Blood Magic: Difference between revisions
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These [[unique item]]s have the {{c|mod|Blood Magic}} modifier, which provides the same effect as this keystone. Taking the keystone in addition to equipping one of these items will impart no additional benefit. | These [[unique item]]s have the {{c|mod|Blood Magic}} modifier, which provides the same effect as this keystone. Taking the keystone in addition to equipping one of these items will impart no additional benefit. | ||
{{Query unique items | |||
|tables=item_stats | |||
|join=items._pageID=item_stats._pageID | |||
|where=items.class !=item_stats.id LIKE "%Blood%Magic%" | |||
}} | |||
* {{il|The Covenant}} (Pre-2.6.0 legacy variant) | * {{il|The Covenant}} (Pre-2.6.0 legacy variant) | ||
[[Map]]s with the "...of Hemomancy" suffix treat all characters as if they have the Blood Magic keystone (suffix no longer appears). | [[Map]]s with the "...of Hemomancy" suffix treat all characters as if they have the Blood Magic keystone (suffix no longer appears). |
Revision as of 09:01, 26 March 2018
Blood Magic (often referred to as BM) is a keystone passive skill that allows the character to spend life instead of mana to use skills. It also sets maximum mana to zero. If taken with Eldritch Battery energy shield will continue to protect mana but will not be spent.
Skills that reserve mana will reserve life. The cost of skills is calculated normally, so reduced mana cost or reduced mana reservation modifiers will reduce the amount of life used. It is not possible to commit suicide through Blood Magic.
Location
Blood Magic is located in the bottom left corner of the tree. Taking Blood Magic is required to reach the two 10% life nodes and the notable passive skill, Mortal Conviction.
Class | Distance from start |
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Marauder | 12 |
Duelist | 12 |
Templar | 14 |
Scion | 16 |
Ranger | 19 |
Witch | 21 |
Shadow | 26 |
Item modifiers
These unique items have the Blood Magic modifier, which provides the same effect as this keystone. Taking the keystone in addition to equipping one of these items will impart no additional benefit.
Item |
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Skin of the LordsSkin of the Lords Simple RobeMovement Speed: -3%Item has no level requirement and Energy Shield (Hidden) Sockets cannot be modified +2 to Level of Socketed Gems 100% increased Global Defences You can only Socket Corrupted Gems in this item Item has 6 Sockets and is fully linked (Hidden) <Random Keystone>CorruptedThe Lords are chosen so carefully. Only they may grace His flesh. |
Malachai's SimulaMalachai's Simula Iron MaskEvasion: (48-60) Energy Shield: (11-14)Requires Level 17, 21 Dex, 21 Int+20 to Strength +(20-30)% to Lightning Resistance Spells have a 20% chance to deal Double Damage Blood MagicIt was a sliver of Malachai's soul that animated the first Eternal Guardian. |
Slavedriver's HandSlavedriver's Hand Ambush MittsEvasion: (243-318) Energy Shield: (51-66)Requires Level 45, 35 Dex, 35 Int+(30-40) to Dexterity (200-250)% increased Evasion and Energy Shield (30-20)% reduced Trap Throwing Speed Skills which throw Traps Cost Life instead of Mana Skills used by Traps have (10-20)% increased Area of Effect Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed 10% chance to gain an Endurance, Frenzy or Power Charge when any of your Traps are Triggered by an EnemyA plan without a deadline stays a plan. |
Replica Tukohama's FortressReplica Tukohama's Fortress Ebony Tower ShieldChance to Block: 25% Armour: (357-411) Movement Speed: -3%Requires Level 61, 159 Str+(20-30) to maximum Life+(80-100) to maximum Life You can Cast an additional Brand 20% increased Critical Strike Chance per Brand 40% increased Brand Damage Blood Magic"As one of our few creations that did not cost any fatalities, Prototype #10 bore unexpectedly positive results." |
Tukohama's FortressTukohama's Fortress Ebony Tower ShieldChance to Block: 25% Armour: (357-411) Movement Speed: -3%Requires Level 61, 159 Str+(20-30) to maximum Life40% increased Totem Damage +(80-100) to maximum Life +1 to maximum number of Summoned Totems +300 Armour per Summoned Totem Blood MagicTukohama knew that he could not lose a fight in his fortress. So he carried his fortress to the fight. |
Prism GuardianPrism Guardian Archon Kite ShieldChance to Block: 22% Armour: (156-179) Energy Shield: (32-37) Movement Speed: -3%Requires Level 68, 85 Str, 85 Int+12% to all Elemental Resistances+2 to Level of Socketed Aura Gems Socketed Gems Cost and Reserve Life instead of Mana Socketed Gems have 30% increased Reservation Efficiency +(20-30) to Dexterity +25% to all Elemental ResistancesWhen blood is paid, the weak think twice. |
The Hungry LoopThe Hungry Loop Unset RingRequires Level 70Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level Can Consume 4 Uncorrupted Support Gems Has not Consumed any Gems <Consumed support gem modifier>Be careful where you put your finger. |
- The CovenantThe Covenant
Spidersilk RobeEnergy Shield: (313-409)
Movement Speed: -3%Requires Level 49, 134 IntSocketed Gems are Supported by Level 29 Added Chaos Damage
+(20-30) to Intelligence
(210-250)% increased Energy Shield
10% increased maximum Life
Skills gain a Base Life Cost equal to 100% of Base Mana CostMy Soul is your Strength
My Price is your Blood (Pre-2.6.0 legacy variant)
Maps with the "...of Hemomancy" suffix treat all characters as if they have the Blood Magic keystone (suffix no longer appears).
Prism GuardianPrism Guardian
Archon Kite ShieldChance to Block: 22%
Armour: (156-179)
Energy Shield: (32-37)
Movement Speed: -3%Requires Level 68, 85 Str, 85 Int+12% to all Elemental Resistances+2 to Level of Socketed Aura Gems
Socketed Gems Cost and Reserve Life instead of Mana
Socketed Gems have 30% increased Reservation Efficiency
+(20-30) to Dexterity
+25% to all Elemental ResistancesWhen blood is paid, the weak think twice. and The CovenantThe Covenant
Spidersilk RobeEnergy Shield: (313-409)
Movement Speed: -3%Requires Level 49, 134 IntSocketed Gems are Supported by Level 29 Added Chaos Damage
+(20-30) to Intelligence
(210-250)% increased Energy Shield
10% increased maximum Life
Skills gain a Base Life Cost equal to 100% of Base Mana CostMy Soul is your Strength
My Price is your Blood grants Blood Magic to skill gems socketed in it, allowing the character to spend life instead of mana on those skills. However, unlike the Blood Magic keystone, it does not reduce maximum mana to zero. It also does not have a mana multiplier like Module Error: No skills found with q_where = skill.active_skill_name="Blood Magic Support".
Hezmana's BloodlustHezmana's Bloodlust
Vaal AxeTwo Handed Axe
Physical Damage: (222-256.5) to (378-447.75)
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Weapon Range: 1.3 metresRequires Level 64, 158 Str, 76 Dex25% chance to Maim on Hit(100-125)% increased Physical Damage
Adds (7-10) to (15-25) Physical Damage
1% of Physical Attack Damage Leeched as Life
40% increased Attack Speed if you've taken a Savage Hit Recently
Attacks Cost Life instead of ManaWhen a craving cannot be sated, any source will do. grants Blood Magic to all Attack skills used by the character.
Version history
Version | Changes |
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2.1.1 |
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1.3.0 |
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1.0.0 |
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0.9.12p |
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0.9.12m |
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0.9.11 |
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0.9.10 |
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0.9.9c |
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0.9.7d |
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0.9.4 |
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