Spark
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Lightning is a fickle servant. However, skilled casters have learned to harness this frenetic element to devastating effect. With a single incantation, three pulsing strands of electric energy appear, and begin to move erratically around the battlefield. Whenever one contacts an enemy, it discharges, dealing tremendous damage and frequently causing paralysis.
Description on the official Path of Exile website [1]
Spark is a lightning spell that launches unpredictable sparks that move randomly until they hit an enemy.
Skill Functions and Interactions
- Duration: Spark duration determines how long spark projectiles will persist, and is increased by both skill duration passives and support.
- Ricochets: Spark projectiles will bounce off of terrain obstructions and edges for as long as they persist. If a spark projectile strikes a mob, it will be absorbed unless it has a chance to pierce.
- A single cast of Spark can hit an enemy once every second (after patch 2.3). Keep in mind this is per cast, not per projectile. So without any increase in duration, a single cast can hit an enemy twice with the base duration of 1.5 seconds. That is why projectile speed and increased duration can result in significant increases in real DPS.
- When an enemy is hit with a Spark projectile, projectiles from the same cast will go through that enemy without damaging it, as if it wasn't there (until the enemy can be hit again with the same cast which happens after 1 second).
- There is no guaranteed distance or time the projectiles will go straight, but they are guaranteed to go forward if there are no obstacles.
- After patch 2.3 Spark projectiles now destroy themselves after travelling 150 units from the character. It should be noted that it's entirely possible for infinite-duration sparks to bounce/circle around within that radius, and never leave it. In general, sparks will be more likely to stay within the radius in an enclosed space with walls to bounce off, and more likely to leave it in open areas.[2]
Spark Duration and Cast Speed
Given the current cast speed of 0.65 seconds, and the lifetime of the Spark is 1.5 seconds, you can get about 6 sparks into play before the initial sparks expire. 1.5 seconds / 0.65 seconds = 2.3 casts or 6 sparks.
To figure out the required cast speed to get more sparks into play, divide 1.5 by the number of casts.
3 casts ( 9 sparks ): 1.5 / 3 = 0.5 seconds per cast.
4 casts ( 12 sparks ): 1.5 / 4 = 0.375 seconds per cast.
Note, you may have to decrease these cast times, as this the minimum time; the initial sparks will expire just as the new ones are leaving your position.
To calculate the new desired increase in casting speed, consider that if you increase your speed by 100%, you'll cut the time in half.
NewCastSpeed = OldCastSpeed / ( 1 + IncreasedSpeed )
IncreasedSpeed = OldCastSpeed / NewCastSpeed - 1
As an example, if we wanted to get to 0.5 seconds, this is an % increase of (0.65/.5 - 1)*100% = 30%
Gem level progression
Level | Mana Cost | Lightning Damage | # Projectiles | Exp. | Total Exp. | ||
---|---|---|---|---|---|---|---|
1 | 1 | 0 | 5 | 1 to 28 | N/A | 0 | 0 |
2 | 2 | 0 | 5 | 2 to 32 | N/A | 70 | 70 |
3 | 4 | 16 | 6 | 2 to 40 | N/A | 308 | 378 |
4 | 7 | 22 | 7 | 3 to 54 | N/A | 1554 | 1932 |
5 | 11 | 31 | 7 | 4 to 76 | N/A | 6667 | 8599 |
6 | 16 | 41 | 9 | 6 to 110 | N/A | 26047 | 34646 |
7 | 20 | 50 | 10 | 8 to 145 | N/A | 49725 | 84371 |
8 | 24 | 58 | 11 | 10 to 188 | N/A | 95714 | 180085 |
9 | 28 | 67 | 11 | 13 to 239 | N/A | 169595 | 349680 |
10 | 32 | 75 | 12 | 16 to 301 | N/A | 283759 | 633439 |
11 | 36 | 83 | 13 | 20 to 376 | N/A | 453996 | 1087435 |
12 | 40 | 92 | 14 | 25 to 466 | N/A | 703128 | 1790563 |
13 | 44 | 100 | 15 | 30 to 573 | N/A | 1061223 | 2851786 |
14 | 48 | 109 | 16 | 37 to 702 | N/A | 2065870 | 4917656 |
15 | 52 | 117 | 17 | 45 to 855 | N/A | 2507110 | 7424766 |
16 | 56 | 125 | 18 | 55 to 1037 | N/A | 5798936 | 13223702 |
17 | 60 | 134 | 19 | 66 to 1253 | N/A | 15083919 | 28307621 |
18 | 64 | 142 | 20 | 79 to 1509 | N/A | 27792735 | 56100356 |
19 | 67 | 148 | 21 | 91 to 1731 | N/A | 43869739 | 99970095 |
20 | 70 | 155 | 21 | 104 to 1983 | N/A | 242081556 | 342051651 |
21 | 72 | 159 | 22 | 114 to 2170 | N/A | N/A | N/A |
22 | 74 | N/A | 22 | 125 to 2373 | N/A | N/A | N/A |
23 | 76 | N/A | 23 | 136 to 2593 | N/A | N/A | N/A |
24 | 78 | N/A | 23 | 149 to 2832 | N/A | N/A | N/A |
25 | 80 | N/A | 24 | 163 to 3091 | N/A | N/A | N/A |
26 | 82 | N/A | 24 | 178 to 3373 | N/A | N/A | N/A |
27 | 84 | N/A | 25 | 194 to 3678 | N/A | N/A | N/A |
28 | 86 | N/A | 25 | 211 to 4009 | N/A | N/A | N/A |
29 | 88 | N/A | 26 | 230 to 4368 | N/A | N/A | N/A |
30 | 90 | N/A | 26 | 250 to 4758 | N/A | N/A | N/A |
31 | 91 | N/A | 26 | 261 to 4965 | N/A | N/A | N/A |
32 | 92 | N/A | 27 | 273 to 5180 | N/A | N/A | N/A |
33 | 93 | N/A | 27 | 284 to 5404 | N/A | N/A | N/A |
34 | 94 | N/A | 27 | 297 to 5637 | N/A | N/A | N/A |
35 | 95 | N/A | 27 | 309 to 5880 | N/A | N/A | N/A |
36 | 96 | N/A | 27 | 323 to 6132 | N/A | N/A | N/A |
37 | 97 | N/A | 28 | 337 to 6395 | N/A | N/A | N/A |
38 | 98 | N/A | 28 | 351 to 6669 | N/A | N/A | N/A |
39 | 99 | N/A | 28 | 366 to 6953 | N/A | N/A | N/A |
40 | 100 | N/A | 28 | 382 to 7250 | N/A | N/A | N/A |
Quest reward
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Vendor reward
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Threshold Jewel
The following threshold jewels augment the skill gem: #invoke: Item table
Alternate skill effects
Name | Cost | Description |
---|---|---|
Spark Spiders EffectSpark Spiders EffectSkill Gem EffectYour Sparks become skittering spiders of raw electrical energy | 95 | Replaces the standard lightning effects on a Module Error: Too many skills found with q_where = skill.active_skill_name="Spark". Please choose only one of the following ids: FireTailSpark - Base duration is 2.00 seconds, Deals 6 to 9 Fire Damage, Fires Projectiles in a circle, 25% increased Projectile Speed, Fires 8 additional Projectiles (page) SanctumMiniFlamenado - Base duration is 3.00 seconds, Deals 1 to 1 Fire Damage, 60% reduced Projectile Speed, Fires 10 additional Projectiles (page) gem with skittering, electrical spiders. Preview |
Related helmet enchantments
The following helmet enchantments affect Spark.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Spark Damage 1 | 66 | Merciless Labyrinth | 25% increased Spark Damage | helmet 100 |
Enchantment Spark Damage 2 | 75 | Eternal Labyrinth | 40% increased Spark Damage | helmet 100 |
Enchantment Spark Num Of Additional Projectiles 1 | 66 | Merciless Labyrinth | Spark fires 2 additional Projectiles | helmet 100 |
Enchantment Spark Num Of Additional Projectiles 2 | 75 | Eternal Labyrinth | Spark fires 3 additional Projectiles | helmet 100 |
Enchantment Spark Projectile Fire in Circle 1 | 75 | Eternal Labyrinth | Spark fires Projectiles in a circle | helmet 100 |
Enchantment Spark Projectile Speed 1 | 66 | Merciless Labyrinth | 20% increased Spark Projectile Speed | helmet 0 |
Enchantment Spark Projectile Speed 2 | 75 | Eternal Labyrinth | 30% increased Spark Projectile Speed | helmet 0 |
Version history
Version | Changes |
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2.3.0 |
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2.2.2 |
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2.1.0 |
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2.0.0 |
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1.2.0 |
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1.1.0 |
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1.0.0 |
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0.11.1 |
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0.11.0b |
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0.11.0 |
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0.10.0 |
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0.9.11i |
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0.9.7 |
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0.9.6 |
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0.9.5g |
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0.9.4c |
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0.9.3e |
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0.9.3 |
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0.9.1 |
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0.8.3 |
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References
- ↑ "Intelligence skills". Official Path of Exile website.
- ↑ Mark_GGG (August 18, 2016). "Mechanical Questions Thread". Official Path of Exile Forums. Retrieved August 23, 2016.