Path of Exile Wiki talk:Community portal: Difference between revisions

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{{/header}}
== Hybrid gem ==


== Release data of the "original" map series ==
The hybrid gems i really think need to rework the infobox


I saw a lot of "original" map series map item without this parameter infobox.
Either remove the parameter for the secondary skill and migrate to skill namespace instead. Or rework the infobox to display the two skills (active and support) correctly


First problem: base on patch note it seems there is another map series in closed beta, which all the item were wiped in [[version 0.10.0]]. The T1 Map of the original series is area level 66, thus making the line in [[Version 0.9.11c]] "Level 60 Maps can now drop from monsters in all areas of Merciless Act Two" not quite make sense (it is talking about ilvl or area level? It is still the same map item/icon? is it relvl at the start of open beta?). It is not that possible to trace all release date of the item (either map or other item in [[:Category:Items without a release version]]), so would 0.10.0 be a good arbitrary point if the item seems already exist in closed beta? (evidence like mentioned in patch note)
I think these gems are Hybrid  (may miss a few):
* {{il|Infernal Cry}} (contains Combust)
* {{il|General's Cry}} (contains General's Cry Support)
* {{il|Spellslinger}} (contains Spellslinger Support)
* {{il|Arcanist Brand}} (contains Arcanist Brand Support)
* {{il|Predator Support}} (contains Signal Prey)
* {{il|Shockwave Support}} (contains Shockwave}}
* ...
* Vaal Skill currently has no problem as there are two articles and vaal skill does not interact with base version of the skill.


Second problem. For the subsequent map series, should the release date parameter use the initial date that the map was introduced, or that map series? (Likes, there is no new map type for a few leagues (last one was 3.1), so we put Map of Harvest map series with |release_version = 3.11.0 or the initial date? Since [[Template:Item/doc]] and [[Path of Exile Wiki talk:Community portal/Archive 7#New map]] confirm to use initial data but new  map export has changed back to splitting the release date behavior. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 15:26, 8 December 2020 (UTC)
-- [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 04:28, 9 June 2021 (UTC)


== Consistency issue with Solaris upgrade ==
: I'm thinking part of the solution is migrating all skills to the Skill namespace. That way each gem can simply specify its primary and secondary skills, which are then queried from the skill namespace. —[[User:Vinifera7|Vini]] ([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 04:49, 9 June 2021 (UTC)


Since these are major changes I just want to inform everyone that I created [[:Template:Navbox Pantheon]] which I hope is okay, and also created all the pages for the souls eg. [[Soul of Solaris]]. However one issue has come up with '''Solaris''':
::Done the easy gem {{il|Predator Support}}, despite i guess the original infobox already missing the stat id behind the mod {{c|mod|Base duration is 8 seconds}}. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 12:26, 2 July 2021 (UTC)


As per our Pantheon database it says that Solaris has 3 upgrades:
::{{il|General's Cry}} also done. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 20:20, 2 July 2021 (UTC)
*Capture [[Vision of Justice]] in [[Orchard Map]]
*Capture [[Eater of Souls]] in [[Core Map]]
*Capture [[Kitava, The Destroyer]] in [[Lava Lake Map]]


However when you check the capture souls items, there is no such soul for "Vision of Justice", instead you can only find "[[Captured Soul of The Gorgon]]", the full list can be found on the [[:Template:Navbox Pantheon|navbox]]:
== Cat, again ==
* {{il|Captured Soul of The Gorgon}}
* {{il|Captured Soul of Eater of Souls}}
* {{il|Captured Soul of Kitava, The Destroyer}}


Therefore this is a consistency issue in our database. Which one is correct? I would think "The Gorgon" because we have an actual item. Anyone has any idea how to proceed with this?
I wonder is there a need of [[:Category:Bosses]] and [[:Category:Boss monsters]] (the latter is auto populated by template)?


[[User:Wonderfl|Wonderfl]] <sup>([[User_talk:Wonderfl|Reply]])</sup> 11:48, 3 January 2021 (UTC)
As well as should [[:Category:Boss monsters]] also a subcat of [[:Category:Unique monsters]]? I know act boss of an area are skippable and technically a bid different with [[:Category:Map bosses]] (which has {{ml|MonsterMapBoss}}) and probably rogue exile should be called unique monster only as well as Beyond boss has different monster mods {{ml|IsBeyondBoss}}, {{ml|MonsterInvasionBoss}}.


: Vision of Justice is in fact the boss whose soul you need to capture. If you check on poedb, it shows that [https://poedb.tw/us/Captured_Soul_of_Vision_of_Justice Captured Soul of Vision of Justice] has the same flavor text as {{il|Captured Soul of The Gorgon}}. I'm fairly sure that this is an error on the wiki. Captured Soul of The Gorgon was changed at some point to Captured Soul of Vision of Justice, but the article wasn't properly updated. —[[User:Vinifera7|Vini]] ([[User_talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 20:59, 3 January 2021 (UTC)
Another duplicated cat tree is [[:Category:Corrupted areas]] and [[:Category:Vaal areas]].


::In each league the boss need to be captured will change, but the metadata id is static. In that case, move the item to the new boss and may be delete the redirect.
[[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 02:57, 11 June 2021 (UTC)


::And Wonderfl, your template is not helpful. We already had [[Template:Pantheon]] which use data mine data. Either you change your template into cargo or you update the template each league [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 14:03, 4 January 2021 (UTC)
: Let's start with addressing [[:Category:Corrupted areas]] and [[:Category:Vaal areas]], since it should be fairly straightforward. I propose to remove Category:Corrupted areas using a bot, since this category was added to pages manually. Category:Vaal areas is populated automatically through the template, but I think it should be renamed to Category:Vaal side areas. —[[User:Vinifera7|Vini]] ([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 03:07, 11 June 2021 (UTC)


:::You call all of my contributions not helpful. I'm getting used to it by now. I'm sure everyone understands that a navbox serves a different purpose than a generated data grid. A navbox is for grouping related content together which I think it accomplishes quite well. [[User:Wonderfl|Wonderfl]] <sup>([[User_talk:Wonderfl|Reply]])</sup> 10:34, 5 January 2021 (UTC)
::Yeah, Vaal side area is the current common name and the name used in patch note. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 03:09, 11 June 2021 (UTC)


:::: Apart from the redundancy, which I addressed on the [[Template talk:Navbox Pantheon|navbox's talk page]], the navbox seems fine. What [[User:Neokowloon|Neokowloon]] is saying is that the navbox will have to be updated every time the captured soul items change. Proliferation of ongoing manual maintenance tasks is a real issue that we need to consider. [[User:Vinifera7|Vini]] ([[User_talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 11:32, 5 January 2021 (UTC)
::I have depopulated [[:Category:Corrupted areas]] as all the article in that cat is also belongs to [[:Category:Vaal areas]]. I think the [[:Category:Vaal areas]] cat is associated with [[Module:Area]] thus need to edit the module first. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 05:50, 12 June 2021 (UTC)


== Steps to create fated items ==
::And i have done migrated all boss from [[:Category:Corrupted area bosses]] to [[:Category:Vaal side area bosses]]. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 06:26, 12 June 2021 (UTC)


Hi,
== Version history – Unknown introduction to game ==


I've created a section for the [[Death%27s_Opus#Steps|steps]] to create [[Death's Opus]], which is a popular fated item. The admin Vinifera mentioned that I should discuss it, as it applies to all the fated items as well.
There are articles that state the subject's introduction to the game came in an unknown version. Examples of such articles include [[Crude Bow]], [[Chill]] and [[Buff]]. Many of these articles describe game mechanics that were introduced to the game in very early versions, before GGG even publicly released patch notes. The problem that this poses is that it clutters up the tracking category [[:Category:Pages with version history for unknown versions]]. That category is meant to indicate problems that need to be corrected, but there is no way to know exactly which version buffs were introduced to PoE, for instance. What can we do to resolve this? —[[User:Vinifera7|Vini]] ([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 03:50, 11 June 2021 (UTC)


As a player, seeing ''"Ingredient: [[The Bowstring's Music]], [[Death's Harp]]"'' in the ''"Item acquisition"'' section does not convey any useful information. If I had to redirect a friend who knew nothing about fated weapons to that section, I'm sure he would not be able to create the weapon on his own. Therefore I created the "steps" section to make it easy and accessible to all. This is the justification.
:Can we set at 0.10.0 and add footnote it probably exist before that? There is lots of basetype are without {{code|release_version}} for the same reason. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 03:54, 11 June 2021 (UTC)


Now as for my proposal, I'm willing to create the same "Steps" section for all the [[Template:Navbox_Prophecy|fated items]] using the information on [[Prophecy#Fated_Uniques|this page]] as the primary source, however the community needs to be fine with it. So what say, people, is it okay for me to do so?
:: There are two other possibilities that I have in mind:
:: 1. When it is impossible to know when something was added to the game, leave it out entirely. It's not that useful to state that something was added to the game in an unknown version if it was added before the earliest patch notes that we have.
:: 2. Modify the template so that it accepts another special value. Let's say the value is "old". When the template sees this value, it displays "Before 0.10.0".
:: —[[User:Vinifera7|Vini]] ([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 04:03, 11 June 2021 (UTC)


[[User:Wonderfl|Wonderfl]] <sup>([[User_talk:Wonderfl|Reply]])</sup> 18:13, 3 January 2021 (UTC)
:::Yeah that will do "Before 0.10.0", or before open beta. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 04:06, 11 June 2021 (UTC)


:We already had the prophecy article and the article already had step by step and no need to repeat in the unique item. This is the consensus of wiki editors. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 14:05, 4 January 2021 (UTC)
:::: Demo: [[Template:Version_history_table_row#Usage]] —[[User:Vinifera7|Vini]] ([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 06:35, 11 June 2021 (UTC)


::Why do you give your opinion and call it "consensus of wiki editors"? Apart from yourself no one has even replied to this post! Its quite surprising how you constantly misrepresent yourself as "editors" when in fact you are one editor. At least give the other editors/admins a chance to pitch in before declaring "consensus"! [[User:Wonderfl|Wonderfl]] <sup>([[User_talk:Wonderfl|Reply]])</sup> 10:37, 5 January 2021 (UTC)
== Level requirements for low level gear ==


== Filtering beastcrafting recipes does not work ==
I never noticed this before, but it seems that the game doesn't enforce the level requirements of low-level gear. According to [https://poedb.tw/us/Fishscale_Gauntlets poedb], {{il|Fishscale Gauntlets}} require level 4, yet they display no level requirement in game and can be equipped by a level 2 character right after entering Lioneye's Watch. Even the [https://www.pathofexile.com/trade/search/Standard/wkY54oKHb official trade site] considers them to have no level requirement – You can see this by setting the max level requirement to 1 in the filters. It's as if the game ignores the level requirement of any piece of gear that requires level 4 or below, even though the data (poedb and pypoe) clearly shows that these items have level requirements. —[[User:Vinifera7|Vini]] ([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 09:02, 12 June 2021 (UTC)


I added support in [[Module:Bestiary]] for filtering using the param "q_where" but it doesn't work, see:
: After further investigation, it appears that an item's base level requirement is waived completely if it is below a threshold value of 5. However, modifiers can still add a level requirement. For example, a {{ml|LocalAddedLightningDamage1}} {{il|Nailed Fist}} requires level 2 to equip. I have updated [[Module:Item2]] to account for this. —[[User:Vinifera7|Vini]] ([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 00:44, 13 June 2021 (UTC)


Aspect of the Avian can be [[beastcrafted]] onto [[rare]] equipment with an open [[suffix]] (an available suffix), using the following recipe:
== Obsolete monster articles ==
{{#invoke:Bestiary|recipe_table
|q_where=bestiary_recipes.subheader LIKE "%Avian%"
}}


Why doesn't it work? I used the correct column name and table name and the query looks OK.
There are some articles that describe monsters from older versions of the game – in particular, monsters that were present in [[Tora,_Master_of_the_Hunt|Tora]] and [[Elreon,_Loremaster|Elreon]] missions. Is there any reason to preserve these articles? In most cases they contain very little information. —[[User:Vinifera7|Vini]] ([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 20:41, 12 June 2021 (UTC)


[[User:Wonderfl|Wonderfl]] <sup>([[User_talk:Wonderfl|Reply]])</sup> 07:18, 4 January 2021 (UTC)
:I think some of the monster articles are untouched like over 3~4 years . For those legacy monster i am not sure it can be improved or not. Sometimes datamined infocard contain all info or may be more than the article counterpart. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 07:05, 13 June 2021 (UTC)


== Items prices from POE Ninja ==
:And currently [[Module:Area]] has a parameter to switch from jpg to png , which [[Module:Monster]] does not . Except outsider may have no idea on monster skill id means (sometimes it is very different from its actual skill effect) [[Monster:Metadata/Monsters/GemMonster/DexMissionIguanaBoss]] seems contain the same info as [[Twisted Chimeral]]. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 07:48, 13 June 2021 (UTC)


I come from the Runescape wiki which has integrated with the RS Grand Exchange to get upto date prices. This allows very complex maths that ends up being very useful. For example this [https://runescape.wiki/w/Template:PvM_perks section here] allows us to calculate the cost of various combat boosts (called perks) because we have the pricing data.
== Monster in Item acquisition template  ==


So is it possible for us to integrate with Poe.Ninja to get current league/standard league prices for all items? I'm a programmer so I might be able to help with the development effort.
Currently {{code|drop_monsters}} in {{tl|Item acquisition}} is linked to the infocard in monster namespace. Is it due to [[Special:CargoTables/monsters]] does not have {{code|main_page}} parameter? [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 07:02, 13 June 2021 (UTC)
: We are checking [[Special:CargoTables/main_pages]] according to:
<pre>
        local results = m_cargo.query(
            {'monsters', 'main_pages'},
            {
                'monsters._pageName',
                'monsters.metadata_id',
                'monsters.name',
                -- 'monsters.main_page',
                'main_pages._pageName',
            },
            {
                join='monsters.metadata_id=main_pages.id',
                where=string.format('monsters.metadata_id IN ("%s")', table.concat(monster_metadata_ids, '","')),
                orderBy='monsters.name',
                groupBy='monsters.metadata_id',
            }
        )
</pre>
: But right now we don't store any monster ids there. For this to work we need to update {{tlx|MonsterBox}} (and maybe {{tlx|Monster infobox}}?) to store the metadata_id to main_pages.id if {{code|metadata_id}} has been defined. The passives uses this method, see [[Ghost Reaver]] for an example. --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 08:25, 13 June 2021 (UTC)
: We maybe should start considering replacing {{tlx|MonsterBox}} with {{tlx|Monster infobox}}, but right now I don't think {{tlx|Monster infobox}} doesn't look as good as the old one still so it could use  some styling touch ups before we go all in on it. --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 08:34, 13 June 2021 (UTC)
:: I've added the parameter to {{tlx|MonsterBox}} now. It only supports one id per template however since it's just a simple template where you can't split and loop the string that easily. That's a bit of a problem since many bosses have several versions of themselves, probably why I didn't add it before. --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 10:46, 13 June 2021 (UTC)


[[User:Wonderfl|Wonderfl]] <sup>([[User_talk:Wonderfl|Reply]])</sup>
:::There is not much boss drop left BTW. I knew the metadata id with "Standalone" suffix apparently for [[The Maven's Crucible]] and apart from Elder (which have 2 articles) i think only Breachlord have more than one id (one id probably for wild , one for in the Breach domain) . And also the prophecy bosses have two id. I think we can just use the id for the main encounter. The thin and fat Doedre of Act 9 encounter (and the map version), we can just choose one for {{tl|Item acquisition}} . {{tl|Monster item drops}} also only support one id. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 11:59, 13 June 2021 (UTC)


: It's an interesting idea. I would want to be careful about how it's presented though. The prices on poe.ninja are not '''facts''' about the game; they are listing prices scraped from the public stash tab API, if I'm not mistaken. —[[User:Vinifera7|Vini]] ([[User_talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 08:16, 4 January 2021 (UTC)
:::(And it seem i forget [[Atziri, Queen of the Vaal]] have 3 ids for 3 fights ) [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 12:38, 13 June 2021 (UTC)


::That is true, sadly there is no factual data of the prices of items. Perhaps we can restrict the usage to only certain categories of items like uniques, or skill gems or a few things like this of course excluding magic/rare weapons and things. Currency/essence/fossil/catalyst/oil/orbs prices are the most stable, and unique prices are OK if you take into account the number of links. Generally a unique will be 10c for <=4L, 1ex for 5L and 10ex for 6L. So maybe we will have to show multiple rates on the wiki (4L, 5L, 6L), or ban uniques completely. But I would like to see some prices coming up, especially for stable items listed below, preferably on the infobox of the item, and also usable in table form where players can sort by price, for example to find the cheapest fossil / essence for their crafting, is one good use. [[User:Wonderfl|Wonderfl]] <sup>([[User_talk:Wonderfl|Reply]])</sup> 11:26, 4 January 2021 (UTC)
== Charan ==


::In terms of coding, we just need one coded template that can provide the price of a single item. With this alone we can manage all functionality. In RS Wiki we have: <pre>{{Price|Metallic Fossil|2}}</pre> which will get the price of 2 x Metallic Fossil. Later on we can support math:<pre>{{Coins|{{Price|Metallic Fossil}}+({{Price|Dense Fossil}}*2)+{{Price|Powerful Resonator}}}}</pre> which will get the combined prices and then format them with a "coins" icon (Coins template). Perhaps here we'll have to use Chaos orbs as the base, and dynamically switch to Exalt if the value exceeds 100 or whatever the current rate is. [[User:Wonderfl|Wonderfl]] <sup>([[User_talk:Wonderfl|Reply]])</sup> 11:34, 4 January 2021 (UTC)
The POE account [[poeprofile:Foreverhappychan|Foreverhappychan]] claims the account is the new account (or account name) of Charan (aka CharanJaydemyr, 鬼殺し), the signature also indicated that the account also own the reddit account "The_Scourge", which is confirmed to be Charan's reddit username. However, the new account does not have the custom designed avatar anymore. So, is it safe to add this new account name to the unique and mtx designed by Charan? [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 13:32, 2 July 2021 (UTC)


::I'm willing to code it, if you give me literally any info on how to proceed. I can give you the table schema, and the script written in any language. But you'll have to tell me which language and where to write it, whether it will be a hosted script or written right here on the wiki in Lua. We'll have to setup a daily call to that script. Then I'll see libraries that can parse the JSON and read it into MySQL. And then finally the Price check template that will fetch a MySQL record and display the price in Chaos/Exalt. [[User:Wonderfl|Wonderfl]] <sup>([[User_talk:Wonderfl|Reply]])</sup> 11:50, 4 January 2021 (UTC)
: It seems believable that this is Charan's new account, but I don't see the need to continue playing musical chairs with linking to his latest account all the time. In a way it almost feels like stalking. The supporter attribution can simply state that the item was created by Charan without providing a link to the account. Only mention his alternate account names if it's absolutely necessary to provide context to a citation to the forums or reddit. Do you see what I mean? —[[User:Vinifera7|Vini]] ([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 13:49, 2 July 2021 (UTC)


:: [https://pathofexile.gamepedia.com/User:Wonderfl/PriceCheck So far I have identified 13 categories of items with stable prices] - [[User:Wonderfl|Wonderfl]] <sup>([[User_talk:Wonderfl|Reply]])</sup> 11:52, 4 January 2021 (UTC)
::Yeah, "Charan" is probably sufficient as we never know he would change his username once again. And only the sword article need to mention his previous name as a context for the citation's author. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 20:47, 4 July 2021 (UTC)


:: On the RS Wiki they use a [https://runescape.wiki/w/Module:GEPrices/data big fat data file] stored right on the wiki as a data source for the item prices. The file is probably updated by another script on a daily basis. Its probably faster to execute than using MySQL although we can use either one... [[User:Wonderfl|Wonderfl]] <sup>([[User_talk:Wonderfl|Reply]])</sup> 11:56, 4 January 2021 (UTC)
== Is it possible to activate the wide version by default on this wiki ? ==


:::unique roll affect the price of the item and poe.ninja often fails to reflect that and usually the first page of search result is full of price fixer (which poe.ninja apparently index it) so the answer is no, it does not really help. Moreover, at league end the item worth 1c is not really the same as the price at league start. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 13:59, 4 January 2021 (UTC)
This wiki was designed for a display on all the page, but since it has been transfer from Gamepedia to Fandom, the display is not anymore wide. <br/>
There is an option in the personal parameter to make it wide : https://i.imgur.com/oUCNOvI.png but it is only for me, most user don't know this option, and will have a bad display.
So it would be good if you activate it by default for everyone. <br/>
--[[User:GKPlight|GKPlight]] ([[User talk:GKPlight|talk]]) 19:06, 30 July 2021 (UTC)


::::You don't even read do you, did I ever mention any items that have a unique roll? No. I only mentioned items with fixed/stable prices already LISTED in the link [https://pathofexile.gamepedia.com/User:Wonderfl/PriceCheck click here]. Honestly if you say NO to everything it appears like you don't want anything to change or improve around here. - [[User:Wonderfl|Wonderfl]] <sup>([[User_talk:Wonderfl|Reply]])</sup> 15:20, 4 January 2021 (UTC)
: I have requested this, but so far Fandom hasn't given us the option. —[[User:Vinifera7|Vini]] ([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 20:37, 30 July 2021 (UTC)


::::: Calm down. [[User:Neokowloon|Neokowloon]] brought up a very valid point. Although your idea is interesting to me from a technical perspective, I'm still unsure about whether it is really suitable for the wiki to show prices scraped from indexers. —[[User:Vinifera7|Vini]] ([[User_talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 09:26, 5 January 2021 (UTC)
== This wiki would be better if the comment section was not deactivate. ==


:::::: Okay, then I will not pursue this further. [[User:Wonderfl|Wonderfl]] <sup>([[User_talk:Wonderfl|Reply]])</sup> 10:31, 5 January 2021 (UTC)
It allow people to ask question when something is not clear in an article, so we can then improve the article. <br/>
"The talk page existe" is not a good argument : near nobody use it. and if it exist, why a comment section could not exist ? <br/>
It is also much better for a community aspect. Even if most discussion will not be use to improve the page, it is a way to discus of the game, the builds, ... <br/>
Some exemples of comment section from other wikis : https://warframe.fandom.com/wiki/Oberon#articleComments  https://genshin-impact.fandom.com/wiki/Kaeya#articleComments  <br/>
--[[User:GKPlight|GKPlight]] ([[User talk:GKPlight|talk]]) 19:37, 30 July 2021 (UTC)


::::::: I don't want you to get the idea that you are being shut down. You are still free to discuss it. —[[User:Vinifera7|Vini]] ([[User_talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 11:21, 5 January 2021 (UTC)
== broken russian(?) links? ==
a lot of pages have broken russian links at the bottom of them. Do they serve some purpose? Can they be deleted? <!-- Template:Unsigned --><small>—Preceding [[Help:Signatures|unsigned]] comment added by [[User:Bloonpauper|Bloonpauper]] ([[User talk:Bloonpauper#top|talk]] [[Special:Contributions/Bloonpauper|contribs]]) 03:47, 23 September 2021‎ (UTC)</small>


{{Outdent|::::::::}} Haha, thanks Vinifera, but honestly if its not going to be used even for currency/fossils/other categories I mentioned, then it will be a waste of time to develop. Yet, let me know if you are willing to add the prices for those item categories, and I can try to develop it. -- [[User:Wonderfl|Wonderfl]] <sup>([[User_talk:Wonderfl|Reply]])</sup> 06:41, 6 January 2021 (UTC)
:Just leave them in the wiki. Ru-poe wiki is still in fandom. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 14:05, 23 September 2021 (UTC)
::Good day everyone, and who should I contact with the question of transferring the Russian-language project, to you?[[User:Kordloperdlo|Kordloperdlo]] ([[User talk:Kordloperdlo|talk]]) 05:44, 15 April 2024 (UTC)


: I'd like to get the opinions of other editors. —[[User:Vinifera7|Vini]] ([[User_talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 10:58, 6 January 2021 (UTC)
::Last time i heard [[User:Ruba159753]] is not that interested to transfer to new wiki. For tech support i guess you better ask the question again in discord [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 14:11, 16 April 2024 (UTC)
:: As I only play HC I get a little sad there's no columns for HC prices. :( So there's 8 prices to keep track of. Should we handle the (more popular?) extra 1 month race leagues that goes parallel with them as well, then that's 12 columns. I think implementing on the wiki is quite doable, we have already blobs of data in modules too, see [[:Category:Data_modules]], but we would probably store to cargo tables (aka MySQL), then add the columns in {{tlx|item table}}. But I think item pricing is too volatile for us and there's also so many clever nerds that will figure out a way to game the system. So it's not only just creating a bot that parses the poeninja data for the next 5 years but the bot will probably need clever algorithms for handling outliers and update the algorithms over time to counter the clever price fixers. Quite a challenging problem that also requires endurance. --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 22:17, 9 January 2021 (UTC)
::: Good points. I hadn't even considered the fact that pricing will most certainly vary by league. I was thinking we could do something more along the lines of a little sidebar widget that links out to the item on external websites like poe.ninja and the official trade website. That wouldn't require any bots and it would avoid presenting prices on the wiki in a way that appears authoritative. [[User:Vinifera7|Vinifera7]] ([[User talk:Vinifera7|talk]]) 00:44, 10 January 2021 (UTC)
:::: I would say i would agree to add some support to link to official trade site and let player to decide to believe the price of the first page of the search result (or not). There are other price tracking site such as poeprices.info (and there are other site that seem also link to rmt, and those new sites without rmt). I don't like the idea of wiki seems endorsing poe.ninja as the only price checking site. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 11:47, 10 January 2021 (UTC)


== Content fork  ==
::If i have time i probably interested to write Traditional Chinese POE wiki. The realm has some interesting thing such as WTF with that translation. e.g. [[The Coast (Act 1)]] somehow swapped name with [[The Twilight Strand (Act 1)]]. But i don't have time. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 14:13, 16 April 2024 (UTC)


Ok, the content fork issue need to be dealt with.
==Skill lists category==
[[:Category:Skill lists]] should really be renamed to "Lists of skill gems", or at least "Skill gem lists". The name is misleading, and there's already [[:Category:Lists of skills]] that does what [[:Category:Skill lists]] ''sounds'' like it does. [[User:KickahaOta|KickahaOta]] ([[User talk:KickahaOta|talk]]) 21:08, 12 November 2021 (UTC)


Divination card drop location in [[Headhunter]] article
: I'm fine with renaming [[:Category:Skill lists]] to [[:Category:Lists of skill gems]]. —[[User:Vinifera7|Vini]] ([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 15:30, 1 February 2022 (UTC)


The step for the PROPHECY in [[Death's Opus]] article instead of stay in [[The Bowstring's Music]]
== Location information for keystone passive skills ==


"Duping" step of the [[Blueprint]] in [[Fenumal Plagued Arachnid]] article
Most articles in [[:Category:Keystone passive skills]] have location information:
* A description of where the keystone skill is in the passive skill tree.
* Often, a table of how many nodes the skill is away from the starting area of each class.
All of this is handcrafted. As of 3.16, basically all of it is wrong.
We need to decide whether to update this information for 3.16, or delete it. I would tentatively suggest "delete".
* Description of where the skill is in the tree: There's already Ctrl+F in the PoE passive tree screen. Yes, it kind of sucks, because you've got to zoom out and scroll around and try to spot the slowly-pulsing thing. But that still seems like it's not likely to be slower than a text-based description.
* Table of how many nodes away each class starting area is: This is potentially useful information. But even if it were correct, it's not expressed in the form that would make it most useful. Someone isn't likely to say "What's the class that's closest to this skill?" (And if they did say that, they could just look at the tree.) They're more likely to say "I'm planning out a Marauder; what keystone skills are within, say, 15 nodes?"
In theory, someone could use the connection information in the Cargo tables to write a really impressive data-driven module to show tables like "What other nodes of a given type are within X connections of this node?" That would be much more useful and would eliminate the need to handcraft this stuff. But given all the other to-dos on the pile, I don't see it happening. And in the absence of that, the handcrafted information seems like more trouble than it's worth. [[User:KickahaOta|KickahaOta]] ([[User talk:KickahaOta|talk]]) 23:10, 14 December 2021 (UTC)


List of ALL Delve node in [[Abyssal Depths (Delve)]] article, instead of possible one
== How do you edit the infobox of a unique item? ==


And this is not the full list of not so constructive edits
When editing an item's page, there are data keys representing values, something like |explicit1 = SomeKeyName1. How or where do I edit this value?


Admins , [[User:OmegaK2]], [[User:Illviljan]], [[User:Vinifera7]] are there any consensus that hyperlink exist in this wiki so that no need to copy the same content copy and paste everywhere? [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 07:22, 5 January 2021 (UTC)
Also, the Signature help page should be created. <!-- Template:Unsigned --><small>—Preceding [[Help:Signatures|unsigned]] comment added by [[User:Wicke|Wicke]] ([[User talk:Wicke#top|talk]] [[Special:Contributions/Wicke|contribs]]) 09:20, 29 December 2021‎ (UTC)</small>
:use [https://www.poewiki.net/w/index.php?search=&title=Special%3ASearch&profile=advanced&fulltext=1&ns10004=1 adv search], untick main and tick modifier only , search using mod text as keyword, see are there any matching mod with "unique" as an affix in its id / page name. Alternatively , use cargo query in your user page sandbox. Also in case there is more than one result, usually new mod is for new unique so that new unique not likely using old mod id. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 10:34, 29 December 2021 (UTC)


: '''Divination card drop location in Headhunter article'''
:Also, except unique atlas region watchstone or the unique cluster jewel with random notables, the unique mod of the unique are in mod domain "3" despite the domain also contains implicit [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 05:02, 31 December 2021 (UTC)
:: The main issue with listing divination card drop locations on the Headhunter article, as they currently are, is that it might be fairly painstaking to keep up to date. Drop locations for divination cards change from time to time, don't they?
: '''The step for the PROPHECY in Death's Opus article instead of stay in The Bowstring's Music'''
:: I'm not opposed to this at all; in fact, I like it. It makes total sense to include a step-by-step guide to obtaining Death's Opus on its own article. A similar treatment could be applied to the other articles for fated unique items, as long as we can come up with a good format.
: '''"Duping" step of the Blueprint in Fenumal Plagued Arachnid article'''
:: I'm not sure I understand the issue here.
: '''List of ALL Delve node in Abyssal Depths (Delve) article, instead of possible one'''
:: I don't see the problem with this one.
: —[[User:Vinifera7|Vini]] ([[User_talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 09:48, 5 January 2021 (UTC)


::I'm fine with deleting the section of divination card drops of HH. I was just trying to compile a list / methods of farming HH should anyone try to farm one on their own. I wanted to add steps for Ancient orb HH farming as well but I don't know it and if its out of scope it can be left out. The other sections I feel are useful, like Vinifera said. [[User:Wonderfl|Wonderfl]] <sup>([[User_talk:Wonderfl|Reply]])</sup> 10:33, 5 January 2021 (UTC)
== Legacy variants section for fated unique items ==


== About pages for map items ==
On some of the articles about [[fated item]]s, the [[legacy variant]]s section is currently overloaded with other pseudo-variants that could theoretically exist if a legacy variant of the base unique item was upgraded to its fated counterpart during a later time period. I propose removing these pseudo-variants and providing an explanation about their existence instead. An example of this treatment can be seen on the [[Doomfletch's Prism]] article ([https://www.poewiki.net/w/index.php?title=Doomfletch%27s_Prism&type=revision&diff=1142766&oldid=1142724 diff]). This ''does'' mean removing information from an article, but sometimes that can be a good thing if it makes the article read better. In this case, I don't think it's necessary or good at all to list every possible pseudo-variant that might exist in Standard. If someone is really interested in, for example, a Doomfletch's Prism that has the current explicit modifiers but no implicit, they can go search for it on trade. It doesn't need to be listed if it means sacrificing the article's readability. —[[User:Vinifera7|Vini]] ([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 01:03, 1 February 2022 (UTC)


There's a page for every single map base from every generation, and it's a mess of nearly identical and not so useful pages. My idea is to instead have a single page for every map base, which would mention legacy versions with old tiers and icons. What do you think, anyone? --[[User:OneMore|OneMore]] ([[User talk:OneMore|talk]]) 21:26, 9 January 2021 (UTC)
:It is worse as some how some legacy mod are retained and sometimes it does not after 3.14~ish patch (aka ninja nerf). +6 {{il|Frostferno}} must be created in perma league as the base item going to legacy before the release of fated item and there is only one entry so that this quasi-legacy fated item does not clutter the page. While {{il|Shavronne's Gambit}}, due to the ninja 3.14~ish change, i was told in the official forum, there are more than 4 variants. So that may be case by case? [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 01:12, 1 February 2022 (UTC)


: I am on board with this. I've been asking why we need a separate page for every map generation for a long time. There's no useful information on any of those pages, so why bother? [[User:Vinifera7|Vinifera7]] ([[User talk:Vinifera7|talk]]) 00:51, 10 January 2021 (UTC)
:: That's interesting. I never knew about that change. Does that mean it became impossible to craft a +6 Frostferno in Standard after version 3.14.X? [[User:Vinifera7|Vini]] ([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 15:35, 1 February 2022 (UTC)


::It is fine to have new article for every map type of the new series, as it is exported by bot. The content ''should'' centralized on the main map article (e.g. [[Siege Map]], without blacket for map series) and content is transclusion to child article. However, i think i only fix less than 10 articles so that a lot of content is still left on War of the Atlas / Atlas of Worlds map series map article. E.g. [[Atoll Map]], [[Atoll Map (War for the Atlas)]], [[Atoll Map (Atlas of Worlds)]] (don't ask me about page history of the wiki article, it really a mess now)
:::Too expensive to tell, as least i just break my legacy {{il|Kaom's Way}} only. So that probably GGG treated it as ninja bug fix. Yes the list is way too long if adding those legacy and double legacy fated mix and match, but i don't have a good solution in my mind, as some item like {{il|Kaom's Way}} and {{il|Frostferno}} have only one more entry for these quasi-legacy / double legacy mix and match , but {{il|Shavronne's Gambit}} or Doomfetch potentially more than 4 entries if we insist to doc all. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 02:53, 2 February 2022 (UTC)


::For unique map, well, i nuked quite a lot of map series article as it requires to be manually create at league start . Except seem i also broke [[The Vinktar Square (disambiguation)]]. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 11:42, 10 January 2021 (UTC)
== Captured Soul page names ==


::Also, by metadata id, the map since War for the Atlas has the same metadata id and then coded the map series in the item? While Atlas of Worlds, Awakening and Original Map has other metadata id and associated area id. So that it ''can'' open to legacy map area if GGG forget to update it. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 12:07, 10 January 2021 (UTC)
The [[Pantheon soul|captured soul]] items change names with the Atlas shuffle every league, but they retain the same flavor text and metadata ids. In order to reduce some of the workload for each league, I suggest using a more generic naming scheme for these items' pages:
::: The argument for having the variants is that they're still items in the game and there is (a small?) interest in that legacy information. But I agree that it has been a complete mess for a long time. It has made it very difficult to use all the clever options like drop_areas/upgraded_from etc. in the {{tlx|item}} template. In general I think the cons outweighs the pros.
:::I've been wondering if it would have been nicer when the bot does a map update it will copy the data and picture from the main page, [[Siege Map]], to a Maps-namespace, [[Maps:Siege Map (Delve)]], then it will update the main page with the new info. Then those pages wouldn't show up in the search bar, the legacy data would rot in piece but still be available and editors would be able to easily add information to the {{tlx|Item}}-template. --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 13:48, 10 January 2021 (UTC)


::::yeah, move the infobox out of main namespace seem a solution. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 13:53, 10 January 2021 (UTC)
[[Captured Soul of Arachnoxia]] [[Captured Soul (Arakaali upgrade 1 of 3)]]


::::Should we wait for [[User:OmegaK2]] for how to change the bot work in coming bot export for 3.13? [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 07:43, 13 January 2021 (UTC)
[[Captured Soul of The Forgotten Soldier]] [[Captured Soul (Ryslatha upgrade)]]


::::Intead of create the map series version child article for HoG post-Legion, may be i go ahead to nuke the rest of the unique maps and try to fix the main article first, since unique maps have smaller number to fix. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 18:28, 13 January 2021 (UTC)
[[User:Vinifera7|Vini]] ([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 17:21, 23 March 2022 (UTC)
::::: Should be fine I think. Those aren't really handled by the bot anyway. --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 22:06, 13 January 2021 (UTC)


== [[Headhunter#Divination card sources]] ==
:Yeah i agree to have a static name. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 00:18, 24 March 2022 (UTC)


There is a long consensus that divination card are handled by [[Template:Item acquisition]] and the item infobox template. So, that such Item acquisition section are created semi-automatically. While for the drop source of those card, should be mentioned in the card article itself, which also handled by the two templates mentioned above.  
:GGG made a merry-go-round in 3.17 for Arakaali 's upgrades. So that probably redirect (the Captured Soul of "map boss name") to [[Captured Soul]] or [[Pantheon soul]] or [[The Pantheon]] may be better.


I don't mind the user use the old way to add such manually created section in every single item article (likes, 1000+ articles?) but i don't think there is any merit to make [[Headhunter]] to have such manually curated divination card drop section as exception. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 14:39, 14 January 2021 (UTC)
:Sometimes the map boss is for this god in this league, but a few leagues before it is for another. So that redirect is tricky to handle


:Strong Disagree. The merit is that the HH is the #1 chase item in the game, and the purpose of this wiki is to be helpful. Thus, adding info that can help players find/farm HH is definitely a plus point and a valid reason to include extra information such as which maps the cards can be found on. Concerns were raised by YOU about the maintainability, but no one asked you to maintain it. Further the drop sources never (hardly ever) changes. I will maintain it. Do not need to delete anything simply because you don't "agree" with it and ONCE AGAIN wrongly claim "consensus" when it is only yourself that has this opinion. If the admins feel that it is not needed, it can be removed, however I would still feel it improves the quality and the helpfulness of the HH article. Also you say that players can easily click each card article and find out the maps it comes from, but no one is going to conceivably do that, because its too boring, further more each card page has a different way of presenting which maps the cards appear on, making it even harder to spot. Again, you mock my contribution saying you ''"don't mind the user use the old way to add such manually created section in every single item article (likes, 1000+ articles"'' however this statement is irrelevant, unhelpful, hurtful, and a pointless argument. No one is saying that maps should be added to "1000+ articles", however, when content has been created that is helpful and useful, there is no need to delete it for no good reason, simply to adhere to some unspecified "manual of style" that is actually your own personal opinion. [[User:Wonderfl|Wonderfl]] <sup>([[User_talk:Wonderfl|Reply]])</sup> 08:18, 19 January 2021 (UTC)
:(copy my comment from discord) [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 10:52, 24 March 2022 (UTC)
: Yeah, static name makes sense to me too [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 10:46, 24 March 2022 (UTC)


== Horticrafting in Ritual league Navbox ==
== Adding the various Archnemesis mod 'rarity' colours to the system ==


Neokowloon thinks that the [[Horticrafting]] Mechanics do not belong in the [[Template:Navbox Ritual]]. I think that it does because it was introduced (also) in the Ritual league, and thus is part of the league mechanics. So what do you guys think? [[User:Wonderfl|Wonderfl]] <sup>([[User_talk:Wonderfl|Reply]])</sup> 08:22, 19 January 2021 (UTC)
Its boring work and I would do it myself if I knew how, but considering we support the {{c|bloodline|Bloodline}} and {{c|nemesis|Nemesis}} 'rarities', could we add them for each of the new Archnemesis mods as it would probably help users identifying the mod that gave them trouble by it's colour, or in the situation where they were killed too fast to read the modifier's text. [[User:RubyAxe|RubyAxe]] 07:49 5 August 2022 (UTC)


:Are you newbie to this game? Harvest went core and league is temporary. I.e. Harvest is not an exclusive content of Ritual league. I have told you to write something you really know. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 09:08, 19 January 2021 (UTC)
:It does not really help to identify the mod , as GGG did not announced in their website which color of the each mods. You either read the actual mod text or just one shot. For visualization it may be good to copy the in-game mod text color to wiki , but not really help on mod  identification. (Unless people did not use Shadowplay, and just remembered killed one shot by color X mod , and try to narrow down the possible mods by color. ) [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 10:03, 5 August 2022 (UTC)


:Also , you need to know the different big patch (3.13.X is a big patch, 3.0, 2.0 are even bigger patch as expansion that add acts) and league... Beast capture is re-added in 3.5 but it is not an exclusive content of Betrayal league. The 3.5 expansion has no name so that Betrayal is a good placeholder (and we did betrayed by old master) [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 09:11, 19 January 2021 (UTC)
== Updating passive skill info ==


:You ''can'' rename your navigation template to [[Echoes of the Atlas]] to make it more relevant. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 09:13, 19 January 2021 (UTC)
I noticed that the skill description for [[Shadow Shaping]] was incorrect, and hunted down how to edit the info box. I found my way to [[Passive Skill:Atlas~keystone~disfavoured~maps]] and edited that, however it seems the update didn't propagate to any of the pages referencing it ([[Shadow Shaping]], [[Atlas keystone]], [[List of atlas keystone passive skills]] etc). How would I do that? -- [[User:CandyCorvid|CandyCorvid]] ([[User talk:CandyCorvid|talk]]) 01:39, 13 August 2022 (UTC)


Also, i really think you are a newbie in the game so that you leave the bad faith comment in my profile. Please just play more the game before editing, or contribute more on routine fix like every single map article is somehow broken (Like, copy the content from child War of the Atlas / Atlas of Worlds map article back to the parent article and fix the transclusion . Open the wiki source code of some map article you will figure out how to do it) [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 09:17, 19 January 2021 (UTC)
:Looks like it's been updated now. Not sure if I just needed to wait for it to propagate, or if someone pressed a button somewhere, but I'm happy now. -- [[User:CandyCorvid|CandyCorvid]] ([[User talk:CandyCorvid|talk]]) 01:43, 20 August 2022 (UTC)
 
== Signature Help Page ==
 
I came here to make the above question about passive skills, but quickly realised that the [[Help:Signatures]] link was just a broken redirect to [[Gphelp:Signatures]]. Best I could do to fix it was just revert to a previous version before the redirect. Hopefully that's good enough for now; at least it has enough info that I was able to learn how to use signatures from it, but it might need some more work to fix the other broken links. -- [[User:CandyCorvid|CandyCorvid]] ([[User talk:CandyCorvid|talk]]) 01:55, 13 August 2022 (UTC)
 
== Skill level missing data ==
 
How does one go about of adding/updating missing data from skill gem levels? At the moment [[Intensify Support]] is missing the stat_text for "Supported Skills deal x% more Area Damage with Hits per Intensity" at each level (and [[Vile Toxins Support]] is also missing a levelling stat_text). I am hesistant to update it manually in the info box, since it looks like the info boxes are automatically generated and a new export will probably undo the changes. [[User:Dreddie|Dreddie]] ([[User talk:Dreddie|talk]]) 08:05, 16 August 2023 (UTC)
 
:It is something [[pypoe]] issue. Post it in discord or github. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 10:49, 16 August 2023 (UTC)
 
== Suggestion: Remove Template:Stub from the wiki ==
 
I would like to propose the removal of {{tl|Stub}} from the wiki. The intended purpose of this template is to flag articles that are created as placeholders so that editors can find them more easily. However, I don't know that any editors actually use it this way. [[:Category:Stubs]] ought to be empty or nearly empty most of the time, yet there are hundreds of articles flagged as stubs. Most of these aren't even flagged correctly. What tends to happen is that someone will create an article and flag it as a stub, and then no one will ever remove the stub template, even after the article is expanded. That makes this template not very useful in my opinion, so I would rather not have it at all. What do others think? Do you frequently view the stubs category to find pages that need to be expanded? Once you expand a page flagged as a stub, do you remove the stub template? —[[User:Vinifera7|Vini]] ([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 19:54, 16 April 2024 (UTC)

Latest revision as of 19:54, 16 April 2024

Hybrid gem

The hybrid gems i really think need to rework the infobox

Either remove the parameter for the secondary skill and migrate to skill namespace instead. Or rework the infobox to display the two skills (active and support) correctly

I think these gems are Hybrid (may miss a few):

  • Infernal CryInfernal CryWarcry, AoE, Duration, Fire, Attack, Trigger, Melee
    Level: (1-20)
    Cost: (15-19) Mana
    Cooldown Time: 8.00 sec
    Can Store 1 Use(s)
    Use Time: 0.80 sec
    AoE Radius: 60
    Requires Level 24Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Covers enemies in ash, causing them to move slower and take increased fire damage. Affected enemies explode when they die, dealing fire damage in an area.Base duration is (5.00-5.90) seconds
    (0-38)% increased Warcry Speed
    Damage cannot be Reflected
    Explosion deals Fire Damage equal to 8% of the Monster's maximum Life
    Counts total Power of Enemies in Range
    Covers Enemies in Ash, causing 3% increased Fire Damage taken per 5 Power, up to 20%
    Exerts the next 6 Melee Attacks you perform
    Exerted Attacks Trigger Combust the first time they deal a Melee Hit
    60% of Physical Damage Converted to Fire Damage
    This Skill is Triggered by Attacks Exerted by Infernal Cry

    Additional Effects From 1-20% Quality:
    (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    (contains Combust)
  • General's CryGeneral's CryWarcry, AoE, Duration
    Level: (1-20)
    Cost: (15-19) Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Use Time: 0.80 sec
    AoE Radius: 60
    Requires Level 24Performs a warcry, taunting nearby enemies to attack the user, and summoning Mirage Warriors from nearby corpses. The Mirage Warriors each use a linked attack skill once before dissipating.Base duration is (4.00-4.90) seconds
    (0-38)% increased Warcry Speed
    Maximum 5 Summoned Mirage Warriors
    Counts total Power of Enemies and Corpses in Range
    Summons Mirage Warriors from 2 corpses per 5 Power, minimum 1 corpse
    Supported Strike Skills cannot target additional Enemies
    Attacks with Supported Skills count as Exerted
    Supported Skills deal (45-36)% less Damage
    Supported Skills are used by Mirage Warriors Summoned by General's Cry
    Supported Skills count as Triggered

    Additional Effects From 1-20% Quality:
    Maximum +(0.05-1) Summoned Mirage Warriors
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    (contains General's Cry Support)
  • SpellslingerSpellslingerTrigger, Spell
    Level: (1-20)
    Reservation: (30-25)% Mana
    Cooldown Time: 0.60 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 24Reserves mana based on the supported spells to cause those spells to trigger when you fire projectiles from a wand attack.This Skill's Mana Reservation is the total of the Mana Reservations of Supported Skills, and cannot be further modified
    Trigger Supported Spells when you fire Projectiles from a Non-Triggered Wand Attack
    Supported Skills have (0-38)% increased Cooldown Recovery Rate
    Supported Skills have Added Spell Damage equal to (60-174)% of Damage of Equipped Wand
    If two Wands are Equipped, each contributes half as much Added Damage
    Supported Skills deal (37-31)% less Damage with Hits and Ailments

    Additional Effects From 1-20% Quality:
    Supported Skills have Added Spell Damage equal to +(1-20)% of Damage of Equipped Wand
    If two Wands are Equipped, each contributes half as much Added Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    (contains Spellslinger Support)
  • Arcanist BrandArcanist BrandTrigger, Spell, Duration, Brand
    Level: (1-20)
    Cost: (18-32) Mana
    Cast Time: 0.80 sec
    Requires Level 38Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, triggering linked spells. The brand will detach if the enemy dies.Activates every second while Attached
    Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
    Can be Detached for a total Duration of 5.00 seconds
    Can be Attached for a total Duration of 3.00 seconds
    Supported Skills have 40% reduced Chaining range
    Projectiles from Supported Skills have 4.8 metres maximum range
    Supported Skills have 40% less Area of Effect
    Supported Skills deal (69-63)% less Damage
    Supported Skills Deal (40-59)% more Damage with Hits against Branded Enemy
    Supported Skills are Triggered by Arcanist Brand, from the Brand's location

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Activation frequency
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    (contains Arcanist Brand Support)
  • Predator SupportPredator SupportSupport, Minion, Spell, Duration
    Icon: h
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Cooldown Time: 0.80 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 18Supports skills which create Minions.Minions from Supported Skills deal (6-12)% more Damage
    Minions from Supported Skills deal (15-24)% more Damage to the Prey with Hits and Ailments
    Minions from Supported Skills always target the Prey if possible
    Base duration is 8.00 seconds

    Additional Effects From 1-20% Quality:
    Minions from Supported Skills deal (0.5-10)% increased Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    (contains Signal Prey)
  • Shockwave SupportShockwave SupportSupport, Melee, Attack, AoE
    Icon: s
    Level: (1-20)
    Cost & Reservation Multiplier: 140%
    Cooldown Time: 1.00 sec
    Can Store (1-4) Use(s)
    Requires Level 18Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.Supported Skills will Trigger Shockwave on Melee Hit
    Supported Skills can only be used with Maces, Sceptres or Staves
    +(0-0.3) metres to radius
    (0-38)% increased Cooldown Recovery Rate

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Melee Damage
    (0.5-10)% increased Melee Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    (contains Shockwave}}
  • ...
  • Vaal Skill currently has no problem as there are two articles and vaal skill does not interact with base version of the skill.

-- Neokowloon (talk) 04:28, 9 June 2021 (UTC)

I'm thinking part of the solution is migrating all skills to the Skill namespace. That way each gem can simply specify its primary and secondary skills, which are then queried from the skill namespace. —Vini (t|c) 04:49, 9 June 2021 (UTC)
Done the easy gem Predator SupportPredator SupportSupport, Minion, Spell, Duration
Icon: h
Level: (1-20)
Cost & Reservation Multiplier: 130%
Cooldown Time: 0.80 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 18Supports skills which create Minions.Minions from Supported Skills deal (6-12)% more Damage
Minions from Supported Skills deal (15-24)% more Damage to the Prey with Hits and Ailments
Minions from Supported Skills always target the Prey if possible
Base duration is 8.00 seconds

Additional Effects From 1-20% Quality:
Minions from Supported Skills deal (0.5-10)% increased Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
, despite i guess the original infobox already missing the stat id behind the mod Base duration is 8 seconds. Neokowloon (talk) 12:26, 2 July 2021 (UTC)
General's CryGeneral's CryWarcry, AoE, Duration
Level: (1-20)
Cost: (15-19) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)
Use Time: 0.80 sec
AoE Radius: 60
Requires Level 24Performs a warcry, taunting nearby enemies to attack the user, and summoning Mirage Warriors from nearby corpses. The Mirage Warriors each use a linked attack skill once before dissipating.Base duration is (4.00-4.90) seconds
(0-38)% increased Warcry Speed
Maximum 5 Summoned Mirage Warriors
Counts total Power of Enemies and Corpses in Range
Summons Mirage Warriors from 2 corpses per 5 Power, minimum 1 corpse
Supported Strike Skills cannot target additional Enemies
Attacks with Supported Skills count as Exerted
Supported Skills deal (45-36)% less Damage
Supported Skills are used by Mirage Warriors Summoned by General's Cry
Supported Skills count as Triggered

Additional Effects From 1-20% Quality:
Maximum +(0.05-1) Summoned Mirage Warriors
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
also done. Neokowloon (talk) 20:20, 2 July 2021 (UTC)

Cat, again

I wonder is there a need of Category:Bosses and Category:Boss monsters (the latter is auto populated by template)?

As well as should Category:Boss monsters also a subcat of Category:Unique monsters? I know act boss of an area are skippable and technically a bid different with Category:Map bosses (which has Monsters grant 100% increased Experience (Hidden), 15000% increased Rarity of Items Dropped (Hidden)MonsterMapBoss
Intrinsic
Monsters grant 100% increased Experience (Hidden)
15000% increased Rarity of Items Dropped (Hidden)
) and probably rogue exile should be called unique monster only as well as Beyond boss has different monster mods IsBeyondBossIsBeyondBoss
Intrinsic
, 300% increased Quantity of Items Dropped (Hidden), 800% increased Rarity of Items Dropped (Hidden)MonsterInvasionBoss
Intrinsic
300% increased Quantity of Items Dropped (Hidden)
800% increased Rarity of Items Dropped (Hidden)
.

Another duplicated cat tree is Category:Corrupted areas and Category:Vaal areas.

Neokowloon (talk) 02:57, 11 June 2021 (UTC)

Let's start with addressing Category:Corrupted areas and Category:Vaal areas, since it should be fairly straightforward. I propose to remove Category:Corrupted areas using a bot, since this category was added to pages manually. Category:Vaal areas is populated automatically through the template, but I think it should be renamed to Category:Vaal side areas. —Vini (t|c) 03:07, 11 June 2021 (UTC)
Yeah, Vaal side area is the current common name and the name used in patch note. Neokowloon (talk) 03:09, 11 June 2021 (UTC)
I have depopulated Category:Corrupted areas as all the article in that cat is also belongs to Category:Vaal areas. I think the Category:Vaal areas cat is associated with Module:Area thus need to edit the module first. Neokowloon (talk) 05:50, 12 June 2021 (UTC)
And i have done migrated all boss from Category:Corrupted area bosses to Category:Vaal side area bosses. Neokowloon (talk) 06:26, 12 June 2021 (UTC)

Version history – Unknown introduction to game

There are articles that state the subject's introduction to the game came in an unknown version. Examples of such articles include Crude Bow, Chill and Buff. Many of these articles describe game mechanics that were introduced to the game in very early versions, before GGG even publicly released patch notes. The problem that this poses is that it clutters up the tracking category Category:Pages with version history for unknown versions. That category is meant to indicate problems that need to be corrected, but there is no way to know exactly which version buffs were introduced to PoE, for instance. What can we do to resolve this? —Vini (t|c) 03:50, 11 June 2021 (UTC)

Can we set at 0.10.0 and add footnote it probably exist before that? There is lots of basetype are without release_version for the same reason. Neokowloon (talk) 03:54, 11 June 2021 (UTC)
There are two other possibilities that I have in mind:
1. When it is impossible to know when something was added to the game, leave it out entirely. It's not that useful to state that something was added to the game in an unknown version if it was added before the earliest patch notes that we have.
2. Modify the template so that it accepts another special value. Let's say the value is "old". When the template sees this value, it displays "Before 0.10.0".
Vini (t|c) 04:03, 11 June 2021 (UTC)
Yeah that will do "Before 0.10.0", or before open beta. Neokowloon (talk) 04:06, 11 June 2021 (UTC)
Demo: Template:Version_history_table_row#UsageVini (t|c) 06:35, 11 June 2021 (UTC)

Level requirements for low level gear

I never noticed this before, but it seems that the game doesn't enforce the level requirements of low-level gear. According to poedb, Fishscale GauntletsFishscale GauntletsArmour: (9-12)
Evasion: (9-12)
require level 4, yet they display no level requirement in game and can be equipped by a level 2 character right after entering Lioneye's Watch. Even the official trade site considers them to have no level requirement – You can see this by setting the max level requirement to 1 in the filters. It's as if the game ignores the level requirement of any piece of gear that requires level 4 or below, even though the data (poedb and pypoe) clearly shows that these items have level requirements. —Vini (t|c) 09:02, 12 June 2021 (UTC)

After further investigation, it appears that an item's base level requirement is waived completely if it is below a threshold value of 5. However, modifiers can still add a level requirement. For example, a HummingHumming
Prefix
Adds 1 to (5-6) Lightning Damage
Nailed FistNailed FistClaw
Physical Damage: 4-11
Critical Strike Chance: 6.20%
Attacks per Second: 1.60
Weapon Range: 1.1 metres
Grants 3 Life per Enemy Hit
requires level 2 to equip. I have updated Module:Item2 to account for this. —Vini (t|c) 00:44, 13 June 2021 (UTC)

Obsolete monster articles

There are some articles that describe monsters from older versions of the game – in particular, monsters that were present in Tora and Elreon missions. Is there any reason to preserve these articles? In most cases they contain very little information. —Vini (t|c) 20:41, 12 June 2021 (UTC)

I think some of the monster articles are untouched like over 3~4 years . For those legacy monster i am not sure it can be improved or not. Sometimes datamined infocard contain all info or may be more than the article counterpart. Neokowloon (talk) 07:05, 13 June 2021 (UTC)
And currently Module:Area has a parameter to switch from jpg to png , which Module:Monster does not . Except outsider may have no idea on monster skill id means (sometimes it is very different from its actual skill effect) Monster:Metadata/Monsters/GemMonster/DexMissionIguanaBoss seems contain the same info as Twisted Chimeral. Neokowloon (talk) 07:48, 13 June 2021 (UTC)

Monster in Item acquisition template

Currently drop_monsters in {{Item acquisition}} is linked to the infocard in monster namespace. Is it due to Special:CargoTables/monsters does not have main_page parameter? Neokowloon (talk) 07:02, 13 June 2021 (UTC)

We are checking Special:CargoTables/main_pages according to:
        local results = m_cargo.query(
            {'monsters', 'main_pages'},
            {
                'monsters._pageName',
                'monsters.metadata_id',
                'monsters.name',
                -- 'monsters.main_page',
                'main_pages._pageName',
            },
            {
                join='monsters.metadata_id=main_pages.id',
                where=string.format('monsters.metadata_id IN ("%s")', table.concat(monster_metadata_ids, '","')),
                orderBy='monsters.name',
                groupBy='monsters.metadata_id',
            }
        )
But right now we don't store any monster ids there. For this to work we need to update {{MonsterBox}} (and maybe {{Monster infobox}}?) to store the metadata_id to main_pages.id if metadata_id has been defined. The passives uses this method, see Ghost Reaver for an example. --Illviljan (talk) 08:25, 13 June 2021 (UTC)
We maybe should start considering replacing {{MonsterBox}} with {{Monster infobox}}, but right now I don't think {{Monster infobox}} doesn't look as good as the old one still so it could use some styling touch ups before we go all in on it. --Illviljan (talk) 08:34, 13 June 2021 (UTC)
I've added the parameter to {{MonsterBox}} now. It only supports one id per template however since it's just a simple template where you can't split and loop the string that easily. That's a bit of a problem since many bosses have several versions of themselves, probably why I didn't add it before. --Illviljan (talk) 10:46, 13 June 2021 (UTC)
There is not much boss drop left BTW. I knew the metadata id with "Standalone" suffix apparently for The Maven's Crucible and apart from Elder (which have 2 articles) i think only Breachlord have more than one id (one id probably for wild , one for in the Breach domain) . And also the prophecy bosses have two id. I think we can just use the id for the main encounter. The thin and fat Doedre of Act 9 encounter (and the map version), we can just choose one for {{Item acquisition}} . {{Monster item drops}} also only support one id. Neokowloon (talk) 11:59, 13 June 2021 (UTC)
(And it seem i forget Atziri, Queen of the Vaal have 3 ids for 3 fights ) Neokowloon (talk) 12:38, 13 June 2021 (UTC)

Charan

The POE account Foreverhappychan claims the account is the new account (or account name) of Charan (aka CharanJaydemyr, 鬼殺し), the signature also indicated that the account also own the reddit account "The_Scourge", which is confirmed to be Charan's reddit username. However, the new account does not have the custom designed avatar anymore. So, is it safe to add this new account name to the unique and mtx designed by Charan? Neokowloon (talk) 13:32, 2 July 2021 (UTC)

It seems believable that this is Charan's new account, but I don't see the need to continue playing musical chairs with linking to his latest account all the time. In a way it almost feels like stalking. The supporter attribution can simply state that the item was created by Charan without providing a link to the account. Only mention his alternate account names if it's absolutely necessary to provide context to a citation to the forums or reddit. Do you see what I mean? —Vini (t|c) 13:49, 2 July 2021 (UTC)
Yeah, "Charan" is probably sufficient as we never know he would change his username once again. And only the sword article need to mention his previous name as a context for the citation's author. Neokowloon (talk) 20:47, 4 July 2021 (UTC)

Is it possible to activate the wide version by default on this wiki ?

This wiki was designed for a display on all the page, but since it has been transfer from Gamepedia to Fandom, the display is not anymore wide.
There is an option in the personal parameter to make it wide : https://i.imgur.com/oUCNOvI.png but it is only for me, most user don't know this option, and will have a bad display. So it would be good if you activate it by default for everyone.
--GKPlight (talk) 19:06, 30 July 2021 (UTC)

I have requested this, but so far Fandom hasn't given us the option. —Vini (t|c) 20:37, 30 July 2021 (UTC)

This wiki would be better if the comment section was not deactivate.

It allow people to ask question when something is not clear in an article, so we can then improve the article.
"The talk page existe" is not a good argument : near nobody use it. and if it exist, why a comment section could not exist ?
It is also much better for a community aspect. Even if most discussion will not be use to improve the page, it is a way to discus of the game, the builds, ...
Some exemples of comment section from other wikis : https://warframe.fandom.com/wiki/Oberon#articleComments https://genshin-impact.fandom.com/wiki/Kaeya#articleComments
--GKPlight (talk) 19:37, 30 July 2021 (UTC)

broken russian(?) links?

a lot of pages have broken russian links at the bottom of them. Do they serve some purpose? Can they be deleted? —Preceding unsigned comment added by Bloonpauper (talkcontribs) 03:47, 23 September 2021‎ (UTC)

Just leave them in the wiki. Ru-poe wiki is still in fandom. Neokowloon (talk) 14:05, 23 September 2021 (UTC)
Good day everyone, and who should I contact with the question of transferring the Russian-language project, to you?Kordloperdlo (talk) 05:44, 15 April 2024 (UTC)
Last time i heard User:Ruba159753 is not that interested to transfer to new wiki. For tech support i guess you better ask the question again in discord Neokowloon (talk) 14:11, 16 April 2024 (UTC)
If i have time i probably interested to write Traditional Chinese POE wiki. The realm has some interesting thing such as WTF with that translation. e.g. The Coast (Act 1) somehow swapped name with The Twilight Strand (Act 1). But i don't have time. Neokowloon (talk) 14:13, 16 April 2024 (UTC)

Skill lists category

Category:Skill lists should really be renamed to "Lists of skill gems", or at least "Skill gem lists". The name is misleading, and there's already Category:Lists of skills that does what Category:Skill lists sounds like it does. KickahaOta (talk) 21:08, 12 November 2021 (UTC)

I'm fine with renaming Category:Skill lists to Category:Lists of skill gems. —Vini (t|c) 15:30, 1 February 2022 (UTC)

Location information for keystone passive skills

Most articles in Category:Keystone passive skills have location information:

  • A description of where the keystone skill is in the passive skill tree.
  • Often, a table of how many nodes the skill is away from the starting area of each class.

All of this is handcrafted. As of 3.16, basically all of it is wrong. We need to decide whether to update this information for 3.16, or delete it. I would tentatively suggest "delete".

  • Description of where the skill is in the tree: There's already Ctrl+F in the PoE passive tree screen. Yes, it kind of sucks, because you've got to zoom out and scroll around and try to spot the slowly-pulsing thing. But that still seems like it's not likely to be slower than a text-based description.
  • Table of how many nodes away each class starting area is: This is potentially useful information. But even if it were correct, it's not expressed in the form that would make it most useful. Someone isn't likely to say "What's the class that's closest to this skill?" (And if they did say that, they could just look at the tree.) They're more likely to say "I'm planning out a Marauder; what keystone skills are within, say, 15 nodes?"

In theory, someone could use the connection information in the Cargo tables to write a really impressive data-driven module to show tables like "What other nodes of a given type are within X connections of this node?" That would be much more useful and would eliminate the need to handcraft this stuff. But given all the other to-dos on the pile, I don't see it happening. And in the absence of that, the handcrafted information seems like more trouble than it's worth. KickahaOta (talk) 23:10, 14 December 2021 (UTC)

How do you edit the infobox of a unique item?

When editing an item's page, there are data keys representing values, something like |explicit1 = SomeKeyName1. How or where do I edit this value?

Also, the Signature help page should be created. —Preceding unsigned comment added by Wicke (talkcontribs) 09:20, 29 December 2021‎ (UTC)

use adv search, untick main and tick modifier only , search using mod text as keyword, see are there any matching mod with "unique" as an affix in its id / page name. Alternatively , use cargo query in your user page sandbox. Also in case there is more than one result, usually new mod is for new unique so that new unique not likely using old mod id. Neokowloon (talk) 10:34, 29 December 2021 (UTC)
Also, except unique atlas region watchstone or the unique cluster jewel with random notables, the unique mod of the unique are in mod domain "3" despite the domain also contains implicit Neokowloon (talk) 05:02, 31 December 2021 (UTC)

Legacy variants section for fated unique items

On some of the articles about fated items, the legacy variants section is currently overloaded with other pseudo-variants that could theoretically exist if a legacy variant of the base unique item was upgraded to its fated counterpart during a later time period. I propose removing these pseudo-variants and providing an explanation about their existence instead. An example of this treatment can be seen on the Doomfletch's Prism article (diff). This does mean removing information from an article, but sometimes that can be a good thing if it makes the article read better. In this case, I don't think it's necessary or good at all to list every possible pseudo-variant that might exist in Standard. If someone is really interested in, for example, a Doomfletch's Prism that has the current explicit modifiers but no implicit, they can go search for it on trade. It doesn't need to be listed if it means sacrificing the article's readability. —Vini (t|c) 01:03, 1 February 2022 (UTC)

It is worse as some how some legacy mod are retained and sometimes it does not after 3.14~ish patch (aka ninja nerf). +6 FrostfernoFrostferno
Leather Hood
Evasion: (555-762)Requires Level 60, 46 Dex+2 to Level of Socketed Fire Gems
+2 to Level of Socketed Cold Gems
Socketed Gems are Supported by Level 30 Cold to Fire
(450-500)% increased Evasion Rating
60% increased Mana Regeneration Rate
+(20-30)% to Fire and Cold Resistances
Embrace your burning ambition.
Embrace your frozen heart.
You will be transformed.
must be created in perma league as the base item going to legacy before the release of fated item and there is only one entry so that this quasi-legacy fated item does not clutter the page. While Shavronne's GambitShavronne's Gambit
Scholar Boots
Energy Shield: (46-60)Requires Level 32, 59 Int+10 to Dexterity
+(20-30) to Intelligence
(100-140)% increased Energy Shield
(150-200)% increased Stun and Block Recovery
15% increased Movement Speed
20% increased Movement Speed when on Full Life
Regenerate 1% of Energy Shield per second
The Karui boats were closing the gap,
but Shavronne had laid for them one final trap.
, due to the ninja 3.14~ish change, i was told in the official forum, there are more than 4 variants. So that may be case by case? Neokowloon (talk) 01:12, 1 February 2022 (UTC)
That's interesting. I never knew about that change. Does that mean it became impossible to craft a +6 Frostferno in Standard after version 3.14.X? —Vini (t|c) 15:35, 1 February 2022 (UTC)
Too expensive to tell, as least i just break my legacy Kaom's WayKaom's Way
Coral Ring
Requires Level 32+(20-30) to maximum Life+(10-20) to Strength
Regenerate 0.2% of Life per second per Endurance Charge
Gain (2-4) Life per Enemy Hit with Attacks
+1 to Maximum Endurance Charges
2% increased Area of Effect per Endurance Charge
Kaom guided his Karui across the sea
and spilled their blood on foreign soil
only. So that probably GGG treated it as ninja bug fix. Yes the list is way too long if adding those legacy and double legacy fated mix and match, but i don't have a good solution in my mind, as some item like Kaom's WayKaom's Way
Coral Ring
Requires Level 32+(20-30) to maximum Life+(10-20) to Strength
Regenerate 0.2% of Life per second per Endurance Charge
Gain (2-4) Life per Enemy Hit with Attacks
+1 to Maximum Endurance Charges
2% increased Area of Effect per Endurance Charge
Kaom guided his Karui across the sea
and spilled their blood on foreign soil
and FrostfernoFrostferno
Leather Hood
Evasion: (555-762)Requires Level 60, 46 Dex+2 to Level of Socketed Fire Gems
+2 to Level of Socketed Cold Gems
Socketed Gems are Supported by Level 30 Cold to Fire
(450-500)% increased Evasion Rating
60% increased Mana Regeneration Rate
+(20-30)% to Fire and Cold Resistances
Embrace your burning ambition.
Embrace your frozen heart.
You will be transformed.
have only one more entry for these quasi-legacy / double legacy mix and match , but Shavronne's GambitShavronne's Gambit
Scholar Boots
Energy Shield: (46-60)Requires Level 32, 59 Int+10 to Dexterity
+(20-30) to Intelligence
(100-140)% increased Energy Shield
(150-200)% increased Stun and Block Recovery
15% increased Movement Speed
20% increased Movement Speed when on Full Life
Regenerate 1% of Energy Shield per second
The Karui boats were closing the gap,
but Shavronne had laid for them one final trap.
or Doomfetch potentially more than 4 entries if we insist to doc all. Neokowloon (talk) 02:53, 2 February 2022 (UTC)

Captured Soul page names

The captured soul items change names with the Atlas shuffle every league, but they retain the same flavor text and metadata ids. In order to reduce some of the workload for each league, I suggest using a more generic naming scheme for these items' pages:

Captured Soul of ArachnoxiaCaptured Soul (Arakaali upgrade 1 of 3)

Captured Soul of The Forgotten SoldierCaptured Soul (Ryslatha upgrade)

Vini (t|c) 17:21, 23 March 2022 (UTC)

Yeah i agree to have a static name. Neokowloon (talk) 00:18, 24 March 2022 (UTC)
GGG made a merry-go-round in 3.17 for Arakaali 's upgrades. So that probably redirect (the Captured Soul of "map boss name") to Captured Soul or Pantheon soul or The Pantheon may be better.
Sometimes the map boss is for this god in this league, but a few leagues before it is for another. So that redirect is tricky to handle
(copy my comment from discord) Neokowloon (talk) 10:52, 24 March 2022 (UTC)
Yeah, static name makes sense to me too Iamacyborg (talk) 10:46, 24 March 2022 (UTC)

Adding the various Archnemesis mod 'rarity' colours to the system

Its boring work and I would do it myself if I knew how, but considering we support the Bloodline and Nemesis 'rarities', could we add them for each of the new Archnemesis mods as it would probably help users identifying the mod that gave them trouble by it's colour, or in the situation where they were killed too fast to read the modifier's text. — RubyAxe 07:49 5 August 2022 (UTC)

It does not really help to identify the mod , as GGG did not announced in their website which color of the each mods. You either read the actual mod text or just one shot. For visualization it may be good to copy the in-game mod text color to wiki , but not really help on mod identification. (Unless people did not use Shadowplay, and just remembered killed one shot by color X mod , and try to narrow down the possible mods by color. ) Neokowloon (talk) 10:03, 5 August 2022 (UTC)

Updating passive skill info

I noticed that the skill description for Shadow Shaping was incorrect, and hunted down how to edit the info box. I found my way to Passive Skill:Atlas~keystone~disfavoured~maps and edited that, however it seems the update didn't propagate to any of the pages referencing it (Shadow Shaping, Atlas keystone, List of atlas keystone passive skills etc). How would I do that? -- CandyCorvid (talk) 01:39, 13 August 2022 (UTC)

Looks like it's been updated now. Not sure if I just needed to wait for it to propagate, or if someone pressed a button somewhere, but I'm happy now. -- CandyCorvid (talk) 01:43, 20 August 2022 (UTC)

Signature Help Page

I came here to make the above question about passive skills, but quickly realised that the Help:Signatures link was just a broken redirect to Gphelp:Signatures. Best I could do to fix it was just revert to a previous version before the redirect. Hopefully that's good enough for now; at least it has enough info that I was able to learn how to use signatures from it, but it might need some more work to fix the other broken links. -- CandyCorvid (talk) 01:55, 13 August 2022 (UTC)

Skill level missing data

How does one go about of adding/updating missing data from skill gem levels? At the moment Intensify Support is missing the stat_text for "Supported Skills deal x% more Area Damage with Hits per Intensity" at each level (and Vile Toxins Support is also missing a levelling stat_text). I am hesistant to update it manually in the info box, since it looks like the info boxes are automatically generated and a new export will probably undo the changes. Dreddie (talk) 08:05, 16 August 2023 (UTC)

It is something pypoe issue. Post it in discord or github. Neokowloon (talk) 10:49, 16 August 2023 (UTC)

Suggestion: Remove Template:Stub from the wiki

I would like to propose the removal of {{Stub}} from the wiki. The intended purpose of this template is to flag articles that are created as placeholders so that editors can find them more easily. However, I don't know that any editors actually use it this way. Category:Stubs ought to be empty or nearly empty most of the time, yet there are hundreds of articles flagged as stubs. Most of these aren't even flagged correctly. What tends to happen is that someone will create an article and flag it as a stub, and then no one will ever remove the stub template, even after the article is expanded. That makes this template not very useful in my opinion, so I would rather not have it at all. What do others think? Do you frequently view the stubs category to find pages that need to be expanded? Once you expand a page flagged as a stub, do you remove the stub template? —Vini (t|c) 19:54, 16 April 2024 (UTC)