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Revision as of 12:22, 2 May 2020
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← 3.10.1e April 21, 2020 | 3.10.1f April 29, 2020 |
Patch notes
These are the official patch notes for version 3.10.1f released by Grinding Gear Games.[1]
Delirium Improvements
- Many Map Bosses that have immunity phases now cause the Delirium mist to pause its movement during those periods of immunity. The general guideline for whether a boss will pause the mist's movement is that in cases where there is nothing that you can be doing to progress the encounter, the mist will pause.
- Delirium mist is now paused for 10 seconds after defeating a Betrayal Target (up from 5 seconds).
- Delirium objects that spawn monsters when they are run over no longer deal damage in an area when triggered.
- Fixed performance degradation over time.
- Fixed a bug where, due to rounding, monsters with the Legacy of Zeal bloodlines modifier could become immune to damage in Delirium mist.
- Fixed a bug introduced in 3.10.1d where the chilling aura granted by the Chilling Presence cluster jewel notable no longer worked. This also fixes a similar issue with the Master of Fire cluster jewel notable.
- Fixed a bug where shocks applied by the Cold Conduction cluster jewel notable had their magnitudes and duration inversed.
- Fixed a bug where Spectral ThrowSpectral ThrowAttack, Projectile
Level: (1-20)
Cost: (5-8) Mana
Attack Speed: 110% of base
Attack Damage: (80-125)% of base
Effectiveness of Added Damage: (80-125)%
Projectile Speed: 1000Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Additional Effects From 1-20% Quality:
Projectiles that have Pierced deal (0.5-10)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Vaal Spectral ThrowVaal Spectral ThrowAttack, Projectile, Vaal
Level: (1-20)
Souls Per Use: 15
Can Store 1 Use(s)
Soul Gain Prevention: 4 sec
Attack Speed: 110% of base
Attack Damage: (70-110)% of base
Effectiveness of Added Damage: (70-110)%Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.Fires 8 Projectiles in each of two mirrored spirals
Can't be Evaded
Additional Effects From 1-20% Quality:
Projectiles that have Pierced deal (0.5-10)% more DamageCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. still pierced while you had the Kineticism cluster jewel keystone allocated.Skill Improvements
- Updated the descriptions on the VoidfletcherVoidfletcher
Primal Arrow QuiverRequires Level 66(20-30)% increased Elemental Damage with Attack SkillsConsumes a Void Charge to Trigger Level 20 Void Shot when you fire Arrows with a Non-Triggered Skill
Adds (30-40) to (80-100) Cold Damage to Attacks
+(80-120) to maximum Energy Shield
+(20-30)% to Cold Resistance
Gain (20-40) Mana per Enemy Killed
30% increased Projectile Speed
5 Maximum Void Charges
Gain a Void Charge every 0.5 secondsEven emptiness may be harnessed. unique quiver and SpellslingerSpellslingerTrigger, Spell
Level: (1-20)
Reservation: (30-25)% Mana
Cooldown Time: 0.60 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 24Reserves mana based on the supported spells to cause those spells to trigger when you fire projectiles from a wand attack.This Skill's Mana Reservation is the total of the Mana Reservations of Supported Skills, and cannot be further modified
Trigger Supported Spells when you fire Projectiles from a Non-Triggered Wand Attack
Supported Skills have (0-38)% increased Cooldown Recovery Rate
Supported Skills have Added Spell Damage equal to (60-174)% of Damage of Equipped Wand
If two Wands are Equipped, each contributes half as much Added Damage
Supported Skills deal (37-31)% less Damage with Hits and Ailments
Additional Effects From 1-20% Quality:
Supported Skills have Added Spell Damage equal to +(1-20)% of Damage of Equipped Wand
If two Wands are Equipped, each contributes half as much Added DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. gem to clarify that their skills can only be triggered by non-triggered skills.- Flame DashFlame DashSpell, Movement, Duration, Fire, Travel, Blink
Level: (1-20)
Cost: (8-23) Mana
Cooldown Time: 3.50 sec
Can Store 3 Use(s)
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 140%Requires Level 10Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.Deals (19.7-1738.6) Base Fire Damage per second
Base duration is 4.00 seconds
Deals (7-659) to (11-988) Fire Damage
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
(0-19)% increased Cooldown Recovery Rate
Additional Effects From 1-20% Quality:
(0.5-10)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. now always faces you in the direction of travel at the end of the dash instead of facing you towards your target if you had one.- Thresher Spectres no longer use their multi-slash skill.
- Fixed a bug where Threshers didn't trigger projectiles with the second and third slashes of their multi-slash skill.
- Fixed a bug where casting Lightning WarpLightning WarpSpell, AoE, Duration, Movement, Lightning, Travel
Level: (1-20)
Cost: (9-26) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 90%
AoE Radius: 16Requires Level 10Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.Deals (1-51) to (19-965) Lightning Damage
+(0-0.4) metres to radius
(30-49)% reduced Duration
Can queue up to 50 uses
Additional Effects From 1-20% Quality:
(1-20)% increased Cast SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. on a non-walkable location caused the target location to be placed at the maximum distance in the direction that you were targeting (even if it was well beyond your targeted position).- Fixed a bug where Offering buffs created by Spell Totems, Mines or Traps did not get overwritten by Offering buffs from your other skills, causing you to instead have both Offering buffs.
- Fixed a bug where reflected poisons could prevent you from regenerating life if you had the Disease Vector cluster jewel notable allocated. This now correctly only applies to enemies.
- Fixed a bug introduced in 3.10.1d where using DashDashSpell, Movement, Travel, Blink
Level: (1-20)
Cost: (4-16) Mana
Cooldown Time: 2.50 sec
Can Store 1 Use(s)
Cast Time: 0.15 secRequires Level 4Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.(0-19)% increased Cooldown Recovery Rate
(0-57)% increased travel distance
This Spell's Cast Speed cannot be modified
Additional Effects From 1-20% Quality:
(0.5-10)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. supported by Second WindSecond Wind SupportSupport
Icon: 8
Level: (1-20)
Cost & Reservation Multiplier: 200%Requires Level 31Supports skills with cooldowns.
Cannot support triggered skills.Supported Skills have (24-5)% reduced Cooldown Recovery Rate
Supported Non-Instant Skills have +1 Cooldown Use
Additional Effects From 1-20% Quality:
Supported Skills have (0.25-5)% increased Cooldown Recovery RateThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. on Predictive networking mode could cause desync.- Fixed a bug preventing interaction with area transitions and stashes if you had an instant skill with "Always Attack Without Moving" bound to left mouse.
- Fixed a bug where Guardian of the North in The Vinktar SquareThe Vinktar Square
Courtyard MapMap Level: 72
Map Tier: 5
Guild Character: ²
Item Quantity: +(100-150)%
Item Rarity: +(100-150)%
Monster Pack Size: +(30-50)%20% more Monster Life
(30-50)% increased Pack size
Monsters are Unaffected by Shock
20% increased Monster Damage
+35% Monster Lightning Resistance
Monsters deal 35% extra Physical Damage as LightningTo the east,
it cannot be seen.
To the west,
it cannot be touched.
To the south,
it cannot be remembered.
And to the north,
it cannot be contained.Travel to this Map by using it in a personal Map Device. Maps can only be used once. unique map could have multiple Orb of StormsOrb of StormsLightning, Spell, AoE, Chaining, Orb
Level: (1-20)
Cost: (4-16) Mana
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Cast Time: 0.50 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 110%Requires Level 4Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.Deals (3-304) to (8-913) Lightning Damage
Strikes every (3.50-2.55) seconds, and when you use a Lightning Skill near the Orb
Strikes every 0.50 seconds while Channelling a Lightning Skill near the Orb
Beam Splits towards 3 additional targets
Orb disappears after (10-29) Strikes
Additional Effects From 1-20% Quality:
Beam Splits towards (0.1-2) additional targetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. active, but only one was visible. They will now all be visible.- Fixed a bug where Skeleton Mages that were spawned by triggers didn't play animations when attacking.
Miscellaneous Improvements
- Clarified the magnitudes of Shocking Ground and Chilled Ground on their relevant map modifiers. This is solely a description change.
- Improved the visibility of Chilled Ground.
- Changing your loot allocation setting will now have an immediate effect, rather than applying to all future areas.
- Betrayal Targets now remove nearby ground effects when they are defeated.
- Control-clicking to take a Watchstone from Zana no longer causes the window to close.
- Blighted Dreadwheels will now correctly follow the Blight path until a player is in close proximity, at which point they will begin to chase down the player.
- Talismans are no longer always allocated to the map maker.
- Fixed a bug where strongboxes that should always drop at least one map did not always do so.
- Fixed a bug where you were considered to have stopped taking damage over time recently while using Righteous FireRighteous FireSpell, AoE, Fire
Level: (1-20)
Cooldown Time: 0.30 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Deals 70% of your Maximum Life as Base Fire Damage per second
Deals 70% of your Maximum Energy Shield as Base Fire Damage per second
You Burn for 90% of your Maximum Life per second as Fire Damage
You Burn for 70% of your Maximum Energy Shield per second as Fire Damage
Grants (20-39)% more Spell Damage
Base radius is (1.8-2.3) metres
Additional Effects From 1-20% Quality:
Base radius is (0.015-0.3) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. when Pendulum of Destruction changed modes (from increased Elemental Damage to increased Area of Effect or vice versa).- Fixed a bug where the "increased Projectile Attack Damage while you have at least 200 Dexterity" modifier on The NomadThe Nomad
Studded BeltRequires Level 48(20-30)% increased Stun Duration on Enemies+(40-50) to Strength
+(40-50) to Dexterity
(25-40)% increased Global Physical Damage
50% increased Flask Charges gained
+(20-25)% to all Elemental Resistances while you have at least 200 Strength
(40-50)% increased Projectile Attack Damage while you have at least 200 DexterityFew men can guide their people like the Great Meginord of the North unique belt wasn't affected by Abrasive CatalystsAbrasive CatalystStack Size: 10Adds quality that enhances Attack modifiers on a ring, amulet or belt
Replaces other quality typesRight click this item then left click a ring, amulet or belt to apply it. Has greater effect on lower-rarity jewellery. The maximum quality is 20%..- Fixed a bug where the durations of invisibility and visibility applied by the Illusionist Armour Set had become inverted.
- Fixed a bug introduced in 3.10.0 where the Grandmaster achievement was unable to be completed.
Crash Fixes
- Fixed an instance crash that could occur during the Shavronne / Brutus encounter in Act 6 and Tower MapTower MapMap Level: 73
Map Tier: 6
Guild Character: 0We ascend to great heights to commit low acts.Travel to this Map by using it in a personal Map Device. Maps can only be used once..- Fixed an instance crash that could occur during The Shaper encounter.
- Fixed one client crash that could occur when changing your Display Adapter.
Hotfixes
The following hotfixes were deployed after the 3.10.1f patch:[2]
- Fixed a bug introduced in 3.10.1f where the Delirium mist would not resume movement after defeating Terror of the Infinite Drifts in Desert Spring MapDesert Spring MapMap Level: 68
Map Tier: 1
Guild Character: çAs mirage becomes reality,
hardship is briefly quenched.Travel to this Map by using it in a personal Map Device. Maps can only be used once..- Fixed a bug where the 'Chilling Tower Special' ring anointment modifier caused the beams from Siphoning TrapSiphoning TrapTrap, Spell, Duration, AoE, Cold
Level: (1-20)
Cost: (7-24) Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Cast Time: 1.00 secRequires Level 10Throws a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill enemies and deal cold damage over time. A beam is also applied to you, granting life and mana regeneration based on the number of debuff beams affecting enemies.Trap lasts 4 seconds
Base duration is 3.00 seconds
Deals (16.9-760.7) Base Cold Damage per second
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Applies beams to the closest 10 Enemies
Regenerate (12.7-324.4) Life per second while any Enemy is affected
Regenerate (2.9-17.2) Mana per second while any Enemy is affected
Regenerate (1.3-32.4) Life per second for each affected Enemy
Regenerate (0.3-1.7) Mana per second for each affected Enemy
Additional Effects From 1-20% Quality:
Applies beams to the closest +(0.2-4) EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. to always freeze monsters.
References
- ↑ Kieren_GGG (April 29, 2020). "3.10.1f Patch Notes". Official Path of Exile Forums. Retrieved April 29, 2020.
- ↑ Kieren_GGG (May 1, 2020). "3.10.1f Hotfix". Official Path of Exile Forums. Retrieved May 2, 2020.