Version 3.7.1

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Version History
3.7.0f
June 11, 2019
3.7.1
June 13, 2019
3.7.1b
June 14, 2019

Patch notes

These are the official patch notes for version 3.7.1 released by Grinding Gear Games.[1]

Legion Improvements

  • Added an indicator that will display when Incubators are nearing their kill requirement threshold.
  • Added 3D art for Sign of the Sin EaterSign of the Sin Eater
    Tyrant's Sekhem
    Sceptre
    Physical Damage: 43-80
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.25
    Weapon Range: 1.1 metres
    Requires Level 58, 99 Str, 99 Int26% increased Elemental Damage+(10-30) to Strength and Intelligence
    Grants Level 30 Smite Skill
    Enemies inflict Elemental Ailments on you instead of nearby Allies
    A secret few among the Templars grant absolution by bearing the guilt of others.
    .
  • Increased the amount of currency shards dropped by the Foreboding Incubator.
  • Fixed a visual issue where monsters in the Domain of Timeless Conflict could be facing the wrong direction when revived.
  • Fixed a bug with Aukuna, the Black Sekhema's Screech Snipe skill where it would not be visible if you had left and rejoined the area during the attack.
  • Fixed a bug where the "Socket Colours - 1 or 2" portion of "Obtain these Crafting Recipes" challenge was not obtainable. If you have already obtained this crafting recipe, please type /recheck_achievements in-game.
  • Fixed a bug where the "Defeat a Delve Boss at an area level of 75 or higher without using Flares" portion of the "Complete these Encounters IV" challenge was completable at area levels below level 75.
  • Reduced the damage of the Bloodblessed Conqueror's "Red Wave" skill.
  • Reduced the damage and area of effect of the Bloodblessed Conqueror's targeted ground explosion skill.
  • Reduced the overall amount of damage that the Ritemaster Decapitators deal with all of their skills.
  • Reduced the overall amount of damage that the Roc Sentinels deal with all of their skills.
  • Reduced the damage of the Roc Sentinel's Decelerating Projectiles and the subsequent explosions.

Skill Fixes

  • Added audio when gaining the Berserker's Blitz buff.
  • Re-enabled the explosions from Asenath's Gentle TouchAsenath's Gentle Touch
    Silk Gloves
    Energy Shield: (18-23)Requires Level 25, 39 Int+(20-30) to Intelligence
    +(60-80) to maximum Life
    +(60-80) to maximum Mana
    Curse Enemies with Temporal Chains on Hit
    Non-Aura Curses you inflict are not removed from Dying Enemies
    Enemies near corpses affected by your Curses are Blinded
    Enemies Killed near corpses affected by your Curses explode, dealing
    3% of their Life as Physical Damage
    Cool the head and cool the blade.
    unique gloves. These explosions no longer damage friendly characters.
  • Fixed a bug where skills could deal the wrong amount of damage when dealing extremely large amounts of damage in a single hit. This affected very few people as the hit needed to be at least approximately 40,000,000 damage.
  • Fixed various issues where skills could be queued twice from a single skill use if you had very high attack speed.
  • Fixed a bug where Totems which were channelling skills would have their actions cancelled if you were holding down the Move Only keybind.
  • Fixed a bug where Movement skills could queue their usage multiple times, resulting in, for example, the unintentional consumption of multiple Flame Dash charges.
  • Fixed a bug where removing your shield while using Shield Charge wouldn't visibly stop your character from charging. This could cause desync.
  • Fixed a bug where Flame Dash could cause desync when used.
  • Fixed a bug where various support gems were unable to support FrostblinkFrostblinkSpell, Movement, Duration, Cold, Travel, Blink, AoE
    Level: (1-20)
    Cost: (12-22) Mana
    Cooldown Time: (3.00 sec-2.60 sec)
    Can Store 1 Use(s)
    Cast Time: Instant
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 250%
    Requires Level 4Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.Deals (9-1144) to (14-1716) Cold Damage
    Base duration is 3.00 seconds
    +(0-0.3) metres to radius
    (15-19)% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area
    (80-99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area
    (0-38)% increased maximum travel distance

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased maximum travel distance
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • Fixed a bug where Divine IreDivine IreLightning, Spell, AoE, Channelling, Physical
    Level: (1-20)
    Cost: (3-5) Mana
    Cast Time: 0.22 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 45%
    Requires Level 28Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a burst around you and a beam in front of you. Modifiers to area of effect do not affect the beam. Maximum of 10 Stages.Deals (17-203) to (25-305) Physical Damage
    50% of Physical Damage Converted to Lightning Damage
    Damages 5 nearby Enemies when you gain Stages
    Beam deals 240% more Damage with Hits per Stage after the first
    Beam deals 100% more Damage with Ailments per Stage after the first

    Additional Effects From 1-20% Quality:
    (1-20)% increased beam width
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    did not fire its beam if it was cancelled during the channel.
  • Fixed a bug where CycloneCycloneAttack, AoE, Movement, Channelling, Physical, Melee
    Level: (1-20)
    Cost: 2 Mana
    Attack Speed: 300% of base
    Attack Damage: (44-59)% of base
    Effectiveness of Added Damage: (44-59)%
    AoE Radius: 1.6
    Requires Level 28Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.(5-28) to (8-42) Added Attack Physical Damage
    10% increased Area of Effect per 0.1 metre additional Melee Strike Range
    30% less Movement Speed

    Additional Effects From 1-20% Quality:
    (0.5-10)% more Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    and BladestormBladestormAttack, AoE, Duration, Melee
    Level: (1-20)
    Cost: 8 Mana
    Attack Speed: 70% of base
    Attack Damage: (105-150)% of base
    Effectiveness of Added Damage: (105-150)%
    Requires Level 28Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. You are in Blood Stance by default.Base duration is 3.00 seconds
    (70-108)% more Damage with Bleeding while in Blood Stance
    (10-12)% more Attack Speed while you're in a Blood Bladestorm
    Maximum of 3 Bladestorms at a time
    Sand Bladestorms grant (30-38)% increased Movement Speed to you
    Bladestorm deals 50% less Damage with Hits and Ailments

    Additional Effects From 1-20% Quality:
    +(0.05-1) to Maximum number of Bladestorms at a time
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    could not gain more than one charge (such as via Power Charge on Crit Support) while channelling or per use respectively.
  • Fixed a bug where Physical channelling skills were not gaining the damage bonus granted by the Infusion buff.
  • Fixed a bug where Scourge ArrowScourge ArrowAttack, Projectile, Channelling, Chaos, Bow
    Level: (1-20)
    Cost: (4-5) Mana
    Attack Speed: 190% of base
    Attack Damage: (30-40)% of base
    Effectiveness of Added Damage: (30-40)%
    Requires Level 28Channel to infuse an arrow with chaos, gaining stages while it is held. Release to fire it, leaving spore pods in its wake. Each spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be divided between those arrows.Arrows Pierce all Targets
    (20-113) to (30-169) Added Chaos Damage
    60% of Physical Damage Converted to Chaos Damage
    150% more Damage with Hits and Ailments per Stage
    Maximum 5 Stages
    Leaves 1 Spore Pod per Stage
    Each Spore Pod fires 9 Thorn Arrows
    Thorn Arrows deal 50% less Damage

    Additional Effects From 1-20% Quality:
    Each Spore Pod fires +(0.1-2) Thorn Arrows
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    gained stages much faster than intended.
  • Fixed a bug where you could namelock onto portals, chests or other objects after using a skill which targeted the ground near that object. A common example is using Flame Dash towards a portal, appearing on top of the portal, and automatically going through the portal, even though you did not actually click the portal.
  • Fixed a bug where projectiles from Molten StrikeMolten StrikeAttack, Projectile, AoE, Melee, Strike, Fire
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (110-185)% of base
    Effectiveness of Added Damage: (110-185)%
    Projectile Speed: 750
    Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.(2-75) to (3-113) Added Fire Damage
    Fires 4 Projectiles
    60% of Physical Damage Converted to Fire Damage
    +(0.2-0.6) metres to Melee Strike Range
    Projectiles deal 50% less Damage with Hits and Ailments

    Additional Effects From 1-20% Quality:
    Projectiles deal (0.5-10)% more Damage with Hits and Ailments
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    and Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (135-225)% of base
    Effectiveness of Added Damage: (135-225)%
    Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.50% of Physical Damage Converted to Lightning Damage
    (1-9) to (13-179) Added Lightning Damage
    Fires 3 Projectiles

    Additional Effects From 1-20% Quality:
    Fires +(0.05-1) Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    when supported by Multistrike SupportMultistrike SupportAttack, Melee, Support
    Icon: 3
    Level: (1-20)
    Cost & Reservation Multiplier: 150%
    Requires Level 38Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.Supported Skills Repeat 2 additional times
    Supported Skills have (35-44)% more Melee Attack Speed
    Supported Skills deal (30-20)% less Attack Damage
    First Repeat of Supported Skills deals 22% more Damage
    Second Repeat of Supported Skills deals 44% more Damage

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Melee Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    were not gaining extra damage on repeated hits.
  • Fixed a bug where SweepSweepAttack, AoE, Physical, Melee
    Level: (1-20)
    Cost: 8 Mana
    Attack Speed: 70% of base
    Attack Damage: (170-281)% of base
    Effectiveness of Added Damage: (170-281)%
    AoE Radius: 26
    Requires Level 12Swings a two handed melee weapon in a circle, knocking back monsters around the character.Knocks Enemies Back on Hit
    (5-75) to (8-113) Added Attack Physical Damage
    +(0-0.4) metres to radius

    Additional Effects From 1-20% Quality:
    +(0.02-0.4) metres to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    would not deal damage on repeated swings, such as when using MultistrikeMultistrike SupportAttack, Melee, Support
    Icon: 3
    Level: (1-20)
    Cost & Reservation Multiplier: 150%
    Requires Level 38Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.Supported Skills Repeat 2 additional times
    Supported Skills have (35-44)% more Melee Attack Speed
    Supported Skills deal (30-20)% less Attack Damage
    First Repeat of Supported Skills deals 22% more Damage
    Second Repeat of Supported Skills deals 44% more Damage

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Melee Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    .
  • Fixed a bug where Static StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, Chaining
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (110-188)% of base
    Effectiveness of Added Damage: (110-188)%
    AoE Radius: 19
    Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.50% of Physical Damage Converted to Lightning Damage
    Base duration is 3.00 seconds
    Beams Hit Enemies every (0.40-0.32) seconds
    Chains +1 Times
    Beams deal 40% less Damage
    (4-6) maximum Beam Targets

    Additional Effects From 1-20% Quality:
    (1-20)% increased Beam frequency
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    supported by Ancestral CallAncestral Call SupportSupport, Melee, Attack, Strike
    Icon: A
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 4Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.Supported Strike Skills target 2 additional nearby Enemies
    Supported Skills deal (19-0)% less Damage

    Additional Effects From 1-20% Quality:
    Extra Targets for Supported Skills can be found (0.75-15)% further away
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    would only generate a single buff, regardless of how many monsters it hit.
  • Fixed a bug where Area Damage modifiers did not apply to Perforate.
  • Fixed a bug where Righteous FireRighteous FireSpell, AoE, Fire
    Level: (1-20)
    Cooldown Time: 0.30 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Deals 70% of your Maximum Life as Base Fire Damage per second
    Deals 70% of your Maximum Energy Shield as Base Fire Damage per second
    You Burn for 90% of your Maximum Life per second as Fire Damage
    You Burn for 70% of your Maximum Energy Shield per second as Fire Damage
    Grants (20-39)% more Spell Damage
    Base radius is (1.8-2.3) metres

    Additional Effects From 1-20% Quality:
    Base radius is (0.015-0.3) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    did not split its self-damage between life and mana correctly when using Mind Over Matter.
  • Fixed a bug where Minion support gems were not gaining levels when socketed into an item that granted +X to Level to Socketed Minion Gems.
  • Fixed a bug where a single Shockwave SupportShockwave SupportSupport, Melee, Attack, AoE
    Icon: s
    Level: (1-20)
    Cost & Reservation Multiplier: 140%
    Cooldown Time: 1.00 sec
    Can Store (1-4) Use(s)
    Requires Level 18Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.Supported Skills will Trigger Shockwave on Melee Hit
    Supported Skills can only be used with Maces, Sceptres or Staves
    +(0-0.3) metres to radius
    (0-38)% increased Cooldown Recovery Rate

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Melee Damage
    (0.5-10)% increased Melee Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    gem benefitted from all support gems linked to all other Shockwave Support gems, regardless of where those gems were socketed.
  • Fixed a bug where Essence Monoliths could not be interacted with if you had a Movement skill on your left mouse keybind.

Miscellaneous Fixes

  • Abyss Monsters that consume Spirit Charges now heal for half as much health per charge consumed. This is to account for the life increases that Rare monsters received in 3.7.0.
  • Fixed a bug where the Light of LunarisLight of Lunaris
    Jingling Spirit Shield
    Chance to Block: (29-33)%
    Energy Shield: (143-203)
    Movement Speed: -3%
    Requires Level 28, 71 Int(10-15)% increased Spell DamageAdds (35-39) to (54-60) Cold Damage to Spells
    (60-80)% increased Critical Strike Chance for Spells
    (475-600)% increased Energy Shield
    +(6-10)% Chance to Block
    +1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
    +25% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
    Without night, there can be no day.
    unique shield and the DuskdawnDuskdawn
    Maelström Staff
    Warstaff
    Physical Damage: 71-147
    Critical Strike Chance: 6.80%
    Attacks per Second: 1.25
    Weapon Range: 1.3 metres
    Requires Level 64, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a Staff+10% Chance to Block Attack Damage while wielding a Staff
    (60-80)% increased Critical Strike Chance for Spells
    Gain (10-20)% of Elemental Damage as Extra Chaos Damage
    +1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
    +60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
    (120-150)% increased Spell Damage if you've dealt a Critical Strike Recently
    "The world is not simply black and white,
    it is not divided into good and evil.
    But black and white, good and evil, do exist,
    and we must know how to recognize them."
    - Archbishop Geofri
    unique staff were adding more Critical Strike Multiplier than they should have.
  • Fixed a bug where the "Critical Strikes with Daggers have a 40% chance to Poison the Enemy" passive skill was not properly converted to work with Bows when using the Lioneye's Fall unique jewel.
  • Fixed a bug where skills cast by Strongboxes were not behaving as expected. This affects Explodes, Detonate nearby Corpses, Firestorm, Ice Nova, Spreads Caustic Ground and Lightning Storm.
  • Fixed a bug where pressing Control + Enter did not always set the correct whisper target.
  • Fixed a bug where some minion modifiers wouldn't update on existing minions if the player's maximum life changed.
  • Fixed a bug where the exit from the boss room in a Glacier Map would be permanently disabled if the Map was occupied by the Elder or an Elder Guardian.
  • Fixed a bug where The Eradicator's skill visuals could become muddled, and it would appear as if he were summoning hundreds of Lightning Orbs.
  • Fixed a bug where the Quality, Physical Damage from Hits taken as Fire Damage and Physical Damage Converted to Fire, Cold or Lightning Damage crafted modifiers were able to be crafted onto items which already had some variants of those modifiers.
  • Fixed a bug where a filled Divine Vessel could generate in a map device slot that wasn't visible, causing some players to be unable to open new Maps.
  • Fixed a bug where Leyline Map could not spawn Shrines.
  • Fixed a bug where The Cavern of Wrath and The Cavern of Anger would sometimes fail to generate.

Crash Fixes

  • Fixed another client crash that could happen during Legion encounters.
  • Fixed a common client crash that could occur while changing areas.
  • Fixed a client crash that could happen while using The Dancing Dervish.
  • Fixed a client crash occurring in the Fields Map boss encounter.
  • Fixed two instance crashes.

References

  1. Kieren_GGG (June 13, 2019). "3.7.1 Patch Notes". Official Path of Exile Forums. Retrieved June 16, 2019.