Weapon: Difference between revisions
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{{Version history table row|0.8.1| | {{Version history table row|0.8.1| | ||
* Added new weapon types to decrease the gap between weapons at higher levels. They have borrowed art for now. | * Added new weapon types to decrease the gap between weapons at higher levels. They have borrowed art for now. | ||
* All | * All character weapon attacks are 10% faster by default now. | ||
}} | }} | ||
{{Version history table row|0.8.0| | {{Version history table row|0.8.0| |
Revision as of 11:49, 16 July 2023
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Weapons are a category of equipment that are equipped to deal damage with attacks or provide various modifiers that modify a character's damage.
Characters can equip two sets of weapons, and switch between them through a keybind for weapon swapping.
All weapons have certain base stats: physical damage, critical strike chance, attack speed. These can be directly modified with local modifiers. Additionally, melee weapons have weapon ranges, which affect the distance from which they can physically strike enemies.
Weapons may be of a certain archetype:
- Attack weapon: only rolls local modifiers for attacks.
- Warstaves are an example of an attack weapon subcategory.
- Caster weapon: can roll both attack and spell modifiers.
- Rune daggers are an example of a caster weapon subcategory.
- Summoner/minion weapon: can roll attack, spell, and minion modifiers.
Version history
Version | Changes |
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0.9.3 |
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0.8.1 |
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0.8.0 |
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0.7.1 |
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0.6.11 |
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