Talisman: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
>@DeletedUser40548728
m (improved links)
>Panqueccca
Line 82: Line 82:
| style="text-align:center" | {{il|Undying Flesh Talisman|large=yes}} || Possessed monster spawns desecrated ground and summons zombies
| style="text-align:center" | {{il|Undying Flesh Talisman|large=yes}} || Possessed monster spawns desecrated ground and summons zombies
|-
|-
| style="text-align:center" | {{il|Writhing Talisman|large=yes}} || Possessed monster spawns moving curse zones that inflict Vulnerability, and some add Fire and Cold Auras
| style="text-align:center" | {{il|Writhing Talisman|large=yes}} || Possessed monster spawns moving curse zones that inflict Vulnerability, and curse zones that has Added Fire, Cold, and Lightning damage for enemies
|}
|}



Revision as of 20:27, 1 January 2016

This page describes newly released content. Information may be missing or incorrect. Please help improve the page by updating it.

Talismans are a type of amulet featured only in the Talisman challenge league. All talismans are corrupted when dropped, so they cannot be modified. They have special implicit modifiers more powerful than ordinary amulets and can be normal, magic, rare, or unique.

Obtaining a talisman

Talismans are encountered in the wild as a monster 'possessed' by a Talisman, visually similar to possession by a Tormented Spirit. Talismans can possess any rarity of enemy and will always spawn possessing one. When the monster is killed, the Talisman drops as an item – but if it is not picked up quickly by the player, it will attract another enemy and possess that enemy instead. Each type of Talisman grants the monster it possesses extra combat abilities related to its implicit modifier.

There are four tiers of talismans. A talisman's tier level can be determined by the colour of the string in the item graphic: tier 1 talismans have a white string, tier 2 talismans have a black string, tier 3 talismans have a red string and tier 4 talismans have a blue string. Only tier 1 talismans are found in the wild; upgrading to a next tier can be done with placing five of them them into a Stone Circle. Tier 2 talismans are obtained by sacrificing tier 1 talismans, tier 3 talismans are obtained by sacrificing tier 2 talismans, and tier 4 talismans are obtained by sacrificing tier 3 talismans and then fighting the boss, Rigwald, the Wolven King.

The WereclawWereclaw TalismanTalisman Tier: 2+(24-36)% to Global Critical Strike MultiplierCorruptedIt's said to be noble to stand one's ground.
To soak the earth in stalwart blood.
While the First Ones chose to laugh and run
and caper with untamed glee.
- The Wolven King
and Monkey TwinsMonkey Twins TalismanTalisman Tier: 3(5-8)% increased Area of EffectCorruptedThe first ones marked their hunting grounds
with blood and piss.
We have tried to paint our future in words.
Now we shall paint with inks of savagery.
- The Wolven King
Talismans can only spawn in the standard version of Talisman League. The ClutchingClutching TalismanTalisman Tier: 2(15-25)% increased Global DefencesCorruptedFear the children of the First Ones.
Let fear shield your back.
And let the dullard speak of bravery
when the First Ones come for him.
- The Wolven King
and LongtoothLongtooth TalismanTalisman Tier: 3(4-6)% additional Physical Damage ReductionCorruptedWe grew contemptuous of our past.
Dismissed the first ones as ignorant and wild.
We were fools and naive children
to turn our backs on our inheritance.
- The Wolven King
Talismans can only spawn in the hardcore version of Talisman League.

Talismans obtained in the world follow the normal item drop rules. From normal monsters they are the same item level as the area, +1 level from magic monsters, and +2 from rares and uniques.

When sacrificing 5 Talismans, each Talisman adds a 20% chance of a Talisman of its rarity being the resultant one. So if you sacrifice one white, one magic, two rare and one unique, your odds are a 20% chance of a white talisman, 20% chance of a magic, 40% chance of a rare, and 20% chance of a unique.[1]

Talismans obtained from Stone Circles are an average of the talismans used,[2] where

  • The highest-level talisman is counted three times, H.
  • The middle three talismans are counted twice, [M1, M2, M3].
  • The lowest-level talisman is counted once, L.

The obtained item level can be expressed as:

R = (3*H + 2*(M1 + M2 + M3) + L) / 10
Example: Talismans with multiple highest/lowest item levels
ilvl = [78, 78, 45, 31, 31]

Find the highest-level talisman:
H = 78

Find the lowest-level talisman:
L = 31

The talismans in the middle of these extremes are:
M1 = 78
M2 = 45
M3 = 31

The resulting ilvl from the possessed monster is:
R = (3*H + 2*(M1 + M2 + M3) + L) / 10
  = (3*78 + 2*(78 + 45 + 31) + 31) / 10
  = 57.3 

This will be rounded up or down to nearest integer. In this case it is rounded down to 57.  

Talisman Base Types

Tier 1

Talisman Possession Effect
Ashscale TalismanAshscale TalismanTalisman Tier: 1(20-30)% increased Fire DamageCorruptedThe fire of the hearth is a docile dog,
leashed and tamed.
The fire of the First Ones is a ravening wolf,
wild and free.
- The Wolven King
Possessed monster summons raging spirits
Black Maw TalismanBlack Maw TalismanTalisman Tier: 1Has 1 SocketCorruptedThe First Ones stalk with us
upon this lifelong hunt,
and cast their contempt
upon those that would make us their prey.
- The Wolven King
Possessed monster consumes corpses and summons skeletons when a corpse is consumed.
Bonespire TalismanBonespire TalismanTalisman Tier: 1(20-30)% increased maximum ManaCorruptedThe civilised man must wrestle
with the demands of heart and mind.
The First Ones share no such struggle.
For their Spirit is swift and deadly certain.
- The Wolven King
Possessed monster spawns patches of spiking ground that deals damage over time(?) It also inflicts Bone Roil: a stacking damage over time effect (similar to bleeding)
Breakrib TalismanBreakrib TalismanTalisman Tier: 1(20-30)% increased Global Physical DamageCorruptedI stood among the stones
And called out to the First Ones;
That with tooth and mighty claw,
They should tear our enemies asunder.
- The Wolven King
Possessed monster emits shockwaves (similar to a shockwave totem) which cause knockback and deals physical damage(?)
Deadhand TalismanDeadhand TalismanTalisman Tier: 1(19-31)% increased Chaos DamageCorruptedThe Empire poisons our blood with sweet wine.
Poisons our flesh with silk.
Poisons our minds with civil lies.
Poisons our children with servitude.
- The Wolven King
Possessed monster spawns leeches when being damaged, which explode after a short delay on death, dealing chaos damage. Monster itself also explodes on death, dealing chaos damage.
Deep One TalismanDeep One TalismanTalisman Tier: 1(20-30)% increased Cold DamageCorruptedWe have basked in the cloying warmth of servitude.
Now the First Ones harden us
against the numbing chill of despair
so that freedom will not slip through our trembling fingers.
- The Wolven King
Ice storm calls randomly strike around the possessed monster.
Lone Antler TalismanLone Antler TalismanTalisman Tier: 1(20-30)% increased Lightning DamageCorruptedThe First Ones thundered over Ezomyr
upon hooves of grey and black.
The people felt their stamping rage
and cowered as the fury rained down.
- The Wolven King
Lightning strikes randomly around the possessed monster (similar to storm call)
Mandible TalismanMandible TalismanTalisman Tier: 1(6-10)% increased Attack and Cast SpeedCorruptedThe First Ones hold us
between two sharpened blades.
That should we stray too far from the path,
we find ourselves severed.
- The Wolven King
Possessed monster spawns moving curse zones that inflict temporal chains and moving zones that apply speed aura.
Rot Head TalismanRot Head TalismanTalisman Tier: 1(30-40)% increased Fish Bite SensitivityCorruptedTo catch a big fish you need tempting bait.
And there is no fish bigger than the Empire,
and no bait as tempting as Ezomyr.
- The Wolven King
Undying Flesh TalismanUndying Flesh TalismanTalisman Tier: 1+1 to maximum number of Raised ZombiesCorrupted'Sleep when you are weary,' our mothers told us.
'Sleep when you are dead,' our fathers told us.
To the First Ones, the slumbering and the corpse
are one and the same.
- The Wolven King
Possessed monster spawns desecrated ground and summons zombies
Writhing TalismanWrithing TalismanTalisman Tier: 1(20-30)% increased Attack DamageCorruptedFor too long we have crawled in darkness,
scavenging through rotten scraps.
The First Ones teach us to scavenge until we can hunt,
and then never crawl again.
- The Wolven King
Possessed monster spawns moving curse zones that inflict Vulnerability, and curse zones that has Added Fire, Cold, and Lightning damage for enemies

Tier 2

Talisman Possession Effect
Module Error: More than one result found for item using search term "item_name = Avian Twins Talisman". Try using the page parameter instead Possessed monster summons 2 Thundering Locustcaller that casts a moving lightning aoe.
Clutching TalismanClutching TalismanTalisman Tier: 2(15-25)% increased Global DefencesCorruptedFear the children of the First Ones.
Let fear shield your back.
And let the dullard speak of bravery
when the First Ones come for him.
- The Wolven King
Fangjaw TalismanFangjaw TalismanTalisman Tier: 2(8-12)% increased maximum LifeCorruptedThe First Ones are the forever ones.
There is no dust of the hourglass in their blood.
No fissures of weariness in their faces.
To drink of their blood is to drink of time itself.
- The Wolven King
Possessed monster summons 1 Regenerative Golem that casts "Vaal Vitality"
Hexclaw TalismanHexclaw TalismanTalisman Tier: 2(40-50)% increased Global Critical Strike ChanceCorruptedThe Hunter faced the First One
and notched his final arrow.
The First One bared its fangs
and savoured its final breath.
- The Wolven King
Possessed monster spawns areas of blade vortexes and "ethereal knives novas"
Primal Skull TalismanPrimal Skull TalismanTalisman Tier: 2Regenerate 2% of Life per secondCorruptedWith the will of the first ones in our sinews
we shall tear down the walls of Sarn.
Yet as is the way of the wildlands,
Only the strong may grow stronger.
- The Wolven King
Possessed monster summons multiple Meteor Golems that use a magma orb like skill and die after a few shots
Splitnewt TalismanSplitnewt TalismanTalisman Tier: 2(4-6)% chance to Freeze, Shock and IgniteCorruptedFrom flesh and ferocity,
the First Ones roamed
through the realm of Spirit,
and into the darkness beyond.
- The Wolven King
Possessed monster summons Static Eyes (wandering eye variation) that use lightning tendrils
Wereclaw TalismanWereclaw TalismanTalisman Tier: 2+(24-36)% to Global Critical Strike MultiplierCorruptedIt's said to be noble to stand one's ground.
To soak the earth in stalwart blood.
While the First Ones chose to laugh and run
and caper with untamed glee.
- The Wolven King
Possessed monster spawns moving curse zones that inflict enfeeble, chilled, and galvanic frost which deals cold damage over time

Tier 3

Talisman Possession Effect
Longtooth TalismanLongtooth TalismanTalisman Tier: 3(4-6)% additional Physical Damage ReductionCorruptedWe grew contemptuous of our past.
Dismissed the first ones as ignorant and wild.
We were fools and naive children
to turn our backs on our inheritance.
- The Wolven King
Module Error: More than one result found for item using search term "item_name = Monkey Paw Talisman". Try using the page parameter instead Possessed monster raises Relentless Rhoas that explodes on death
Monkey Twins TalismanMonkey Twins TalismanTalisman Tier: 3(5-8)% increased Area of EffectCorruptedThe first ones marked their hunting grounds
with blood and piss.
We have tried to paint our future in words.
Now we shall paint with inks of savagery.
- The Wolven King
Possessed monster spawn two unique version of Apes, that's Soul of Summer and Soul of Winter
Rotfeather TalismanRotfeather TalismanTalisman Tier: 3(25-35)% increased DamageCorruptedDeath met with the First Ones
and demanded they hunt with mercy.
For while pain might delight the mind,
it does not fill the belly.
- The Wolven King
Possessed monster creates a green cloud that continually shrinks player characters, resulting in less damage dealt (and increased taken?)
Spinefuse TalismanSpinefuse TalismanTalisman Tier: 3(6-10)% increased Quantity of Items foundCorruptedWe Ezomytes are beasts of burden
bearing wealth of an empire on our backs,
growing lean and strong
while our masters grow fat and weak.
- The Wolven King
Possessed monster spawns small invincible Voidbearers that don't move or rotate and constantly use Incinerate for 20 seconds. Also spawns for 2 seconds raging-spirit-like heads that don't move but attack in close range
Three Hands TalismanThree Hands TalismanTalisman Tier: 3Gain (6-12)% of Physical Damage as Extra Damage of a random ElementCorruptedWe breed thoughts of single mind,
fashion tools of single purpose.
While the First Ones bring to bear
anything that the wildlands provide.
- The Wolven King
Possessed monster creates exploding orbs which is similar to the Flame/Frost/Stormbearer Bloodline mod
Three Rat TalismanThree Rat TalismanTalisman Tier: 3(12-16)% increased AttributesCorruptedWhen we free ourselves from the shackles
of civilised existence
we learn to feed and run and breathe
as the First Ones have always done.
- The Wolven King
Possessed monster summons Plague Totem that create Poisonous Rat. Those rat does poison on hit

Tier 4

Talisman Possession Effect
Greatwolf TalismanGreatwolf TalismanTalisman Tier: 4<Two random talisman implicit modifiers>CorruptedThe wolf greeted the king,
In the light of the harvest moon.
The wolf offered the strength of the wild,
And the king paid for it in blood.

Unique Bosses

When using Tier 2 talismans, one of unique bosses spawns, possessed by a random Tier 3 talisman

  • Great Webmother: spider similar to Weaver that spawns spiderlings and casts chaos projectiles
  • The Scourge of the Wilds: Plummeting Ursa that uses Viper Strike and Module Error: Too many skills found with q_where = skill.active_skill_name="Wither". Please choose only one of the following ids:
    DropBearBossWither - Base duration is 0.50 seconds, Base secondary duration is 4.00 seconds, (20-28)% reduced Movement Speed, 15% increased Chaos Damage taken (page)
    LunarisGuardGloomElementalWither - Base duration is 0.50 seconds, Base secondary duration is 4.00 seconds, (20-28)% reduced Movement Speed, 5% increased Chaos Damage taken (page)
  • Sire of the Falling Skies: Birdman with the projectile effect of Sire of ShardsSire of Shards
    Serpentine Staff
    Warstaff
    Physical Damage: 56-117
    Critical Strike Chance: 6.30%
    Attacks per Second: 1.25
    Weapon Range: 1.3 metres
    Requires Level 49, 85 Str, 85 Int+20% Chance to Block Attack Damage while wielding a StaffSocketed Gems fire 4 additional Projectiles
    Socketed Gems fire Projectiles in a circle
    +(15-20) to all Attributes
    +(5-7)% to all Elemental Resistances
    (60-100)% increased Projectile Damage
    20% increased Light Radius
    That which was broken may yet break.
  • Legion of Lost Souls: Maelström that shoots a cold version of Ball Lightning and splits into two when killed (?)
  • Primordius: Beast that has effect similar to Breakrib TalismanBreakrib TalismanTalisman Tier: 1(20-30)% increased Global Physical DamageCorruptedI stood among the stones
    And called out to the First Ones;
    That with tooth and mighty claw,
    They should tear our enemies asunder.
    - The Wolven King
    and casts LMP Fireballs or Ground Slam
  • Death Blossom:
  • Ululat, Maggot-Bearer

Unique Talismans

Lua error in Module:Item_table at line 1971: bad argument #2 to 'format' (string expected, got nil).

References

  1. Bex_GGG (December 22, 2015). "Recent Community Questions Answered!". Official Path of Exile Forums. Retrieved December 23, 2015.
  2. Bex_GGG (December 15, 2015). "Talisman and Poison Questions and Answers". Official Path of Exile Forums. Retrieved December 15, 2015.