Kitava's Thirst: Difference between revisions

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'''Kitava's Thirst''' is a [[unique]] {{il|Zealot Helmet}}. __NOTOC__
'''Kitava's Thirst''' is a [[unique]] {{il|Zealot Helmet}}.


'''Vendor:''' 7{{il|Alteration Shard|Alteration Shards}}
'''Vendor:''' 7{{il|Alteration Shard|Alteration Shards}}


==Mechanics==
==Mechanics==
{{c|mod|30% chance to Cast Socketed Spells}}: Each time you use a qualifying skill a single roll determines whether ALL the socketed spells will cast, unlike the standard [[trigger]] condition where only one socketed spell will activate per trigger.
{{c|mod|30% chance to Cast Socketed Spells}}: Each time you use a qualifying [[skill]] a single roll determines whether all the [[socket]]ed [[spell]]s will [[cast]], unlike the standard [[trigger]] condition where only one socketed spell will activate per trigger.


However, it will not cast multiple of the same spell on activation. For example, if two {{sl|Summon Raging Spirit}} gems were socketed, only one of them will be used.
However, it will not cast multiple of the same spell on activation. For example, if two {{sl|Summon Raging Spirit}} gems were socketed, only one of them will be used.


{{c|mod|Spend at least 100 Mana to Use a Skill}}: Mana must be spent in order to qualify. Utilizing [[Blood Magic]] does not trigger the spells. Spending Energy Shield via [[Eldritch Battery]] does not trigger the spells. Aura reservation cost can activate socketed spells, as limited in usefulness as this is. Using {{il|Soul Taker}} to avoid actually spending mana does not work.
{{c|mod|Spend at least 100 Mana to Use a Skill}}: [[Mana]] must be spent in order to qualify. Utilizing [[Blood Magic]] does not trigger the spells. Spending [[energy shield]] via [[Eldritch Battery]] does not trigger the spells. [[Aura]] [[reservation]] cost can activate socketed spells, as limited in usefulness as this is. Using {{il|Soul Taker}} to avoid actually spending mana does not work.


==Tactic and Triggering==
===Targeting===
There are several methods that can be used to raise the cost of skills to help Kitava's Thirst trigger its socketed spells more regularly and expand the list of usable skills that can trigger this unique. Rapid cast or attacking abilities are preferred when using Kitava's Thirst to increase the likeliness of socketed spells triggering. Because of the high mana cost needed, several spells and most attack skills struggle to reach the 100 Mana threshold, however there are a few unique items that can be used to assist with this.  
The spells are targeted at nearby target. This does not necessarily mean those that the skill was originally targeted. If there are no nearby targets, the casts are targeted randomly.


The unique {{il|Voidbringer}} gloves are ideal for critical strike spell builds, as they grant a global increase to spell critical strike chance as well as boosting mana cost of skills by 80%. These gloves are great for spell users wanting to focus on adding a layer of Cast on Cast mechanics to their character.
==Strategy==
There are several methods that can be used to raise the [[cost]] of skills to help Kitava's Thirst trigger its socketed spells more regularly and expand the list of usable skills that can trigger this unique. Rapid cast or attacking abilities are preferred when using Kitava's Thirst to increase the likeliness of socketed spells triggering. Because of the high mana cost needed, several spells and most attack skills struggle to reach the 100 mana threshold, however there are a few [[unique item]]s that can be used to assist with this:


Spell users may also find the use of {{il|Pledge of Hands}} quite useful in conjunction with this helmet, as it grants an innate level 30 {{sl|Spell Echo Support}} (mana multiplier intact), and expands the player's mana pool allowing for more casts before needing to restore mana.   
* The unique {{il|Voidbringer}} gloves are ideal for critical strike spell builds, as they grant a global increase to spell critical strike chance as well as boosting mana cost of skills by 80%. These gloves are great for spell users wanting to focus on adding a layer of Cast on Cast mechanics to their character.
 
* Spell users may also find the use of {{il|Pledge of Hands}} quite useful in conjunction with this helmet, as it grants an innate level 30 {{sl|Spell Echo Support}} (mana multiplier intact), and expands the player's mana pool allowing for more casts before needing to restore mana.   
Copies of the Unique Jewel {{il|Fevered Mind}} can also be socketed into the passive skill tree to boost the cost of all the players skills. Multiple copies of this jewel can be socketed allowing for a wider array of skills to be used to trigger Kitava's Thirst and offering increased damage to the socketed spells.  
* Copies of the Unique Jewel {{il|Fevered Mind}} can also be socketed into the passive skill tree to boost the cost of all the players skills. Multiple copies of this jewel can be socketed allowing for a wider array of skills to be used to trigger Kitava's Thirst and offering increased damage to the socketed spells.  
 
* The unique wand {{il|Apep's Rage}} is another way to push a spell's mana cost over the 100 mana threshold with its 40% increased mana cost of skills mod. The cast speed helps offsetting the cast speed penalty of Kitava's Thirst and the added chaos damage to spells makes it great for spellcaster utilizing chaos and poison damage.
The unique wand {{il|Apep's Rage}} is another way to push a spell's mana cost over the 100 mana threshold with its 40% increased mana cost of skills mod. The cast speed helps offsetting the cast speed penalty of Kitava's Thirst and the added chaos damage to spells makes it great for spellcaster utilizing chaos and poison damage.


'''Channeled skills''' are the fastest skills, but they activate the cast only once per use (if the mana cost is sufficient), so the player has to start channeling and end channeling rapidly, which is tedious but possible.
'''Channeled skills''' are the fastest skills, but they activate the cast only once per use (if the mana cost is sufficient), so the player has to start channeling and end channeling rapidly, which is tedious but possible.


'''Fastest non-channeled skills''' are {{sl|Flame Surge}}, {{sl|Summon Raging Spirit}} and curses with base cast time 0.5s. {{sl|Detonate Mines}} is faster, but it has 0 mana cost. {{sl|Frenzy}} is the fastest attack skill.
'''Fastest non-channeled skills''' are {{sl|Flame Surge}}, {{sl|Summon Raging Spirit}} and curses with base cast time 0.5s. {{sl|Detonate Mines}} is faster, but it has 0 [[mana cost]]. {{sl|Frenzy}} is the fastest [[attack skill]].


'''Mana consumption''' of a character using Kitava's Thirst offensively is incredible. In average, one needs to spend 333 mana for one activation. A character with 4000 mana and 400% increased mana regeneration is unable to sustain casting to activate Kitava's Thirst more than 1-2 times per second (potions, {{sl|Rallying Cry}} and {{sl|Clarity}} are irrelevant here). Leeching that amount of mana is problematic because of the limitations of leech. Therefore, this property should be used mostly to activate auxiliary spells (time-limited summons, curses, buffs, ...)
'''Mana consumption''' of a character using Kitava's Thirst offensively is huge. In average, one needs to spend 333 mana for one activation. A character with 4000 [[mana]] and 400% increased [[mana regeneration]] is unable to sustain casting to activate Kitava's Thirst more than 1-2 times per second ([[flask]]s, {{sl|Rallying Cry}} and {{sl|Clarity}} are irrelevant here). [[Leech]]ing that amount of mana is problematic because of the limitations of leech. Therefore, this property should be used mostly to activate auxiliary spells (time-limited summons, [[curse]]s, [[buff]]s, etc.)
 
==Targeting==
The spells are targeted at nearby target. This does not necessarily mean those that the skill was originally targeted. If there are no nearby targets, the casts are targeted randomly.


==Gallery==
==Gallery==

Revision as of 18:31, 22 November 2016

Lua error in Module:Item2/core at line 500: The "class_id" parameter is required..

Kitava's Thirst is a unique Zealot HelmetZealot HelmetArmour: (119-137)
Energy Shield: (25-29)
Requires Level 44, 50 Str, 50 Int
.

Vendor: 7Alteration ShardsAlteration ShardStack Size: 20A stack of 20 shards becomes an Orb of Alteration.

Mechanics

30% chance to Cast Socketed Spells: Each time you use a qualifying skill a single roll determines whether all the socketed spells will cast, unlike the standard trigger condition where only one socketed spell will activate per trigger.

However, it will not cast multiple of the same spell on activation. For example, if two Module Error: Too many skills found with q_where = skill.active_skill_name="Summon Raging Spirit". Please choose only one of the following ids:
SummonRagingSpiritRoyale - Maximum 10 Summoned Raging Spirits, Base duration is 4.00 seconds, Minions deal 20% less Damage, Minions cannot Taunt Enemies (page)
AshwakerSummonRagingSpiritOnKill - Maximum 20 Summoned Raging Spirits, Base duration is 5.00 seconds, 25% chance to Trigger this Spell on Kill, Minions deal 18% more Damage, Minions cannot Taunt Enemies (page)
gems were socketed, only one of them will be used.

Spend at least 100 Mana to Use a Skill: Mana must be spent in order to qualify. Utilizing Blood Magic does not trigger the spells. Spending energy shield via Eldritch Battery does not trigger the spells. Aura reservation cost can activate socketed spells, as limited in usefulness as this is. Using Soul TakerSoul Taker
Siege Axe
One Handed Axe
Physical Damage: (163.2-190.4) to (264-308)
Critical Strike Chance: 5.00%
Attacks per Second: (1.80-1.88)
Weapon Range: 1.1 metres
Requires Level 59, 119 Str, 82 Dex(140-180)% increased Physical Damage
Adds 30 to 40 Physical Damage
(20-25)% increased Attack Speed
+(20-25)% to Cold Resistance
Insufficient Mana doesn't prevent your Melee Attacks
Your Physical Damage can Chill
It is too easy for the soul to escape from an open heart.
to avoid actually spending mana does not work.

Targeting

The spells are targeted at nearby target. This does not necessarily mean those that the skill was originally targeted. If there are no nearby targets, the casts are targeted randomly.

Strategy

There are several methods that can be used to raise the cost of skills to help Kitava's Thirst trigger its socketed spells more regularly and expand the list of usable skills that can trigger this unique. Rapid cast or attacking abilities are preferred when using Kitava's Thirst to increase the likeliness of socketed spells triggering. Because of the high mana cost needed, several spells and most attack skills struggle to reach the 100 mana threshold, however there are a few unique items that can be used to assist with this:

  • The unique VoidbringerVoidbringer
    Conjurer Gloves
    Energy Shield: (103-154)Requires Level 55, 79 Int+1 to Level of Socketed Elemental Gems
    (125-150)% increased Critical Strike Chance for Spells
    (180-250)% increased Energy Shield
    Lose (40-80) Mana when you use a Skill
    Gain (15-20) Energy Shield per Enemy Killed
    Absolute corruption empowers absolutely.
    gloves are ideal for critical strike spell builds, as they grant a global increase to spell critical strike chance as well as boosting mana cost of skills by 80%. These gloves are great for spell users wanting to focus on adding a layer of Cast on Cast mechanics to their character.
  • Spell users may also find the use of Pledge of HandsPledge of Hands
    Judgement Staff
    Warstaff
    Physical Damage: 73-136
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.30
    Weapon Range: 1.3 metres
    Requires Level 68, 113 Str, 113 Int+20% Chance to Block Spell Damage while wielding a StaffSocketed Gems are Supported by Level 30 Greater Spell Echo
    (120-160)% increased Spell Damage
    50% increased maximum Mana
    "To shake a hand is to double your power."
    - Jaetai, Queen's Advisor
    quite useful in conjunction with this helmet, as it grants an innate level 30 Module Error: No skills found with q_where = skill.active_skill_name="Spell Echo Support" (mana multiplier intact), and expands the player's mana pool allowing for more casts before needing to restore mana.
  • Copies of the Unique Jewel Fevered MindFevered Mind
    Cobalt Jewel
    Limited to: 1
    Radius: Small
    +(5-10) to Intelligence
    Notable Passive Skills in Radius are Transformed to
    instead grant: 10% increased Mana Cost of Skills and 20% increased Spell Damage
    CorruptedIn sickness, the insane becomes sane.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    can also be socketed into the passive skill tree to boost the cost of all the players skills. Multiple copies of this jewel can be socketed allowing for a wider array of skills to be used to trigger Kitava's Thirst and offering increased damage to the socketed spells.
  • The unique wand Apep's RageApep's Rage
    Omen Wand
    Wand
    Physical Damage: 33-61
    Critical Strike Chance: 8.00%
    Attacks per Second: 1.20
    Requires Level 53, 200 Int(27-31)% increased Spell DamageAdds (90-130) to (140-190) Chaos Damage to Spells
    (25-30)% increased Cast Speed
    +(5-10)% to Chaos Resistance
    Lose 40 Mana when you use a Skill
    Poisons you inflict deal Damage (30-50)% faster
    Apep's poison entraps, encircles,
    and engulfs the leaking mind of Man.
    is another way to push a spell's mana cost over the 100 mana threshold with its 40% increased mana cost of skills mod. The cast speed helps offsetting the cast speed penalty of Kitava's Thirst and the added chaos damage to spells makes it great for spellcaster utilizing chaos and poison damage.

Channeled skills are the fastest skills, but they activate the cast only once per use (if the mana cost is sufficient), so the player has to start channeling and end channeling rapidly, which is tedious but possible.

Fastest non-channeled skills are Flame Surge, Module Error: Too many skills found with q_where = skill.active_skill_name="Summon Raging Spirit". Please choose only one of the following ids:
SummonRagingSpiritRoyale - Maximum 10 Summoned Raging Spirits, Base duration is 4.00 seconds, Minions deal 20% less Damage, Minions cannot Taunt Enemies (page)
AshwakerSummonRagingSpiritOnKill - Maximum 20 Summoned Raging Spirits, Base duration is 5.00 seconds, 25% chance to Trigger this Spell on Kill, Minions deal 18% more Damage, Minions cannot Taunt Enemies (page)
and curses with base cast time 0.5s. Module Error: Too many skills found with q_where = skill.active_skill_name="Detonate Mines". Please choose only one of the following ids:
GemDetonateMines - First Mine Detonates Instantly, Mines get 10% more Detonation Speed for each prior Mine in Detonation Sequence (page)
DetonateMines - First Mine Detonates Instantly, Mines get 10% more Detonation Speed for each prior Mine in Detonation Sequence (page)
is faster, but it has 0 mana cost. Frenzy is the fastest attack skill.

Mana consumption of a character using Kitava's Thirst offensively is huge. In average, one needs to spend 333 mana for one activation. A character with 4000 mana and 400% increased mana regeneration is unable to sustain casting to activate Kitava's Thirst more than 1-2 times per second (flasks, Rallying Cry and Module Error: Too many skills found with q_where = skill.active_skill_name="Clarity". Please choose only one of the following ids:
ClarityRoyale - +(0-0.9) metres to radius, You and nearby Allies Regenerate (3-19.5) Mana per second (page)
Clarity - +(0-1.9) metres to radius, You and nearby Allies Regenerate (2.9-33) Mana per second (page)
are irrelevant here). Leeching that amount of mana is problematic because of the limitations of leech. Therefore, this property should be used mostly to activate auxiliary spells (time-limited summons, curses, buffs, etc.)

Gallery

Version history

Version Changes
2.4.0
  • Introduced to the game.