Spark

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For the Vaal-themed counterpart, see Vaal Spark.

Lightning is a fickle servant. However, skilled casters have learned to harness this frenetic element to devastating effect. With a single incantation, three pulsing strands of electric energy appear, and begin to move erratically around the battlefield. Whenever one contacts an enemy, it discharges, dealing tremendous damage and frequently causing paralysis.

Description on the official Path of Exile website [1]

Spark is a lightning spell that launches unpredictable sparks that move randomly until they hit an enemy.

Skill Functions and Interactions

  • Duration: Spark duration determines how long spark projectiles will persist, and is increased by both skill duration passives and support.
  • Ricochets: Spark projectiles will bounce off of terrain obstructions and edges for as long as they persist. If a spark projectile strikes a mob, it will be absorbed unless it has a chance to pierce.
  • A single cast of Spark can hit an enemy once every second (after patch 2.3). Keep in mind this is per cast, not per projectile. So without any increase in duration, a single cast can hit an enemy twice with the base duration of 1.5 seconds. That is why projectile speed and increased duration can result in significant increases in real DPS.
  • When an enemy is hit with a Spark projectile, projectiles from the same cast will go through that enemy without damaging it, as if it wasn't there (until the enemy can be hit again with the same cast which happens after 1 second).
  • There is no guaranteed distance or time the projectiles will go straight, but they are guaranteed to go forward if there are no obstacles.
  • After patch 2.3 Spark projectiles now destroy themselves after travelling 150 units from the character. It should be noted that it's entirely possible for infinite-duration sparks to bounce/circle around within that radius, and never leave it. In general, sparks will be more likely to stay within the radius in an enclosed space with walls to bounce off, and more likely to leave it in open areas.[2]

Spark Duration and Cast Speed

Given the current cast speed of 0.65 seconds, and the lifetime of the Spark is 1.5 seconds, you can get about 6 sparks into play before the initial sparks expire. 1.5 seconds / 0.65 seconds = 2.3 casts or 6 sparks.

To figure out the required cast speed to get more sparks into play, divide 1.5 by the number of casts.

3 casts ( 9 sparks ): 1.5 / 3 = 0.5 seconds per cast.
4 casts ( 12 sparks ): 1.5 / 4 = 0.375 seconds per cast.

Note, you may have to decrease these cast times, as this the minimum time; the initial sparks will expire just as the new ones are leaving your position.

To calculate the new desired increase in casting speed, consider that if you increase your speed by 100%, you'll cut the time in half.

NewCastSpeed = OldCastSpeed / ( 1 + IncreasedSpeed )
IncreasedSpeed = OldCastSpeed / NewCastSpeed - 1

As an example, if we wanted to get to 0.5 seconds, this is an % increase of (0.65/.5 - 1)*100% = 30%

Gem level progression

LevelRequired LevelRequired IntelligenceMana
Cost
Lightning
Damage
# ProjectilesExp.Total Exp.
11051 to 28N/A00
22052 to 32N/A7070
341662 to 40N/A308378
472273 to 54N/A15541932
5113174 to 76N/A66678599
6164196 to 110N/A2604734646
72050108 to 145N/A4972584371
824581110 to 188N/A95714180085
928671113 to 239N/A169595349680
1032751216 to 301N/A283759633439
1136831320 to 376N/A4539961087435
1240921425 to 466N/A7031281790563
13441001530 to 573N/A10612232851786
14481091637 to 702N/A20658704917656
15521171745 to 855N/A25071107424766
16561251855 to 1037N/A579893613223702
17601341966 to 1253N/A1508391928307621
18641422079 to 1509N/A2779273556100356
19671482191 to 1731N/A4386973999970095
207015521104 to 1983N/A242081556342051651
217215922114 to 2170N/AN/AN/A
2274N/A22125 to 2373N/AN/AN/A
2376N/A23136 to 2593N/AN/AN/A
2478N/A23149 to 2832N/AN/AN/A
2580N/A24163 to 3091N/AN/AN/A
2682N/A24178 to 3373N/AN/AN/A
2784N/A25194 to 3678N/AN/AN/A
2886N/A25211 to 4009N/AN/AN/A
2988N/A26230 to 4368N/AN/AN/A
3090N/A26250 to 4758N/AN/AN/A
3191N/A26261 to 4965N/AN/AN/A
3292N/A27273 to 5180N/AN/AN/A
3393N/A27284 to 5404N/AN/AN/A
3494N/A27297 to 5637N/AN/AN/A
3595N/A27309 to 5880N/AN/AN/A
3696N/A27323 to 6132N/AN/AN/A
3797N/A28337 to 6395N/AN/AN/A
3898N/A28351 to 6669N/AN/AN/A
3999N/A28366 to 6953N/AN/AN/A
40100N/A28382 to 7250N/AN/AN/A

Quest reward

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Vendor reward

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Alternate skill effects

Name Cost Description
Spark Spiders EffectSpark Spiders EffectSkill Gem EffectYour Sparks become skittering spiders of raw electrical energy 95 Replaces the standard lightning effects on a Module Error: Too many skills found with q_where = skill.active_skill_name="Spark". Please choose only one of the following ids:
FireTailSpark - Base duration is 2.00 seconds, Deals 6 to 9 Fire Damage, Fires Projectiles in a circle, 25% increased Projectile Speed, Fires 8 additional Projectiles (page)
SanctumMiniFlamenado - Base duration is 3.00 seconds, Deals 1 to 1 Fire Damage, 60% reduced Projectile Speed, Fires 10 additional Projectiles (page)
gem with skittering, electrical spiders.

Preview

Related helmet enchantments

The following helmet enchantments affect Spark.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Spark Damage 166Merciless Labyrinth25% increased Spark Damagehelmet 100
Enchantment Spark Damage 275Eternal Labyrinth40% increased Spark Damagehelmet 100
Enchantment Spark Num Of Additional Projectiles 166Merciless LabyrinthSpark fires 2 additional Projectileshelmet 100
Enchantment Spark Num Of Additional Projectiles 275Eternal LabyrinthSpark fires 3 additional Projectileshelmet 100
Enchantment Spark Projectile Fire in Circle 175Eternal LabyrinthSpark fires Projectiles in a circlehelmet 100
Enchantment Spark Projectile Speed 166Merciless Labyrinth20% increased Spark Projectile Speedhelmet 0
Enchantment Spark Projectile Speed 275Eternal Labyrinth30% increased Spark Projectile Speedhelmet 0

Version history

Version Changes
2.3.0
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Spark". Please choose only one of the following ids:
    FireTailSpark - Base duration is 2.00 seconds, Deals 6 to 9 Fire Damage, Fires Projectiles in a circle, 25% increased Projectile Speed, Fires 8 additional Projectiles (page)
    SanctumMiniFlamenado - Base duration is 3.00 seconds, Deals 1 to 1 Fire Damage, 60% reduced Projectile Speed, Fires 10 additional Projectiles (page)
    and Vaal Spark projectiles (including those from monster Sparks) are now 20% slower. Quality on Spark and Vaal Spark is now worth 1% projectile speed per point of quality (rather than 2%). The time that Sparks must travel before they re-arm has been increased from 500ms to 1000ms. Spark projectiles now destroy themselves after travelling 150 units, which is in-line with other projectiles.
2.2.2
  • Lowered Spark's damage in PvP by 1% per gem level up to level 10, then 2% per gem level (damage reduced by 10% at level 10, and by 30% at level 20). Spark's tendency to completely coat the battlefield in unavoidable damage was making PvP matches extremely unfun, especially at high levels. While this doesn't solve the core issue of spark's unavoidable damage, it should give players a chance to close the gap.
2.1.0
  • Damage has been increased in damage by 10%, and starts at 4 projectiles, increasing by an additional one at levels 9, 17 and 25.
2.0.0
  • Damage increased by 76%.
  • Now grants 2% increased projectile speed per 1% quality (was 3% per 1% quality).
  • Critical Strike Chance has been increased from 5% to 6%.
1.2.0
  • Spark does 20% more damage at all levels. It now bounces off Frost Walls, regardless of whether they are cast by players or monsters. The critical strike chance has been increased from 4% to 5% (this change was not listed in the official patch notes).
1.1.0
  • Increased the damage of the following skills at low levels: Module Error: Too many skills found with q_where = skill.active_skill_name="Spark". Please choose only one of the following ids:
    FireTailSpark - Base duration is 2.00 seconds, Deals 6 to 9 Fire Damage, Fires Projectiles in a circle, 25% increased Projectile Speed, Fires 8 additional Projectiles (page)
    SanctumMiniFlamenado - Base duration is 3.00 seconds, Deals 1 to 1 Fire Damage, 60% reduced Projectile Speed, Fires 10 additional Projectiles (page)
    , Module Error: Too many skills found with q_where = skill.active_skill_name="Cold Snap". Please choose only one of the following ids:
    MonsterColdSnap - Deals (10-2495) to (14-3736) Cold Damage, 10% chance to Freeze enemies (page)
    WetaColdSnapOnDeath - Deals (11-5871) to (16-8806) Cold Damage, Base duration is 5.00 seconds, Deals (7.4-4077) Base Cold Damage per second, (0-10)% chance to Freeze enemies, (1-100)% more Effect of Chill, Base radius is 3 metres, Base secondary radius is 1.5 metres, Base tertiary radius is 3 metres (page)
    , Module Error: Too many skills found with q_where = skill.active_skill_name="Ice Spear". Please choose only one of the following ids:
    MountainGoatmanIceSpear - Deals (134-595) to (201-893) Cold Damage (page)
    IceSpearRoyale - Deals (14-124) to (21-186) Cold Damage, Fires +2 Projectiles, Second form has 400% increased Critical Strike Chance, Second form has +(30-39)% to Critical Strike Multiplier, Second form has 150% more Projectile Speed (page)
    and to a lesser extent, Module Error: Too many skills found with q_where = skill.active_skill_name="Freezing Pulse". Please choose only one of the following ids:
    MonsterFreezingPulseWhirlwind - Deals (4-736) to (6-1105) Cold Damage, Projectiles Pierce all Targets (page)
    WbFreezingPulse - Deals (5-639) to (8-958) Cold Damage, Projectiles Pierce all Targets, (0-60)% increased Cast Speed, (10-40)% increased Projectile Speed (page)
    and Module Error: Too many skills found with q_where = skill.active_skill_name="Storm Call". Please choose only one of the following ids:
    BeyondDemonFlameCallOnHit - Base duration is (2.00-1.50) seconds, Deals (7-1259) to (11-1889) Fire Damage (page)
    StrMissionStormCall1 - Base duration is (2.50-1.75) seconds, Deals (9-1183) to (13-1775) Fire Damage, (75-50)% reduced Cast Speed, 75% chance to Ignite enemies (page)
    .
1.0.0
  • Damage is increased at lower levels. Spark duration has been heavily reduced.
0.11.1
  • Spells with Damage Effectiveness no longer have their own damage affected by Damage Effectiveness.
    Damage values on these skills have been updated to reflect this.
0.11.0b
  • Fixed a bug where Projectile Speed bonuses did not apply to Module Error: Too many skills found with q_where = skill.active_skill_name="Spark". Please choose only one of the following ids:
    FireTailSpark - Base duration is 2.00 seconds, Deals 6 to 9 Fire Damage, Fires Projectiles in a circle, 25% increased Projectile Speed, Fires 8 additional Projectiles (page)
    SanctumMiniFlamenado - Base duration is 3.00 seconds, Deals 1 to 1 Fire Damage, 60% reduced Projectile Speed, Fires 10 additional Projectiles (page)
    when used with a Module Error: No skills found with q_where = skill.active_skill_name="Spell Totem".
0.11.0
  • The base critical strike chance has been reduced from 6% to 4%.
0.10.0
  • Once a Spark has bounced, it'll only be able to pierce the same target again if it has been more than
    one second since the last time.
0.9.11i
  • Fixed the randomness when used with Traps.
0.9.7
  • Improved the effects.
  • Spark now fires three sparks by default.
0.9.6
  • Changed Spark to cast four sparks by default, but it is affected less by additional damage from support gems.
0.9.5g
0.9.4c
  • Set the default critical strike chance of Spark (5.5%),
0.9.3e
  • Reduced damage by 10%.
0.9.3
  • Spark now defaults to casting two sparks (with reduced damage). This makes it have less variance in outdoors areas.
0.9.1
  • Increased damage.
0.8.3
  • Added "Spark" skill

References

  1. "Intelligence skills". Official Path of Exile website.
  2. Mark_GGG (August 18, 2016). "Mechanical Questions Thread". Official Path of Exile Forums. Retrieved August 23, 2016.