Path of Exile Wiki talk:Community portal: Difference between revisions

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== Hybrid gem ==


The hybrid gems i really think need to rework the infobox


== The Awakening to-do list ==
Either remove the parameter for the secondary skill and migrate to skill namespace instead. Or rework the infobox to display the two skills (active and support) correctly


'''Here's a partial to-do list. Feel free to add new things or notify when you're working on something. '''
I think these gems are Hybrid  (may miss a few):
* {{il|Infernal Cry}} (contains Combust)
* {{il|General's Cry}} (contains General's Cry Support)
* {{il|Spellslinger}} (contains Spellslinger Support)
* {{il|Arcanist Brand}} (contains Arcanist Brand Support)
* {{il|Predator Support}} (contains Signal Prey)
* {{il|Shockwave Support}} (contains Shockwave}}
* ...
* Vaal Skill currently has no problem as there are two articles and vaal skill does not interact with base version of the skill.


* Area progression changes (levels and structure) in the first three acts (Qetuth is working on this)
-- [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 04:28, 9 June 2021 (UTC)
* New [[leech]] mechanics
* <s>[[Reduced Mana]] and [[Enlighten]] changes</s>
* <s>Gem vendors</s>
* "Shotgunning" changes
* <s>[[Arctic Armour]]
* New Maraketh base weapons need to be added (''Domokingu is adding these as well as updating any other bases that need it.'')</s>
* New skill gems<s> and skill gem balance changes (''Status: TheMipchunk is working on this. Most active skill gems have been updated, support gems still need work. Estimated completion in a few weeks.'')</s>
* Passives <s>(especially Keystones)</s> need updating (''Domokingu has updated the <s>notables</s> and will be working on the regular passive skills.'')
* <s>New unique items
* Info about jewels
* Mention of div cards on the items they produce
* Add the new maps and new map icons.</s> (You'll have to figure out which image belongs to what map, because they're just called "map12" etc in the game files.)
* <s>Update map upgrade table</s>
* <s>Map mod changes</s>
* <s>New map levels</s>
* Legacy items
* Changes to base items
* Changes to flasks
* [[Item affix|Item affixes]] changes
* [[Map#Map-only_drops|Map-only drops]] and particulary Item drop restrictions have been changed


'''Some act 4 stuff that needs work:'''
: I'm thinking part of the solution is migrating all skills to the Skill namespace. That way each gem can simply specify its primary and secondary skills, which are then queried from the skill namespace. —[[User:Vinifera7|Vini]] ([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 04:49, 9 June 2021 (UTC)


* <s>Quests pages need to be created</s>
::Done the easy gem {{il|Predator Support}}, despite i guess the original infobox already missing the stat id behind the mod {{c|mod|Base duration is 8 seconds}}. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 12:26, 2 July 2021 (UTC)
* <s>Highgate NPC's</s>
* <s>Monsters</s>  and bosses
* <s>Flavour text of the new zones (no idea where to find these, I don't play the beta)</s>
* Zone and monster screenshots


--[[User:Climmels|Climmels aka SirProblematique]] ([[User talk:Climmels|talk]]) 08:47, 9 July 2015 (UTC)
::{{il|General's Cry}} also done. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 20:20, 2 July 2021 (UTC)


: I can take on the task of rewriting the [[leech]] article. Although I won't be starting on it right away. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 12:35, 9 July 2015 (UTC)
== Cat, again ==


:: I've updated the points from character to keystones, major changes to positioning for MoM and Vaal Pact, and the changes to Vaal Pact and Eldritch Battery functionality, currently working on div cards and respective items —[[User:lutem|lutem]] 13:58, 9 July 2015 (UTC)
I wonder is there a need of [[:Category:Bosses]] and [[:Category:Boss monsters]] (the latter is auto populated by template)?


:: Sorry folks, I wanted to do a thorough overhaul of the leech article, but I overestimated the time I would have to work on wiki stuff. I haven't even had much time for playing PoE lately. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 12:02, 14 August 2015 (UTC)
As well as should [[:Category:Boss monsters]] also a subcat of [[:Category:Unique monsters]]? I know act boss of an area are skippable and technically a bid different with [[:Category:Map bosses]] (which has {{ml|MonsterMapBoss}}) and probably rogue exile should be called unique monster only as well as Beyond boss has different monster mods {{ml|IsBeyondBoss}}, {{ml|MonsterInvasionBoss}}.


: I'll be going through items/gems/zones/mobs updating their Version History as soon as the patch hits. [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 13:56, 9 July 2015 (UTC)
Another duplicated cat tree is [[:Category:Corrupted areas]] and [[:Category:Vaal areas]].


: I'm working on skill gems. I don't expect to do ''all'' of the articles but I am prioritizing new skills gems and skill gems that have received major changes in the patch. Other skills with only minor changes have low priority. [[User:TheMipchunk|TheMipchunk]] ([[User talk:TheMipchunk|talk]]) 02:37, 10 July 2015 (UTC)
[[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 02:57, 11 June 2021 (UTC)


:: I realized, that on some old gems (don't know how many) the xp values are still  the old ones. If someone wants to do it... ;-) --[[User:Lord joshi|Lord joshi]] ([[User talk:Lord joshi|talk]])
: Let's start with addressing [[:Category:Corrupted areas]] and [[:Category:Vaal areas]], since it should be fairly straightforward. I propose to remove Category:Corrupted areas using a bot, since this category was added to pages manually. Category:Vaal areas is populated automatically through the template, but I think it should be renamed to Category:Vaal side areas. [[User:Vinifera7|Vini]] ([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 03:07, 11 June 2021 (UTC)


: I plan on creating/updating pages with the new 2.0 uniques, in my free time. I'm also uploading the official art images (offline version of the images hosted on poe's cdn servers) for each of them - [[User:Haaxxx|Haaxxx]] ([[User talk:Haaxxx|talk]]) 21:06, 11 July 2015 (UTC)
::Yeah, Vaal side area is the current common name and the name used in patch note. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 03:09, 11 June 2021 (UTC)


: I'm going through the notable passives and updating them as needed, then moving on to the regular passives. - [[User:Domokingu|Domokingu]] ([[User talk:Domokingu|talk]]) 21:12, 11 July 2015 (UTC)
::I have depopulated [[:Category:Corrupted areas]] as all the article in that cat is also belongs to [[:Category:Vaal areas]]. I think the [[:Category:Vaal areas]] cat is associated with [[Module:Area]] thus need to edit the module first. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 05:50, 12 June 2021 (UTC)


: I was working on [[item affix]] 2.0 when i got a message from Vini, i guess i did a mess so later i'll take a deep look to the wiki help and continue, tnx to Vini for the advice. [[User:Fucrem|Fucrem]] ([[User talk:Fucrem|talk]]) 19:24, 16 July 2015 (UTC)
::And i have done migrated all boss from [[:Category:Corrupted area bosses]] to [[:Category:Vaal side area bosses]]. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 06:26, 12 June 2021 (UTC)
:: You didn't necessarily do anything wrong. I just gave you a welcome message on your talk page with some basic tips for wiki editing to help you get started. Thanks all, no big deal :) —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 20:18, 16 July 2015 (UTC)


: It appears that some existing uniques have been changed as well (specifically, my Blackgleam differs from what is listed on the wiki page). Not sure how exactly to handle this as a single sample doesn't show the stat ranges, but I guess I'll just leave the information I have on the talk page of the unique in question for now. [[User:Alacia|Alacia]] ([[User talk:Alacia|talk]]) 21:22, 17 July 2015 (UTC)
== Version history – Unknown introduction to game ==


:I am updating the act pages. In the less direct acts (2 and 3) the progression tables we had were kind of hard to read. I tested giving borders to the arrow cells and find it much clearer, please compare [http://pathofexile.gamepedia.com/index.php?title=Act_3&oldid=137626 old revision] to [http://pathofexile.gamepedia.com/index.php?title=Act_3&direction=next&oldid=137626 new revision] and tell me what you think. I think a background colour would be even better, but before I add that, I was thinking it'd be a good idea across all those tables to have the style saved in one place rather than copy and pasted everywhere. Before I do that, I'd like to know whether you think that kind of thing is better off in common.css or in a code inserting template like the version history tables use. --[[User:Qetuth|Qetuth]]-([[User talk: Qetuth|talk]]) 10:05, 22 July 2015 (UTC)
There are articles that state the subject's introduction to the game came in an unknown version. Examples of such articles include [[Crude Bow]], [[Chill]] and [[Buff]]. Many of these articles describe game mechanics that were introduced to the game in very early versions, before GGG even publicly released patch notes. The problem that this poses is that it clutters up the tracking category [[:Category:Pages with version history for unknown versions]]. That category is meant to indicate problems that need to be corrected, but there is no way to know exactly which version buffs were introduced to PoE, for instance. What can we do to resolve this? —[[User:Vinifera7|Vini]] ([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 03:50, 11 June 2021 (UTC)


:I am planning on adding the new monsters that have been added in act 4, as well as updating the old monster pages to reflect their appearance in new areas. However, I am having trouble finding classifications of monsters: names are easy to find in-game, but some monsters on the wiki seem to be classed by some kind of system that I can't figure out. For example, on the [[Monsters]] page, [[Birdman]] refers to avian retches, and [[Spiker]] refers to porcupine goliaths.  Are these just arbitrary names given on the wiki just for a point of reference?  Or are they referred to in the game files as such? [[User:SpamNinja|SpamNinja]] ([[User talk:SpamNinja|talk]]) 19:51, 10 August 2015 (UTC)
:Can we set at 0.10.0 and add footnote it probably exist before that? There is lots of basetype are without {{code|release_version}} for the same reason. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 03:54, 11 June 2021 (UTC)


::The internal files do have a system for the different varieties of monsters such as skeleton or zombie, as well as a classification structure above that for things like undead, animal, humanoid. Most but not all of the wiki categorization comes from that system - Spiker for example I think was the type name from the internal files for porcupine goliath-like creatures/bosses, which shared common resources such as a spiker AI or sound effects. Other type names we couldn't find or make sense of from the files and so made up arbitrarily or based on community terminology/ggg announcements. We never did finish unraveling and wikifying the full system discussed at [[Monster category]], which is used for example by map mods. I had planned to try and figure out how the act 4 stuff fits in but won't get to that any time soon, so feel free to try and figure it out yourself or just leave that info out to be added later. --[[User:Qetuth|Qetuth]]-([[User talk: Qetuth|talk]]) 23:38, 10 August 2015 (UTC)
:: There are two other possibilities that I have in mind:
:: 1. When it is impossible to know when something was added to the game, leave it out entirely. It's not that useful to state that something was added to the game in an unknown version if it was added before the earliest patch notes that we have.
:: 2. Modify the template so that it accepts another special value. Let's say the value is "old". When the template sees this value, it displays "Before 0.10.0".
:: —[[User:Vinifera7|Vini]] ([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 04:03, 11 June 2021 (UTC)


:I'll be updating the skill progression pages soon (i.e. in a few days probably). I've written a program that will extract the info from the game files - I'm currently fixing up a few loose ends and working on automating editing the wiki pages. The only thing that is still somewhat experimental are the stat requirements, but for the test samples I've used I've got it working. Means also editing pages that already have been edited, as most gems have a progression up to level 30 in the files. --[[User:OmegaK2|OmegaK2]] ([[User talk:OmegaK2|talk]]) 16:58, 15 August 2015 (UTC)
:::Yeah that will do "Before 0.10.0", or before open beta. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 04:06, 11 June 2021 (UTC)


::Nice, this means I can stop updating the skill gem stats? =) [[User:TheMipchunk|TheMipchunk]] ([[User talk:TheMipchunk|talk]]) 19:53, 15 August 2015 (UTC)
:::: Demo: [[Template:Version_history_table_row#Usage]] —[[User:Vinifera7|Vini]] ([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 06:35, 11 June 2021 (UTC)


:::It might make sense to update the info box though if there were any other changes. Anyway I've done it for the support gems now, it would be nice if someone could check on the stat requirements and tell me if there are any inaccuracies, before I proceed editing the normal skill gems and vaal skills --[[User:OmegaK2|OmegaK2]] ([[User talk:OmegaK2|talk]]) 15:07, 17 August 2015 (UTC)
== Level requirements for low level gear ==


:: Updated the progression on all pages. If there are issues with something please drop me a message or post here.
I never noticed this before, but it seems that the game doesn't enforce the level requirements of low-level gear. According to [https://poedb.tw/us/Fishscale_Gauntlets poedb], {{il|Fishscale Gauntlets}} require level 4, yet they display no level requirement in game and can be equipped by a level 2 character right after entering Lioneye's Watch. Even the [https://www.pathofexile.com/trade/search/Standard/wkY54oKHb official trade site] considers them to have no level requirement – You can see this by setting the max level requirement to 1 in the filters. It's as if the game ignores the level requirement of any piece of gear that requires level 4 or below, even though the data (poedb and pypoe) clearly shows that these items have level requirements. [[User:Vinifera7|Vini]] ([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 09:02, 12 June 2021 (UTC)
:: Known issue: The skill gems don't exactly include the stats for summoned minions or totems (other then the minion level and the relative increases), it's something I'll be looking at next. --[[User:OmegaK2|OmegaK2]] ([[User talk:OmegaK2|talk]]) 18:36, 18 August 2015 (UTC)


::: I'm currently traveling so I can only glance at your skill gem changes on my tiny mobile screen, but firstly the experience values are wrong; you've output the cumulative values rather than the per level values. Of course this can be easily fixed. The second thing, and really the only thing I have a real issue with, is that your script has undone a variety of custom formatting and data that I spent a good amount of time working on on a per-page basis (including minion stats, as you've mentioned already, as well as labeling effects, rounding numbers to match in-game gem display, and a variety of other small things). This is an understandable side effect of using a script but I'm not really keen on redoing all that again. I don't mean to sound harsh; this is a big step forward for keeping the wiki updated. [[User:TheMipchunk|TheMipchunk]] ([[User talk:TheMipchunk|talk]]) 08:13, 19 August 2015 (UTC)
: After further investigation, it appears that an item's base level requirement is waived completely if it is below a threshold value of 5. However, modifiers can still add a level requirement. For example, a {{ml|LocalAddedLightningDamage1}} {{il|Nailed Fist}} requires level 2 to equip. I have updated [[Module:Item2]] to account for this. [[User:Vinifera7|Vini]] ([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 00:44, 13 June 2021 (UTC)


:::: The problem is with the custom formatting I don't really think there is a feasible way of detecting it (programatically). The number of columns given in the header may wary, the order may vary, the meaning of the columns and the wording of the columns; additionaly when people edit it manually there may be spelling mistakes and other mistakes that might cause it to be undetectedable (-- and inconsistency, I had to update a few pages manually prior to updating them since they didn't use the gem progression section properly). So unfortunately the only working way is just to replace the whole gem progression.
== Obsolete monster articles ==


:::: I've been considering adding a list of abbreviations programatically, but that involves some work again, it's essetially re-implementing the the entire number of translation strings from the ggg files that are relevant to skill gems which is not a small metric. The way the translation works it would probably also be easier to do it based off the resulting translation instead of the identifers they use internally (since you probably don't know: intenerally there might be multiple identifiers for a single translation - i.e. that's how you get "added x-y damage" for example, it's reffered to by minimum_added_damage and maximum_added_damage for example)
There are some articles that describe monsters from older versions of the game – in particular, monsters that were present in [[Tora,_Master_of_the_Hunt|Tora]] and [[Elreon,_Loremaster|Elreon]] missions. Is there any reason to preserve these articles? In most cases they contain very little information. —[[User:Vinifera7|Vini]] ([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 20:41, 12 June 2021 (UTC)


:::: I've updated the script already with the fix to experience and support for abbreviations. But before I'll update the pages in a second round minions and the actual abbr strings need to be done. I'll actually be keeping the total experience (in addition) - it has always annoyed me that it was missing from the tables previously.
:I think some of the monster articles are untouched like over 3~4 years . For those legacy monster i am not sure it can be improved or not. Sometimes datamined infocard contain all info or may be more than the article counterpart. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 07:05, 13 June 2021 (UTC)


:::: I'll be focusing on the minion gems as it's more work then simply adding abbrevations (I've got some mentions from chuansing that will help), but if anyone wants to do them please send me a pull request - I've put them in a huge dict in the gem parser for the relevant strings:
:And currently [[Module:Area]] has a parameter to switch from jpg to png , which [[Module:Monster]] does not . Except outsider may have no idea on monster skill id means (sometimes it is very different from its actual skill effect) [[Monster:Metadata/Monsters/GemMonster/DexMissionIguanaBoss]] seems contain the same info as [[Twisted Chimeral]]. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 07:48, 13 June 2021 (UTC)
:::: https://github.com/OmegaK2/PyPoE/blob/dev/PyPoE/cli/exporter/wiki/parsers/gems.py


:::: --[[User:OmegaK2|OmegaK2]] ([[User talk:OmegaK2|talk]]) 11:40, 19 August 2015 (UTC)
== Monster in Item acquisition template  ==


::::: I guess I feel like the fastest way for me to restore some of the work I've done would actually be to revert rather than edit, and it seems like that defeats the purpose of the hard work you've done. I think the ideal solution would be for the script to accept some custom parameters, such as rounding scheme, label abbreviations. The script would only automate making numbers, with formatting chosen by the script runner. Full automation seems more complicated anyways. For example, there should be support to generate the columns in a different order. I have consistently tried to have the order of the columns match the order in which the relevant stats appear in-game on the gem itself. I also have always used the long dash for damage ranges. I should also remark that I was already using the game data to make the skill progression, but I only used it to get the numbers, not to make a table automatically, precisely because of the formatting concerns. [[User:TheMipchunk|TheMipchunk]] ([[User talk:TheMipchunk|talk]]) 16:21, 19 August 2015 (UTC)
Currently {{code|drop_monsters}} in {{tl|Item acquisition}} is linked to the infocard in monster namespace. Is it due to [[Special:CargoTables/monsters]] does not have {{code|main_page}} parameter? [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 07:02, 13 June 2021 (UTC)
: We are checking [[Special:CargoTables/main_pages]] according to:
<pre>
        local results = m_cargo.query(
            {'monsters', 'main_pages'},
            {
                'monsters._pageName',
                'monsters.metadata_id',
                'monsters.name',
                -- 'monsters.main_page',
                'main_pages._pageName',
            },
            {
                join='monsters.metadata_id=main_pages.id',
                where=string.format('monsters.metadata_id IN ("%s")', table.concat(monster_metadata_ids, '","')),
                orderBy='monsters.name',
                groupBy='monsters.metadata_id',
            }
        )
</pre>
: But right now we don't store any monster ids there. For this to work we need to update {{tlx|MonsterBox}} (and maybe {{tlx|Monster infobox}}?) to store the metadata_id to main_pages.id if {{code|metadata_id}} has been defined. The passives uses this method, see [[Ghost Reaver]] for an example. --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 08:25, 13 June 2021 (UTC)
: We maybe should start considering replacing {{tlx|MonsterBox}} with {{tlx|Monster infobox}}, but right now I don't think {{tlx|Monster infobox}} doesn't look as good as the old one still so it could use  some styling touch ups before we go all in on it. --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 08:34, 13 June 2021 (UTC)
:: I've added the parameter to {{tlx|MonsterBox}} now. It only supports one id per template however since it's just a simple template where you can't split and loop the string that easily. That's a bit of a problem since many bosses have several versions of themselves, probably why I didn't add it before. --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 10:46, 13 June 2021 (UTC)


{{outdent|:::::}}
:::There is not much boss drop left BTW. I knew the metadata id with "Standalone" suffix apparently for [[The Maven's Crucible]] and apart from Elder (which have 2 articles) i think only Breachlord have more than one id (one id probably for wild , one for in the Breach domain) . And also the prophecy bosses have two id. I think we can just use the id for the main encounter. The thin and fat Doedre of Act 9 encounter (and the map version), we can just choose one for {{tl|Item acquisition}} . {{tl|Monster item drops}} also only support one id. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 11:59, 13 June 2021 (UTC)
To be honest, I don't see your point here:
* reverting is unnecessary; just rerunning the export once will fix all the issues found and incooperate suggestions made
* the numbers in the game files are NOT what you see in many cases; in addition to what I explained earlier, translations strings already specify how to format/handle the values already (see [https://github.com/OmegaK2/PyPoE/blob/dev/PyPoE/poe/file/translations.py translations.py] if you want to know what's going on)
** If there are discrepancies I need to know where these are to look at them
* rounding scheme, label abbreiviations, label order as parameters would actually complicate the code more much then it is already and actually open more potential for reduced consistency
** for abbreviations in particular, it's easier to simply define them in the script file which will also gurantee they are consistent within the wiki; in other words, it will ensure "Adds x-y Fire Damage" is always "{{Abbr|Fire Damage|Adds x-y Fire Damage}}" and not something like "{{Abbr|Fire|Adds x-y Fire Damage}}", "{{Abbr|Fire Damage|Adds x-y Fire Damage}}", "{{Abbr|Fire added|Adds x-y Fire Damage}}", etc (you get the idea)
** as for the order, for the stats that are not manually retrieved but based on the stat_ids, it should be exactly the same order the game uses (at least for the skills I looked at)
** for stats that are not shown in game (like minion damage etc), the same applies again - order will be consistent


Otherwise, I forgot about the <nowiki>&ndash;</nowiki>, but it's in the code now. But that's a wiki-only thing, the game just uses -.
:::(And it seem i forget [[Atziri, Queen of the Vaal]] have 3 ids for 3 fights ) [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 12:38, 13 June 2021 (UTC)
--[[User:OmegaK2|OmegaK2]] ([[User talk:OmegaK2|talk]]) 17:37, 19 August 2015 (UTC)


: All right, I'm confident you'll resolve any issues. Another one I noticed was that some base damage values were listed as modifiers rather than absolutes (see Whirling blades). Also some values should include percentage signs or units. I can look over it more carefully once I'm back from travel. I spent a lot of the past few months on stylistic formatting so I guess I would prefer it was somehow preserved. Even if it isn't, I would just like to make sure that if I make changes again now (eg restoring the labels), that these changes are not repeatedly reverted upon running the script again. As for rounding, this is purely stylistic. I prefer that values be rounded in the same way as displayed in-game. This appears to be on a per-stat basis which was why I was doing it manually. [[User:TheMipchunk|TheMipchunk]] ([[User talk:TheMipchunk|talk]]) 20:57, 19 August 2015 (UTC)
== Charan ==


:: Well, you can look over the [[User:OmegaK2/test3|abbrevations]] and let me know if you think which ones need adjusting.
The POE account [[poeprofile:Foreverhappychan|Foreverhappychan]] claims the account is the new account (or account name) of Charan (aka CharanJaydemyr, 鬼殺し), the signature also indicated that the account also own the reddit account "The_Scourge", which is confirmed to be Charan's reddit username. However, the new account does not have the custom designed avatar anymore. So, is it safe to add this new account name to the unique and mtx designed by Charan? [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 13:32, 2 July 2021 (UTC)
:: I took the base damage value right from the files (where they are actutally in 10000ths), but yeah it's no problem to add 100 (/10000) so looks like the base damage. I'll also rename it to reflect that...
:: I didn't originally add a percentage sign since they are technically incorrect if they're also in the header (% * % = 1/100 * 1/100 = 1/10000), but it might be good for readability still, I can certainly add that.
:: Rounding seems to be bit of a problem though, not sure what people think it's best. I thought rounding to at least two significant digits is good. Could also do an approch of rounding to two digits if they're non-zero on all columns otherwise use the least siginifcant digit (like integers if all ints, 0.x if only up to 0.x values, 0.xx if up to 0.xx values etc) --[[User:OmegaK2|OmegaK2]] ([[User talk:OmegaK2|talk]]) 01:10, 20 August 2015 (UTC)


: It seems believable that this is Charan's new account, but I don't see the need to continue playing musical chairs with linking to his latest account all the time. In a way it almost feels like stalking. The supporter attribution can simply state that the item was created by Charan without providing a link to the account. Only mention his alternate account names if it's absolutely necessary to provide context to a citation to the forums or reddit. Do you see what I mean? —[[User:Vinifera7|Vini]] ([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 13:49, 2 July 2021 (UTC)


:: Quite a few skill gems that are hybrid STR+INT have their stat reqiurements reversed (ie summon flame golem.) --[[User:RicochetSaw|RicochetSaw]] ([[User talk:RicochetSaw|talk]]) 04:58 25 August 25 2015 (UTC)
::Yeah, "Charan" is probably sufficient as we never know he would change his username once again. And only the sword article need to mention his previous name as a context for the citation's author. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 20:47, 4 July 2021 (UTC)


::: Thanks! Fixed that in the script.
== Is it possible to activate the wide version by default on this wiki ? ==
::: On a side note, if no further things come up, I'll be updating the pages again tonight or tommorow --[[User:OmegaK2|OmegaK2]] ([[User talk:OmegaK2|talk]]) 16:29, 25 August 2015 (UTC)


: I have done many legacy versions of unique items. I went through the patch notes and i think i've got all of them (even the undocumented change for [[Kongor's Undying Rage]]). What still needs to be done is recalculating the damage/AS/crit chance of many unqiue weapons, where the base types have been changed. But that has nothing to do with legacy versions. I have also updated base items of several base types, but not all of them. Just check the base types and if one item has been updated, all of this base type have been updated. --[[User:Lord joshi|Lord joshi]] ([[User talk:Lord joshi|talk]])
This wiki was designed for a display on all the page, but since it has been transfer from Gamepedia to Fandom, the display is not anymore wide. <br/>
There is an option in the personal parameter to make it wide : https://i.imgur.com/oUCNOvI.png but it is only for me, most user don't know this option, and will have a bad display.
So it would be good if you activate it by default for everyone. <br/>
--[[User:GKPlight|GKPlight]] ([[User talk:GKPlight|talk]]) 19:06, 30 July 2021 (UTC)


: I have also completely renewed the [[Maintaining Low Life]] site. May not be very important for most of us and is also not in the list yet, but is something that comes exactly from many 2.0.0 changes. --[[User:Lord joshi|Lord joshi]] ([[User talk:Lord joshi|talk]])
: I have requested this, but so far Fandom hasn't given us the option. [[User:Vinifera7|Vini]] ([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 20:37, 30 July 2021 (UTC)


== Launch Options page ==
== This wiki would be better if the comment section was not deactivate. ==


I think we need one with a list of launch options and explanation what they do. [[User:TheFrz|TheFrz]] ([[User talk:TheFrz|talk]]) 17:55, 12 July 2015 (UTC)
It allow people to ask question when something is not clear in an article, so we can then improve the article. <br/>
: Cool. Make one. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 18:50, 12 July 2015 (UTC)
"The talk page existe" is not a good argument : near nobody use it. and if it exist, why a comment section could not exist ? <br/>
:: Done, but I think I need some help with [[Launch options|it]] --[[User:TheFrz|TheFrz]] ([[User talk:TheFrz|talk]]) 20:01, 12 July 2015 (UTC)
It is also much better for a community aspect. Even if most discussion will not be use to improve the page, it is a way to discus of the game, the builds, ... <br/>
::: Looks good to me, what do you need help with? [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 00:14, 21 July 2015 (UTC)
Some exemples of comment section from other wikis : https://warframe.fandom.com/wiki/Oberon#articleComments  https://genshin-impact.fandom.com/wiki/Kaeya#articleComments  <br/>
--[[User:GKPlight|GKPlight]] ([[User talk:GKPlight|talk]]) 19:37, 30 July 2021 (UTC)


== Item filter list ("moderated") ==
== broken russian(?) links? ==
a lot of pages have broken russian links at the bottom of them. Do they serve some purpose? Can they be deleted? <!-- Template:Unsigned --><small>—Preceding [[Help:Signatures|unsigned]] comment added by [[User:Bloonpauper|Bloonpauper]] ([[User talk:Bloonpauper#top|talk]] • [[Special:Contributions/Bloonpauper|contribs]]) 03:47, 23 September 2021‎ (UTC)</small>


I see people adding their own [[item filter]]s to the current page. I've had the thought for a while, but I believe we should separate item filters into their own page.
:Just leave them in the wiki. Ru-poe wiki is still in fandom. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 14:05, 23 September 2021 (UTC)
::Good day everyone, and who should I contact with the question of transferring the Russian-language project, to you?[[User:Kordloperdlo|Kordloperdlo]] ([[User talk:Kordloperdlo|talk]]) 05:44, 15 April 2024 (UTC)


In addition, we should make it somewhat moderated - I've kinda seen it on other wikis, but often things can have potential to end up in edit wars - (people removing other people's filter, people thinking filter X is better then Y and remove it, and so on, filters becoming outdated / dead links etc).
::Last time i heard [[User:Ruba159753]] is not that interested to transfer to new wiki. For tech support i guess you better ask the question again in discord [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 14:11, 16 April 2024 (UTC)
The second thing is we probably want stucture and some basic information about filters. If we have a list with 100 filters called XXXs Item filter or whatever, it won't be really helpful to people other then being a collection of filters. Instead, I suggest something like this (ALL required if someone wants to add their filter):


* Author and a means of contacting the author, e.x. reddit / GGG forums account / email / etc
::If i have time i probably interested to write Traditional Chinese POE wiki. The realm has some interesting thing such as WTF with that translation. e.g. [[The Coast (Act 1)]] somehow swapped name with [[The Twilight Strand (Act 1)]]. But i don't have time. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 14:13, 16 April 2024 (UTC)
* Name of the filter
* Link to where the filter is published
* Link to the filter to a place that makes it easy to see updates (e.x. github)
* an overview of what the filter does, possibly this could be split into a check box type of thing for generic features
** leveling suitable
** endgame suitable
** hiding items
** modifying certain aspects of the default
*** colour
*** borders
*** font sizes


Possibly also some other optional information such as:
==Skill lists category==
* ingame screenshots/examples
[[:Category:Skill lists]] should really be renamed to "Lists of skill gems", or at least "Skill gem lists". The name is misleading, and there's already [[:Category:Lists of skills]] that does what [[:Category:Skill lists]] ''sounds'' like it does. [[User:KickahaOta|KickahaOta]] ([[User talk:KickahaOta|talk]]) 21:08, 12 November 2021 (UTC)


: I'm fine with renaming [[:Category:Skill lists]] to [[:Category:Lists of skill gems]]. —[[User:Vinifera7|Vini]] ([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 15:30, 1 February 2022 (UTC)


Besides that, I think inactive or outright broken filters (i.e. author does not respond/update it anymore, in particular if people find out issues) can then be moved into their on section on the page, only keeping the maintained ones there.
== Location information for keystone passive skills ==
As for the moderation, basically just oversee that people follow the rules, remind they to follow them if they don't and act if needed (i.e. delete entries, or in the worst case of edit wars protect the page for a bit).


Anyway, first I'd like to hear what other people here think, in particular the wiki sysops, whether you think we should do this at all and maintain a policy regarding it. In the next step I'd post the info on reddit/GGG Forums for user feedback.
Most articles in [[:Category:Keystone passive skills]] have location information:
--[[User:OmegaK2|OmegaK2]] ([[User talk:OmegaK2|talk]]) 03:35, 18 July 2015 (UTC)
* A description of where the keystone skill is in the passive skill tree.
* Often, a table of how many nodes the skill is away from the starting area of each class.
All of this is handcrafted. As of 3.16, basically all of it is wrong.
We need to decide whether to update this information for 3.16, or delete it. I would tentatively suggest "delete".
* Description of where the skill is in the tree: There's already Ctrl+F in the PoE passive tree screen. Yes, it kind of sucks, because you've got to zoom out and scroll around and try to spot the slowly-pulsing thing. But that still seems like it's not likely to be slower than a text-based description.
* Table of how many nodes away each class starting area is: This is potentially useful information. But even if it were correct, it's not expressed in the form that would make it most useful. Someone isn't likely to say "What's the class that's closest to this skill?" (And if they did say that, they could just look at the tree.) They're more likely to say "I'm planning out a Marauder; what keystone skills are within, say, 15 nodes?"
In theory, someone could use the connection information in the Cargo tables to write a really impressive data-driven module to show tables like "What other nodes of a given type are within X connections of this node?" That would be much more useful and would eliminate the need to handcraft this stuff. But given all the other to-dos on the pile, I don't see it happening. And in the absence of that, the handcrafted information seems like more trouble than it's worth. [[User:KickahaOta|KickahaOta]] ([[User talk:KickahaOta|talk]]) 23:10, 14 December 2021 (UTC)


: I need to understand what the issue is, exactly. There are already two pages (at least?) pertaining to loot filters. [[Item filter|One of them]] is a general overview and missing some critical information. [[Item filter guide|The other]] is a more comprehensive guide. It is my opinion that the information presented in the [[Item filter guide]] article should be merged into the [[Item filter]] article. Despite the fact that it's lacking certain information, [[Item filter]] is the main article. I don't see why we would need more than one article. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 04:03, 18 July 2015 (UTC)
== How do you edit the infobox of a unique item? ==


:: My post was basically about expanding section [[Item filter#Popular item filters]] into it's [[List of item filters|own, moderated page]] (for reasons mentioned above). I didn't put it on the talk  page because it also involves moderation and a page-specific editing policy, which is a bit larger scope then just chaging that page.
When editing an item's page, there are data keys representing values, something like |explicit1 = SomeKeyName1. How or where do I edit this value?
:: Regarding the guide vs the main page, I agree that so much duplicate content is not OK (strangely enough the user who created it links to a thread where some people had the wiki had "none", even though it evidently did for over a month). Some of the [[item filter guide]] contents are a bit over the scope or inaccurate as well. For example, I believe colours should get their own wiki page ([[Colours used in Path of Exile]] for example), since it's something that basically unrelated to the item filter itself and sees uses otherwhere (for example application programmers might want to look at it to match poe's colour scheme!). Same goes for a list of item classes (I mean, we don't really want to list every single item that's in poe there either -).
:: Then there is also the question of how much information should remain on the page, I think a more concise page is best, mostly because users aren't greeted by a giant wall of text when they're only there to read about what they do and how to use one. I.e. the information on how to create one could very well go into something like [[Item filter creation]]
:: That I would have usually discussed on the talk page of the filter though. --[[User:OmegaK2|OmegaK2]] ([[User talk:OmegaK2|talk]]) 04:42, 18 July 2015 (UTC)


:While it looks like a good idea there is a bunch of questions about how it would look like, who is going to moderate it and so on. I don't say I am against this idea but I can't imagine it at least right now.
Also, the Signature help page should be created. <!-- Template:Unsigned --><small>—Preceding [[Help:Signatures|unsigned]] comment added by [[User:Wicke|Wicke]] ([[User talk:Wicke#top|talk]] • [[Special:Contributions/Wicke|contribs]]) 09:20, 29 December 2021‎ (UTC)</small>
:On the other hand there is a problem Vini has mentioned few times already that there are 2 articles about the same stuff. Also [[Item filter guide]] has been written in the first person style and it's rather a forum post than a wiki page. In my opinion the whole new article should be written based of 2 existing ones. &mdash;[[User:TheFrz|TheFrz]] ([[User talk:TheFrz|talk]]) 16:38, 18 July 2015 (UTC)
:use [https://www.poewiki.net/w/index.php?search=&title=Special%3ASearch&profile=advanced&fulltext=1&ns10004=1 adv search], untick main and tick modifier only , search using mod text as keyword, see are there any matching mod with "unique" as an affix in its id / page name. Alternatively , use cargo query in your user page sandbox. Also in case there is more than one result, usually new mod is for new unique so that new unique not likely using old mod id. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 10:34, 29 December 2021 (UTC)


:The two pages have never worked out the way I pictured when I was thinking a guide page and a base page would be a good pair. To be a good guide, the guide needs most of the basic info the base page should have. I was originally thinking a step by step instructions page and a definition page would be quite different.
:Also, except unique atlas region watchstone or the unique cluster jewel with random notables, the unique mod of the unique are in mod domain "3" despite the domain also contains implicit [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 05:02, 31 December 2021 (UTC)
:On the list of filters, I agree it is not that useful right now - each link is to a forum post, which then links to an external site for the code, and has differing amounts of explanation and advertising. Even most of the forum posts don't actually give a very good explanation for what the aim of the filter is and what kind of player it is for. We could of course have our own summaries to go with the links, but I don't know about keeping that maintained. Also note I think only two of the filter links we have were posted by the author.
:On a related issue, how do you all feel about some standard filters being hosted on the wiki rather than a forum or upload site? I am thinking more of base files with some very common changes for other people to edit rather than start their own from scratch, so not files that should need updating (outside of expansion level patches). A "defaults" code which individually sets everything to default appearance might also be good to provide. But also, if we are going to have a "submission" process, we could use that to choose a handful of the best to host here if the author wanted it. --[[User:Qetuth|Qetuth]]-([[User talk: Qetuth|talk]]) 23:38, 18 July 2015 (UTC)
:: I spoke with [[User:Iamacyborg|Iamacyborg]] and he mentioned something about having the wiki's own loot filter. That could be an option. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 01:58, 19 July 2015 (UTC)
::: Yeah, I think it could be a fun project. [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 00:15, 21 July 2015 (UTC)
:::: Well, the wiki having it's own filter and having examples are two different things. It would need a maintenance as well. Maybe this could be something like a "community edition" filter? --[[User:OmegaK2|OmegaK2]] ([[User talk:OmegaK2|talk]]) 05:52, 21 July 2015 (UTC)


: I made a mockup on my userpage of what I had in mind basically [[User:OmegaK2/test]] --[[User:OmegaK2|OmegaK2]] ([[User talk:OmegaK2|talk]]) 05:52, 21 July 2015 (UTC)
== Legacy variants section for fated unique items ==
:: That looks good to me. In terms of the user submissions process, how do we see that working? We could use something like a Google Form to notify admins. How would we approve filters for inclusion on the page? [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 15:34, 21 July 2015 (UTC)
::: I'd generally think leaving this in-wiki is good. It's not a problem to put the page on the user watchlist and use the patrol feature to approve of the changes. I am usually for lettings users edit it as long they follow the rules there shouldn't be much intervention required. The only time I see when it needs to go into protected mode is when people start to vandalize it or start edit wars, then I'd use the talk page for user submissions. --[[User:OmegaK2|OmegaK2]] ([[User talk:OmegaK2|talk]]) 15:55, 21 July 2015 (UTC)
: If nobody minds, I'll post to reddit and see what people think and then deploy that [[User:OmegaK2/test]] page. It seems the [[item filter]] page is already getting what I anticipated, with ziggy and hellcat editing and removing filters. Pinging [[User:Qetuth|Qetuth]], [[User:Vinifera7|Vinifera7]], [[User talk:Iamacyborg|Iamacyborg]] :) --[[User:OmegaK2|OmegaK2]] ([[User talk:OmegaK2|talk]]) 14:07, 25 July 2015 (UTC)
:: Sounds good to me. --[[User:Qetuth|Qetuth]]-([[User talk: Qetuth|talk]]) 08:47, 26 July 2015 (UTC)
:: That looks good to me too. The edit war yesterday was completely unnecessary, we'll have to lock down pages and hand out temp bans if people continue dicking around. [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 22:23, 26 July 2015 (UTC)


== Move to remove redundant boss videos on map pages ==
On some of the articles about [[fated item]]s, the [[legacy variant]]s section is currently overloaded with other pseudo-variants that could theoretically exist if a legacy variant of the base unique item was upgraded to its fated counterpart during a later time period. I propose removing these pseudo-variants and providing an explanation about their existence instead. An example of this treatment can be seen on the [[Doomfletch's Prism]] article ([https://www.poewiki.net/w/index.php?title=Doomfletch%27s_Prism&type=revision&diff=1142766&oldid=1142724 diff]). This ''does'' mean removing information from an article, but sometimes that can be a good thing if it makes the article read better. In this case, I don't think it's necessary or good at all to list every possible pseudo-variant that might exist in Standard. If someone is really interested in, for example, a Doomfletch's Prism that has the current explicit modifiers but no implicit, they can go search for it on trade. It doesn't need to be listed if it means sacrificing the article's readability. —[[User:Vinifera7|Vini]] ([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 01:03, 1 February 2022 (UTC)


I would like to propose that we remove the redundant boss videos on map pages. If these boss videos should go anywhere on the wiki, they should go on the articles of the unique monsters themselves. The map walkthrough videos can stay on the map articles. This change ''should be'' uncontroversial. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 19:26, 21 July 2015 (UTC)
:It is worse as some how some legacy mod are retained and sometimes it does not after 3.14~ish patch (aka ninja nerf). +6 {{il|Frostferno}} must be created in perma league as the base item going to legacy before the release of fated item and there is only one entry so that this quasi-legacy fated item does not clutter the page. While {{il|Shavronne's Gambit}}, due to the ninja 3.14~ish change, i was told in the official forum, there are more than 4 variants. So that may be case by case? [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 01:12, 1 February 2022 (UTC)
: I think most people are likely to be looking for that info on the Map page itself, but your reasoning makes sense. I would think that a map walkthrough video that also happens to cover the boss encounter would be appropriate on the map page though. [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 19:33, 21 July 2015 (UTC)
::I agree - map walkthroughs on map video, boss specific on monster page once it exits. However, one thing I would really like to see is all map pages have text info on boss location - own section of the map or not, minions, does the room seal, etc. I added the info to some maps a while back but I really don't play maps often these days --[[User:Qetuth|Qetuth]]-([[User talk: Qetuth|talk]]) 03:44, 22 July 2015 (UTC)


== Master Page change request ==
:: That's interesting. I never knew about that change. Does that mean it became impossible to craft a +6 Frostferno in Standard after version 3.14.X? —[[User:Vinifera7|Vini]] ([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 15:35, 1 February 2022 (UTC)


I would like to change a few things about the master pages, but I'm not entirely sure if this is the correct area to post this, so I apologize in advance if I am doing something wrong. 
:::Too expensive to tell, as least i just break my legacy {{il|Kaom's Way}} only. So that probably GGG treated it as ninja bug fix. Yes the list is way too long if adding those legacy and double legacy fated mix and match, but i don't have a good solution in my mind, as some item like {{il|Kaom's Way}} and {{il|Frostferno}} have only one more entry for these quasi-legacy / double legacy mix and match , but {{il|Shavronne's Gambit}} or Doomfetch potentially more than 4 entries if we insist to doc all. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 02:53, 2 February 2022 (UTC)


The decorations sections seem to have no ordering whatsoever.  I tried to figure out if there was a reasoning behind the entry order but could not figure it out.  If there is no order, may I change it either to alphabetical, list by cost, list by level unlocked, or list by view from purchase window top>bottom left>right?  I was planning on adding all missing decoration entries, but if I could do it in some semblance of an order that would be much easier. 
== Captured Soul page names ==


Secondly, I believe the unique item list that is still on all master pages is not necessary as it seems that all masters sell any droppable unique. Can we remove the unique item list to remove clutter and unnecessary information from these pages?  Or are we waiting for a direct GGG confirmation before removing these lists?
The [[Pantheon soul|captured soul]] items change names with the Atlas shuffle every league, but they retain the same flavor text and metadata ids. In order to reduce some of the workload for each league, I suggest using a more generic naming scheme for these items' pages:
[[User:SpamNinja|SpamNinja]] ([[User talk:SpamNinja|talk]])


: I'm working on the unique item list thing. I'm compiling the prices for all the uniques first. These prices will then be listed on each unique's page directly. About the decorations, I would personally organize it by cost, but anything you think would make it look nicer is probably fine. [[User:TheMipchunk|TheMipchunk]] ([[User talk:TheMipchunk|talk]]) 10:35, 30 July 2015 (UTC)
[[Captured Soul of Arachnoxia]] [[Captured Soul (Arakaali upgrade 1 of 3)]]


: When posting on the talk page, please do not forget to sign your posts with <nowiki>~~~~</nowiki>.
[[Captured Soul of The Forgotten Soldier]] → [[Captured Soul (Ryslatha upgrade)]]


: The decorations are orderable by clicking on the table columns; I assume you're talking about the initial order, I'd do it by level unlocked (and then alphabetical) since it's easier to check if anything is missing per level up.
—[[User:Vinifera7|Vini]] ([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 17:21, 23 March 2022 (UTC)


: For the unique list, it might make sense to move it to it's own page and combine all the lists into one for now. It does look like they're all selling the same uniques, but the list isn't complete and there is whole lot of uniques that aren't sold be the same masters. I'd only remove it and say they sall all uniques if it's absolutly certain it's actually the case. --[[User:OmegaK2|OmegaK2]] ([[User talk:OmegaK2|talk]]) 11:30, 30 July 2015 (UTC)
:Yeah i agree to have a static name. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 00:18, 24 March 2022 (UTC)


::Agreed on having a separate page with the unique list and taking it off the master pages. I think we decided to do that somewhere in another conversation but never actually did so? For the decorations, I think the original intention of at least some editors was purchase window order, but we didn't always stick to that. By required level might be good, or even by type/size of decoration in different tables. I personally think decorations should also all be moved to their own page, as I think the wiki deco list would be more useful telling players which master to go to to get the deco they want, than what decos they can get from a specific master. --[[User:Qetuth|Qetuth]]-([[User talk: Qetuth|talk]]) 11:40, 30 July 2015 (UTC)
:GGG made a merry-go-round in 3.17 for Arakaali 's upgrades. So that probably redirect (the Captured Soul of "map boss name") to [[Captured Soul]] or [[Pantheon soul]] or [[The Pantheon]] may be better.
::: Actually that's a pretty solid idea. I think however we really need to start taking screenshots of the decorations as well, simnply having the name is good to locate something if you know what it is. But if you don't screenshots would really be helpful. Anyway, I created a stub for the unique list: [[List_of_unique_items_sold_by_masters]]. Unless someone wants to edit it all manually, I'll try to create a program that merges the lists from the other pages later --[[User:OmegaK2|OmegaK2]] ([[User talk:OmegaK2|talk]]) 12:08, 30 July 2015 (UTC)
:::: I do not think that having a list is useful in this case. What users want to know is whether a specific unique can be found. It is not clear that all uniques can be sold, but what is clear in my mind is that all masters can sell a given unique, if it can be sold at all. My solution is that a short section on each unique page will mention whether or not it can be sold by a Master, and for how much. Regardless of whether we will keep a list page up, I will be implementing this addition once I get some extra time. [[User:TheMipchunk|TheMipchunk]] ([[User talk:TheMipchunk|talk]]) 19:13, 30 July 2015 (UTC)
:::::I could be wrong, but I thought that any unique that can currently drop without restrictions can be sold by a master.  I like the separate page for the master uniques, I suppose that will just have to be updated manually by people that have level 8 masters until we get a clear answer.  Should we add edits directly to that page or still to the individual master pages?  On the topic of the hideout decorations, should we create a Decorations page, and link to that under the Hideout page and each individual master?  I don't know if I would even have the authority to create a random page like that.  Also, if I wanted to start uploading pictures of decorations, is there a guideline for the quality? The thumbnail given by the masters would be extremely simple to screenshot and upload, but they are rather small and not very representative of what the actual decorations look like.  On another topic, is there any place that I can learn tips for the formatting used here?  I have been deterred in the past from posting anything because I couldn't find any real rules or guidelines on what should or should not be posted.  Also, if this is not the place to have this discussion, what is the correct place? [[User:SpamNinja|SpamNinja]] ([[User talk:SpamNinja|talk]]) 23:46, 30 July 2015 (UTC)
:::::: That is the leading theory, but nobody knows for sure. Currently about 80% of all non-drop-restricted uniques have been publicly reported to be sold by a master. As for wiki permissions, there's nothing stopping you from creating a new page. Anything that would streamline the presentation of information seems worthwhile. [[User:TheMipchunk|TheMipchunk]] ([[User talk:TheMipchunk|talk]]) 01:05, 31 July 2015 (UTC)
{{outdent|::::::}}
Feel free to create a decorations page. Formatting guidelines written as a guide we do not have but it would basically match any such guide written for wikipedia, but it's often easier to copy and paste as much as you can from other similar pages. And hit preview a lot when trying to get those darn tables looking right.
For the individual decorations and their images, it depends whether we want to have an individual page for each decoration like we do for items and mtx so they can be transcluded. I think this might be overkill, but it would mean we were being consistent how we do things across the wiki, and makes it easier to eventually give each decoration its own screenshot. I think for the existing passive/item icons, they were extracted from the game files or the website somehow? That would be a better place to get the shop image than a screenshot. See [[Drillneck]] for example, in the infobox we have the high quality imported image, then elsewhere on the page we have screenshots of game use. --[[User:Qetuth|Qetuth]]-([[User talk: Qetuth|talk]]) 04:50, 31 July 2015 (UTC)
: All the pages that I've edited so far have been through a lot of copy-pasting of similar pages, so I was just wondering if there was a simpler way.  I am unfamiliar with datamining, so I wouldn't be able to add high quality game files images.  Are you suggesting to not upload low-quality screenshots then?  A page for each individual decoration does seem like overkill, but it would be difficult to display multiple variations of every single decoration on a single page.  I'm not entirely sure what a good solution to that would be. [[User:SpamNinja|SpamNinja]] ([[User talk:SpamNinja|talk]]) 06:51, 31 July 2015 (UTC)
::The images added from the game files are usually 2D Art images that are easy to convert and extract. For decorations that means the inventory icons, not the 3D models - these would require reading GGGs model format, and I don't think anyone has made a program for that yet (so screenshots it is). Search for VisualGGPK2 if you want to extract files, though I use a progam I wrote myself since I found VisualGGPK2 a bit clunky to use.
::As for I don't know, having decorations have their own page doesn't seem too bad generally, since it means we can use templating (which includes support for variations), but I dont know about hitting transclusion limits again if a lot of these are transcluded into the same page. Besides it's probably something that could be added to the item template (since they're basically just items anyway). --[[User:OmegaK2|OmegaK2]] ([[User talk:OmegaK2|talk]]) 12:01, 31 July 2015 (UTC)


== Templating Pages ==
:Sometimes the map boss is for this god in this league, but a few leagues before it is for another. So that redirect is tricky to handle


I think most pages should really be using a template. We are already doing this to some extend with things like the item info boxes, but not enitrely. Basically this applies to anything that has largely repeated content (so any kind of item (=skills, decorations, cards, items, uniques, currency, etc) , quests [done this for quests already], etc).
:(copy my comment from discord) [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 10:52, 24 March 2022 (UTC)
: Yeah, static name makes sense to me too [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 10:46, 24 March 2022 (UTC)


The point is that most pages are setup in a very similar fashion, e.g. most skill pages go like this essentially:
== Adding the various Archnemesis mod 'rarity' colours to the system ==
* infobox
* skill functions and description
* gem progression
* quest rewards
* vendor rewards
* version history
* navbox


Basically it's no problem to just set that up in a template.  
Its boring work and I would do it myself if I knew how, but considering we support the {{c|bloodline|Bloodline}} and {{c|nemesis|Nemesis}} 'rarities', could we add them for each of the new Archnemesis mods as it would probably help users identifying the mod that gave them trouble by it's colour, or in the situation where they were killed too fast to read the modifier's text. — [[User:RubyAxe|RubyAxe]] 07:49 5 August 2022 (UTC)


The only downside I can see is that basically editing sections will not work (as those sections would be generated on the template, i.e. people would be promoted to edit the template, so naturally you disable it), so people would have to edit the page basically.
:It does not really help to identify the mod , as GGG did not announced in their website which color of the each mods. You either read the actual mod text or just one shot. For visualization it may be good to copy the in-game mod text color to wiki , but not really help on mod  identification. (Unless people did not use Shadowplay, and just remembered killed one shot by color X mod , and try to narrow down the possible mods by color. ) [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 10:03, 5 August 2022 (UTC)


The other is that it adds a bit of inflexibility in terms of extra sections, while that is kind of the point to streamline the pages I'd think it would be best to simply leave an "extra" variable for placing them (i.e. so when people add extra stuff, it doesn't appear in "random" places, i.e. below or above the normal stuff, in middle of version history or so), but always in the same place.
== Updating passive skill info ==
Generally, however there is '''no need''' to write the same things over and over in a ton of pages - and more importantly, since the format isn't fixed, users may simply forget certain sections - I've noticed this when I was going though adding quest/vendor rewards a while ago, sometimes pages are missing sections entirely or order them entirely differently.
It would help sure the pages always look the same roughly and have the information they should have.


It also could make future generation of content easier. For example, if there was an update that largely changed how something works it could simply be added to the template; i.e. people will see that the information is missing and should be able to fill it in.
I noticed that the skill description for [[Shadow Shaping]] was incorrect, and hunted down how to edit the info box. I found my way to [[Passive Skill:Atlas~keystone~disfavoured~maps]] and edited that, however it seems the update didn't propagate to any of the pages referencing it ([[Shadow Shaping]], [[Atlas keystone]], [[List of atlas keystone passive skills]] etc). How would I do that? -- [[User:CandyCorvid|CandyCorvid]] ([[User talk:CandyCorvid|talk]]) 01:39, 13 August 2022 (UTC)
Additionaly with the variables, if we for example deceided it would be nice to have new categories, it would no longer be required to add them to each individual page, but simply have them autogenerated by the templates. Or if we had a central place we get the informaiton from it would also make changes to the individual pages rather trivial (one change in the template vs. editing hundreds of item pages)


But anyway, the main reason still stays the repetition of things. By no means it is decent to have people to copy the exact same sentences from every page into the other page, and then just ajust it. It can as well be filled in by a template just as easily.  
:Looks like it's been updated now. Not sure if I just needed to wait for it to propagate, or if someone pressed a button somewhere, but I'm happy now. -- [[User:CandyCorvid|CandyCorvid]] ([[User talk:CandyCorvid|talk]]) 01:43, 20 August 2022 (UTC)
--[[User:OmegaK2|OmegaK2]] ([[User talk:OmegaK2|talk]]) 12:58, 31 July 2015 (UTC)


:The inflexibility for non-standard pages, and inability to edit sections, and the added barrier to new editors, are pretty major imo. Even as an experienced editor I have trouble sometimes tracing imported or generated data or finding fixes to a page can't be made because the error is coming from something a template does automatically. So getting everything on the page completely inside one template might be more trouble than it
== Signature Help Page ==
's worth. However I think there are a few more things that could be simplified with more templating, and more things our current templates could be doing. Doing gem progression tables the way we do version history tables, for example. I wonder if there is a way to have the version number recorded in the gem progression so things like out of date templates can happen automatically? Gem categories could also be done automatically from the keywords.
:One of the big things that could be fixed though is the number of places data has to be (in almost but not quite identical form) in both the infobox and the text of a page. I would really like to see a way to fix that, and maybe having the page text in a template to has the answer there. --[[User:Qetuth|Qetuth]]-([[User talk: Qetuth|talk]]) 05:40, 2 August 2015 (UTC)
:: Well, people can still edit sections. It's just that the <nowiki>[Edit]</nowiki> will be missing next to the section, and instead the page is edited (i.e. variable changed). I should probably write up an example to show it would work/look.
:: I believe we can probably condense gem progression even further; I believe the gem progression is technically the same for gems that share the same base level (except some bugged outliers possibly), so that could be filled in by default based on the max gem level and gem base level. Same with the stat requirements.
:: We can put a version number in there and update the template then warning that the page is out of date or so, but the question is when we want to do that. If we do it for every minor update all the gems would be out of date all the time; I mean technically we could do it for specific gems, but simply adding a note on the specific page is better. And we don't get huge updates like awakening every often that overhaul pretty much all the gems. I don't think it's needed.
:: And regarding the duplicate info, that's pretty much exactly what I had in mind. For those sentences "x is a y and can be found at z" those can just be generated automatically. I'd just leave some fields open for people to enter text manually inside the template (i.e. to fill in triva, item mechanics or similar stuff). --[[User:OmegaK2|OmegaK2]] ([[User talk:OmegaK2|talk]]) 00:20, 6 August 2015 (UTC)


==Bandwidth-Heavy Ads==
I came here to make the above question about passive skills, but quickly realised that the [[Help:Signatures]] link was just a broken redirect to [[Gphelp:Signatures]]. Best I could do to fix it was just revert to a previous version before the redirect. Hopefully that's good enough for now; at least it has enough info that I was able to learn how to use signatures from it, but it might need some more work to fix the other broken links. -- [[User:CandyCorvid|CandyCorvid]] ([[User talk:CandyCorvid|talk]]) 01:55, 13 August 2022 (UTC)
I've recently noticed that if I leave the Wiki open in the browser, it sucks up my internet bandwidth constantly loading advertisements. Is this a recent change in Gamepedia? The problem goes away if I use an ad-blocker (which I would prefer not to do in order to support the site), so it appears clear to me that the ads loading is the problem. [[User:TheMipchunk|TheMipchunk]] ([[User talk:TheMipchunk|talk]]) 06:53, 5 August 2015 (UTC)
: Nothing's changed as far as I know but an ad provider could be slipping in bad ads. Could you keep an eye open on which ads are causing the problems and send them my way, I'll bring it up to the adops team who'll be able to blacklist them. There's also this if you want to submit reports yourself: http://support.curse.com/hc/en-us/articles/204270395-Reporting-Bad-Advertisements [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 14:17, 5 August 2015 (UTC)


== Damage per second calculations (Weapon lists etc.) ==
== Skill level missing data ==


Hi, not sure if this is the right place to post this since I'm fairly new here/to wikis in general, but I think the Weapon DPS calculations that are used on the weapon list pages (not sure if they appear anywhere else) - e.g.: [[Sword]] - could use a change, though I don't know how to do that. They currently factor in the weapon base critical strike chance and use the base (150%) critical strike multiplier. That doesn't seem very useful to me though, so I'd like to exclude those and only calculate dps off average damage * attacks per second.
How does one go about of adding/updating missing data from skill gem levels? At the moment [[Intensify Support]] is missing the stat_text for "Supported Skills deal x% more Area Damage with Hits per Intensity" at each level (and [[Vile Toxins Support]] is also missing a levelling stat_text). I am hesistant to update it manually in the info box, since it looks like the info boxes are automatically generated and a new export will probably undo the changes. [[User:Dreddie|Dreddie]] ([[User talk:Dreddie|talk]]) 08:05, 16 August 2023 (UTC)


Reasoning:  
:It is something [[pypoe]] issue. Post it in discord or github. [[User:Neokowloon|Neokowloon]] ([[User talk:Neokowloon|talk]]) 10:49, 16 August 2023 (UTC)
1. For an RT character, this screws up sorting by DPS, as he wouldn't care about the base crit chance but would have to do the dps calculations himself.
2. A crit character would value an increase in critical strike chance much more highly, as he would have increased critical strike chance from tree and gear, and more importantly an increased crit multiplier as well, so that sorting doesn't help him much either.          
3. There are probably builds who don't use either RT nor have crit scaling, but I'd think those are the minority. For these people the dps would be accurate. 
4. Both PoE.Trade and https://www.pathofexile.com/item-data/weapon use my suggested way of calculation.


This is a minor Issue (values are at most 3.5% too big), but still something I'd like to see changed (opinions?) since it seems unnecessary to me and I stumbled upon it trying to figure out what the best base weapon for my crit reave build would be to craft from/look out for.
== Suggestion: Remove Template:Stub from the wiki ==
<small>—The preceding [[gphelp:Signatures|unsigned comment]] was added by [[User:Lame4Fame|Lame4Fame]] ([[User talk:Lame4Fame|talk]] • [[Special:Contributions/Lame4Fame|contribs]]) 14:25, 6 August 2015‎ (UTC)</small><!-- Template:Unsigned -->


: This seems pretty reasonable. Any objections to this change? —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 19:13, 6 August 2015 (UTC)
I would like to propose the removal of {{tl|Stub}} from the wiki. The intended purpose of this template is to flag articles that are created as placeholders so that editors can find them more easily. However, I don't know that any editors actually use it this way. [[:Category:Stubs]] ought to be empty or nearly empty most of the time, yet there are hundreds of articles flagged as stubs. Most of these aren't even flagged correctly. What tends to happen is that someone will create an article and flag it as a stub, and then no one will ever remove the stub template, even after the article is expanded. That makes this template not very useful in my opinion, so I would rather not have it at all. What do others think? Do you frequently view the stubs category to find pages that need to be expanded? Once you expand a page flagged as a stub, do you remove the stub template? —[[User:Vinifera7|Vini]] ([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 19:54, 16 April 2024 (UTC)
 
== List/Overview of path of exile related applications & websites ==
 
Do we currently have such a thing? Searched a bit but haven't found it on the wiki.
 
If there is no existing list or so to start off I'll go ahead and create a page for websites ([[List of Path of Exile related websites]]) and applicaitons ([[List of Path of Exile related applications]]) each.
 
People generally seem to be interted in what kind of tools and utilities there are for path of exile. How else are people supposed (aside from asking) if we don't list things like VisualGGPK, Procurement/Acquisition, PoEBuilder and other cool apps a lot of people use?
--[[User:OmegaK2|OmegaK2]] ([[Special:Contributions/OmegaK2|c]] | [[User_talk:OmegaK2|t]]) 05:39, 28 August 2015 (UTC)
: Sounds like a good idea. [https://www.reddit.com/r/pathofexile/comments/1p1oou/can_we_please_put_together_a_list_of_the_latest/ This post on the subreddit] already lists a good number of tools (maybe a bit outdated) and might be a good place to start. --[[User:Climmels|Climmels aka SirProblematique]] ([[User talk:Climmels|talk]]) 08:00, 28 August 2015 (UTC)
 
== Something broke the item tables ==
 
The item tables are broken right now (see the tables at [[Helmet]] for an example. They have an extra column saying "strength", "dexterity" or "intelligence" based on what is required, and the values of armor, evasion and/or energy shield are being pushed to the side. This happens with the lists of unique items as well. Any idea of what caused this? [[User:Testante|Testante]] ([[User talk:Testante|talk]]) 22:31, 29 August 2015 (UTC)
: fixed (edit: it may take a bit for the changes to affect the pages due to caching, if you hit edit and preview, it should be correct) --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 22:53, 29 August 2015 (UTC)
:: Thanks! :) [[User:Testante|Testante]] ([[User talk:Testante|talk]]) 02:42, 31 August 2015 (UTC)
 
== Info: recently installed extensions ==
 
I've got in touch with the curse staff and had some extensions installed here on the wiki.
 
# [https://www.mediawiki.org/wiki/Extension:SyntaxHighlight_GeSHi SyntaxHighlight]
# [https://www.mediawiki.org/wiki/Extension:Labeled_Section_Transclusion Labeled Section Transclusion]
# [https://www.mediawiki.org/wiki/Extension:Math Math]
# [https://semantic-mediawiki.org/ Semantic Mediawiki]
 
A few use cases:
# Used to highlight source code, i.e. useful for documenting the scribunto modules
# Allows to create sections which you can then transclude. This should be helpful if we have pages with a lot of text which could also be useful on another page without having to resort to creating templates or so.
# Math allows the use of latex syntax, so formulas can be formatted properly on the wiki [[Experience#Penalties|Example]]
# SMW is probably the largest and about the best thing we can want on this wiki. It can help us dynamically query pages and insert page content into a database basically, which should help combating content-duplication and the generation of xyz lists; there is however a lot of work involved and existing templates need to be reworked to include this behavior (more about this in an extra section)
 
--[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 18:41, 31 August 2015 (UTC)
 
: I've been trying to read up on SMW. I still have no idea how it works. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 18:46, 31 August 2015 (UTC)
:: Yeah, I've found the documenation difficult to understand. Basically you can properties to a page which will populated into a database with <nowiki>[[My property::My value]]</nowiki> or with the set parser function. Then you can query those with the ask parser function like <nowiki>{{{#ask: [[Category:Forsaken_Masters_NPCs]] }}</nowiki>
:: There is a lot more you can do however then those simple examples, the queries are complex and kind of similar to SQL I think --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 18:57, 31 August 2015 (UTC)
::: I think we're replicating a lot of it's functionality already with our templates, which while complicated are a pretty elegant solution. I need to look at what other wikis are doing with SMW though, see where we can improve. [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 19:30, 31 August 2015 (UTC)
:::: Pretty much any page that is more or less based of the game data can benefit greatly from SMW. In particular the items & gems - yeah, we're doíng similar things already, but working around the limitations heavily. I've considered looking at the smaller / less important bits first (i.e. like the versioning) before tackling the huge templates. The largest benefit lies in that there is only a single page that will need updating and not multiple pages. To give an example, we have [[List_of_skills|plenty]] [[Vaal_Skill_Gem|skill]] [[Skills|lists]] [[:Template:Navbox Skills|and]] [[:Template:Navbox Support Gems|all]] [[Support_gem|of]] [[Ranged Skill|those]] [[Melee Skill|could]] [[Skill_gems_by_keyword|be]] [[Gems_by_Release_Date|autopopulated]] (sorry for all the links, just to illustrate the problem) --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 19:48, 31 August 2015 (UTC)
: SMW sounds useful. For example, would it be possible to automatically populate [[List of removed passive skills]] with any passives that have the "Removed passive skills" category? That would really open a lot of options. --[[User:Climmels|Climmels aka SirProblematique]] ([[User talk:Climmels|talk]]) 21:37, 31 August 2015 (UTC)
:: Yes. However prior to that the properties would have to be set on the pages, otherwise you'd just have a list of pages in that category (with no information about the version, what the skill looks like, etc). --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 12:43, 1 September 2015 (UTC)
: I've changed the way the version pages are created to show off what SMW can do a bit:
: [[Version_history]] uses the queries extensively
: [[:Template:Version]] now is [[:Module:Miscellaneous|based on lua]] and automatically sets the properties on each version page. One of the neat things, it also queries the previous and next version for their dates, so dates only have to be entered once now
: So what do we get? Each time a new version is added, it will automatically show up as latest version on the front page, it will be automatically linked from the previous (and next) version pages, and it will also show up in the version history page on it's own. And with some work it's possible to do things like this for the whole wiki :) --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 12:43, 1 September 2015 (UTC)
:: That's rad as fuck, dude! I am really excited to see what else we can do with SMW. I removed the current version SMW query on [[Version history]], since that was only there to be included on the front page. I put the query on the front page directly. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 15:55, 1 September 2015 (UTC)
 
: I've been doing a bunch of SMW stuff on another site just to wrap my head around it. Definitely a ton of cool stuff possible. What are we looking to do with it here at the moment? [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 15:27, 24 March 2016 (UTC)
:: Looking at how we're building Version History, is the current template overly complex? We could build everything the LUA module is doing directly into the Version template. The benefit being that it'd be much easier for others to work with in the future. [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 15:37, 24 March 2016 (UTC)
:: I think [[User:OmegaK2|OmegaK2]] was thinking about redoing the item module using SMW. A similar thing could be done with [[Template:Passive|passives]]. In fact it would be easier, since passives are much less complex than items. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 16:07, 24 March 2016 (UTC)
::: Makes sense. Obviously a pretty big overhaul but would make things much simpler in the future - particularly with the item lists which wouldn't require manual updates after patches. I'm going to play around with the Version template and see if I can simplify it over the weekend, I don't think there's any real reason to be using lua in it. [http://www.bfgawiki.com/wiki/Gothic_Class_Cruiser This page] shows a quick example of how I'm using SMW on another wiki. [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 16:27, 24 March 2016 (UTC)
:::: I don't see a point of moving a lua template into a normal template, esp. since it works just fine - the time would be better spend on doing something like vini suggested i.e. the passive skills. Lua is faster and has more capabilities in general, it leaves option to extend things more easily if the need arises. Not to mention I also think lua templates are much more readable since you don't have the same convoluted syntax and can place line breaks where you want.
:::: Honestly I think we should be sticking to lua templates in every case unless the template is very simple.
:::: Lastly I'm indeed [[Module:Item2|reworking the item module]]. Not sure whether I am entirely happy with the results yet, I've run into an unexpected problem - displaying things is fast, but setting a lot SMW stuff slows the down the wiki page loading a lot. I also want to specifically keep this possible to be automated by scripts as well as user editing so the maintenance part (look into the wiki rework section) becomes easier. Gem stuff is somewhat okay-ish (examples [[User:OmegaK2/test2]] [[User:OmegaK2/test3]])  --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 02:03, 25 March 2016 (UTC)
::::: The page loading issue might be one we can resolve through caching. [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 09:57, 25 March 2016 (UTC)
 
== Long-term Project: "Path of Exile Wiki 2.0" - bringing the wiki up to shape ==
 
First off, this a general draft and idea at this point. If it's something most people here who contribute can agree on, this should get it's own page to discuss it; for now it's something to discuss and get some general input on and agree on some ways to proceed.
 
The general idea is to tackle a few problems with the current 'state' of the wiki:
# Lack of guidelines/rules
# Content duplication
# out-of-date pages & updating issues
# Lack of editors
# Little ways of internal wiki communication
 
'''1. Lack of guidelines/rules'''
 
We barely have any in place. While I think it's good to not over-regulate something, I think it's time to agree on specific sets of rules and guidelines.
Guidelines in general should take the priority, as they also help editors to see how things are done in the wiki. And it helps for consistency accross the wiki.
 
Some examples where I think it should be acceptable:
* how to name pages (& files, templates)
* order layout for specific types of pages (I still think we should use a general template for these pages)
* style guidelines for regular pages
* style guidelines for lua modules
 
This is a short-term task.
 
Draft: [[Path_of_Exile_Wiki:Manual_of_Style]]
 
'''2. Content duplication'''
 
Since we now have Semantic Mediawiki installed, we should be looking at eliminating all duplicate content. This will be a very long-term and extensive task requiring changes to templates, modules and pages up to the point of reworking major parts of individual pages.
 
First steps to take here are
* Identifying what is optimal to set as property
* Reworking the templates / modules to automatically verify the arguments and set the properties
* updating all affected pages to the new templates (if required)
* finding the pages with duplicated content (i.e. lists, navboxes etc) and updating them with SMW queries
 
Draft is up: [[Path_of_Exile_Wiki:Semantic_Mediawiki_rework]]
 
'''3. out-of-date pages & updating issues'''
 
When the content duplication has been tackled, part of this problem is solved. Only updates to a single page are required.
However, part of the problem remains that is updating single pages with information. For many pages however this could be semi-automated - a compelling amount of information can be found in the .dat files.
 
I've mentioned it before, but I've been working on toolkit for GGG's file formats and as part of it I'm looking to create updating bots/scripts for the individual pages. This isn't entirely an in-wiki project, but it would help a lot in general with updating the wiki. Meaning that having the pages up to date after any kind of update would be a rather trivial task (i.e. just running a script) which most users should be able to do.
In some ways I believe this could be considered similar to what poedb did, except it's only on a semi-automated basis.
 
However this is a very time intensive task to create all those scripts in the first place and also verify they are working correctly. In particular because it's not just outputting a few lines, but also formatting the information properly; overriding user-input data has also to be carefully considered when it makes sense and when it doesn't.
This is something where someone with programming experience could help, but it is a very long-term task overall.
 
'''4. Lack of editors'''
 
The other large problem the wiki is facing is the lack of editors in general. Honestly, I'm not entirely sure where the problem here is, it might make sense to make a survey or ask people why they don't contribute (well, apart from the 90% that would basically not share information to other players immediately according to a reddit poll :/).
 
However some things that I think that could help are the guidelines as mentioned above, but also generally providing a link and resource collection (in the sidebar possibly) to get people started; i.e. links to the basic wiki syntax (we don't need to reinvent the wheel - it's all on wikipedia in a pretty good fashion :) ).
There could be some other things that could be done to get people to help, i.e. reaching out to some of the popular streamers and have them do mini guide or endorse the wiki for instance.
 
This is something that can be done in a short to mid term.
 
'''5. Little ways of internal wiki communication'''
 
I believe that we should communicate a bit more outside of the wiki itself. I mean talk pages are all fine and good, but I think it would be really nice to have a go to place to discuss things or to just help people out.
In particular this goes for the other sysops here, so some things could be talked though swiftly.
 
I've wanted to remove the [[IRC]] page, but I've considered that it might be a good idea to start using IRC for instance. There are lot of web clients these days and it would provide a rather easy platform, the only thing left to do is to get people to actually *use* it. I've looked at the channel's user list and it seems like [[User:Iamacyborg]] has the access rights to the channel.
 
--[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 12:31, 2 September 2015 (UTC)
 
: I like this idea, and you're right on a number of these things.
 
:'''1.''' Style guidelines are something I've thought of in the past, but had a little too much inertia my end to actually start running with. I definitely think setting up some basic page templates would be useful, and by template I don't mean Wiki templates, I just mean a barebones page that can simply be copied into a new page whenever we need to create a new skill/item/etc. These templates could be available from a centralised page which also contains general page creation guidelines to make the process easier for everyone.
 
:'''2.''' Agree with everything here.
 
:'''3.''' I don't have any working knowledge of this kind of stuff, but I could use my position at Curse to get you in contact with other wiki admins who are doing this kind of thing of that might help?
 
:'''4.''' There are a few things we could do here, such as opening up wiki editing to people who don't have an account, and creating site notices inviting people to participate. Alongside the steps taken to provide better documentation this might be a great way to get a few more editors.
 
:'''5.''' IRC works, but the issue there, as far as I'm concerned is that it's a whole other thing that I have to log into and check every day. Something like Skype, Curse Voice or Steam chat would be preferable as they're all things I imagine a few of us already have installed. I'm not sure how others feel, but I don't think IRC is the best or easiest solution.
 
: [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 14:47, 2 September 2015 (UTC)
 
::It would be nice to have some format guidelines (although I would be cautious to not make it so rigid that a new user would be expected to read three style guidelines before updating an article). [[User:Testante|Testante]] ([[User talk:Testante|talk]]) 13:42, 5 September 2015 (UTC)
 
:: I've updated the OP with some links to the drafts.
 
:: '''1.''' This actually possible to with templates (or general pages) with [https://www.mediawiki.org/wiki/Manual:Substitution substitution] (<nowiki>{[#subst: pagename}}</nowiki>). We could create pages for that purpose
 
:: '''3.''' Not sure curse staff can help with that really. This mostly off wiki work for the wiki (and requires knowledge of the Path of Exile, Python basically). I might want to reach out and reddit and see whether I can find anyone to help, otherwise I guess I'll be alone with that.
 
:: '''5.''' Yeah, it might be best to wait for more replies. I added vini and you on steam, let's see how that goes. Though I guess we have to wait for the other admins to reply ... --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 21:03, 5 September 2015 (UTC)
 
:::'''1.''' I think most of us copy an existing page to create new monsters/areas/whatever - The problem has come when there isn't consistency between existing pages, or when things like template documentation haven't kept up with actual template usage. It would be good to have some reference documents, whether they be blank page stubs or a manual of style. If newer/flyby editors don't read the style guide, that's not a huge problem - just the existence of such a document makes it a lot easier for other editors to come by later and clean up the style.
 
:::'''2/3.''' I'm really interested in how this goes and would love to be involved but just don't have a lot of time at the moment. I'm guessing the bottleneck is probably getting the data imported into wiki pages in a useable format - once it is there, many editors can potentially check the accuracy or create pages transcluding and formatting the data.
 
:::'''4.''' The areas that get the most attention from lots of irregular editors have been when things are made easy for them to just do a little bit based on what they see in game - such as with the data on the skill gem tables. Moving to more automation might make it harder for non-involved editors to get started. Editing instructions would help there, but another thing that could help as a stepping stone to get one off editors to stick around might be a wiki-wide "suggested changes" page, or clearer instructions on how to suggest a change on a talk page?
 
:::'''5.''' I don't have steam, and would you believe the main method of communication with my guild members is ICQ? We're old-school. If the IRC room is going to be actively used I might look into it, but I'm a bigger fan of asynchronous communication. I think something that held the monster revamp up for a long time was no centralized discussion place for it - There are individual talk pages which get little attention, and then there is this community portal which has a lot going on including sometimes multiple large project discussions and is harder to keep track of. Does anyone think project talk/community pages for each major section such as monsters, areas, items, passives etc would be helpful? --[[User:Qetuth|Qetuth]]-([[User talk: Qetuth|talk]]) 00:12, 8 September 2015 (UTC)
 
== Availability next couple weeks ==
 
Hey, I'm planning a 4000+ mile move over the next couple weeks so I won't have a great deal of time to devote to the wiki, I will be checking back daily though! [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 16:21, 16 September 2015 (UTC)
 
== Side Navigation Bar ==
 
The Shop Tool link under the Fan Portal section in the left side navigation bar links to the old project site on google code, can an admin update it to point to https://github.com/Stickymaddness/Procurement/ also another shop tool called Acquisition (https://github.com/xyzz/acquisition) is pretty popular now, should we link to that project as well? [[User:Crimsonfalconer|Crimsonfalconer]] ([[User talk:Crimsonfalconer|talk]]) 09:47, 22 October 2015 (UTC)
 
== A Question Regarding Unique Items ==
Hello, PoE Community! I received a support ticket from a PoE user that I think you'll be able to answer better than I can. To summarize, the [[Unique item]] page states that there are 493 unique items as for version 2.1.1. However, when the user counted all the unique items from the different categories (Accessories, Armour, Weapons, Flasks, Jewels, and Maps) they only counted 478. They'd like to know where the missing 15 items are! Any help with this matter would be greatly appreciated. [[User:BriannaMCR|BriannaMCR]] ([[User talk:BriannaMCR|talk]]) 17:28, 20 January 2016 (UTC)
: Has the user actually counted all the uniques on this wiki? And not taken that number straight from https://www.pathofexile.com/forum/view-thread/1477864 ? If so, that may very well be the correct number. I believe that number is manually maintained which can lead to errors over time and as you may have noticed it's difficult to confirm. --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 21:04, 20 January 2016 (UTC)
::There are 15 unique strongboxes (4 uniques, 3 obas, 8 grandmasters) so that could be the issue. Personally, I counted 481 items which have pages within the unique items category tree, so 496 with the boxes. --[[User:Qetuth|Qetuth]]-([[User talk: Qetuth|talk]]) 21:58, 20 January 2016 (UTC)
::Okay, I've done a proper survey. There were 21 uniques not showing up in their categories, which has been fixed. I also didn't count [[Song of the Sirens]] in my initial count. However, I did count 13 beta-only jewels. So that takes my total on the wiki to 490 (+ 13 jewels + 15 boxes). The forum post linked which claims 478 is missing [[Whakawairua Tuahu]] and the 12 on [[List of Descent: Champions unique items]] from its list of items which means they should be 13 below my count at 477 - I didn't check their count, just compared cat by cat. They also have 3 of the demigods items in the list twice (I assume they only counted once), and are still using the old name for Meginord's Vise. --[[User:Qetuth|Qetuth]]-([[User talk: Qetuth|talk]]) 23:35, 20 January 2016 (UTC)
 
== Lua item module and hybrid flasks ==
 
So after some time spent reading up on templating and transclusion to fix the formatting errors on the [[List_of_hybrid_flasks|hybrid flask]] and related lists and places such as [[Flasks#Hybrid_flasks|flask main page]], and realizing it wasn't the template as such that was the issue but how the parameter calls always returned life+duration or mana+duration instead of each separately, which led me to this [[Module:Item]] thingmajing which I'm competent enough to track down the offending section in but if I were to be so brazen as to actually edit myself would a) take hours of dusting off coding skills I haven't used in nearly two decades and b) undoubtedly break something somewhere else. So yeah, assuming it doesn't work this way for any other reason than convenience I reckon it'd be ideal being able to call duration separately when you want to stick a bunch of flasks in (on) an item table. It'll temporarily break the formatting of all recovery flask lists but I'll fix that, and any related issues I can find or be pointed towards.
[[User:Twitticles|twitticles]] ([[User talk:Twitticles|talk]]) 02:30, 21 January 2016 (UTC)
 
== Character start items & progression ==
 
Where do you guys think it's appropinate to post the character starting setup? We currently have 5 different released variants of this, the default starts (with nothing), 2 PvP variants (lv28 blank and lv28 equipped), and now 2 race variants for act 2 and 3 starts respectively.
 
I can see multiple pages where this could belong:
* [[character]] page
* for each individual class on their class page respectively
* split up into serveral pages, i.e. one for races, one for pvp, and the default starts on the [[character page]]
* all in one page which then could be linked to from the various other pages
 
I'm currently mostly in favor of putting it into a single page. I don't know how much this information will change in the future, but I think it may be a good idea to move away from the internal representation of the data, as the [[User:OmegaK2/test5|table it produces]] is pretty hard to read. I think optional would be making some kind of virtual character inventory where we can "place" the pieces/info into, but that would be quite the thing to realize in the wiki and I'm not really a webdesigner. Perhaps [[User:Vinifera7]] has a better idea there.
--[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 13:19, 22 January 2016 (UTC)
:When I go looking for some race information I typically do that on the respective races' such as [[Descent:_Champions|Descent: Champions]] and I'd expect to find infmration about specific and alternate starting environments there as well. Doesn't make much sense to have it all bundled on the character page as it doesn't really apply to most new players, but a note on that page would of course be prudent. To keep things neat and not add unnecessary maintanenance down the road (without really knowing much about the behind-the-scenes stuff) maybe a single page and then pull the relevant data off of that to transclude (or some other method using alien languages and arcane gestures I have yet to learn about) it to each relevant page as well? [[User:Twitticles|twitticles]] ([[User talk:Twitticles|talk]]) 17:31, 22 January 2016 (UTC)
 
== Detailed vs ingame mod displaystyle ==
 
For the mods I currently use the ingame display style and use the full text as hover effect. I am thinking of reversing this, since I think it's more useful to look at a glance.
 
This is how it currently looks:
 
<abbr title="50% chance to gain an Endurance Charge on Hit">Gains Endurance Charges</abbr>
 
 
I'm thinking of reversing it to:
 
<abbr title="Gains Endurance Charges">50% chance to gain an Endurance Charge on Hit</abbr>
 
I think the reversed format is actually better. Shows more useful information on the first glance. Especially useful for pages like [[List of monster suffix mods]].
So what does the community think? --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 00:50, 2 February 2016 (UTC)
 
:I'm undecided, but something to consider: Lines like "Evasive" and "Gains Endurance Charges" are the lines players are familiar with and might search for. If anything I think it is the suffix name which is the least important of the 3. --[[User:Qetuth|Qetuth]]-([[User talk: Qetuth|talk]]) 07:50, 2 February 2016 (UTC)
 
== WOHOO ==
Congrats! In PoE offical site menu in "Game" have link to our community! :3 Thanks all! <small>—The preceding [[gphelp:Signatures|unsigned comment]] was added by [[User:ExileWhoDieByZombieInStart1Act|ExileWhoDieByZombieInStart1Act]] ([[User talk:ExileWhoDieByZombieInStart1Act|talk]] • [[Special:Contributions/ExileWhoDieByZombieInStart1Act|contribs]]) 13:43, 14 February 2016 (UTC)</small><!-- Template:Unsigned -->
: Did they add that recently? If so, it's well overdue. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 17:53, 14 February 2016 (UTC)
:: Probably, has to do with this endorsement they're talking about here: http://www.gamepedia.com/news/994-exclusive-path-of-exile-cosmetic-arctic-crown-to --[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 18:23, 14 February 2016 (UTC)
::: Wait, does this mean we have to do things in a serious fashion now? [[User:Twitticles|twitticles]] ([[User talk:Twitticles|talk]]) 18:34, 14 February 2016 (UTC)
:::: Absolutely not. [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 09:09, 15 February 2016 (UTC)
 
== Finding all these awesome things meant to make editing a smooth and joyous experience ==
 
Might just be me but I'm having the darndest time actually locating things like templates, scripts and alot of other magic thingamajings people use around here. Like templates, they're not linked anywhere under the "Tools" section in the navigation sidebar, if I find a linked template I can work my way up to Category:Template and then chance my way downwards again through some subsection and maybe find what I'm looking for, or something I wasn't looking for but seems fun to use somewhere sometime.
 
Or I can just copy an already filled in template from a similar page and just replace the relevant data, but that seems like a really lousy way of doing things as it increases the chances of me missing some info that wasn't used on the page I copied from but would be used on the page I'm creating/editing, and I certainly don't learn much doing it that way, as opposed to checking the templace doc page which admittedly can be very sparse but at least has some information that can be decoded, and also I have a penchant for long sentences so I'll end this one soon, about now.
 
Same with scripts, the one I got at the tip of my toungue right now is adding a reference, which I know I looked up at the gamepedia wiki wiki but unless my memory failed me it turned out to be different here so I just copied an existing one and manually edited it which felt really dirty. Maybe that one's actually no different from the standard gamepedia one but there are things, like scripts, which are only used here or used in another form here which I haven't been able to find listed anywhere, such as a "This is a convenient list of magic words we use at the PoE wiki and a brief description of how they work and how to use them". Is there such a list for templates that's in a more handy format than the category pages?
<small>—The preceding [[gphelp:Signatures|unsigned comment]] was added by [[User:Twitticles|Twitticles]] ([[User talk:Twitticles|talk]] • [[Special:Contributions/Twitticles|contribs]]) 04:29, 4 March 2016 (UTC)</small><!-- Template:Unsigned -->
 
: Please renember to sign comments with <code><nowiki>~~~~</nowiki></code>
: There is no good overview at the moment - having some general guide lines (and probably updating the community portal) sounds a good idea. There is discussion about that here on the talk page in some of the sections above. For the time being you'll continue to look at other pages and see how things are done or search for things manually.
: But as with everything, it needs to be created in the first place and that's where everyone can help. Be it writing up such an overview of the templates/categories or improving the documentation on template pages. --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 06:46, 4 March 2016 (UTC)
:: Yeah some sort of beginner -> intermediate guides/expanding help page/"Oh so you want to do more than just fix tyops?" stuff sounds like something I could get started on once the Ascendancy rush slows down. [[User:Twitticles|twitticles]] ([[User talk:Twitticles|talk]]) 07:55, 4 March 2016 (UTC)
 
: If you weren't aware, when you click "Edit" on a page, all of the templates used on that page are listed for you. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 06:53, 4 March 2016 (UTC)
:: Ah I hadn't noticed the template list, that's quite helpful  :)  [[User:Twitticles|twitticles]] ([[User talk:Twitticles|talk]]) 07:55, 4 March 2016 (UTC)
 
: We definitely should try provide some sort of resource with example placeholder pages, and a list of all noteworthy templates. [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 10:44, 4 March 2016 (UTC)
:: That would be a beautiful thing, and certainly make it easier for new editors. There seems to be a steady influx of new people but I would presume few are willing to scavenge for information when they don't find much guidance, so they correct a typo, add some data, get frustrated with the lack of help and don't bother to log in again. The same conclusion about lack of editors was reached under the "wiki 2.0" paragraph earlier on this page. [[User:Twitticles|twitticles]] ([[User talk:Twitticles|talk]]) 17:57, 4 March 2016 (UTC)
 
== navbox appearance ==
 
Some of our larger navboxes (eg [[Template:Navbox Skills]] or [[Template:Navbox Bestiary]]) would be a lot easier to read with cell borders separating the different lists, or some other way to distinguish the lists from each other. Can we add something like that to the navbox style? --[[User:Qetuth|Qetuth]]-([[User talk: Qetuth|talk]]) 05:51, 8 March 2016 (UTC)
: Yep, they've gotten pretty monstrous. Maybe we could even break them down by the type of skill they are? [[User:Iamacyborg|Iamacyborg]] ([[User talk:Iamacyborg|talk]]) 09:11, 8 March 2016 (UTC)
 
== Updating the skills with item template v2 ==
 
The fruits of reworking the item template, something I've wanted to do a while ago, but I think it's good enough to update the pages with it.
 
Generally the template does take a bit since setting the properties take some seconds, however the advantage is that building skills lists with smw and other lists should be relatively easy to do.
 
I've also prepared the bot/backend so I can generate those lists reliably in the future, though I still have to do some work to keep the radius intact.
 
There will be some changes:
* the 2d art will be named <item_name>_inventory_icon.png - this is for consistency and so it's immediately visible what the file is for. Previously we had just the item name for a lot of things like screenshots, inventory icons and other purposes
* <item_name>_skill_screenshot.jpg - simiarily, this will be used for the skill screenshot
* skill progression is now part of the item template (but also separately available as [[Template:Skill]] for non-item skills); this will exclude minion progression specifically (the best way I believe is to create a table specifically for the minion skills)
* the formatting of progression is now handled by [[Template:Skill progression]] which takes arguments to format the progression accordingly. I've done this automatically in my bot before, but it's better to keep this in wiki so people can correct or update it as needed
* the item template includes a few extra options
 
There are some caveats:
* quality as per data will be very hacky. Quality is set per 1000ths, and the translation strings might be sightly wonky/wierd when downscaled. I've had to use tricks to get this to work to display for 1% quantity, since floating point stats do not exist (like 0.5% damage would be infact 0% damage - which would be rather confusing as 1% quality stat :P)
* the templates will be a bit larger and pretty verbose about the stats, but should be still properly editable by hand if the need arises
 
On another note, I think this should also be used opportunity to reconsider the way skills are categorized. This should be based on the gem tags (and the item class).
 
I think we should consider removing the distinction between "xxx skills" and "xxx supports" in the categories, and just categorize them by their tags. It's probably just a much better idea to create "List of xxx" pages that match those conditions instead of having complicated categories. Instead we would have a "list of cold skills" which could then have a distinction between spells, attacks, support gems for example.
 
I've also changed the gem tags to link against <tag_name>_(gem tag). I believe we should just create pages for the tags and then list relevant other pages, skills and other content there. The reason for this distiction is that I felt the way what words actually link against is pretty random, like "AoE" or "Projectile" will take you to an overview with some mechanical information, but things like "Bow" take you to the item page.
So it probably makes sense to draw the distinction between the general mechanics involving some of the keywords and the keyword it self.
 
Relevant pages:
* [[Glacial Cascade]] as testing ground
* [[Template:Item]] (based on [[Module:Item2]])
* [[Template:Skill progression]] for the skill progression
* [[User:OmegaK2/test3]] as example for the item links on skills (currently not implemented as template, only as direct module call); this will eventually make the sl template obsolete as well.
 
'''If you have feed back or thoughts please reply before this change is applied to the several hundred skill pages'''.
 
Things on the todo:
* auto-align the item box from Template:Item to the right
--[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 18:16, 2 April 2016 (UTC)
 
: Very exciting! Once we're done with converting all of the item pages over to the new templating, let's not forget to copy (or merge) [[Module:Item2]] over to [[Module:Item]] so that we have contiguous edit history. —[[User:Vinifera7|Vini]]&nbsp;([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 21:05, 2 April 2016 (UTC)
 
: Would you mind showing a example for a support gem? One thing I think the old template lacked is support for the shorthand Id that [[support gem]]s have. For example {{sl|Blood Magic}} has {{id|r|B}}. My idea is that the user only needs to input the '''B''' and then the module would figure out the primary attribute requirement and the corresponding background color.
: What is '''intelligence_percent''' for? Isn't '''level1_intelligence_requirement''' enough to define that?--[[User:Illviljan|Illviljan]] ([[User talk:Illviljan|talk]]) 20:53, 3 April 2016 (UTC)
:: I've made an example out of [[Multistrike]]. Added the support gem letter support, knew I forgot something.
:: Technically gems don't even have a per level requirement, it's all derived from the percentage. I actually left the level requirement int/str/dex there because the reverse engineered code I came up with to get the level requirement isn't 100% correct for all cases. Just so people can correct it (and people have an easier time correcting those small mistakes then fixing a formula) --[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 22:02, 3 April 2016 (UTC)
 
As addendum:
 
So are there any other suggestions or ideas?
 
I could also use some help going through the skill pages, since this has to be done manually for now.
 
This is what needs to be done
# Grab http://omegak2.net/poe/Skills.zip and unzip it
# Locate pages that don't use the new template, i.e. with [[Special:WhatLinksHere/Template:GemLevelTable&limit=250]]
# Replace the gem infobox template with the item export from the zip file, make sure these are specified if appropriate since they're not added automatically:
## <code>radius = </code> if the skill had a radius specified before
## <code>has_percentage_mana_cost = True</code> if the mana cost of the skill is a percentage like most auras
## <code>has_reservation_mana_cost = True</code> if the mana cost of the skill is reserved rather then used like on auras, heralds, etc
# Move the skill icons, inventory icons and skill screenshots to the appropriate new location
# Remove the gem tag categories from the page (they're added by the template now)
# Replace the gem progression template with [[Template:Skill progression]]; for this to work the semantic properties have to exist, so you need to save the page first
# Repeat at step 2
 
Also '''do add not skills that do not exist but happen to be in the export'''. They are a bunch of other skills that are not released yet and may never be released. Don't add that information.
 
Once the skill items have been updated the navboxes, skill lists, categories etc can be taken care of.
--[[User:OmegaK2|OmegaK2]] ([[User_talk:OmegaK2|t]]|[[Special:Contributions/OmegaK2|c]]) 21:21, 5 April 2016 (UTC)

Latest revision as of 19:54, 16 April 2024

Hybrid gem

The hybrid gems i really think need to rework the infobox

Either remove the parameter for the secondary skill and migrate to skill namespace instead. Or rework the infobox to display the two skills (active and support) correctly

I think these gems are Hybrid (may miss a few):

  • Infernal CryInfernal CryWarcry, AoE, Duration, Fire, Attack, Trigger, Melee
    Level: (1-20)
    Cost: (15-19) Mana
    Cooldown Time: 8.00 sec
    Can Store 1 Use(s)
    Use Time: 0.80 sec
    AoE Radius: 60
    Requires Level 24Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Covers enemies in ash, causing them to move slower and take increased fire damage. Affected enemies explode when they die, dealing fire damage in an area.Base duration is (5.00-5.90) seconds
    (0-38)% increased Warcry Speed
    Damage cannot be Reflected
    Explosion deals Fire Damage equal to 8% of the Monster's maximum Life
    Counts total Power of Enemies in Range
    Covers Enemies in Ash, causing 3% increased Fire Damage taken per 5 Power, up to 20%
    Exerts the next 6 Melee Attacks you perform
    Exerted Attacks Trigger Combust the first time they deal a Melee Hit
    60% of Physical Damage Converted to Fire Damage
    This Skill is Triggered by Attacks Exerted by Infernal Cry

    Additional Effects From 1-20% Quality:
    (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    (contains Combust)
  • General's CryGeneral's CryWarcry, AoE, Duration
    Level: (1-20)
    Cost: (15-19) Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Use Time: 0.80 sec
    AoE Radius: 60
    Requires Level 24Performs a warcry, taunting nearby enemies to attack the user, and summoning Mirage Warriors from nearby corpses. The Mirage Warriors each use a linked attack skill once before dissipating.Base duration is (4.00-4.90) seconds
    (0-38)% increased Warcry Speed
    Maximum 5 Summoned Mirage Warriors
    Counts total Power of Enemies and Corpses in Range
    Summons Mirage Warriors from 2 corpses per 5 Power, minimum 1 corpse
    Supported Strike Skills cannot target additional Enemies
    Attacks with Supported Skills count as Exerted
    Supported Skills deal (45-36)% less Damage
    Supported Skills are used by Mirage Warriors Summoned by General's Cry
    Supported Skills count as Triggered

    Additional Effects From 1-20% Quality:
    Maximum +(0.05-1) Summoned Mirage Warriors
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    (contains General's Cry Support)
  • SpellslingerSpellslingerTrigger, Spell
    Level: (1-20)
    Reservation: (30-25)% Mana
    Cooldown Time: 0.60 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 24Reserves mana based on the supported spells to cause those spells to trigger when you fire projectiles from a wand attack.This Skill's Mana Reservation is the total of the Mana Reservations of Supported Skills, and cannot be further modified
    Trigger Supported Spells when you fire Projectiles from a Non-Triggered Wand Attack
    Supported Skills have (0-38)% increased Cooldown Recovery Rate
    Supported Skills have Added Spell Damage equal to (60-174)% of Damage of Equipped Wand
    If two Wands are Equipped, each contributes half as much Added Damage
    Supported Skills deal (37-31)% less Damage with Hits and Ailments

    Additional Effects From 1-20% Quality:
    Supported Skills have Added Spell Damage equal to +(1-20)% of Damage of Equipped Wand
    If two Wands are Equipped, each contributes half as much Added Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    (contains Spellslinger Support)
  • Arcanist BrandArcanist BrandTrigger, Spell, Duration, Brand
    Level: (1-20)
    Cost: (18-32) Mana
    Cast Time: 0.80 sec
    Requires Level 38Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, triggering linked spells. The brand will detach if the enemy dies.Activates every second while Attached
    Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
    Can be Detached for a total Duration of 5.00 seconds
    Can be Attached for a total Duration of 3.00 seconds
    Supported Skills have 40% reduced Chaining range
    Projectiles from Supported Skills have 4.8 metres maximum range
    Supported Skills have 40% less Area of Effect
    Supported Skills deal (69-63)% less Damage
    Supported Skills Deal (40-59)% more Damage with Hits against Branded Enemy
    Supported Skills are Triggered by Arcanist Brand, from the Brand's location

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Activation frequency
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    (contains Arcanist Brand Support)
  • Predator SupportPredator SupportSupport, Minion, Spell, Duration
    Icon: h
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Cooldown Time: 0.80 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 18Supports skills which create Minions.Minions from Supported Skills deal (6-12)% more Damage
    Minions from Supported Skills deal (15-24)% more Damage to the Prey with Hits and Ailments
    Minions from Supported Skills always target the Prey if possible
    Base duration is 8.00 seconds

    Additional Effects From 1-20% Quality:
    Minions from Supported Skills deal (0.5-10)% increased Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    (contains Signal Prey)
  • Shockwave SupportShockwave SupportSupport, Melee, Attack, AoE
    Icon: s
    Level: (1-20)
    Cost & Reservation Multiplier: 140%
    Cooldown Time: 1.00 sec
    Can Store (1-4) Use(s)
    Requires Level 18Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.Supported Skills will Trigger Shockwave on Melee Hit
    Supported Skills can only be used with Maces, Sceptres or Staves
    +(0-0.3) metres to radius
    (0-38)% increased Cooldown Recovery Rate

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Melee Damage
    (0.5-10)% increased Melee Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    (contains Shockwave}}
  • ...
  • Vaal Skill currently has no problem as there are two articles and vaal skill does not interact with base version of the skill.

-- Neokowloon (talk) 04:28, 9 June 2021 (UTC)

I'm thinking part of the solution is migrating all skills to the Skill namespace. That way each gem can simply specify its primary and secondary skills, which are then queried from the skill namespace. —Vini (t|c) 04:49, 9 June 2021 (UTC)
Done the easy gem Predator SupportPredator SupportSupport, Minion, Spell, Duration
Icon: h
Level: (1-20)
Cost & Reservation Multiplier: 130%
Cooldown Time: 0.80 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 18Supports skills which create Minions.Minions from Supported Skills deal (6-12)% more Damage
Minions from Supported Skills deal (15-24)% more Damage to the Prey with Hits and Ailments
Minions from Supported Skills always target the Prey if possible
Base duration is 8.00 seconds

Additional Effects From 1-20% Quality:
Minions from Supported Skills deal (0.5-10)% increased Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
, despite i guess the original infobox already missing the stat id behind the mod Base duration is 8 seconds. Neokowloon (talk) 12:26, 2 July 2021 (UTC)
General's CryGeneral's CryWarcry, AoE, Duration
Level: (1-20)
Cost: (15-19) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)
Use Time: 0.80 sec
AoE Radius: 60
Requires Level 24Performs a warcry, taunting nearby enemies to attack the user, and summoning Mirage Warriors from nearby corpses. The Mirage Warriors each use a linked attack skill once before dissipating.Base duration is (4.00-4.90) seconds
(0-38)% increased Warcry Speed
Maximum 5 Summoned Mirage Warriors
Counts total Power of Enemies and Corpses in Range
Summons Mirage Warriors from 2 corpses per 5 Power, minimum 1 corpse
Supported Strike Skills cannot target additional Enemies
Attacks with Supported Skills count as Exerted
Supported Skills deal (45-36)% less Damage
Supported Skills are used by Mirage Warriors Summoned by General's Cry
Supported Skills count as Triggered

Additional Effects From 1-20% Quality:
Maximum +(0.05-1) Summoned Mirage Warriors
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
also done. Neokowloon (talk) 20:20, 2 July 2021 (UTC)

Cat, again

I wonder is there a need of Category:Bosses and Category:Boss monsters (the latter is auto populated by template)?

As well as should Category:Boss monsters also a subcat of Category:Unique monsters? I know act boss of an area are skippable and technically a bid different with Category:Map bosses (which has Monsters grant 100% increased Experience (Hidden), 15000% increased Rarity of Items Dropped (Hidden)MonsterMapBoss
Intrinsic
Monsters grant 100% increased Experience (Hidden)
15000% increased Rarity of Items Dropped (Hidden)
) and probably rogue exile should be called unique monster only as well as Beyond boss has different monster mods IsBeyondBossIsBeyondBoss
Intrinsic
, 300% increased Quantity of Items Dropped (Hidden), 800% increased Rarity of Items Dropped (Hidden)MonsterInvasionBoss
Intrinsic
300% increased Quantity of Items Dropped (Hidden)
800% increased Rarity of Items Dropped (Hidden)
.

Another duplicated cat tree is Category:Corrupted areas and Category:Vaal areas.

Neokowloon (talk) 02:57, 11 June 2021 (UTC)

Let's start with addressing Category:Corrupted areas and Category:Vaal areas, since it should be fairly straightforward. I propose to remove Category:Corrupted areas using a bot, since this category was added to pages manually. Category:Vaal areas is populated automatically through the template, but I think it should be renamed to Category:Vaal side areas. —Vini (t|c) 03:07, 11 June 2021 (UTC)
Yeah, Vaal side area is the current common name and the name used in patch note. Neokowloon (talk) 03:09, 11 June 2021 (UTC)
I have depopulated Category:Corrupted areas as all the article in that cat is also belongs to Category:Vaal areas. I think the Category:Vaal areas cat is associated with Module:Area thus need to edit the module first. Neokowloon (talk) 05:50, 12 June 2021 (UTC)
And i have done migrated all boss from Category:Corrupted area bosses to Category:Vaal side area bosses. Neokowloon (talk) 06:26, 12 June 2021 (UTC)

Version history – Unknown introduction to game

There are articles that state the subject's introduction to the game came in an unknown version. Examples of such articles include Crude Bow, Chill and Buff. Many of these articles describe game mechanics that were introduced to the game in very early versions, before GGG even publicly released patch notes. The problem that this poses is that it clutters up the tracking category Category:Pages with version history for unknown versions. That category is meant to indicate problems that need to be corrected, but there is no way to know exactly which version buffs were introduced to PoE, for instance. What can we do to resolve this? —Vini (t|c) 03:50, 11 June 2021 (UTC)

Can we set at 0.10.0 and add footnote it probably exist before that? There is lots of basetype are without release_version for the same reason. Neokowloon (talk) 03:54, 11 June 2021 (UTC)
There are two other possibilities that I have in mind:
1. When it is impossible to know when something was added to the game, leave it out entirely. It's not that useful to state that something was added to the game in an unknown version if it was added before the earliest patch notes that we have.
2. Modify the template so that it accepts another special value. Let's say the value is "old". When the template sees this value, it displays "Before 0.10.0".
Vini (t|c) 04:03, 11 June 2021 (UTC)
Yeah that will do "Before 0.10.0", or before open beta. Neokowloon (talk) 04:06, 11 June 2021 (UTC)
Demo: Template:Version_history_table_row#UsageVini (t|c) 06:35, 11 June 2021 (UTC)

Level requirements for low level gear

I never noticed this before, but it seems that the game doesn't enforce the level requirements of low-level gear. According to poedb, Fishscale GauntletsFishscale GauntletsArmour: (9-12)
Evasion: (9-12)
require level 4, yet they display no level requirement in game and can be equipped by a level 2 character right after entering Lioneye's Watch. Even the official trade site considers them to have no level requirement – You can see this by setting the max level requirement to 1 in the filters. It's as if the game ignores the level requirement of any piece of gear that requires level 4 or below, even though the data (poedb and pypoe) clearly shows that these items have level requirements. —Vini (t|c) 09:02, 12 June 2021 (UTC)

After further investigation, it appears that an item's base level requirement is waived completely if it is below a threshold value of 5. However, modifiers can still add a level requirement. For example, a HummingHumming
Prefix
Adds 1 to (5-6) Lightning Damage
Nailed FistNailed FistClaw
Physical Damage: 4-11
Critical Strike Chance: 6.20%
Attacks per Second: 1.60
Weapon Range: 1.1 metres
Grants 3 Life per Enemy Hit
requires level 2 to equip. I have updated Module:Item2 to account for this. —Vini (t|c) 00:44, 13 June 2021 (UTC)

Obsolete monster articles

There are some articles that describe monsters from older versions of the game – in particular, monsters that were present in Tora and Elreon missions. Is there any reason to preserve these articles? In most cases they contain very little information. —Vini (t|c) 20:41, 12 June 2021 (UTC)

I think some of the monster articles are untouched like over 3~4 years . For those legacy monster i am not sure it can be improved or not. Sometimes datamined infocard contain all info or may be more than the article counterpart. Neokowloon (talk) 07:05, 13 June 2021 (UTC)
And currently Module:Area has a parameter to switch from jpg to png , which Module:Monster does not . Except outsider may have no idea on monster skill id means (sometimes it is very different from its actual skill effect) Monster:Metadata/Monsters/GemMonster/DexMissionIguanaBoss seems contain the same info as Twisted Chimeral. Neokowloon (talk) 07:48, 13 June 2021 (UTC)

Monster in Item acquisition template

Currently drop_monsters in {{Item acquisition}} is linked to the infocard in monster namespace. Is it due to Special:CargoTables/monsters does not have main_page parameter? Neokowloon (talk) 07:02, 13 June 2021 (UTC)

We are checking Special:CargoTables/main_pages according to:
        local results = m_cargo.query(
            {'monsters', 'main_pages'},
            {
                'monsters._pageName',
                'monsters.metadata_id',
                'monsters.name',
                -- 'monsters.main_page',
                'main_pages._pageName',
            },
            {
                join='monsters.metadata_id=main_pages.id',
                where=string.format('monsters.metadata_id IN ("%s")', table.concat(monster_metadata_ids, '","')),
                orderBy='monsters.name',
                groupBy='monsters.metadata_id',
            }
        )
But right now we don't store any monster ids there. For this to work we need to update {{MonsterBox}} (and maybe {{Monster infobox}}?) to store the metadata_id to main_pages.id if metadata_id has been defined. The passives uses this method, see Ghost Reaver for an example. --Illviljan (talk) 08:25, 13 June 2021 (UTC)
We maybe should start considering replacing {{MonsterBox}} with {{Monster infobox}}, but right now I don't think {{Monster infobox}} doesn't look as good as the old one still so it could use some styling touch ups before we go all in on it. --Illviljan (talk) 08:34, 13 June 2021 (UTC)
I've added the parameter to {{MonsterBox}} now. It only supports one id per template however since it's just a simple template where you can't split and loop the string that easily. That's a bit of a problem since many bosses have several versions of themselves, probably why I didn't add it before. --Illviljan (talk) 10:46, 13 June 2021 (UTC)
There is not much boss drop left BTW. I knew the metadata id with "Standalone" suffix apparently for The Maven's Crucible and apart from Elder (which have 2 articles) i think only Breachlord have more than one id (one id probably for wild , one for in the Breach domain) . And also the prophecy bosses have two id. I think we can just use the id for the main encounter. The thin and fat Doedre of Act 9 encounter (and the map version), we can just choose one for {{Item acquisition}} . {{Monster item drops}} also only support one id. Neokowloon (talk) 11:59, 13 June 2021 (UTC)
(And it seem i forget Atziri, Queen of the Vaal have 3 ids for 3 fights ) Neokowloon (talk) 12:38, 13 June 2021 (UTC)

Charan

The POE account Foreverhappychan claims the account is the new account (or account name) of Charan (aka CharanJaydemyr, 鬼殺し), the signature also indicated that the account also own the reddit account "The_Scourge", which is confirmed to be Charan's reddit username. However, the new account does not have the custom designed avatar anymore. So, is it safe to add this new account name to the unique and mtx designed by Charan? Neokowloon (talk) 13:32, 2 July 2021 (UTC)

It seems believable that this is Charan's new account, but I don't see the need to continue playing musical chairs with linking to his latest account all the time. In a way it almost feels like stalking. The supporter attribution can simply state that the item was created by Charan without providing a link to the account. Only mention his alternate account names if it's absolutely necessary to provide context to a citation to the forums or reddit. Do you see what I mean? —Vini (t|c) 13:49, 2 July 2021 (UTC)
Yeah, "Charan" is probably sufficient as we never know he would change his username once again. And only the sword article need to mention his previous name as a context for the citation's author. Neokowloon (talk) 20:47, 4 July 2021 (UTC)

Is it possible to activate the wide version by default on this wiki ?

This wiki was designed for a display on all the page, but since it has been transfer from Gamepedia to Fandom, the display is not anymore wide.
There is an option in the personal parameter to make it wide : https://i.imgur.com/oUCNOvI.png but it is only for me, most user don't know this option, and will have a bad display. So it would be good if you activate it by default for everyone.
--GKPlight (talk) 19:06, 30 July 2021 (UTC)

I have requested this, but so far Fandom hasn't given us the option. —Vini (t|c) 20:37, 30 July 2021 (UTC)

This wiki would be better if the comment section was not deactivate.

It allow people to ask question when something is not clear in an article, so we can then improve the article.
"The talk page existe" is not a good argument : near nobody use it. and if it exist, why a comment section could not exist ?
It is also much better for a community aspect. Even if most discussion will not be use to improve the page, it is a way to discus of the game, the builds, ...
Some exemples of comment section from other wikis : https://warframe.fandom.com/wiki/Oberon#articleComments https://genshin-impact.fandom.com/wiki/Kaeya#articleComments
--GKPlight (talk) 19:37, 30 July 2021 (UTC)

broken russian(?) links?

a lot of pages have broken russian links at the bottom of them. Do they serve some purpose? Can they be deleted? —Preceding unsigned comment added by Bloonpauper (talkcontribs) 03:47, 23 September 2021‎ (UTC)

Just leave them in the wiki. Ru-poe wiki is still in fandom. Neokowloon (talk) 14:05, 23 September 2021 (UTC)
Good day everyone, and who should I contact with the question of transferring the Russian-language project, to you?Kordloperdlo (talk) 05:44, 15 April 2024 (UTC)
Last time i heard User:Ruba159753 is not that interested to transfer to new wiki. For tech support i guess you better ask the question again in discord Neokowloon (talk) 14:11, 16 April 2024 (UTC)
If i have time i probably interested to write Traditional Chinese POE wiki. The realm has some interesting thing such as WTF with that translation. e.g. The Coast (Act 1) somehow swapped name with The Twilight Strand (Act 1). But i don't have time. Neokowloon (talk) 14:13, 16 April 2024 (UTC)

Skill lists category

Category:Skill lists should really be renamed to "Lists of skill gems", or at least "Skill gem lists". The name is misleading, and there's already Category:Lists of skills that does what Category:Skill lists sounds like it does. KickahaOta (talk) 21:08, 12 November 2021 (UTC)

I'm fine with renaming Category:Skill lists to Category:Lists of skill gems. —Vini (t|c) 15:30, 1 February 2022 (UTC)

Location information for keystone passive skills

Most articles in Category:Keystone passive skills have location information:

  • A description of where the keystone skill is in the passive skill tree.
  • Often, a table of how many nodes the skill is away from the starting area of each class.

All of this is handcrafted. As of 3.16, basically all of it is wrong. We need to decide whether to update this information for 3.16, or delete it. I would tentatively suggest "delete".

  • Description of where the skill is in the tree: There's already Ctrl+F in the PoE passive tree screen. Yes, it kind of sucks, because you've got to zoom out and scroll around and try to spot the slowly-pulsing thing. But that still seems like it's not likely to be slower than a text-based description.
  • Table of how many nodes away each class starting area is: This is potentially useful information. But even if it were correct, it's not expressed in the form that would make it most useful. Someone isn't likely to say "What's the class that's closest to this skill?" (And if they did say that, they could just look at the tree.) They're more likely to say "I'm planning out a Marauder; what keystone skills are within, say, 15 nodes?"

In theory, someone could use the connection information in the Cargo tables to write a really impressive data-driven module to show tables like "What other nodes of a given type are within X connections of this node?" That would be much more useful and would eliminate the need to handcraft this stuff. But given all the other to-dos on the pile, I don't see it happening. And in the absence of that, the handcrafted information seems like more trouble than it's worth. KickahaOta (talk) 23:10, 14 December 2021 (UTC)

How do you edit the infobox of a unique item?

When editing an item's page, there are data keys representing values, something like |explicit1 = SomeKeyName1. How or where do I edit this value?

Also, the Signature help page should be created. —Preceding unsigned comment added by Wicke (talkcontribs) 09:20, 29 December 2021‎ (UTC)

use adv search, untick main and tick modifier only , search using mod text as keyword, see are there any matching mod with "unique" as an affix in its id / page name. Alternatively , use cargo query in your user page sandbox. Also in case there is more than one result, usually new mod is for new unique so that new unique not likely using old mod id. Neokowloon (talk) 10:34, 29 December 2021 (UTC)
Also, except unique atlas region watchstone or the unique cluster jewel with random notables, the unique mod of the unique are in mod domain "3" despite the domain also contains implicit Neokowloon (talk) 05:02, 31 December 2021 (UTC)

Legacy variants section for fated unique items

On some of the articles about fated items, the legacy variants section is currently overloaded with other pseudo-variants that could theoretically exist if a legacy variant of the base unique item was upgraded to its fated counterpart during a later time period. I propose removing these pseudo-variants and providing an explanation about their existence instead. An example of this treatment can be seen on the Doomfletch's Prism article (diff). This does mean removing information from an article, but sometimes that can be a good thing if it makes the article read better. In this case, I don't think it's necessary or good at all to list every possible pseudo-variant that might exist in Standard. If someone is really interested in, for example, a Doomfletch's Prism that has the current explicit modifiers but no implicit, they can go search for it on trade. It doesn't need to be listed if it means sacrificing the article's readability. —Vini (t|c) 01:03, 1 February 2022 (UTC)

It is worse as some how some legacy mod are retained and sometimes it does not after 3.14~ish patch (aka ninja nerf). +6 FrostfernoFrostferno
Leather Hood
Evasion: (555-762)Requires Level 60, 46 Dex+2 to Level of Socketed Fire Gems
+2 to Level of Socketed Cold Gems
Socketed Gems are Supported by Level 30 Cold to Fire
(450-500)% increased Evasion Rating
60% increased Mana Regeneration Rate
+(20-30)% to Fire and Cold Resistances
Embrace your burning ambition.
Embrace your frozen heart.
You will be transformed.
must be created in perma league as the base item going to legacy before the release of fated item and there is only one entry so that this quasi-legacy fated item does not clutter the page. While Shavronne's GambitShavronne's Gambit
Scholar Boots
Energy Shield: (46-60)Requires Level 32, 59 Int+10 to Dexterity
+(20-30) to Intelligence
(100-140)% increased Energy Shield
(150-200)% increased Stun and Block Recovery
15% increased Movement Speed
20% increased Movement Speed when on Full Life
Regenerate 1% of Energy Shield per second
The Karui boats were closing the gap,
but Shavronne had laid for them one final trap.
, due to the ninja 3.14~ish change, i was told in the official forum, there are more than 4 variants. So that may be case by case? Neokowloon (talk) 01:12, 1 February 2022 (UTC)
That's interesting. I never knew about that change. Does that mean it became impossible to craft a +6 Frostferno in Standard after version 3.14.X? —Vini (t|c) 15:35, 1 February 2022 (UTC)
Too expensive to tell, as least i just break my legacy Kaom's WayKaom's Way
Coral Ring
Requires Level 32+(20-30) to maximum Life+(10-20) to Strength
Regenerate 0.2% of Life per second per Endurance Charge
Gain (2-4) Life per Enemy Hit with Attacks
+1 to Maximum Endurance Charges
2% increased Area of Effect per Endurance Charge
Kaom guided his Karui across the sea
and spilled their blood on foreign soil
only. So that probably GGG treated it as ninja bug fix. Yes the list is way too long if adding those legacy and double legacy fated mix and match, but i don't have a good solution in my mind, as some item like Kaom's WayKaom's Way
Coral Ring
Requires Level 32+(20-30) to maximum Life+(10-20) to Strength
Regenerate 0.2% of Life per second per Endurance Charge
Gain (2-4) Life per Enemy Hit with Attacks
+1 to Maximum Endurance Charges
2% increased Area of Effect per Endurance Charge
Kaom guided his Karui across the sea
and spilled their blood on foreign soil
and FrostfernoFrostferno
Leather Hood
Evasion: (555-762)Requires Level 60, 46 Dex+2 to Level of Socketed Fire Gems
+2 to Level of Socketed Cold Gems
Socketed Gems are Supported by Level 30 Cold to Fire
(450-500)% increased Evasion Rating
60% increased Mana Regeneration Rate
+(20-30)% to Fire and Cold Resistances
Embrace your burning ambition.
Embrace your frozen heart.
You will be transformed.
have only one more entry for these quasi-legacy / double legacy mix and match , but Shavronne's GambitShavronne's Gambit
Scholar Boots
Energy Shield: (46-60)Requires Level 32, 59 Int+10 to Dexterity
+(20-30) to Intelligence
(100-140)% increased Energy Shield
(150-200)% increased Stun and Block Recovery
15% increased Movement Speed
20% increased Movement Speed when on Full Life
Regenerate 1% of Energy Shield per second
The Karui boats were closing the gap,
but Shavronne had laid for them one final trap.
or Doomfetch potentially more than 4 entries if we insist to doc all. Neokowloon (talk) 02:53, 2 February 2022 (UTC)

Captured Soul page names

The captured soul items change names with the Atlas shuffle every league, but they retain the same flavor text and metadata ids. In order to reduce some of the workload for each league, I suggest using a more generic naming scheme for these items' pages:

Captured Soul of ArachnoxiaCaptured Soul (Arakaali upgrade 1 of 3)

Captured Soul of The Forgotten SoldierCaptured Soul (Ryslatha upgrade)

Vini (t|c) 17:21, 23 March 2022 (UTC)

Yeah i agree to have a static name. Neokowloon (talk) 00:18, 24 March 2022 (UTC)
GGG made a merry-go-round in 3.17 for Arakaali 's upgrades. So that probably redirect (the Captured Soul of "map boss name") to Captured Soul or Pantheon soul or The Pantheon may be better.
Sometimes the map boss is for this god in this league, but a few leagues before it is for another. So that redirect is tricky to handle
(copy my comment from discord) Neokowloon (talk) 10:52, 24 March 2022 (UTC)
Yeah, static name makes sense to me too Iamacyborg (talk) 10:46, 24 March 2022 (UTC)

Adding the various Archnemesis mod 'rarity' colours to the system

Its boring work and I would do it myself if I knew how, but considering we support the Bloodline and Nemesis 'rarities', could we add them for each of the new Archnemesis mods as it would probably help users identifying the mod that gave them trouble by it's colour, or in the situation where they were killed too fast to read the modifier's text. — RubyAxe 07:49 5 August 2022 (UTC)

It does not really help to identify the mod , as GGG did not announced in their website which color of the each mods. You either read the actual mod text or just one shot. For visualization it may be good to copy the in-game mod text color to wiki , but not really help on mod identification. (Unless people did not use Shadowplay, and just remembered killed one shot by color X mod , and try to narrow down the possible mods by color. ) Neokowloon (talk) 10:03, 5 August 2022 (UTC)

Updating passive skill info

I noticed that the skill description for Shadow Shaping was incorrect, and hunted down how to edit the info box. I found my way to Passive Skill:Atlas~keystone~disfavoured~maps and edited that, however it seems the update didn't propagate to any of the pages referencing it (Shadow Shaping, Atlas keystone, List of atlas keystone passive skills etc). How would I do that? -- CandyCorvid (talk) 01:39, 13 August 2022 (UTC)

Looks like it's been updated now. Not sure if I just needed to wait for it to propagate, or if someone pressed a button somewhere, but I'm happy now. -- CandyCorvid (talk) 01:43, 20 August 2022 (UTC)

Signature Help Page

I came here to make the above question about passive skills, but quickly realised that the Help:Signatures link was just a broken redirect to Gphelp:Signatures. Best I could do to fix it was just revert to a previous version before the redirect. Hopefully that's good enough for now; at least it has enough info that I was able to learn how to use signatures from it, but it might need some more work to fix the other broken links. -- CandyCorvid (talk) 01:55, 13 August 2022 (UTC)

Skill level missing data

How does one go about of adding/updating missing data from skill gem levels? At the moment Intensify Support is missing the stat_text for "Supported Skills deal x% more Area Damage with Hits per Intensity" at each level (and Vile Toxins Support is also missing a levelling stat_text). I am hesistant to update it manually in the info box, since it looks like the info boxes are automatically generated and a new export will probably undo the changes. Dreddie (talk) 08:05, 16 August 2023 (UTC)

It is something pypoe issue. Post it in discord or github. Neokowloon (talk) 10:49, 16 August 2023 (UTC)

Suggestion: Remove Template:Stub from the wiki

I would like to propose the removal of {{Stub}} from the wiki. The intended purpose of this template is to flag articles that are created as placeholders so that editors can find them more easily. However, I don't know that any editors actually use it this way. Category:Stubs ought to be empty or nearly empty most of the time, yet there are hundreds of articles flagged as stubs. Most of these aren't even flagged correctly. What tends to happen is that someone will create an article and flag it as a stub, and then no one will ever remove the stub template, even after the article is expanded. That makes this template not very useful in my opinion, so I would rather not have it at all. What do others think? Do you frequently view the stubs category to find pages that need to be expanded? Once you expand a page flagged as a stub, do you remove the stub template? —Vini (t|c) 19:54, 16 April 2024 (UTC)