Weapon: Difference between revisions

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** [[Rune dagger]]s are an example of a caster weapon subcategory.
** [[Rune dagger]]s are an example of a caster weapon subcategory.
* Summoner/minion weapon: can roll attack, spell, and [[minion]] modifiers.
* Summoner/minion weapon: can roll attack, spell, and [[minion]] modifiers.
==Version history==
{{Version history table header}}
{{Version history table row|0.9.3|
* Rebalanced every single weapon in the game so that they have a hand-crafted progression of median damage, damage range, speed, requirements and variations on their implicit mod.
* Base weapon types now have more appropriate implicit mods to create strong differences between them.
}}
{{Version history table end}}


{{Navbox Weapons}}
{{Navbox Weapons}}

Revision as of 00:59, 7 July 2023

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Weapons are a category of equipment that are equipped to deal damage with attacks or provide various modifiers that modify a character's damage.

Characters can equip two sets of weapons, and switch between them through a keybind for weapon swapping.

All weapons have certain base stats: physical damage, critical strike chance, attack speed. These can be directly modified with local modifiers. Additionally, melee weapons have weapon ranges, which affect the distance from which they can physically strike enemies.

Weapons may be of a certain archetype:

  • Attack weapon: only rolls local modifiers for attacks.
    • Warstaves are an example of an attack weapon subcategory.
  • Caster weapon: can roll both attack and spell modifiers.
  • Summoner/minion weapon: can roll attack, spell, and minion modifiers.

Version history

Version Changes
0.9.3
  • Rebalanced every single weapon in the game so that they have a hand-crafted progression of median damage, damage range, speed, requirements and variations on their implicit mod.
  • Base weapon types now have more appropriate implicit mods to create strong differences between them.


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