Inquisitor
Inquisitor
This page is about the Ascendancy class. For the Ascendant passive, see Inquisitor (Ascendant passive).
The Inquisitor is an Ascendancy class for Templars.
Overview
The Inquisitor focuses mostly on elemental damage. He can, among other things, specialize in critical strikes and elemental penetration with Inevitable Judgement, or buff himself with consecrated ground for high amounts of recovery, elemental ailment immunity and offensive capabilities via Pious Path. All of his skills are compatible with attacks or spells, or even a combination of both with Instruments of Virtue.
Passive skills
Minor skills
This class has the following minor passive skills:
Name | Stats |
---|---|
Elemental Damage and Resistances | 10% increased Elemental Damage +6% to all Elemental Resistances [1] |
Elemental Damage, Attack and Cast Speed | 10% increased Elemental Damage 4% increased Attack and Cast Speed [1] [2] |
Elemental Damage, Critical Strike Multiplier | 10% increased Elemental Damage +10% to Critical Strike Multiplier [1] [2] |
Elemental Damage, Life Regeneration | 10% increased Elemental Damage Regenerate 0.5% of Life per second [1] [2] |
Notable skills
This class has the following notable passive skills:
Skill | Modifiers | Prerequisite | Preceding Passive |
---|---|---|---|
Instruments of Virtue | 10% more Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds, up to a maximum of 30% Spells you Cast have Added Spell Damage equal to 100% of the Damage of your Main Hand Weapon |
Elemental Damage, Attack and Cast Speed | |
Sanctuary | You have Consecrated Ground around you while stationary Consecrated Ground you create applies 15% increased Damage taken to Enemies |
Elemental Damage, Life Regeneration | |
Pious Path | Effects of Consecrated Ground you create Linger for 4 seconds Consecrated Ground you create causes Life Regeneration to also Recover Energy Shield for you and Allies |
Sanctuary | Elemental Damage, Life Regeneration |
Augury of Penitence | Nearby Enemies take 16% increased Elemental Damage Nearby Enemies deal 8% less Elemental Damage |
Elemental Damage and Resistances | |
Righteous Providence | +50 to Strength and Intelligence 1% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower |
Elemental Damage, Critical Strike Multiplier | |
Inevitable Judgement | Critical Strikes ignore Enemy Monster Elemental Resistances Non-Critical Strikes Penetrate 10% of Enemy Elemental Resistances |
Righteous Providence | Elemental Damage, Critical Strike Multiplier |