Totem
A Totem is a type of creature. Totems appear in the game as monsters, and also as allies created by certain skills. Like any other creature, totems have life, and they will be destroyed if their life drops to zero. Totems do not leave exploitable corpses. Totems are not affected by auras.[1]
Totems as monsters
Totems appear in some areas, such as the Ancient Pyramid, and are just like any other monster, except that they usually cannot attack or move. They are commonly found projecting auras that affect nearby monsters.
There is a unique totem monster Kuduku, the False God, who always appears in The Ledge, and casts Module Error: Too many skills found with q_where = skill.active_skill_name="Spark". Please choose only one of the following ids:
FireTailSpark - Base duration is 2.00 seconds, Deals 6 to 9 Fire Damage, Fires Projectiles in a circle, 25% increased Projectile Speed, Fires 8 additional Projectiles (page)
SanctumMiniFlamenado - Base duration is 3.00 seconds, Deals 1 to 1 Fire Damage, 60% reduced Projectile Speed, Fires 10 additional Projectiles (page) and Module Error: Too many skills found with q_where = skill.active_skill_name="Shock Nova". Please choose only one of the following ids:
ShrineShockNovaPlayer - Deals (1-56) to (15-1066) Lightning Damage, Base duration is 4.00 seconds (page)
NewShockNova - Deals (16-137) to (49-411) Lightning Damage, 15% chance to Shock enemies, Ring deals 50% less Damage (page).
Totems as allies
Certain skills allow the player to summon a totem ally. Depending on the skill, totem will then attack, cast spells, or project an aura for the player. It will continue to cast until it is destroyed or its duration expires. These skills have the Totem keyword.
The act of summoning a totem is considered a spell, and can be sped up by increased Cast Speed modifiers.
Totems allies are not considered to be minions, and are therefore not affected by minion-specific modifiers such as increased Minion Damage and Minion Instability.
Totems are also not considered party members.
Any auras projected by the totem will affect all of the player's allies, including minions and party members.
Active totem limit
By default a player can have only one active totem at any time. Casting a second totem will cause the oldest living totem to be destroyed. This is a global limit among all skills, for example if the player has a Module Error: Too many skills found with q_where = skill.active_skill_name="Rejuvenation Totem". Please choose only one of the following ids:
RejuvenationTotemRoyale - Totem lasts 8 seconds, Summons a Totem which uses this Skill, Regenerate (6.3-53.7) Life per second (page)
RejuvenationTotem - Totem lasts 8 seconds, Supported Skills have (0-76)% increased Totem Life, Summons a Totem which uses this Skill, Regenerate (8.6-317.5) Life per second (page) active, and then casts Decoy Totem, the Rejuvenation Totem will be destroyed and a Decoy Totem will be created.
The Totem limit can be increased by:
- Selecting the Ancestral Bond keystone to gain +1 extra totem.
- Equiping the Soul MantleSoul Mantle
Spidersilk RobeEnergy Shield: (202-257)
Movement Speed: -3%Requires Level 49, 134 IntSocketed Gems are Supported by Level 20 Spell Totem
(20-25)% increased Spell Damage
(100-120)% increased Energy Shield
(20-30)% increased Totem Life
Inflicts a random Hex on you when your Totems dieThe greatest mistakes cause suffering
long after they have been made unique armor to gain +1 extra totem.
With these two conditions met, the potential maximum number of totems per player is 3.
Totem range
Totems have a range which determines how far they can "see" for the purposes of targeting enemies with attacks and spells. Totem range is not considered an area of effect, and will not be altered by AoE modifiers.
There is a single passive skill in the centre area of the tree that can increase totem range by 15%.
Skills cast by totems
Totems use the player's own skills as though the player had cast them, and therefore skills cast by totems are affected by Charges on the player.[2][3] Totems themselves have a maximum Power Charge and Frenzy Charge limit of zero, because those charges would have no effect.[3] Skills used by totems are affected by the player's passive skills, equipment, and linked support gems. Skills used by totems use the player's weapon when applicable. For example, Ranged Attack Totem may use Frenzy if the player has a ranged weapon equipped.
Note that the totem casts the player's skill, meaning that the skill is paid for with the totem's mana (or life if it is affected by Blood Magic), and any reflected damage will be reflected onto the totem, not the player.
Kills made by totems are credited to the creator of the totem, for the purposes of experience gain and so forth.
Any Minions created by the totem are treated as if they had been cast by the player, and are subject to the same maximum minion limits, will get the benefits of Necromantic Aegis, and so on.
Totem stats
While skills cast by the totem are affected by all modifiers affecting the player, the stats of the totem itself are not. The totem will not benefit from passive skills or gear that increase life or energy shield, will not be affected by Chaos Inoculation or increased resistances, the totem is not considered to be wearing the player's armour, and so forth.
Totem Skills
Totem skills are aligned with the Strength attribute. Skills that can create totems include:
- Decoy Totem
- Module Error: Too many skills found with q_where = skill.active_skill_name="Devouring Totem". Please choose only one of the following ids:
TalismanDaemonDevour - Base duration is 60.00 seconds, Leeches (47-29198) Life to you for each corpse Consumed (page)
BossDevour - Leeches (2040-31644) Life to you for each corpse Consumed, Leeches (0-2000) Mana to you for each corpse Consumed (page) - Module Error: No skills found with q_where = skill.active_skill_name="Flame Totem"
- Module Error: Too many skills found with q_where = skill.active_skill_name="Rejuvenation Totem". Please choose only one of the following ids:
RejuvenationTotemRoyale - Totem lasts 8 seconds, Summons a Totem which uses this Skill, Regenerate (6.3-53.7) Life per second (page)
RejuvenationTotem - Totem lasts 8 seconds, Supported Skills have (0-76)% increased Totem Life, Summons a Totem which uses this Skill, Regenerate (8.6-317.5) Life per second (page) - Module Error: Too many skills found with q_where = skill.active_skill_name="Shockwave Totem". Please choose only one of the following ids:
MonsterShockwaveTotem - Deals (1-61) to (3-114) Physical Damage, Knocks Enemies Back on Hit, Base radius is 2.4 metres (page)
TempestDaemonShockwave - Deals (11-3464) to (20-5773) Physical Damage, Knocks Enemies Back on Hit, Skills Repeat an additional 2 Times, 100% increased Cast Speed, Base radius is 2.4 metres (page) - Module Error: No skills found with q_where = skill.active_skill_name="Ranged Attack Totem"
- Module Error: No skills found with q_where = skill.active_skill_name="Spell Totem"
When a Trap, Remote Mine, and Totem skill are all linked in combination, the result is a skill that lays a mine. When the mine is detonated, it lays a trap. When the trap is sprung, it casts a totem, which then can cast the linked skill.
Therefore totems can never lay traps or mines. Totems can not be made to cast other totems.
Passives
The following passives enhance the use of totems: Template:Passive table header Totem Attack and Cast Speed Totem Attack, Cast and Placement Speed
Totem Damage is a small passive skill that grants increased damage for totems. Totem Duration Totem Elemental Resistances Totem Life Totem Life and Duration Totem Placement Speed Totem Physical Damage Reduction
+150 Armour per Summoned Totem
30% increased Totem Life [1]
Ironwood is a notable passive skill that grants additional elemental resistances for totems. It also grants increased life for totems, as well as additional armour rating for the character per summoned totem.
Anointment
Blight anointment to unlock the passive:
Oil #1 | Oil #2 | Oil #3 | Outcome | |
---|---|---|---|---|
Clear Oil | Amber Oil | Teal Oil | Ironwood | Totems gain +30% to all Elemental Resistances +150 Armour per Summoned Totem 30% increased Totem Life |
Version history
Version | Changes |
---|---|
3.16.0 |
|
3.9.0 |
|
2.5.0 |
|
2.0.0 |
|
1.3.0 |
|
Spells Cast by Totems have 8% increased Cast Speed
Attacks used by Totems have 10% increased Attack Speed [1]
Totemic Zeal is a notable passive skill that grants increased totem placement speed. It also provides increased Cast Speed and Attack Speed for spells and attacks used by Totems.
Anointment
Blight anointment to unlock the passive:
Oil #1 | Oil #2 | Oil #3 | Outcome | |
---|---|---|---|---|
Verdant Oil | Verdant Oil | Violet Oil | Totemic Zeal | 30% increased Totem Placement speed Spells Cast by Totems have 8% increased Cast Speed Attacks used by Totems have 10% increased Attack Speed |
Version history
Version | Changes |
---|---|
3.16.0 |
Make clusters more unique compared to each other as well as having a more clear identity. Remove niche or unneeded stats entirely, or shift them to Masteries. Improve many notables that have had secondary stats removed.
|
2.5.0 |
Increased most totem damage, totem additional physical damage reduction and totem attack and cast speed skills in the passive tree by 20-25%.
|
2.0.0 |
|
25% increased Totem Placement speed [1]
Shamanistic Fury is a notable passive skill that grants increased damage and increased placement speed for totems.
Anointment
Blight anointment to unlock the passive:
Oil #1 | Oil #2 | Oil #3 | Outcome | |
---|---|---|---|---|
Sepia Oil | Amber Oil | Violet Oil | Shamanistic Fury | 25% increased Totem Damage 25% increased Totem Placement speed |
Version history
Version | Changes |
---|---|
3.11.0 |
|
2.0.0 |
|
+1 to maximum number of Summoned Totems [1]
Ancestral Bond is a keystone passive skill that raises the active totem limit by one. As a drawback, the character cannot deal damage itself.
With Ancestral Bond, damage may only be dealt through indirect means such as proxies, minions, and sources unaffected by damage modifiers such as reflect or Flame SurgeFlame SurgeSpell, AoE, Fire, Duration
Level: (1-20)
Cost: (6-16) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 190%
AoE Radius: 30Requires Level 12Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.Base duration is 4.00 seconds
Deals (26-832) to (40-1247) Fire Damage
(50-88)% more Damage with Hits against Burning enemies
Cannot Ignite
+(0-9) to Area of Effect length
Hits on Ignited Enemies create Burning Ground, no more than once every 2 seconds
Burning Ground deals 25% of Fire Damage per second of Ignite affecting Enemy
Additional Effects From 1-20% Quality:
+(1-20)% more Damage with Hits against Burning enemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.'s burning ground. Despite specifying 'with skills', Ancestral Bond is not limited to skills, and will prevent non-skill damage from the player like many explosions.
While Ancestral Bond prevents damage and effects that require damage, it does not prevent hits or critical strikes. Effects like Culling Strike SupportCulling Strike SupportSupport
Icon: X
Level: (1-20)
Cost & Reservation Multiplier: 110%Requires Level 18Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.Kill Enemies that have 10% Life or lower when Hit by Supported Skills
Supported Skills deal (0-38)% increased Damage
Additional Effects From 1-20% Quality:
Recover (0.1-2)% of Life when Supported Skills Cull an EnemyThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. or Power Charge On Critical SupportPower Charge On Critical SupportCritical, Support
Icon: P
Level: (1-20)
Cost & Reservation Multiplier: 120%Requires Level 18Supports any skill that hits enemies.Supported Skills have (35-54)% chance to gain a Power Charge on Critical Strike
Supported Skills deal 4% more Damage per Power Charge
Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% chance to gain a Power Charge on Critical StrikeThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. may be used normally.
Location
Ancestral Bond lies on the outer northwest side of the tree, between Templar and Witch, near the Primal Manifestation totem cluster.
Class | Distance from start |
---|---|
Templar | 15 |
Witch | 15 |
Marauder | 16 |
Scion | 19 |
Duelist | 24 |
Shadow | 24 |
Ranger | 29 |
Related unique items
Item | Base Item | Stats | |||
---|---|---|---|---|---|
Skin of the LordsSkin of the Lords Simple RobeMovement Speed: -3%Has no Attribute Requirements or Energy Shield (Hidden) Sockets cannot be modified +2 to Level of Socketed Gems 100% increased Global Defences You can only Socket Corrupted Gems in this item Has 6 Linked Sockets (Hidden) <Random Keystone>CorruptedThe Lords are chosen so carefully. Only they may grace His flesh. | Simple Robe | 1 | Has no Attribute Requirements or Energy Shield (Hidden) Sockets cannot be modified +2 to Level of Socketed Gems 100% increased Global Defences You can only Socket Corrupted Gems in this item Has 6 Linked Sockets (Hidden)
| ||
Wilma's RequitalWilma's Requital Solaris CircletEnergy Shield: (180-238)Requires Level 59, 122 Int+(300-500) to Accuracy Rating (200-250)% increased Energy Shield Increases and Reductions to Cast Speed apply to Attack Speed (20-30)% increased Elemental Damage with Attack Skills Ancestral BondBold and beautiful, a castaway, Hemmed and hawed, for her to stay Oh, what I'd give for one more day For she's the one that got away - Franklin | Solaris Circlet | 59 | +(300-500) to Accuracy Rating (200-250)% increased Energy Shield Increases and Reductions to Cast Speed apply to Attack Speed (20-30)% increased Elemental Damage with Attack Skills Ancestral Bond |
Version history
Version | Changes |
---|---|
3.5.0 |
|
0.10.0 |
|
|}