Ritual

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Revision as of 22:20, 30 January 2022 by KLIKKER (talk | contribs) (merging the Defer, Ritual Altar and Tribute pages with this one)
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"Ritual Totem" redirects here. For the hideout decoration, see Ritual Totem (hideout decoration).
A Ritual in progress with monsters attacking the player within the Ritual Circle

Rituals are encounters that spawn from Ritual Altars. After activating the Altar, players must defeat the enemies enclosed within the Ritual Circle, gaining Tribute in the process. Players can then spend the earned Tribute to purchase various types of rewards including pre-identified rare items.

Ritual Altars

A Bitter Ritual Altar encountered within the Acts

Ritual Altars can be randomly encountered while playing through the storyline and have an 8% chance to spawn in any end-game map. The amount of Altars that will appear in each instance can vary from one to four. It cannot be found within Heists or in Delve.

  1. Players must first slay the monsters guarding the altar in order to activate it.
  2. Then clicking the altar begins the ritual and the Ritual Circle appears on the ground.
  3. Monsters will spawn in multiple waves, each wave harder than the last. After defeating all the monsters within the ritual, the combat phase ends and players can loot the altar. If the altar was located near a boss room, then the boss has a chance of spawning (again) within the ritual.
  4. Clicking the altar displays the Ritual Favors interface that allows players to select their rewards. Some rewards are hidden and will be revealed after more rituals on the same map are completed.
  5. Players can then move to other areas of the Map and complete all the altars in order to unlock more rewards.

Small, moving blood pools will appear under killed enemies that count towards the ritual when activated. Luring faraway monsters into the circle will not add to the ritual encounter.

Players can use the Ritual Rewards button to view the number of rituals in the area, number of completed rituals and the reward pool.

Rewards

Ritual Favors interface that allows players to select their rewards.

After completing a ritual, players can click the Altar to display the Favours interface that allows players to select their own rewards, in exchange for Tribute points.

  • All items are identified and players can see the exact mods and rolls of the item before selecting the reward.
  • After a reward is selected and withdrawn, it cannot be returned/refunded.
  • All of the altars in the area are part of the same set, and share the same pool of rewards.
  • Completing a single ritual will only reveal 1/2 or 1/3 of the possible rewards.
  • Completing all the ritual altars in the area/map reveals all possible rewards.

Tip: If you complete all of the ritual altars in the area/map and then withdraw rewards, all the possible rewards will be revealed and you will have the maximum possible Tribute to spend on the most expensive rewards, such as Exalted OrbExalted OrbStack Size: 20Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers.s.

Types

Ritual rewards include:

Deferring

Deferring allows players to mark rare rewards that they cannot presently afford with the Tribute they have, and those same items will re-appear in a later ritual.

  • Players must pay 15% of an item's original cost to defer that item
  • This item will reappear in a random later area,[1] discounted by 10% of its original cost.
  • This removes a portion of the items price, and makes it appear in rituals several maps later.
  • It is currently undetermined how long it takes for deferred items to show back up, however, more valuable items will take longer to reappear.
  • Items can be deferred unlimited times, but there is an unknown max to how many items can be deferred.
  • If an item is deferred and shows back up, if players don't pay to defer it or take it, the next time they see it will raise in price, and then will disappear if not deferred or taken.[2]

Video

Types

All of the Altars in the area are part of the same set, and share the same pool of rewards. Each successive Ritual in an area is harder and offers better rewards. Rituals spawn in various types, giving a different set of buffs to enemies and environmental effects.

Ritual Altars can have various modifiers, listed below. Each modifiers gives the ritual a different set of buffs to enemies and environmental damage. Altars surrounded by a fence have all Ritual rewards of the same type, either all Unique items, or Currency items, or Divination Cards.

Category Type Image Affixes


Elemental Infernal
  • Monsters deal extra Fire Damage and can Ignite.
  • Meteors hit the ground that shoot out smaller fireballs that do damage randomly.
Apocalyptic
  • Monsters deal extra Fire Damage and can Ignite
  • Meteors fall from the sky
  • Hidden: All rewards are of the same type [Uniques/Currency/Divination Cards]
Bitter
  • Monsters deal extra Cold Damage and can Freeze.
  • Icy beams rotate.
Glacial
  • Monsters deal extra Cold Damage and can Freeze.
  • Icy beams rotate.
  • Hidden: All rewards are of the same type [Uniques/Currency/Divination Cards]
Fluctuant
  • Monsters deal extra Lightning Damage and can Shock.
  • Skull Spires fire lightning orbs at each other.
Volatile
  • Monsters deal extra Lightning Damage and can Shock.
  • Skull Spires fire lightning orbs at each other.
  • Hidden: All rewards are of the same type [Uniques/Currency/Divination Cards]


Chaos Malevolent
  • Monsters deal extra chaos damage and can wither
  • Anomalies Fire Chaos Projectiles
Dreaded
  • Monsters deal extra chaos damage and can wither
  • Anomalies Fire Chaos Damage
Foul
  • Monsters deal extra Chaos Damage and can Poison
  • Toxic vines grasp you while stationary
Totem Fortressed
  • Monsters take reduced damage
  • Fortress totems further reduce damage monsters take
Violent
  • Monsters deal extra Physical Damage and can inflect Bleeding.
  • Pain Totems pulse damaging waves.
Sanguine
  • Monsters do increased physical damage and can cause bleeding.
  • Pain totems pulse damaging waves.
Empower Enemies Ensconced
  • Monsters gain extra energy shield based on life.
  • Altar restores monster energy shield.
Suppressive
Charged
  • Monsters gain endure, frenzy, or power charges on hit
  • Altar Charges Up and discharges monsters
Emboldening
  • Monsters are massive
  • Altar causes monsters to grow even larger
Invigorating
  • Monsters are fast
  • Gales further accelerate you and monsters


Uncategorized Haunted
  • Tormented Spirits haunt the ritual
Vaal
  • Items dropped by slain monsters are corrupted.
  • Atziri's apparition protects the altar.
Opulent
  • Monsters have greatly increased item rarity and quantity.
  • Contains cursed coin showers.
  • Hidden: All rewards are of the same type [Uniques/Currency/Divination Cards]


Version history

Version Changes
3.15.0
  • You can no longer obtain Level 21, 23% Quality Gems outside of the Incursion Temple and specific Divination Cards.
  • Chests/rewards that previously would have given a Level 21, 23% Quality Gem now instead give a Level 21, 20% Quality Gem.
3.14.0
  • Ritual mechanic has been added into the core game. Every map has an 8% base chance to contain a ritual encounter.
3.13.1
  • Some Rituals can't be completed because of invisible enemies. An issue that prevents influenced monsters from displaying when they're revived in a Ritual. This is fixed internally.
3.13.0
  • Introduced to the game.

References

  1. Community_Team (January 19, 2021). "Echoes of the Atlas Week One Report". Path of Exile Forums. Retrieved April 14, 2021.
  2. Bex_GGG (January 9, 2021). "Path of Exile: Echoes of the Atlas FAQ and Q&A Summary". Path of Exile Forums. Retrieved April 14, 2021.

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