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  • Claw (category Claws) (section List of claws)
    Claws is an item class of one-handed melee weapons that require intelligence and dexterity, have a moderately high base critical strike chance, high base...
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  • Hit (redirect from Self-damage) (section Self-damage)
    Spell Damage +(2-4)% Chance to Block Attack Damage +10% chance to be Frozen, Shocked and Ignited"Prototype #298 must be contained in a non-conductive glass...
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  • Damage Damage over Time Damage over Time Multiplier Chaos Damage over Time Multiplier Chaos Damage Poison Damage Physical Damage, Elemental Damage, Cold Damage...
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  • Damage (category Damage) (section Damage calculation)
    when damage is applied see, receiving damage. The basic damage calculation is: Damage = (Base_Damage + Added_Damage) * Increased_Damage * More_Damage * Hit_Rate...
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  • attack damage and spell damage do not affect damage with ailments. Modifiers to damage with weapons, melee damage, projectile damage and area damage do not...
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  • less Damage Base duration is 4.00 seconds (5-169) to (7-254) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to Poison on...
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  • require intelligence and dexterity, have a high base critical strike chance and also have a x% increased Global Critical Strike Chance implicit modifier....
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  • Chill and Tailwind. Triggered attacks are instant, though they still have an attack time for the purpose of stats like #% chance to deal Double Damage with...
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  • Chaos damage (category Damage types) (section Damage taken as Chaos Damage)
    less Damage Base duration is 4.00 seconds (5-169) to (7-254) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to Poison on...
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  • List of unique claws (category Unique claws) (section Drop-disabled Claws)
    See also: List of claws This is a list of unique claw class weapons. ru:Список уникальных когтей...
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  • Attack (redirect from Attack Damage) (category Damage sources) (section Spell Damage also apply to Attacks)
    skill that is always available to use. Attacks deal attack damage with hits, and their damage and speed typically uses the player's equipped weapons as base...
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  • tree, and can be removed or replaced at no cost. They grant certain buffs and abilities. Like most other items, jewels can be modified by orbs and are available...
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  • Life and reduced Fire Resistance (30-40)% increased maximum Mana and reduced Cold Resistance (30-40)% increased Global maximum Energy Shield and reduced...
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  • less Damage Base duration is 4.00 seconds (5-169) to (7-254) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to Poison on...
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  • Fire damage (category Damage types) (section Damage taken as Fire Damage)
    fire damage by a percentage. Unique items that convert damage to fire damage. Unique items that add a portion of other damage types as fire damage. Unique...
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  • Attack Critical Strike Chance Modifiers to Claw Damage also apply to Unarmed Attack Damage with Melee Skills Modifiers to Claw Attack Speed also apply...
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  • Physical Damage to Lightning Damage per Blue Socket Minions convert 25% of Physical Damage to Chaos Damage per White Socket Minions have (5-10)% chance to Freeze...
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  • to as "siren spawn" in the Menagerie Depths. Spawn typically resist cold damage. According to Necropolis league's league mechanic UI, however , spawn is...
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  • less Damage Base duration is 4.00 seconds (5-169) to (7-254) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to Poison on...
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  • Technique, Worthy Foe) will raise the chance to hit to 100%, ignoring all accuracy and evasion stats of the attacker and defender respectively. Cannot Evade...
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  • per second as Fire Damage You Burn for 70% of your Maximum Energy Shield per second as Fire Damage Grants (20-39)% more Spell Damage Base radius is (1.8-2...
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  • "Physical Damage" redirects here. For the passive skill, see Physical Damage (passive skill). Physical damage is one of the five damage types. It is the...
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  • Global Critical Strike Chance (120-160)% increased Energy Shield 15% of Fire Damage Converted to Chaos Damage 100% increased Spell Damage taken when on Low...
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  • skill's cost and no other effects prevent the skill from being used (such as Silence). Casting spells, attacking, using a warcry, placing totems, and throwing...
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  • Attack Critical Strike Chance Modifiers to Claw Damage also apply to Unarmed Attack Damage with Melee Skills Modifiers to Claw Attack Speed also apply...
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  • slow and have delays between their melee attacks. Some zombies have special effects that occur on death. It's dusk on the moors. The air is still and hot...
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  • less Damage Base duration is 4.00 seconds (5-169) to (7-254) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to Poison on...
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  • less Damage Base duration is 4.00 seconds (5-169) to (7-254) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to Poison on...
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  • deal splash damage around each target hit.Supported Skills deal Splash Damage to surrounding targets Supported Skills deal 40% less Splash Damage to surrounding...
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  • 1 Socket and Black Maw TalismanBlack Maw TalismanTalisman Tier: 1Has 1 SocketCorruptedThe First Ones stalk with us upon this lifelong hunt, and cast their...
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  • Scion with 20, and the Ranger, Witch, and Shadow with 14. Strength can be increased by stacking base Strength and/or All Attributes and X% increased Strength...
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  • their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them...
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  • deal splash damage around each target hit.Supported Skills deal Splash Damage to surrounding targets Supported Skills deal 40% less Splash Damage to surrounding...
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  • Physical Damage as Extra Chaos Damage Gain (9-10)% of Fire Damage as Extra Chaos Damage Gain (9-10)% of Lightning Damage as Extra Chaos Damage Gain (9-10)%...
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  • to 59 Chaos Damage 15% chance to Poison on HitAll children must eat., Advancing FortressAdvancing Fortress Gut RipperClaw Physical Damage: (40-44) to (106-116...
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  • Similar to support gems, skill gems can gain experience and level up increasing both their Attribute(s) and character level requirement as well as the effect...
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  • Players gain increased Critical Strike Chance for each Power Charge they have 50% increased Critical Strike Chance per Power Charge Power charges are one...
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  • Frenzy Charges Charge Players gain more Damage and increased Attack and Cast Speed for each Frenzy Charge they have 4% increased Attack Speed per Frenzy...
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  • panel (default hotkey C). Physical damage is mitigated by armour (against hits) and physical damage reduction. Chaos damage is not elemental, thus "+% to all...
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  • weapon range of 1.4 metre. Maraketh weapons with this item class have a x% chance to cause Bleeding on Hit implicit instead. Main page: List of thrusting...
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  • (5-1836) Cold Damage Deals (1-153) to (7-2907) Lightning Damage Deals (3-1224) to (5-1836) Fire Damage +(0-0.9) metres to radius Deals 100% less Damage of each...
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  • (8-113) Added Attack Physical Damage +(0-0.9) metres to radius (50-88)% more Damage with Bleeding while in Blood Stance 25% chance to cause Bleeding while in...
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  • (20-113) to (30-169) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to Poison on Hit 30% more Poison Duration Secondary Debuff...
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  • less Damage Base duration is 4.00 seconds (5-169) to (7-254) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to Poison on...
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  • monster type. The melee version is called Rooster Fiend (since version 3.2.0) and Talon Demon (which only spawns in the area that surrounded by trap doors in...
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  • Blocking (redirect from Block Chance) (section Chance to block)
    following base stats +75% to maximum Chance to Block Attack Damage +75% to maximum Chance to Block Spell Damage Shields and most staves/warstaves typically...
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  • size cluster jewels have a chance to roll. Megalomaniac has restrictions on where or how it can drop. It cannot be chanced. This item can only drop in...
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  • Critical Strike Chance Projectiles from Attacks have 20% chance to Poison on Hit while you have a Bestial Minion Adds (13-19) to (23-29) Chaos Damage to Attacks...
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  • Physical Damage: 41-76 Critical Strike Chance: 6.10% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 33, 59 Str, 59 Int+18% Chance to Block...
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  • wiki. If you want to update one of the items please click the item's name and update its individual page. Do not use the edit buttons at the top or the...
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