Guardian: Difference between revisions
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==Overview== | ==Overview== | ||
Guardians are a powerful option for tank/support Templars dedicated to partying, possessing passives with an emphasis on enhancing and protecting a party. Guardians can specialize in [[Aura]]s, granting up to 4 additional unique and powerful defensive auras to their party, as well as [[charge]] generation and sharing. As a solo character, they have access to periodical, powerful defensive and [[minion]] bonuses suiting builds that fight alongside their minions, | Guardians are a powerful option for tank/support Templars dedicated to partying, possessing passives with an emphasis on enhancing and protecting a party. Guardians can specialize in [[Aura]]s, granting up to 4 additional unique and powerful defensive auras to their party, as well as [[charge]] generation and sharing. As a solo character, they have access to periodical, powerful defensive and [[minion]] bonuses suiting builds that fight alongside their minions, such as {{il|Herald of Purity}}. | ||
==Passive skills== | ==Passive skills== |
Revision as of 04:39, 4 September 2019
The Guardian is an Ascendancy class for Templars.
Overview
Guardians are a powerful option for tank/support Templars dedicated to partying, possessing passives with an emphasis on enhancing and protecting a party. Guardians can specialize in Auras, granting up to 4 additional unique and powerful defensive auras to their party, as well as charge generation and sharing. As a solo character, they have access to periodical, powerful defensive and minion bonuses suiting builds that fight alongside their minions, such as Herald of PurityHerald of PuritySpell, Herald, Minion, Duration, Physical
Level: (1-20)
Reservation: 25% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 16Grants a buff which lets you deal more physical damage. When you kill an enemy while you have this buff, this skill will summon a Sentinel of Purity, or refresh the duration and life of an existing one instead if you have the maximum number of them. The Sentinels of Purity have a single-target melee attack and an area melee attack.Base duration is 12.00 seconds
Maximum 4 Summoned Sentinels of Purity
Minions have (0-38)% more Maximum Life
Summon a Sentinel of Purity when you Kill an Enemy
20% chance to Summon a Sentinel of Purity when you Hit a Rare or Unique Enemy
Buff grants (9-12)% more Physical Damage
Minions deal (0-95)% more Physical Damage
Additional Effects From 1-20% Quality:
Minions have (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
Passive skills
Minor skills
This class has the following minor passive skills:
Name | Stats |
---|---|
Armour and Energy Shield, Aura Effect | 14% increased Armour 5% increased maximum Energy Shield 5% increased effect of Non-Curse Auras from your Skills [1] [2] |
Armour and Energy Shield, Block Recovery | 14% increased Armour 5% increased maximum Energy Shield 30% increased Block Recovery [1] |
Armour and Energy Shield, Life Regeneration | 14% increased Armour 5% increased maximum Energy Shield Regenerate 0.5% of Life per second [1] |
Armour and Energy Shield, Link Effect | 14% increased Armour 5% increased maximum Energy Shield Link Skills have 5% increased Buff Effect [1] |
Armour and Energy Shield, Minion Damage | 14% increased Armour 5% increased maximum Energy Shield Minions deal 10% increased Damage [1] [2] |
Notable skills
The class has the following notable passive skills:
Skill | Modifiers | Prerequisite | Preceding Passive |
---|---|---|---|
Radiant Faith | Grants maximum Energy Shield equal to 10% of your Reserved Mana to you and nearby Allies Grants Armour equal to 25% of your Reserved Mana to you and nearby Allies |
Armour and Energy Shield, Aura Effect | |
Unwavering Faith | Auras from your Skills grant 5% increased Recovery Rate of Life, Mana and Energy Shield to you and Allies |
Radiant Faith | Armour and Energy Shield, Aura Effect |
Harmony of Purpose | Enemies in your Link Beams cannot apply Elemental Ailments Enemies in your Link Beams have -20% to all Elemental Resistances Linked Targets and Allies in your Link Beams have +5% to all Maximum Elemental Resistances |
Armour and Energy Shield, Charge Duration | |
Radiant Crusade | Grants Level 20 Summon Sentinel of Radiance Skill 20% of Damage from Hits is taken from your Sentinel of Radiance's Life before you |
Armour and Energy Shield, Minion Damage | |
Unwavering Crusade | 25% chance to Trigger Level 20 Summon Elemental Relic when you or a nearby Ally Kill an Enemy, or Hit a Rare or Unique Enemy | Radiant Crusade | Armour and Energy Shield, Minion Damage |
Time of Need | Every 4 seconds, Regenerate 100% of Life over one second Every 4 seconds, remove Curses and Elemental Ailments from you |
Armour and Energy Shield, Life Regeneration | |
Bastion of Hope | If you've Attacked Recently, you and nearby Allies have +25% Chance to Block Attack Damage If you've Cast a Spell Recently, you and nearby Allies have +25% Chance to Block Spell Damage |
Armour and Energy Shield, Block Chance |
Version history
Version | Changes |
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3.4.0 |
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