|gem_description = Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary, while Sand bladestorms move slowly forwards. Requires a Sword or Axe. You are in Blood Stance by default.
|gem_description = Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. You are in Blood Stance by default.
|active_skill_name = Bladestorm
|active_skill_name = Bladestorm
|item_class_id_restriction = One Hand Sword, Thrusting One Hand Sword, Two Hand Sword, One Hand Axe, Two Hand Axe
|item_class_id_restriction = One Hand Sword, Thrusting One Hand Sword, Two Hand Sword, One Hand Axe, Two Hand Axe
|stat_text = Deals (105-120)% of Base Attack Damage<br>Base duration is 3 seconds<br>Bladestorm deals 50% less Damage with Hits and Ailments<br>(10-12)% more Attack Speed while you're in a Blood Bladestorm<br>Sand Bladestorms grant (30-38)% increased Movement Speed to you<br>Maximum of 3 Bladestorms at a time
|stat_text = Deals (105-120)% of Base Attack Damage<br>+12884901888 seconds to Base duration<br>Bladestorm deals 50% less Damage with Hits and Ailments<br>(10-12)% more Attack Speed while you're in a Blood Bladestorm<br>Sand Bladestorms grant (30-38)% increased Movement Speed to you<br>Maximum of 3 Bladestorms at a time
BladestormAttack, AoE, Duration, Melee Level: (1-20) Attack Speed: 70% of base Attack Damage: (105-120)% of base Effectiveness of Added Damage: (105-120)%Requires Level 28Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. You are in Blood Stance by default.Deals (105-120)% of Base Attack Damage +12884901888 seconds to Base duration Bladestorm deals 50% less Damage with Hits and Ailments (10-12)% more Attack Speed while you're in a Blood Bladestorm Sand Bladestorms grant (30-38)% increased Movement Speed to you Maximum of 3 Bladestorms at a time
Additional Effects From 1-20% Quality: 1% increased Skill Effect DurationSand Bladestorms move with 1% increased speedBlood Bladestorm deals 2% increased Damage with Ailments2% chance to create the wrong BladestormPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Bladestorm is a meleeattackskill that creates a bladestorm that continuously deals damage in an area for a short duration. This skill interacts with Blood and Sand Stance. In Blood Stance, the bladestorm will be stationary and grants the user more attack speed while standing in it. In Sand Stance, the bladestorm will travel forward and grant the user increased movement speed while standing in it.
The blood/sand storms created by Bladestorm can trigger Cast On Critical Strike SupportCast On Critical Strike SupportCritical, Support, Spell, Trigger Icon: & Level: (1-20) Cost & Reservation Multiplier: 120% Cooldown Time: 0.15 sec Can Store 1 Use(s)Requires Level 38Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Supported Attacks will Trigger a Supported Spell when you Crit an Enemy Supported Skills deal (19-10)% less Spell Damage
Additional Effects From 1-20% Quality: Supported Skills have (1-20)% increased Attack Critical Strike Chance Supported Skills have (1-20)% increased Spell Critical Strike ChanceThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket..
Gem level progression
Level
Damage Effectiveness
Attack Damage
Attack Speed
Movement Speed
Exp.
Total Exp.
1
28
29
42
105%
105%
10%
30%
0
0
2
31
32
46
107%
107.4%
10%
30%
199345
199345
3
34
35
50
110%
109.7%
10%
31%
285815
485160
4
37
37
54
112%
112.1%
10%
31%
401344
886504
5
40
40
58
114%
114.5%
10%
32%
554379
1440883
6
42
42
60
117%
116.8%
10%
32%
477437
1918320
7
44
44
63
119%
119.2%
11%
32%
583786
2502106
8
46
46
66
122%
121.6%
11%
33%
710359
3212465
9
48
48
68
124%
123.9%
11%
33%
1355511
4567976
10
50
49
71
126%
126.3%
11%
34%
1138877
5706853
11
52
51
74
129%
128.7%
11%
34%
1368233
7075086
12
54
53
76
131%
131.1%
11%
34%
1638338
8713424
13
56
55
79
133%
133.4%
11%
35%
1956648
10670072
14
58
57
82
136%
135.8%
12%
35%
3655184
14325256
15
60
59
84
138%
138.2%
12%
36%
3017327
17342583
16
62
60
87
141%
140.5%
12%
36%
7759995
25102578
17
64
62
90
143%
142.9%
12%
36%
15138193
40240771
18
66
64
92
145%
145.3%
12%
37%
26083825
66324596
19
68
66
95
148%
147.6%
12%
37%
62620247
128944843
20
70
68
98
150%
150%
12%
38%
211708088
340652931
21
72
70
100
152%
152.4%
13%
38%
N/A
N/A
22
74
N/A
N/A
155%
154.7%
13%
38%
N/A
N/A
23
76
N/A
N/A
157%
157.1%
13%
39%
N/A
N/A
24
78
N/A
N/A
159%
159.5%
13%
39%
N/A
N/A
25
80
N/A
N/A
162%
161.8%
13%
40%
N/A
N/A
26
82
N/A
N/A
164%
164.2%
13%
40%
N/A
N/A
27
84
N/A
N/A
167%
166.6%
13%
40%
N/A
N/A
28
86
N/A
N/A
169%
168.9%
14%
41%
N/A
N/A
29
88
N/A
N/A
171%
171.3%
14%
41%
N/A
N/A
30
90
N/A
N/A
174%
173.7%
14%
42%
N/A
N/A
31
91
N/A
N/A
175%
174.9%
14%
42%
N/A
N/A
32
92
N/A
N/A
176%
176.1%
14%
42%
N/A
N/A
33
93
N/A
N/A
177%
177.2%
14%
42%
N/A
N/A
34
94
N/A
N/A
178%
178.4%
14%
42%
N/A
N/A
35
95
N/A
N/A
180%
179.6%
14%
43%
N/A
N/A
36
96
N/A
N/A
181%
180.8%
14%
43%
N/A
N/A
37
97
N/A
N/A
182%
182%
14%
43%
N/A
N/A
38
98
N/A
N/A
183%
183.2%
14%
43%
N/A
N/A
39
99
N/A
N/A
184%
184.3%
14%
43%
N/A
N/A
40
99
N/A
N/A
186%
185.5%
15%
44%
N/A
N/A
Item acquisition
Bladestorm can drop anywhere.
Recipes
Bladestorm can be created from the following recipes:
Amount
Part
Description
Meta
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Quest reward
This item is given as a quest reward for the following quests:
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Lua error: Error 1054: Unknown column 'spawn_weights.tag' in 'where clause'
Function: CargoSQLQuery::run
Query: SELECT `cargo__mods`.`_pageID` AS `mods._pageID`,`cargo__mods`.`_pageName` AS `mods._pageName`,`cargo__mods`.`id` AS `mods.id`,`cargo__mods`.`name` AS `mods.name`,`cargo__mods`.`required_level` AS `mods.required_level`,CONCAT(
CASE `cargo__mods`.`required_level`
WHEN 32 THEN "Normal Labyrinth"
WHEN 53 THEN "Cruel Labyrinth"
WHEN 66 THEN "Merciless Labyrinth"
WHEN 75 THEN "Eternal Labyrinth"
WHEN 83 THEN "Eternal Labyrinth of Potential"
END
) AS `labyrinth_text`,`cargo__mods`.`stat_text` AS `mods.stat_text` FROM `cargo__mods` LEFT OUTER JOIN `cargo__mod_spawn_weights` ON ((`cargo__mods`.`_pageID`=`cargo__mod_spawn_weights`.`_pageID`)) WHERE `cargo__mods`.`generation_type`=10
AND spawn_weights.tag = "helmet"
AND spawn_weights.weight > 0
AND `cargo__mods`.`stat_text_raw` LIKE "%Bladestorm%" GROUP BY `cargo__mods`.`_pageID` ORDER BY `cargo__mods`.`id` LIMIT 5000
Fixed a bug where Cyclone and Bladestorm could not gain more than one charge (such as via Power Charge on Crit Support) while channelling or per use respectively.