Vaal Fireball: Difference between revisions

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(PyPoE/ExporterBot/1.0.0a0: Item exporter)
(PyPoE/ExporterBot/1.0.0a0: Item exporter)
Line 39: Line 39:
|static_stat6_id                        = base_chance_to_ignite_%
|static_stat6_id                        = base_chance_to_ignite_%
|static_stat6_value                      = 25
|static_stat6_value                      = 25
|stat_text                              = Deals (9-1095) to (14-1643) Fire Damage<br>Fires 32 Projectiles in a spiral<br>25% chance to Ignite enemies<br>Projectiles gain Radius as they travel farther, up to +(0-9) Radius
|stat_text                              = Deals (9-1095) to (14-1643) Fire Damage<br>Fires 32 Projectiles in a spiral<br>25% chance to Ignite enemies<br>Projectiles gain radius as they travel farther, up to a maximum of +(0-0.9) metres to radius
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 1
|level1_level_requirement                = 1
Line 56: Line 56:
|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 4
|level3_level_requirement                = 4
|level3_stat_text                        = Deals 13 to 20 Fire Damage<br>Projectiles gain Radius as they travel farther, up to +1 Radius
|level3_stat_text                        = Deals 13 to 20 Fire Damage<br>Projectiles gain radius as they travel farther, up to a maximum of +0.1 metres to radius
|level3_stat1_id                        = spell_minimum_base_fire_damage
|level3_stat1_id                        = spell_minimum_base_fire_damage
|level3_stat1_value                      = 13
|level3_stat1_value                      = 13
Line 65: Line 65:
|level4                                  = True
|level4                                  = True
|level4_level_requirement                = 7
|level4_level_requirement                = 7
|level4_stat_text                        = Deals 18 to 27 Fire Damage<br>Projectiles gain Radius as they travel farther, up to +1 Radius
|level4_stat_text                        = Deals 18 to 27 Fire Damage<br>Projectiles gain radius as they travel farther, up to a maximum of +0.1 metres to radius
|level4_stat1_id                        = spell_minimum_base_fire_damage
|level4_stat1_id                        = spell_minimum_base_fire_damage
|level4_stat1_value                      = 18
|level4_stat1_value                      = 18
Line 74: Line 74:
|level5                                  = True
|level5                                  = True
|level5_level_requirement                = 11
|level5_level_requirement                = 11
|level5_stat_text                        = Deals 26 to 40 Fire Damage<br>Projectiles gain Radius as they travel farther, up to +2 Radius
|level5_stat_text                        = Deals 26 to 40 Fire Damage<br>Projectiles gain radius as they travel farther, up to a maximum of +0.2 metres to radius
|level5_stat1_id                        = spell_minimum_base_fire_damage
|level5_stat1_id                        = spell_minimum_base_fire_damage
|level5_stat1_value                      = 26
|level5_stat1_value                      = 26
Line 83: Line 83:
|level6                                  = True
|level6                                  = True
|level6_level_requirement                = 16
|level6_level_requirement                = 16
|level6_stat_text                        = Deals 40 to 60 Fire Damage<br>Projectiles gain Radius as they travel farther, up to +2 Radius
|level6_stat_text                        = Deals 40 to 60 Fire Damage<br>Projectiles gain radius as they travel farther, up to a maximum of +0.2 metres to radius
|level6_stat1_id                        = spell_minimum_base_fire_damage
|level6_stat1_id                        = spell_minimum_base_fire_damage
|level6_stat1_value                      = 40
|level6_stat1_value                      = 40
Line 92: Line 92:
|level7                                  = True
|level7                                  = True
|level7_level_requirement                = 20
|level7_level_requirement                = 20
|level7_stat_text                        = Deals 54 to 81 Fire Damage<br>Projectiles gain Radius as they travel farther, up to +3 Radius
|level7_stat_text                        = Deals 54 to 81 Fire Damage<br>Projectiles gain radius as they travel farther, up to a maximum of +0.3 metres to radius
|level7_stat1_id                        = spell_minimum_base_fire_damage
|level7_stat1_id                        = spell_minimum_base_fire_damage
|level7_stat1_value                      = 54
|level7_stat1_value                      = 54
Line 101: Line 101:
|level8                                  = True
|level8                                  = True
|level8_level_requirement                = 24
|level8_level_requirement                = 24
|level8_stat_text                        = Deals 72 to 109 Fire Damage<br>Projectiles gain Radius as they travel farther, up to +3 Radius
|level8_stat_text                        = Deals 72 to 109 Fire Damage<br>Projectiles gain radius as they travel farther, up to a maximum of +0.3 metres to radius
|level8_stat1_id                        = spell_minimum_base_fire_damage
|level8_stat1_id                        = spell_minimum_base_fire_damage
|level8_stat1_value                      = 72
|level8_stat1_value                      = 72
Line 110: Line 110:
|level9                                  = True
|level9                                  = True
|level9_level_requirement                = 28
|level9_level_requirement                = 28
|level9_stat_text                        = Deals 95 to 143 Fire Damage<br>Projectiles gain Radius as they travel farther, up to +4 Radius
|level9_stat_text                        = Deals 95 to 143 Fire Damage<br>Projectiles gain radius as they travel farther, up to a maximum of +0.4 metres to radius
|level9_stat1_id                        = spell_minimum_base_fire_damage
|level9_stat1_id                        = spell_minimum_base_fire_damage
|level9_stat1_value                      = 95
|level9_stat1_value                      = 95
Line 119: Line 119:
|level10                                = True
|level10                                = True
|level10_level_requirement              = 32
|level10_level_requirement              = 32
|level10_stat_text                      = Deals 124 to 186 Fire Damage<br>Projectiles gain Radius as they travel farther, up to +4 Radius
|level10_stat_text                      = Deals 124 to 186 Fire Damage<br>Projectiles gain radius as they travel farther, up to a maximum of +0.4 metres to radius
|level10_stat1_id                        = spell_minimum_base_fire_damage
|level10_stat1_id                        = spell_minimum_base_fire_damage
|level10_stat1_value                    = 124
|level10_stat1_value                    = 124
Line 128: Line 128:
|level11                                = True
|level11                                = True
|level11_level_requirement              = 36
|level11_level_requirement              = 36
|level11_stat_text                      = Deals 159 to 239 Fire Damage<br>Projectiles gain Radius as they travel farther, up to +5 Radius
|level11_stat_text                      = Deals 159 to 239 Fire Damage<br>Projectiles gain radius as they travel farther, up to a maximum of +0.5 metres to radius
|level11_stat1_id                        = spell_minimum_base_fire_damage
|level11_stat1_id                        = spell_minimum_base_fire_damage
|level11_stat1_value                    = 159
|level11_stat1_value                    = 159
Line 137: Line 137:
|level12                                = True
|level12                                = True
|level12_level_requirement              = 40
|level12_level_requirement              = 40
|level12_stat_text                      = Deals 204 to 305 Fire Damage<br>Projectiles gain Radius as they travel farther, up to +5 Radius
|level12_stat_text                      = Deals 204 to 305 Fire Damage<br>Projectiles gain radius as they travel farther, up to a maximum of +0.5 metres to radius
|level12_stat1_id                        = spell_minimum_base_fire_damage
|level12_stat1_id                        = spell_minimum_base_fire_damage
|level12_stat1_value                    = 204
|level12_stat1_value                    = 204
Line 146: Line 146:
|level13                                = True
|level13                                = True
|level13_level_requirement              = 44
|level13_level_requirement              = 44
|level13_stat_text                      = Deals 258 to 388 Fire Damage<br>Projectiles gain Radius as they travel farther, up to +6 Radius
|level13_stat_text                      = Deals 258 to 388 Fire Damage<br>Projectiles gain radius as they travel farther, up to a maximum of +0.6 metres to radius
|level13_stat1_id                        = spell_minimum_base_fire_damage
|level13_stat1_id                        = spell_minimum_base_fire_damage
|level13_stat1_value                    = 258
|level13_stat1_value                    = 258
Line 155: Line 155:
|level14                                = True
|level14                                = True
|level14_level_requirement              = 48
|level14_level_requirement              = 48
|level14_stat_text                      = Deals 326 to 490 Fire Damage<br>Projectiles gain Radius as they travel farther, up to +6 Radius
|level14_stat_text                      = Deals 326 to 490 Fire Damage<br>Projectiles gain radius as they travel farther, up to a maximum of +0.6 metres to radius
|level14_stat1_id                        = spell_minimum_base_fire_damage
|level14_stat1_id                        = spell_minimum_base_fire_damage
|level14_stat1_value                    = 326
|level14_stat1_value                    = 326
Line 164: Line 164:
|level15                                = True
|level15                                = True
|level15_level_requirement              = 52
|level15_level_requirement              = 52
|level15_stat_text                      = Deals 410 to 615 Fire Damage<br>Projectiles gain Radius as they travel farther, up to +7 Radius
|level15_stat_text                      = Deals 410 to 615 Fire Damage<br>Projectiles gain radius as they travel farther, up to a maximum of +0.7 metres to radius
|level15_stat1_id                        = spell_minimum_base_fire_damage
|level15_stat1_id                        = spell_minimum_base_fire_damage
|level15_stat1_value                    = 410
|level15_stat1_value                    = 410
Line 173: Line 173:
|level16                                = True
|level16                                = True
|level16_level_requirement              = 56
|level16_level_requirement              = 56
|level16_stat_text                      = Deals 513 to 770 Fire Damage<br>Projectiles gain Radius as they travel farther, up to +7 Radius
|level16_stat_text                      = Deals 513 to 770 Fire Damage<br>Projectiles gain radius as they travel farther, up to a maximum of +0.7 metres to radius
|level16_stat1_id                        = spell_minimum_base_fire_damage
|level16_stat1_id                        = spell_minimum_base_fire_damage
|level16_stat1_value                    = 513
|level16_stat1_value                    = 513
Line 182: Line 182:
|level17                                = True
|level17                                = True
|level17_level_requirement              = 60
|level17_level_requirement              = 60
|level17_stat_text                      = Deals 640 to 960 Fire Damage<br>Projectiles gain Radius as they travel farther, up to +8 Radius
|level17_stat_text                      = Deals 640 to 960 Fire Damage<br>Projectiles gain radius as they travel farther, up to a maximum of +0.8 metres to radius
|level17_stat1_id                        = spell_minimum_base_fire_damage
|level17_stat1_id                        = spell_minimum_base_fire_damage
|level17_stat1_value                    = 640
|level17_stat1_value                    = 640
Line 191: Line 191:
|level18                                = True
|level18                                = True
|level18_level_requirement              = 64
|level18_level_requirement              = 64
|level18_stat_text                      = Deals 795 to 1193 Fire Damage<br>Projectiles gain Radius as they travel farther, up to +8 Radius
|level18_stat_text                      = Deals 795 to 1193 Fire Damage<br>Projectiles gain radius as they travel farther, up to a maximum of +0.8 metres to radius
|level18_stat1_id                        = spell_minimum_base_fire_damage
|level18_stat1_id                        = spell_minimum_base_fire_damage
|level18_stat1_value                    = 795
|level18_stat1_value                    = 795
Line 200: Line 200:
|level19                                = True
|level19                                = True
|level19_level_requirement              = 67
|level19_level_requirement              = 67
|level19_stat_text                      = Deals 934 to 1401 Fire Damage<br>Projectiles gain Radius as they travel farther, up to +9 Radius
|level19_stat_text                      = Deals 934 to 1401 Fire Damage<br>Projectiles gain radius as they travel farther, up to a maximum of +0.9 metres to radius
|level19_stat1_id                        = spell_minimum_base_fire_damage
|level19_stat1_id                        = spell_minimum_base_fire_damage
|level19_stat1_value                    = 934
|level19_stat1_value                    = 934
Line 209: Line 209:
|level20                                = True
|level20                                = True
|level20_level_requirement              = 70
|level20_level_requirement              = 70
|level20_stat_text                      = Deals 1095 to 1643 Fire Damage<br>Projectiles gain Radius as they travel farther, up to +9 Radius
|level20_stat_text                      = Deals 1095 to 1643 Fire Damage<br>Projectiles gain radius as they travel farther, up to a maximum of +0.9 metres to radius
|level20_stat1_id                        = spell_minimum_base_fire_damage
|level20_stat1_id                        = spell_minimum_base_fire_damage
|level20_stat1_value                    = 1095
|level20_stat1_value                    = 1095
Line 218: Line 218:
|level21                                = True
|level21                                = True
|level21_level_requirement              = 72
|level21_level_requirement              = 72
|level21_stat_text                      = Deals 1217 to 1826 Fire Damage<br>Projectiles gain Radius as they travel farther, up to +10 Radius
|level21_stat_text                      = Deals 1217 to 1826 Fire Damage<br>Projectiles gain radius as they travel farther, up to a maximum of +1 metre to radius
|level21_stat1_id                        = spell_minimum_base_fire_damage
|level21_stat1_id                        = spell_minimum_base_fire_damage
|level21_stat1_value                    = 1217
|level21_stat1_value                    = 1217
Line 227: Line 227:
|level22                                = True
|level22                                = True
|level22_level_requirement              = 74
|level22_level_requirement              = 74
|level22_stat_text                      = Deals 1352 to 2028 Fire Damage<br>Projectiles gain Radius as they travel farther, up to +10 Radius
|level22_stat_text                      = Deals 1352 to 2028 Fire Damage<br>Projectiles gain radius as they travel farther, up to a maximum of +1 metre to radius
|level22_stat1_id                        = spell_minimum_base_fire_damage
|level22_stat1_id                        = spell_minimum_base_fire_damage
|level22_stat1_value                    = 1352
|level22_stat1_value                    = 1352
Line 236: Line 236:
|level23                                = True
|level23                                = True
|level23_level_requirement              = 76
|level23_level_requirement              = 76
|level23_stat_text                      = Deals 1501 to 2251 Fire Damage<br>Projectiles gain Radius as they travel farther, up to +10 Radius
|level23_stat_text                      = Deals 1501 to 2251 Fire Damage<br>Projectiles gain radius as they travel farther, up to a maximum of +1 metre to radius
|level23_stat1_id                        = spell_minimum_base_fire_damage
|level23_stat1_id                        = spell_minimum_base_fire_damage
|level23_stat1_value                    = 1501
|level23_stat1_value                    = 1501
Line 245: Line 245:
|level24                                = True
|level24                                = True
|level24_level_requirement              = 78
|level24_level_requirement              = 78
|level24_stat_text                      = Deals 1665 to 2497 Fire Damage<br>Projectiles gain Radius as they travel farther, up to +10 Radius
|level24_stat_text                      = Deals 1665 to 2497 Fire Damage<br>Projectiles gain radius as they travel farther, up to a maximum of +1 metre to radius
|level24_stat1_id                        = spell_minimum_base_fire_damage
|level24_stat1_id                        = spell_minimum_base_fire_damage
|level24_stat1_value                    = 1665
|level24_stat1_value                    = 1665
Line 254: Line 254:
|level25                                = True
|level25                                = True
|level25_level_requirement              = 80
|level25_level_requirement              = 80
|level25_stat_text                      = Deals 1846 to 2769 Fire Damage<br>Projectiles gain Radius as they travel farther, up to +10 Radius
|level25_stat_text                      = Deals 1846 to 2769 Fire Damage<br>Projectiles gain radius as they travel farther, up to a maximum of +1 metre to radius
|level25_stat1_id                        = spell_minimum_base_fire_damage
|level25_stat1_id                        = spell_minimum_base_fire_damage
|level25_stat1_value                    = 1846
|level25_stat1_value                    = 1846
Line 263: Line 263:
|level26                                = True
|level26                                = True
|level26_level_requirement              = 82
|level26_level_requirement              = 82
|level26_stat_text                      = Deals 2046 to 3069 Fire Damage<br>Projectiles gain Radius as they travel farther, up to +11 Radius
|level26_stat_text                      = Deals 2046 to 3069 Fire Damage<br>Projectiles gain radius as they travel farther, up to a maximum of +1.1 metres to radius
|level26_stat1_id                        = spell_minimum_base_fire_damage
|level26_stat1_id                        = spell_minimum_base_fire_damage
|level26_stat1_value                    = 2046
|level26_stat1_value                    = 2046
Line 272: Line 272:
|level27                                = True
|level27                                = True
|level27_level_requirement              = 84
|level27_level_requirement              = 84
|level27_stat_text                      = Deals 2266 to 3399 Fire Damage<br>Projectiles gain Radius as they travel farther, up to +11 Radius
|level27_stat_text                      = Deals 2266 to 3399 Fire Damage<br>Projectiles gain radius as they travel farther, up to a maximum of +1.1 metres to radius
|level27_stat1_id                        = spell_minimum_base_fire_damage
|level27_stat1_id                        = spell_minimum_base_fire_damage
|level27_stat1_value                    = 2266
|level27_stat1_value                    = 2266
Line 281: Line 281:
|level28                                = True
|level28                                = True
|level28_level_requirement              = 86
|level28_level_requirement              = 86
|level28_stat_text                      = Deals 2509 to 3763 Fire Damage<br>Projectiles gain Radius as they travel farther, up to +11 Radius
|level28_stat_text                      = Deals 2509 to 3763 Fire Damage<br>Projectiles gain radius as they travel farther, up to a maximum of +1.1 metres to radius
|level28_stat1_id                        = spell_minimum_base_fire_damage
|level28_stat1_id                        = spell_minimum_base_fire_damage
|level28_stat1_value                    = 2509
|level28_stat1_value                    = 2509
Line 290: Line 290:
|level29                                = True
|level29                                = True
|level29_level_requirement              = 88
|level29_level_requirement              = 88
|level29_stat_text                      = Deals 2777 to 4165 Fire Damage<br>Projectiles gain Radius as they travel farther, up to +11 Radius
|level29_stat_text                      = Deals 2777 to 4165 Fire Damage<br>Projectiles gain radius as they travel farther, up to a maximum of +1.1 metres to radius
|level29_stat1_id                        = spell_minimum_base_fire_damage
|level29_stat1_id                        = spell_minimum_base_fire_damage
|level29_stat1_value                    = 2777
|level29_stat1_value                    = 2777
Line 299: Line 299:
|level30                                = True
|level30                                = True
|level30_level_requirement              = 90
|level30_level_requirement              = 90
|level30_stat_text                      = Deals 3072 to 4608 Fire Damage<br>Projectiles gain Radius as they travel farther, up to +11 Radius
|level30_stat_text                      = Deals 3072 to 4608 Fire Damage<br>Projectiles gain radius as they travel farther, up to a maximum of +1.1 metres to radius
|level30_stat1_id                        = spell_minimum_base_fire_damage
|level30_stat1_id                        = spell_minimum_base_fire_damage
|level30_stat1_value                    = 3072
|level30_stat1_value                    = 3072
Line 308: Line 308:
|level31                                = True
|level31                                = True
|level31_level_requirement              = 91
|level31_level_requirement              = 91
|level31_stat_text                      = Deals 3231 to 4846 Fire Damage<br>Projectiles gain Radius as they travel farther, up to +12 Radius
|level31_stat_text                      = Deals 3231 to 4846 Fire Damage<br>Projectiles gain radius as they travel farther, up to a maximum of +1.2 metres to radius
|level31_stat1_id                        = spell_minimum_base_fire_damage
|level31_stat1_id                        = spell_minimum_base_fire_damage
|level31_stat1_value                    = 3231
|level31_stat1_value                    = 3231
Line 317: Line 317:
|level32                                = True
|level32                                = True
|level32_level_requirement              = 92
|level32_level_requirement              = 92
|level32_stat_text                      = Deals 3397 to 5095 Fire Damage<br>Projectiles gain Radius as they travel farther, up to +12 Radius
|level32_stat_text                      = Deals 3397 to 5095 Fire Damage<br>Projectiles gain radius as they travel farther, up to a maximum of +1.2 metres to radius
|level32_stat1_id                        = spell_minimum_base_fire_damage
|level32_stat1_id                        = spell_minimum_base_fire_damage
|level32_stat1_value                    = 3397
|level32_stat1_value                    = 3397
Line 326: Line 326:
|level33                                = True
|level33                                = True
|level33_level_requirement              = 93
|level33_level_requirement              = 93
|level33_stat_text                      = Deals 3572 to 5358 Fire Damage<br>Projectiles gain Radius as they travel farther, up to +12 Radius
|level33_stat_text                      = Deals 3572 to 5358 Fire Damage<br>Projectiles gain radius as they travel farther, up to a maximum of +1.2 metres to radius
|level33_stat1_id                        = spell_minimum_base_fire_damage
|level33_stat1_id                        = spell_minimum_base_fire_damage
|level33_stat1_value                    = 3572
|level33_stat1_value                    = 3572
Line 335: Line 335:
|level34                                = True
|level34                                = True
|level34_level_requirement              = 94
|level34_level_requirement              = 94
|level34_stat_text                      = Deals 3755 to 5633 Fire Damage<br>Projectiles gain Radius as they travel farther, up to +12 Radius
|level34_stat_text                      = Deals 3755 to 5633 Fire Damage<br>Projectiles gain radius as they travel farther, up to a maximum of +1.2 metres to radius
|level34_stat1_id                        = spell_minimum_base_fire_damage
|level34_stat1_id                        = spell_minimum_base_fire_damage
|level34_stat1_value                    = 3755
|level34_stat1_value                    = 3755
Line 344: Line 344:
|level35                                = True
|level35                                = True
|level35_level_requirement              = 95
|level35_level_requirement              = 95
|level35_stat_text                      = Deals 3947 to 5921 Fire Damage<br>Projectiles gain Radius as they travel farther, up to +12 Radius
|level35_stat_text                      = Deals 3947 to 5921 Fire Damage<br>Projectiles gain radius as they travel farther, up to a maximum of +1.2 metres to radius
|level35_stat1_id                        = spell_minimum_base_fire_damage
|level35_stat1_id                        = spell_minimum_base_fire_damage
|level35_stat1_value                    = 3947
|level35_stat1_value                    = 3947
Line 353: Line 353:
|level36                                = True
|level36                                = True
|level36_level_requirement              = 96
|level36_level_requirement              = 96
|level36_stat_text                      = Deals 4149 to 6224 Fire Damage<br>Projectiles gain Radius as they travel farther, up to +13 Radius
|level36_stat_text                      = Deals 4149 to 6224 Fire Damage<br>Projectiles gain radius as they travel farther, up to a maximum of +1.3 metres to radius
|level36_stat1_id                        = spell_minimum_base_fire_damage
|level36_stat1_id                        = spell_minimum_base_fire_damage
|level36_stat1_value                    = 4149
|level36_stat1_value                    = 4149
Line 362: Line 362:
|level37                                = True
|level37                                = True
|level37_level_requirement              = 97
|level37_level_requirement              = 97
|level37_stat_text                      = Deals 4361 to 6542 Fire Damage<br>Projectiles gain Radius as they travel farther, up to +13 Radius
|level37_stat_text                      = Deals 4361 to 6542 Fire Damage<br>Projectiles gain radius as they travel farther, up to a maximum of +1.3 metres to radius
|level37_stat1_id                        = spell_minimum_base_fire_damage
|level37_stat1_id                        = spell_minimum_base_fire_damage
|level37_stat1_value                    = 4361
|level37_stat1_value                    = 4361
Line 371: Line 371:
|level38                                = True
|level38                                = True
|level38_level_requirement              = 98
|level38_level_requirement              = 98
|level38_stat_text                      = Deals 4583 to 6875 Fire Damage<br>Projectiles gain Radius as they travel farther, up to +13 Radius
|level38_stat_text                      = Deals 4583 to 6875 Fire Damage<br>Projectiles gain radius as they travel farther, up to a maximum of +1.3 metres to radius
|level38_stat1_id                        = spell_minimum_base_fire_damage
|level38_stat1_id                        = spell_minimum_base_fire_damage
|level38_stat1_value                    = 4583
|level38_stat1_value                    = 4583
Line 380: Line 380:
|level39                                = True
|level39                                = True
|level39_level_requirement              = 99
|level39_level_requirement              = 99
|level39_stat_text                      = Deals 4816 to 7224 Fire Damage<br>Projectiles gain Radius as they travel farther, up to +13 Radius
|level39_stat_text                      = Deals 4816 to 7224 Fire Damage<br>Projectiles gain radius as they travel farther, up to a maximum of +1.3 metres to radius
|level39_stat1_id                        = spell_minimum_base_fire_damage
|level39_stat1_id                        = spell_minimum_base_fire_damage
|level39_stat1_value                    = 4816
|level39_stat1_value                    = 4816
Line 389: Line 389:
|level40                                = True
|level40                                = True
|level40_level_requirement              = 100
|level40_level_requirement              = 100
|level40_stat_text                      = Deals 5061 to 7591 Fire Damage<br>Projectiles gain Radius as they travel farther, up to +13 Radius
|level40_stat_text                      = Deals 5061 to 7591 Fire Damage<br>Projectiles gain radius as they travel farther, up to a maximum of +1.3 metres to radius
|level40_stat1_id                        = spell_minimum_base_fire_damage
|level40_stat1_id                        = spell_minimum_base_fire_damage
|level40_stat1_value                    = 5061
|level40_stat1_value                    = 5061

Revision as of 00:44, 9 September 2023

Vaal FireballProjectile, Spell, AoE, Vaal, Fire
Level: (1-20)
Souls Per Use: 30
Can Store 1 Use(s)
Soul Gain Prevention: 4 sec
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 240%
Launches a series of fireballs in a spiral around the caster.Deals (9-1095) to (14-1643) Fire Damage
Fires 32 Projectiles in a spiral
25% chance to Ignite enemies
Projectiles gain radius as they travel farther, up to a maximum of +(0-0.9) metres to radius

Additional Effects From 1-20% Quality:
1% increased Projectile Speed
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop restricted
Drop level: 1
Vaal Fireball can drop from the Vaal Vessels found in Vaal side areas.
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemVaalFireball

For the non-Vaal counterpart, see Fireball.

Vaal Fireball is a Vaal spell that launches fireballs in all directions around the character. The fireballs will launch rapidly one at a time rotating clockwise around the player, continuing until all 32 fireballs have been launched.

Skill functions and interactions

  • Area of Effect: The radius of the explosion caused by collision (with either an enemy or a terrain obstruction) is affected by all AoE increases. Full spell damage is done to any enemy in range of the explosion. Although only a single projectile can hit an enemy, each projectile's explosion can overlap and hit the same enemy.
  • Projectile behaviours: 16 projectiles are fired per full clockwise spiral. Adding additional projectiles will increase the number of partial or whole spirals. Vaal Fireball cannot be supported by Volley SupportVolley SupportSupport, Projectile
    Icon: =
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 4Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.Supported Skills fire 2 additional Projectiles
    Supported Skills also fire Projectiles from up to 2 points on each side of you
    Supported Skills deal (12-3)% less Projectile Damage

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Projectile Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    or Greater Volley SupportGreater Volley SupportSupport, Projectile
    Icon:
    Level: (1-20)
    Cost & Reservation Multiplier: 150%
    Requires Level 38Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.Supported Skills fire 4 additional Projectiles
    Supported Skills also fire Projectiles from up to 4 points on each side of you
    Supported Skills deal (30-21)% less Projectile Damage

    Additional Effects From 1-20% Quality:
    Supported Skills deal (1-20)% increased Projectile Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    .
    • Piercing: A fireball that pierces an enemy and hits another enemy will only cause the AoE damage effect on the last enemy struck. Any enemies hit by a projectile which successfully pierces or chains will take full spell damage but the projectile won't explode.
    • Fork: Fork creates new projectiles on impact, and fireball explodes on impact, regardless of whether it is a first-generation projectile or a forked, second-generation projectile. Thus, the initial fireball projectile causes an explosion on impact, this impact spawns forked projectiles; the forked projectiles will also explode when making impact with a valid target.
    • Fury ValveFury Valve
      Turquoise Amulet
      Requires Level 40+(16-24) to Dexterity and Intelligence(15-25)% increased Evasion Rating
      +(15-20)% to all Elemental Resistances
      Skills fire 2 additional Projectiles
      (20-30)% increased Projectile Speed
      Modifiers to number of Projectiles instead apply
      to the number of targets Projectiles Split towards
      A single act of anger travels countless paths of destruction.
      : Changes Vaal Fireball to launch 1 fireball that will split into 32 auto targeting fireballs if you manage to hit the initial target.

Gem level progression

LevelRequired LevelRequired IntelligenceFire
Damage
RadiusExp.Total Exp.
1109 to 14N/A00
22010 to 16N/A7070
341613 to 20N/A308378
472218 to 27N/A15541932
5113126 to 40N/A66678599
6164140 to 60N/A2604734646
7205054 to 81N/A4972584371
8245872 to 109N/A95714180085
9286795 to 143N/A169595349680
103275124 to 186N/A283759633439
113683159 to 239N/A4539961087435
124092204 to 305N/A7031281790563
1344100258 to 388N/A10612232851786
1448109326 to 490N/A20658704917656
1552117410 to 615N/A25071107424766
1656125513 to 770N/A579893613223702
1760134640 to 960N/A1508391928307621
1864142795 to 1193N/A2779273556100356
1967148934 to 1401N/A4386973999970095
20701551095 to 1643N/A242081556342051651
21721591217 to 1826N/AN/AN/A
2274N/A1352 to 2028N/AN/AN/A
2376N/A1501 to 2251N/AN/AN/A
2478N/A1665 to 2497N/AN/AN/A
2580N/A1846 to 2769N/AN/AN/A
2682N/A2046 to 3069N/AN/AN/A
2784N/A2266 to 3399N/AN/AN/A
2886N/A2509 to 3763N/AN/AN/A
2988N/A2777 to 4165N/AN/AN/A
3090N/A3072 to 4608N/AN/AN/A
3191N/A3231 to 4846N/AN/AN/A
3292N/A3397 to 5095N/AN/AN/A
3393N/A3572 to 5358N/AN/AN/A
3494N/A3755 to 5633N/AN/AN/A
3595N/A3947 to 5921N/AN/AN/A
3696N/A4149 to 6224N/AN/AN/A
3797N/A4361 to 6542N/AN/AN/A
3898N/A4583 to 6875N/AN/AN/A
3999N/A4816 to 7224N/AN/AN/A
40100N/A5061 to 7591N/AN/AN/A

Gem quality

TypeAdditional Effects per 1-20% QualityWeight
SuperiorBase radius is (0.01-0.2) metres1

Item acquisition

Vaal Fireball has restrictions on where or how it can drop. Vaal Fireball can drop from the Vaal Vessels found in Vaal side areas.

Recipes

Vaal Fireball can be created from the following recipes:

AmountPartDescriptionMeta
9Volatile PowerVolatile Power9Vaal Gem
Quality: +20%
Corrupted
Unlimited power is apt to corrupt the minds of those who possess it.
Random corrupted Vaal gem with 20% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Video demonstration

Threshold jewels

The following threshold jewels augment Vaal Fireball:

Note that the jewels may be drop disabled and only be found in the permanent leagues as legacy items.

ItemLimitRadiusStatsDrop
Enabled
Rolling FlamesRolling Flames
Cobalt Jewel
Limited to: 1
Radius: Medium
(10-15)% increased Fire Damage
With at least 40 Intelligence in Radius, Fireball cannot ignite
With at least 40 Intelligence in Radius, Fireball has +(30-50)% chance to inflict scorch
From north to south the sea of fire swept,
Rolling waves of gorging flame,
Growing taller and hungrier,
With every land they consumed.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1Medium(10-15)% increased Fire Damage
With at least 40 Intelligence in Radius, Fireball cannot ignite
With at least 40 Intelligence in Radius, Fireball has +(30-50)% chance to inflict scorch
0

Drop disabled threshold jewels

ItemRadiusStats
Rolling FlamesRolling Flames
Cobalt Jewel
Limited to: 1
Radius: Medium
(10-15)% increased Fire Damage
With at least 40 Intelligence in Radius, Fireball cannot ignite
With at least 40 Intelligence in Radius, Fireball has +(30-50)% chance to inflict scorch
From north to south the sea of fire swept,
Rolling waves of gorging flame,
Growing taller and hungrier,
With every land they consumed.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Medium(10-15)% increased Fire Damage
With at least 40 Intelligence in Radius, Fireball cannot ignite
With at least 40 Intelligence in Radius, Fireball has +(30-50)% chance to inflict scorch

Related helmet enchantments

The following helmet enchantments affect Vaal Fireball.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Fireball Cast Speed 166Merciless Labyrinth8% increased Fireball Cast Speedhelmet 100
Enchantment Fireball Cast Speed 275Eternal Labyrinth12% increased Fireball Cast Speedhelmet 100
Enchantment Fireball Damage 166Merciless Labyrinth25% increased Fireball Damagehelmet 100
Enchantment Fireball Damage 275Eternal Labyrinth40% increased Fireball Damagehelmet 100
Enchantment Fireball Ignite Chance 166Merciless LabyrinthFireball has +20% chance to Ignitehelmet 100
Enchantment Fireball Ignite Chance 275Eternal LabyrinthFireball has +30% chance to Ignitehelmet 100

Alternate skill effects

Vaal Fireball has the following alternate skill effects:

ItemEffect(s)
Direblade Fireball EffectDireblade Fireball EffectSkill Gem EffectYour Fireball becomes a Direblade Effect.Your Fireball becomes a Direblade Effect.
Dragon Fireball EffectDragon Fireball EffectSkill Gem EffectYour Fireball becomes a flaming dragon whelp skeleton that explodes on impactYour Fireball becomes a flaming dragon whelp skeleton that explodes on impact
Oblivion Fireball EffectOblivion Fireball EffectSkill Gem EffectYour Fireball becomes an Oblivion Effect.Your Fireball becomes an Oblivion Effect.
Stygian Fireball EffectStygian Fireball EffectSkill Gem EffectYour Fireball becomes a Stygian Effect.Your Fireball becomes a Stygian Effect.

Version history

Version Changes
3.16.0
  • No longer has (50-88)% more Damage with Ignite.
  • It now has 25% chance to Ignite at all gem levels (previously 20-39%).
3.14.0
  • Now has a Soul Gain Prevention duration of 4 seconds (previously 5).
  • Vaal Skill Gems can now only be obtained from a set of specific methods such as Corrupting Gems, Vaal Side Areas, Divination Cards (that specifically grant Vaal Skill Gems) and the Lapidary Lens in the Temple of Atzoatl.
3.11.0
  • Now has an added Damage effectiveness of 240% (from 180%).
  • No longer gains additional explosion radius as the gem levels up.
  • Now gains additional explosion radius based on the distance the projectile has travelled as the gem levels up, up to +9 at gem level 20.
  • Now gains 1% increased Projectile Speed per 1% gem quality (previously 0.5% chance to ignite per 1% gem quality).
3.6.0
  • Adjusted to match the damage and added damage effectiveness of Fireball.
3.3.0
  • Now deals 7-10 fire damage at gem level 1 (down from 8-11), up to 890-1335 fire damage at gem level 20 (up from 560-841).
  • Now has 20% chance to ignite enemies at gem level 1, up to 39% at gem level 20.
  • Now gains up to +4 to the explosion's radius at gem level 20.
  • Now deals 50% more damage with Ignite at gem level 1, up to 88% more at gem level 20.
  • Now gains 1% chance to ignite enemies per 2% gem quality (down from 2% chance to ignite per 1% gem quality).
  • Now has an added damage effectiveness of 160% (up from 125%).
  • Now requires 30 souls per use (down from 32).
  • Now prevents you from gaining Vaal souls for 5 seconds after use.
2.0.0
  • Now has 50% increased Area of Effect at all Levels. Damage adjusted to compensate for damage adjustments to Fireball.
1.1.1
  • If you use a skill that causes a projectile spiral (like Vaal Fireball) from inside an enemy, then only the first projectile can collide with the enemy now.
1.1.0d
  • Vaal Skill soul counts were initially balanced for Merciless difficulty, where there are more monsters. We want them to be easier to use in Normal and Cruel difficulty. We have halved the number of souls required for each skill. In Cruel difficulty, skills require 50% more souls to uses. In Merciless difficulty, they require 100% more (which is the same as before the patch).
1.1.0
  • Introduced to the game.

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