List of contract and blueprint mods

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Revision as of 05:54, 26 December 2023 by Nikita (talk | contribs) (Created page with "List of modifiers that can spawn on contracts and blueprints. ==Prefix== <section begin=Prefix /> {{Modifier table |type=map |q_tables=mod_spawn_weights |q_join=mods._pageID=mod_spawn_weights._pageID |q_where=mods.domain=22 AND mods.generation_type=1 AND NOT mods.name="" AND mod_spawn_weights.tag="default" AND mod_spawn_weights.value > 0 |stat_text=1 |spawn_weights=1 }} <section end=Prefix /> ==Suffix== <section begin=Suffix /> {{Modifier table |type=map |...")
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List of modifiers that can spawn on contracts and blueprints.

Prefix

NameStatsIIQPack
Size
IIRSpawn Weighting
HexproofMonsters are Hexproof16%N/A9%default 800
InstantaneousLockdown occurs immediately when Alert Level is full10%N/A6%default 600
UnwaveringMonsters cannot be Stunned
(5-9)% more Monster Life
13%N/A8%default 1000
UnwaveringMonsters cannot be Stunned
(10-14)% more Monster Life
13%N/A8%default 1000
UnwaveringMonsters cannot be Stunned
(15-19)% more Monster Life
13%N/A8%default 1000
UnwaveringMonsters cannot be Stunned
(20-24)% more Monster Life
13%N/A8%default 1000
UnwaveringMonsters cannot be Stunned
(25-30)% more Monster Life
13%N/A8%default 1000
ChainingMonsters' skills Chain 1 additional times16%N/A9%default 1000
ChainingMonsters' skills Chain 2 additional times16%N/A9%default 1000
FreezingMonsters deal (10-29)% extra Physical Damage as Cold16%N/A9%default 1000
FreezingMonsters deal (30-49)% extra Physical Damage as Cold16%N/A9%default 1000
FreezingMonsters deal (50-69)% extra Physical Damage as Cold16%N/A9%default 1000
FreezingMonsters deal (70-89)% extra Physical Damage as Cold16%N/A9%default 1000
FreezingMonsters deal (90-110)% extra Physical Damage as Cold16%N/A9%default 1000
Savage(8-10)% increased Monster Damage19%N/A11%default 1000
Savage(11-13)% increased Monster Damage19%N/A11%default 1000
Savage(14-17)% increased Monster Damage19%N/A11%default 1000
Savage(18-21)% increased Monster Damage19%N/A11%default 1000
Savage(22-25)% increased Monster Damage19%N/A11%default 1000
MirroredMonsters reflect 13% of Elemental Damage10%N/A6%default 600
MirroredMonsters reflect 15% of Elemental Damage10%N/A6%default 600
MirroredMonsters reflect 18% of Elemental Damage10%N/A6%default 600
Fleet(5-10)% increased Monster Movement Speed
(10-15)% increased Monster Attack Speed
(10-15)% increased Monster Cast Speed
19%N/A11%default 1000
Fleet(10-15)% increased Monster Movement Speed
(15-20)% increased Monster Attack Speed
(15-20)% increased Monster Cast Speed
19%N/A11%default 1000
Fleet(15-20)% increased Monster Movement Speed
(20-25)% increased Monster Attack Speed
(20-25)% increased Monster Cast Speed
19%N/A11%default 1000
Fleet(20-25)% increased Monster Movement Speed
(25-35)% increased Monster Attack Speed
(25-35)% increased Monster Cast Speed
19%N/A11%default 1000
Fleet(25-30)% increased Monster Movement Speed
(35-45)% increased Monster Attack Speed
(35-45)% increased Monster Cast Speed
19%N/A11%default 1000
BurningMonsters deal (10-29)% extra Physical Damage as Fire16%N/A9%default 1000
BurningMonsters deal (30-49)% extra Physical Damage as Fire16%N/A9%default 1000
BurningMonsters deal (50-69)% extra Physical Damage as Fire16%N/A9%default 1000
BurningMonsters deal (70-89)% extra Physical Damage as Fire16%N/A9%default 1000
BurningMonsters deal (90-110)% extra Physical Damage as Fire16%N/A9%default 1000
IndifferentGuards deal (13-15)% increased Damage16%N/A9%default 1000
IndifferentGuards deal (16-18)% increased Damage16%N/A9%default 1000
IndifferentGuards deal (19-22)% increased Damage16%N/A9%default 1000
IndifferentGuards deal (23-26)% increased Damage16%N/A9%default 1000
IndifferentGuards deal (27-30)% increased Damage16%N/A9%default 1000
StoicGuards take (15-13)% reduced Damage16%N/A9%default 1000
StoicGuards take (18-16)% reduced Damage16%N/A9%default 1000
StoicGuards take (22-19)% reduced Damage16%N/A9%default 1000
StoicGuards take (26-23)% reduced Damage16%N/A9%default 1000
StoicGuards take (30-27)% reduced Damage16%N/A9%default 1000
Fecund(10-14)% more Monster Life13%N/A8%default 1000
Fecund(15-19)% more Monster Life13%N/A8%default 1000
Fecund(20-29)% more Monster Life13%N/A8%default 1000
Fecund(30-39)% more Monster Life13%N/A8%default 1000
Fecund(40-49)% more Monster Life13%N/A8%default 1000
ShockingMonsters deal (10-29)% extra Physical Damage as Lightning16%N/A9%default 1000
ShockingMonsters deal (30-49)% extra Physical Damage as Lightning16%N/A9%default 1000
ShockingMonsters deal (50-69)% extra Physical Damage as Lightning16%N/A9%default 1000
ShockingMonsters deal (70-89)% extra Physical Damage as Lightning16%N/A9%default 1000
ShockingMonsters deal (90-110)% extra Physical Damage as Lightning16%N/A9%default 1000
SplittingMonsters fire 2 additional Projectiles19%N/A11%default 1000
ElitePatrol Packs have (10-12)% increased chance to be replaced by an Elite Patrol Pack19%N/A11%default 800
ElitePatrol Packs have (13-16)% increased chance to be replaced by an Elite Patrol Pack19%N/A11%default 800
ElitePatrol Packs have (17-20)% increased chance to be replaced by an Elite Patrol Pack19%N/A11%default 800
ElitePatrol Packs have (21-25)% increased chance to be replaced by an Elite Patrol Pack19%N/A11%default 800
ElitePatrol Packs have (26-30)% increased chance to be replaced by an Elite Patrol Pack19%N/A11%default 800
SecurePatrolling Monsters deal (13-15)% increased Damage16%N/A9%default 1000
SecurePatrolling Monsters deal (16-18)% increased Damage16%N/A9%default 1000
SecurePatrolling Monsters deal (19-22)% increased Damage16%N/A9%default 1000
SecurePatrolling Monsters deal (23-26)% increased Damage16%N/A9%default 1000
SecurePatrolling Monsters deal (27-30)% increased Damage16%N/A9%default 1000
DutifulPatrol Packs take (15-13)% reduced damage16%N/A9%default 1000
DutifulPatrol Packs take (18-16)% reduced damage16%N/A9%default 1000
DutifulPatrol Packs take (22-19)% reduced damage16%N/A9%default 1000
DutifulPatrol Packs take (26-23)% reduced damage16%N/A9%default 1000
DutifulPatrol Packs take (30-27)% reduced damage16%N/A9%default 1000
PunishingMonsters reflect 13% of Physical Damage10%N/A6%default 600
PunishingMonsters reflect 15% of Physical Damage10%N/A6%default 600
PunishingMonsters reflect 18% of Physical Damage10%N/A6%default 600
Armoured+10% Monster Physical Damage Reduction13%N/A8%default 800
Armoured+15% Monster Physical Damage Reduction13%N/A8%default 800
Armoured+20% Monster Physical Damage Reduction13%N/A8%default 800
Armoured+30% Monster Physical Damage Reduction13%N/A8%default 800
Armoured+40% Monster Physical Damage Reduction13%N/A8%default 800
TemptingReward Room Monsters deal (13-15)% increased Damage16%N/A9%default 1000
TemptingReward Room Monsters deal (16-18)% increased Damage16%N/A9%default 1000
TemptingReward Room Monsters deal (19-22)% increased Damage16%N/A9%default 1000
TemptingReward Room Monsters deal (23-26)% increased Damage16%N/A9%default 1000
TemptingReward Room Monsters deal (27-30)% increased Damage16%N/A9%default 1000
InimicableReward Room Monsters take (15-13)% reduced Damage16%N/A9%default 1000
InimicableReward Room Monsters take (18-16)% reduced Damage16%N/A9%default 1000
InimicableReward Room Monsters take (22-19)% reduced Damage16%N/A9%default 1000
InimicableReward Room Monsters take (26-23)% reduced Damage16%N/A9%default 1000
InimicableReward Room Monsters take (30-27)% reduced Damage16%N/A9%default 1000
ConflagratingAll Monster Damage from Hits always Ignites10%N/A6%default 650
Resistant+10% Monster Chaos Resistance
+15% Monster Elemental Resistances
13%N/A8%default 800
Resistant+15% Monster Chaos Resistance
+20% Monster Elemental Resistances
13%N/A8%default 800
Resistant+20% Monster Chaos Resistance
+30% Monster Elemental Resistances
13%N/A8%default 800
Resistant+25% Monster Chaos Resistance
+40% Monster Elemental Resistances
13%N/A8%default 800
ImperviousMonsters have a 20% chance to avoid Poison, Impale, and Bleeding10%N/A6%default 800
ImperviousMonsters have a 35% chance to avoid Poison, Impale, and Bleeding10%N/A6%default 800
ImperviousMonsters have a 50% chance to avoid Poison, Impale, and Bleeding10%N/A6%default 800
UnstoppableMonsters' Action Speed cannot be modified to below Base Value
Monsters' Movement Speed cannot be modified to below Base Value
Monsters cannot be Taunted
10%N/A6%default 650
EmpoweredMonsters have a 15% chance to Ignite, Freeze and Shock on Hit13%N/A8%default 800
EmpoweredMonsters have a 20% chance to Ignite, Freeze and Shock on Hit13%N/A8%default 800
Hexwarded15% less effect of Curses on Monsters13%N/A8%default 800
Hexwarded25% less effect of Curses on Monsters13%N/A8%default 800
Hexwarded40% less effect of Curses on Monsters13%N/A8%default 800
Hexwarded60% less effect of Curses on Monsters13%N/A8%default 800
Antagonist's(20-30)% increased number of Rare Monsters13%N/A8%default 1000
Impeding(15-13)% reduced Job speed13%N/A8%default 800
Impeding(18-16)% reduced Job speed13%N/A8%default 800
Impeding(22-19)% reduced Job speed13%N/A8%default 800
Impeding(26-23)% reduced Job speed13%N/A8%default 800
Impeding(30-27)% reduced Job speed13%N/A8%default 800
SupplementedReinforcements have (5-10)% increased Movement Speed
Reinforcements have (10-15)% increased Attack Speed
Reinforcements have (10-15)% increased Cast Speed
N/AN/AN/Adefault 800
SupplementedReinforcements have (10-15)% increased Movement Speed
Reinforcements have (15-20)% increased Attack Speed
Reinforcements have (15-20)% increased Cast Speed
N/AN/AN/Adefault 800
SupplementedReinforcements have (15-20)% increased Movement Speed
Reinforcements have (20-25)% increased Attack Speed
Reinforcements have (20-25)% increased Cast Speed
N/AN/AN/Adefault 800
SupplementedReinforcements have (20-25)% increased Movement Speed
Reinforcements have (25-35)% increased Attack Speed
Reinforcements have (25-35)% increased Cast Speed
N/AN/AN/Adefault 800
SupplementedReinforcements have (25-30)% increased Movement Speed
Reinforcements have (35-45)% increased Attack Speed
Reinforcements have (35-45)% increased Cast Speed
N/AN/AN/Adefault 800
DeployedReward Rooms have (13-15)% increased Monsters13%N/A8%default 800
DeployedReward Rooms have (16-18)% increased Monsters13%N/A8%default 800
DeployedReward Rooms have (19-22)% increased Monsters13%N/A8%default 800
DeployedReward Rooms have (23-26)% increased Monsters13%N/A8%default 800
DeployedReward Rooms have (27-30)% increased Monsters13%N/A8%default 800
ImpalingMonsters' Attacks have 40% chance to Impale on Hit16%N/A9%default 800
ImpalingMonsters' Attacks have 25% chance to Impale on Hit16%N/A9%default 800
OppressiveMonsters have +20% chance to Suppress Spell Damage13%N/A8%default 800
OppressiveMonsters have +30% chance to Suppress Spell Damage13%N/A8%default 800
OppressiveMonsters have +60% chance to Suppress Spell Damage13%N/A8%default 800
ImpalingMonsters' Attacks have 60% chance to Impale on Hit16%N/A9%default 800
BufferedMonsters gain (10-14)% of Maximum Life as Extra Maximum Energy Shield13%N/A8%default 1000
OppressiveMonsters have +45% chance to Suppress Spell Damage13%N/A8%default 800
ImpalingMonsters' Attacks have 15% chance to Impale on Hit16%N/A9%default 800
BufferedMonsters gain (15-19)% of Maximum Life as Extra Maximum Energy Shield13%N/A8%default 1000
BufferedMonsters gain (20-29)% of Maximum Life as Extra Maximum Energy Shield13%N/A8%default 1000
BufferedMonsters gain (40-49)% of Maximum Life as Extra Maximum Energy Shield13%N/A8%default 1000
BufferedMonsters gain (30-39)% of Maximum Life as Extra Maximum Energy Shield13%N/A8%default 1000
ProfaneMonsters gain (21-25)% of their Physical Damage as Extra Chaos Damage
Monsters Inflict Withered for 2 seconds on Hit
16%N/A9%default 500
ProfaneMonsters gain (31-35)% of their Physical Damage as Extra Chaos Damage
Monsters Inflict Withered for 2 seconds on Hit
16%N/A9%default 500


Suffix

NameStatsIIQPack
Size
IIRSpawn Weighting
of Bloodlines(20-30)% more Magic Monsters10%N/A6%default 1000
of FlamesArea has patches of Burning Ground
16 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 12 (Hidden)
10%N/A6%default 250
of FlamesArea has patches of Burning Ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
10%N/A6%default 250
of FlamesArea has patches of Burning Ground
24 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 16 (Hidden)
10%N/A6%default 250
of FlamesArea has patches of Burning Ground
28 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 18 (Hidden)
10%N/A6%default 250
of IceArea has patches of Chilled Ground
16 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 12 (Hidden)
10%N/A6%default 250
of IceArea has patches of Chilled Ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
10%N/A6%default 250
of IceArea has patches of Chilled Ground
24 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 16 (Hidden)
10%N/A6%default 250
of IceArea has patches of Chilled Ground
28 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 18 (Hidden)
10%N/A6%default 250
of DesecrationArea has patches of desecrated ground
16 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 12 (Hidden)
10%N/A6%default 250
of DesecrationArea has patches of desecrated ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
10%N/A6%default 250
of DesecrationArea has patches of desecrated ground
24 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 16 (Hidden)
10%N/A6%default 250
of DesecrationArea has patches of desecrated ground
28 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 18 (Hidden)
10%N/A6%default 250
of ParanoiaAlert Level increases by 0.2% per second13%N/A8%default 500
of MiringPlayers have -5% to amount of Suppressed Spell Damage Prevented
Monsters have 20% increased Accuracy Rating
13%N/A8%default 800
of MiringPlayers have -10% to amount of Suppressed Spell Damage Prevented
Monsters have 30% increased Accuracy Rating
13%N/A8%default 800
of MiringPlayers have -15% to amount of Suppressed Spell Damage Prevented
Monsters have 40% increased Accuracy Rating
13%N/A8%default 800
of MiringPlayers have -20% to amount of Suppressed Spell Damage Prevented
Monsters have 50% increased Accuracy Rating
13%N/A8%default 800
of GiantsMonsters have 20% increased Area of Effect13%N/A8%default 800
of GiantsMonsters have 30% increased Area of Effect13%N/A8%default 800
of GiantsMonsters have 45% increased Area of Effect13%N/A8%default 800
of GiantsMonsters have 70% increased Area of Effect13%N/A8%default 800
of GiantsMonsters have 100% increased Area of Effect13%N/A8%default 800
of DeadlinessMonsters have (100-125)% increased Critical Strike Chance
+(20-24)% to Monster Critical Strike Multiplier
16%N/A9%default 800
of DeadlinessMonsters have (126-150)% increased Critical Strike Chance
+(25-29)% to Monster Critical Strike Multiplier
16%N/A9%default 800
of DeadlinessMonsters have (160-200)% increased Critical Strike Chance
+(30-35)% to Monster Critical Strike Multiplier
16%N/A9%default 800
of DeadlinessMonsters have (260-300)% increased Critical Strike Chance
+(36-40)% to Monster Critical Strike Multiplier
16%N/A9%default 800
of DeadlinessMonsters have (360-400)% increased Critical Strike Chance
+(41-45)% to Monster Critical Strike Multiplier
16%N/A9%default 800
of CongealmentMonsters cannot be Leeched from16%N/A9%default 300
of InsulationMonsters have 30% chance to Avoid Elemental Ailments10%N/A6%default 800
of InsulationMonsters have 50% chance to Avoid Elemental Ailments10%N/A6%default 800
of InsulationMonsters have 70% chance to Avoid Elemental Ailments10%N/A6%default 800
of ToughnessMonsters take (15-19)% reduced Extra Damage from Critical Strikes10%N/A6%default 800
of ToughnessMonsters take (20-24)% reduced Extra Damage from Critical Strikes10%N/A6%default 800
of ToughnessMonsters take (25-30)% reduced Extra Damage from Critical Strikes10%N/A6%default 800
of ToughnessMonsters take (31-35)% reduced Extra Damage from Critical Strikes10%N/A6%default 800
of ToughnessMonsters take (36-40)% reduced Extra Damage from Critical Strikes10%N/A6%default 800
of EnduranceMonsters have (30-60)% chance to gain an Endurance Charge on Hit13%N/A8%default 800
of EnduranceMonsters gain an Endurance Charge on Hit13%N/A8%default 800
of FrenzyMonsters have (30-60)% chance to gain a Frenzy Charge on Hit13%N/A8%default 800
of FrenzyMonsters gain a Frenzy Charge on Hit13%N/A8%default 800
of PowerMonsters have (30-60)% chance to gain a Power Charge on Hit13%N/A8%default 800
of PowerMonsters gain a Power Charge on Hit13%N/A8%default 800
of SelfishnessThe Ring takes no CutN/AN/AN/Adefault 500
of ProximityNo Travel CostN/AN/AN/Adefault 500
of DistressPlayers have 5% less Armour per 25% Alert Level16%N/A9%default 800
of DistressPlayers have 6% less Armour per 25% Alert Level16%N/A9%default 800
of DistressPlayers have 7% less Armour per 25% Alert Level16%N/A9%default 800
of DistressPlayers have 8% less Armour per 25% Alert Level16%N/A9%default 800
of Spine-Chilling-3% Player Cold Resistance per 25% Alert Level16%N/A9%default 600
of Spine-Chilling-4% Player Cold Resistance per 25% Alert Level16%N/A9%default 600
of Spine-Chilling-5% Player Cold Resistance per 25% Alert Level16%N/A9%default 600
of Elemental WeaknessPlayers are Cursed with Elemental Weakness13%N/A8%default 850
of Elemental WeaknessPlayers are Cursed with Elemental Weakness13%N/A8%default 1000
of EnfeeblementPlayers are Cursed with Enfeeble13%N/A8%default 850
of EnfeeblementPlayers are Cursed with Enfeeble13%N/A8%default 1000
of Temporal ChainsPlayers are Cursed with Temporal Chains13%N/A8%default 850
of Temporal ChainsPlayers are Cursed with Temporal Chains13%N/A8%default 1000
of VulnerabilityPlayers are Cursed with Vulnerability13%N/A8%default 850
of VulnerabilityPlayers are Cursed with Vulnerability13%N/A8%default 1000
of BalancePlayers cannot inflict Exposure10%N/A6%default 1000
of Wavering WillPlayers have 6% less Energy Shield Recovery Rate per 25% Alert Level16%N/A9%default 750
of Wavering WillPlayers have 12% less Energy Shield Recovery Rate per 25% Alert Level16%N/A9%default 750
of Wavering WillPlayers have 16% less Energy Shield Recovery Rate per 25% Alert Level16%N/A9%default 750
of ApprehensionPlayers have 5% less Evasion per 25% Alert Level16%N/A9%default 800
of ApprehensionPlayers have 6% less Evasion per 25% Alert Level16%N/A9%default 800
of ApprehensionPlayers have 7% less Evasion per 25% Alert Level16%N/A9%default 800
of ApprehensionPlayers have 8% less Evasion per 25% Alert Level16%N/A9%default 800
of Over-Heating-3% Player Fire Resistance per 25% Alert Level16%N/A9%default 600
of Over-Heating-4% Player Fire Resistance per 25% Alert Level16%N/A9%default 600
of Over-Heating-5% Player Fire Resistance per 25% Alert Level16%N/A9%default 600
of AnxietyPlayers have 6% less Life Recovery Rate per 25% Alert Level16%N/A9%default 750
of AnxietyPlayers have 12% less Life Recovery Rate per 25% Alert Level16%N/A9%default 750
of AnxietyPlayers have 16% less Life Recovery Rate per 25% Alert Level16%N/A9%default 750
of Hair-Raising-3% Player Lightning Resistance per 25% Alert Level16%N/A9%default 600
of Hair-Raising-4% Player Lightning Resistance per 25% Alert Level16%N/A9%default 600
of Hair-Raising-5% Player Lightning Resistance per 25% Alert Level16%N/A9%default 600
of Clouded JudgementPlayers have 6% less Mana Recovery Rate per 25% Alert Level16%N/A9%default 750
of Clouded JudgementPlayers have 12% less Mana Recovery Rate per 25% Alert Level16%N/A9%default 750
of Clouded JudgementPlayers have 16% less Mana Recovery Rate per 25% Alert Level16%N/A9%default 750
of ExposurePlayers have -(8-5)% to all maximum Resistances19%N/A11%default 600
of ExposurePlayers have -(12-9)% to all maximum Resistances19%N/A11%default 1000
of Unravelling-3% maximum Player Resistances per 25% Alert Level19%N/A11%default 600
of Unravelling-4% maximum Player Resistances per 25% Alert Level19%N/A11%default 1000
of StasisPlayers cannot Regenerate Life, Mana or Energy Shield16%N/A9%default 300
of SmotheringPlayers have 20% less Recovery Rate of Life and Energy Shield16%N/A9%default 750
of SmotheringPlayers have 40% less Recovery Rate of Life and Energy Shield16%N/A9%default 750
of SmotheringPlayers have 60% less Recovery Rate of Life and Energy Shield16%N/A9%default 750
of ImpotencePlayers have 10% less Area of Effect13%N/A8%default 800
of ImpotencePlayers have 15% less Area of Effect13%N/A8%default 800
of ImpotencePlayers have 20% less Area of Effect13%N/A8%default 800
of ImpotencePlayers have 25% less Area of Effect13%N/A8%default 800
of RustPlayers have 10% reduced Chance to Block
Players have 15% less Armour
13%N/A8%default 800
of RustPlayers have 20% reduced Chance to Block
Players have 20% less Armour
13%N/A8%default 800
of RustPlayers have 30% reduced Chance to Block
Players have 25% less Armour
13%N/A8%default 800
of RustPlayers have 40% reduced Chance to Block
Players have 30% less Armour
13%N/A8%default 800
of DroughtPlayers gain 15% reduced Flask Charges13%N/A8%default 800
of DroughtPlayers gain 20% reduced Flask Charges13%N/A8%default 800
of DroughtPlayers gain 30% reduced Flask Charges13%N/A8%default 800
of DroughtPlayers gain 40% reduced Flask Charges13%N/A8%default 800
of DroughtPlayers gain 50% reduced Flask Charges13%N/A8%default 800
of DehydrationPlayers gain 4% reduced Flask Charges per 25% Alert Level13%N/A8%default 800
of DehydrationPlayers gain 6% reduced Flask Charges per 25% Alert Level13%N/A8%default 800
of DehydrationPlayers gain 8% reduced Flask Charges per 25% Alert Level13%N/A8%default 800
of DehydrationPlayers gain 10% reduced Flask Charges per 25% Alert Level13%N/A8%default 800
of DehydrationPlayers gain 12% reduced Flask Charges per 25% Alert Level13%N/A8%default 800
of VenomMonsters Poison on Hit16%N/A9%default 1000
of LightningArea has patches of Shocked Ground which increase Damage taken by 20%
16 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 12 (Hidden)
10%N/A6%default 250
of LightningArea has patches of Shocked Ground which increase Damage taken by 20%
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
10%N/A6%default 250
of LightningArea has patches of Shocked Ground which increase Damage taken by 35%
24 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 16 (Hidden)
10%N/A6%default 250
of LightningArea has patches of Shocked Ground which increase Damage taken by 50%
28 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 18 (Hidden)
10%N/A6%default 250
of Expense(13-15)% increased Total Heist Fee13%N/A8%default 1000
of Expense(16-18)% increased Total Heist Fee13%N/A8%default 1000
of Expense(19-22)% increased Total Heist Fee13%N/A8%default 1000
of Expense(23-26)% increased Total Heist Fee13%N/A8%default 1000
of Expense(27-30)% increased Total Heist Fee13%N/A8%default 1000
of ConsecrationArea has patches of Consecrated Ground
16 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 12 (Hidden)
10%N/A6%default 250
of ConsecrationArea has patches of Consecrated Ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
10%N/A6%default 250
of ConsecrationArea has patches of Consecrated Ground
24 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 16 (Hidden)
10%N/A6%default 250
of ConsecrationArea has patches of Consecrated Ground
28 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 18 (Hidden)
10%N/A6%default 250
of BlindingMonsters Blind on Hit10%N/A6%default 650
of CarnageMonsters Maim on Hit with Attacks10%N/A6%default 600
of FatiguePlayers have 15% less Cooldown Recovery Rate13%N/A8%default 650
of EnervationMonsters steal Power, Frenzy and Endurance charges on Hit10%N/A6%default 800
of ImpedanceMonsters Hinder on Hit with Spells10%N/A6%default 600
of FatiguePlayers have 20% less Cooldown Recovery Rate13%N/A8%default 650
of FatiguePlayers have 30% less Cooldown Recovery Rate13%N/A8%default 650
of FatiguePlayers have 40% less Cooldown Recovery Rate13%N/A8%default 650
of TransienceBuffs on Players expire 20% faster10%N/A6%default 650
of TransienceBuffs on Players expire 50% faster10%N/A6%default 650
of TransienceBuffs on Players expire 30% faster10%N/A6%default 650
of TransienceBuffs on Players expire 70% faster10%N/A6%default 650
of DoubtPlayers have 15% reduced effect of Non-Curse Auras from Skills13%N/A8%default 800
of DoubtPlayers have 25% reduced effect of Non-Curse Auras from Skills13%N/A8%default 800
of DoubtPlayers have 40% reduced effect of Non-Curse Auras from Skills13%N/A8%default 800
of DoubtPlayers have 60% reduced effect of Non-Curse Auras from Skills13%N/A8%default 800
of ImprecisionPlayers have 10% less Accuracy Rating13%N/A8%default 800
of ImprecisionPlayers have 15% less Accuracy Rating13%N/A8%default 800
of ImprecisionPlayers have 20% less Accuracy Rating13%N/A8%default 800
of ImprecisionPlayers have 25% less Accuracy Rating13%N/A8%default 800


References