Veiled modifier

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Veiled modifiers can be found on items dropped by Immortal Syndicate members. The modifier will do nothing until it is taken to Jun, Veiled Master to unveil it. Unveiling the mod gives you up to three choices on what the modifier will be. Unveiling mods adds experience towards unlocking it as a crafting recipe for the Crafting Bench.

Veiled mods are in the same category as crafted mods.

How to obtain

Immortal Syndicate members will sometimes drop a Rare item with a Veiled mod. They may also offer a Veiled item as part of a Bargain. Items with two veiled mods can also be found in a Safehouse if Aisling Laffrey is stationed in that division.

If Aisling is stationed in Research, the safehouse will contain a Crafting Bench that adds a Veiled mod to an item (provided it is able to have a crafted mod added), with a chance of adding a second Veiled mod at higher ranks.

Unique items with veiled mods can also be obtained when defeating the safehouse leader or the Syndicate Mastermind.

Experience

Unveiling a modifier will add experience towards unlocking that mod as a crafting recipe. If the recipe has multiple tiers, it will unlock one tier at a time.

The amount of experience gained will depend on the tier of the unveiled mod. Veiled mods of a higher tier you have unlocked will give enough experience to fill 100% of the experience bar, while mods of equal or lower tiers give a percentage of it.

Syndicate exclusive mods

Some Veiled mods can only be found in items dropped by a specific Syndicate member.

Agent Signature Veiled Mod Veiled Mod Tiers
Aisling Laffrey, The Silent Butcher
#% increased Global Physical Damage
#% increased Global Chaos Damage
  1. (8-10)% increased Chaos Damage
    (8-10)% increased Global Physical Damage
  2. (11-13)% increased Chaos Damage
    (11-13)% increased Global Physical Damage
  3. (14-16)% increased Chaos Damage
    (14-16)% increased Global Physical Damage
3
Cameria the Coldblooded
#% increased Global Critical Strike Chance
+#% to Critical Strike Multiplier if you've Shattered an Enemy Recently
  1. +(15-17)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
    (10-11)% increased Global Critical Strike Chance
  2. +(18-20)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
    (12-13)% increased Global Critical Strike Chance
  3. +(21-23)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
    (14-16)% increased Global Critical Strike Chance
3
Elreon, Light's Judge
Channeling/Non-Channeling Skills have -# to Total Mana Cost

Non-Channeling

  1. Non-Channelling Skills have -4 to Total Mana Cost
  2. Non-Channelling Skills have -5 to Total Mana Cost
  3. Non-Channelling Skills have -(7-6) to Total Mana Cost

Channeling

  1. Channelling Skills have -1 to Total Mana Cost
  2. Channelling Skills have -2 to Total Mana Cost
  3. Channelling Skills have -3 to Total Mana Cost
3
Gravicius Reborn
Gain #% of Maximum Life as Extra Maximum Energy Shield
  1. Gain 6% of Maximum Life as Extra Maximum Energy Shield
  2. Gain 8% of Maximum Life as Extra Maximum Energy Shield
  3. Gain 10% of Maximum Life as Extra Maximum Energy Shield
3
Guff "Tiny" Grenn
#% increased Damage during any Flask Effect
  1. (16-18)% increased Damage during any Flask Effect
  2. (19-23)% increased Damage during any Flask Effect
  3. (24-28)% increased Damage during any Flask Effect
3
Haku, Warmaster
+#% to Quality of Socketed Gems
  1. +(5-6)% to Quality of Socketed Gems
  2. +(6-7)% to Quality of Socketed Gems
  3. +(7-8)% to Quality of Socketed Gems
3
Hillock, the Blacksmith
#% increased Attributes
  1. 4% increased Attributes
  2. 5% increased Attributes
  3. 6% increased Attributes
3
It That Fled
Gain #% of Fire/Cold/Lightning Damage as extra Chaos Damage

One-handed weapon

  1. Gain 4% of Fire Damage as Extra Chaos Damage
    Gain 4% of Cold Damage as Extra Chaos Damage
    Gain 4% of Lightning Damage as Extra Chaos Damage
  2. Gain (5-6)% of Fire Damage as Extra Chaos Damage
    Gain (5-6)% of Cold Damage as Extra Chaos Damage
    Gain (5-6)% of Lightning Damage as Extra Chaos Damage
  3. Gain (7-8)% of Fire Damage as Extra Chaos Damage
    Gain (7-8)% of Cold Damage as Extra Chaos Damage
    Gain (7-8)% of Lightning Damage as Extra Chaos Damage

Two-handed weapon

  1. Gain (8-10)% of Fire Damage as Extra Chaos Damage
    Gain (8-10)% of Cold Damage as Extra Chaos Damage
    Gain (8-10)% of Lightning Damage as Extra Chaos Damage
  2. Gain (11-13)% of Fire Damage as Extra Chaos Damage
    Gain (11-13)% of Cold Damage as Extra Chaos Damage
    Gain (11-13)% of Lightning Damage as Extra Chaos Damage
  3. Gain (14-16)% of Fire Damage as Extra Chaos Damage
    Gain (14-16)% of Cold Damage as Extra Chaos Damage
    Gain (14-16)% of Lightning Damage as Extra Chaos Damage
3
Janus Perandus
#% increased Rarity of Items Dropped by Slain Rare or Unique Enemies
  1. (31-35)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies
  2. (36-40)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies
  3. (41-45)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies
3
Korell Goya, Son of Stone
#% of Physical Damage from Hits taken as Fire Damage
  1. (3-4)% of Physical Damage from Hits taken as Fire Damage
  2. (5-6)% of Physical Damage from Hits taken as Fire Damage
  3. (7-8)% of Physical Damage from Hits taken as Fire Damage
3
Leo, Wolf of the Pits
#% increased Damage
  1. (11-13)% increased Damage
  2. (14-16)% increased Damage
  3. (17-20)% increased Damage
3
Riker Maloney, Midnight Tinkerer
#% increased Fire Damage
#% increased Lightning Damage
  1. (8-10)% increased Fire Damage
    (8-10)% increased Lightning Damage
  2. (11-13)% increased Fire Damage
    (11-13)% increased Lightning Damage
  3. (14-16)% increased Fire Damage
    (14-16)% increased Lightning Damage
3
Rin Yuushu
#% chance to Avoid being Frozen/Cannot be Frozen
  1. 60% chance to Avoid being Frozen
  2. 80% chance to Avoid being Frozen
  3. 100% chance to Avoid being Frozen
3
Thane Jorgin the Banished Trigger Level 10 Summon Spectral Wolf on Kill 1
Tora, the Culler
Adds # to # Physical Damage
#% chance to cause Bleeding on Hit

One-handed weapons:

  1. Adds (3-4) to (5-6) Physical Damage
    30% chance to cause Bleeding on Hit
  2. Adds (5-7) to (8-10) Physical Damage
    35% chance to cause Bleeding on Hit
  3. Adds (9-11) to (12-14) Physical Damage
    40% chance to cause Bleeding on Hit

Two-handed weapons:

  1. Adds (5-7) to (8-11) Physical Damage
    30% chance to cause Bleeding on Hit
  2. Adds (11-13) to (14-16) Physical Damage
    35% chance to cause Bleeding on Hit
  3. Adds (14-16) to (17-20) Physical Damage
    40% chance to cause Bleeding on Hit
3
Vagan, Victory's Herald Hits can't be Evaded 1
Vorici, Silent Brother
#% increase Damage while Leeching
  1. (24-30)% increased Damage while Leeching
  2. (31-36)% increased Damage while Leeching
  3. (37-43)% increased Damage while Leeching
3
Syndicate Mastermind
+# to Level of Socketed Support Gems
  1. +1 to Level of Socketed Support Gems
  2. +2 to Level of Socketed Support Gems
2

List of veiled modifiers

Unique items

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.

Version history

Version Changes
3.9.0
  • You can no longer craft the Veiled increased Damage of specific elements with an ailment chance on Bows.
  • The Veiled and crafted modifiers with hybrid defenses (Armour, Energy Shield or Evasion) and life have had their values halved, and their tier progression split by item type.
3.8.0
  • Veiled Flask modifiers now only need to be Unveiled once to be crafted.
  • Immortal Syndicate-member-specific recipes now require half as many Unveilings to be unlocked.
3.7.0
  • Fixed a bug where the "increased effect of non-damaging ailments on enemies" veiled modifier could appear on rings when dropped, but not when crafted. It now correctly appears on amulets rather than rings when dropped.
3.6.0
  • You can now craft the damage conversion Veiled mods on items that also have an increase to the damage type of the same element on them. Previously, this was restricted.
  • You can no longer craft the three veiled Mana mods which are available to Rings and Amulets all on the same item. Each will preclude the others.
  • Aisling on Intervention duty now gives Jewellery with two Veiled Mods.
  • Veiled items drop more frequently from Immortal Syndicate encounters.
  • Several veiled modifiers now have fewer tiers. Low tiers contribute more towards unlocking higher tiers, however it will, on average, take more unveils to unlock the highest tier.
  • It That Fled's veiled mod (non-Chaos added as extra Chaos) has been split into Physical added as Chaos, Lightning added as Chaos, Cold added as Chaos, and Fire added as Chaos, and the values have been adjusted. New powerful versions of these modifiers can now appear in the basic mod pool on weapons and shields at higher levels.
  • The cost of crafting veiled items in your hideout has been adjusted.
  • Fixed a bug where you could unveil the 2-handed version of the Arcane Surge on Kill veiled mod on 1-handed weapons.
3.5.0
  • Introduced to the game.

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