Blade Trap: Difference between revisions

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(PyPoE/ExporterBot/1.0.0a0: Item exporter)
(PyPoE/ExporterBot/1.0.0a0: Item exporter)
Line 53: Line 53:
|static_stat11_id                        = weapon_trap_total_rotation_%_if_dual_wielding
|static_stat11_id                        = weapon_trap_total_rotation_%_if_dual_wielding
|static_stat11_value                    = 100
|static_stat11_value                    = 100
|stat_text                              = Trap lasts 4 seconds<br>Rotates 4 times<br>+(0-6) to radius<br>25% increased rotation speed if Dual Wielding<br>Rotates +1 times if Dual Wielding
|stat_text                              = Trap lasts 4 seconds<br>Rotates 4 times<br>+(0-0.6) metres to radius<br>25% increased rotation speed if Dual Wielding<br>Rotates +1 times if Dual Wielding
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 12
|level1_level_requirement                = 12
Line 69: Line 69:
|level3_damage_effectiveness            = 78
|level3_damage_effectiveness            = 78
|level3_damage_multiplier                = 78.1
|level3_damage_multiplier                = 78.1
|level3_stat_text                        = +1 to radius
|level3_stat_text                        = +0.1 metres to radius
|level3_stat1_id                        = active_skill_base_radius_+
|level3_stat1_id                        = active_skill_base_radius_+
|level3_stat1_value                      = 1
|level3_stat1_value                      = 1
Line 77: Line 77:
|level4_damage_effectiveness            = 79
|level4_damage_effectiveness            = 79
|level4_damage_multiplier                = 79.2
|level4_damage_multiplier                = 79.2
|level4_stat_text                        = +1 to radius
|level4_stat_text                        = +0.1 metres to radius
|level4_stat1_id                        = active_skill_base_radius_+
|level4_stat1_id                        = active_skill_base_radius_+
|level4_stat1_value                      = 1
|level4_stat1_value                      = 1
Line 85: Line 85:
|level5_damage_effectiveness            = 80
|level5_damage_effectiveness            = 80
|level5_damage_multiplier                = 80.2
|level5_damage_multiplier                = 80.2
|level5_stat_text                        = +1 to radius
|level5_stat_text                        = +0.1 metres to radius
|level5_stat1_id                        = active_skill_base_radius_+
|level5_stat1_id                        = active_skill_base_radius_+
|level5_stat1_value                      = 1
|level5_stat1_value                      = 1
Line 93: Line 93:
|level6_damage_effectiveness            = 81
|level6_damage_effectiveness            = 81
|level6_damage_multiplier                = 81.3
|level6_damage_multiplier                = 81.3
|level6_stat_text                        = +2 to radius
|level6_stat_text                        = +0.2 metres to radius
|level6_stat1_id                        = active_skill_base_radius_+
|level6_stat1_id                        = active_skill_base_radius_+
|level6_stat1_value                      = 2
|level6_stat1_value                      = 2
Line 101: Line 101:
|level7_damage_effectiveness            = 82
|level7_damage_effectiveness            = 82
|level7_damage_multiplier                = 82.3
|level7_damage_multiplier                = 82.3
|level7_stat_text                        = +2 to radius
|level7_stat_text                        = +0.2 metres to radius
|level7_stat1_id                        = active_skill_base_radius_+
|level7_stat1_id                        = active_skill_base_radius_+
|level7_stat1_value                      = 2
|level7_stat1_value                      = 2
Line 109: Line 109:
|level8_damage_effectiveness            = 83
|level8_damage_effectiveness            = 83
|level8_damage_multiplier                = 83.4
|level8_damage_multiplier                = 83.4
|level8_stat_text                        = +2 to radius
|level8_stat_text                        = +0.2 metres to radius
|level8_stat1_id                        = active_skill_base_radius_+
|level8_stat1_id                        = active_skill_base_radius_+
|level8_stat1_value                      = 2
|level8_stat1_value                      = 2
Line 117: Line 117:
|level9_damage_effectiveness            = 84
|level9_damage_effectiveness            = 84
|level9_damage_multiplier                = 84.4
|level9_damage_multiplier                = 84.4
|level9_stat_text                        = +3 to radius
|level9_stat_text                        = +0.3 metres to radius
|level9_stat1_id                        = active_skill_base_radius_+
|level9_stat1_id                        = active_skill_base_radius_+
|level9_stat1_value                      = 3
|level9_stat1_value                      = 3
Line 125: Line 125:
|level10_damage_effectiveness            = 85
|level10_damage_effectiveness            = 85
|level10_damage_multiplier              = 85.5
|level10_damage_multiplier              = 85.5
|level10_stat_text                      = +3 to radius
|level10_stat_text                      = +0.3 metres to radius
|level10_stat1_id                        = active_skill_base_radius_+
|level10_stat1_id                        = active_skill_base_radius_+
|level10_stat1_value                    = 3
|level10_stat1_value                    = 3
Line 133: Line 133:
|level11_damage_effectiveness            = 87
|level11_damage_effectiveness            = 87
|level11_damage_multiplier              = 86.5
|level11_damage_multiplier              = 86.5
|level11_stat_text                      = +3 to radius
|level11_stat_text                      = +0.3 metres to radius
|level11_stat1_id                        = active_skill_base_radius_+
|level11_stat1_id                        = active_skill_base_radius_+
|level11_stat1_value                    = 3
|level11_stat1_value                    = 3
Line 141: Line 141:
|level12_damage_effectiveness            = 88
|level12_damage_effectiveness            = 88
|level12_damage_multiplier              = 87.6
|level12_damage_multiplier              = 87.6
|level12_stat_text                      = +4 to radius
|level12_stat_text                      = +0.4 metres to radius
|level12_stat1_id                        = active_skill_base_radius_+
|level12_stat1_id                        = active_skill_base_radius_+
|level12_stat1_value                    = 4
|level12_stat1_value                    = 4
Line 149: Line 149:
|level13_damage_effectiveness            = 89
|level13_damage_effectiveness            = 89
|level13_damage_multiplier              = 88.6
|level13_damage_multiplier              = 88.6
|level13_stat_text                      = +4 to radius
|level13_stat_text                      = +0.4 metres to radius
|level13_stat1_id                        = active_skill_base_radius_+
|level13_stat1_id                        = active_skill_base_radius_+
|level13_stat1_value                    = 4
|level13_stat1_value                    = 4
Line 157: Line 157:
|level14_damage_effectiveness            = 90
|level14_damage_effectiveness            = 90
|level14_damage_multiplier              = 89.7
|level14_damage_multiplier              = 89.7
|level14_stat_text                      = +4 to radius
|level14_stat_text                      = +0.4 metres to radius
|level14_stat1_id                        = active_skill_base_radius_+
|level14_stat1_id                        = active_skill_base_radius_+
|level14_stat1_value                    = 4
|level14_stat1_value                    = 4
Line 165: Line 165:
|level15_damage_effectiveness            = 91
|level15_damage_effectiveness            = 91
|level15_damage_multiplier              = 90.7
|level15_damage_multiplier              = 90.7
|level15_stat_text                      = +5 to radius
|level15_stat_text                      = +0.5 metres to radius
|level15_stat1_id                        = active_skill_base_radius_+
|level15_stat1_id                        = active_skill_base_radius_+
|level15_stat1_value                    = 5
|level15_stat1_value                    = 5
Line 173: Line 173:
|level16_damage_effectiveness            = 92
|level16_damage_effectiveness            = 92
|level16_damage_multiplier              = 91.8
|level16_damage_multiplier              = 91.8
|level16_stat_text                      = +5 to radius
|level16_stat_text                      = +0.5 metres to radius
|level16_stat1_id                        = active_skill_base_radius_+
|level16_stat1_id                        = active_skill_base_radius_+
|level16_stat1_value                    = 5
|level16_stat1_value                    = 5
Line 181: Line 181:
|level17_damage_effectiveness            = 93
|level17_damage_effectiveness            = 93
|level17_damage_multiplier              = 92.8
|level17_damage_multiplier              = 92.8
|level17_stat_text                      = +5 to radius
|level17_stat_text                      = +0.5 metres to radius
|level17_stat1_id                        = active_skill_base_radius_+
|level17_stat1_id                        = active_skill_base_radius_+
|level17_stat1_value                    = 5
|level17_stat1_value                    = 5
Line 189: Line 189:
|level18_damage_effectiveness            = 94
|level18_damage_effectiveness            = 94
|level18_damage_multiplier              = 93.9
|level18_damage_multiplier              = 93.9
|level18_stat_text                      = +6 to radius
|level18_stat_text                      = +0.6 metres to radius
|level18_stat1_id                        = active_skill_base_radius_+
|level18_stat1_id                        = active_skill_base_radius_+
|level18_stat1_value                    = 6
|level18_stat1_value                    = 6
Line 197: Line 197:
|level19_damage_effectiveness            = 95
|level19_damage_effectiveness            = 95
|level19_damage_multiplier              = 94.9
|level19_damage_multiplier              = 94.9
|level19_stat_text                      = +6 to radius
|level19_stat_text                      = +0.6 metres to radius
|level19_stat1_id                        = active_skill_base_radius_+
|level19_stat1_id                        = active_skill_base_radius_+
|level19_stat1_value                    = 6
|level19_stat1_value                    = 6
Line 205: Line 205:
|level20_damage_effectiveness            = 96
|level20_damage_effectiveness            = 96
|level20_damage_multiplier              = 96
|level20_damage_multiplier              = 96
|level20_stat_text                      = +6 to radius
|level20_stat_text                      = +0.6 metres to radius
|level20_stat1_id                        = active_skill_base_radius_+
|level20_stat1_id                        = active_skill_base_radius_+
|level20_stat1_value                    = 6
|level20_stat1_value                    = 6
Line 213: Line 213:
|level21_damage_effectiveness            = 97
|level21_damage_effectiveness            = 97
|level21_damage_multiplier              = 97.1
|level21_damage_multiplier              = 97.1
|level21_stat_text                      = +7 to radius
|level21_stat_text                      = +0.7 metres to radius
|level21_stat1_id                        = active_skill_base_radius_+
|level21_stat1_id                        = active_skill_base_radius_+
|level21_stat1_value                    = 7
|level21_stat1_value                    = 7
Line 221: Line 221:
|level22_damage_effectiveness            = 98
|level22_damage_effectiveness            = 98
|level22_damage_multiplier              = 98.1
|level22_damage_multiplier              = 98.1
|level22_stat_text                      = +7 to radius
|level22_stat_text                      = +0.7 metres to radius
|level22_stat1_id                        = active_skill_base_radius_+
|level22_stat1_id                        = active_skill_base_radius_+
|level22_stat1_value                    = 7
|level22_stat1_value                    = 7
Line 229: Line 229:
|level23_damage_effectiveness            = 99
|level23_damage_effectiveness            = 99
|level23_damage_multiplier              = 99.2
|level23_damage_multiplier              = 99.2
|level23_stat_text                      = +7 to radius
|level23_stat_text                      = +0.7 metres to radius
|level23_stat1_id                        = active_skill_base_radius_+
|level23_stat1_id                        = active_skill_base_radius_+
|level23_stat1_value                    = 7
|level23_stat1_value                    = 7
Line 235: Line 235:
|level24_level_requirement              = 78
|level24_level_requirement              = 78
|level24_cost_amounts                    = 21
|level24_cost_amounts                    = 21
|level24_damage_effectiveness            = 100
|level24_damage_multiplier              = 100.2
|level24_damage_multiplier              = 100.2
|level24_stat_text                      = +8 to radius
|level24_stat_text                      = +0.8 metres to radius
|level24_stat1_id                        = active_skill_base_radius_+
|level24_stat1_id                        = active_skill_base_radius_+
|level24_stat1_value                    = 8
|level24_stat1_value                    = 8
Line 244: Line 245:
|level25_damage_effectiveness            = 101
|level25_damage_effectiveness            = 101
|level25_damage_multiplier              = 101.3
|level25_damage_multiplier              = 101.3
|level25_stat_text                      = +8 to radius
|level25_stat_text                      = +0.8 metres to radius
|level25_stat1_id                        = active_skill_base_radius_+
|level25_stat1_id                        = active_skill_base_radius_+
|level25_stat1_value                    = 8
|level25_stat1_value                    = 8
Line 252: Line 253:
|level26_damage_effectiveness            = 102
|level26_damage_effectiveness            = 102
|level26_damage_multiplier              = 102.3
|level26_damage_multiplier              = 102.3
|level26_stat_text                      = +8 to radius
|level26_stat_text                      = +0.8 metres to radius
|level26_stat1_id                        = active_skill_base_radius_+
|level26_stat1_id                        = active_skill_base_radius_+
|level26_stat1_value                    = 8
|level26_stat1_value                    = 8
Line 260: Line 261:
|level27_damage_effectiveness            = 103
|level27_damage_effectiveness            = 103
|level27_damage_multiplier              = 103.4
|level27_damage_multiplier              = 103.4
|level27_stat_text                      = +9 to radius
|level27_stat_text                      = +0.9 metres to radius
|level27_stat1_id                        = active_skill_base_radius_+
|level27_stat1_id                        = active_skill_base_radius_+
|level27_stat1_value                    = 9
|level27_stat1_value                    = 9
Line 268: Line 269:
|level28_damage_effectiveness            = 104
|level28_damage_effectiveness            = 104
|level28_damage_multiplier              = 104.4
|level28_damage_multiplier              = 104.4
|level28_stat_text                      = +9 to radius
|level28_stat_text                      = +0.9 metres to radius
|level28_stat1_id                        = active_skill_base_radius_+
|level28_stat1_id                        = active_skill_base_radius_+
|level28_stat1_value                    = 9
|level28_stat1_value                    = 9
Line 276: Line 277:
|level29_damage_effectiveness            = 105
|level29_damage_effectiveness            = 105
|level29_damage_multiplier              = 105.5
|level29_damage_multiplier              = 105.5
|level29_stat_text                      = +9 to radius
|level29_stat_text                      = +0.9 metres to radius
|level29_stat1_id                        = active_skill_base_radius_+
|level29_stat1_id                        = active_skill_base_radius_+
|level29_stat1_value                    = 9
|level29_stat1_value                    = 9
Line 284: Line 285:
|level30_damage_effectiveness            = 107
|level30_damage_effectiveness            = 107
|level30_damage_multiplier              = 106.5
|level30_damage_multiplier              = 106.5
|level30_stat_text                      = +10 to radius
|level30_stat_text                      = +1 metre to radius
|level30_stat1_id                        = active_skill_base_radius_+
|level30_stat1_id                        = active_skill_base_radius_+
|level30_stat1_value                    = 10
|level30_stat1_value                    = 10
Line 292: Line 293:
|level31_damage_effectiveness            = 107
|level31_damage_effectiveness            = 107
|level31_damage_multiplier              = 107.1
|level31_damage_multiplier              = 107.1
|level31_stat_text                      = +10 to radius
|level31_stat_text                      = +1 metre to radius
|level31_stat1_id                        = active_skill_base_radius_+
|level31_stat1_id                        = active_skill_base_radius_+
|level31_stat1_value                    = 10
|level31_stat1_value                    = 10
Line 300: Line 301:
|level32_damage_effectiveness            = 108
|level32_damage_effectiveness            = 108
|level32_damage_multiplier              = 107.6
|level32_damage_multiplier              = 107.6
|level32_stat_text                      = +10 to radius
|level32_stat_text                      = +1 metre to radius
|level32_stat1_id                        = active_skill_base_radius_+
|level32_stat1_id                        = active_skill_base_radius_+
|level32_stat1_value                    = 10
|level32_stat1_value                    = 10
Line 308: Line 309:
|level33_damage_effectiveness            = 108
|level33_damage_effectiveness            = 108
|level33_damage_multiplier              = 108.1
|level33_damage_multiplier              = 108.1
|level33_stat_text                      = +10 to radius
|level33_stat_text                      = +1 metre to radius
|level33_stat1_id                        = active_skill_base_radius_+
|level33_stat1_id                        = active_skill_base_radius_+
|level33_stat1_value                    = 10
|level33_stat1_value                    = 10
Line 316: Line 317:
|level34_damage_effectiveness            = 109
|level34_damage_effectiveness            = 109
|level34_damage_multiplier              = 108.6
|level34_damage_multiplier              = 108.6
|level34_stat_text                      = +10 to radius
|level34_stat_text                      = +1 metre to radius
|level34_stat1_id                        = active_skill_base_radius_+
|level34_stat1_id                        = active_skill_base_radius_+
|level34_stat1_value                    = 10
|level34_stat1_value                    = 10
Line 324: Line 325:
|level35_damage_effectiveness            = 109
|level35_damage_effectiveness            = 109
|level35_damage_multiplier              = 109.2
|level35_damage_multiplier              = 109.2
|level35_stat_text                      = +10 to radius
|level35_stat_text                      = +1 metre to radius
|level35_stat1_id                        = active_skill_base_radius_+
|level35_stat1_id                        = active_skill_base_radius_+
|level35_stat1_value                    = 10
|level35_stat1_value                    = 10
Line 332: Line 333:
|level36_damage_effectiveness            = 110
|level36_damage_effectiveness            = 110
|level36_damage_multiplier              = 109.7
|level36_damage_multiplier              = 109.7
|level36_stat_text                      = +11 to radius
|level36_stat_text                      = +1.1 metres to radius
|level36_stat1_id                        = active_skill_base_radius_+
|level36_stat1_id                        = active_skill_base_radius_+
|level36_stat1_value                    = 11
|level36_stat1_value                    = 11
Line 340: Line 341:
|level37_damage_effectiveness            = 110
|level37_damage_effectiveness            = 110
|level37_damage_multiplier              = 110.2
|level37_damage_multiplier              = 110.2
|level37_stat_text                      = +11 to radius
|level37_stat_text                      = +1.1 metres to radius
|level37_stat1_id                        = active_skill_base_radius_+
|level37_stat1_id                        = active_skill_base_radius_+
|level37_stat1_value                    = 11
|level37_stat1_value                    = 11
Line 348: Line 349:
|level38_damage_effectiveness            = 111
|level38_damage_effectiveness            = 111
|level38_damage_multiplier              = 110.7
|level38_damage_multiplier              = 110.7
|level38_stat_text                      = +11 to radius
|level38_stat_text                      = +1.1 metres to radius
|level38_stat1_id                        = active_skill_base_radius_+
|level38_stat1_id                        = active_skill_base_radius_+
|level38_stat1_value                    = 11
|level38_stat1_value                    = 11
Line 356: Line 357:
|level39_damage_effectiveness            = 111
|level39_damage_effectiveness            = 111
|level39_damage_multiplier              = 111.3
|level39_damage_multiplier              = 111.3
|level39_stat_text                      = +11 to radius
|level39_stat_text                      = +1.1 metres to radius
|level39_stat1_id                        = active_skill_base_radius_+
|level39_stat1_id                        = active_skill_base_radius_+
|level39_stat1_value                    = 11
|level39_stat1_value                    = 11
Line 364: Line 365:
|level40_damage_effectiveness            = 112
|level40_damage_effectiveness            = 112
|level40_damage_multiplier              = 111.8
|level40_damage_multiplier              = 111.8
|level40_stat_text                      = +11 to radius
|level40_stat_text                      = +1.1 metres to radius
|level40_stat1_id                        = active_skill_base_radius_+
|level40_stat1_id                        = active_skill_base_radius_+
|level40_stat1_value                    = 11
|level40_stat1_value                    = 11

Revision as of 00:48, 9 September 2023

Blade TrapBlade Trap of GreatswordsBlade Trap of Laceration
Blade TrapTrap, Attack, AoE
Level: (1-20)
Cost: (8-20) Mana
Attack Damage: (76-96)% of base
Effectiveness of Added Damage: (76-96)%
Requires Level 12Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in a circle, each repeatedly damaging enemies they spin through.Trap lasts 4 seconds
Rotates 4 times
+(0-0.6) metres to radius
25% increased rotation speed if Dual Wielding
Rotates +1 times if Dual Wielding

Additional Effects From 1-20% Quality:
1.5% increased Critical Strike Chance0.5% increased Area of Effect2% increased rotation speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 12
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemBladeTrap

Blade Trap is a trap attack skill gem.

Skill functions and interactions

  • Weapon Stats: It uses weapon stats, however, it ignores attack speed.
  • Hit Rate: Each rotation hits two times per rotation for a total of 8 hits by default or 10 while dual wielding. Enchantment can increase this by one for a total of 12 hits per trap.
  • Accuracy: Since this skill is considered an attack, it is affected by accuracy and therefore needed to hit consistently.
  • MTX: Weapon effects affect the visual on this skill.

Gem level progression

LevelRequired LevelRequired DexterityMana
Cost
Damage
Effectiveness
Attack
Damage
Additional
Radius
Exp.Total Exp.
11233876%76%N/A00
21539877%77.1%N/A1524915249
31948978%78.1%N/A4151756766
423561079%79.2%N/A81983138749
527641080%80.2%N/A147968286717
631731181%81.3%N/A250557537274
735811182%82.3%N/A405086942360
838881283%83.4%N/A4477181390078
941941384%84.4%N/A6153182005396
10441001485%85.5%N/A8346392840035
11471061487%86.5%N/A15707604410795
12501131588%87.6%N/A16339876044782
13531191689%88.6%N/A21510308195812
14561251690%89.7%N/A281218911008001
15591321791%90.7%N/A509936016107361
16621381892%91.8%N/A940073125508092
17641421893%92.8%N/A1527336640781458
18661461994%93.9%N/A2628658267068040
19681511995%94.9%N/A62890590129958630
20701552096%96%N/A212046017342004647
21721592097%97.1%N/AN/AN/A
2274N/A2198%98.1%N/AN/AN/A
2376N/A2199%99.2%N/AN/AN/A
2478N/A21100%100.2%N/AN/AN/A
2580N/A22101%101.3%N/AN/AN/A
2682N/A23102%102.3%N/AN/AN/A
2784N/A23103%103.4%N/AN/AN/A
2886N/A23104%104.4%N/AN/AN/A
2988N/A24105%105.5%N/AN/AN/A
3090N/A24107%106.5%N/AN/AN/A
3191N/A26107%107.1%N/AN/AN/A
3292N/A26108%107.6%N/AN/AN/A
3393N/A27108%108.1%N/AN/AN/A
3494N/A27109%108.6%N/AN/AN/A
3595N/A28109%109.2%N/AN/AN/A
3696N/A29110%109.7%N/AN/AN/A
3797N/A29110%110.2%N/AN/AN/A
3898N/A30111%110.7%N/AN/AN/A
3999N/A30111%111.3%N/AN/AN/A
40100N/A31112%111.8%N/AN/AN/A

Gem quality

TypeAdditional Effects per 1-20% QualityWeight
SuperiorTrap lasts +(0.05-1) seconds
Rotates +(0.05-1) times
1

Item acquisition

Blade Trap can drop anywhere.

Recipes

Blade Trap can be created from the following recipes:

AmountPartDescriptionMeta
7Deathly DesignsDeathly Designs7Level 21 Trap Gem
Quality: +23%
Corrupted
"The Karui was correct; there is virtue in honouring my ancestors."
Random corrupted level 21 Trap gem with 23% qualityA
6The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
Random level 20 gemA
3Gemcutter's PromiseGemcutter's Promise3Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% qualityA
1Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
The Siren's Cadence
Act 1
Nessa
A Fixture of Fate
Act 3
Siosa
Fallen from Grace
Act 6
Lilly Roth


Related helmet enchantments

The following helmet enchantments affect Blade Trap.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Blade Trap Additional Rotation75Eternal LabyrinthBlade Trap rotates +1 timeshelmet 100
Enchantment Blade Trap Damage 166Merciless Labyrinth25% increased Blade Trap Damagehelmet 100
Enchantment Blade Trap Damage 275Eternal Labyrinth40% increased Blade Trap Damagehelmet 100
Enchantment Blade Trap Area Of Effect 166Merciless Labyrinth16% increased Blade Trap Area of Effecthelmet 100
Enchantment Blade Trap Area Of Effect 275Eternal Labyrinth24% increased Blade Trap Area of Effecthelmet 100

Alternate skill effects

Blade Trap has the following alternate skill effects:

ItemEffect(s)

Version history

Version Changes
3.17.0
  • Blade Trap now deals 76% of base Attack Damage at gem level 1 (previously 55%), up to 96% at gem level 20 (previously 67.5%).
  • Now has 76% Effectiveness of Added Damage at gem level 1 (previously 55%), and 96% at gem level 20 (previously 67%).
  • Fixed a bug where Blade Trap would not have its spell damage increased when supported by Iron Will.
3.15.0d
  • Blade Trap now has +0 to radius at gem level 1, up to +6 to radius at gem level 20.
3.15.0
  • Blade Trap has been added to the game.

References