Memory: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
No edit summary
Line 18: Line 18:
==Acquisition==
==Acquisition==
Memories can be found in [[map]] areas and have a [[drop level]] of 81. This means that [[monster]]s of any [[rarity]] may drop memories in maps that are tier 14 or higher.
Memories can be found in [[map]] areas and have a [[drop level]] of 81. This means that [[monster]]s of any [[rarity]] may drop memories in maps that are tier 14 or higher.
Note that in [[private league]]s with the {{ml|CustomLeagueNoMagicOrRareDrops}} modifier active, memories will drop as normal, unmodifiable items. These cannot be used, as the property of applying the memory to the Atlas is dependent on the suffix modifier.


==List of memories==
==List of memories==

Revision as of 12:35, 13 October 2022

For other uses, see Memory (disambiguation).

Memory is an item class that represents a master's recollection of a time past when they ventured into the Atlas. Those memories can be recreated using the Atlas to embark on a series of progressively challenging encounters through connected maps.

Mechanics

Using this item on a completed Map on the Atlas of Worlds will cause several connected maps to activate a quest chain for the named Master. Speaking to the NPC will provide a dialogue snippet that does not change, as well as an option to open the marked Map. This map can be modified with currency, fossils, and Delirium orbs, and can become corrupted. The map does not use the player's Atlas Passive Skill Tree or Sextants as it is considered opened by an NPC, similar to Kirac Missions. It cannot be modified with fragments. Each successive map opened will have modifiers that increase in difficulty.

The pathing of maps chosen when using a Memory follows the following rules:

  • The number of maps chosen are fixed, dependent on the specific memory type.
  • It will always choose a connected map.
  • It will attempt to choose a random connected map of a higher tier.
  • If no higher-tier maps are available, it will choose a connected map of a lower tier.
  • Memory paths are not blocked by other memory paths and can overlap.
  • Memory paths can choose maps that have not been completed.

Boss-specific divination cards can drop from any monster in the area inside a memory.

Acquisition

Memories can be found in map areas and have a drop level of 81. This means that monsters of any rarity may drop memories in maps that are tier 14 or higher.

Note that in private leagues with the Items cannot drop as Magic or RareCustomLeagueNoMagicOrRareDrops
Intrinsic
Items cannot drop as Magic or Rare
modifier active, memories will drop as normal, unmodifiable items. These cannot be used, as the property of applying the memory to the Atlas is dependent on the suffix modifier.

List of memories

Main page: List of memories
Item
Alva's MemoryAlva's MemoryUnmodifiableRight-click on this, then left click on a completed Map on your Atlas to apply this Memory.
Einhar's MemoryEinhar's MemoryUnmodifiableRight-click on this, then left click on a completed Map on your Atlas to apply this Memory.
Kirac's MemoryKirac's MemoryUnmodifiableRight-click on this, then left click on a completed Map on your Atlas to apply this Memory.
Niko's MemoryNiko's MemoryUnmodifiableRight-click on this, then left click on a completed Map on your Atlas to apply this Memory.

Version history

Version Changes
3.19.0
  • Introduced Atlas Memories as a new core game mechanic. In maps, you'll very rarely find a Memory item, which represents a set of memories that an NPC has about their past. Each successive map in the sequence gets more difficult and rewarding as the memories intensify.