List of contract and blueprint mods
List of modifiers that can spawn on contracts and blueprints.
Prefix
Name | Stats | IIQ | Pack Size | IIR | Spawn Weighting |
---|---|---|---|---|---|
Hexproof | Monsters are Hexproof | 16% | N/A | 9% | default 800 |
Instantaneous | Lockdown occurs immediately when Alert Level is full | 10% | N/A | 6% | default 600 |
Unwavering | Monsters cannot be Stunned (5-9)% more Monster Life | 13% | N/A | 8% | default 1000 |
Unwavering | Monsters cannot be Stunned (10-14)% more Monster Life | 13% | N/A | 8% | default 1000 |
Unwavering | Monsters cannot be Stunned (15-19)% more Monster Life | 13% | N/A | 8% | default 1000 |
Unwavering | Monsters cannot be Stunned (20-24)% more Monster Life | 13% | N/A | 8% | default 1000 |
Unwavering | Monsters cannot be Stunned (25-30)% more Monster Life | 13% | N/A | 8% | default 1000 |
Chaining | Monsters' skills Chain 1 additional times | 16% | N/A | 9% | default 1000 |
Chaining | Monsters' skills Chain 2 additional times | 16% | N/A | 9% | default 1000 |
Freezing | Monsters deal (10-29)% extra Physical Damage as Cold | 16% | N/A | 9% | default 1000 |
Freezing | Monsters deal (30-49)% extra Physical Damage as Cold | 16% | N/A | 9% | default 1000 |
Freezing | Monsters deal (50-69)% extra Physical Damage as Cold | 16% | N/A | 9% | default 1000 |
Freezing | Monsters deal (70-89)% extra Physical Damage as Cold | 16% | N/A | 9% | default 1000 |
Freezing | Monsters deal (90-110)% extra Physical Damage as Cold | 16% | N/A | 9% | default 1000 |
Savage | (8-10)% increased Monster Damage | 19% | N/A | 11% | default 1000 |
Savage | (11-13)% increased Monster Damage | 19% | N/A | 11% | default 1000 |
Savage | (14-17)% increased Monster Damage | 19% | N/A | 11% | default 1000 |
Savage | (18-21)% increased Monster Damage | 19% | N/A | 11% | default 1000 |
Savage | (22-25)% increased Monster Damage | 19% | N/A | 11% | default 1000 |
Mirrored | Monsters reflect 13% of Elemental Damage | 10% | N/A | 6% | default 600 |
Mirrored | Monsters reflect 15% of Elemental Damage | 10% | N/A | 6% | default 600 |
Mirrored | Monsters reflect 18% of Elemental Damage | 10% | N/A | 6% | default 600 |
Fleet | (5-10)% increased Monster Movement Speed (10-15)% increased Monster Attack Speed (10-15)% increased Monster Cast Speed | 19% | N/A | 11% | default 1000 |
Fleet | (10-15)% increased Monster Movement Speed (15-20)% increased Monster Attack Speed (15-20)% increased Monster Cast Speed | 19% | N/A | 11% | default 1000 |
Fleet | (15-20)% increased Monster Movement Speed (20-25)% increased Monster Attack Speed (20-25)% increased Monster Cast Speed | 19% | N/A | 11% | default 1000 |
Fleet | (20-25)% increased Monster Movement Speed (25-35)% increased Monster Attack Speed (25-35)% increased Monster Cast Speed | 19% | N/A | 11% | default 1000 |
Fleet | (25-30)% increased Monster Movement Speed (35-45)% increased Monster Attack Speed (35-45)% increased Monster Cast Speed | 19% | N/A | 11% | default 1000 |
Burning | Monsters deal (10-29)% extra Physical Damage as Fire | 16% | N/A | 9% | default 1000 |
Burning | Monsters deal (30-49)% extra Physical Damage as Fire | 16% | N/A | 9% | default 1000 |
Burning | Monsters deal (50-69)% extra Physical Damage as Fire | 16% | N/A | 9% | default 1000 |
Burning | Monsters deal (70-89)% extra Physical Damage as Fire | 16% | N/A | 9% | default 1000 |
Burning | Monsters deal (90-110)% extra Physical Damage as Fire | 16% | N/A | 9% | default 1000 |
Indifferent | Guards deal (13-15)% increased Damage | 16% | N/A | 9% | default 1000 |
Indifferent | Guards deal (16-18)% increased Damage | 16% | N/A | 9% | default 1000 |
Indifferent | Guards deal (19-22)% increased Damage | 16% | N/A | 9% | default 1000 |
Indifferent | Guards deal (23-26)% increased Damage | 16% | N/A | 9% | default 1000 |
Indifferent | Guards deal (27-30)% increased Damage | 16% | N/A | 9% | default 1000 |
Stoic | Guards take (15-13)% reduced Damage | 16% | N/A | 9% | default 1000 |
Stoic | Guards take (18-16)% reduced Damage | 16% | N/A | 9% | default 1000 |
Stoic | Guards take (22-19)% reduced Damage | 16% | N/A | 9% | default 1000 |
Stoic | Guards take (26-23)% reduced Damage | 16% | N/A | 9% | default 1000 |
Stoic | Guards take (30-27)% reduced Damage | 16% | N/A | 9% | default 1000 |
Fecund | (10-14)% more Monster Life | 13% | N/A | 8% | default 1000 |
Fecund | (15-19)% more Monster Life | 13% | N/A | 8% | default 1000 |
Fecund | (20-29)% more Monster Life | 13% | N/A | 8% | default 1000 |
Fecund | (30-39)% more Monster Life | 13% | N/A | 8% | default 1000 |
Fecund | (40-49)% more Monster Life | 13% | N/A | 8% | default 1000 |
Shocking | Monsters deal (10-29)% extra Physical Damage as Lightning | 16% | N/A | 9% | default 1000 |
Shocking | Monsters deal (30-49)% extra Physical Damage as Lightning | 16% | N/A | 9% | default 1000 |
Shocking | Monsters deal (50-69)% extra Physical Damage as Lightning | 16% | N/A | 9% | default 1000 |
Shocking | Monsters deal (70-89)% extra Physical Damage as Lightning | 16% | N/A | 9% | default 1000 |
Shocking | Monsters deal (90-110)% extra Physical Damage as Lightning | 16% | N/A | 9% | default 1000 |
Splitting | Monsters fire 2 additional Projectiles | 19% | N/A | 11% | default 1000 |
Elite | Patrol Packs have (10-12)% increased chance to be replaced by an Elite Patrol Pack | 19% | N/A | 11% | default 800 |
Elite | Patrol Packs have (13-16)% increased chance to be replaced by an Elite Patrol Pack | 19% | N/A | 11% | default 800 |
Elite | Patrol Packs have (17-20)% increased chance to be replaced by an Elite Patrol Pack | 19% | N/A | 11% | default 800 |
Elite | Patrol Packs have (21-25)% increased chance to be replaced by an Elite Patrol Pack | 19% | N/A | 11% | default 800 |
Elite | Patrol Packs have (26-30)% increased chance to be replaced by an Elite Patrol Pack | 19% | N/A | 11% | default 800 |
Secure | Patrolling Monsters deal (13-15)% increased Damage | 16% | N/A | 9% | default 1000 |
Secure | Patrolling Monsters deal (16-18)% increased Damage | 16% | N/A | 9% | default 1000 |
Secure | Patrolling Monsters deal (19-22)% increased Damage | 16% | N/A | 9% | default 1000 |
Secure | Patrolling Monsters deal (23-26)% increased Damage | 16% | N/A | 9% | default 1000 |
Secure | Patrolling Monsters deal (27-30)% increased Damage | 16% | N/A | 9% | default 1000 |
Dutiful | Patrol Packs take (15-13)% reduced damage | 16% | N/A | 9% | default 1000 |
Dutiful | Patrol Packs take (18-16)% reduced damage | 16% | N/A | 9% | default 1000 |
Dutiful | Patrol Packs take (22-19)% reduced damage | 16% | N/A | 9% | default 1000 |
Dutiful | Patrol Packs take (26-23)% reduced damage | 16% | N/A | 9% | default 1000 |
Dutiful | Patrol Packs take (30-27)% reduced damage | 16% | N/A | 9% | default 1000 |
Punishing | Monsters reflect 13% of Physical Damage | 10% | N/A | 6% | default 600 |
Punishing | Monsters reflect 15% of Physical Damage | 10% | N/A | 6% | default 600 |
Punishing | Monsters reflect 18% of Physical Damage | 10% | N/A | 6% | default 600 |
Armoured | +10% Monster Physical Damage Reduction | 13% | N/A | 8% | default 800 |
Armoured | +15% Monster Physical Damage Reduction | 13% | N/A | 8% | default 800 |
Armoured | +20% Monster Physical Damage Reduction | 13% | N/A | 8% | default 800 |
Armoured | +30% Monster Physical Damage Reduction | 13% | N/A | 8% | default 800 |
Armoured | +40% Monster Physical Damage Reduction | 13% | N/A | 8% | default 800 |
Tempting | Reward Room Monsters deal (13-15)% increased Damage | 16% | N/A | 9% | default 1000 |
Tempting | Reward Room Monsters deal (16-18)% increased Damage | 16% | N/A | 9% | default 1000 |
Tempting | Reward Room Monsters deal (19-22)% increased Damage | 16% | N/A | 9% | default 1000 |
Tempting | Reward Room Monsters deal (23-26)% increased Damage | 16% | N/A | 9% | default 1000 |
Tempting | Reward Room Monsters deal (27-30)% increased Damage | 16% | N/A | 9% | default 1000 |
Inimicable | Reward Room Monsters take (15-13)% reduced Damage | 16% | N/A | 9% | default 1000 |
Inimicable | Reward Room Monsters take (18-16)% reduced Damage | 16% | N/A | 9% | default 1000 |
Inimicable | Reward Room Monsters take (22-19)% reduced Damage | 16% | N/A | 9% | default 1000 |
Inimicable | Reward Room Monsters take (26-23)% reduced Damage | 16% | N/A | 9% | default 1000 |
Inimicable | Reward Room Monsters take (30-27)% reduced Damage | 16% | N/A | 9% | default 1000 |
Conflagrating | All Monster Damage from Hits always Ignites | 10% | N/A | 6% | default 650 |
Resistant | +10% Monster Chaos Resistance +15% Monster Elemental Resistances | 13% | N/A | 8% | default 800 |
Resistant | +15% Monster Chaos Resistance +20% Monster Elemental Resistances | 13% | N/A | 8% | default 800 |
Resistant | +20% Monster Chaos Resistance +30% Monster Elemental Resistances | 13% | N/A | 8% | default 800 |
Resistant | +25% Monster Chaos Resistance +40% Monster Elemental Resistances | 13% | N/A | 8% | default 800 |
Impervious | Monsters have a 20% chance to avoid Poison, Impale, and Bleeding | 10% | N/A | 6% | default 800 |
Impervious | Monsters have a 35% chance to avoid Poison, Impale, and Bleeding | 10% | N/A | 6% | default 800 |
Impervious | Monsters have a 50% chance to avoid Poison, Impale, and Bleeding | 10% | N/A | 6% | default 800 |
Unstoppable | Monsters' Action Speed cannot be modified to below Base Value Monsters' Movement Speed cannot be modified to below Base Value Monsters cannot be Taunted | 10% | N/A | 6% | default 650 |
Empowered | Monsters have a 15% chance to Ignite, Freeze and Shock on Hit | 13% | N/A | 8% | default 800 |
Empowered | Monsters have a 20% chance to Ignite, Freeze and Shock on Hit | 13% | N/A | 8% | default 800 |
Hexwarded | 15% less effect of Curses on Monsters | 13% | N/A | 8% | default 800 |
Hexwarded | 25% less effect of Curses on Monsters | 13% | N/A | 8% | default 800 |
Hexwarded | 40% less effect of Curses on Monsters | 13% | N/A | 8% | default 800 |
Hexwarded | 60% less effect of Curses on Monsters | 13% | N/A | 8% | default 800 |
Antagonist's | (20-30)% increased number of Rare Monsters | 13% | N/A | 8% | default 1000 |
Impeding | (15-13)% reduced Job speed | 13% | N/A | 8% | default 800 |
Impeding | (18-16)% reduced Job speed | 13% | N/A | 8% | default 800 |
Impeding | (22-19)% reduced Job speed | 13% | N/A | 8% | default 800 |
Impeding | (26-23)% reduced Job speed | 13% | N/A | 8% | default 800 |
Impeding | (30-27)% reduced Job speed | 13% | N/A | 8% | default 800 |
Supplemented | Reinforcements have (5-10)% increased Movement Speed Reinforcements have (10-15)% increased Attack Speed Reinforcements have (10-15)% increased Cast Speed | N/A | N/A | N/A | default 800 |
Supplemented | Reinforcements have (10-15)% increased Movement Speed Reinforcements have (15-20)% increased Attack Speed Reinforcements have (15-20)% increased Cast Speed | N/A | N/A | N/A | default 800 |
Supplemented | Reinforcements have (15-20)% increased Movement Speed Reinforcements have (20-25)% increased Attack Speed Reinforcements have (20-25)% increased Cast Speed | N/A | N/A | N/A | default 800 |
Supplemented | Reinforcements have (20-25)% increased Movement Speed Reinforcements have (25-35)% increased Attack Speed Reinforcements have (25-35)% increased Cast Speed | N/A | N/A | N/A | default 800 |
Supplemented | Reinforcements have (25-30)% increased Movement Speed Reinforcements have (35-45)% increased Attack Speed Reinforcements have (35-45)% increased Cast Speed | N/A | N/A | N/A | default 800 |
Deployed | Reward Rooms have (13-15)% increased Monsters | 13% | N/A | 8% | default 800 |
Deployed | Reward Rooms have (16-18)% increased Monsters | 13% | N/A | 8% | default 800 |
Deployed | Reward Rooms have (19-22)% increased Monsters | 13% | N/A | 8% | default 800 |
Deployed | Reward Rooms have (23-26)% increased Monsters | 13% | N/A | 8% | default 800 |
Deployed | Reward Rooms have (27-30)% increased Monsters | 13% | N/A | 8% | default 800 |
Impaling | Monsters' Attacks have 40% chance to Impale on Hit | 16% | N/A | 9% | default 800 |
Impaling | Monsters' Attacks have 25% chance to Impale on Hit | 16% | N/A | 9% | default 800 |
Oppressive | Monsters have +20% chance to Suppress Spell Damage | 13% | N/A | 8% | default 800 |
Oppressive | Monsters have +30% chance to Suppress Spell Damage | 13% | N/A | 8% | default 800 |
Oppressive | Monsters have +60% chance to Suppress Spell Damage | 13% | N/A | 8% | default 800 |
Impaling | Monsters' Attacks have 60% chance to Impale on Hit | 16% | N/A | 9% | default 800 |
Buffered | Monsters gain (10-14)% of Maximum Life as Extra Maximum Energy Shield | 13% | N/A | 8% | default 1000 |
Oppressive | Monsters have +45% chance to Suppress Spell Damage | 13% | N/A | 8% | default 800 |
Impaling | Monsters' Attacks have 15% chance to Impale on Hit | 16% | N/A | 9% | default 800 |
Buffered | Monsters gain (15-19)% of Maximum Life as Extra Maximum Energy Shield | 13% | N/A | 8% | default 1000 |
Buffered | Monsters gain (20-29)% of Maximum Life as Extra Maximum Energy Shield | 13% | N/A | 8% | default 1000 |
Buffered | Monsters gain (40-49)% of Maximum Life as Extra Maximum Energy Shield | 13% | N/A | 8% | default 1000 |
Buffered | Monsters gain (30-39)% of Maximum Life as Extra Maximum Energy Shield | 13% | N/A | 8% | default 1000 |
Profane | Monsters gain (21-25)% of their Physical Damage as Extra Chaos Damage Monsters Inflict Withered for 2 seconds on Hit | 16% | N/A | 9% | default 500 |
Profane | Monsters gain (31-35)% of their Physical Damage as Extra Chaos Damage Monsters Inflict Withered for 2 seconds on Hit | 16% | N/A | 9% | default 500 |
Suffix
Name | Stats | IIQ | Pack Size | IIR | Spawn Weighting |
---|---|---|---|---|---|
of Bloodlines | (20-30)% more Magic Monsters | 10% | N/A | 6% | default 1000 |
of Flames | Area has patches of Burning Ground 16 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 12 (Hidden) | 10% | N/A | 6% | default 250 |
of Flames | Area has patches of Burning Ground 20 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 14 (Hidden) | 10% | N/A | 6% | default 250 |
of Flames | Area has patches of Burning Ground 24 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 16 (Hidden) | 10% | N/A | 6% | default 250 |
of Flames | Area has patches of Burning Ground 28 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 18 (Hidden) | 10% | N/A | 6% | default 250 |
of Ice | Area has patches of Chilled Ground 16 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 12 (Hidden) | 10% | N/A | 6% | default 250 |
of Ice | Area has patches of Chilled Ground 20 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 14 (Hidden) | 10% | N/A | 6% | default 250 |
of Ice | Area has patches of Chilled Ground 24 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 16 (Hidden) | 10% | N/A | 6% | default 250 |
of Ice | Area has patches of Chilled Ground 28 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 18 (Hidden) | 10% | N/A | 6% | default 250 |
of Desecration | Area has patches of desecrated ground 16 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 12 (Hidden) | 10% | N/A | 6% | default 250 |
of Desecration | Area has patches of desecrated ground 20 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 14 (Hidden) | 10% | N/A | 6% | default 250 |
of Desecration | Area has patches of desecrated ground 24 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 16 (Hidden) | 10% | N/A | 6% | default 250 |
of Desecration | Area has patches of desecrated ground 28 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 18 (Hidden) | 10% | N/A | 6% | default 250 |
of Paranoia | Alert Level increases by 0.2% per second | 13% | N/A | 8% | default 500 |
of Miring | Players have -5% to amount of Suppressed Spell Damage Prevented Monsters have 20% increased Accuracy Rating | 13% | N/A | 8% | default 800 |
of Miring | Players have -10% to amount of Suppressed Spell Damage Prevented Monsters have 30% increased Accuracy Rating | 13% | N/A | 8% | default 800 |
of Miring | Players have -15% to amount of Suppressed Spell Damage Prevented Monsters have 40% increased Accuracy Rating | 13% | N/A | 8% | default 800 |
of Miring | Players have -20% to amount of Suppressed Spell Damage Prevented Monsters have 50% increased Accuracy Rating | 13% | N/A | 8% | default 800 |
of Giants | Monsters have 20% increased Area of Effect | 13% | N/A | 8% | default 800 |
of Giants | Monsters have 30% increased Area of Effect | 13% | N/A | 8% | default 800 |
of Giants | Monsters have 45% increased Area of Effect | 13% | N/A | 8% | default 800 |
of Giants | Monsters have 70% increased Area of Effect | 13% | N/A | 8% | default 800 |
of Giants | Monsters have 100% increased Area of Effect | 13% | N/A | 8% | default 800 |
of Deadliness | Monsters have (100-125)% increased Critical Strike Chance +(20-24)% to Monster Critical Strike Multiplier | 16% | N/A | 9% | default 800 |
of Deadliness | Monsters have (126-150)% increased Critical Strike Chance +(25-29)% to Monster Critical Strike Multiplier | 16% | N/A | 9% | default 800 |
of Deadliness | Monsters have (160-200)% increased Critical Strike Chance +(30-35)% to Monster Critical Strike Multiplier | 16% | N/A | 9% | default 800 |
of Deadliness | Monsters have (260-300)% increased Critical Strike Chance +(36-40)% to Monster Critical Strike Multiplier | 16% | N/A | 9% | default 800 |
of Deadliness | Monsters have (360-400)% increased Critical Strike Chance +(41-45)% to Monster Critical Strike Multiplier | 16% | N/A | 9% | default 800 |
of Congealment | Monsters cannot be Leeched from | 16% | N/A | 9% | default 300 |
of Insulation | Monsters have 30% chance to Avoid Elemental Ailments | 10% | N/A | 6% | default 800 |
of Insulation | Monsters have 50% chance to Avoid Elemental Ailments | 10% | N/A | 6% | default 800 |
of Insulation | Monsters have 70% chance to Avoid Elemental Ailments | 10% | N/A | 6% | default 800 |
of Toughness | Monsters take (15-19)% reduced Extra Damage from Critical Strikes | 10% | N/A | 6% | default 800 |
of Toughness | Monsters take (20-24)% reduced Extra Damage from Critical Strikes | 10% | N/A | 6% | default 800 |
of Toughness | Monsters take (25-30)% reduced Extra Damage from Critical Strikes | 10% | N/A | 6% | default 800 |
of Toughness | Monsters take (31-35)% reduced Extra Damage from Critical Strikes | 10% | N/A | 6% | default 800 |
of Toughness | Monsters take (36-40)% reduced Extra Damage from Critical Strikes | 10% | N/A | 6% | default 800 |
of Endurance | Monsters have (30-60)% chance to gain an Endurance Charge on Hit | 13% | N/A | 8% | default 800 |
of Endurance | Monsters gain an Endurance Charge on Hit | 13% | N/A | 8% | default 800 |
of Frenzy | Monsters have (30-60)% chance to gain a Frenzy Charge on Hit | 13% | N/A | 8% | default 800 |
of Frenzy | Monsters gain a Frenzy Charge on Hit | 13% | N/A | 8% | default 800 |
of Power | Monsters have (30-60)% chance to gain a Power Charge on Hit | 13% | N/A | 8% | default 800 |
of Power | Monsters gain a Power Charge on Hit | 13% | N/A | 8% | default 800 |
of Selfishness | The Ring takes no Cut | N/A | N/A | N/A | default 500 |
of Proximity | No Travel Cost | N/A | N/A | N/A | default 500 |
of Distress | Players have 5% less Armour per 25% Alert Level | 16% | N/A | 9% | default 800 |
of Distress | Players have 6% less Armour per 25% Alert Level | 16% | N/A | 9% | default 800 |
of Distress | Players have 7% less Armour per 25% Alert Level | 16% | N/A | 9% | default 800 |
of Distress | Players have 8% less Armour per 25% Alert Level | 16% | N/A | 9% | default 800 |
of Spine-Chilling | -3% Player Cold Resistance per 25% Alert Level | 16% | N/A | 9% | default 600 |
of Spine-Chilling | -4% Player Cold Resistance per 25% Alert Level | 16% | N/A | 9% | default 600 |
of Spine-Chilling | -5% Player Cold Resistance per 25% Alert Level | 16% | N/A | 9% | default 600 |
of Elemental Weakness | Players are Cursed with Elemental Weakness | 13% | N/A | 8% | default 850 |
of Elemental Weakness | Players are Cursed with Elemental Weakness | 13% | N/A | 8% | default 1000 |
of Enfeeblement | Players are Cursed with Enfeeble | 13% | N/A | 8% | default 850 |
of Enfeeblement | Players are Cursed with Enfeeble | 13% | N/A | 8% | default 1000 |
of Temporal Chains | Players are Cursed with Temporal Chains | 13% | N/A | 8% | default 850 |
of Temporal Chains | Players are Cursed with Temporal Chains | 13% | N/A | 8% | default 1000 |
of Vulnerability | Players are Cursed with Vulnerability | 13% | N/A | 8% | default 850 |
of Vulnerability | Players are Cursed with Vulnerability | 13% | N/A | 8% | default 1000 |
of Balance | Players cannot inflict Exposure | 10% | N/A | 6% | default 1000 |
of Wavering Will | Players have 6% less Energy Shield Recovery Rate per 25% Alert Level | 16% | N/A | 9% | default 750 |
of Wavering Will | Players have 12% less Energy Shield Recovery Rate per 25% Alert Level | 16% | N/A | 9% | default 750 |
of Wavering Will | Players have 16% less Energy Shield Recovery Rate per 25% Alert Level | 16% | N/A | 9% | default 750 |
of Apprehension | Players have 5% less Evasion per 25% Alert Level | 16% | N/A | 9% | default 800 |
of Apprehension | Players have 6% less Evasion per 25% Alert Level | 16% | N/A | 9% | default 800 |
of Apprehension | Players have 7% less Evasion per 25% Alert Level | 16% | N/A | 9% | default 800 |
of Apprehension | Players have 8% less Evasion per 25% Alert Level | 16% | N/A | 9% | default 800 |
of Over-Heating | -3% Player Fire Resistance per 25% Alert Level | 16% | N/A | 9% | default 600 |
of Over-Heating | -4% Player Fire Resistance per 25% Alert Level | 16% | N/A | 9% | default 600 |
of Over-Heating | -5% Player Fire Resistance per 25% Alert Level | 16% | N/A | 9% | default 600 |
of Anxiety | Players have 6% less Life Recovery Rate per 25% Alert Level | 16% | N/A | 9% | default 750 |
of Anxiety | Players have 12% less Life Recovery Rate per 25% Alert Level | 16% | N/A | 9% | default 750 |
of Anxiety | Players have 16% less Life Recovery Rate per 25% Alert Level | 16% | N/A | 9% | default 750 |
of Hair-Raising | -3% Player Lightning Resistance per 25% Alert Level | 16% | N/A | 9% | default 600 |
of Hair-Raising | -4% Player Lightning Resistance per 25% Alert Level | 16% | N/A | 9% | default 600 |
of Hair-Raising | -5% Player Lightning Resistance per 25% Alert Level | 16% | N/A | 9% | default 600 |
of Clouded Judgement | Players have 6% less Mana Recovery Rate per 25% Alert Level | 16% | N/A | 9% | default 750 |
of Clouded Judgement | Players have 12% less Mana Recovery Rate per 25% Alert Level | 16% | N/A | 9% | default 750 |
of Clouded Judgement | Players have 16% less Mana Recovery Rate per 25% Alert Level | 16% | N/A | 9% | default 750 |
of Exposure | Players have -(8-5)% to all maximum Resistances | 19% | N/A | 11% | default 600 |
of Exposure | Players have -(12-9)% to all maximum Resistances | 19% | N/A | 11% | default 1000 |
of Unravelling | -3% maximum Player Resistances per 25% Alert Level | 19% | N/A | 11% | default 600 |
of Unravelling | -4% maximum Player Resistances per 25% Alert Level | 19% | N/A | 11% | default 1000 |
of Stasis | Players cannot Regenerate Life, Mana or Energy Shield | 16% | N/A | 9% | default 300 |
of Smothering | Players have 20% less Recovery Rate of Life and Energy Shield | 16% | N/A | 9% | default 750 |
of Smothering | Players have 40% less Recovery Rate of Life and Energy Shield | 16% | N/A | 9% | default 750 |
of Smothering | Players have 60% less Recovery Rate of Life and Energy Shield | 16% | N/A | 9% | default 750 |
of Impotence | Players have 10% less Area of Effect | 13% | N/A | 8% | default 800 |
of Impotence | Players have 15% less Area of Effect | 13% | N/A | 8% | default 800 |
of Impotence | Players have 20% less Area of Effect | 13% | N/A | 8% | default 800 |
of Impotence | Players have 25% less Area of Effect | 13% | N/A | 8% | default 800 |
of Rust | Players have 10% reduced Chance to Block Players have 15% less Armour | 13% | N/A | 8% | default 800 |
of Rust | Players have 20% reduced Chance to Block Players have 20% less Armour | 13% | N/A | 8% | default 800 |
of Rust | Players have 30% reduced Chance to Block Players have 25% less Armour | 13% | N/A | 8% | default 800 |
of Rust | Players have 40% reduced Chance to Block Players have 30% less Armour | 13% | N/A | 8% | default 800 |
of Drought | Players gain 15% reduced Flask Charges | 13% | N/A | 8% | default 800 |
of Drought | Players gain 20% reduced Flask Charges | 13% | N/A | 8% | default 800 |
of Drought | Players gain 30% reduced Flask Charges | 13% | N/A | 8% | default 800 |
of Drought | Players gain 40% reduced Flask Charges | 13% | N/A | 8% | default 800 |
of Drought | Players gain 50% reduced Flask Charges | 13% | N/A | 8% | default 800 |
of Dehydration | Players gain 4% reduced Flask Charges per 25% Alert Level | 13% | N/A | 8% | default 800 |
of Dehydration | Players gain 6% reduced Flask Charges per 25% Alert Level | 13% | N/A | 8% | default 800 |
of Dehydration | Players gain 8% reduced Flask Charges per 25% Alert Level | 13% | N/A | 8% | default 800 |
of Dehydration | Players gain 10% reduced Flask Charges per 25% Alert Level | 13% | N/A | 8% | default 800 |
of Dehydration | Players gain 12% reduced Flask Charges per 25% Alert Level | 13% | N/A | 8% | default 800 |
of Venom | Monsters Poison on Hit | 16% | N/A | 9% | default 1000 |
of Lightning | Area has patches of Shocked Ground which increase Damage taken by 20% 16 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 12 (Hidden) | 10% | N/A | 6% | default 250 |
of Lightning | Area has patches of Shocked Ground which increase Damage taken by 20% 20 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 14 (Hidden) | 10% | N/A | 6% | default 250 |
of Lightning | Area has patches of Shocked Ground which increase Damage taken by 35% 24 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 16 (Hidden) | 10% | N/A | 6% | default 250 |
of Lightning | Area has patches of Shocked Ground which increase Damage taken by 50% 28 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 18 (Hidden) | 10% | N/A | 6% | default 250 |
of Expense | (13-15)% increased Total Heist Fee | 13% | N/A | 8% | default 1000 |
of Expense | (16-18)% increased Total Heist Fee | 13% | N/A | 8% | default 1000 |
of Expense | (19-22)% increased Total Heist Fee | 13% | N/A | 8% | default 1000 |
of Expense | (23-26)% increased Total Heist Fee | 13% | N/A | 8% | default 1000 |
of Expense | (27-30)% increased Total Heist Fee | 13% | N/A | 8% | default 1000 |
of Consecration | Area has patches of Consecrated Ground 16 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 12 (Hidden) | 10% | N/A | 6% | default 250 |
of Consecration | Area has patches of Consecrated Ground 20 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 14 (Hidden) | 10% | N/A | 6% | default 250 |
of Consecration | Area has patches of Consecrated Ground 24 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 16 (Hidden) | 10% | N/A | 6% | default 250 |
of Consecration | Area has patches of Consecrated Ground 28 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 18 (Hidden) | 10% | N/A | 6% | default 250 |
of Blinding | Monsters Blind on Hit | 10% | N/A | 6% | default 650 |
of Carnage | Monsters Maim on Hit with Attacks | 10% | N/A | 6% | default 600 |
of Fatigue | Players have 15% less Cooldown Recovery Rate | 13% | N/A | 8% | default 650 |
of Enervation | Monsters steal Power, Frenzy and Endurance charges on Hit | 10% | N/A | 6% | default 800 |
of Impedance | Monsters Hinder on Hit with Spells | 10% | N/A | 6% | default 600 |
of Fatigue | Players have 20% less Cooldown Recovery Rate | 13% | N/A | 8% | default 650 |
of Fatigue | Players have 30% less Cooldown Recovery Rate | 13% | N/A | 8% | default 650 |
of Fatigue | Players have 40% less Cooldown Recovery Rate | 13% | N/A | 8% | default 650 |
of Transience | Buffs on Players expire 20% faster | 10% | N/A | 6% | default 650 |
of Transience | Buffs on Players expire 50% faster | 10% | N/A | 6% | default 650 |
of Transience | Buffs on Players expire 30% faster | 10% | N/A | 6% | default 650 |
of Transience | Buffs on Players expire 70% faster | 10% | N/A | 6% | default 650 |
of Doubt | Players have 15% reduced effect of Non-Curse Auras from Skills | 13% | N/A | 8% | default 800 |
of Doubt | Players have 25% reduced effect of Non-Curse Auras from Skills | 13% | N/A | 8% | default 800 |
of Doubt | Players have 40% reduced effect of Non-Curse Auras from Skills | 13% | N/A | 8% | default 800 |
of Doubt | Players have 60% reduced effect of Non-Curse Auras from Skills | 13% | N/A | 8% | default 800 |
of Imprecision | Players have 10% less Accuracy Rating | 13% | N/A | 8% | default 800 |
of Imprecision | Players have 15% less Accuracy Rating | 13% | N/A | 8% | default 800 |
of Imprecision | Players have 20% less Accuracy Rating | 13% | N/A | 8% | default 800 |
of Imprecision | Players have 25% less Accuracy Rating | 13% | N/A | 8% | default 800 |