Curse: Difference between revisions

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(changed crit weakness to assassin's mark, added Skittering Runes notable)
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A '''curse''' is a large [[area of effect]] [[spell]] that causes negative effects on enemy targets.
A '''curse''' is a large [[area of effect]] [[spell]] that causes negative effects on enemy targets.


Curses have a limited duration, but can be refreshed simply by casting the spell again. This duration is extended infinitely by taking the [[Hex Master]] [[keystone]].
Curses have a limited duration, but can be refreshed simply by casting the spell again.  


By default, enemies can have one curse active at a time. While a curse is active, casting a different curse will override it. Taking the [[Whispers of Doom]] keystone allows the player to give enemies up to two different curses at once. The [[unique items]] {{il|Doedre's Damning}} and {{il|Windscream}} grant +1 curse each. By [[corrupted|corrupting]] an amulet there is chance of adding the {{c|mod|Enemies can have 1 additional Curse}} implicit modifier. With 2 rings, Windscream, a corrupted amulet and and the passive point mentioned above, you can theoretically  inflict a total of 6 Curses at one time.
By default, enemies can have one curse active at a time. While a curse is active, casting a different curse will override it. Taking the [[Whispers of Doom]] notable allows the player to give enemies up to two different curses at once. The [[unique items]] {{il|Doedre's Damning}} and {{il|Windscream}} grant +1 curse each. By [[corrupted|corrupting]] an amulet there is chance of adding the {{c|mod|Enemies can have 1 additional Curse}} implicit modifier. With 2 rings, Windscream, a corrupted amulet and and the passive point mentioned above, you can theoretically  inflict a total of 6 Curses at one time.


Note that some monsters and maps have affixes that make them (or the monster inside of them, in the case of maps) immune to curses. Map bosses also have 60% reduced effect of curses on them, and Act Bosses 70%. Launching a curse that decrease the elementals resistances by 10% on Vaal oversoul would reduce his resistances by only 3%. This does not mean that curses are useless, but it can make it unadvisable to rely too heavily on curses when building a late game character.  
Note that some monsters and maps have affixes that make them (or the monster inside of them, in the case of maps) immune to curses. Map bosses also have 60% reduced effect of curses on them, and Act Bosses 70%. Launching a curse that decrease the elementals resistances by 10% on Vaal oversoul would reduce his resistances by only 3%. This does not mean that curses are useless, but it can make it unadvisable to rely too heavily on curses when building a late game character.  
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| Curses all targets in an area, making them less resistant to lightning damage and giving lightning damage a chance to shock.  
| Curses all targets in an area, making them less resistant to lightning damage and giving lightning damage a chance to shock.  
|-
|-
| align="left" | {{sl|Critical Weakness}}
| align="left" | {{sl|Assassin's Mark}}
| [[Image:Critical Weakness skill icon.png]]
| [[Image:Critical Weakness skill icon.png]]
| Curses all targets in an area, making them more vulnerable to critical strikes.  
| Curses all targets in an area, making them more vulnerable to critical strikes.  
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{{passive table
{{passive table
|Curse Cast Speed
|Curse Cast Speed
|Skittering Runes
|Hex Master
|Hex Master
|Whispers of Doom
|Whispers of Doom

Revision as of 21:48, 21 August 2014

A curse is a large area of effect spell that causes negative effects on enemy targets.

Curses have a limited duration, but can be refreshed simply by casting the spell again.

By default, enemies can have one curse active at a time. While a curse is active, casting a different curse will override it. Taking the Whispers of Doom notable allows the player to give enemies up to two different curses at once. The unique items Doedre's DamningDoedre's Damning
Paua Ring
+(20-30) to maximum Mana+(5-20) to Intelligence
+(5-20)% to all Elemental Resistances
Gain (5-20) Mana per Enemy Killed
You can apply an additional Curse
Where her mouth should have been there was only a whirling, black void.
and WindscreamWindscream
Reinforced Greaves
Armour: (163-216)Requires Level 33, 61 Str(50-80)% increased Armour
+(10-15)% to all Elemental Resistances
50% increased Area of Effect of Hex Skills
20% increased Movement Speed
You can apply an additional Curse
The mocking wind, a shielding spell,
The haunting screams, a maddening hell.
grant +1 curse each. By corrupting an amulet there is chance of adding the Enemies can have 1 additional Curse implicit modifier. With 2 rings, Windscream, a corrupted amulet and and the passive point mentioned above, you can theoretically inflict a total of 6 Curses at one time.

Note that some monsters and maps have affixes that make them (or the monster inside of them, in the case of maps) immune to curses. Map bosses also have 60% reduced effect of curses on them, and Act Bosses 70%. Launching a curse that decrease the elementals resistances by 10% on Vaal oversoul would reduce his resistances by only 3%. This does not mean that curses are useless, but it can make it unadvisable to rely too heavily on curses when building a late game character.

Skills

There are 11 curse skills usable by players. When a player or monster is cursed, a curse icon will appear over their heads; the icon is the same as depicted on the skill icon.

Skill Icon Description
Module Error: Too many skills found with q_where = skill.active_skill_name="Warlord's Mark". Please choose only one of the following ids:
MonsterWarlordsMark - Base duration is 4.00 seconds, Cursed enemies grant 2% Life Leech when Hit by Attacks, Cursed enemies grant 2% Mana Leech when Hit by Attacks, Cursed enemies have a 100% chance to grant an Endurance Charge when slain, Hits against Cursed Enemies have 40% chance to double Stun Duration (page)
ArchnemesisWarlordsMark - Base duration is 4.00 seconds, Cursed enemies grant 2% Life Leech when Hit by Attacks, Cursed enemies grant 2% Mana Leech when Hit by Attacks, Cursed enemies have a 100% chance to grant an Endurance Charge when slain, Hits against Cursed Enemies have 40% chance to double Stun Duration (page)
Curses all targets in an area. Physical attacks on the cursed targets will leech life and mana, and killing them will result in more flask charges and a chance to gain an endurance charge.
Punishment Curses all targets in an area, causing them to suffer some of the physical damage they deal with their attacks.
Module Error: No skills found with q_where = skill.active_skill_name="Projectile Weakness" Curses all targets in an area, making them easier for projectiles to pierce and easier to knock back, while reducing their evasion against projectiles.
Module Error: Too many skills found with q_where = skill.active_skill_name="Temporal Chains". Please choose only one of the following ids:
IzaroTemporalChains - Base duration is (5.00-6.45) seconds, 40% reduced Effect of Curse against Players, Cursed Normal and Magic Enemies have (15-25)% less Action Speed, Other effects on Cursed enemies expire 25% slower, Cursed Rare and Unique Enemies have 7% less Action Speed (page)
TemporalChains - Base duration is (5.00-8.80) seconds, +(0-1) metre to radius, 50% less Effect of Curse against Players, Cursed Normal and Magic Enemies have (15-29)% less Action Speed, Other effects on Cursed enemies expire 25% slower, Cursed Rare and Unique Enemies have (9-18)% less Action Speed (page)
Curses all targets in an area, making time pass more slowly for them. They will move, attack and cast at a reduced speed, and effects on them will expire more slowly.
Frostbite Curses all targets in an area, making them less resistant to cold damage and giving cold damage a chance to freeze.
Conductivity Curses all targets in an area, making them less resistant to lightning damage and giving lightning damage a chance to shock.
Module Error: Too many skills found with q_where = skill.active_skill_name="Assassin's Mark". Please choose only one of the following ids:
MonsterAssassinsMark - Base duration is 8.80 seconds, Cursed enemies have a 100% chance to grant a Power Charge when slain, Hits against Cursed Enemies have +1.5% to Critical Strike Chance, Hits against Cursed Enemies have +44% to Critical Strike Multiplier, Cursed enemies grant 22 Life when Killed, Cursed enemies grant 22 Mana when Killed (page)
NecromancerAssassinsMark - Base duration is 8.80 seconds, Cursed enemies have a 100% chance to grant a Power Charge when slain, Hits against Cursed Enemies have +1.5% to Critical Strike Chance, Hits against Cursed Enemies have +44% to Critical Strike Multiplier, Cursed enemies grant 22 Life when Killed, Cursed enemies grant 22 Mana when Killed (page)
File:Critical Weakness skill icon.png Curses all targets in an area, making them more vulnerable to critical strikes.
Module Error: Too many skills found with q_where = skill.active_skill_name="Elemental Weakness". Please choose only one of the following ids:
IzaroElementalWeakness - Base duration is (5.00-6.45) seconds, Cursed enemies have -(20-30)% to Elemental Resistances (page)
ElementalWeaknessRoyale - Base duration is (5.00-6.80) seconds, +(0-0.5) metres to radius, Cursed enemies have -(15-24)% to Elemental Resistances (page)
Curses all targets in an area, making them less resistant to elemental damage.
Enfeeble Curses all targets in an area, making their attacks less effective.
Flammability Curses all targets in an area, making them less resistant to fire damage and giving fire damage a chance to burn.
Module Error: Too many skills found with q_where = skill.active_skill_name="Vulnerability". Please choose only one of the following ids:
IzaroVulnerabilityPylonOnDeath - 40% increased Physical Damage taken, 20% chance to be inflicted with Bleeding when Hit by an Attack, Base duration is 10.00 seconds (page)
IzaroVulnerability - Base duration is (5.00-6.45) seconds, Cursed enemies take (15-25)% increased Physical Damage, Attacks Hits against Cursed Enemies have 25% chance to inflict Bleeding (page)
Curses all targets in an area, making them take increased damage from physical attacks and degeneration, and easier to stun. The target's energy shield will regenerate more slowly.

Related unique items

Passives

There are passive skill nodes that grant bonuses to curses.

Template:Passive table