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A '''tincture''' is an item obtainable from [[Affliction]] encounters that can be equipped in a [[flask]] slot and toggled on to enhance a character's [[weapon]]s with special bonuses. To use a tincture, a player must first choose the "[[Warden of the Maji]]" [[Wildwood ascendancy class]] and allocate the [[Coated Blade]] notable ascendancy passive.  
A '''tincture''' is an item obtainable from [[Affliction]] encounters that can be equipped in a [[flask]] slot and toggled on to enhance a character's [[weapon]]s with special bonuses. To use a tincture, a player must first choose the "[[Warden of the Maji]]" [[Wildwood ascendancy class]] and allocate the [[Coated Blade]] notable ascendancy passive.  


Only a single tincture effect can be active at once, though multiple tinctures can be equipped. Tincture effects only apply to [[hit]]s with [[weapon]]s. [[Unarmed]] skills, [[shield]] skills, and non-attack hits like [[spell]]s are unable to benefit from tincture effects.  
Only a single tincture effect can be active at once, though multiple tinctures can be equipped. Tincture effects only apply to [[attack]]s with [[weapon]]s, including from [[proxies]] like [[ballista]]s or {{il|Blade Trap}}. [[Unarmed]] skills, [[shield]] skills, [[minion]]s using your weapons like {{il|The Dancing Dervish}}, and non-attack hits like [[spell]]s are unable to benefit from tincture effects. Tinctures apply to both weapons while [[dual-wielding]].<ref>{{cite web|url=https://www.pathofexile.com/forum/view-thread/3452002#4|title=Path of Exile 2 and Path of Exile: Affliction Recently Asked Questions|date=December 3, 2023|accessdate=December 3, 2023}}</ref>


==Mechanics==
==Mechanics==

Revision as of 05:55, 4 December 2023

A tincture is an item obtainable from Affliction encounters that can be equipped in a flask slot and toggled on to enhance a character's weapons with special bonuses. To use a tincture, a player must first choose the "Warden of the Maji" Wildwood ascendancy class and allocate the Coated Blade notable ascendancy passive.

Only a single tincture effect can be active at once, though multiple tinctures can be equipped. Tincture effects only apply to attacks with weapons, including from proxies like ballistas or Blade TrapBlade TrapTrap, Attack, AoE
Level: (1-20)
Cost: (8-20) Mana
Attack Damage: (76-96)% of base
Effectiveness of Added Damage: (76-96)%
Requires Level 12Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in circles, each repeatedly damaging enemies it spins through.Trap lasts 4 seconds
Rotates 4 times
25% increased rotation speed if Dual Wielding
Rotates +1 times if Dual Wielding
Base radius is (1.6-2.2) metres

Additional Effects From 1-20% Quality:
Trap lasts +(0.05-1) seconds
Rotates +(0.05-1) times
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
. Unarmed skills, shield skills, minions using your weapons like The Dancing DervishThe Dancing Dervish
Reaver Sword
Two Hand Sword
Physical Damage: (142.6-161.2) to (239.2-270.4)
Critical Strike Chance: 5.00%
Attacks per Second: (1.88-1.95)
Weapon Range: 1.3 metres
Requires Level 59, 82 Str, 119 Dex60% increased Global Accuracy Rating(130-160)% increased Physical Damage
(25-30)% increased Attack Speed
5% increased Movement Speed
Triggers Level 15 Manifest Dancing Dervishes on Rampage
Manifested Dancing Dervishes disables both weapon slots
Manifested Dancing Dervishes die when Rampage ends
Melee Hits count as Rampage Kills
Rampage
Take your partner by the hand,
Keep your steps in time.
Swing together, spin apart,
And dance with death sublime.
, and non-attack hits like spells are unable to benefit from tincture effects. Tinctures apply to both weapons while dual-wielding.[1]

Mechanics

Tinctures are not considered flasks and can be used in the fifth flask slot while having a Micro-Distillery BeltMicro-Distillery BeltRequires Level 24Can't use Flask in Fifth Slot
Flasks applied to you have 30% increased Effect
equipped without any downsides.[2] Tinctures are considered as occupying a flask slot for the purposes of The Traitor or Enduring Suffusion.

  • The stats from Tinctures are not local to the weapon, they are just restricted to only applying to weapon attacks.
  • Tinctures will also work with remote skills that use your weapon, such as ballistas and Blade TrapBlade TrapTrap, Attack, AoE
    Level: (1-20)
    Cost: (8-20) Mana
    Attack Damage: (76-96)% of base
    Effectiveness of Added Damage: (76-96)%
    Requires Level 12Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in circles, each repeatedly damaging enemies it spins through.Trap lasts 4 seconds
    Rotates 4 times
    25% increased rotation speed if Dual Wielding
    Rotates +1 times if Dual Wielding
    Base radius is (1.6-2.2) metres

    Additional Effects From 1-20% Quality:
    Trap lasts +(0.05-1) seconds
    Rotates +(0.05-1) times
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • While dual wielding, Tinctures will apply to attacks made with either weapon.
  • Tinctures do not work on minions that are based on your weapon, such as The Dancing DervishThe Dancing Dervish
    Reaver Sword
    Two Hand Sword
    Physical Damage: (142.6-161.2) to (239.2-270.4)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.88-1.95)
    Weapon Range: 1.3 metres
    Requires Level 59, 82 Str, 119 Dex60% increased Global Accuracy Rating(130-160)% increased Physical Damage
    (25-30)% increased Attack Speed
    5% increased Movement Speed
    Triggers Level 15 Manifest Dancing Dervishes on Rampage
    Manifested Dancing Dervishes disables both weapon slots
    Manifested Dancing Dervishes die when Rampage ends
    Melee Hits count as Rampage Kills
    Rampage
    Take your partner by the hand,
    Keep your steps in time.
    Swing together, spin apart,
    And dance with death sublime.
    .[3]

List of tinctures

ItemStats
Oakbranch TinctureOakbranch TinctureCulling StrikeUnmodifiableRight click to apply this to your weapons. Only one Tincture in your belt can be applied to your weapons at a time. Requires the Coated Blade Passive to be allocated on Warden of the Maji Passive Skill Tree to use this item.Culling StrikeUnmodifiable
Ironwood TinctureIronwood TinctureDamaging Hits always Stun Enemies that are on Full LifeUnmodifiableRight click to apply this to your weapons. Only one Tincture in your belt can be applied to your weapons at a time. Requires the Coated Blade Passive to be allocated on Warden of the Maji Passive Skill Tree to use this item.Damaging Hits always Stun Enemies that are on Full LifeUnmodifiable
Poisonberry TincturePoisonberry TinctureAll Damage can PoisonUnmodifiableRight click to apply this to your weapons. Only one Tincture in your belt can be applied to your weapons at a time. Requires the Coated Blade Passive to be allocated on Warden of the Maji Passive Skill Tree to use this item.All Damage can PoisonUnmodifiable
Ashbark TinctureAshbark TinctureAll Damage can IgniteUnmodifiableRight click to apply this to your weapons. Only one Tincture in your belt can be applied to your weapons at a time. Requires the Coated Blade Passive to be allocated on Warden of the Maji Passive Skill Tree to use this item.All Damage can IgniteUnmodifiable
Fulgurite TinctureFulgurite TinctureAll Damage can ShockUnmodifiableRight click to apply this to your weapons. Only one Tincture in your belt can be applied to your weapons at a time. Requires the Coated Blade Passive to be allocated on Warden of the Maji Passive Skill Tree to use this item.All Damage can ShockUnmodifiable
Rosethorn TinctureRosethorn Tincture+25% to Critical Strike Chance against Enemies that are on Full LifeUnmodifiableRight click to apply this to your weapons. Only one Tincture in your belt can be applied to your weapons at a time. Requires the Coated Blade Passive to be allocated on Warden of the Maji Passive Skill Tree to use this item.+25% to Critical Strike Chance against Enemies that are on Full LifeUnmodifiable
Borealwood TinctureBorealwood TinctureAll Damage can FreezeUnmodifiableRight click to apply this to your weapons. Only one Tincture in your belt can be applied to your weapons at a time. Requires the Coated Blade Passive to be allocated on Warden of the Maji Passive Skill Tree to use this item.All Damage can FreezeUnmodifiable
Blood Sap TinctureBlood Sap TinctureBleeding you inflict on non-Bleeding Enemies deals 30% more DamageUnmodifiableRight click to apply this to your weapons. Only one Tincture in your belt can be applied to your weapons at a time. Requires the Coated Blade Passive to be allocated on Warden of the Maji Passive Skill Tree to use this item.Bleeding you inflict on non-Bleeding Enemies deals 30% more DamageUnmodifiable

References

Version history

Version Changes
3.23.0
  • Introduced to the game.