List of basic ascendancy passive skills: Difference between revisions

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Latest revision as of 10:17, 13 October 2018

The table below lists basic ascendancy passive skills.

Ascendancy
Class
NameStats
Ascendant
Assassin
10% chance to gain a Power Charge on Critical Strike
+0.75% to Critical Strike Chance
Damage from your Critical Strikes cannot be Reflected
10% chance to gain Elusive on Critical Strike [1]
Ascendant
Berserker
Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds
Cannot be Stunned while you have at least 25 Rage
15% more Damage
5% increased Damage taken
2% of Attack Damage Leeched as Life and Mana if you've Killed Recently [1]
Ascendant
Champion
Your Hits permanently Intimidate Enemies that are on Full Life
100% chance to Taunt on Hit
Enemies Taunted by you take 10% increased Damage
Melee Hits have 50% chance to Fortify
15% increased effect of Non-Curse Auras from your Skills [1]
Ascendant
Chieftain
20% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit
Unaffected by Ignite
Totems Taunt Enemies around them for 2 seconds when Summoned
10% increased Strength [1]
Ascendant
Deadeye
Projectiles gain Damage as they travel farther, dealing up
to 50% increased Damage with Hits to targets
Skills fire an additional Projectile
25% increased Effect of your Marks
You and nearby Allies have Tailwind [1]
Ascendant
Dexterity
+40 to Dexterity [1]
Ascendant
Dexterity and Intelligence
+20 to Dexterity and Intelligence [1]
Ascendant
Elementalist
Exposure you inflict applies an extra -20% to the affected Resistance
Shocks from your Hits always increase Damage taken by at least 10%
+1 to maximum number of Summoned Golems
Cannot take Reflected Elemental Damage [1]
Ascendant
Gladiator
Hits ignore Enemy Monster Physical Damage Reduction if you've Blocked in the past 20 seconds
+5% to maximum Chance to Block Attack Damage
20% more Physical Damage over Time
25% chance to Blind Enemies on Hit with Attacks
+10% Chance to Block Attack Damage [1]
Ascendant
Guardian
Auras from your Skills grant 3% increased Recovery Rate of Life,
Mana and Energy Shield to you and Allies
Every 4 seconds, Regenerate 50% of Life over one second
If you've Attacked Recently, you and nearby Allies have +10% Chance to Block Attack Damage
If you've Cast a Spell Recently, you and nearby Allies have +10% Chance to Block Spell Damage [1]
Ascendant
Hierophant
8% of Damage is taken from Mana before Life
+1 to maximum number of Summoned Totems
25% increased maximum Mana
Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell
Arcane Surge grants 10% more Spell Damage to you [1]
Ascendant
Inquisitor
Damage Penetrates 8% of Enemy Elemental Resistances
10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds
Effects of Consecrated Ground you create Linger for 4 seconds
Nearby Enemies take 10% increased Elemental Damage [1]
Ascendant
Intelligence
+40 to Intelligence [1]
Ascendant
Juggernaut
Gain 1 Endurance Charge every second if you've been Hit Recently
Cannot be Chilled
5% increased Damage per Endurance Charge
+1000 to Accuracy Rating
Cannot be Stunned [1]
Ascendant
Necromancer
Minions deal 30% increased Damage
Your Offering Skills also affect you
Your Offerings have 50% reduced Effect on you
Auras from your Skills grant 2% increased Attack and Cast
Speed to you and Allies
If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect [1]
Ascendant
Occultist
You can apply an additional Curse
Regenerate 1.5% of Energy Shield per second
10% increased Effect of your Curses
Cannot Be Stunned while you have Energy Shield [1]
Ascendant
Pathfinder
Removes Bleeding when you use a Flask
10% increased Movement Speed during any Flask Effect
10% increased Attack Speed during any Flask Effect
Flasks gain 3 Charges every 3 seconds
25% chance for Flasks you use to not consume Charges [1]
Ascendant
Raider
10% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy
You have Onslaught while on full Frenzy Charges
10% increased Movement Speed
+20% chance to Suppress Spell Damage
Phasing [1]
Ascendant
Saboteur
25% chance to Blind Enemies on Hit
15% increased Cooldown Recovery Rate
30% increased Area of Effect
Hits have 15% chance to deal 50% more Area Damage [1]
Ascendant
Slayer
Life Leech effects are not removed when Unreserved Life is Filled
Culling Strike
30% increased Area of Effect if you've Killed Recently
Cannot take Reflected Physical Damage [1]
Ascendant
Strength
+40 to Strength [1]
Ascendant
Strength and Dexterity
+20 to Strength and Dexterity [1]
Ascendant
Strength and Intelligence
+20 to Strength and Intelligence [1]
Ascendant
Trickster
2% of Damage Leeched as Energy Shield
2% more Damage for each different type of Mastery you have Allocated
Prevent +6% of Suppressed Spell Damage while on Full Energy Shield
Nearby Enemy Monsters' Action Speed is at most 92% of base value [1]
Ascendant
Unleashed Potential+1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges
+1 to Maximum Power Charges
400% increased Endurance, Frenzy and Power Charge Duration
25% chance to gain a Power, Frenzy or Endurance Charge on Kill [1]
Assassin
Critical Strike Chance and Multiplier
15% increased Critical Strike Chance
+10% to Critical Strike Multiplier [1] [2]
Assassin
Critical Strike Chance, Damage Over Time
15% increased Critical Strike Chance
10% increased Damage over Time [1] [2]
Assassin
Critical Strike Chance, Elusive Effect
15% increased Critical Strike Chance
10% increased Elusive Effect [1]
Assassin
Critical Strike Chance, Power Charge Duration
15% increased Critical Strike Chance
15% increased Power Charge Duration [1] [2]
Berserker
Physical Damage, Attack Speed
10% increased Physical Damage
6% increased Attack Speed [1] [2] [3]
Berserker
Physical Damage, Critical Strike Chance
10% increased Physical Damage
15% increased Critical Strike Chance [1] [2]
Berserker
Physical Damage, Life Leeched per Second
10% increased Physical Damage
30% increased total Recovery per second from Life Leech [1]
Berserker
Physical Damage, Warcry Speed
10% increased Physical Damage
20% increased Warcry Speed [1]
Champion
Armour and Evasion, Attack Damage
15% increased Evasion Rating and Armour
10% increased Attack Damage [1]
Champion
Armour and Evasion, Attack Damage while Fortified
15% increased Evasion Rating and Armour
10% increased Damage with Attack Skills while Fortified [1] [2]
Champion
Armour and Evasion, Aura Effect
15% increased Evasion Rating and Armour
5% increased effect of Non-Curse Auras from your Skills [1]
Champion
Armour and Evasion, Impale Chance
15% increased Evasion Rating and Armour
10% chance to Impale Enemies on Hit with Attacks [1]
Champion
Armour and Evasion, Taunt Duration
15% increased Evasion Rating and Armour
20% increased Taunt Duration [1] [2]
Chieftain
Life Regeneration, Fire Damage
Regenerate 0.5% of Life per second
10% increased Fire Damage [1] [2] [3]
Chieftain
Life Regeneration, Fire Resistance
Regenerate 0.5% of Life per second
+15% to Fire Resistance [1] [2]
Chieftain
Life Regeneration, Melee Damage
Regenerate 0.5% of Life per second
10% increased Melee Damage [1] [2]
Chieftain
Life Regeneration, Totem Placement Speed
Regenerate 0.5% of Life per second
10% increased Totem Placement speed [1]
Deadeye
Projectile Damage, Accuracy
10% increased Projectile Damage
10% increased Global Accuracy Rating [1] [2]
Deadeye
Projectile Damage, Attack Speed
10% increased Projectile Damage
5% increased Attack Speed [1] [2]
Deadeye
Projectile Damage, Critical Strike Chance
10% increased Projectile Damage
10% increased Critical Strike Chance [1] [2]
Deadeye
Projectile Damage, Mark Cast Speed
10% increased Projectile Damage
Mark Skills have 25% increased Cast Speed [1]
Deadeye
Projectile Damage, Mirage Archer Duration
10% increased Projectile Damage
15% increased Mirage Archer Duration [1] [2]
Deadeye
Projectile Damage, Projectile Speed
10% increased Projectile Damage
10% increased Projectile Speed [1] [2]
Elementalist
Elemental Damage and Resistances
10% increased Elemental Damage
+6% to all Elemental Resistances [1] [2] [3] [4]
Elementalist
Elemental Damage, Attack and Cast Speed
10% increased Elemental Damage
4% increased Attack and Cast Speed [1] [2] [3] [4]
Elementalist
Elemental Damage, Cold Ailment Effect
10% increased Elemental Damage
10% increased Effect of Cold Ailments [1]
Elementalist
Elemental Damage, Fire Damage over Time Multiplier
10% increased Elemental Damage
+4% to Fire Damage over Time Multiplier [1]
Elementalist
Elemental Damage, Lightning Ailment Effect
10% increased Elemental Damage
10% increased Effect of Lightning Ailments [1]
Elementalist
Elemental Damage, Status Ailment Chance
10% increased Elemental Damage
5% chance to Freeze, Shock and Ignite [1] [2]
Gladiator
Attack Speed and One Handed Damage
4% increased Attack Speed
15% increased Damage with One Handed Weapons [1]
Gladiator
Attack Speed, Block Chance
+2% Chance to Block Attack Damage
4% increased Attack Speed [1] [2] [3]
Gladiator
Attack Speed, Movement Speed
4% increased Attack Speed
4% increased Movement Speed [1]
Gladiator
Attack Speed, Physical Damage
10% increased Physical Damage
4% increased Attack Speed [1] [2]
Guardian
Armour and Energy Shield, Aura Effect
14% increased Armour
5% increased maximum Energy Shield
5% increased effect of Non-Curse Auras from your Skills [1] [2]
Guardian
Armour and Energy Shield, Block Recovery
14% increased Armour
5% increased maximum Energy Shield
30% increased Block Recovery [1]
Guardian
Armour and Energy Shield, Life Regeneration
14% increased Armour
5% increased maximum Energy Shield
Regenerate 0.5% of Life per second [1]
Guardian
Armour and Energy Shield, Link Effect
14% increased Armour
5% increased maximum Energy Shield
Link Skills have 5% increased Buff Effect [1]
Guardian
Armour and Energy Shield, Minion Damage
14% increased Armour
5% increased maximum Energy Shield
Minions deal 10% increased Damage [1] [2]
Hierophant
Mana Regeneration, Arcane Surge Effect
20% increased Mana Regeneration Rate
20% increased Effect of Arcane Surge on you [1] [2]
Hierophant
Mana Regeneration, Brand Damage
20% increased Mana Regeneration Rate
14% increased Brand Damage [1]
Hierophant
Mana Regeneration, Mana
20% increased Mana Regeneration Rate
8% increased maximum Mana [1] [2] [3]
Hierophant
Mana Regeneration, Totem Placement Speed
20% increased Mana Regeneration Rate
20% increased Totem Placement speed [1] [2]
Inquisitor
Elemental Damage, Critical Strike Multiplier
10% increased Elemental Damage
+10% to Critical Strike Multiplier [1] [2]
Inquisitor
Elemental Damage, Life Regeneration
10% increased Elemental Damage
Regenerate 0.5% of Life per second [1] [2]
Juggernaut
Armour, Attack Speed
15% increased Armour
6% increased Attack Speed [1]
Juggernaut
Armour, Endurance Charge Duration
15% increased Armour
15% increased Endurance Charge Duration [1] [2]
Juggernaut
Armour, Life Regeneration
15% increased Armour
Regenerate 0.5% of Life per second [1]
Juggernaut
Armour, Movement Speed
15% increased Armour
4% increased Movement Speed [1]
Juggernaut
Armour, Stun Duration
15% increased Armour
20% increased Stun Duration on Enemies [1]
Juggernaut
Armour, Stun Threshold
15% increased Armour
20% increased Stun Threshold [1]
Necromancer
Minion Damage and Life
Minions deal 10% increased Damage
Minions have 10% increased maximum Life [1] [2]
Necromancer
Minion Damage, Aura Effect
Minions deal 10% increased Damage
5% increased effect of Non-Curse Auras from your Skills [1]
Necromancer
Minion Damage, Cast Speed
Minions deal 10% increased Damage
4% increased Cast Speed [1] [2]

Minions deal 10% increased Damage
Minions have 10% increased maximum Life [2]
Necromancer
Minion Damage, Mana
Minions deal 10% increased Damage
8% increased maximum Mana [1]
Necromancer
Minion Damage, Skill Duration
Minions deal 10% increased Damage
10% increased Skill Effect Duration [1]
Occultist
Energy Shield, Chaos Damage
6% increased maximum Energy Shield
10% increased Chaos Damage [1]
Occultist
Energy Shield, Cold and Chaos Damage
6% increased maximum Energy Shield
10% increased Chaos Damage
10% increased Cold Damage [1]
Occultist
Energy Shield, Cold Damage
6% increased maximum Energy Shield
10% increased Cold Damage [1]
Occultist
Energy Shield, Curse Effect
6% increased maximum Energy Shield
5% increased Effect of your Curses [1] [2]
Occultist
Energy Shield, Energy Shield Recharge Rate
6% increased maximum Energy Shield
15% increased Energy Shield Recharge Rate [1] [2]
Occultist
Energy Shield, Power Charge Duration
6% increased maximum Energy Shield
15% increased Power Charge Duration [1]
Pathfinder
Flask Effect and Charges Gained
Flasks applied to you have 5% increased Effect
10% increased Flask Charges gained [1] [2] [3]
Pathfinder
Flask Effect and Duration
Flasks applied to you have 5% increased Effect
8% increased Flask Effect Duration [1] [2]
Pathfinder
Flask Effect, Chaos Damage
Flasks applied to you have 5% increased Effect
15% increased Chaos Damage [1]
Pathfinder
Flask Effect, Poison Duration
Flasks applied to you have 5% increased Effect
10% increased Poison Duration [1]
Raider
Evasion, Elemental Damage
15% increased Evasion Rating
10% increased Elemental Damage [1] [2]
Raider
Evasion, Frenzy Charge Duration
15% increased Evasion Rating
15% increased Frenzy Charge Duration [1] [2]
Raider
Evasion, Onslaught Effect
15% increased Evasion Rating
15% increased Effect of Onslaught on you [1] [2]
Saboteur
Area of Effect, Area Damage
8% increased Area of Effect
10% increased Area Damage [1]
Saboteur
Area of Effect, Blind Effect
8% increased Area of Effect
15% increased Blind Effect [1]
Saboteur
Area of Effect, Elemental Resistances
8% increased Area of Effect
+6% to all Elemental Resistances [1]
Saboteur
Area of Effect, Mine Throwing Speed
8% increased Area of Effect
5% increased Mine Throwing Speed [1] [2]
Saboteur
Area of Effect, Movement Speed
8% increased Area of Effect
4% increased Movement Speed [1] [2]
Saboteur
Area of Effect, Trap Throwing Speed
8% increased Area of Effect
5% increased Trap Throwing Speed [1] [2]
Slayer
Attack Damage, Area of Effect
10% increased Area of Effect
10% increased Attack Damage [1]
Slayer
Attack Damage, Attack Speed
5% increased Attack Speed
10% increased Attack Damage [1] [2]
Slayer
Attack Damage, Critical Strike Chance
15% increased Critical Strike Chance
10% increased Attack Damage [1]
Slayer
Attack Damage, Frenzy and Endurance Charge Duration
15% increased Frenzy Charge Duration
15% increased Endurance Charge Duration
10% increased Attack Damage [1]
Slayer
Attack Damage, Life Leech
0.4% of Attack Damage Leeched as Life
10% increased Attack Damage [1] [2]
Trickster
Attack and Cast Speed, Damage Over Time
4% increased Attack and Cast Speed
10% increased Damage over Time [1]
Trickster
Evasion and Energy Shield, Attack and Cast Speed
14% increased Evasion Rating
5% increased maximum Energy Shield
4% increased Attack and Cast Speed [1]
Trickster
Evasion and Energy Shield, Damage
14% increased Evasion Rating
5% increased maximum Energy Shield
10% increased Damage [1]
Trickster
Evasion and Energy Shield, Energy Shield Leech
14% increased Evasion Rating
5% increased maximum Energy Shield
40% increased total Recovery per second from Energy Shield Leech [1]
Trickster
Evasion and Energy Shield, Energy Shield Recharge
14% increased Evasion Rating
5% increased maximum Energy Shield
10% increased Energy Shield Recharge Rate [1]
Trickster
Evasion and Energy Shield, Frenzy Charge Duration
14% increased Evasion Rating
5% increased maximum Energy Shield
15% increased Frenzy Charge Duration [1]
Trickster
Evasion and Energy Shield, Movement Speed
14% increased Evasion Rating
5% increased maximum Energy Shield
4% increased Movement Speed [1] [2]

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