Vaal Double Strike: Difference between revisions

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>BotK2
(PyPoE/ExporterBot/1.0.0a0: Item exporter)
>BotK2
(PyPoE/ExporterBot/1.0.0a0: Item exporter)
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{{Item
{{Item
|rarity                             = Normal
|rarity                                 = Normal
|name                               = Vaal Double Strike
|name                                   = Vaal Double Strike
|class                               = Active Skill Gems
|class                                   = Active Skill Gems
|size_x                             = 1
|size_x                                 = 1
|size_y                             = 1
|size_y                                 = 1
|drop_level                         = 1
|drop_level                             = 1
|tags                               = up_to_level_8_gem, gem, default
|tags                                   = up_to_level_8_gem, gem, default
|metadata_id                         = Metadata/Items/Gems/SkillGemVaalDoubleStrike
|metadata_id                             = Metadata/Items/Gems/SkillGemVaalDoubleStrike
|help_text                           = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|help_text                               = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|dexterity_percent                   = 100
|dexterity_percent                       = 100
|gem_tags                           = Vaal, Attack, Melee, Duration
|gem_tags                               = Vaal, Attack, Melee, Duration
|gem_description                     = Performs two fast attacks on target enemy with your main hand melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.
|gem_description                         = Performs two fast attacks on target enemy with your main hand melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.
|active_skill_name                   = Vaal Double Strike
|active_skill_name                       = Vaal Double Strike
|item_class_restriction             = Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces
|item_class_restriction                 = Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces
|skill_id                           = VaalDoubleStrike
|skill_id                               = VaalDoubleStrike
|cast_time                           = 1.0
|cast_time                               = 1.0
|required_level                     = 1
|required_level                         = 1
|static_vaal_souls_requirement       = 30
|static_vaal_souls_requirement           = 30
|static_vaal_stored_uses             = 2
|static_vaal_stored_uses                 = 2
|static_vaal_soul_gain_prevention_time= 6
|static_vaal_soul_gain_prevention_time   = 6
|static_stat1_id                     = base_skill_effect_duration
|static_stat1_id                         = base_skill_effect_duration
|static_stat1_value                 = 6000
|static_stat1_value                     = 6000
|static_stat2_id                     = global_always_hit
|static_stat2_id                         = global_always_hit
|static_stat2_value                 = 1
|static_stat2_value                     = 1
|static_stat3_id                     = base_skill_number_of_additional_hits
|static_stat3_id                         = base_skill_number_of_additional_hits
|static_stat3_value                 = 1
|static_stat3_value                     = 1
|static_stat4_id                     = number_of_monsters_to_summon
|static_stat4_id                         = number_of_monsters_to_summon
|static_stat4_value                 = 1
|static_stat4_value                     = 1
|stat_text                           = Deals (33-40.5)% of Base Damage<br>Base duration is 6 seconds<br>Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies<br>Can't be Evaded<br>Doubles have (0-57)% increased Movement Speed<br>+(0-3) to Melee range
|stat_text                               = Deals (33-40.5)% of Base Damage<br>Base duration is 6 seconds<br>Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies<br>Can't be Evaded<br>Doubles have (0-57)% increased Movement Speed<br>+(0-3) to Melee range
|quality_stat_text                   = 0.5% increased Attack Speed
|quality_stat_text                       = 0.5% increased Attack Speed
|static_quality_stat1_id             = attack_speed_+%
|static_quality_stat1_id                 = attack_speed_+%
|static_quality_stat1_value         = 0.5
|static_quality_stat1_value             = 0.5
|level1                             = True
|level1                                 = True
|level1_level_requirement           = 1
|level1_level_requirement               = 1
|level1_damage_effectiveness         = 33
|level1_damage_effectiveness             = 33
|level1_damage_multiplier           = 33
|level1_damage_multiplier               = 33
|level1_stat_text                   = Adds 3 to 5 Physical Damage against Bleeding Enemies
|level1_stat_text                       = Adds 3 to 5 Physical Damage against Bleeding Enemies
|level1_stat1_id                     = global_minimum_added_physical_damage_vs_bleeding_enemies
|level1_stat1_id                         = global_minimum_added_physical_damage_vs_bleeding_enemies
|level1_stat1_value                 = 3
|level1_stat1_value                     = 3
|level1_stat2_id                     = global_maximum_added_physical_damage_vs_bleeding_enemies
|level1_stat2_id                         = global_maximum_added_physical_damage_vs_bleeding_enemies
|level1_stat2_value                 = 5
|level1_stat2_value                     = 5
|level2                             = True
|level2                                 = True
|level2_level_requirement           = 2
|level2_level_requirement               = 2
|level2_damage_effectiveness         = 33
|level2_damage_effectiveness             = 33
|level2_damage_multiplier           = 33.4
|level2_damage_multiplier               = 33.4
|level2_stat_text                   = Adds 3 to 5 Physical Damage against Bleeding Enemies<br>Doubles have 3% increased Movement Speed
|level2_stat_text                       = Adds 3 to 5 Physical Damage against Bleeding Enemies<br>Doubles have 3% increased Movement Speed
|level2_stat1_id                     = global_minimum_added_physical_damage_vs_bleeding_enemies
|level2_stat1_id                         = global_minimum_added_physical_damage_vs_bleeding_enemies
|level2_stat1_value                 = 3
|level2_stat1_value                     = 3
|level2_stat2_id                     = global_maximum_added_physical_damage_vs_bleeding_enemies
|level2_stat2_id                         = global_maximum_added_physical_damage_vs_bleeding_enemies
|level2_stat2_value                 = 5
|level2_stat2_value                     = 5
|level2_stat3_id                     = doubles_have_movement_speed_+%
|level2_stat3_id                         = doubles_have_movement_speed_+%
|level2_stat3_value                 = 3
|level2_stat3_value                     = 3
|level3                             = True
|level3                                 = True
|level3_level_requirement           = 4
|level3_level_requirement               = 4
|level3_damage_effectiveness         = 34
|level3_damage_effectiveness             = 34
|level3_damage_multiplier           = 33.8
|level3_damage_multiplier               = 33.8
|level3_stat_text                   = Adds 4 to 6 Physical Damage against Bleeding Enemies<br>Doubles have 6% increased Movement Speed
|level3_stat_text                       = Adds 4 to 6 Physical Damage against Bleeding Enemies<br>Doubles have 6% increased Movement Speed
|level3_stat1_id                     = global_minimum_added_physical_damage_vs_bleeding_enemies
|level3_stat1_id                         = global_minimum_added_physical_damage_vs_bleeding_enemies
|level3_stat1_value                 = 4
|level3_stat1_value                     = 4
|level3_stat2_id                     = global_maximum_added_physical_damage_vs_bleeding_enemies
|level3_stat2_id                         = global_maximum_added_physical_damage_vs_bleeding_enemies
|level3_stat2_value                 = 6
|level3_stat2_value                     = 6
|level3_stat3_id                     = doubles_have_movement_speed_+%
|level3_stat3_id                         = doubles_have_movement_speed_+%
|level3_stat3_value                 = 6
|level3_stat3_value                     = 6
|level4                             = True
|level4                                 = True
|level4_level_requirement           = 7
|level4_level_requirement               = 7
|level4_damage_effectiveness         = 34
|level4_damage_effectiveness             = 34
|level4_damage_multiplier           = 34.2
|level4_damage_multiplier               = 34.2
|level4_stat_text                   = Adds 6 to 8 Physical Damage against Bleeding Enemies<br>Doubles have 9% increased Movement Speed
|level4_stat_text                       = Adds 6 to 8 Physical Damage against Bleeding Enemies<br>Doubles have 9% increased Movement Speed
|level4_stat1_id                     = global_minimum_added_physical_damage_vs_bleeding_enemies
|level4_stat1_id                         = global_minimum_added_physical_damage_vs_bleeding_enemies
|level4_stat1_value                 = 6
|level4_stat1_value                     = 6
|level4_stat2_id                     = global_maximum_added_physical_damage_vs_bleeding_enemies
|level4_stat2_id                         = global_maximum_added_physical_damage_vs_bleeding_enemies
|level4_stat2_value                 = 8
|level4_stat2_value                     = 8
|level4_stat3_id                     = doubles_have_movement_speed_+%
|level4_stat3_id                         = doubles_have_movement_speed_+%
|level4_stat3_value                 = 9
|level4_stat3_value                     = 9
|level5                             = True
|level5                                 = True
|level5_level_requirement           = 11
|level5_level_requirement               = 11
|level5_damage_effectiveness         = 35
|level5_damage_effectiveness             = 35
|level5_damage_multiplier           = 34.6
|level5_damage_multiplier               = 34.6
|level5_stat_text                   = Adds 8 to 11 Physical Damage against Bleeding Enemies<br>Doubles have 12% increased Movement Speed
|level5_stat_text                       = Adds 8 to 11 Physical Damage against Bleeding Enemies<br>Doubles have 12% increased Movement Speed
|level5_stat1_id                     = global_minimum_added_physical_damage_vs_bleeding_enemies
|level5_stat1_id                         = global_minimum_added_physical_damage_vs_bleeding_enemies
|level5_stat1_value                 = 8
|level5_stat1_value                     = 8
|level5_stat2_id                     = global_maximum_added_physical_damage_vs_bleeding_enemies
|level5_stat2_id                         = global_maximum_added_physical_damage_vs_bleeding_enemies
|level5_stat2_value                 = 11
|level5_stat2_value                     = 11
|level5_stat3_id                     = doubles_have_movement_speed_+%
|level5_stat3_id                         = doubles_have_movement_speed_+%
|level5_stat3_value                 = 12
|level5_stat3_value                     = 12
|level6                             = True
|level6                                 = True
|level6_level_requirement           = 16
|level6_level_requirement               = 16
|level6_damage_effectiveness         = 35
|level6_damage_effectiveness             = 35
|level6_damage_multiplier           = 35
|level6_damage_multiplier               = 35
|level6_stat_text                   = Adds 10 to 16 Physical Damage against Bleeding Enemies<br>Doubles have 15% increased Movement Speed<br>+1 to Melee range
|level6_stat_text                       = Adds 10 to 16 Physical Damage against Bleeding Enemies<br>Doubles have 15% increased Movement Speed<br>+1 to Melee range
|level6_stat1_id                     = global_minimum_added_physical_damage_vs_bleeding_enemies
|level6_stat1_id                         = global_minimum_added_physical_damage_vs_bleeding_enemies
|level6_stat1_value                 = 10
|level6_stat1_value                     = 10
|level6_stat2_id                     = global_maximum_added_physical_damage_vs_bleeding_enemies
|level6_stat2_id                         = global_maximum_added_physical_damage_vs_bleeding_enemies
|level6_stat2_value                 = 16
|level6_stat2_value                     = 16
|level6_stat3_id                     = doubles_have_movement_speed_+%
|level6_stat3_id                         = doubles_have_movement_speed_+%
|level6_stat3_value                 = 15
|level6_stat3_value                     = 15
|level6_stat4_id                     = melee_range_+
|level6_stat4_id                         = melee_range_+
|level6_stat4_value                 = 1
|level6_stat4_value                     = 1
|level7                             = True
|level7                                 = True
|level7_level_requirement           = 20
|level7_level_requirement               = 20
|level7_damage_effectiveness         = 35
|level7_damage_effectiveness             = 35
|level7_damage_multiplier           = 35.4
|level7_damage_multiplier               = 35.4
|level7_stat_text                   = Adds 13 to 20 Physical Damage against Bleeding Enemies<br>Doubles have 18% increased Movement Speed<br>+1 to Melee range
|level7_stat_text                       = Adds 13 to 20 Physical Damage against Bleeding Enemies<br>Doubles have 18% increased Movement Speed<br>+1 to Melee range
|level7_stat1_id                     = global_minimum_added_physical_damage_vs_bleeding_enemies
|level7_stat1_id                         = global_minimum_added_physical_damage_vs_bleeding_enemies
|level7_stat1_value                 = 13
|level7_stat1_value                     = 13
|level7_stat2_id                     = global_maximum_added_physical_damage_vs_bleeding_enemies
|level7_stat2_id                         = global_maximum_added_physical_damage_vs_bleeding_enemies
|level7_stat2_value                 = 20
|level7_stat2_value                     = 20
|level7_stat3_id                     = doubles_have_movement_speed_+%
|level7_stat3_id                         = doubles_have_movement_speed_+%
|level7_stat3_value                 = 18
|level7_stat3_value                     = 18
|level7_stat4_id                     = melee_range_+
|level7_stat4_id                         = melee_range_+
|level7_stat4_value                 = 1
|level7_stat4_value                     = 1
|level8                             = True
|level8                                 = True
|level8_level_requirement           = 24
|level8_level_requirement               = 24
|level8_damage_effectiveness         = 36
|level8_damage_effectiveness             = 36
|level8_damage_multiplier           = 35.8
|level8_damage_multiplier               = 35.8
|level8_stat_text                   = Adds 17 to 25 Physical Damage against Bleeding Enemies<br>Doubles have 21% increased Movement Speed<br>+1 to Melee range
|level8_stat_text                       = Adds 17 to 25 Physical Damage against Bleeding Enemies<br>Doubles have 21% increased Movement Speed<br>+1 to Melee range
|level8_stat1_id                     = global_minimum_added_physical_damage_vs_bleeding_enemies
|level8_stat1_id                         = global_minimum_added_physical_damage_vs_bleeding_enemies
|level8_stat1_value                 = 17
|level8_stat1_value                     = 17
|level8_stat2_id                     = global_maximum_added_physical_damage_vs_bleeding_enemies
|level8_stat2_id                         = global_maximum_added_physical_damage_vs_bleeding_enemies
|level8_stat2_value                 = 25
|level8_stat2_value                     = 25
|level8_stat3_id                     = doubles_have_movement_speed_+%
|level8_stat3_id                         = doubles_have_movement_speed_+%
|level8_stat3_value                 = 21
|level8_stat3_value                     = 21
|level8_stat4_id                     = melee_range_+
|level8_stat4_id                         = melee_range_+
|level8_stat4_value                 = 1
|level8_stat4_value                     = 1
|level9                             = True
|level9                                 = True
|level9_level_requirement           = 28
|level9_level_requirement               = 28
|level9_damage_effectiveness         = 36
|level9_damage_effectiveness             = 36
|level9_damage_multiplier           = 36.2
|level9_damage_multiplier               = 36.2
|level9_stat_text                   = Adds 20 to 30 Physical Damage against Bleeding Enemies<br>Doubles have 24% increased Movement Speed<br>+1 to Melee range
|level9_stat_text                       = Adds 20 to 30 Physical Damage against Bleeding Enemies<br>Doubles have 24% increased Movement Speed<br>+1 to Melee range
|level9_stat1_id                     = global_minimum_added_physical_damage_vs_bleeding_enemies
|level9_stat1_id                         = global_minimum_added_physical_damage_vs_bleeding_enemies
|level9_stat1_value                 = 20
|level9_stat1_value                     = 20
|level9_stat2_id                     = global_maximum_added_physical_damage_vs_bleeding_enemies
|level9_stat2_id                         = global_maximum_added_physical_damage_vs_bleeding_enemies
|level9_stat2_value                 = 30
|level9_stat2_value                     = 30
|level9_stat3_id                     = doubles_have_movement_speed_+%
|level9_stat3_id                         = doubles_have_movement_speed_+%
|level9_stat3_value                 = 24
|level9_stat3_value                     = 24
|level9_stat4_id                     = melee_range_+
|level9_stat4_id                         = melee_range_+
|level9_stat4_value                 = 1
|level9_stat4_value                     = 1
|level10                             = True
|level10                                 = True
|level10_level_requirement           = 32
|level10_level_requirement               = 32
|level10_damage_effectiveness       = 37
|level10_damage_effectiveness           = 37
|level10_damage_multiplier           = 36.6
|level10_damage_multiplier               = 36.6
|level10_stat_text                   = Adds 25 to 37 Physical Damage against Bleeding Enemies<br>Doubles have 27% increased Movement Speed<br>+1 to Melee range
|level10_stat_text                       = Adds 25 to 37 Physical Damage against Bleeding Enemies<br>Doubles have 27% increased Movement Speed<br>+1 to Melee range
|level10_stat1_id                   = global_minimum_added_physical_damage_vs_bleeding_enemies
|level10_stat1_id                       = global_minimum_added_physical_damage_vs_bleeding_enemies
|level10_stat1_value                 = 25
|level10_stat1_value                     = 25
|level10_stat2_id                   = global_maximum_added_physical_damage_vs_bleeding_enemies
|level10_stat2_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level10_stat2_value                 = 37
|level10_stat2_value                     = 37
|level10_stat3_id                   = doubles_have_movement_speed_+%
|level10_stat3_id                       = doubles_have_movement_speed_+%
|level10_stat3_value                 = 27
|level10_stat3_value                     = 27
|level10_stat4_id                   = melee_range_+
|level10_stat4_id                       = melee_range_+
|level10_stat4_value                 = 1
|level10_stat4_value                     = 1
|level11                             = True
|level11                                 = True
|level11_level_requirement           = 36
|level11_level_requirement               = 36
|level11_damage_effectiveness       = 37
|level11_damage_effectiveness           = 37
|level11_damage_multiplier           = 37
|level11_damage_multiplier               = 37
|level11_stat_text                   = Adds 30 to 44 Physical Damage against Bleeding Enemies<br>Doubles have 30% increased Movement Speed<br>+2 to Melee range
|level11_stat_text                       = Adds 30 to 44 Physical Damage against Bleeding Enemies<br>Doubles have 30% increased Movement Speed<br>+2 to Melee range
|level11_stat1_id                   = global_minimum_added_physical_damage_vs_bleeding_enemies
|level11_stat1_id                       = global_minimum_added_physical_damage_vs_bleeding_enemies
|level11_stat1_value                 = 30
|level11_stat1_value                     = 30
|level11_stat2_id                   = global_maximum_added_physical_damage_vs_bleeding_enemies
|level11_stat2_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level11_stat2_value                 = 44
|level11_stat2_value                     = 44
|level11_stat3_id                   = doubles_have_movement_speed_+%
|level11_stat3_id                       = doubles_have_movement_speed_+%
|level11_stat3_value                 = 30
|level11_stat3_value                     = 30
|level11_stat4_id                   = melee_range_+
|level11_stat4_id                       = melee_range_+
|level11_stat4_value                 = 2
|level11_stat4_value                     = 2
|level12                             = True
|level12                                 = True
|level12_level_requirement           = 40
|level12_level_requirement               = 40
|level12_damage_effectiveness       = 37
|level12_damage_effectiveness           = 37
|level12_damage_multiplier           = 37.4
|level12_damage_multiplier               = 37.4
|level12_stat_text                   = Adds 35 to 53 Physical Damage against Bleeding Enemies<br>Doubles have 33% increased Movement Speed<br>+2 to Melee range
|level12_stat_text                       = Adds 35 to 53 Physical Damage against Bleeding Enemies<br>Doubles have 33% increased Movement Speed<br>+2 to Melee range
|level12_stat1_id                   = global_minimum_added_physical_damage_vs_bleeding_enemies
|level12_stat1_id                       = global_minimum_added_physical_damage_vs_bleeding_enemies
|level12_stat1_value                 = 35
|level12_stat1_value                     = 35
|level12_stat2_id                   = global_maximum_added_physical_damage_vs_bleeding_enemies
|level12_stat2_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level12_stat2_value                 = 53
|level12_stat2_value                     = 53
|level12_stat3_id                   = doubles_have_movement_speed_+%
|level12_stat3_id                       = doubles_have_movement_speed_+%
|level12_stat3_value                 = 33
|level12_stat3_value                     = 33
|level12_stat4_id                   = melee_range_+
|level12_stat4_id                       = melee_range_+
|level12_stat4_value                 = 2
|level12_stat4_value                     = 2
|level13                             = True
|level13                                 = True
|level13_level_requirement           = 44
|level13_level_requirement               = 44
|level13_damage_effectiveness       = 38
|level13_damage_effectiveness           = 38
|level13_damage_multiplier           = 37.8
|level13_damage_multiplier               = 37.8
|level13_stat_text                   = Adds 42 to 63 Physical Damage against Bleeding Enemies<br>Doubles have 36% increased Movement Speed<br>+2 to Melee range
|level13_stat_text                       = Adds 42 to 63 Physical Damage against Bleeding Enemies<br>Doubles have 36% increased Movement Speed<br>+2 to Melee range
|level13_stat1_id                   = global_minimum_added_physical_damage_vs_bleeding_enemies
|level13_stat1_id                       = global_minimum_added_physical_damage_vs_bleeding_enemies
|level13_stat1_value                 = 42
|level13_stat1_value                     = 42
|level13_stat2_id                   = global_maximum_added_physical_damage_vs_bleeding_enemies
|level13_stat2_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level13_stat2_value                 = 63
|level13_stat2_value                     = 63
|level13_stat3_id                   = doubles_have_movement_speed_+%
|level13_stat3_id                       = doubles_have_movement_speed_+%
|level13_stat3_value                 = 36
|level13_stat3_value                     = 36
|level13_stat4_id                   = melee_range_+
|level13_stat4_id                       = melee_range_+
|level13_stat4_value                 = 2
|level13_stat4_value                     = 2
|level14                             = True
|level14                                 = True
|level14_level_requirement           = 48
|level14_level_requirement               = 48
|level14_damage_effectiveness       = 38
|level14_damage_effectiveness           = 38
|level14_damage_multiplier           = 38.1
|level14_damage_multiplier               = 38.1
|level14_stat_text                   = Adds 49 to 74 Physical Damage against Bleeding Enemies<br>Doubles have 39% increased Movement Speed<br>+2 to Melee range
|level14_stat_text                       = Adds 49 to 74 Physical Damage against Bleeding Enemies<br>Doubles have 39% increased Movement Speed<br>+2 to Melee range
|level14_stat1_id                   = global_minimum_added_physical_damage_vs_bleeding_enemies
|level14_stat1_id                       = global_minimum_added_physical_damage_vs_bleeding_enemies
|level14_stat1_value                 = 49
|level14_stat1_value                     = 49
|level14_stat2_id                   = global_maximum_added_physical_damage_vs_bleeding_enemies
|level14_stat2_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level14_stat2_value                 = 74
|level14_stat2_value                     = 74
|level14_stat3_id                   = doubles_have_movement_speed_+%
|level14_stat3_id                       = doubles_have_movement_speed_+%
|level14_stat3_value                 = 39
|level14_stat3_value                     = 39
|level14_stat4_id                   = melee_range_+
|level14_stat4_id                       = melee_range_+
|level14_stat4_value                 = 2
|level14_stat4_value                     = 2
|level15                             = True
|level15                                 = True
|level15_level_requirement           = 52
|level15_level_requirement               = 52
|level15_damage_effectiveness       = 38
|level15_damage_effectiveness           = 38
|level15_damage_multiplier           = 38.5
|level15_damage_multiplier               = 38.5
|level15_stat_text                   = Adds 58 to 86 Physical Damage against Bleeding Enemies<br>Doubles have 42% increased Movement Speed<br>+2 to Melee range
|level15_stat_text                       = Adds 58 to 86 Physical Damage against Bleeding Enemies<br>Doubles have 42% increased Movement Speed<br>+2 to Melee range
|level15_stat1_id                   = global_minimum_added_physical_damage_vs_bleeding_enemies
|level15_stat1_id                       = global_minimum_added_physical_damage_vs_bleeding_enemies
|level15_stat1_value                 = 58
|level15_stat1_value                     = 58
|level15_stat2_id                   = global_maximum_added_physical_damage_vs_bleeding_enemies
|level15_stat2_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level15_stat2_value                 = 86
|level15_stat2_value                     = 86
|level15_stat3_id                   = doubles_have_movement_speed_+%
|level15_stat3_id                       = doubles_have_movement_speed_+%
|level15_stat3_value                 = 42
|level15_stat3_value                     = 42
|level15_stat4_id                   = melee_range_+
|level15_stat4_id                       = melee_range_+
|level15_stat4_value                 = 2
|level15_stat4_value                     = 2
|level16                             = True
|level16                                 = True
|level16_level_requirement           = 56
|level16_level_requirement               = 56
|level16_damage_effectiveness       = 39
|level16_damage_effectiveness           = 39
|level16_damage_multiplier           = 38.9
|level16_damage_multiplier               = 38.9
|level16_stat_text                   = Adds 67 to 101 Physical Damage against Bleeding Enemies<br>Doubles have 45% increased Movement Speed<br>+3 to Melee range
|level16_stat_text                       = Adds 67 to 101 Physical Damage against Bleeding Enemies<br>Doubles have 45% increased Movement Speed<br>+3 to Melee range
|level16_stat1_id                   = global_minimum_added_physical_damage_vs_bleeding_enemies
|level16_stat1_id                       = global_minimum_added_physical_damage_vs_bleeding_enemies
|level16_stat1_value                 = 67
|level16_stat1_value                     = 67
|level16_stat2_id                   = global_maximum_added_physical_damage_vs_bleeding_enemies
|level16_stat2_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level16_stat2_value                 = 101
|level16_stat2_value                     = 101
|level16_stat3_id                   = doubles_have_movement_speed_+%
|level16_stat3_id                       = doubles_have_movement_speed_+%
|level16_stat3_value                 = 45
|level16_stat3_value                     = 45
|level16_stat4_id                   = melee_range_+
|level16_stat4_id                       = melee_range_+
|level16_stat4_value                 = 3
|level16_stat4_value                     = 3
|level17                             = True
|level17                                 = True
|level17_level_requirement           = 60
|level17_level_requirement               = 60
|level17_damage_effectiveness       = 39
|level17_damage_effectiveness           = 39
|level17_damage_multiplier           = 39.3
|level17_damage_multiplier               = 39.3
|level17_stat_text                   = Adds 78 to 117 Physical Damage against Bleeding Enemies<br>Doubles have 48% increased Movement Speed<br>+3 to Melee range
|level17_stat_text                       = Adds 78 to 117 Physical Damage against Bleeding Enemies<br>Doubles have 48% increased Movement Speed<br>+3 to Melee range
|level17_stat1_id                   = global_minimum_added_physical_damage_vs_bleeding_enemies
|level17_stat1_id                       = global_minimum_added_physical_damage_vs_bleeding_enemies
|level17_stat1_value                 = 78
|level17_stat1_value                     = 78
|level17_stat2_id                   = global_maximum_added_physical_damage_vs_bleeding_enemies
|level17_stat2_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level17_stat2_value                 = 117
|level17_stat2_value                     = 117
|level17_stat3_id                   = doubles_have_movement_speed_+%
|level17_stat3_id                       = doubles_have_movement_speed_+%
|level17_stat3_value                 = 48
|level17_stat3_value                     = 48
|level17_stat4_id                   = melee_range_+
|level17_stat4_id                       = melee_range_+
|level17_stat4_value                 = 3
|level17_stat4_value                     = 3
|level18                             = True
|level18                                 = True
|level18_level_requirement           = 64
|level18_level_requirement               = 64
|level18_damage_effectiveness       = 40
|level18_damage_effectiveness           = 40
|level18_damage_multiplier           = 39.7
|level18_damage_multiplier               = 39.7
|level18_stat_text                   = Adds 91 to 136 Physical Damage against Bleeding Enemies<br>Doubles have 51% increased Movement Speed<br>+3 to Melee range
|level18_stat_text                       = Adds 91 to 136 Physical Damage against Bleeding Enemies<br>Doubles have 51% increased Movement Speed<br>+3 to Melee range
|level18_stat1_id                   = global_minimum_added_physical_damage_vs_bleeding_enemies
|level18_stat1_id                       = global_minimum_added_physical_damage_vs_bleeding_enemies
|level18_stat1_value                 = 91
|level18_stat1_value                     = 91
|level18_stat2_id                   = global_maximum_added_physical_damage_vs_bleeding_enemies
|level18_stat2_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level18_stat2_value                 = 136
|level18_stat2_value                     = 136
|level18_stat3_id                   = doubles_have_movement_speed_+%
|level18_stat3_id                       = doubles_have_movement_speed_+%
|level18_stat3_value                 = 51
|level18_stat3_value                     = 51
|level18_stat4_id                   = melee_range_+
|level18_stat4_id                       = melee_range_+
|level18_stat4_value                 = 3
|level18_stat4_value                     = 3
|level19                             = True
|level19                                 = True
|level19_level_requirement           = 67
|level19_level_requirement               = 67
|level19_damage_effectiveness       = 40
|level19_damage_effectiveness           = 40
|level19_damage_multiplier           = 40.1
|level19_damage_multiplier               = 40.1
|level19_stat_text                   = Adds 101 to 152 Physical Damage against Bleeding Enemies<br>Doubles have 54% increased Movement Speed<br>+3 to Melee range
|level19_stat_text                       = Adds 101 to 152 Physical Damage against Bleeding Enemies<br>Doubles have 54% increased Movement Speed<br>+3 to Melee range
|level19_stat1_id                   = global_minimum_added_physical_damage_vs_bleeding_enemies
|level19_stat1_id                       = global_minimum_added_physical_damage_vs_bleeding_enemies
|level19_stat1_value                 = 101
|level19_stat1_value                     = 101
|level19_stat2_id                   = global_maximum_added_physical_damage_vs_bleeding_enemies
|level19_stat2_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level19_stat2_value                 = 152
|level19_stat2_value                     = 152
|level19_stat3_id                   = doubles_have_movement_speed_+%
|level19_stat3_id                       = doubles_have_movement_speed_+%
|level19_stat3_value                 = 54
|level19_stat3_value                     = 54
|level19_stat4_id                   = melee_range_+
|level19_stat4_id                       = melee_range_+
|level19_stat4_value                 = 3
|level19_stat4_value                     = 3
|level20                             = True
|level20                                 = True
|level20_level_requirement           = 70
|level20_level_requirement               = 70
|level20_damage_effectiveness       = 40
|level20_damage_effectiveness           = 40
|level20_damage_multiplier           = 40.5
|level20_damage_multiplier               = 40.5
|level20_stat_text                   = Adds 113 to 169 Physical Damage against Bleeding Enemies<br>Doubles have 57% increased Movement Speed<br>+3 to Melee range
|level20_stat_text                       = Adds 113 to 169 Physical Damage against Bleeding Enemies<br>Doubles have 57% increased Movement Speed<br>+3 to Melee range
|level20_stat1_id                   = global_minimum_added_physical_damage_vs_bleeding_enemies
|level20_stat1_id                       = global_minimum_added_physical_damage_vs_bleeding_enemies
|level20_stat1_value                 = 113
|level20_stat1_value                     = 113
|level20_stat2_id                   = global_maximum_added_physical_damage_vs_bleeding_enemies
|level20_stat2_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level20_stat2_value                 = 169
|level20_stat2_value                     = 169
|level20_stat3_id                   = doubles_have_movement_speed_+%
|level20_stat3_id                       = doubles_have_movement_speed_+%
|level20_stat3_value                 = 57
|level20_stat3_value                     = 57
|level20_stat4_id                   = melee_range_+
|level20_stat4_id                       = melee_range_+
|level20_stat4_value                 = 3
|level20_stat4_value                     = 3
|level21                             = True
|level21                                 = True
|level21_level_requirement           = 72
|level21_level_requirement               = 72
|level21_damage_effectiveness       = 41
|level21_damage_effectiveness           = 41
|level21_damage_multiplier           = 40.9
|level21_damage_multiplier               = 40.9
|level21_stat_text                   = Adds 121 to 181 Physical Damage against Bleeding Enemies<br>Doubles have 60% increased Movement Speed<br>+4 to Melee range
|level21_stat_text                       = Adds 121 to 181 Physical Damage against Bleeding Enemies<br>Doubles have 60% increased Movement Speed<br>+4 to Melee range
|level21_stat1_id                   = global_minimum_added_physical_damage_vs_bleeding_enemies
|level21_stat1_id                       = global_minimum_added_physical_damage_vs_bleeding_enemies
|level21_stat1_value                 = 121
|level21_stat1_value                     = 121
|level21_stat2_id                   = global_maximum_added_physical_damage_vs_bleeding_enemies
|level21_stat2_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level21_stat2_value                 = 181
|level21_stat2_value                     = 181
|level21_stat3_id                   = doubles_have_movement_speed_+%
|level21_stat3_id                       = doubles_have_movement_speed_+%
|level21_stat3_value                 = 60
|level21_stat3_value                     = 60
|level21_stat4_id                   = melee_range_+
|level21_stat4_id                       = melee_range_+
|level21_stat4_value                 = 4
|level21_stat4_value                     = 4
|level22                             = True
|level22                                 = True
|level22_level_requirement           = 74
|level22_level_requirement               = 74
|level22_damage_effectiveness       = 41
|level22_damage_effectiveness           = 41
|level22_damage_multiplier           = 41.3
|level22_damage_multiplier               = 41.3
|level22_stat_text                   = Adds 130 to 195 Physical Damage against Bleeding Enemies<br>Doubles have 63% increased Movement Speed<br>+4 to Melee range
|level22_stat_text                       = Adds 130 to 195 Physical Damage against Bleeding Enemies<br>Doubles have 63% increased Movement Speed<br>+4 to Melee range
|level22_stat1_id                   = global_minimum_added_physical_damage_vs_bleeding_enemies
|level22_stat1_id                       = global_minimum_added_physical_damage_vs_bleeding_enemies
|level22_stat1_value                 = 130
|level22_stat1_value                     = 130
|level22_stat2_id                   = global_maximum_added_physical_damage_vs_bleeding_enemies
|level22_stat2_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level22_stat2_value                 = 195
|level22_stat2_value                     = 195
|level22_stat3_id                   = doubles_have_movement_speed_+%
|level22_stat3_id                       = doubles_have_movement_speed_+%
|level22_stat3_value                 = 63
|level22_stat3_value                     = 63
|level22_stat4_id                   = melee_range_+
|level22_stat4_id                       = melee_range_+
|level22_stat4_value                 = 4
|level22_stat4_value                     = 4
|level23                             = True
|level23                                 = True
|level23_level_requirement           = 76
|level23_level_requirement               = 76
|level23_damage_effectiveness       = 42
|level23_damage_effectiveness           = 42
|level23_damage_multiplier           = 41.7
|level23_damage_multiplier               = 41.7
|level23_stat_text                   = Adds 139 to 209 Physical Damage against Bleeding Enemies<br>Doubles have 66% increased Movement Speed<br>+4 to Melee range
|level23_stat_text                       = Adds 139 to 209 Physical Damage against Bleeding Enemies<br>Doubles have 66% increased Movement Speed<br>+4 to Melee range
|level23_stat1_id                   = global_minimum_added_physical_damage_vs_bleeding_enemies
|level23_stat1_id                       = global_minimum_added_physical_damage_vs_bleeding_enemies
|level23_stat1_value                 = 139
|level23_stat1_value                     = 139
|level23_stat2_id                   = global_maximum_added_physical_damage_vs_bleeding_enemies
|level23_stat2_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level23_stat2_value                 = 209
|level23_stat2_value                     = 209
|level23_stat3_id                   = doubles_have_movement_speed_+%
|level23_stat3_id                       = doubles_have_movement_speed_+%
|level23_stat3_value                 = 66
|level23_stat3_value                     = 66
|level23_stat4_id                   = melee_range_+
|level23_stat4_id                       = melee_range_+
|level23_stat4_value                 = 4
|level23_stat4_value                     = 4
|level24                             = True
|level24                                 = True
|level24_level_requirement           = 78
|level24_level_requirement               = 78
|level24_damage_effectiveness       = 42
|level24_damage_effectiveness           = 42
|level24_damage_multiplier           = 42.1
|level24_damage_multiplier               = 42.1
|level24_stat_text                   = Adds 149 to 224 Physical Damage against Bleeding Enemies<br>Doubles have 69% increased Movement Speed<br>+4 to Melee range
|level24_stat_text                       = Adds 149 to 224 Physical Damage against Bleeding Enemies<br>Doubles have 69% increased Movement Speed<br>+4 to Melee range
|level24_stat1_id                   = global_minimum_added_physical_damage_vs_bleeding_enemies
|level24_stat1_id                       = global_minimum_added_physical_damage_vs_bleeding_enemies
|level24_stat1_value                 = 149
|level24_stat1_value                     = 149
|level24_stat2_id                   = global_maximum_added_physical_damage_vs_bleeding_enemies
|level24_stat2_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level24_stat2_value                 = 224
|level24_stat2_value                     = 224
|level24_stat3_id                   = doubles_have_movement_speed_+%
|level24_stat3_id                       = doubles_have_movement_speed_+%
|level24_stat3_value                 = 69
|level24_stat3_value                     = 69
|level24_stat4_id                   = melee_range_+
|level24_stat4_id                       = melee_range_+
|level24_stat4_value                 = 4
|level24_stat4_value                     = 4
|level25                             = True
|level25                                 = True
|level25_level_requirement           = 80
|level25_level_requirement               = 80
|level25_damage_effectiveness       = 42
|level25_damage_effectiveness           = 42
|level25_damage_multiplier           = 42.5
|level25_damage_multiplier               = 42.5
|level25_stat_text                   = Adds 160 to 239 Physical Damage against Bleeding Enemies<br>Doubles have 72% increased Movement Speed<br>+4 to Melee range
|level25_stat_text                       = Adds 160 to 239 Physical Damage against Bleeding Enemies<br>Doubles have 72% increased Movement Speed<br>+4 to Melee range
|level25_stat1_id                   = global_minimum_added_physical_damage_vs_bleeding_enemies
|level25_stat1_id                       = global_minimum_added_physical_damage_vs_bleeding_enemies
|level25_stat1_value                 = 160
|level25_stat1_value                     = 160
|level25_stat2_id                   = global_maximum_added_physical_damage_vs_bleeding_enemies
|level25_stat2_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level25_stat2_value                 = 239
|level25_stat2_value                     = 239
|level25_stat3_id                   = doubles_have_movement_speed_+%
|level25_stat3_id                       = doubles_have_movement_speed_+%
|level25_stat3_value                 = 72
|level25_stat3_value                     = 72
|level25_stat4_id                   = melee_range_+
|level25_stat4_id                       = melee_range_+
|level25_stat4_value                 = 4
|level25_stat4_value                     = 4
|level26                             = True
|level26                                 = True
|level26_level_requirement           = 82
|level26_level_requirement               = 82
|level26_damage_effectiveness       = 43
|level26_damage_effectiveness           = 43
|level26_damage_multiplier           = 42.9
|level26_damage_multiplier               = 42.9
|level26_stat_text                   = Adds 171 to 256 Physical Damage against Bleeding Enemies<br>Doubles have 75% increased Movement Speed<br>+5 to Melee range
|level26_stat_text                       = Adds 171 to 256 Physical Damage against Bleeding Enemies<br>Doubles have 75% increased Movement Speed<br>+5 to Melee range
|level26_stat1_id                   = global_minimum_added_physical_damage_vs_bleeding_enemies
|level26_stat1_id                       = global_minimum_added_physical_damage_vs_bleeding_enemies
|level26_stat1_value                 = 171
|level26_stat1_value                     = 171
|level26_stat2_id                   = global_maximum_added_physical_damage_vs_bleeding_enemies
|level26_stat2_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level26_stat2_value                 = 256
|level26_stat2_value                     = 256
|level26_stat3_id                   = doubles_have_movement_speed_+%
|level26_stat3_id                       = doubles_have_movement_speed_+%
|level26_stat3_value                 = 75
|level26_stat3_value                     = 75
|level26_stat4_id                   = melee_range_+
|level26_stat4_id                       = melee_range_+
|level26_stat4_value                 = 5
|level26_stat4_value                     = 5
|level27                             = True
|level27                                 = True
|level27_level_requirement           = 84
|level27_level_requirement               = 84
|level27_damage_effectiveness       = 43
|level27_damage_effectiveness           = 43
|level27_damage_multiplier           = 43.3
|level27_damage_multiplier               = 43.3
|level27_stat_text                   = Adds 183 to 274 Physical Damage against Bleeding Enemies<br>Doubles have 78% increased Movement Speed<br>+5 to Melee range
|level27_stat_text                       = Adds 183 to 274 Physical Damage against Bleeding Enemies<br>Doubles have 78% increased Movement Speed<br>+5 to Melee range
|level27_stat1_id                   = global_minimum_added_physical_damage_vs_bleeding_enemies
|level27_stat1_id                       = global_minimum_added_physical_damage_vs_bleeding_enemies
|level27_stat1_value                 = 183
|level27_stat1_value                     = 183
|level27_stat2_id                   = global_maximum_added_physical_damage_vs_bleeding_enemies
|level27_stat2_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level27_stat2_value                 = 274
|level27_stat2_value                     = 274
|level27_stat3_id                   = doubles_have_movement_speed_+%
|level27_stat3_id                       = doubles_have_movement_speed_+%
|level27_stat3_value                 = 78
|level27_stat3_value                     = 78
|level27_stat4_id                   = melee_range_+
|level27_stat4_id                       = melee_range_+
|level27_stat4_value                 = 5
|level27_stat4_value                     = 5
|level28                             = True
|level28                                 = True
|level28_level_requirement           = 86
|level28_level_requirement               = 86
|level28_damage_effectiveness       = 44
|level28_damage_effectiveness           = 44
|level28_damage_multiplier           = 43.7
|level28_damage_multiplier               = 43.7
|level28_stat_text                   = Adds 196 to 293 Physical Damage against Bleeding Enemies<br>Doubles have 81% increased Movement Speed<br>+5 to Melee range
|level28_stat_text                       = Adds 196 to 293 Physical Damage against Bleeding Enemies<br>Doubles have 81% increased Movement Speed<br>+5 to Melee range
|level28_stat1_id                   = global_minimum_added_physical_damage_vs_bleeding_enemies
|level28_stat1_id                       = global_minimum_added_physical_damage_vs_bleeding_enemies
|level28_stat1_value                 = 196
|level28_stat1_value                     = 196
|level28_stat2_id                   = global_maximum_added_physical_damage_vs_bleeding_enemies
|level28_stat2_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level28_stat2_value                 = 293
|level28_stat2_value                     = 293
|level28_stat3_id                   = doubles_have_movement_speed_+%
|level28_stat3_id                       = doubles_have_movement_speed_+%
|level28_stat3_value                 = 81
|level28_stat3_value                     = 81
|level28_stat4_id                   = melee_range_+
|level28_stat4_id                       = melee_range_+
|level28_stat4_value                 = 5
|level28_stat4_value                     = 5
|level29                             = True
|level29                                 = True
|level29_level_requirement           = 88
|level29_level_requirement               = 88
|level29_damage_effectiveness       = 44
|level29_damage_effectiveness           = 44
|level29_damage_multiplier           = 44.1
|level29_damage_multiplier               = 44.1
|level29_stat_text                   = Adds 209 to 314 Physical Damage against Bleeding Enemies<br>Doubles have 84% increased Movement Speed<br>+5 to Melee range
|level29_stat_text                       = Adds 209 to 314 Physical Damage against Bleeding Enemies<br>Doubles have 84% increased Movement Speed<br>+5 to Melee range
|level29_stat1_id                   = global_minimum_added_physical_damage_vs_bleeding_enemies
|level29_stat1_id                       = global_minimum_added_physical_damage_vs_bleeding_enemies
|level29_stat1_value                 = 209
|level29_stat1_value                     = 209
|level29_stat2_id                   = global_maximum_added_physical_damage_vs_bleeding_enemies
|level29_stat2_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level29_stat2_value                 = 314
|level29_stat2_value                     = 314
|level29_stat3_id                   = doubles_have_movement_speed_+%
|level29_stat3_id                       = doubles_have_movement_speed_+%
|level29_stat3_value                 = 84
|level29_stat3_value                     = 84
|level29_stat4_id                   = melee_range_+
|level29_stat4_id                       = melee_range_+
|level29_stat4_value                 = 5
|level29_stat4_value                     = 5
|level30                             = True
|level30                                 = True
|level30_level_requirement           = 90
|level30_level_requirement               = 90
|level30_damage_effectiveness       = 44
|level30_damage_effectiveness           = 44
|level30_damage_multiplier           = 44.5
|level30_damage_multiplier               = 44.5
|level30_stat_text                   = Adds 223 to 335 Physical Damage against Bleeding Enemies<br>Doubles have 87% increased Movement Speed<br>+5 to Melee range
|level30_stat_text                       = Adds 223 to 335 Physical Damage against Bleeding Enemies<br>Doubles have 87% increased Movement Speed<br>+5 to Melee range
|level30_stat1_id                   = global_minimum_added_physical_damage_vs_bleeding_enemies
|level30_stat1_id                       = global_minimum_added_physical_damage_vs_bleeding_enemies
|level30_stat1_value                 = 223
|level30_stat1_value                     = 223
|level30_stat2_id                   = global_maximum_added_physical_damage_vs_bleeding_enemies
|level30_stat2_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level30_stat2_value                 = 335
|level30_stat2_value                     = 335
|level30_stat3_id                   = doubles_have_movement_speed_+%
|level30_stat3_id                       = doubles_have_movement_speed_+%
|level30_stat3_value                 = 87
|level30_stat3_value                     = 87
|level30_stat4_id                   = melee_range_+
|level30_stat4_id                       = melee_range_+
|level30_stat4_value                 = 5
|level30_stat4_value                     = 5
|level31                             = True
|level31                                 = True
|level31_level_requirement           = 91
|level31_level_requirement               = 91
|level31_damage_effectiveness       = 45
|level31_damage_effectiveness           = 45
|level31_damage_multiplier           = 44.7
|level31_damage_multiplier               = 44.7
|level31_stat_text                   = Adds 231 to 346 Physical Damage against Bleeding Enemies<br>Doubles have 88% increased Movement Speed<br>+5 to Melee range
|level31_stat_text                       = Adds 231 to 346 Physical Damage against Bleeding Enemies<br>Doubles have 88% increased Movement Speed<br>+5 to Melee range
|level31_stat1_id                   = global_minimum_added_physical_damage_vs_bleeding_enemies
|level31_stat1_id                       = global_minimum_added_physical_damage_vs_bleeding_enemies
|level31_stat1_value                 = 231
|level31_stat1_value                     = 231
|level31_stat2_id                   = global_maximum_added_physical_damage_vs_bleeding_enemies
|level31_stat2_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level31_stat2_value                 = 346
|level31_stat2_value                     = 346
|level31_stat3_id                   = doubles_have_movement_speed_+%
|level31_stat3_id                       = doubles_have_movement_speed_+%
|level31_stat3_value                 = 88
|level31_stat3_value                     = 88
|level31_stat4_id                   = melee_range_+
|level31_stat4_id                       = melee_range_+
|level31_stat4_value                 = 5
|level31_stat4_value                     = 5
|level32                             = True
|level32                                 = True
|level32_level_requirement           = 92
|level32_level_requirement               = 92
|level32_damage_effectiveness       = 45
|level32_damage_effectiveness           = 45
|level32_damage_multiplier           = 44.9
|level32_damage_multiplier               = 44.9
|level32_stat_text                   = Adds 239 to 358 Physical Damage against Bleeding Enemies<br>Doubles have 90% increased Movement Speed<br>+6 to Melee range
|level32_stat_text                       = Adds 239 to 358 Physical Damage against Bleeding Enemies<br>Doubles have 90% increased Movement Speed<br>+6 to Melee range
|level32_stat1_id                   = global_minimum_added_physical_damage_vs_bleeding_enemies
|level32_stat1_id                       = global_minimum_added_physical_damage_vs_bleeding_enemies
|level32_stat1_value                 = 239
|level32_stat1_value                     = 239
|level32_stat2_id                   = global_maximum_added_physical_damage_vs_bleeding_enemies
|level32_stat2_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level32_stat2_value                 = 358
|level32_stat2_value                     = 358
|level32_stat3_id                   = doubles_have_movement_speed_+%
|level32_stat3_id                       = doubles_have_movement_speed_+%
|level32_stat3_value                 = 90
|level32_stat3_value                     = 90
|level32_stat4_id                   = melee_range_+
|level32_stat4_id                       = melee_range_+
|level32_stat4_value                 = 6
|level32_stat4_value                     = 6
|level33                             = True
|level33                                 = True
|level33_level_requirement           = 93
|level33_level_requirement               = 93
|level33_damage_effectiveness       = 45
|level33_damage_effectiveness           = 45
|level33_damage_multiplier           = 45.1
|level33_damage_multiplier               = 45.1
|level33_stat_text                   = Adds 247 to 370 Physical Damage against Bleeding Enemies<br>Doubles have 92% increased Movement Speed<br>+6 to Melee range
|level33_stat_text                       = Adds 247 to 370 Physical Damage against Bleeding Enemies<br>Doubles have 92% increased Movement Speed<br>+6 to Melee range
|level33_stat1_id                   = global_minimum_added_physical_damage_vs_bleeding_enemies
|level33_stat1_id                       = global_minimum_added_physical_damage_vs_bleeding_enemies
|level33_stat1_value                 = 247
|level33_stat1_value                     = 247
|level33_stat2_id                   = global_maximum_added_physical_damage_vs_bleeding_enemies
|level33_stat2_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level33_stat2_value                 = 370
|level33_stat2_value                     = 370
|level33_stat3_id                   = doubles_have_movement_speed_+%
|level33_stat3_id                       = doubles_have_movement_speed_+%
|level33_stat3_value                 = 92
|level33_stat3_value                     = 92
|level33_stat4_id                   = melee_range_+
|level33_stat4_id                       = melee_range_+
|level33_stat4_value                 = 6
|level33_stat4_value                     = 6
|level34                             = True
|level34                                 = True
|level34_level_requirement           = 94
|level34_level_requirement               = 94
|level34_damage_effectiveness       = 45
|level34_damage_effectiveness           = 45
|level34_damage_multiplier           = 45.3
|level34_damage_multiplier               = 45.3
|level34_stat_text                   = Adds 255 to 382 Physical Damage against Bleeding Enemies<br>Doubles have 93% increased Movement Speed<br>+6 to Melee range
|level34_stat_text                       = Adds 255 to 382 Physical Damage against Bleeding Enemies<br>Doubles have 93% increased Movement Speed<br>+6 to Melee range
|level34_stat1_id                   = global_minimum_added_physical_damage_vs_bleeding_enemies
|level34_stat1_id                       = global_minimum_added_physical_damage_vs_bleeding_enemies
|level34_stat1_value                 = 255
|level34_stat1_value                     = 255
|level34_stat2_id                   = global_maximum_added_physical_damage_vs_bleeding_enemies
|level34_stat2_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level34_stat2_value                 = 382
|level34_stat2_value                     = 382
|level34_stat3_id                   = doubles_have_movement_speed_+%
|level34_stat3_id                       = doubles_have_movement_speed_+%
|level34_stat3_value                 = 93
|level34_stat3_value                     = 93
|level34_stat4_id                   = melee_range_+
|level34_stat4_id                       = melee_range_+
|level34_stat4_value                 = 6
|level34_stat4_value                     = 6
|level35                             = True
|level35                                 = True
|level35_level_requirement           = 95
|level35_level_requirement               = 95
|level35_damage_effectiveness       = 45
|level35_damage_effectiveness           = 45
|level35_damage_multiplier           = 45.5
|level35_damage_multiplier               = 45.5
|level35_stat_text                   = Adds 263 to 395 Physical Damage against Bleeding Enemies<br>Doubles have 94% increased Movement Speed<br>+6 to Melee range
|level35_stat_text                       = Adds 263 to 395 Physical Damage against Bleeding Enemies<br>Doubles have 94% increased Movement Speed<br>+6 to Melee range
|level35_stat1_id                   = global_minimum_added_physical_damage_vs_bleeding_enemies
|level35_stat1_id                       = global_minimum_added_physical_damage_vs_bleeding_enemies
|level35_stat1_value                 = 263
|level35_stat1_value                     = 263
|level35_stat2_id                   = global_maximum_added_physical_damage_vs_bleeding_enemies
|level35_stat2_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level35_stat2_value                 = 395
|level35_stat2_value                     = 395
|level35_stat3_id                   = doubles_have_movement_speed_+%
|level35_stat3_id                       = doubles_have_movement_speed_+%
|level35_stat3_value                 = 94
|level35_stat3_value                     = 94
|level35_stat4_id                   = melee_range_+
|level35_stat4_id                       = melee_range_+
|level35_stat4_value                 = 6
|level35_stat4_value                     = 6
|level36                             = True
|level36                                 = True
|level36_level_requirement           = 96
|level36_level_requirement               = 96
|level36_damage_effectiveness       = 46
|level36_damage_effectiveness           = 46
|level36_damage_multiplier           = 45.7
|level36_damage_multiplier               = 45.7
|level36_stat_text                   = Adds 272 to 408 Physical Damage against Bleeding Enemies<br>Doubles have 96% increased Movement Speed<br>+6 to Melee range
|level36_stat_text                       = Adds 272 to 408 Physical Damage against Bleeding Enemies<br>Doubles have 96% increased Movement Speed<br>+6 to Melee range
|level36_stat1_id                   = global_minimum_added_physical_damage_vs_bleeding_enemies
|level36_stat1_id                       = global_minimum_added_physical_damage_vs_bleeding_enemies
|level36_stat1_value                 = 272
|level36_stat1_value                     = 272
|level36_stat2_id                   = global_maximum_added_physical_damage_vs_bleeding_enemies
|level36_stat2_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level36_stat2_value                 = 408
|level36_stat2_value                     = 408
|level36_stat3_id                   = doubles_have_movement_speed_+%
|level36_stat3_id                       = doubles_have_movement_speed_+%
|level36_stat3_value                 = 96
|level36_stat3_value                     = 96
|level36_stat4_id                   = melee_range_+
|level36_stat4_id                       = melee_range_+
|level36_stat4_value                 = 6
|level36_stat4_value                     = 6
|level37                             = True
|level37                                 = True
|level37_level_requirement           = 97
|level37_level_requirement               = 97
|level37_damage_effectiveness       = 46
|level37_damage_effectiveness           = 46
|level37_damage_multiplier           = 45.9
|level37_damage_multiplier               = 45.9
|level37_stat_text                   = Adds 281 to 421 Physical Damage against Bleeding Enemies<br>Doubles have 98% increased Movement Speed<br>+6 to Melee range
|level37_stat_text                       = Adds 281 to 421 Physical Damage against Bleeding Enemies<br>Doubles have 98% increased Movement Speed<br>+6 to Melee range
|level37_stat1_id                   = global_minimum_added_physical_damage_vs_bleeding_enemies
|level37_stat1_id                       = global_minimum_added_physical_damage_vs_bleeding_enemies
|level37_stat1_value                 = 281
|level37_stat1_value                     = 281
|level37_stat2_id                   = global_maximum_added_physical_damage_vs_bleeding_enemies
|level37_stat2_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level37_stat2_value                 = 421
|level37_stat2_value                     = 421
|level37_stat3_id                   = doubles_have_movement_speed_+%
|level37_stat3_id                       = doubles_have_movement_speed_+%
|level37_stat3_value                 = 98
|level37_stat3_value                     = 98
|level37_stat4_id                   = melee_range_+
|level37_stat4_id                       = melee_range_+
|level37_stat4_value                 = 6
|level37_stat4_value                     = 6
|level38                             = True
|level38                                 = True
|level38_level_requirement           = 98
|level38_level_requirement               = 98
|level38_damage_effectiveness       = 46
|level38_damage_effectiveness           = 46
|level38_damage_multiplier           = 46.1
|level38_damage_multiplier               = 46.1
|level38_stat_text                   = Adds 290 to 435 Physical Damage against Bleeding Enemies<br>Doubles have 99% increased Movement Speed<br>+6 to Melee range
|level38_stat_text                       = Adds 290 to 435 Physical Damage against Bleeding Enemies<br>Doubles have 99% increased Movement Speed<br>+6 to Melee range
|level38_stat1_id                   = global_minimum_added_physical_damage_vs_bleeding_enemies
|level38_stat1_id                       = global_minimum_added_physical_damage_vs_bleeding_enemies
|level38_stat1_value                 = 290
|level38_stat1_value                     = 290
|level38_stat2_id                   = global_maximum_added_physical_damage_vs_bleeding_enemies
|level38_stat2_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level38_stat2_value                 = 435
|level38_stat2_value                     = 435
|level38_stat3_id                   = doubles_have_movement_speed_+%
|level38_stat3_id                       = doubles_have_movement_speed_+%
|level38_stat3_value                 = 99
|level38_stat3_value                     = 99
|level38_stat4_id                   = melee_range_+
|level38_stat4_id                       = melee_range_+
|level38_stat4_value                 = 6
|level38_stat4_value                     = 6
|level39                             = True
|level39                                 = True
|level39_level_requirement           = 99
|level39_level_requirement               = 99
|level39_damage_effectiveness       = 46
|level39_damage_effectiveness           = 46
|level39_damage_multiplier           = 46.3
|level39_damage_multiplier               = 46.3
|level39_stat_text                   = Adds 300 to 449 Physical Damage against Bleeding Enemies<br>Doubles have 100% increased Movement Speed<br>+6 to Melee range
|level39_stat_text                       = Adds 300 to 449 Physical Damage against Bleeding Enemies<br>Doubles have 100% increased Movement Speed<br>+6 to Melee range
|level39_stat1_id                   = global_minimum_added_physical_damage_vs_bleeding_enemies
|level39_stat1_id                       = global_minimum_added_physical_damage_vs_bleeding_enemies
|level39_stat1_value                 = 300
|level39_stat1_value                     = 300
|level39_stat2_id                   = global_maximum_added_physical_damage_vs_bleeding_enemies
|level39_stat2_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level39_stat2_value                 = 449
|level39_stat2_value                     = 449
|level39_stat3_id                   = doubles_have_movement_speed_+%
|level39_stat3_id                       = doubles_have_movement_speed_+%
|level39_stat3_value                 = 100
|level39_stat3_value                     = 100
|level39_stat4_id                   = melee_range_+
|level39_stat4_id                       = melee_range_+
|level39_stat4_value                 = 6
|level39_stat4_value                     = 6
|level40                             = True
|level40                                 = True
|level40_level_requirement           = 100
|level40_level_requirement               = 100
|level40_damage_effectiveness       = 46
|level40_damage_effectiveness           = 46
|level40_damage_multiplier           = 46.5
|level40_damage_multiplier               = 46.5
|level40_stat_text                   = Adds 309 to 464 Physical Damage against Bleeding Enemies<br>Doubles have 102% increased Movement Speed<br>+6 to Melee range
|level40_stat_text                       = Adds 309 to 464 Physical Damage against Bleeding Enemies<br>Doubles have 102% increased Movement Speed<br>+6 to Melee range
|level40_stat1_id                   = global_minimum_added_physical_damage_vs_bleeding_enemies
|level40_stat1_id                       = global_minimum_added_physical_damage_vs_bleeding_enemies
|level40_stat1_value                 = 309
|level40_stat1_value                     = 309
|level40_stat2_id                   = global_maximum_added_physical_damage_vs_bleeding_enemies
|level40_stat2_id                       = global_maximum_added_physical_damage_vs_bleeding_enemies
|level40_stat2_value                 = 464
|level40_stat2_value                     = 464
|level40_stat3_id                   = doubles_have_movement_speed_+%
|level40_stat3_id                       = doubles_have_movement_speed_+%
|level40_stat3_value                 = 102
|level40_stat3_value                     = 102
|level40_stat4_id                   = melee_range_+
|level40_stat4_id                       = melee_range_+
|level40_stat4_value                 = 6
|level40_stat4_value                     = 6
|level1_dexterity_requirement       = 0
|level1_dexterity_requirement           = 0
|level1_experience                   = 0
|level1_experience                       = 0
|level2_dexterity_requirement       = 0
|level2_dexterity_requirement           = 0
|level2_experience                   = 70
|level2_experience                       = 70
|level3_dexterity_requirement       = 16
|level3_dexterity_requirement           = 16
|level3_experience                   = 378
|level3_experience                       = 378
|level4_dexterity_requirement       = 22
|level4_dexterity_requirement           = 22
|level4_experience                   = 1932
|level4_experience                       = 1932
|level5_dexterity_requirement       = 31
|level5_dexterity_requirement           = 31
|level5_experience                   = 8599
|level5_experience                       = 8599
|level6_dexterity_requirement       = 41
|level6_dexterity_requirement           = 41
|level6_experience                   = 34646
|level6_experience                       = 34646
|level7_dexterity_requirement       = 50
|level7_dexterity_requirement           = 50
|level7_experience                   = 84371
|level7_experience                       = 84371
|level8_dexterity_requirement       = 58
|level8_dexterity_requirement           = 58
|level8_experience                   = 180085
|level8_experience                       = 180085
|level9_dexterity_requirement       = 67
|level9_dexterity_requirement           = 67
|level9_experience                   = 349680
|level9_experience                       = 349680
|level10_dexterity_requirement       = 75
|level10_dexterity_requirement           = 75
|level10_experience                 = 633439
|level10_experience                     = 633439
|level11_dexterity_requirement       = 83
|level11_dexterity_requirement           = 83
|level11_experience                 = 1087435
|level11_experience                     = 1087435
|level12_dexterity_requirement       = 92
|level12_dexterity_requirement           = 92
|level12_experience                 = 1790563
|level12_experience                     = 1790563
|level13_dexterity_requirement       = 100
|level13_dexterity_requirement           = 100
|level13_experience                 = 2851786
|level13_experience                     = 2851786
|level14_dexterity_requirement       = 109
|level14_dexterity_requirement           = 109
|level14_experience                 = 4917656
|level14_experience                     = 4917656
|level15_dexterity_requirement       = 117
|level15_dexterity_requirement           = 117
|level15_experience                 = 7424766
|level15_experience                     = 7424766
|level16_dexterity_requirement       = 125
|level16_dexterity_requirement           = 125
|level16_experience                 = 13223702
|level16_experience                     = 13223702
|level17_dexterity_requirement       = 134
|level17_dexterity_requirement           = 134
|level17_experience                 = 28307621
|level17_experience                     = 28307621
|level18_dexterity_requirement       = 142
|level18_dexterity_requirement           = 142
|level18_experience                 = 56100356
|level18_experience                     = 56100356
|level19_dexterity_requirement       = 148
|level19_dexterity_requirement           = 148
|level19_experience                 = 99970095
|level19_experience                     = 99970095
|level20_dexterity_requirement       = 155
|level20_dexterity_requirement           = 155
|level20_experience                 = 342051651
|level20_experience                     = 342051651
|level21_dexterity_requirement       = 159
|level21_dexterity_requirement           = 159
|release_version                     = 1.1.0
|release_version                         = 1.1.0
}}
}}



Revision as of 19:44, 16 June 2018

Lua error in Module:Item2/core at line 500: The "class_id" parameter is required..

For the non-Vaal counterpart, see Double Strike.

Vaal Double Strike is a vaal melee skill that performs two fast attacks and summons two doubles of the character to attack monsters for a duration.

Skill function and interactions

Using this skill spawns two clones of your character which uses Double Strike to attack. The clone gains all the effects on the character such as auras and flasks and is immune to all forms of damage.

Unlike similar skills that creates clones of your character like Mirror Arrow, the clones are not classified as a minion so they will not benefit from any effects regarding minions.

The clones create a visual snapshot of the character upon usage of the skill, which includes visual effects like charges or monster auras stolen by HeadhunterHeadhunter
Leather Belt
Requires Level 40+(25-40) to maximum Life+(40-55) to Strength
+(40-55) to Dexterity
+(50-60) to maximum Life
(20-30)% increased Damage with Hits against Rare monsters
When you Kill a Rare monster, you gain its Modifiers for 60 seconds
"A man's soul rules from a cavern of bone, learns and
judges through flesh-born windows. The heart is meat.
The head is where the Man is."
- Lavianga, Advisor to Kaom
or Inspired LearningInspired Learning
Crimson Jewel
Radius: SmallWith 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 secondsIf you do not learn from a won battle
then you have already lost the war.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
. They will not have any effect on the clones however.

Gem level progression

LevelRequired LevelRequired DexterityDamage
Effectiveness
Attack
Damage
Physical
Damage
Movement
Speed
Exp.Total Exp.
11028%28%3 to 5N/A00
22029%28.7%3 to 53%7070
341629%29.4%4 to 66%308378
472230%30.1%6 to 89%15541932
5113131%30.7%8 to 1112%66678599
6164131%31.4%10 to 1615%2604734646
7205032%32.1%13 to 2018%4972584371
8245833%32.8%17 to 2521%95714180085
9286733%33.5%20 to 3024%169595349680
10327534%34.2%25 to 3727%283759633439
11368335%34.8%30 to 4430%4539961087435
12409236%35.5%35 to 5333%7031281790563
134410036%36.2%42 to 6336%10612232851786
144810937%36.9%49 to 7439%20658704917656
155211738%37.6%58 to 8642%25071107424766
165612538%38.3%67 to 10145%579893613223702
176013439%38.9%78 to 11748%1508391928307621
186414240%39.6%91 to 13651%2779273556100356
196714840%40.3%101 to 15254%4386973999970095
207015541%41%113 to 16957%242081556342051651
217215942%41.7%121 to 18160%N/AN/A
2274N/A42%42.4%130 to 19563%N/AN/A
2376N/A43%43.1%139 to 20966%N/AN/A
2478N/A44%43.7%149 to 22469%N/AN/A
2580N/A44%44.4%160 to 23972%N/AN/A
2682N/A45%45.1%171 to 25675%N/AN/A
2784N/A46%45.8%183 to 27478%N/AN/A
2886N/A46%46.5%196 to 29381%N/AN/A
2988N/A47%47.2%209 to 31484%N/AN/A
3090N/A48%47.8%223 to 33587%N/AN/A
3191N/A48%48.2%231 to 34689%N/AN/A
3292N/A49%48.5%239 to 35890%N/AN/A
3393N/A49%48.9%247 to 37092%N/AN/A
3494N/A49%49.2%255 to 38293%N/AN/A
3595N/A50%49.6%263 to 39595%N/AN/A
3696N/A50%49.9%272 to 40896%N/AN/A
3797N/A50%50.2%281 to 42198%N/AN/A
3898N/A51%50.6%290 to 43599%N/AN/A
3999N/A51%50.9%300 to 449101%N/AN/A
40100N/A51%51.3%309 to 464102%N/AN/A

Video Demonstration

Version History

Version Changes
1.1.0d
  • Vaal Skill soul counts were initially balanced for Merciless difficulty, where there are more monsters. We want them to be easier to use in Normal and Cruel difficulty. We have halved the number of souls required for each skill. In Cruel difficulty, skills require 50% more souls to uses. In Merciless difficulty, they require 100% more (which is the same as before the patch).
1.1.0
  • Introduced to the game.