|stat_text = Deals (9-1095) to (14-1643) Fire Damage<br>Fires Projectiles in a spiral<br>(20-39)% chance to Ignite enemies<br>(50-88)% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +(0-9) Radius
|static_stat6_id = base_chance_to_ignite_%
|static_stat6_value = 25
|stat_text = Deals (9-1095) to (14-1643) Fire Damage<br>Fires 32 Projectiles in a spiral<br>25% chance to Ignite enemies<br>Base radius is (0.9-1.4) metres
|level1 = True
|level1 = True
|level1_level_requirement = 1
|level1_level_requirement = 1
|level1_stat_text = Deals 9 to 14 Fire Damage<br>20% chance to Ignite enemies<br>50% more Damage with Ignite
|level1_stat_text = Deals 9 to 14 Fire Damage<br>Base radius is 0.9 metres
|level3_stat_text = Deals 13 to 20 Fire Damage<br>22% chance to Ignite enemies<br>54% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +1 Radius
|level3_stat_text = Deals 13 to 20 Fire Damage<br>Base radius is 1 metre
|level4_stat_text = Deals 18 to 27 Fire Damage<br>23% chance to Ignite enemies<br>56% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +1 Radius
|level4_stat_text = Deals 18 to 27 Fire Damage<br>Base radius is 1 metre
|level5_stat_text = Deals 26 to 40 Fire Damage<br>24% chance to Ignite enemies<br>58% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +2 Radius
|level5_stat_text = Deals 26 to 40 Fire Damage<br>Base radius is 1 metre
|level6_stat_text = Deals 40 to 60 Fire Damage<br>25% chance to Ignite enemies<br>60% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +2 Radius
|level6_stat_text = Deals 40 to 60 Fire Damage<br>Base radius is 1.1 metres
|level7_stat_text = Deals 54 to 81 Fire Damage<br>26% chance to Ignite enemies<br>62% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +3 Radius
|level7_stat_text = Deals 54 to 81 Fire Damage<br>Base radius is 1.1 metres
|level8_stat_text = Deals 72 to 109 Fire Damage<br>27% chance to Ignite enemies<br>64% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +3 Radius
|level8_stat_text = Deals 72 to 109 Fire Damage<br>Base radius is 1.1 metres
|level9_stat_text = Deals 95 to 143 Fire Damage<br>28% chance to Ignite enemies<br>66% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +4 Radius
|level9_stat_text = Deals 95 to 143 Fire Damage<br>Base radius is 1.1 metres
|level10_stat_text = Deals 124 to 186 Fire Damage<br>29% chance to Ignite enemies<br>68% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +4 Radius
|level10_stat_text = Deals 124 to 186 Fire Damage<br>Base radius is 1.2 metres
|level11_stat_text = Deals 159 to 239 Fire Damage<br>30% chance to Ignite enemies<br>70% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +5 Radius
|level11_stat_text = Deals 159 to 239 Fire Damage<br>Base radius is 1.2 metres
|level12_stat_text = Deals 204 to 305 Fire Damage<br>31% chance to Ignite enemies<br>72% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +5 Radius
|level12_stat_text = Deals 204 to 305 Fire Damage<br>Base radius is 1.2 metres
|level13_stat_text = Deals 258 to 388 Fire Damage<br>32% chance to Ignite enemies<br>74% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +6 Radius
|level13_stat_text = Deals 258 to 388 Fire Damage<br>Base radius is 1.2 metres
|level14_stat_text = Deals 326 to 490 Fire Damage<br>33% chance to Ignite enemies<br>76% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +6 Radius
|level14_stat_text = Deals 326 to 490 Fire Damage<br>Base radius is 1.3 metres
|level15_stat_text = Deals 410 to 615 Fire Damage<br>34% chance to Ignite enemies<br>78% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +7 Radius
|level15_stat_text = Deals 410 to 615 Fire Damage<br>Base radius is 1.3 metres
|level16_stat_text = Deals 513 to 770 Fire Damage<br>35% chance to Ignite enemies<br>80% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +7 Radius
|level16_stat_text = Deals 513 to 770 Fire Damage<br>Base radius is 1.3 metres
|level17_stat_text = Deals 640 to 960 Fire Damage<br>36% chance to Ignite enemies<br>82% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +8 Radius
|level17_stat_text = Deals 640 to 960 Fire Damage<br>Base radius is 1.3 metres
|level18_stat_text = Deals 795 to 1193 Fire Damage<br>37% chance to Ignite enemies<br>84% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +8 Radius
|level18_stat_text = Deals 795 to 1193 Fire Damage<br>Base radius is 1.4 metres
|level19_stat_text = Deals 934 to 1401 Fire Damage<br>38% chance to Ignite enemies<br>86% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +9 Radius
|level19_stat_text = Deals 934 to 1401 Fire Damage<br>Base radius is 1.4 metres
|level20_stat_text = Deals 1095 to 1643 Fire Damage<br>39% chance to Ignite enemies<br>88% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +9 Radius
|level20_stat_text = Deals 1095 to 1643 Fire Damage<br>Base radius is 1.4 metres
|level21_stat_text = Deals 1217 to 1826 Fire Damage<br>40% chance to Ignite enemies<br>90% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +10 Radius
|level21_stat_text = Deals 1217 to 1826 Fire Damage<br>Base radius is 1.4 metres
|level22_stat_text = Deals 1352 to 2028 Fire Damage<br>41% chance to Ignite enemies<br>92% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +10 Radius
|level22_stat_text = Deals 1352 to 2028 Fire Damage<br>Base radius is 1.5 metres
|level23_stat_text = Deals 1501 to 2251 Fire Damage<br>42% chance to Ignite enemies<br>94% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +10 Radius
|level23_stat_text = Deals 1501 to 2251 Fire Damage<br>Base radius is 1.5 metres
|level24_stat_text = Deals 1665 to 2497 Fire Damage<br>43% chance to Ignite enemies<br>96% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +10 Radius
|level24_stat_text = Deals 1665 to 2497 Fire Damage<br>Base radius is 1.5 metres
|level25_stat_text = Deals 1846 to 2769 Fire Damage<br>44% chance to Ignite enemies<br>98% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +10 Radius
|level25_stat_text = Deals 1846 to 2769 Fire Damage<br>Base radius is 1.5 metres
|level26_stat_text = Deals 2046 to 3069 Fire Damage<br>45% chance to Ignite enemies<br>100% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +11 Radius
|level26_stat_text = Deals 2046 to 3069 Fire Damage<br>Base radius is 1.5 metres
|level27_stat_text = Deals 2266 to 3399 Fire Damage<br>46% chance to Ignite enemies<br>102% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +11 Radius
|level27_stat_text = Deals 2266 to 3399 Fire Damage<br>Base radius is 1.6 metres
|level28_stat_text = Deals 2509 to 3763 Fire Damage<br>47% chance to Ignite enemies<br>104% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +11 Radius
|level28_stat_text = Deals 2509 to 3763 Fire Damage<br>Base radius is 1.6 metres
|level29_stat_text = Deals 2777 to 4165 Fire Damage<br>48% chance to Ignite enemies<br>106% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +11 Radius
|level29_stat_text = Deals 2777 to 4165 Fire Damage<br>Base radius is 1.6 metres
|level30_stat_text = Deals 3072 to 4608 Fire Damage<br>49% chance to Ignite enemies<br>108% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +11 Radius
|level30_stat_text = Deals 3072 to 4608 Fire Damage<br>Base radius is 1.6 metres
|level31_stat_text = Deals 3231 to 4846 Fire Damage<br>49% chance to Ignite enemies<br>109% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +12 Radius
|level31_stat_text = Deals 3231 to 4846 Fire Damage<br>Base radius is 1.6 metres
|level32_stat_text = Deals 3397 to 5095 Fire Damage<br>50% chance to Ignite enemies<br>110% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +12 Radius
|level32_stat_text = Deals 3397 to 5095 Fire Damage<br>Base radius is 1.6 metres
|level33_stat_text = Deals 3572 to 5358 Fire Damage<br>50% chance to Ignite enemies<br>111% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +12 Radius
|level33_stat_text = Deals 3572 to 5358 Fire Damage<br>Base radius is 1.6 metres
|level34_stat_text = Deals 3755 to 5633 Fire Damage<br>51% chance to Ignite enemies<br>112% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +12 Radius
|level34_stat_text = Deals 3755 to 5633 Fire Damage<br>Base radius is 1.7 metres
|level35_stat_text = Deals 3947 to 5921 Fire Damage<br>51% chance to Ignite enemies<br>113% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +12 Radius
|level35_stat_text = Deals 3947 to 5921 Fire Damage<br>Base radius is 1.7 metres
|level36_stat_text = Deals 4149 to 6224 Fire Damage<br>52% chance to Ignite enemies<br>114% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +13 Radius
|level36_stat_text = Deals 4149 to 6224 Fire Damage<br>Base radius is 1.7 metres
|level37_stat_text = Deals 4361 to 6542 Fire Damage<br>52% chance to Ignite enemies<br>115% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +13 Radius
|level37_stat_text = Deals 4361 to 6542 Fire Damage<br>Base radius is 1.7 metres
|level38_stat_text = Deals 4583 to 6875 Fire Damage<br>53% chance to Ignite enemies<br>116% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +13 Radius
|level38_stat_text = Deals 4583 to 6875 Fire Damage<br>Base radius is 1.7 metres
|level39_stat_text = Deals 4816 to 7224 Fire Damage<br>53% chance to Ignite enemies<br>117% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +13 Radius
|level39_stat_text = Deals 4816 to 7224 Fire Damage<br>Base radius is 1.7 metres
|level40_stat_text = Deals 5061 to 7591 Fire Damage<br>54% chance to Ignite enemies<br>118% more Damage with Ignite<br>Projectiles gain Radius as they travel farther, up to +13 Radius
|level40_stat_text = Deals 5061 to 7591 Fire Damage<br>Base radius is 1.7 metres
|drop_text = Vaal Fireball can drop from the Vaal Vessels found in [[Vaal side area]]s.
|is_drop_restricted = true
|is_corrupted = True
|release_version = 1.1.0
|release_version = 1.1.0
}}
}}
{{for|the non-Vaal counterpart|Fireball}}
'''Vaal Fireball''' is a [[Vaal skill|Vaal]] [[spell]] that launches fireballs in all directions around the character. The fireballs will launch rapidly one at a time rotating clockwise around the player, continuing until all 32 fireballs have been launched.
'''Vaal Fireball''' is a [[Vaal skill|Vaal]] [[spell]] that launches fireballs in all directions around the character. The fireballs will launch rapidly one at a time rotating clockwise around the player, continuing until all 32 fireballs have been launched.
==Skill functions and interactions==
==Skill functions and interactions==
* '''[[Area of Effect]]''': The radius of the explosion caused by collision (with either an enemy or a terrain obstruction) is affected by all [[area of effect|AoE]] increases. Full spell damage is done to any enemy in range of the explosion.
* '''[[Area of Effect]]''': The radius of the explosion caused by collision (with either an enemy or a terrain obstruction) is affected by all [[area of effect|AoE]] increases. Full spell damage is done to any enemy in range of the explosion. Although only a single projectile can hit an enemy, each projectile's explosion can overlap and hit the same enemy.
* '''Projectile behaviours''': 16 projectiles are fired per full clockwise [[spiral]]. Adding additional projectiles will increase the number of partial or whole spirals. Vaal Fireball cannot be supported by {{il|Volley Support}} or {{il|Greater Volley Support}}.
* '''[[Pierce|Piercing]]''': A fireball that pierces an enemy and hits another enemy will only cause the AoE damage effect on the last enemy struck. Any enemies hit by a projectile which successfully pierces or chains will take full spell damage but the projectile won't explode.
** '''[[Pierce|Piercing]]''': A fireball that pierces an enemy and hits another enemy will only cause the AoE damage effect on the last enemy struck. Any enemies hit by a projectile which successfully pierces or chains will take full spell damage but the projectile won't explode.
** '''[[Fork]]''': Fork creates new projectiles on impact, and fireball explodes on impact, regardless of whether it is a first-generation projectile or a forked, second-generation projectile. Thus, the initial fireball projectile causes an explosion on impact, this impact spawns forked projectiles; the forked projectiles will also explode when making impact with a valid target.
* '''[[Fork]]''': Fork creates new projectiles on impact, and fireball explodes on impact, regardless of whether it is a first-generation projectile or a forked, second-generation projectile. Thus, the initial fireball projectile causes an explosion on impact, this impact spawns forked projectiles; the forked projectiles will also explode when making impact with a valid target.
** {{il|Fury Valve}}: Changes Vaal Fireball to launch 1 fireball that will split into 32 auto targeting fireballs if you manage to hit the initial target.
* {{il|Fury Valve}}: Changes Vaal Fireball to launch 1 fireball that will split into 32 auto targeting fireballs if you manage to hit the initial target.
* '''Positioning''': Phasing allows characters to move through monsters. Standing in the exact center of a very large monster while casting vaal fireball will cause most or all fireballs to hit 1 single target. Small rooms will also cause most or all hits against walls to overlap area of effect damage onto 1 target.
==Gem level progression==
==Gem level progression==
Line 618:
Line 465:
|c1_pattern_extract = Deals (%d+) to (%d+) Fire Damage
|c1_pattern_extract = Deals (%d+) to (%d+) Fire Damage
|c1_pattern_value = %d to %d
|c1_pattern_value = %d to %d
|c2_abbr = Ignite<br>Chance
|c2_abbr = Radius
|c2_header = x% chance to Ignite enemies
|c2_header = Base radius is x metres
|c2_pattern_extract = (%d+)%% chance to Ignite enemies
|c2_pattern_extract = Base radius is (%d+%.*%d*) metres?
|c2_pattern_value = %d%%
|c2_pattern_value = %sm
|c3_abbr = More<br>Ignite<br>Damage
|c3_header = x% more Damage with Ignite
|c3_pattern_extract = (%d+)%% more Damage with Ignite
|c3_pattern_value = %d%%
|c4_abbr = Radius
|c4_header = Projectiles gain Radius as they travel farther, up to +x Radius
|c4_pattern_extract = Projectiles gain Radius as they travel farther, up to %+(%d+) Radius
* Now has a base Radius of 0.9 metres at gem level 1 (unchanged), scaling up to 1.4 metres at gem level 20 (previously 1 metre).
* No longer has Projectiles gain radius as they travel farther, up to a maximum of +0-0.9 metres to radius.
* Quality now provides +0-0.2 metres to radius, instead of 0-20% increased Projectile Speed.
}}
{{Version history table row|3.16.0|
*No longer has {{c|mod|(50-88)% more Damage with Ignite}}.
*It now has {{c|mod|25% chance to Ignite}} at all gem levels (previously 20-39%).
}}
{{Version history table row|3.14.0|
*Now has a Soul Gain Prevention duration of 4 seconds (previously 5).
* Vaal Skill Gems can now only be obtained from a set of specific methods such as Corrupting Gems, Vaal Side Areas, Divination Cards (that specifically grant Vaal Skill Gems) and the Lapidary Lens in the Temple of Atzoatl.
}}
{{Version history table row|3.11.0|
* Now has an added Damage effectiveness of 240% (from 180%).
* Now has an added Damage effectiveness of 240% (from 180%).
* No longer gains additional explosion radius as the gem levels up.
* No longer gains additional explosion radius as the gem levels up.
* Now gains additional explosion radius based on the distance the projectile has travelled as the gem levels up, up to +9 at gem level 20.
* Now gains additional explosion radius based on the distance the projectile has travelled as the gem levels up, up to +9 at gem level 20.
* Now gains 1% increased Projectile Speed per 1% gem quality (previously 0.5% chance to ignite per 1% gem quality).
* Now gains 1% increased Projectile Speed per 1% gem quality (previously 0.5% chance to ignite per 1% gem quality).
{{Version history table row|3.6.0}}
}}
{{Version history table row|3.6.0|
* Adjusted to match the damage and added damage effectiveness of Fireball.
* Adjusted to match the damage and added damage effectiveness of Fireball.
{{Version history table row|3.3.0}}
}}
{{Version history table row|3.3.0|
* Now deals 7-10 fire damage at gem level 1 (down from 8-11), up to 890-1335 fire damage at gem level 20 (up from 560-841).
* Now deals 7-10 fire damage at gem level 1 (down from 8-11), up to 890-1335 fire damage at gem level 20 (up from 560-841).
* Now has 20% chance to ignite enemies at gem level 1, up to 39% at gem level 20.
* Now has 20% chance to ignite enemies at gem level 1, up to 39% at gem level 20.
Line 659:
Line 518:
* Now requires 30 souls per use (down from 32).
* Now requires 30 souls per use (down from 32).
* Now prevents you from gaining Vaal souls for 5 seconds after use.
* Now prevents you from gaining Vaal souls for 5 seconds after use.
{{Version history table row|2.0.0}}
}}
* Now has 50% increased Area of Effect at all Levels. Damage adjusted to compensate for damage adjustements to Fireball.
{{Version history table row|2.0.0|
{{Version history table row|1.1.1}}
* Now has 50% increased Area of Effect at all Levels. Damage adjusted to compensate for damage adjustments to Fireball.
}}
{{Version history table row|1.1.1|
* If you use a skill that causes a projectile spiral (like Vaal Fireball) from inside an enemy, then only the first projectile can collide with the enemy now.
* If you use a skill that causes a projectile spiral (like Vaal Fireball) from inside an enemy, then only the first projectile can collide with the enemy now.
{{Version history table row|1.1.0d}}
}}
{{Version history table row|1.1.0d|
* Vaal Skill soul counts were initially balanced for Merciless difficulty, where there are more monsters. We want them to be easier to use in Normal and Cruel difficulty. We have halved the number of souls required for each skill. In Cruel difficulty, skills require 50% more souls to uses. In Merciless difficulty, they require 100% more (which is the same as before the patch).
* Vaal Skill soul counts were initially balanced for Merciless difficulty, where there are more monsters. We want them to be easier to use in Normal and Cruel difficulty. We have halved the number of souls required for each skill. In Cruel difficulty, skills require 50% more souls to uses. In Merciless difficulty, they require 100% more (which is the same as before the patch).
{{Version history table row|1.1.0}}
}}
{{Version history table row|1.1.0|
* Introduced to the game.
* Introduced to the game.
|}
}}
{{Version history table end}}
{{Navbox Vaal Skill Gems}}
{{Navbox Vaal Skill Gems}}
[[ru:Огненный шар ваал]]
[[ru:Огненный шар ваал]]
Revision as of 04:54, 31 March 2024
Vaal FireballProjectile, Spell, AoE, Vaal, Fire Level: (1-20) Souls Per Use: 30 Can Store 1 Use(s) Soul Gain Prevention: 4 sec Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 240%Launches a series of fireballs in a spiral around the caster.Deals (9-1095) to (14-1643) Fire Damage Fires 32 Projectiles in a spiral 25% chance to Ignite enemies Base radius is (0.9-1.4) metres
Additional Effects From 1-20% Quality: Base radius is (0.01-0.2) metresCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition Drop restricted Drop level: 1 Vaal Fireball can drop from the Vaal Vessels found in Vaal side areas.Vendor Offer 1x Scroll FragmentMetadata Item class: Skill Gem Metadata ID: Metadata/Items/Gems/SkillGemVaalFireball
Vaal Fireball is a Vaalspell that launches fireballs in all directions around the character. The fireballs will launch rapidly one at a time rotating clockwise around the player, continuing until all 32 fireballs have been launched.
Area of Effect: The radius of the explosion caused by collision (with either an enemy or a terrain obstruction) is affected by all AoE increases. Full spell damage is done to any enemy in range of the explosion. Although only a single projectile can hit an enemy, each projectile's explosion can overlap and hit the same enemy.
Projectile behaviours: 16 projectiles are fired per full clockwise spiral. Adding additional projectiles will increase the number of partial or whole spirals. Vaal Fireball cannot be supported by Volley SupportVolley SupportSupport, Projectile Icon: = Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 4Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.Supported Skills fire 2 additional Projectiles Supported Skills also fire Projectiles from up to 2 points on each side of you Supported Skills deal (12-3)% less Projectile Damage
Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. or Greater Volley SupportGreater Volley SupportSupport, Projectile Icon: ≣ Level: (1-20) Cost & Reservation Multiplier: 150%Requires Level 38Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.Supported Skills fire 4 additional Projectiles Supported Skills also fire Projectiles from up to 4 points on each side of you Supported Skills deal (30-21)% less Projectile Damage
Additional Effects From 1-20% Quality: Supported Skills deal (1-20)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket..
Piercing: A fireball that pierces an enemy and hits another enemy will only cause the AoE damage effect on the last enemy struck. Any enemies hit by a projectile which successfully pierces or chains will take full spell damage but the projectile won't explode.
Fork: Fork creates new projectiles on impact, and fireball explodes on impact, regardless of whether it is a first-generation projectile or a forked, second-generation projectile. Thus, the initial fireball projectile causes an explosion on impact, this impact spawns forked projectiles; the forked projectiles will also explode when making impact with a valid target.
Fury ValveFury Valve Turquoise AmuletRequires Level 40+(16-24) to Dexterity and Intelligence(15-25)% increased Evasion Rating +(15-20)% to all Elemental Resistances Skills fire 2 additional Projectiles (20-30)% increased Projectile Speed Modifiers to number of Projectiles instead apply to the number of targets Projectiles Split towardsA single act of anger travels countless paths of destruction.: Changes Vaal Fireball to launch 1 fireball that will split into 32 auto targeting fireballs if you manage to hit the initial target.
Gem level progression
Level
Fire Damage
Radius
Exp.
Total Exp.
1
1
0
9 to 14
0.9m
0
0
2
2
0
10 to 16
0.9m
70
70
3
4
16
13 to 20
1m
308
378
4
7
22
18 to 27
1m
1554
1932
5
11
31
26 to 40
1m
6667
8599
6
16
41
40 to 60
1.1m
26047
34646
7
20
50
54 to 81
1.1m
49725
84371
8
24
58
72 to 109
1.1m
95714
180085
9
28
67
95 to 143
1.1m
169595
349680
10
32
75
124 to 186
1.2m
283759
633439
11
36
83
159 to 239
1.2m
453996
1087435
12
40
92
204 to 305
1.2m
703128
1790563
13
44
100
258 to 388
1.2m
1061223
2851786
14
48
109
326 to 490
1.3m
2065870
4917656
15
52
117
410 to 615
1.3m
2507110
7424766
16
56
125
513 to 770
1.3m
5798936
13223702
17
60
134
640 to 960
1.3m
15083919
28307621
18
64
142
795 to 1193
1.4m
27792735
56100356
19
67
148
934 to 1401
1.4m
43869739
99970095
20
70
155
1095 to 1643
1.4m
242081556
342051651
21
72
159
1217 to 1826
1.4m
N/A
N/A
22
74
N/A
1352 to 2028
1.5m
N/A
N/A
23
76
N/A
1501 to 2251
1.5m
N/A
N/A
24
78
N/A
1665 to 2497
1.5m
N/A
N/A
25
80
N/A
1846 to 2769
1.5m
N/A
N/A
26
82
N/A
2046 to 3069
1.5m
N/A
N/A
27
84
N/A
2266 to 3399
1.6m
N/A
N/A
28
86
N/A
2509 to 3763
1.6m
N/A
N/A
29
88
N/A
2777 to 4165
1.6m
N/A
N/A
30
90
N/A
3072 to 4608
1.6m
N/A
N/A
31
91
N/A
3231 to 4846
1.6m
N/A
N/A
32
92
N/A
3397 to 5095
1.6m
N/A
N/A
33
93
N/A
3572 to 5358
1.6m
N/A
N/A
34
94
N/A
3755 to 5633
1.7m
N/A
N/A
35
95
N/A
3947 to 5921
1.7m
N/A
N/A
36
96
N/A
4149 to 6224
1.7m
N/A
N/A
37
97
N/A
4361 to 6542
1.7m
N/A
N/A
38
98
N/A
4583 to 6875
1.7m
N/A
N/A
39
99
N/A
4816 to 7224
1.7m
N/A
N/A
40
100
N/A
5061 to 7591
1.7m
N/A
N/A
Gem quality
Type
Additional Effects per 1-20% Quality
Weight
Superior
Base radius is (0.01-0.2) metres
1
Item acquisition
Vaal Fireball has restrictions on where or how it can drop.
Vaal Fireball can drop from the Vaal Vessels found in Vaal side areas.
Recipes
Vaal Fireball can be created from the following recipes:
Amount
Part
Description
Meta
9
Volatile PowerVolatile Power9Vaal Gem Quality:+20% CorruptedUnlimited power is apt to corrupt the minds of those who possess it.
Random corruptedVaal gem with 20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Note that the jewels may be drop disabled and can only be found in permanent leagues as legacy items.
Item
Limit
Radius
Stats
Drop Enabled
Rolling FlamesRolling Flames Cobalt JewelLimited to: 1 Radius: Medium(10-15)% increased Fire Damage With at least 40 Intelligence in Radius, Fireball cannot ignite With at least 40 Intelligence in Radius, Fireball has +(30-50)% chance to inflict scorchFrom north to south the sea of fire swept, Rolling waves of gorging flame, Growing taller and hungrier, With every land they consumed.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Now has a Soul Gain Prevention duration of 4 seconds (previously 5).
Vaal Skill Gems can now only be obtained from a set of specific methods such as Corrupting Gems, Vaal Side Areas, Divination Cards (that specifically grant Vaal Skill Gems) and the Lapidary Lens in the Temple of Atzoatl.
If you use a skill that causes a projectile spiral (like Vaal Fireball) from inside an enemy, then only the first projectile can collide with the enemy now.
Vaal Skill soul counts were initially balanced for Merciless difficulty, where there are more monsters. We want them to be easier to use in Normal and Cruel difficulty. We have halved the number of souls required for each skill. In Cruel difficulty, skills require 50% more souls to uses. In Merciless difficulty, they require 100% more (which is the same as before the patch).