'''Vaal Ground Slam''' is a [[Vaal_skill|vaal]] [[melee]] [[attack]] that slams the ground with a [[mace]] or [[staff]], creating a wave that travels in all directions, [[Knockback|knocking]] enemies back and [[stun]]ning them.
'''Vaal Ground Slam''' is a [[Vaal skill|vaal]] [[melee]] [[attack]] that slams the ground with a [[mace]] or [[staff]], creating a wave that travels in all directions, [[Knockback|knocking]] enemies back and [[stun]]ning them.
==Skill Functions and Interactions==
==Skill Functions and Interactions==
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==Version History==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|3.11.0}}
{{Version history table row|3.11.0}}
* No longer has added attack physical damage.
* No longer has added attack physical damage.
* Now has an added damage effectiveness of 190% at gem level 1 (from 185%), up to 300% at gem level 20 (from 227%).
* Now has an added damage effectiveness of 190% at gem level 1 (from 185%), up to 300% at gem level 20 (from 227%).
* Base attack speed is now 90% to match Ground Slam (from 100%).
* Base attack speed is now 90% to match Ground Slam (from 100%).
{{VersionHistoryRow|3.7.0}}
{{Version history table row|3.7.0}}
* Now adds 2 to 3 physical damage to attacks at gem level 1, up to 75 to 113 at gem level 20.
* Now adds 2 to 3 physical damage to attacks at gem level 1, up to 75 to 113 at gem level 20.
* Now gains 1% increased area of effect per 2% gem quality.
* Now gains 1% increased area of effect per 2% gem quality.
{{VersionHistoryRow|2.1.0}}
{{Version history table row|2.1.0}}
* Vaal Ground Slam now requires 50% more souls per use, and can only store three uses. The area of effect radius bonus has been reduced from 30% to 20%.
* Vaal Ground Slam now requires 50% more souls per use, and can only store three uses. The area of effect radius bonus has been reduced from 30% to 20%.
{{VersionHistoryRow|1.1.0d}}
{{Version history table row|1.1.0d}}
* Vaal Skill soul counts were initially balanced for Merciless difficulty, where there are more monsters. We want them to be easier to use in Normal and Cruel difficulty. We have halved the number of souls required for each skill. In Cruel difficulty, skills require 50% more souls to uses. In Merciless difficulty, they require 100% more (which is the same as before the patch).
* Vaal Skill soul counts were initially balanced for Merciless difficulty, where there are more monsters. We want them to be easier to use in Normal and Cruel difficulty. We have halved the number of souls required for each skill. In Cruel difficulty, skills require 50% more souls to uses. In Merciless difficulty, they require 100% more (which is the same as before the patch).
{{VersionHistoryRow|1.1.0}}
{{Version history table row|1.1.0}}
* Introduced to the game.
* Introduced to the game.
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Revision as of 15:58, 18 October 2020
Vaal Ground SlamVaal, Attack, AoE, Slam, Melee Level: (1-20) Souls Per Use: 15 Can Store 3 Use(s) Attack Speed: 90% of base Attack Damage: (190-300)% of base Effectiveness of Added Damage: (190-300)%Slams the ground in front of you, creating a wave that travels in all directions that damages and stuns enemies. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Deals (190-300)% of Base Attack Damage 200% increased Stun Duration on enemies Deals up to (40-49)% more Damage to closer targets Stuns Enemies Can't be Evaded +(0-9) to radius
Additional Effects From 1-20% Quality: 1% increased Stun Duration on enemies 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Ground Slam is a vaalmeleeattack that slams the ground with a mace or staff, creating a wave that travels in all directions, knocking enemies back and stunning them.
Vaal Skill soul counts were initially balanced for Merciless difficulty, where there are more monsters. We want them to be easier to use in Normal and Cruel difficulty. We have halved the number of souls required for each skill. In Cruel difficulty, skills require 50% more souls to uses. In Merciless difficulty, they require 100% more (which is the same as before the patch).