Vaal Double Strike: Difference between revisions

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>BotK2
(Switching to base item template)
>BotK2
(PyPoE/ExporterBot/1.0.0a0: Item exporter)
Line 3: Line 3:
|name                                    = Vaal Double Strike
|name                                    = Vaal Double Strike
|class                                  = Active Skill Gems
|class                                  = Active Skill Gems
|class_id                                = Active Skill Gem
|size_x                                  = 1
|size_x                                  = 1
|size_y                                  = 1
|size_y                                  = 1
Line 19: Line 20:
|static_vaal_souls_requirement          = 30
|static_vaal_souls_requirement          = 30
|static_vaal_stored_uses                = 2
|static_vaal_stored_uses                = 2
|static_vaal_soul_gain_prevention_time  = 6
|static_vaal_soul_gain_prevention_time  = 8
|static_stat1_id                        = base_skill_effect_duration
|static_stat1_id                        = base_skill_effect_duration
|static_stat1_value                      = 6000
|static_stat1_value                      = 6000
|static_stat2_id                        = global_always_hit
|static_stat2_id                        = global_always_hit
|static_stat2_value                      = 1
|static_stat2_value                      = 1
|static_stat3_id                        = base_skill_number_of_additional_hits
|static_stat3_id                        = modifiers_to_skill_effect_duration_also_affect_soul_prevention_duration
|static_stat3_value                      = 1
|static_stat3_value                      = 1
|static_stat4_id                        = number_of_monsters_to_summon
|static_stat4_id                        = base_skill_number_of_additional_hits
|static_stat4_value                      = 1
|static_stat4_value                      = 1
|stat_text                              = Deals (33-40.5)% of Base Damage<br>Base duration is 6 seconds<br>Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies<br>Can't be Evaded<br>Doubles have (0-57)% increased Movement Speed<br>+(0-3) to Melee range
|static_stat5_id                        = number_of_monsters_to_summon
|static_stat5_value                      = 1
|stat_text                              = Deals (33-40.5)% of Base Damage<br>Base duration is 6 seconds<br>Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies<br>Can't be Evaded<br>Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention<br>Doubles have (0-57)% increased Movement Speed<br>+(0-2) to Melee range
|quality_stat_text                      = 0.5% increased Attack Speed
|quality_stat_text                      = 0.5% increased Attack Speed
|static_quality_stat1_id                = attack_speed_+%
|static_quality_stat1_id                = attack_speed_+%
Line 89: Line 92:
|level6_damage_effectiveness            = 35
|level6_damage_effectiveness            = 35
|level6_damage_multiplier                = 35
|level6_damage_multiplier                = 35
|level6_stat_text                        = Adds 10 to 16 Physical Damage against Bleeding Enemies<br>Doubles have 15% increased Movement Speed<br>+1 to Melee range
|level6_stat_text                        = Adds 10 to 16 Physical Damage against Bleeding Enemies<br>Doubles have 15% increased Movement Speed
|level6_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level6_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level6_stat1_value                      = 10
|level6_stat1_value                      = 10
Line 96: Line 99:
|level6_stat3_id                        = doubles_have_movement_speed_+%
|level6_stat3_id                        = doubles_have_movement_speed_+%
|level6_stat3_value                      = 15
|level6_stat3_value                      = 15
|level6_stat4_id                        = melee_range_+
|level6_stat4_value                      = 1
|level7                                  = True
|level7                                  = True
|level7_level_requirement                = 20
|level7_level_requirement                = 20
Line 154: Line 155:
|level11_damage_effectiveness            = 37
|level11_damage_effectiveness            = 37
|level11_damage_multiplier              = 37
|level11_damage_multiplier              = 37
|level11_stat_text                      = Adds 30 to 44 Physical Damage against Bleeding Enemies<br>Doubles have 30% increased Movement Speed<br>+2 to Melee range
|level11_stat_text                      = Adds 30 to 44 Physical Damage against Bleeding Enemies<br>Doubles have 30% increased Movement Speed<br>+1 to Melee range
|level11_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level11_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level11_stat1_value                    = 30
|level11_stat1_value                    = 30
Line 162: Line 163:
|level11_stat3_value                    = 30
|level11_stat3_value                    = 30
|level11_stat4_id                        = melee_range_+
|level11_stat4_id                        = melee_range_+
|level11_stat4_value                    = 2
|level11_stat4_value                    = 1
|level12                                = True
|level12                                = True
|level12_level_requirement              = 40
|level12_level_requirement              = 40
|level12_damage_effectiveness            = 37
|level12_damage_effectiveness            = 37
|level12_damage_multiplier              = 37.4
|level12_damage_multiplier              = 37.4
|level12_stat_text                      = Adds 35 to 53 Physical Damage against Bleeding Enemies<br>Doubles have 33% increased Movement Speed<br>+2 to Melee range
|level12_stat_text                      = Adds 35 to 53 Physical Damage against Bleeding Enemies<br>Doubles have 33% increased Movement Speed<br>+1 to Melee range
|level12_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level12_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level12_stat1_value                    = 35
|level12_stat1_value                    = 35
Line 175: Line 176:
|level12_stat3_value                    = 33
|level12_stat3_value                    = 33
|level12_stat4_id                        = melee_range_+
|level12_stat4_id                        = melee_range_+
|level12_stat4_value                    = 2
|level12_stat4_value                    = 1
|level13                                = True
|level13                                = True
|level13_level_requirement              = 44
|level13_level_requirement              = 44
|level13_damage_effectiveness            = 38
|level13_damage_effectiveness            = 38
|level13_damage_multiplier              = 37.8
|level13_damage_multiplier              = 37.8
|level13_stat_text                      = Adds 42 to 63 Physical Damage against Bleeding Enemies<br>Doubles have 36% increased Movement Speed<br>+2 to Melee range
|level13_stat_text                      = Adds 42 to 63 Physical Damage against Bleeding Enemies<br>Doubles have 36% increased Movement Speed<br>+1 to Melee range
|level13_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level13_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level13_stat1_value                    = 42
|level13_stat1_value                    = 42
Line 188: Line 189:
|level13_stat3_value                    = 36
|level13_stat3_value                    = 36
|level13_stat4_id                        = melee_range_+
|level13_stat4_id                        = melee_range_+
|level13_stat4_value                    = 2
|level13_stat4_value                    = 1
|level14                                = True
|level14                                = True
|level14_level_requirement              = 48
|level14_level_requirement              = 48
Line 219: Line 220:
|level16_damage_effectiveness            = 39
|level16_damage_effectiveness            = 39
|level16_damage_multiplier              = 38.9
|level16_damage_multiplier              = 38.9
|level16_stat_text                      = Adds 67 to 101 Physical Damage against Bleeding Enemies<br>Doubles have 45% increased Movement Speed<br>+3 to Melee range
|level16_stat_text                      = Adds 67 to 101 Physical Damage against Bleeding Enemies<br>Doubles have 45% increased Movement Speed<br>+2 to Melee range
|level16_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level16_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level16_stat1_value                    = 67
|level16_stat1_value                    = 67
Line 227: Line 228:
|level16_stat3_value                    = 45
|level16_stat3_value                    = 45
|level16_stat4_id                        = melee_range_+
|level16_stat4_id                        = melee_range_+
|level16_stat4_value                    = 3
|level16_stat4_value                    = 2
|level17                                = True
|level17                                = True
|level17_level_requirement              = 60
|level17_level_requirement              = 60
|level17_damage_effectiveness            = 39
|level17_damage_effectiveness            = 39
|level17_damage_multiplier              = 39.3
|level17_damage_multiplier              = 39.3
|level17_stat_text                      = Adds 78 to 117 Physical Damage against Bleeding Enemies<br>Doubles have 48% increased Movement Speed<br>+3 to Melee range
|level17_stat_text                      = Adds 78 to 117 Physical Damage against Bleeding Enemies<br>Doubles have 48% increased Movement Speed<br>+2 to Melee range
|level17_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level17_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level17_stat1_value                    = 78
|level17_stat1_value                    = 78
Line 240: Line 241:
|level17_stat3_value                    = 48
|level17_stat3_value                    = 48
|level17_stat4_id                        = melee_range_+
|level17_stat4_id                        = melee_range_+
|level17_stat4_value                    = 3
|level17_stat4_value                    = 2
|level18                                = True
|level18                                = True
|level18_level_requirement              = 64
|level18_level_requirement              = 64
|level18_damage_effectiveness            = 40
|level18_damage_effectiveness            = 40
|level18_damage_multiplier              = 39.7
|level18_damage_multiplier              = 39.7
|level18_stat_text                      = Adds 91 to 136 Physical Damage against Bleeding Enemies<br>Doubles have 51% increased Movement Speed<br>+3 to Melee range
|level18_stat_text                      = Adds 91 to 136 Physical Damage against Bleeding Enemies<br>Doubles have 51% increased Movement Speed<br>+2 to Melee range
|level18_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level18_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level18_stat1_value                    = 91
|level18_stat1_value                    = 91
Line 253: Line 254:
|level18_stat3_value                    = 51
|level18_stat3_value                    = 51
|level18_stat4_id                        = melee_range_+
|level18_stat4_id                        = melee_range_+
|level18_stat4_value                    = 3
|level18_stat4_value                    = 2
|level19                                = True
|level19                                = True
|level19_level_requirement              = 67
|level19_level_requirement              = 67
|level19_damage_effectiveness            = 40
|level19_damage_effectiveness            = 40
|level19_damage_multiplier              = 40.1
|level19_damage_multiplier              = 40.1
|level19_stat_text                      = Adds 101 to 152 Physical Damage against Bleeding Enemies<br>Doubles have 54% increased Movement Speed<br>+3 to Melee range
|level19_stat_text                      = Adds 101 to 152 Physical Damage against Bleeding Enemies<br>Doubles have 54% increased Movement Speed<br>+2 to Melee range
|level19_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level19_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level19_stat1_value                    = 101
|level19_stat1_value                    = 101
Line 266: Line 267:
|level19_stat3_value                    = 54
|level19_stat3_value                    = 54
|level19_stat4_id                        = melee_range_+
|level19_stat4_id                        = melee_range_+
|level19_stat4_value                    = 3
|level19_stat4_value                    = 2
|level20                                = True
|level20                                = True
|level20_level_requirement              = 70
|level20_level_requirement              = 70
|level20_damage_effectiveness            = 40
|level20_damage_effectiveness            = 40
|level20_damage_multiplier              = 40.5
|level20_damage_multiplier              = 40.5
|level20_stat_text                      = Adds 113 to 169 Physical Damage against Bleeding Enemies<br>Doubles have 57% increased Movement Speed<br>+3 to Melee range
|level20_stat_text                      = Adds 113 to 169 Physical Damage against Bleeding Enemies<br>Doubles have 57% increased Movement Speed<br>+2 to Melee range
|level20_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level20_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level20_stat1_value                    = 113
|level20_stat1_value                    = 113
Line 279: Line 280:
|level20_stat3_value                    = 57
|level20_stat3_value                    = 57
|level20_stat4_id                        = melee_range_+
|level20_stat4_id                        = melee_range_+
|level20_stat4_value                    = 3
|level20_stat4_value                    = 2
|level21                                = True
|level21                                = True
|level21_level_requirement              = 72
|level21_level_requirement              = 72
|level21_damage_effectiveness            = 41
|level21_damage_effectiveness            = 41
|level21_damage_multiplier              = 40.9
|level21_damage_multiplier              = 40.9
|level21_stat_text                      = Adds 121 to 181 Physical Damage against Bleeding Enemies<br>Doubles have 60% increased Movement Speed<br>+4 to Melee range
|level21_stat_text                      = Adds 121 to 181 Physical Damage against Bleeding Enemies<br>Doubles have 60% increased Movement Speed<br>+3 to Melee range
|level21_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level21_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level21_stat1_value                    = 121
|level21_stat1_value                    = 121
Line 292: Line 293:
|level21_stat3_value                    = 60
|level21_stat3_value                    = 60
|level21_stat4_id                        = melee_range_+
|level21_stat4_id                        = melee_range_+
|level21_stat4_value                    = 4
|level21_stat4_value                    = 3
|level22                                = True
|level22                                = True
|level22_level_requirement              = 74
|level22_level_requirement              = 74
|level22_damage_effectiveness            = 41
|level22_damage_effectiveness            = 41
|level22_damage_multiplier              = 41.3
|level22_damage_multiplier              = 41.3
|level22_stat_text                      = Adds 130 to 195 Physical Damage against Bleeding Enemies<br>Doubles have 63% increased Movement Speed<br>+4 to Melee range
|level22_stat_text                      = Adds 130 to 195 Physical Damage against Bleeding Enemies<br>Doubles have 63% increased Movement Speed<br>+3 to Melee range
|level22_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level22_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level22_stat1_value                    = 130
|level22_stat1_value                    = 130
Line 305: Line 306:
|level22_stat3_value                    = 63
|level22_stat3_value                    = 63
|level22_stat4_id                        = melee_range_+
|level22_stat4_id                        = melee_range_+
|level22_stat4_value                    = 4
|level22_stat4_value                    = 3
|level23                                = True
|level23                                = True
|level23_level_requirement              = 76
|level23_level_requirement              = 76
|level23_damage_effectiveness            = 42
|level23_damage_effectiveness            = 42
|level23_damage_multiplier              = 41.7
|level23_damage_multiplier              = 41.7
|level23_stat_text                      = Adds 139 to 209 Physical Damage against Bleeding Enemies<br>Doubles have 66% increased Movement Speed<br>+4 to Melee range
|level23_stat_text                      = Adds 139 to 209 Physical Damage against Bleeding Enemies<br>Doubles have 66% increased Movement Speed<br>+3 to Melee range
|level23_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level23_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level23_stat1_value                    = 139
|level23_stat1_value                    = 139
Line 318: Line 319:
|level23_stat3_value                    = 66
|level23_stat3_value                    = 66
|level23_stat4_id                        = melee_range_+
|level23_stat4_id                        = melee_range_+
|level23_stat4_value                    = 4
|level23_stat4_value                    = 3
|level24                                = True
|level24                                = True
|level24_level_requirement              = 78
|level24_level_requirement              = 78
|level24_damage_effectiveness            = 42
|level24_damage_effectiveness            = 42
|level24_damage_multiplier              = 42.1
|level24_damage_multiplier              = 42.1
|level24_stat_text                      = Adds 149 to 224 Physical Damage against Bleeding Enemies<br>Doubles have 69% increased Movement Speed<br>+4 to Melee range
|level24_stat_text                      = Adds 149 to 224 Physical Damage against Bleeding Enemies<br>Doubles have 69% increased Movement Speed<br>+3 to Melee range
|level24_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level24_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level24_stat1_value                    = 149
|level24_stat1_value                    = 149
Line 331: Line 332:
|level24_stat3_value                    = 69
|level24_stat3_value                    = 69
|level24_stat4_id                        = melee_range_+
|level24_stat4_id                        = melee_range_+
|level24_stat4_value                    = 4
|level24_stat4_value                    = 3
|level25                                = True
|level25                                = True
|level25_level_requirement              = 80
|level25_level_requirement              = 80
|level25_damage_effectiveness            = 42
|level25_damage_effectiveness            = 42
|level25_damage_multiplier              = 42.5
|level25_damage_multiplier              = 42.5
|level25_stat_text                      = Adds 160 to 239 Physical Damage against Bleeding Enemies<br>Doubles have 72% increased Movement Speed<br>+4 to Melee range
|level25_stat_text                      = Adds 160 to 239 Physical Damage against Bleeding Enemies<br>Doubles have 72% increased Movement Speed<br>+3 to Melee range
|level25_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level25_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level25_stat1_value                    = 160
|level25_stat1_value                    = 160
Line 344: Line 345:
|level25_stat3_value                    = 72
|level25_stat3_value                    = 72
|level25_stat4_id                        = melee_range_+
|level25_stat4_id                        = melee_range_+
|level25_stat4_value                    = 4
|level25_stat4_value                    = 3
|level26                                = True
|level26                                = True
|level26_level_requirement              = 82
|level26_level_requirement              = 82
|level26_damage_effectiveness            = 43
|level26_damage_effectiveness            = 43
|level26_damage_multiplier              = 42.9
|level26_damage_multiplier              = 42.9
|level26_stat_text                      = Adds 171 to 256 Physical Damage against Bleeding Enemies<br>Doubles have 75% increased Movement Speed<br>+5 to Melee range
|level26_stat_text                      = Adds 171 to 256 Physical Damage against Bleeding Enemies<br>Doubles have 75% increased Movement Speed<br>+3 to Melee range
|level26_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level26_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level26_stat1_value                    = 171
|level26_stat1_value                    = 171
Line 357: Line 358:
|level26_stat3_value                    = 75
|level26_stat3_value                    = 75
|level26_stat4_id                        = melee_range_+
|level26_stat4_id                        = melee_range_+
|level26_stat4_value                    = 5
|level26_stat4_value                    = 3
|level27                                = True
|level27                                = True
|level27_level_requirement              = 84
|level27_level_requirement              = 84
|level27_damage_effectiveness            = 43
|level27_damage_effectiveness            = 43
|level27_damage_multiplier              = 43.3
|level27_damage_multiplier              = 43.3
|level27_stat_text                      = Adds 183 to 274 Physical Damage against Bleeding Enemies<br>Doubles have 78% increased Movement Speed<br>+5 to Melee range
|level27_stat_text                      = Adds 183 to 274 Physical Damage against Bleeding Enemies<br>Doubles have 78% increased Movement Speed<br>+3 to Melee range
|level27_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level27_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level27_stat1_value                    = 183
|level27_stat1_value                    = 183
Line 370: Line 371:
|level27_stat3_value                    = 78
|level27_stat3_value                    = 78
|level27_stat4_id                        = melee_range_+
|level27_stat4_id                        = melee_range_+
|level27_stat4_value                    = 5
|level27_stat4_value                    = 3
|level28                                = True
|level28                                = True
|level28_level_requirement              = 86
|level28_level_requirement              = 86
|level28_damage_effectiveness            = 44
|level28_damage_effectiveness            = 44
|level28_damage_multiplier              = 43.7
|level28_damage_multiplier              = 43.7
|level28_stat_text                      = Adds 196 to 293 Physical Damage against Bleeding Enemies<br>Doubles have 81% increased Movement Speed<br>+5 to Melee range
|level28_stat_text                      = Adds 196 to 293 Physical Damage against Bleeding Enemies<br>Doubles have 81% increased Movement Speed<br>+4 to Melee range
|level28_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level28_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level28_stat1_value                    = 196
|level28_stat1_value                    = 196
Line 383: Line 384:
|level28_stat3_value                    = 81
|level28_stat3_value                    = 81
|level28_stat4_id                        = melee_range_+
|level28_stat4_id                        = melee_range_+
|level28_stat4_value                    = 5
|level28_stat4_value                    = 4
|level29                                = True
|level29                                = True
|level29_level_requirement              = 88
|level29_level_requirement              = 88
|level29_damage_effectiveness            = 44
|level29_damage_effectiveness            = 44
|level29_damage_multiplier              = 44.1
|level29_damage_multiplier              = 44.1
|level29_stat_text                      = Adds 209 to 314 Physical Damage against Bleeding Enemies<br>Doubles have 84% increased Movement Speed<br>+5 to Melee range
|level29_stat_text                      = Adds 209 to 314 Physical Damage against Bleeding Enemies<br>Doubles have 84% increased Movement Speed<br>+4 to Melee range
|level29_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level29_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level29_stat1_value                    = 209
|level29_stat1_value                    = 209
Line 396: Line 397:
|level29_stat3_value                    = 84
|level29_stat3_value                    = 84
|level29_stat4_id                        = melee_range_+
|level29_stat4_id                        = melee_range_+
|level29_stat4_value                    = 5
|level29_stat4_value                    = 4
|level30                                = True
|level30                                = True
|level30_level_requirement              = 90
|level30_level_requirement              = 90
|level30_damage_effectiveness            = 44
|level30_damage_effectiveness            = 44
|level30_damage_multiplier              = 44.5
|level30_damage_multiplier              = 44.5
|level30_stat_text                      = Adds 223 to 335 Physical Damage against Bleeding Enemies<br>Doubles have 87% increased Movement Speed<br>+5 to Melee range
|level30_stat_text                      = Adds 223 to 335 Physical Damage against Bleeding Enemies<br>Doubles have 87% increased Movement Speed<br>+4 to Melee range
|level30_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level30_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level30_stat1_value                    = 223
|level30_stat1_value                    = 223
Line 409: Line 410:
|level30_stat3_value                    = 87
|level30_stat3_value                    = 87
|level30_stat4_id                        = melee_range_+
|level30_stat4_id                        = melee_range_+
|level30_stat4_value                    = 5
|level30_stat4_value                    = 4
|level31                                = True
|level31                                = True
|level31_level_requirement              = 91
|level31_level_requirement              = 91
|level31_damage_effectiveness            = 45
|level31_damage_effectiveness            = 45
|level31_damage_multiplier              = 44.7
|level31_damage_multiplier              = 44.7
|level31_stat_text                      = Adds 231 to 346 Physical Damage against Bleeding Enemies<br>Doubles have 88% increased Movement Speed<br>+5 to Melee range
|level31_stat_text                      = Adds 231 to 346 Physical Damage against Bleeding Enemies<br>Doubles have 88% increased Movement Speed<br>+4 to Melee range
|level31_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level31_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level31_stat1_value                    = 231
|level31_stat1_value                    = 231
Line 422: Line 423:
|level31_stat3_value                    = 88
|level31_stat3_value                    = 88
|level31_stat4_id                        = melee_range_+
|level31_stat4_id                        = melee_range_+
|level31_stat4_value                    = 5
|level31_stat4_value                    = 4
|level32                                = True
|level32                                = True
|level32_level_requirement              = 92
|level32_level_requirement              = 92
|level32_damage_effectiveness            = 45
|level32_damage_effectiveness            = 45
|level32_damage_multiplier              = 44.9
|level32_damage_multiplier              = 44.9
|level32_stat_text                      = Adds 239 to 358 Physical Damage against Bleeding Enemies<br>Doubles have 90% increased Movement Speed<br>+6 to Melee range
|level32_stat_text                      = Adds 239 to 358 Physical Damage against Bleeding Enemies<br>Doubles have 90% increased Movement Speed<br>+4 to Melee range
|level32_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level32_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level32_stat1_value                    = 239
|level32_stat1_value                    = 239
Line 435: Line 436:
|level32_stat3_value                    = 90
|level32_stat3_value                    = 90
|level32_stat4_id                        = melee_range_+
|level32_stat4_id                        = melee_range_+
|level32_stat4_value                    = 6
|level32_stat4_value                    = 4
|level33                                = True
|level33                                = True
|level33_level_requirement              = 93
|level33_level_requirement              = 93
|level33_damage_effectiveness            = 45
|level33_damage_effectiveness            = 45
|level33_damage_multiplier              = 45.1
|level33_damage_multiplier              = 45.1
|level33_stat_text                      = Adds 247 to 370 Physical Damage against Bleeding Enemies<br>Doubles have 92% increased Movement Speed<br>+6 to Melee range
|level33_stat_text                      = Adds 247 to 370 Physical Damage against Bleeding Enemies<br>Doubles have 92% increased Movement Speed<br>+4 to Melee range
|level33_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level33_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level33_stat1_value                    = 247
|level33_stat1_value                    = 247
Line 448: Line 449:
|level33_stat3_value                    = 92
|level33_stat3_value                    = 92
|level33_stat4_id                        = melee_range_+
|level33_stat4_id                        = melee_range_+
|level33_stat4_value                    = 6
|level33_stat4_value                    = 4
|level34                                = True
|level34                                = True
|level34_level_requirement              = 94
|level34_level_requirement              = 94
|level34_damage_effectiveness            = 45
|level34_damage_effectiveness            = 45
|level34_damage_multiplier              = 45.3
|level34_damage_multiplier              = 45.3
|level34_stat_text                      = Adds 255 to 382 Physical Damage against Bleeding Enemies<br>Doubles have 93% increased Movement Speed<br>+6 to Melee range
|level34_stat_text                      = Adds 255 to 382 Physical Damage against Bleeding Enemies<br>Doubles have 93% increased Movement Speed<br>+4 to Melee range
|level34_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level34_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level34_stat1_value                    = 255
|level34_stat1_value                    = 255
Line 461: Line 462:
|level34_stat3_value                    = 93
|level34_stat3_value                    = 93
|level34_stat4_id                        = melee_range_+
|level34_stat4_id                        = melee_range_+
|level34_stat4_value                    = 6
|level34_stat4_value                    = 4
|level35                                = True
|level35                                = True
|level35_level_requirement              = 95
|level35_level_requirement              = 95
|level35_damage_effectiveness            = 45
|level35_damage_effectiveness            = 45
|level35_damage_multiplier              = 45.5
|level35_damage_multiplier              = 45.5
|level35_stat_text                      = Adds 263 to 395 Physical Damage against Bleeding Enemies<br>Doubles have 94% increased Movement Speed<br>+6 to Melee range
|level35_stat_text                      = Adds 263 to 395 Physical Damage against Bleeding Enemies<br>Doubles have 94% increased Movement Speed<br>+5 to Melee range
|level35_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level35_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level35_stat1_value                    = 263
|level35_stat1_value                    = 263
Line 474: Line 475:
|level35_stat3_value                    = 94
|level35_stat3_value                    = 94
|level35_stat4_id                        = melee_range_+
|level35_stat4_id                        = melee_range_+
|level35_stat4_value                    = 6
|level35_stat4_value                    = 5
|level36                                = True
|level36                                = True
|level36_level_requirement              = 96
|level36_level_requirement              = 96
|level36_damage_effectiveness            = 46
|level36_damage_effectiveness            = 46
|level36_damage_multiplier              = 45.7
|level36_damage_multiplier              = 45.7
|level36_stat_text                      = Adds 272 to 408 Physical Damage against Bleeding Enemies<br>Doubles have 96% increased Movement Speed<br>+6 to Melee range
|level36_stat_text                      = Adds 272 to 408 Physical Damage against Bleeding Enemies<br>Doubles have 96% increased Movement Speed<br>+5 to Melee range
|level36_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level36_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level36_stat1_value                    = 272
|level36_stat1_value                    = 272
Line 487: Line 488:
|level36_stat3_value                    = 96
|level36_stat3_value                    = 96
|level36_stat4_id                        = melee_range_+
|level36_stat4_id                        = melee_range_+
|level36_stat4_value                    = 6
|level36_stat4_value                    = 5
|level37                                = True
|level37                                = True
|level37_level_requirement              = 97
|level37_level_requirement              = 97
|level37_damage_effectiveness            = 46
|level37_damage_effectiveness            = 46
|level37_damage_multiplier              = 45.9
|level37_damage_multiplier              = 45.9
|level37_stat_text                      = Adds 281 to 421 Physical Damage against Bleeding Enemies<br>Doubles have 98% increased Movement Speed<br>+6 to Melee range
|level37_stat_text                      = Adds 281 to 421 Physical Damage against Bleeding Enemies<br>Doubles have 98% increased Movement Speed<br>+5 to Melee range
|level37_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level37_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level37_stat1_value                    = 281
|level37_stat1_value                    = 281
Line 500: Line 501:
|level37_stat3_value                    = 98
|level37_stat3_value                    = 98
|level37_stat4_id                        = melee_range_+
|level37_stat4_id                        = melee_range_+
|level37_stat4_value                    = 6
|level37_stat4_value                    = 5
|level38                                = True
|level38                                = True
|level38_level_requirement              = 98
|level38_level_requirement              = 98
|level38_damage_effectiveness            = 46
|level38_damage_effectiveness            = 46
|level38_damage_multiplier              = 46.1
|level38_damage_multiplier              = 46.1
|level38_stat_text                      = Adds 290 to 435 Physical Damage against Bleeding Enemies<br>Doubles have 99% increased Movement Speed<br>+6 to Melee range
|level38_stat_text                      = Adds 290 to 435 Physical Damage against Bleeding Enemies<br>Doubles have 99% increased Movement Speed<br>+5 to Melee range
|level38_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level38_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level38_stat1_value                    = 290
|level38_stat1_value                    = 290
Line 513: Line 514:
|level38_stat3_value                    = 99
|level38_stat3_value                    = 99
|level38_stat4_id                        = melee_range_+
|level38_stat4_id                        = melee_range_+
|level38_stat4_value                    = 6
|level38_stat4_value                    = 5
|level39                                = True
|level39                                = True
|level39_level_requirement              = 99
|level39_level_requirement              = 99
|level39_damage_effectiveness            = 46
|level39_damage_effectiveness            = 46
|level39_damage_multiplier              = 46.3
|level39_damage_multiplier              = 46.3
|level39_stat_text                      = Adds 300 to 449 Physical Damage against Bleeding Enemies<br>Doubles have 100% increased Movement Speed<br>+6 to Melee range
|level39_stat_text                      = Adds 300 to 449 Physical Damage against Bleeding Enemies<br>Doubles have 100% increased Movement Speed<br>+5 to Melee range
|level39_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level39_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level39_stat1_value                    = 300
|level39_stat1_value                    = 300
Line 526: Line 527:
|level39_stat3_value                    = 100
|level39_stat3_value                    = 100
|level39_stat4_id                        = melee_range_+
|level39_stat4_id                        = melee_range_+
|level39_stat4_value                    = 6
|level39_stat4_value                    = 5
|level40                                = True
|level40                                = True
|level40_level_requirement              = 100
|level40_level_requirement              = 100
|level40_damage_effectiveness            = 46
|level40_damage_effectiveness            = 46
|level40_damage_multiplier              = 46.5
|level40_damage_multiplier              = 46.5
|level40_stat_text                      = Adds 309 to 464 Physical Damage against Bleeding Enemies<br>Doubles have 102% increased Movement Speed<br>+6 to Melee range
|level40_stat_text                      = Adds 309 to 464 Physical Damage against Bleeding Enemies<br>Doubles have 102% increased Movement Speed<br>+5 to Melee range
|level40_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level40_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level40_stat1_value                    = 309
|level40_stat1_value                    = 309
Line 539: Line 540:
|level40_stat3_value                    = 102
|level40_stat3_value                    = 102
|level40_stat4_id                        = melee_range_+
|level40_stat4_id                        = melee_range_+
|level40_stat4_value                    = 6
|level40_stat4_value                    = 5
|level1_dexterity_requirement            = 0
|level1_dexterity_requirement            = 0
|level1_experience                      = 0
|level1_experience                      = 0

Revision as of 16:48, 7 October 2018

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For the non-Vaal counterpart, see Double Strike.

Vaal Double Strike is a vaal melee skill that performs two fast attacks and summons two doubles of the character to attack monsters for a duration.

Skill function and interactions

Using this skill spawns two clones of your character which uses Double Strike to attack. The clone gains all the effects on the character such as auras and flasks and is immune to all forms of damage.

Unlike similar skills that creates clones of your character like Mirror Arrow, the clones are not classified as a minion so they will not benefit from any effects regarding minions.

The clones create a visual snapshot of the character upon usage of the skill, which includes visual effects like charges or monster auras stolen by HeadhunterHeadhunter
Leather Belt
Requires Level 40+(25-40) to maximum Life+(40-55) to Strength
+(40-55) to Dexterity
+(50-60) to maximum Life
(20-30)% increased Damage with Hits against Rare monsters
When you Kill a Rare monster, you gain its Modifiers for 60 seconds
"A man's soul rules from a cavern of bone, learns and
judges through flesh-born windows. The heart is meat.
The head is where the Man is."
- Lavianga, Advisor to Kaom
or Inspired LearningInspired Learning
Crimson Jewel
Radius: SmallWith 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 secondsIf you do not learn from a won battle
then you have already lost the war.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
. They will not have any effect on the clones however.

The clones will teleport to your location if you move too far away from them.

Gem level progression

LevelRequired LevelRequired DexterityDamage
Effectiveness
Attack
Damage
Physical
Damage
Movement
Speed
Exp.Total Exp.
11028%28%3 to 5N/A00
22029%28.7%3 to 53%7070
341629%29.4%4 to 66%308378
472230%30.1%6 to 89%15541932
5113131%30.7%8 to 1112%66678599
6164131%31.4%10 to 1615%2604734646
7205032%32.1%13 to 2018%4972584371
8245833%32.8%17 to 2521%95714180085
9286733%33.5%20 to 3024%169595349680
10327534%34.2%25 to 3727%283759633439
11368335%34.8%30 to 4430%4539961087435
12409236%35.5%35 to 5333%7031281790563
134410036%36.2%42 to 6336%10612232851786
144810937%36.9%49 to 7439%20658704917656
155211738%37.6%58 to 8642%25071107424766
165612538%38.3%67 to 10145%579893613223702
176013439%38.9%78 to 11748%1508391928307621
186414240%39.6%91 to 13651%2779273556100356
196714840%40.3%101 to 15254%4386973999970095
207015541%41%113 to 16957%242081556342051651
217215942%41.7%121 to 18160%N/AN/A
2274N/A42%42.4%130 to 19563%N/AN/A
2376N/A43%43.1%139 to 20966%N/AN/A
2478N/A44%43.7%149 to 22469%N/AN/A
2580N/A44%44.4%160 to 23972%N/AN/A
2682N/A45%45.1%171 to 25675%N/AN/A
2784N/A46%45.8%183 to 27478%N/AN/A
2886N/A46%46.5%196 to 29381%N/AN/A
2988N/A47%47.2%209 to 31484%N/AN/A
3090N/A48%47.8%223 to 33587%N/AN/A
3191N/A48%48.2%231 to 34689%N/AN/A
3292N/A49%48.5%239 to 35890%N/AN/A
3393N/A49%48.9%247 to 37092%N/AN/A
3494N/A49%49.2%255 to 38293%N/AN/A
3595N/A50%49.6%263 to 39595%N/AN/A
3696N/A50%49.9%272 to 40896%N/AN/A
3797N/A50%50.2%281 to 42198%N/AN/A
3898N/A51%50.6%290 to 43599%N/AN/A
3999N/A51%50.9%300 to 449101%N/AN/A
40100N/A51%51.3%309 to 464102%N/AN/A

Video Demonstration

Version History

Version Changes
1.1.0d
  • Vaal Skill soul counts were initially balanced for Merciless difficulty, where there are more monsters. We want them to be easier to use in Normal and Cruel difficulty. We have halved the number of souls required for each skill. In Cruel difficulty, skills require 50% more souls to uses. In Merciless difficulty, they require 100% more (which is the same as before the patch).
1.1.0
  • Introduced to the game.