Trickster
The Trickster is an Ascendancy class for Shadows.
Overview
The Trickster is a versatile hybrid class that mixes high speed, maneuverability, and slippery defenses. He is well-suited for damage over time builds with his strong recovery from Patient Reaper and further damage over time specialization like poison via Prolonged Pain. The Trickster also gains added layers of defense to his evasion and energy shield from Ghost Dance and Escape Artist, rewarding playstyles that focus on taking hits periodically. Furthermore he is able to generate and enhance Power and Frenzy charges either from killing enemies or channeling an ability with Swift Killer. He can also choose to specialize in strong mana-based bonuses from Weave the Arcane or a chance to gain large amounts of extra chaos damage via Harness the Void.
Passive skills
Minor skills
This class has the following minor passive skills:
Name | Stats |
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Attack and Cast Speed, Damage Over Time | 4% increased Attack and Cast Speed 10% increased Damage over Time [1] |
Evasion and Energy Shield, Attack and Cast Speed | 14% increased Evasion Rating 5% increased maximum Energy Shield 4% increased Attack and Cast Speed [1] |
Evasion and Energy Shield, Damage | 14% increased Evasion Rating 5% increased maximum Energy Shield 10% increased Damage [1] |
Evasion and Energy Shield, Energy Shield Leech | 14% increased Evasion Rating 5% increased maximum Energy Shield 40% increased total Recovery per second from Energy Shield Leech [1] |
Evasion and Energy Shield, Energy Shield Recharge | 14% increased Evasion Rating 5% increased maximum Energy Shield 10% increased Energy Shield Recharge Rate [1] |
Evasion and Energy Shield, Frenzy Charge Duration | 14% increased Evasion Rating 5% increased maximum Energy Shield 15% increased Frenzy Charge Duration [1] |
Evasion and Energy Shield, Movement Speed | 14% increased Evasion Rating 5% increased maximum Energy Shield 4% increased Movement Speed [1] [2] |
Notable skills
The class has the following notable passive skills:
Skill | Modifiers | Prerequisite | Preceding Passive |
---|---|---|---|
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Your Action Speed is at least 108% of base value Nearby Enemy Monsters' Action Speed is at most 92% of base value |
Attack and Cast Speed, Maximum Mana | |
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+2 to Maximum Frenzy Charges 200% increased Charge Duration |
Attack and Cast Speed, Frenzy Charge Duration | |
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3% more Damage for each different type of Mastery you have Allocated Recover 1% of Life on Kill for each different type of Mastery you have Allocated Recover 1% of Mana on Kill for each different type of Mastery you have Allocated Recover 1% of Energy Shield on Kill for each different type of Mastery you have Allocated |
Attack and Cast Speed, Evasion and Energy Shield | |
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27% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage 13% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage 7% chance to gain 100% of Non-Chaos Damage with Hits as Extra Chaos Damage |
Attack and Cast Speed, Damage Over Time | |
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+20% chance to Suppress Spell Damage Prevent +10% of Suppressed Spell Damage while on Full Energy Shield 50% chance for Energy Shield Recharge to start when you Suppress Spell Damage |
Patient Reaper or Harness the Void |
Attack and Cast Speed, Damage Over Time Attack and Cast Speed, Damage Over Time |
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Every 10 seconds: Take 40% less Damage from Hits for 5 seconds Take 40% less Damage over Time for 5 seconds |
Attack and Cast Speed, Evasion and Energy Shield | |
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+5 to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmet +1 to maximum Energy Shield per 6 Evasion Rating on Equipped Body Armour |
Ghost Dance | Attack and Cast Speed, Evasion and Energy Shield |
Version history
Version | Changes |
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3.7.0 |
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3.2.0 |
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