Tainted Pact: Difference between revisions

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(couple details, effect is consistent with gluttony of elements and elemental DoT)
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==Mechanics==
==Mechanics==
{{c|mod|Taking Chaos Damage over Time heals you instead while Leeching Life}}: while [[leech|leeching]] life, [[damage over time|over-time]] chaos damage becomes over-time [[life]] [[recovery]].  
{{c|mod|Taking Chaos Damage over Time heals you instead while Leeching Life}}: while [[leech|leeching]] life, [[damage over time|over-time]] chaos damage becomes over-time [[life]] [[recovery]].  
* [[receiving damage|Mitigation]] applies before damage is transformed into healing. Damage taken can be [[damage taken as|shifted]], [[resistance|resisted]], and multiplied by modifiers to damage taken.  
* [[receiving damage|Mitigation]] applies before damage is transformed into healing. Damage taken can be [[damage taken as|shifted]], [[resistance|resisted]], and multiplied by modifiers to damage taken; greater mitigation will cause less healing.
* 'Healing' always recovers the player's life, even when chaos damage could have been taken by [[energy shield]] or [[mana]].  
* 'Healing' always recovers the player's life, even when chaos damage could have been taken by [[energy shield]] or [[mana]].  
* The player does not count as having taken damage over time. As long as the player maintains their life leech, chaos damage over time will not interact with conditions like {{psl|Lethe Shade}}'s {{c|mod|if you've started taking Damage over Time in the past second}} or [[Pantheon|Soul of Arakaali]]'s {{c|mod|if you've stopped taking Damage Over Time Recently}}.  
* The player does not count as having taken damage over time. As long as the player maintains their life leech, chaos damage over time will not interact with conditions like {{psl|Lethe Shade}}'s {{c|mod|if you've started taking Damage over Time in the past second}} or [[Pantheon|Soul of Arakaali]]'s {{c|mod|if you've stopped taking Damage Over Time Recently}}.  
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* {{il|Forbidden Taste}} can provide a constant source of recovery while Leeching.
* {{il|Forbidden Taste}} can provide a constant source of recovery while Leeching.
* {{il|The Golden Rule}} can allow stacking [[poison]] for ramping recovery.
* {{il|The Golden Rule}} can allow stacking [[poison]] for ramping recovery.
* {{il|Apep's Supremacy}} makes [[bleeding]] a source of recovery and also provides a chance to be poisoned which will both heal you and boost all maximum resistances.
* {{psl|Divine Flesh}} has strong synergy with this amulet, allowing half of elemental Damage over Time you take to heal you while leeching. This allows you to sustain {{il|Righteous Fire}} or {{il|Annihilation's Approach}} when built properly.
* {{psl|Divine Flesh}} has strong synergy with this amulet, allowing half of elemental Damage over Time you take to heal you while leeching. This allows you to sustain {{il|Righteous Fire}} or {{il|Annihilation's Approach}} when built properly.
* {{psl|Strength of Blood}} may synergize if the amulet's healing is powerful enough to make recovery from life leech unnecessary.  
* {{psl|Strength of Blood}} may synergize if the amulet's healing is powerful enough to make recovery from life leech unnecessary.  

Latest revision as of 08:08, 1 May 2024

Tainted Pact
Coral Amulet
Requires Level 42Regenerate (2-4) Life per second+(20-30) to Strength
(2-3)% of Physical Attack Damage Leeched as Life
(1-1.5)% of Physical Attack Damage Leeched as Mana
Taking Chaos Damage over Time heals you instead while Leeching Life
Beidat made false promises to many denizens
Converting only one into a conduit
Through which Wraeclast might be consumed.
Vendor Offer
6x Alchemy Shard
11x Alteration Shard
Metadata
Item class: Amulet

Tainted Pact is a unique Coral AmuletCoral AmuletRegenerate (2-4) Life per second.

Mechanics

Taking Chaos Damage over Time heals you instead while Leeching Life: while leeching life, over-time chaos damage becomes over-time life recovery.

  • Mitigation applies before damage is transformed into healing. Damage taken can be shifted, resisted, and multiplied by modifiers to damage taken; greater mitigation will cause less healing.
  • 'Healing' always recovers the player's life, even when chaos damage could have been taken by energy shield or mana.
  • The player does not count as having taken damage over time. As long as the player maintains their life leech, chaos damage over time will not interact with conditions like Lethe Shade's if you've started taking Damage over Time in the past second or Soul of Arakaali's if you've stopped taking Damage Over Time Recently.

Interactions

  • Forbidden TasteForbidden Taste
    Quartz Flask
    Lasts 6.00 Seconds
    Consumes 30 of 60 Charges on use
    Phasing
    +10% chance to Suppress Spell Damage
    Requires Level 27Recover (75-100)% of Life on use
    25% of Maximum Life taken as Chaos Damage per second
    Your reach exceeds your grasp.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    can provide a constant source of recovery while Leeching.
  • Module Error: No results found for item using search term "item_name = The Golden Rule" can allow stacking poison for ramping recovery.
  • Apep's SupremacyApep's Supremacy
    Vaal Spirit Shield
    Chance to Block: 24%
    Energy Shield: (186-214)
    Movement Speed: -3%
    Requires Level 62, 159 Int(5-10)% increased Spell DamageAdds (50-55) to (72-80) Chaos Damage
    +(130-150) to maximum Energy Shield
    (30-50)% faster start of Energy Shield Recharge
    You take Chaos Damage instead of Physical Damage from Bleeding
    +25% chance to be Poisoned
    +3% to all maximum Resistances while Poisoned
    Poisons on you expire 50% slower
    Give him your body, and your burdens will follow.
    makes bleeding a source of recovery and also provides a chance to be poisoned which will both heal you and boost all maximum resistances.
  • Divine Flesh has strong synergy with this amulet, allowing half of elemental Damage over Time you take to heal you while leeching. This allows you to sustain Righteous FireRighteous FireSpell, AoE, Fire
    Level: (1-20)
    Cooldown Time: 0.30 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Deals 70% of your Maximum Life as Base Fire Damage per second
    Deals 70% of your Maximum Energy Shield as Base Fire Damage per second
    You Burn for 90% of your Maximum Life per second as Fire Damage
    You Burn for 70% of your Maximum Energy Shield per second as Fire Damage
    Grants (20-39)% more Spell Damage
    Base radius is (1.8-2.3) metres

    Additional Effects From 1-20% Quality:
    Base radius is (0.015-0.3) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    or Annihilation's ApproachAnnihilation's Approach
    Dragonscale Boots
    Armour: (193-278)
    Evasion: (193-278)
    Requires Level 65, 62 Str, 62 DexGrants Level 20 Approaching Flames Skill
    (60-100)% increased Armour and Evasion
    30% increased Movement Speed
    Cannot be Chilled
    Cannot be Frozen
    Take 6000 Fire Damage per Second while Flame-Touched
    Gain Adrenaline when you become Flame-Touched
    Lose Adrenaline when you cease to be Flame-Touched
    Pray that the flames find fascination,
    for the true end follows when the great eye closes.
    when built properly.
  • Strength of Blood may synergize if the amulet's healing is powerful enough to make recovery from life leech unnecessary.
  • 15% of Damage Taken from Hits is Leeched as Life during Effect on a flask enables self damage from hits to be used as a source of leech.

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Version history

Version Changes
3.21.0
  • Introduced to the game.