Lightning Strike: Difference between revisions

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'''Lightning Strike''' is a [[melee]] [[attack]], but one that has the secondary effect of launching [[projectiles]] which deal damage based on the player's weapon damage.
'''Lightning Strike''' is a [[melee]] [[attack]], but one that has the secondary effect of launching [[projectiles]] which deal damage based on the player's weapon damage.


==Skill Functions==
==Skill functions==
An attack with Lightning Strike consists of two parts:
An attack with Lightning Strike consists of two parts:
* An initial melee hit with the keywords [[Lightning]], [[Attack]], [[Melee]]
* An initial melee hit with the keywords [[Lightning]], [[Attack]], [[Melee]]
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Any flat elemental damage gains from gear, auras, weapons or any other source will apply to both the projectile and the melee portion of the attack.
Any flat elemental damage gains from gear, auras, weapons or any other source will apply to both the projectile and the melee portion of the attack.


==Skill Interactions==
==Skill interactions==
* '''[[Dual Wielding]]''': Dual wielding attacks with Lightning Strike will alternate the weapon being swung.
* '''[[Dual Wielding]]''': Dual wielding attacks with Lightning Strike will alternate the weapon being swung.


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==Version history==
==Version history==
{{VersionHistoryTable}}
{{VersionHistoryTable}}
{{VersionHistoryRow|2.4.0}}
* 9% more damage at gem level 20.
{{VersionHistoryRow|2.1.0}}
{{VersionHistoryRow|2.1.0}}
* Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
* Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.

Revision as of 20:25, 2 September 2016

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For the Vaal-themed counterpart, see Vaal Lightning Strike.

Lightning Strike is a melee attack, but one that has the secondary effect of launching projectiles which deal damage based on the player's weapon damage.

Skill functions

An attack with Lightning Strike consists of two parts:

When the melee attack is made, a number of lightning projectiles (five at level one, increasing with gem level) will shoot out in a ~85 degree arc, traveling in a straight line untill they strike an enemy. Unmodified projectiles will do 75% of full weapon damage, of which 50% of physical damage is converted to lightning damage (the bolts benefit from added damage, e.g. as from aura's), against any target struck. Linking a Module Error: No skills found with q_where = skill.active_skill_name="Lesser Multiple Projectiles" or Module Error: No skills found with q_where = skill.active_skill_name="Greater Multiple Projectiles" support gem will multiplicatively reduce the damage of each projectile and spread further projectiles out within the 85 degree arc.

Cannot Miss: This applies only to the projectiles launched after you initiated the strike. Swinging in enemies' general direction will result in projectiles with a hit/miss chance equal to that of the skill itself. Projectiles that miss will be dissipated without doing damage.

Damage conversion: Like all converted damage, the lightning portion of Lightning Strike's damage will be modified by both lightning damage and physical damage increases. Furthermore, the damage done by the lightning bolts is considered projectile damage (instead of melee), therefore any Strength bonus does not apply.

It is important to note that despite the confusing wording of this skill, the projectile portion of this attack in no way scales off the melee portion of the attack - in essence, the Lightning Strike skill does two completely separate things simultaneously, a melee attack (which deals x% of the base damage, and of which 50% of the physical damage is converted to lightning damage), and a ranged attack (which shoots projectiles, which deal 75% of the attack damage of the attack each, and of which 50% of the physical damage is converted to lightning damage).

This means that increasing the melee portion of the hit through melee-exclusive means such as Module Error: No skills found with q_where = skill.active_skill_name="Melee Physical Damage" will not actually increase the projectile damage; the projectile damage is not "converted melee damage", a common misconception. Do not be deceived by the tooltip DPS of this skill which will change if you apply a melee-exclusive modifier; the tooltip DPS only shows the DPS of the melee portion of the attack and things that modify that, but not the projectile part of the attack.

That said, passive points that grant Increased damage with one-handed melee weapons for example will in fact affect the projectile attack as well if one is using a one-handed weapon, since it is still an attack that is dealt with a melee weapon (though the damage you're dealing is not actually melee damage). However, Increased melee damage with one-handed weapons would only apply to the melee portion of the attack, as it increases melee damage.

Any flat elemental damage gains from gear, auras, weapons or any other source will apply to both the projectile and the melee portion of the attack.

Skill interactions

  • Dual Wielding: Dual wielding attacks with Lightning Strike will alternate the weapon being swung.
  • Life on Hit: The stated amount of life on hit will be restored for the initial hit and each time a projectile strikes an enemy.
  • Piercing Projectiles: Lightning Strike projectiles which pierce an enemy and strike another will do the usual projectile damage to all enemies struck.
  • Point Blank: Projectiles are affected by Point Blank even though the melee attack is not.[1]
  • Iron Grip: Taking iron grip will apply Strength damage bonus to projectile portion of attack. Without iron grip only the melee portion of attack receives damage bonus from Strength. [2]
  • Reflect: Reflected attack damage (whether physical or elemental) can be evaded, blocked and dodged.[3]
  • Chain: Projectiles can chain (for example if linked with Chain gem), however they won't chain if they pierce.
  • The modifier x% of Physical Damage added as from things like Hatred and Added Fire Damage is based on physical damage before conversions. So it will be based on the full base damage, not just the 50% physical part. This applies to both - melee damage and projectile damage.

Gem level progression

LevelRequired LevelRequired DexterityRequired IntelligenceDamage
Effectiveness
Attack
Damage
# ProjectilesExp.Total Exp.
1122114135%135%N/A00
2152517140%139.7%N/A1524915249
3193021144%144.5%N/A4151756766
4233524149%149.2%N/A81983138749
5274128154%153.9%N/A147968286717
6314632159%158.7%N/A250557537274
7355136163%163.4%N/A405086942360
8385538168%168.2%N/A4477181390078
9415941173%172.9%N/A6153182005396
10446344178%177.6%N/A8346392840035
11476747182%182.4%N/A15707604410795
12507149187%187.1%N/A16339876044782
13537552192%191.8%N/A21510308195812
14567955197%196.6%N/A281218911008001
15598358201%201.3%N/A509936016107361
16628760206%206.1%N/A940073125508092
17649062211%210.8%N/A1527336640781458
18669264216%215.5%N/A2628658267068040
19689566220%220.3%N/A62890590129958630
20709868225%225%N/A212046017342004647
217210070230%229.7%N/AN/AN/A
2274N/AN/A234%234.5%N/AN/AN/A
2376N/AN/A239%239.2%N/AN/AN/A
2478N/AN/A244%243.9%N/AN/AN/A
2580N/AN/A249%248.7%N/AN/AN/A
2682N/AN/A253%253.4%N/AN/AN/A
2784N/AN/A258%258.2%N/AN/AN/A
2886N/AN/A263%262.9%N/AN/AN/A
2988N/AN/A268%267.6%N/AN/AN/A
3090N/AN/A272%272.4%N/AN/AN/A
3191N/AN/A275%274.7%N/AN/AN/A
3292N/AN/A277%277.1%N/AN/AN/A
3393N/AN/A279%279.5%N/AN/AN/A
3494N/AN/A282%281.8%N/AN/AN/A
3595N/AN/A284%284.2%N/AN/AN/A
3696N/AN/A287%286.6%N/AN/AN/A
3797N/AN/A289%288.9%N/AN/AN/A
3898N/AN/A291%291.3%N/AN/AN/A
3999N/AN/A294%293.7%N/AN/AN/A
40100N/AN/A296%296.1%N/AN/AN/A

Quest reward

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Vendor reward

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Version history

Version Changes
2.4.0
  • 9% more damage at gem level 20.
2.1.0
  • Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
  • Lightning Strike has been substantially reworked. It is now a Dexterity Gem that starts at player level 12. It shoots five projectiles at level 1, increasing as it levels. Its damage has been increased. It went from dealing 70% of base damage to 75% of base damage.
2.0.0
  • Now grants 2% chance to pierce per 1% quality (was 3% per 1% quality).
1.3.0
  • The mana costs of Elemental Hit, Module Error: Too many skills found with q_where = skill.active_skill_name="Glacial Hammer". Please choose only one of the following ids:
    CityStalkerGlacialHammer - 10% chance to Freeze enemies, 50% of Physical Damage Converted to Cold Damage (page)
    GlacialHammerRoyale - 10% chance to Freeze enemies, 60% of Physical Damage Converted to Cold Damage, Every third successive strike Freezes enemies as though dealing (100-190)% more Damage, +(0.2-0.3) metres to Melee Strike Range, 35% increased Duration of Cold Ailments, (10-19)% increased Effect of Cold Ailments, Adds (3-20) to (4-30) Cold Damage against Chilled Enemies (page)
    , Infernal Blow and Lightning Strike have been reduced.
1.2.0
  • Base damage increased from 120% to 130%. Mana cost reduced.
0.10.0
  • Fixed a problem with evasion related to Lightning Strike.
0.9.12h
  • Fixed a bug where Lightning Strike's projectiles would always miss when you use it for the first time in a while.
0.9.12b
  • Fixed a crash with Lightning Strike that would occur with specific two-handed mauls.
0.9.11
  • The damage penalty on its projectiles is now 30% rather than 20%.
0.9.10b
  • Fixed a bug where Lightning Strike's melee attack would always hit.
  • Lightning Strike's projectiles now always hit if the melee attack hits, otherwise they perform an accuracy roll.
0.9.10
  • Fixed a client crash that could occur when using Lightning Strike while standing on a patch of fire.
0.9.9
  • Reduced damage penalty on projectiles from -50% to -20%.
0.9.6e
  • Fixed a client freeze that could occur if a nearby party member was using Lightning Strike.
0.9.6c
  • Fixed a bug where Lightning Strike's damage was displayed wrong.
0.9.6
  • Lightning Strike has been added to the game

References

  1. Mark_GGG (December 3, 2012). "Mechanics Thread". Path of Exile Forum. Retrieved October 21, 2013.
  2. Mark_GGG (December 4, 2012). "Mechanics Thread". Path of Exile Forum. Retrieved December 29, 2015.
  3. Mark_GGG (December 4, 2012). "Mechanics Thread". Path of Exile Forum. Retrieved December 29, 2015.