Mace: Difference between revisions

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(→‎Maces Passives: updated passive list)
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'''Multi-Targets Skills'''
'''Multi-Targets Skills'''
* Strength Skills: {{sl|Ground Slam}}, {{sl|Infernal Blow}}, {{sl|Leap Slam}}, {{sl|Lightning Strike}}, {{sl|Sweep}} (2h Maces).
* Strength Skills: {{sl|Ground Slam}}, {{sl|Infernal Blow}}, {{sl|Leap Slam}}, {{sl|Lightning Strike}}, {{sl|Sweep}} (2h Maces).
{{Navbox Weapons}}


[[Category:Maces| ]]
[[Category:Maces| ]]

Revision as of 12:29, 20 January 2014

There are three types of Maces: Sceptres, One-Handed Maces and Two-Handed Maces. All types deal melee physical damage. Sceptres (One-Handed only) requires Strength and Intelligence and have "Increased Elemental Damage" as implicit mod. One-Handed and Two-Handed Maces require only Strength and have "Increased Stun duration" as implicit mod. Sceptres can spawn both caster mods (spell damage, Cast Speed, etc.) and fighter mods (Accuracy, Strength, Attack Speed, etc.) while Maces can only spawn fighter mods.

Two-Handed Maces, like all Two-Handed weapons, can have maximum of 6 sockets. One-Handed Maces and Sceptres can have maximum of 3 sockets.

Clubs, maces, and hammers

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Sceptres

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Two-handed maces and mauls

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Maces Passives

The Basic Passives for Maces include:

The Notable Passives for Maces include: Template:Passive table header Baptism by Light

Bone Breaker
Notable Passive Skill
30% increased Physical Damage with Maces or Sceptres
12% increased Area of Effect
Mace or Sceptre Attacks deal 30% increased Damage with Ailments [1]

Bone Breaker is a notable passive skill that grants increased physical damage and ailment damage with maces or sceptres, as well as increased area of effect.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Verdant OilAzure OilAzure OilBone Breaker
30% increased Physical Damage with Maces or Sceptres
12% increased Area of Effect
Mace or Sceptre Attacks deal 30% increased Damage with Ailments

Version history

Version Changes
3.16.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • No longer grants +2 to Melee Strike Range with Maces and Sceptres.
3.10.0
    • No longer grants 30% increased Damage with Ailments from Attack Skills while wielding a Mace or Sceptre.
      • Instead, it now grants Mace or Sceptre Attacks deal 30% increased Damage with Hits and Ailments.
3.8.0
  • Now grants +2 to Melee Strike Range with Maces and Sceptres (up from +1).
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • No longer grants 30% increased Physical Damage with Maces.
      • Instead, it now grants 30% increased Physical Damage with Maces or Sceptres.
3.7.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Now grants 12% increased Area of Effect (up from 8%).
    • No longer grants 40% increased Stun Duration on Enemies.
      • Instead, it now grants +1 to Melee Strike Range with Maces and Sceptres.
3.1.0
  • No longer grants 8% increased Area of Effect of Area Skills.
    • Instead, it now grants 8% increased Area of Effect.
3.0.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Now grants 30% increased Damage with Ailments from Attack Skills while wielding a Mace.
2.6.0
  • No longer grants 5% increased Radius of Area Skills.
    • Instead, it now grants 8% increased Area of Effect of Area Skills.
2.1.0
  • Now grants 5% increased Radius of Area Skills (up from 4%).
2.0.0
  • Now grants 4% increased Radius of Area Skills.
1.3.0
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
  • Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist.
1.2.0
  • Bone Breaker also grants increased stun duration.
Galvanic Hammer
Notable Passive Skill
30% increased Elemental Damage with Maces or Sceptres
10% increased Accuracy Rating with Maces or Sceptres
Damage with Weapons Penetrates 5% Elemental Resistances [1]

Galvanic Hammer is a notable passive skill that grants increased accuracy rating and increased elemental damage with maces and sceptres. It also grants additional elemental resistance penetration with weapons.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Clear OilSepia OilCrimson OilGalvanic Hammer
30% increased Elemental Damage with Maces or Sceptres
10% increased Accuracy Rating with Maces or Sceptres
Damage with Weapons Penetrates 5% Elemental Resistances

Version history

Version Changes
3.11.0
  • Now grants 30% increased Elemental Damage with Maces or Sceptres (up from 25%). [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
1.3.0
  • Accuracy Rating increased from 15% to 20%.
1.2.0
  • Galvanic Hammer also grants accuracy and critical strike chance, but no longer grants physical damage.
Skull Cracking
Notable Passive Skill
36% increased Physical Damage with Maces or Sceptres
12% reduced Enemy Stun Threshold with Maces or Sceptres
Mace or Sceptre Attacks deal 36% increased Damage with Ailments [1]

Skull Cracking is a notable passive skill that grants increased physical damage with maces. It also grants reduced enemy stun threshold with maces.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Clear OilBlack OilOpalescent OilSkull Cracking
36% increased Physical Damage with Maces or Sceptres
12% reduced Enemy Stun Threshold with Maces or Sceptres
Mace or Sceptre Attacks deal 36% increased Damage with Ailments

Version history

Version Changes
3.16.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Now grants 36% increased Physical Damage with Maces or Sceptres (up from 30%).
    • Now grants Mace or Sceptre Attacks deal 36% increased Damage with Ailments (up from 30%).
    • Now grants 12% reduced Enemy Stun Threshold with Maces or Sceptres (up from 10%).
    • No longer grants Hits that Stun Enemies have Culling Strike.


3.10.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • No longer grants 30% increased damage with Ailments from Attack Skills while wielding a Mace or Sceptres.
      • Instead, it now grants Mace or Sceptre Attacks deal 30% increased Damage with Ailments.


3.8.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • No longer grants 30% increased Physical Damage with Maces.
      • Instead, it now grants 30% increased Physical Damage with Maces or Sceptres.
    • No longer grants 10% reduced Enemy Stun Threshold with Maces.
      • Instead, it now grants 10% reduced Enemy Stun Threshold with Maces or Sceptres.
    • No longer grants 30% increased damage with Ailments from Attack Skills while wielding a Mace.
      • Instead, it now grants 30% increased damage with Ailments from Attack Skills while wielding a Mace or Sceptres


3.7.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Now grants 30% increased Physical Damage with Maces (up from 22%).
    • Now grants 30% increased damage with Ailments from Attack Skills while wielding a Mace (up from 22%).


3.0.0
  • Now grants 22% increased damage with Ailments from Attack Skills while wielding a Mace. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]


1.3.0
  • Skull Cracking also grants culling strike on hits that stun. Damage reduced from 24% to 22%.
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
  • Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist. Special bonuses have been added to some notable passives in those areas.

Smashing Blows |}

For a total of 32 passives granting 312% Increased Physical Damage, 66% Increased Accuracy Rating, 45% Critical Multiplier, 26% Reduced Enemy Stun Threshold, 20% Increased Elemental Damage with Maces, 10% Increased Attack Speed, 12% increased Life, 46% increased Armour and 10% increase Light Radius.

Other Passives Affecting Maces

Other Passives affecting Maces include Accuracy Passives, Attack Speed Passives, Critical Strikes Passives, Dual Wielding Passives, Melee Physical Damage Passives, One Handed Melee Weapons Passives and Two-Handed Melee Weapons Passives.

Maces Skills

Single Target Skills

  • Strength Skills: Module Error: Too many skills found with q_where = skill.active_skill_name="Dominating Blow". Please choose only one of the following ids:
    DominatingBlowRoyale - Base duration is 1.00 seconds, Base secondary duration is 10.00 seconds, +(0-0.1) metres to Melee Strike Range, Maximum 5 Summoned Normal Sentinels of Dominance, Maximum 3 Summoned Magic Sentinels of Dominance, Maximum 1 Summoned Rare Sentinel of Dominance (page)
    DominatingBlow - Base duration is 1.00 seconds, Base secondary duration is 20.00 seconds, Maximum 9 Summoned Normal Sentinels of Dominance, Maximum 3 Summoned Magic Sentinels of Dominance, Maximum 1 Summoned Rare Sentinel of Dominance, 25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster (page)
    , Module Error: Too many skills found with q_where = skill.active_skill_name="Glacial Hammer". Please choose only one of the following ids:
    CityStalkerGlacialHammer - 10% chance to Freeze enemies, 50% of Physical Damage Converted to Cold Damage (page)
    GlacialHammerRoyale - 10% chance to Freeze enemies, 60% of Physical Damage Converted to Cold Damage, Every third successive strike Freezes enemies as though dealing (100-190)% more Damage, +(0.2-0.3) metres to Melee Strike Range, 35% increased Duration of Cold Ailments, (10-19)% increased Effect of Cold Ailments, Adds (3-20) to (4-30) Cold Damage against Chilled Enemies (page)
    , Module Error: Too many skills found with q_where = skill.active_skill_name="Heavy Strike". Please choose only one of the following ids:
    LegionKaruiHeavyStrike - Deals 50% more Damage, 30% reduced Enemy Stun Threshold (page)
    LegionKaruiHeavyStrike2H - Deals 50% more Damage, 30% reduced Enemy Stun Threshold (page)
    , Module Error: Too many skills found with q_where = skill.active_skill_name="Shield Charge". Please choose only one of the following ids:
    ProphecyRhoaShieldCharge - (10-20)% increased Attack Speed, 50% increased Stun Threshold reduction on enemies at Maximum charge distance, (20-10)% more Damage with Hits at Maximum Charge Distance, 100% increased Movement Speed, Gain 15% of Physical Damage as Extra Lightning Damage, Melee Hits Fortify (page)
    VaganShieldCharge - (10-20)% increased Attack Speed, 50% increased Stun Threshold reduction on enemies at Maximum charge distance, (20-10)% more Damage with Hits at Maximum Charge Distance, 50% increased Movement Speed (page)
    (with a shield).
  • Dexterity Skills: Module Error: Too many skills found with q_where = skill.active_skill_name="Double Strike". Please choose only one of the following ids:
    AxisDoubleStrikeTrigger - N/A (page)
    MonsterDoubleStrike - N/A (page)
    , Module Error: Too many skills found with q_where = skill.active_skill_name="Dual Strike". Please choose only one of the following ids:
    AzmeriDualStrikeDemonDualStrike - N/A (page)
    DualStrikeRoyale - (50-77)% increased Critical Strike Chance, +(0-0.1) metres to Melee Strike Range, 100% more Critical Strike Chance against Enemies that are on Full Life, +30% more Damage with Hits and Ailments against Enemies that are on Full Life (page)
    (dual wield only), Elemental Hit, Module Error: Too many skills found with q_where = skill.active_skill_name="Flicker Strike". Please choose only one of the following ids:
    LegionMarakethFlickerStrike - N/A (page)
    HarvestSpiderFlickerStrike - N/A (page)
    , Frenzy.

Multi-Targets Skills

  • Strength Skills: Module Error: Too many skills found with q_where = skill.active_skill_name="Ground Slam". Please choose only one of the following ids:
    AxisBossGroundSlam - N/A (page)
    DropBearSummonedGroundSlam - N/A (page)
    , Infernal Blow, Module Error: Too many skills found with q_where = skill.active_skill_name="Leap Slam". Please choose only one of the following ids:
    LeapSlamRoyale - (20-29)% increased Stun Duration against Enemies that are on Full Life, +1.2 seconds to Attack Time, Base radius is 1.5 metres, Damaging Hits always Stun Enemies that are on Full Life (page)
    LeapSlam - (20-39)% increased Stun Duration against Enemies that are on Full Life, +0.55 seconds to Attack Time, Base radius is 1.5 metres, Damaging Hits always Stun Enemies that are on Full Life (page)
    , Lightning Strike, Module Error: Too many skills found with q_where = skill.active_skill_name="Sweep". Please choose only one of the following ids:
    ExileSweep - (50-100)% chance to Knock Enemies Back on hit, (15-40)% increased Attack Speed, (12-24)% increased Physical Damage (page)
    WbLightningEliteSweep - 50% of Physical Damage Converted to Lightning Damage, 100% chance to Knock Enemies Back on hit, 40% increased Attack Speed, 24% increased Physical Damage (page)
    (2h Maces).