Range: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
>Irhala
>Irhala
(No difference)

Revision as of 00:28, 21 February 2018

The range of a skill or effect is the maximum Distance it can influence anything from its point of origin.

For area of effect of skills see - Area of Effect.

Range visualized with an image overlay.

Melee attacks have a relatively short range determined by adding weapon range to the radius of a character's hitbox (which is 2), though it can be greatly extended by utilizing certain passives and items. Maximum travel distance for projectiles is 120 units, although many projectiles in the game dissipate before reaching it, which limits their effective range.

Range of melee attacks can be improved by taking either of the Master of the Arena or Razor's Edge notables, socketing the Warlord's ReachWarlord's Reach
Crimson Jewel
Limited to: 110% increased Attack Damage
+0.2 metres to Melee Strike Range
A steady hand can hold back an army.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
jewel, or using Daresso's SaluteDaresso's Salute
Citrine Amulet
Requires Level 16+(16-24) to Strength and Dexterity50% reduced maximum Energy Shield
+(30-40)% to Fire Resistance
+(30-40)% to Cold Resistance
10% increased Movement Speed when on Full Life
+0.2 metres to Melee Strike Range
60% increased Melee Damage when on Full Life
"A bit short in the arm, are you?
Then you'll be short of a head soon enough."
- Daresso the Daring
amulet. Range bonuses provided by passive tree, jewels and non-weapon equipment are global, meaning they will apply to both weapons if dual-wielding. However, range bonuses on weapons, including corrupted implicits, crafted bonuses or ones on uniques like WideswingWideswing
Poleaxe
Two Handed Axe
Physical Damage: (63.8-75.4) to (94.6-111.8)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.5 metres
Requires Level 18, 44 Str, 25 DexSocketed Gems are Supported by Level 20 Increased Area of Effect
+10 to Strength
(120-160)% increased Physical Damage
Gain 10 Mana per Enemy Killed
+(120-150) to Accuracy Rating
+0.2 metres to Weapon Range
Bargg Wurmkin once severed the heads
of seven men in a single cleave.
or Atziri's DisfavourAtziri's Disfavour
Vaal Axe
Two Handed Axe
Physical Damage: (414-434) to (544-564)
Critical Strike Chance: 5.00%
Attacks per Second: (1.29-1.33)
Weapon Range: 2.3 metres
Requires Level 64, 158 Str, 76 Dex25% chance to Maim on Hit+30% to Quality of Socketed Support Gems
Adds (310-330) to (370-390) Physical Damage
(12-16)% increased Attack Speed
25% chance to cause Bleeding on Hit
+1 metres to Weapon Range
"I do not believe in disguising my disappointment."
- Atziri, Queen of the Vaal
are local and will extend the range only for the weapon they are located on, with the notable exception of Prismatic EclipsePrismatic Eclipse
Twilight Blade
One Handed Sword
Physical Damage: (90-100) to (157-166)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.1 metres
Requires Level 53, 91 Str, 91 Dex40% increased Global Accuracy Rating+8% Chance to Block Attack Damage while Dual Wielding
Adds (60-70) to (71-80) Physical Damage
25% increased Global Physical Damage with Weapons per Red Socket
12% increased Global Attack Speed per Green Socket
0.4% of Physical Attack Damage Leeched as Mana per Blue Socket
+0.2 metres to Melee Strike Range per White Socket
"A raging Solaris seared and contorted the orb's surface.
A despairing Lunaris filled the scars with her tears.
Yet Viridi remained, trapped within, forever more."
- Azmerian Creation Myth
, which offers a global bonus.


Weapon Range

Weapons have the following base ranges:

Weapon Class Maximum Range
Unarmed 4
Daggers ?Has base weapon range}}
One Hand Axes ?Has base weapon range}}
Claws ?Has base weapon range}}
One Hand Maces ?Has base weapon range}}
Sceptres ?Has base weapon range}}
One Hand Swords ?Has base weapon range}}
Two Hand Axes ?Has base weapon range}}
Two Hand Maces ?Has base weapon range}}
Two Hand Swords ?Has base weapon range}}
Staves ?Has base weapon range}}
Thrusting One Hand Swords ?Has base weapon range}}
Bows ?Has base weapon range}}
Wands ?Has base weapon range}}

Dual Wielding

When dual-wielding weapons with different range, all attacks will use the lower value except for Module Error: Too many skills found with q_where = skill.active_skill_name="Cyclone". Please choose only one of the following ids:
SabreSpiderDaemonCyclone - N/A (page)
SabreSpiderDaemonCycloneRuin - N/A (page)
, which will use the higher one.

Attack Range and Area of Effect Radius

Attack skills that create an AoE anchored on your character, like Module Error: Too many skills found with q_where = skill.active_skill_name="Cleave". Please choose only one of the following ids:
BreachBossCleavePhysical - N/A (page)
ArakaaliCleave - N/A (page)
, Module Error: Too many skills found with q_where = skill.active_skill_name="Sweep". Please choose only one of the following ids:
ExileSweep - (50-100)% chance to Knock Enemies Back on hit, (15-40)% increased Attack Speed, (12-24)% increased Physical Damage (page)
WbLightningEliteSweep - 50% of Physical Damage Converted to Lightning Damage, 100% chance to Knock Enemies Back on hit, 40% increased Attack Speed, 24% increased Physical Damage (page)
or Module Error: Too many skills found with q_where = skill.active_skill_name="Ground Slam". Please choose only one of the following ids:
AxisBossGroundSlam - N/A (page)
DropBearSummonedGroundSlam - N/A (page)
are completely unaffected by attack range, except for a few skills specifically basing their AoE radius on it, namely Module Error: Too many skills found with q_where = skill.active_skill_name="Cyclone". Please choose only one of the following ids:
SabreSpiderDaemonCyclone - N/A (page)
SabreSpiderDaemonCycloneRuin - N/A (page)
and Vengeance. Radius of skills that create an area of effect on the point of impact, like Molten Strike or single target skills supported by Module Error: No skills found with q_where = skill.active_skill_name="Melee Splash" is also unaffected by attack range, however it does allow you to attack from a greater distance, pushing the AoE further from you, potentially affecting more enemies.

Passives

Template:Passive table

Theoretical Maximum Melee Weapon Range

The maximum default attack range with a melee weapon is 28 units, achieved with:

  • Two Prismatic EclipsePrismatic Eclipse
    Twilight Blade
    One Handed Sword
    Physical Damage: (90-100) to (157-166)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.30
    Weapon Range: 1.1 metres
    Requires Level 53, 91 Str, 91 Dex40% increased Global Accuracy Rating+8% Chance to Block Attack Damage while Dual Wielding
    Adds (60-70) to (71-80) Physical Damage
    25% increased Global Physical Damage with Weapons per Red Socket
    12% increased Global Attack Speed per Green Socket
    0.4% of Physical Attack Damage Leeched as Mana per Blue Socket
    +0.2 metres to Melee Strike Range per White Socket
    "A raging Solaris seared and contorted the orb's surface.
    A despairing Lunaris filled the scars with her tears.
    Yet Viridi remained, trapped within, forever more."
    - Azmerian Creation Myth
    swords with three white sockets. We'll name these "White Prismatic EclipsePrismatic Eclipse
    Twilight Blade
    One Handed Sword
    Physical Damage: (90-100) to (157-166)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.30
    Weapon Range: 1.1 metres
    Requires Level 53, 91 Str, 91 Dex40% increased Global Accuracy Rating+8% Chance to Block Attack Damage while Dual Wielding
    Adds (60-70) to (71-80) Physical Damage
    25% increased Global Physical Damage with Weapons per Red Socket
    12% increased Global Attack Speed per Green Socket
    0.4% of Physical Attack Damage Leeched as Mana per Blue Socket
    +0.2 metres to Melee Strike Range per White Socket
    "A raging Solaris seared and contorted the orb's surface.
    A despairing Lunaris filled the scars with her tears.
    Yet Viridi remained, trapped within, forever more."
    - Azmerian Creation Myth
    " for simplicity.
  • Master of the Arena (+2), Razor's Edge (+1).
  • Elder-influenced Gloves with the +1 range modifier, Warlord's ReachWarlord's Reach
    Crimson Jewel
    Limited to: 110% increased Attack Damage
    +0.2 metres to Melee Strike Range
    A steady hand can hold back an army.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    and Daresso's SaluteDaresso's Salute
    Citrine Amulet
    Requires Level 16+(16-24) to Strength and Dexterity50% reduced maximum Energy Shield
    +(30-40)% to Fire Resistance
    +(30-40)% to Cold Resistance
    10% increased Movement Speed when on Full Life
    +0.2 metres to Melee Strike Range
    60% increased Melee Damage when on Full Life
    "A bit short in the arm, are you?
    Then you'll be short of a head soon enough."
    - Daresso the Daring
    .

Total: (9+2x3x2)+(2+1)+(1+1+2) = 28.

Using a level 21+ Frost Blades adds another 22 units for a total of 50.

When dual wielding with Module Error: Too many skills found with q_where = skill.active_skill_name="Cyclone". Please choose only one of the following ids:
SabreSpiderDaemonCyclone - N/A (page)
SabreSpiderDaemonCycloneRuin - N/A (page)
, range is computed using the longest of the two weapons instead of the shortest. By using a Deafening Essence of DreadDeafening Essence of DreadStack Size: 9
Essence Tier: 7
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
One Handed Weapon: (22-25)% increased Impale Effect
Wand: (47-52)% increased Projectile Speed
Bow: +2 to Level of Socketed Bow Gems
Two Handed Melee Weapon: (35-38)% increased Impale Effect
Body Armour: +(390-475) to Armour
Helmet: +(161-180) to Armour
Shield: +(301-375) to Armour
Other Armour: +(121-135) to Armour
Quiver: (47-52)% increased Projectile Speed
Amulet: (32-33)% increased Armour
Ring: +(201-300) to Armour
Belt: +(481-520) to Armour
Right click this item then left click a normal or rare item to apply it.
on Thrusting One Hand Swords (Base range: 12) and wielding a white Prismatic EclipsePrismatic Eclipse
Twilight Blade
One Handed Sword
Physical Damage: (90-100) to (157-166)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.1 metres
Requires Level 53, 91 Str, 91 Dex40% increased Global Accuracy Rating+8% Chance to Block Attack Damage while Dual Wielding
Adds (60-70) to (71-80) Physical Damage
25% increased Global Physical Damage with Weapons per Red Socket
12% increased Global Attack Speed per Green Socket
0.4% of Physical Attack Damage Leeched as Mana per Blue Socket
+0.2 metres to Melee Strike Range per White Socket
"A raging Solaris seared and contorted the orb's surface.
A despairing Lunaris filled the scars with her tears.
Yet Viridi remained, trapped within, forever more."
- Azmerian Creation Myth
, the same base range than when wielding two white Prismatic EclipsePrismatic Eclipse
Twilight Blade
One Handed Sword
Physical Damage: (90-100) to (157-166)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.1 metres
Requires Level 53, 91 Str, 91 Dex40% increased Global Accuracy Rating+8% Chance to Block Attack Damage while Dual Wielding
Adds (60-70) to (71-80) Physical Damage
25% increased Global Physical Damage with Weapons per Red Socket
12% increased Global Attack Speed per Green Socket
0.4% of Physical Attack Damage Leeched as Mana per Blue Socket
+0.2 metres to Melee Strike Range per White Socket
"A raging Solaris seared and contorted the orb's surface.
A despairing Lunaris filled the scars with her tears.
Yet Viridi remained, trapped within, forever more."
- Azmerian Creation Myth
is achieved (hopefully with a much higher damage output). A level 26 Module Error: Too many skills found with q_where = skill.active_skill_name="Cyclone". Please choose only one of the following ids:
SabreSpiderDaemonCyclone - N/A (page)
SabreSpiderDaemonCycloneRuin - N/A (page)
would then add 5 units to this range for a total of 33, and can be achieved by socketing a level 21 Module Error: Too many skills found with q_where = skill.active_skill_name="Cyclone". Please choose only one of the following ids:
SabreSpiderDaemonCyclone - N/A (page)
SabreSpiderDaemonCycloneRuin - N/A (page)
in Bronn's LitheBronn's Lithe
Cutthroat's Garb
Evasion: (1590-2079)
Movement Speed: -3%
Requires Level 53, 145 Dex+5 to Level of Socketed Movement Gems
10% increased Attack Speed
(60-100)% increased Damage with Movement Skills
(200-250)% increased Evasion Rating
10% increased Movement Speed
Forget your kite shield. Just put the biggest man
in the field between you and the archers.
along with a level 4 Module Error: No skills found with q_where = skill.active_skill_name="Empower".

Note that the sword corruption "+1-2 to weapon range" cannot be used to reach this maximum as it is more beneficial to corrupt Prismatic EclipsePrismatic Eclipse
Twilight Blade
One Handed Sword
Physical Damage: (90-100) to (157-166)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.1 metres
Requires Level 53, 91 Str, 91 Dex40% increased Global Accuracy Rating+8% Chance to Block Attack Damage while Dual Wielding
Adds (60-70) to (71-80) Physical Damage
25% increased Global Physical Damage with Weapons per Red Socket
12% increased Global Attack Speed per Green Socket
0.4% of Physical Attack Damage Leeched as Mana per Blue Socket
+0.2 metres to Melee Strike Range per White Socket
"A raging Solaris seared and contorted the orb's surface.
A despairing Lunaris filled the scars with her tears.
Yet Viridi remained, trapped within, forever more."
- Azmerian Creation Myth
into white ones and Thrusting One Hand Swords cannot have this corruption.

References