled with Increased Effect of Cold Ailments and Increased Effect of Non-Damaging Ailments.
    • This skill does not create a chilling area.
    • After an undocumented change in Version 3.15.0, when supported by Elemental Focus SupportElemental Focus SupportSupport
      Icon: F
      Level: (1-20)
      Cost & Reservation Multiplier: 130%
      Requires Level 18Supports any skill that hits or burns enemies, or inflicts elemental ailments.Supported Skills deal (20-34)% more Elemental Damage
      Supported Skills cannot inflict Elemental Ailments

      Additional Effects From 1-20% Quality:
      Supported Skills deal (0.5-10)% increased Elemental Damage
      This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
      , the debuffs no longer chill enemies.
  • Duration: Increased Skill Effect Duration and Brand Skills Have Increased Duration will affect Wintertide brand's total attached duration, total detached duration, and Wintertide's End debuff duration.

Gem level progression

LevelRequired LevelRequired IntelligenceMana
Cost
Cold
DPS
Exp.Total Exp.
11233613.700
21539616.91524915249
319487224151756766
42356828.181983138749
52764935.4147968286717
63173944250557537274
735811054.1405086942360
838881162.94477181390078
941941172.86153182005396
10441001283.98346392840035
11471061296.515707604410795
125011313110.716339876044782
135311913126.621510308195812
145612514144.5281218911008001
155913214164.6509936016107361
166213815187.1940073125508092
176414215203.61527336640781458
186614616221.32628658267068040
196815116240.562890590129958630
207015516261.2212046017342004647
217215917283.4N/AN/A
2274N/A17307.4N/AN/A
2376N/A18333.1N/AN/A
2478N/A18360.9N/AN/A
2580N/A18390.8N/AN/A
2682N/A19422.9N/AN/A
2784N/A19457.4N/AN/A
2886N/A19494.6N/AN/A
2988N/A20534.5N/AN/A
3090N/A20577.5N/AN/A
3191N/A20600.1N/AN/A
3292N/A20623.6N/AN/A
3393N/A21647.9N/AN/A
3494N/A21673.1N/AN/A
3595N/A21699.2N/AN/A
3696N/A21726.3N/AN/A
3797N/A21754.4N/AN/A
3898N/A22783.4N/AN/A
3999N/A22813.5N/AN/A
40100N/A22844.8N/AN/A

Gem quality

TypeAdditional Effects per 1-20% QualityWeight
SuperiorDebuff deals +(0.25-5)% more Damage per Stage1

Item acquisition

Wintertide Brand can drop anywhere.

Recipes

Wintertide Brand can be created from the following recipes:

AmountPartDescriptionMeta
13The CataclysmThe Cataclysm13Level 21 Spell Gem
Corrupted
The mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
Random corrupted level 21 Spell gemA
6The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
Random level 20 gemA
3Gemcutter's PromiseGemcutter's Promise3Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% qualityA
1Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Quest reward

This item is given as a quest reward for the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
The Siren's Cadence
Act 1

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
The Siren's Cadence
Act 1
Nessa
A Fixture of Fate
Act 3
Siosa
Fallen from Grace
Act 6
Lilly Roth

Related helmet enchantments

The following helmet enchantments affect Wintertide Brand.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Winter Brand Chill Efffect 166Merciless LabyrinthWintertide Brand has 25% increased Chill Effecthelmet 100
Enchantment Winter Brand Chill Efffect 275Eternal LabyrinthWintertide Brand has 40% increased Chill Effecthelmet 100
Enchantment Winter Brand Damage 166Merciless LabyrinthWintertide Brand deals 25% increased Damagehelmet 100
Enchantment Winter Brand Damage 275Eternal LabyrinthWintertide Brand deals 40% increased Damagehelmet 100
Enchantment Winter Brand Stages 166Merciless LabyrinthWintertide Brand has +2 to maximum Stageshelmet 100
Enchantment Winter Brand Stages 275Eternal LabyrinthWintertide Brand has +4 to maximum Stageshelmet 100

Alternate skill effects

Wintertide Brand has the following alternate skill effects:

ItemEffect(s)
Celestial Brand EffectCelestial Brand EffectSkill Gem EffectYour Brand becomes a Celestial Effect.Your Brand becomes a Celestial Effect.

Related unique items

The following unique items are related to Wintertide Brand:

ItemBase ItemRequired levelStats
Replica AllelopathyReplica Allelopathy
Satin Gloves
Energy Shield: (56-72)Requires Level 41, 60 IntGrants Level 22 Wintertide Brand Skill
(100-120)% increased Energy Shield
10% increased Area of Effect
Immune to Chill
Wintertide Brand has (20-30)% increased Chill Effect
"There seems to be some innate relationship between the forces of
chaos and cold. Perhaps we should consult an occultist."
Satin Gloves41Grants Level 22 Wintertide Brand Skill
(100-120)% increased Energy Shield
10% increased Area of Effect
Immune to Chill
Wintertide Brand has (20-30)% increased Chill Effect

Version history

Version Changes
3.23.0
  • Quality now causes the Debuff to deal +0-5% more Damage per Stage, instead of providing +0-10% to Cold Damage over Time Multiplier.
3.16.0
  • Now deals 13.7 Base Cold Damage per second at gem level 1 (previously 12.5), up to 261.2 at gem level 20 (previously 164.6).
3.15.0
  • When supported by Elemental Focus SupportElemental Focus SupportSupport
    Icon: F
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 18Supports any skill that hits or burns enemies, or inflicts elemental ailments.Supported Skills deal (20-34)% more Elemental Damage
    Supported Skills cannot inflict Elemental Ailments

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Elemental Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    , debuffs no longer apply chill. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.11.0
  • Wintertide Brand has been added to the game.

References

ru:Клеймо зимы