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{{Ascendancy Class
{{Ascendancy Class
| name       = Inquisitor
|name = Inquisitor
| base_class = Templar
|flavour_text = ''Truth is illusive, yet God has provided us with all the tools necessary to find it.''
| class_id  = 1
| flavour_text = ''Truth is illusive, yet God has provided us with all the tools necessary to find it.''
}}
}}
{{about|the Ascendancy class|the Ascendant passive|Inquisitor (Ascendant passive)}}


'''Inquisitor''' is an [[Ascendancy class]] for [[Templar]] that will be added in the [[Ascendancy]] expansion.
The '''Inquisitor''' is an [[Ascendancy class]] for [[Templar]]s.


Previews show its notable passive skills as:
==Overview==
The Inquisitor generalized on enhancing [[elemental damage]] in very different ways. He can, among other things, specialize in [[critical strike]]s with [[Righteous Providence]] and [[Inevitable Judgement]], [[consecrated ground]] with [[Sanctuary]] and [[Pious Path]] to make them more dangerous against enemies, give huge defensive bonuses to themselves and allies, and increases its uptime even outside of it, and [[Instruments of Virtue]] and [[Instruments of Zeal]] to gain powerful bonuses for utilizing both [[attack]] and [[spell]] skills.


{| class = "wikitable"
==Passive skills==
! Skill !! Modifiers !! Prerequisite
[[Image:Ascendancy skill tree Inquisitor.PNG|500px|thumb|right|Inquisitor skill tree]]
===Minor skills===
This class has the following minor passive skills:
 
{{Query ascendancy passive skills
|ascendancy=0
|where=
  passive_skills.ascendancy_class = "Inquisitor"
  AND passive_skills.is_notable=0
  AND passive_skills.name NOT LIKE "%Inquisitor%"
}}
 
===Notable skills===
This class has the following notable passive skills:
 
{| class="wikitable sortable" style="text-align: center;"
! Skill !! class="unsortable" | Modifiers !! Prerequisite !! Preceding Passive
|-
|-
| Instrument of Virtue ||
{{psl|id=AscendancyInquisitor15|format=tablerow}}
*Gain 20% increased Spell Damage for 4 seconds when you Cast a Spell
*Gain 40% increased Attack Damage for 4 seconds when you Cast a Spell
*Gain 10% increased Attack Speed for 4 seconds when you Attack
*Gain 20% increased Cast Speed for 4 seconds when you Attack
|  
|  
| [[Elemental Damage, Attack and Cast Speed (Inquisitor passive)|Elemental Damage, Attack and Cast Speed]]
|-
|-
| Sanctify ||
{{psl|id=AscendancyInquisitor14|format=tablerow}}
*20% chance to create Consecrated Ground on Kill, lasting 3 seconds
| [[Instruments of Virtue]]
*20% chance to create Consecrated Ground when Hit, lasting 3 seconds
| [[Elemental Damage, Attack and Cast Speed (Inquisitor passive)|Elemental Damage, Attack and Cast Speed]]
|  
|-
{{psl|id=AscendancyInquisitor11|format=tablerow}}
|
| [[Elemental Damage, Life Regeneration]]
|-
|-
| Pious Path ||  
{{psl|id=AscendancyInquisitor12|format=tablerow}}
*30% increased Damage while on Consecrated Ground
| [[Sanctuary]]
*50% reduced Damage while on Consecrated Ground
| [[Elemental Damage, Life Regeneration]]
*Immune to Elemental Status Ailments while on Consecrated Ground
| Sanctify
|-
|-
| Augury of Penitence ||
{{psl|id=AscendancyInquisitor9|format=tablerow}}
* Nearby Enemies deal 5% less Elemental Damage
* Nearby Enemies take 10% increased Elemental Damage
|  
|  
| [[Elemental Damage and Resistances (Inquisitor passive)|Elemental Damage and Resistances]]
|-
|-
| Righteous Providence ||
{{psl|id=AscendancyInquisitor7|format=tablerow}}
*100% increased Critical Strike Chance against Enemies that are affected by no Elemental Status Ailments
*30% increased Critical Strike Multiplier against Enemies that are affected by Elemental Status Ailments
|  
|  
| [[Elemental Damage, Critical Strike Multiplier]]
|-
|-
| Inevitable Judgement ||
{{psl|id=AscendancyInquisitor8|format=tablerow}}
*Critical Strikes ignore Enemy Elemental Resistances
| [[Righteous Providence]]
*Non-Critical Strikes penetrates 10% of Enemy Elemental Resistances
| [[Elemental Damage, Critical Strike Multiplier]]
| Righteous Providence
|}
|}
==Version history==
{{Version history table header}}
{{Version history table row|3.13.0|
* Added [[Instruments of Zeal]].
}}
{{Version history table end}}
{{Navbox Characters}}
[[ru:Инквизитор]]
[[de:Inquisitor]]

Latest revision as of 08:54, 25 July 2022

Inquisitor
Truth is illusive, yet God has provided us with all the tools necessary to find it.
This page is about the Ascendancy class. For the Ascendant passive, see Inquisitor (Ascendant passive).

The Inquisitor is an Ascendancy class for Templars.

Overview

The Inquisitor generalized on enhancing elemental damage in very different ways. He can, among other things, specialize in critical strikes with Righteous Providence and Inevitable Judgement, consecrated ground with Sanctuary and Pious Path to make them more dangerous against enemies, give huge defensive bonuses to themselves and allies, and increases its uptime even outside of it, and Instruments of Virtue and Instruments of Zeal to gain powerful bonuses for utilizing both attack and spell skills.

Passive skills

Inquisitor skill tree

Minor skills

This class has the following minor passive skills:

NameStats
Elemental Damage and Resistances
10% increased Elemental Damage
+6% to all Elemental Resistances [1]
Elemental Damage, Attack and Cast Speed
10% increased Elemental Damage
4% increased Attack and Cast Speed [1] [2]
Elemental Damage, Critical Strike Multiplier
10% increased Elemental Damage
+10% to Critical Strike Multiplier [1] [2]
Elemental Damage, Life Regeneration
10% increased Elemental Damage
Regenerate 0.5% of Life per second [1] [2]

Notable skills

This class has the following notable passive skills:

Skill Modifiers Prerequisite Preceding Passive
Instruments of Virtue 10% more Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds, up to a maximum of 30%
Battlemage
Elemental Damage, Attack and Cast Speed
Instruments of Zeal +4 to Maximum Fanatic Charges
Gain 1 Fanatic Charge every second if you've Attacked in the past second
Gain Fanaticism for 4 seconds on reaching Maximum Fanatic Charges
Lose all Fanatic Charges on reaching Maximum Fanatic Charges
Instruments of Virtue Elemental Damage, Attack and Cast Speed
Sanctuary You have Consecrated Ground around you while stationary
Consecrated Ground you create applies 15% increased Damage taken to Enemies
Elemental Damage, Life Regeneration
Pious Path Effects of Consecrated Ground you create Linger for 4 seconds
Consecrated Ground you create causes Life Regeneration to
also Recover Energy Shield for you and Allies
Sanctuary Elemental Damage, Life Regeneration
Augury of Penitence Nearby Enemies take 16% increased Elemental Damage
Nearby Enemies deal 8% less Elemental Damage
Elemental Damage and Resistances
Righteous Providence +50 to Strength and Intelligence
1% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower
Elemental Damage, Critical Strike Multiplier
Inevitable Judgement Critical Strikes ignore Enemy Monster Elemental Resistances
Non-Critical Strikes Penetrate 10% of Enemy Elemental Resistances
Righteous Providence Elemental Damage, Critical Strike Multiplier

Version history

Version Changes
3.13.0


ru:Инквизитор

de:Inquisitor